◤ Once, gods of many names trod across the badlands, canyons, and plains of Majrya. They carved great cities out of mountains and caverns, and forged mighty tools of magic unknown to us. Perhaps they used this power freely, without care. But these days are long gone. No gods are left, if there ever even were any. And magic?
Magic is a poison.
You may have met a mage before. They are rare, but found easily enough: An absentmided slip into contact with one of the many magical artifacts scattered across Majrya could grant one powers or weapons bound exclusively to their essence. Do you wonder why no knights dare go near a flaming sword, or an energy bow of great devastation? It's because they wouldn't dare become a mage.
Magic, you see, was not made for men. It corrupts us; tears our flimsy physical forms in an effort to exert itself. Mages will fade away in a matter of decades. While a healthy man could live into a ripe old age, a mages are lucky to find gray in their hair before being consumed. The degradation is painful, from what I've heard. A harsh life, one I wouldn't wish on anyone. Is magic contagious? Perhaps. Rumors have spread far and wide of death and sickness from interaction with mages. It's all speculation, of course, but it hasn't stopped some from barring their doors to magic folk.
But not all is lost for these poor souls. Lords and Ladies still possess high demand for magical artifacts, of course. As do some religions, who believe mages are sent from above to deliver the gods' artifacts from their resting places. Mage organizations offer work and kinship, and those that know nothing but adventure turn to the Guild of the Arcane Nomads, or just the Nomads for short. These mages delve deep into dungeons and wilds to locate magical artifacts, employing their skills to combat beasts and anomalies of an arcane nature for those that push them away. They may not be welcome outside of their local chapters and hideaways, but they certainly make a fair bit of coin in their field.
Here in Calary, a bustling economic oasis in the Canyonlands, a once-dead chapter is finally being revived. Will mages appear seeking glory, treaure, peace? Will they find it? ◢
Welcome to NOMADIUM. In this world, a realm known as Majrya, magic can be a powerful ally...at a devastating cost. The most abnormal of degenerative diseases, magic grants incredible abilities through spells or artifacts, but painfully erodes the core of one's humanity..As a mage facing social paranoia and discrimination, you have turned to becoming a Nomad: A treasure-hunting member of a society of magical mercenaries, used by collectors, royalties, and churches alike. It's a hard life, but those who do well are paid generously for their efforts.
You begin in the city of Calary, as a founding member of the newly-reformed Calary Chapter of the Guild of Arcane Nomads. Unknown to you, a simple job will lead you on a quest to prevent fanatical cultists from awakening a long-slumbering evil. Until then, however, you should meet your fellow guildmates and prepare for a job!
► No Godmodding, Metagaming, or Railroading without prior group discussion.
► No One-Line posts. Even just a bit of description in diologue makes a big difference.
► Respect the work and the person behind the work.
► If you feel the need to leave the RP, let me know! We will figure out a way to pause or eliminate your character(s).
► Implication(!!) of sex is allowed, but please keep it very vague, and consensual. Fade to black rule.
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Class:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Magic Item or Ability:[/b]
[b]Weaknesses:[/b]
[b]Bio:[/b]
[b]Additional info:[/b]
What all this Means:
Name: Obvious. Make sure it makes sense, thematically.
Age: No minors or elders allowed. Keep it within reasonable age, given magic's effects on the body.
Gender:
Class: If you are a conventional wizard (spellsets and such), put "Spellcaster." Otherwise, feel free to employ any class you like.
Appearance: A picture is preferred, but not necessary.
Personality: What is your character like?
Magic Item or Ability: Spellcasters: What abilities does your character have as a mage? If not a spellcaster, what arcane armor/weapon/gear do you possess and what does it do?
Weaknesses: What are your character's flaws?
Bio: What has their life been like so far, in a short paragraph?
Additional info: Anything else you need to mention.
MY APP(s):
Name: Tyner Derroga
Age: 35
Gender: Male
Class: Grandmaster (Tactician/Leader)
Appearance:
Personality: Tyner is a quiet, reservered, and seemingly disinterested man, cynical from his many years adventuring. Under the most intense situations, he typically remains calm and collected, constantly trying to analyze a plan for the best strategy. He collects texts of history and literature obsessively - in fact, there isn't much he DOESN'T do with a maniacal focus (despite what he presents). He is commanded by a strong sense of duty, and has an almost fatherly affection for those under his command.
Magic Item or Ability: Golem: Tyner can morph into a magical construct oh his choosing, capable of extreme offensive attacks. This causes incredible wear-and-tear on his body however, and can knock him out for hours or days, if he's not careful. As a result, he prefers to rely on conventional attacks.
Weaknesses: Awkward, Second-Guesses himself, Weak in Battle
Bio: Tyner cannot remember a time when he was not a mage. In reality, he most likely became one around age 15, when he stole a small glowing orb from a jeweler's safe. After displaying the symptoms of a mage, Tyner's life of petty crime ended, and he was thrown out onto the streets of Allatag. With nowhere to go, he turned to the local chapter of the Nomads, where he became fascinated by magical artifacts and their properties. After many years of service in many chapters (though he always seemed to return to Allatag's service), Tyner is the leading expert in Arcane Oddities in the Nomads. He has been sent by the nomination committee of the Guild to oversee the newly-founded Calary chapter, a city he has not seen in some time.
Additional info: N/A
► Tyner Derroga, Guildmaster (Aona)
► Amira Berokson, Gambler (Haedros 92712)
► Phrygian Gotuddr, Moonchaser (Talchyon)
► Rawon Cook, Markmaker (Ossric)
► Alicia Eversteady, Lightfoot (Pongski)
► Ephraim Stronos, Unyielding (Audunia)
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