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Gladian Imperium
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Imperium: Reboot (OOC/Sign Ups) Always Open

Postby Gladian Imperium » Fri Oct 23, 2020 7:06 pm

Imperialisium wrote:
Orostan wrote:A good way of limiting an AI would be economic. Producing robots and industry from scratch takes an enormous amount of effort without a self replicating probe set up.

However, I could supply materials and stolen goods to an AI in exchange for advanced technology and weapons the AI might be able to manufacture better than I can.


In space that is hard to limit.


Orostan does have a point, early on the AI would need to rely on both its ability to stay on the low and potential aid from dissenters in the Imperium proper. The biggest limiter to how fast it can spread and embed and evolve would be hardware. It needs room to grow, so every time it wanted to make a major evolution it'd need to drastically build up its "brains" to accomodate the new software, which ties into its limited industrial base.
An Ancient Galaxy, wracked by cataclysmic war.
A venerable empire, fallen from grace.
New Allies, some older, some younger.
Once more, the Universe opens its gates to the Gladian Imperium


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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 7:10 pm

Gladian Imperium wrote:
Imperialisium wrote:
In space that is hard to limit.


Orostan does have a point, early on the AI would need to rely on both its ability to stay on the low and potential aid from dissenters in the Imperium proper. The biggest limiter to how fast it can spread and embed and evolve would be hardware. It needs room to grow, so every time it wanted to make a major evolution it'd need to drastically build up its "brains" to accomodate the new software, which ties into its limited industrial base.


I guess with these considerations I'll allow this concept to move forward.
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Astarten
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Postby Astarten » Fri Oct 23, 2020 7:27 pm

Would the development of super soldiers be allowed for this RP? Thinking of having the Federation initiate one as a major effort to strengthen Space Force in the wake of their WMD use and development ban.

EDIT

Super soldiers probably along the lines of 40k space marines without the psyker abilities and what-not :D
Last edited by Astarten on Fri Oct 23, 2020 7:29 pm, edited 2 times in total.

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Union Princes
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Postby Union Princes » Fri Oct 23, 2020 7:38 pm

Astarten wrote:Would the development of super soldiers be allowed for this RP? Thinking of having the Federation initiate one as a major effort to strengthen Space Force in the wake of their WMD use and development ban.

EDIT

Super soldiers probably along the lines of 40k space marines without the psyker abilities and what-not :D


Not 40k levels, that would be too OP, that's if you're allowed to have such a program
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Elerian
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Postby Elerian » Fri Oct 23, 2020 7:45 pm

Imperialisium wrote:https://imgur.com/2DTpZY1

Alright, version 2 of the Imperial Navy Rank and also attendant Structure chart.

The Joint Chiefs aren't shown since they're handpicked by the Emperor. Rest is shown.

Grand Admirals=14 Grand Admirals
Fleet Admiral=Likely no more than a hundred and generally oversee multiple armadas depending on needs and priority (active warzone or passive operations etc)
Solar Admiral=Few Hundred and typically overseeing multiple fleets or an armada. They tend to be the uppermost officer in a given theatre
Admiral=few thousand
so forth down the line.

Thoughts? Comments?


Looks a lot more clear cut to me. Just a point of clarification tho, is it accurate for Rear Admirals to have charge of flotillas/battlegroups? Or would it be a lower/higher rank of Officer?

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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 7:48 pm

Elerian wrote:
Imperialisium wrote:https://imgur.com/2DTpZY1

Alright, version 2 of the Imperial Navy Rank and also attendant Structure chart.

The Joint Chiefs aren't shown since they're handpicked by the Emperor. Rest is shown.

Grand Admirals=14 Grand Admirals
Fleet Admiral=Likely no more than a hundred and generally oversee multiple armadas depending on needs and priority (active warzone or passive operations etc)
Solar Admiral=Few Hundred and typically overseeing multiple fleets or an armada. They tend to be the uppermost officer in a given theatre
Admiral=few thousand
so forth down the line.

Thoughts? Comments?


Looks a lot more clear cut to me. Just a point of clarification tho, is it accurate for Rear Admirals to have charge of flotillas/battlegroups? Or would it be a lower/higher rank of Officer?


It is possible, and wouldn't be considered weird for them too do so. However, Rear Admiral is often an administrative and logistic job in modern navies. So many Rear Admirals not given an 'in the field' command so to speak would be providing a lot of the upper level administrative, logistic, and probably Research and Development positions.
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Elerian
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Postby Elerian » Fri Oct 23, 2020 7:54 pm

Imperialisium wrote:
Elerian wrote:
Looks a lot more clear cut to me. Just a point of clarification tho, is it accurate for Rear Admirals to have charge of flotillas/battlegroups? Or would it be a lower/higher rank of Officer?


It is possible, and wouldn't be considered weird for them too do so. However, Rear Admiral is often an administrative and logistic job in modern navies. So many Rear Admirals not given an 'in the field' command so to speak would be providing a lot of the upper level administrative, logistic, and probably Research and Development positions.


Damn, okay my bad then.

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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 7:56 pm

Elerian wrote:
Imperialisium wrote:
It is possible, and wouldn't be considered weird for them too do so. However, Rear Admiral is often an administrative and logistic job in modern navies. So many Rear Admirals not given an 'in the field' command so to speak would be providing a lot of the upper level administrative, logistic, and probably Research and Development positions.


Damn, okay my bad then.


No worries. Again, it wouldn't be considered weird to give a Rear Admiral field command.
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Sarderia
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Postby Sarderia » Fri Oct 23, 2020 8:04 pm

I've had issues with some of Bolslania's post - because I've been engaged in a co-write for the past few days I can't sort it out properly, but:

Firstly, Uri is a noble by all means. He is representing the Tianju Dominion, one of the Imperium's shipbuilders and major mineral extraction vassals. In the eyes of the Emperor, probably, Uri's takeover of the Dominion several decades ago would only meant another "change of management", not the complete destruction of said vassal and its replacement by a socialist state - no, that would be disastrous, and that would bring the Imperial fleet directly on the Dominion tens of years ago. There are no "Soviets", the Soviets is the name of a Party that happened to be the ruling party of the Tianju Dominion, chaired by Uri (the Cygnus-Norma Soviet). Uri's address would be plain and simple "Sir" or "Honor" as he is a noble in the eyes of other Senators. So identifying Uri by "Soviet" is bit of a stretch, I think.

Secondly, I thought the Crown Princess was in the Gallery? I assumed it was a secluded, separate room, so I wrote him knocking the door. He also went there through an empty corridor. If that is the case, then no-one save the Praetorians, Uri, Polan, and Valeria (and maybe Irene if I chose for Uri to reveal it to her) would know of that business.
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Astarten
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Postby Astarten » Fri Oct 23, 2020 8:06 pm

Union Princes wrote:
Not 40k levels, that would be too OP, that's if you're allowed to have such a program



40k-ish. I jsut basically want them to wear armor and use weapons that looks as awesome and terrifying as the astartes without any of the extra stuff that made them super-overpowered in warhammer :lol:

So maybe like the super-soldier abilities of a Spartan-II utilizing adeptus-astartes like armor and boltor weapons? Just me spluttering my creative juices about to see what works and what doesn't here.
Last edited by Astarten on Fri Oct 23, 2020 8:07 pm, edited 1 time in total.

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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 8:11 pm

Astarten wrote:
Union Princes wrote:
Not 40k levels, that would be too OP, that's if you're allowed to have such a program



40k-ish. I jsut basically want them to wear armor and use weapons that looks as awesome and terrifying as the astartes without any of the extra stuff that made them super-overpowered in warhammer :lol:

So maybe like the super-soldier abilities of a Spartan-II utilizing adeptus-astartes like armor and boltor weapons? Just me spluttering my creative juices about to see what works and what doesn't here.


Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.
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The Hierophancy
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Postby The Hierophancy » Fri Oct 23, 2020 8:15 pm

Imperialisium wrote:
Astarten wrote:

40k-ish. I jsut basically want them to wear armor and use weapons that looks as awesome and terrifying as the astartes without any of the extra stuff that made them super-overpowered in warhammer :lol:

So maybe like the super-soldier abilities of a Spartan-II utilizing adeptus-astartes like armor and boltor weapons? Just me spluttering my creative juices about to see what works and what doesn't here.


Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.

Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?

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Union Princes
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Postby Union Princes » Fri Oct 23, 2020 8:15 pm

Astarten wrote:

40k-ish. I jsut basically want them to wear armor and use weapons that looks as awesome and terrifying as the astartes without any of the extra stuff that made them super-overpowered in warhammer :lol:

So maybe like the super-soldier abilities of a Spartan-II utilizing adeptus-astartes like armor and boltor weapons? Just me spluttering my creative juices about to see what works and what doesn't here.


Even then, the Federation has a history of anti-imperial sentiment and its democratic values contrast with the autocratic nature of the Imperium. If my planet, more politically aligned with the imperial government than the federation, isn't allowed to make Super Soldiers, I don't think its fair for you to start a program
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Sarderia
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Postby Sarderia » Fri Oct 23, 2020 8:16 pm

@Union Princes, meeting between Uri's aide and Irene in the Senate? Uri had spies on his tail, so he wouldn't do the meeting directly

Also, he would pay a visit to Betreuen later
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Union Princes
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Postby Union Princes » Fri Oct 23, 2020 8:18 pm

Sarderia wrote:@Union Princes, meeting between Uri's aide and Irene in the Senate? Uri had spies on his tail, so he wouldn't do the meeting directly

Also, he would pay a visit to Betreuen later


Sure, at the next senate session, after meeting with Vandercalt.
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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 8:19 pm

The Hierophancy wrote:
Imperialisium wrote:
Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.

Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?


They'd bounce. The rule with shields is that they have to turn off for objects to pass through period. So soldiers all the way up to starships have to turn off shields in order to open fire. (Simple and fair for players mechanically was the choice behind this).
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Sarderia
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Postby Sarderia » Fri Oct 23, 2020 8:19 pm

The Hierophancy wrote:
Imperialisium wrote:
Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.

Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?

What type of shield would this be? I had a mind to make the Soviet guards protected by a titanium-ceramic armor, kind of similar to the armor M1 Abrams and Merkava tank use against the APFSDS projectile, but it would be extremely compact and flexible courtesy of "handwavium".
Union Princes wrote:
Sarderia wrote:@Union Princes, meeting between Uri's aide and Irene in the Senate? Uri had spies on his tail, so he wouldn't do the meeting directly

Also, he would pay a visit to Betreuen later


Sure, at the next senate session, after meeting with Vandercalt.

Alright, that's good.
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Imperialisium
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Postby Imperialisium » Fri Oct 23, 2020 8:20 pm

Union Princes wrote:
Astarten wrote:

40k-ish. I jsut basically want them to wear armor and use weapons that looks as awesome and terrifying as the astartes without any of the extra stuff that made them super-overpowered in warhammer :lol:

So maybe like the super-soldier abilities of a Spartan-II utilizing adeptus-astartes like armor and boltor weapons? Just me spluttering my creative juices about to see what works and what doesn't here.


Even then, the Federation has a history of anti-imperial sentiment and its democratic values contrast with the autocratic nature of the Imperium. If my planet, more politically aligned with the imperial government than the federation, isn't allowed to make Super Soldiers, I don't think its fair for you to start a program


Which this is a good point.

It exists but isn't necessarily tolerated. The Imperium is kept in check by the central gov, Houses, SAS/Protectorates all distrusting each other and if not working together they're certainly working against each other.
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Orostan
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Postby Orostan » Fri Oct 23, 2020 8:22 pm

Sarderia wrote:
The Hierophancy wrote:Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?

What type of shield would this be? I had a mind to make the Soviet guards protected by a titanium-ceramic armor, kind of similar to the armor M1 Abrams and Merkava tank use against the APFSDS projectile, but it would be extremely compact and flexible courtesy of "handwavium".
Union Princes wrote:
Sure, at the next senate session, after meeting with Vandercalt.

Alright, that's good.

Did the single good noble in the galaxy take over your stage and bring it towards socialism or something? If you’re establishing soviets I wonder if they’d take to providing help for a more direct way of fighting the Imperium - secretly, of course.
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Astarten
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Postby Astarten » Fri Oct 23, 2020 8:22 pm

Imperialisium wrote:Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.


Does the imperial military have their own already-developed super soldiers or anything akin to it? also how effective would plasma-based weaponry be against the current shield-tech? I don't get the joke for that last part :lol: ....is that from some 40k meme? Please enlighten me sensei :bow:

Union Princes wrote:
Astarten wrote:Even then, the Federation has a history of anti-imperial sentiment and its democratic values contrast with the autocratic nature of the Imperium. If my planet, more politically aligned with the imperial government than the federation, isn't allowed to make Super Soldiers, I don't think its fair for you to start a program


Yeah it definitely goes against the moral principles upheld by Melanie. Which is why it's gonna be a top-secret pet project known only to her and the upper ups at Star Command with ramifications to her rep and career should it be discovered and made known to the public. Could open up some plot-paths in the IC. I don't remember OP making a particular rule on disallowing the development of super soldiers tho...which is why I decided to post and ask about it.
Last edited by Astarten on Fri Oct 23, 2020 8:22 pm, edited 1 time in total.

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G-Tech Corporation
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Postby G-Tech Corporation » Fri Oct 23, 2020 8:22 pm

The Hierophancy wrote:
Imperialisium wrote:
Power armour isn't exactly rare in the setting. At least in regards to armour-that-is-powered to assist the wearer. Mass reactive weapons like bolters also would exist but their effectiveness against shields suffers like other projectile weapons. if you just want the aesthetic then sure? Though I guess expect passing jokes about torches mounted on your power packs and such.

Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?


I can’t speak directly for Imp, but, based on a brief chat we had earlier, the latter. That’s the reason most soldiers don’t carry them, or at least the secondary reason after expense. Shields keep you from being shot full of holes, but also reduce you to a melee combatant.
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Sarderia
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Postby Sarderia » Fri Oct 23, 2020 8:25 pm

I would not use plasma-based weaponry simply because they're too costly and hardly effective. I'd prefer laser-based or other forms of directed energy weapon; perhaps infared, gamma light, etc. Plasma is just compressed and ionized gas and that gas would spread everywhere, burning and melting a person's hand unless it is kept constantly directed by another energy source, i.e. Magnets.

Uri's sword is titanium encased with a thin layer of Plasma - similar to a lightsaber, just it has a real blade. Inside the blade there would be gas pipes and large blocks of lithium and magnet to keep the plasma from burning his hand. Other than that, he would use Gaussian rifles (railguns, but in the form of automatic rifles)
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Union Princes
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Postby Union Princes » Fri Oct 23, 2020 8:26 pm

Astarten wrote:
Yeah it definitely goes against the moral principles upheld by Melanie. Which is why it's gonna be a top-secret pet project known only to her and the upper ups at Star Command with ramifications to her rep and career should it be discovered and made known to the public. Could open up some plot-paths in the IC. I don't remember OP making a particular rule on disallowing the development of super soldiers tho...which is why I decided to post and ask about it.


You are right about it not being specifically listed in the rules, but I am concerned that this would upset the balance of power between technology and militaries as "super soldier" has become rather subjective in sci fi armies. I think the OP should lay down some rules and guidelines on how a super-soldier can be made to prevent a powercreep in the IC.
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The Hierophancy
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Postby The Hierophancy » Fri Oct 23, 2020 8:28 pm

G-Tech Corporation wrote:
The Hierophancy wrote:Speaking of weapons tech, does a shield allow high-velocity projectiles to pass through it from the inside, or would it bounce off right back into the shooters gut?


I can’t speak directly for Imp, but, based on a brief chat we had earlier, the latter. That’s the reason most soldiers don’t carry them, or at least the secondary reason after expense. Shields keep you from being shot full of holes, but also reduce you to a melee combatant.

Sounds like it'd be pretty nasty if a fragmentation grenade got into there... would some retrorockets on a guided projectile to slow it down to walking speed right before impact be beyond the realm of plausibility?

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Astarten
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Postby Astarten » Fri Oct 23, 2020 8:32 pm

Union Princes wrote:You are right about it not being specifically listed in the rules, but I am concerned that this would upset the balance of power between technology and militaries as "super soldier" has become rather subjective in sci fi armies. I think the OP should lay down some rules and guidelines on how a super-soldier can be made to prevent a powercreep in the IC.


Yeah I understand the concerns as well actually which is why I wanted to see if there were any established boundaries about this sort of thing. For me I think the best way is just proper communication between involved parties when a situation involving said super soldiers appears in the IC. Work things out as how it would play out to the satisfaction of those involved I guess. But yeah it isn't really a solid solution and answer tho.

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