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by Joohan » Sun Mar 14, 2021 2:05 pm
by G-Tech Corporation » Sun Mar 14, 2021 2:59 pm
Joohan wrote:Again, G, there is no cure via variolation. Unsanitary conditions caused by the infected's droplet transmission is more than enough to cause sufficient levels of contamination, given the close and filthy conditions of the era - look at what awful affect cholera and typhoid have across the developing world, places which have arguably even higher standards of sanitation than most of Europe rn - there is no need for a cousin disease to spread via pustules or buboes, or any other simple means by which one could easily get out of this event.
Whatever your mans cut himself with, it wasn't related to the red flux, and whatever it is you're administering to the people past the iron gates, it isn't a cure.
Joohan wrote:I'm willing to add a less lethal variant of the disease so that immunization will eventually take hold over a portion of Europe, but it won't have any physical deformities which would allow for primitive inoculation.
G-Tech Corporation wrote:But anyway, as I said, I'm not married to buboes.
by Joohan » Sun Mar 14, 2021 3:09 pm
by G-Tech Corporation » Sun Mar 14, 2021 4:12 pm
Joohan wrote:I've not back tracked on anything, simply saying that this cousin disease will not have the symptoms you desire.
You might be able to harvest phlegm, sweat, or other liquids to act as a immunizing agent - but I don't know to what extent you are honestly expecting. I would imagine the Sumerian population in the Imperium to be quite tiny - and the number of infected with the cousin disease to be even smaller. Whatever you are able to harvest from these handful of individuals I would sorely doubt is capable of being utilized as an immunizer for a camp of people.
by Joohan » Sun Mar 14, 2021 4:40 pm
G-Tech Corporation wrote:Joohan wrote:I've not back tracked on anything, simply saying that this cousin disease will not have the symptoms you desire.
You might be able to harvest phlegm, sweat, or other liquids to act as a immunizing agent - but I don't know to what extent you are honestly expecting. I would imagine the Sumerian population in the Imperium to be quite tiny - and the number of infected with the cousin disease to be even smaller. Whatever you are able to harvest from these handful of individuals I would sorely doubt is capable of being utilized as an immunizer for a camp of people.
Oh, yeah, that'll be a problem of course - no doubt about that. Just a challenge to overcome. We're on the same page then. I thought you were ruling out the sympathetic disease entirely, which wouldn't make the most sense.
by UniversalCommons » Mon Mar 15, 2021 2:45 am
by G-Tech Corporation » Mon Mar 15, 2021 5:54 am
UniversalCommons wrote:Curious if we will be able to identify people who have become immune. Lets say that they have caught the disease twice and survived. If we can do this, then we can have better treatment, because they can feed people and give people herbs without getting sick. This is how the disease was treated in places like ancient Athens. The twice born. Recruiting survivors to help heal the sick.
by Endem » Mon Mar 15, 2021 7:18 am
G-Tech Corporation wrote:UniversalCommons wrote:Curious if we will be able to identify people who have become immune. Lets say that they have caught the disease twice and survived. If we can do this, then we can have better treatment, because they can feed people and give people herbs without getting sick. This is how the disease was treated in places like ancient Athens. The twice born. Recruiting survivors to help heal the sick.
Joohan can confirm, but I would hazard a guess that his "getting the disease twice" was poetic language for no viral immunity period. I can't actually think of any RL disease where one exposure doesn't produce immunity, but two do.
by G-Tech Corporation » Mon Mar 15, 2021 8:10 am
Endem wrote:G-Tech Corporation wrote:
Joohan can confirm, but I would hazard a guess that his "getting the disease twice" was poetic language for no viral immunity period. I can't actually think of any RL disease where one exposure doesn't produce immunity, but two do.
Yeah, no, that shouldn't be possible unless the Red Flux specifically destroys Memory B Cells, still, even if we assume those cells are destroyed by the various, we can assume if you survive you have a week or two of immunity when antibodies concentrations are still high, because your immune system needed to kill the virus's in your body.
Even if we make the assumption that the virus targets Memory B Cells, then there is no way to explain why would a second infection produce immunity.
by G-Tech Corporation » Mon Mar 15, 2021 1:40 pm
Joohan wrote:Also, I added an edited part to the bottom of that, about your fire weapons.
by UniversalCommons » Mon Mar 15, 2021 1:48 pm
by Endem » Mon Mar 15, 2021 6:39 pm
by Saxony-Brandenburg » Tue Mar 16, 2021 3:20 am
Endem wrote:Wow, Arabia's gonna be 100% slave-free now, when I get done with establishing my nation up north and freeing slaves beings one of the religious tenets, and now Olivia also got rid of slaves in her civ.
Nice
by Joohan » Tue Mar 16, 2021 12:17 pm
G-Tech Corporation wrote:Joohan wrote:Also, I added an edited part to the bottom of that, about your fire weapons.
Ah, I understand your confusion - those are two different munitions. As you've rightly noted, firing a quicklime-based incendiary on land is foolhardy, or rather more technically, haphazard. Land-based artillery of the Imperium uses conventional incendiaries, primarily light wood oil volatiles and more recently petroleum volatiles combined with a heavier flammable base, naphtha. Light the charge, fire the charge, charge bursts in flight if timed well, spreading fiery chaos across a foe.
The aquatic munitions are rather different. Quicklime fire, or 'battle fire', as the Imperium terms it, does rely on the exothermic process for ignition - but that doesn't render it less effective on the deck of a ship, rather the opposite. It is important to remember that a ship in this time is a veritable tinderbox if built in a usable configuration; tar-twine caulking between planks, oiled rigging, treated wood, impregnated sails. Douse it with a touch of quicklime and a mix of sawdust, petroleum volatiles, and let that combine with even a trace amount of water, and the conflagration will be a real devil. Ships have plenty of that trace water on their decks when at sea, certainly when underway at combat speeds. You only need something on the margin of one parts in twenty water to quicklime to reach an optimal reaction ratio for heat production, and that's something the deck of ship will be up to the task of providing.
by G-Tech Corporation » Tue Mar 16, 2021 12:52 pm
Joohan wrote:G-Tech Corporation wrote:
Ah, I understand your confusion - those are two different munitions. As you've rightly noted, firing a quicklime-based incendiary on land is foolhardy, or rather more technically, haphazard. Land-based artillery of the Imperium uses conventional incendiaries, primarily light wood oil volatiles and more recently petroleum volatiles combined with a heavier flammable base, naphtha. Light the charge, fire the charge, charge bursts in flight if timed well, spreading fiery chaos across a foe.
The aquatic munitions are rather different. Quicklime fire, or 'battle fire', as the Imperium terms it, does rely on the exothermic process for ignition - but that doesn't render it less effective on the deck of a ship, rather the opposite. It is important to remember that a ship in this time is a veritable tinderbox if built in a usable configuration; tar-twine caulking between planks, oiled rigging, treated wood, impregnated sails. Douse it with a touch of quicklime and a mix of sawdust, petroleum volatiles, and let that combine with even a trace amount of water, and the conflagration will be a real devil. Ships have plenty of that trace water on their decks when at sea, certainly when underway at combat speeds. You only need something on the margin of one parts in twenty water to quicklime to reach an optimal reaction ratio for heat production, and that's something the deck of ship will be up to the task of providing.
What is the petroleum volatile specifically? If you're using quicklime as an igniter, then it couldn't be naphtha
by Dry Town » Tue Mar 16, 2021 1:09 pm
by Bortslovakia » Tue Mar 16, 2021 7:26 pm
G-Tech Corporation wrote:Joohan wrote:
What is the petroleum volatile specifically? If you're using quicklime as an igniter, then it couldn't be naphtha
Naphtha is predominantly used with the conventional incendiaries, hence why it was in the first paragraph - since things aimed at with on land are less likely to be tinderboxes than a ship at sea, and thus need some feedstock for the flames to be, well, more than an inconvenience. Aquatic munitions do include naphtha, for that lovely sticking-to-the-skin-and-burning outcome, but rely on both the naphtha being partially volatilized and the wood oils/sawdust for the ignition itself. Quicklime slaking will hit point sources of 300 C, which is plenty to ignite everything in that package. Distill some sap for the terpenes, and that's a flash fireball, with some nasty components which will burn for longer and set the whole ship ablaze.
by G-Tech Corporation » Wed Mar 17, 2021 5:56 am
Bortslovakia wrote:G-Tech Corporation wrote:
Naphtha is predominantly used with the conventional incendiaries, hence why it was in the first paragraph - since things aimed at with on land are less likely to be tinderboxes than a ship at sea, and thus need some feedstock for the flames to be, well, more than an inconvenience. Aquatic munitions do include naphtha, for that lovely sticking-to-the-skin-and-burning outcome, but rely on both the naphtha being partially volatilized and the wood oils/sawdust for the ignition itself. Quicklime slaking will hit point sources of 300 C, which is plenty to ignite everything in that package. Distill some sap for the terpenes, and that's a flash fireball, with some nasty components which will burn for longer and set the whole ship ablaze.
You know, a while ago I was involved in a character rp (nothing related to NS). I was playing a nutty hedge wizard(actually a herbalist and surgeon profession wise), and my big thing was making quicklime grenades. Was good fun.
Dry Town wrote:Author Applicaiton
Name: Barnaby Caldwell
Age: 40
Height and Weight: 180 pounds 6"6
Skin, hair, and eye description: Burnt red skin (not actually red but just sunburnt), sandy blonde hair and pale green eyes.
( Optional ) Picture:
Prior Profession: Prospector (I am actually one, don't joke)
Level of education ( specify degrees or note worthy classes ): A degree in Geology.
Physique description: Stocky.
Useful skills: Rock identification and strength
National Origin: USA
What were you doing prior to falling asleep and awakening in the past?: Searching a cave in Alabama.
Description of personality: Easily angered, adventurous, blundering and hands-on
Where in the world are you landing?: Colorado
Autobiography/Biography ( paragraph minimum ): Barnaby was born many years ago on a farm in Texas. It was extremely poor and he had 6 older siblings. However, after his father died in an unfortunate accident, his mother ran off with another man, leaving the farm with her children, now 17-28 years old. Over time his siblings slowly left the farm until only Barnaby Remained. He decided to sell the farm to another company and use the money to create a business selling books. The business grew in success until Barnaby had enough to persue his love of Geology and Rocks.
Writing Sample: (None to show)
( Optional on down)
What are your intentions for this RP, what's the long term goal?:
What people or places are you taking inspiration from?:
Why did you chose to land where you did?:
What vibe should we get from your civilization and it's culture?:
What are your character's motivations?:
Theme Song?:
What do you wanna see in this RP? What would make it better?:
by Dry Town » Wed Mar 17, 2021 10:04 am
G-Tech Corporation wrote:Bortslovakia wrote:You know, a while ago I was involved in a character rp (nothing related to NS). I was playing a nutty hedge wizard(actually a herbalist and surgeon profession wise), and my big thing was making quicklime grenades. Was good fun.
Chemistry is amusing. Though, producing quicklime isn't necessarily the most fun process. Your poor character.Dry Town wrote:Author Applicaiton
Name: Barnaby Caldwell
Age: 40
Height and Weight: 180 pounds 6"6
Skin, hair, and eye description: Burnt red skin (not actually red but just sunburnt), sandy blonde hair and pale green eyes.
( Optional ) Picture:
Prior Profession: Prospector (I am actually one, don't joke)
Level of education ( specify degrees or note worthy classes ): A degree in Geology.
Physique description: Stocky.
Useful skills: Rock identification and strength
National Origin: USA
What were you doing prior to falling asleep and awakening in the past?: Searching a cave in Alabama.
Description of personality: Easily angered, adventurous, blundering and hands-on
Where in the world are you landing?: Colorado
Autobiography/Biography ( paragraph minimum ): Barnaby was born many years ago on a farm in Texas. It was extremely poor and he had 6 older siblings. However, after his father died in an unfortunate accident, his mother ran off with another man, leaving the farm with her children, now 17-28 years old. Over time his siblings slowly left the farm until only Barnaby Remained. He decided to sell the farm to another company and use the money to create a business selling books. The business grew in success until Barnaby had enough to persue his love of Geology and Rocks.
Writing Sample: (None to show)
( Optional on down)
What are your intentions for this RP, what's the long term goal?:
What people or places are you taking inspiration from?:
Why did you chose to land where you did?:
What vibe should we get from your civilization and it's culture?:
What are your character's motivations?:
Theme Song?:
What do you wanna see in this RP? What would make it better?:
Nothing here seems out of place - just one caveat. I think you mentioned it above, but you are aware that we aim for our Authors to be reflections of our Real Life selves? Merely confirming you got that memo from the opening post, since not everybody does.
by G-Tech Corporation » Wed Mar 17, 2021 11:18 am
Dry Town wrote:Yes, that’s as close to me I can get as not me.
Dry Town wrote:Author Applicaiton
Name: Barnaby Caldwell
Age: 40
Height and Weight: 180 pounds 6"6
Skin, hair, and eye description: Burnt red skin (not actually red but just sunburnt), sandy blonde hair and pale green eyes.
( Optional ) Picture:
Prior Profession: Prospector (I am actually one, don't joke)
Level of education ( specify degrees or note worthy classes ): A degree in Geology.
Physique description: Stocky.
Useful skills: Rock identification and strength
National Origin: USA
What were you doing prior to falling asleep and awakening in the past?: Searching a cave in Alabama.
Description of personality: Easily angered, adventurous, blundering and hands-on
Where in the world are you landing?: Colorado
Autobiography/Biography ( paragraph minimum ): Barnaby was born many years ago on a farm in Texas. It was extremely poor and he had 6 older siblings. However, after his father died in an unfortunate accident, his mother ran off with another man, leaving the farm with her children, now 17-28 years old. Over time his siblings slowly left the farm until only Barnaby Remained. He decided to sell the farm to another company and use the money to create a business selling books. The business grew in success until Barnaby had enough to persue his love of Geology and Rocks.
Writing Sample: (None to show)
( Optional on down)
What are your intentions for this RP, what's the long term goal?:
What people or places are you taking inspiration from?:
Why did you chose to land where you did?:
What vibe should we get from your civilization and it's culture?:
What are your character's motivations?:
Theme Song?:
What do you wanna see in this RP? What would make it better?:
by UniversalCommons » Wed Mar 17, 2021 11:39 am
by Bortslovakia » Wed Mar 17, 2021 12:35 pm
G-Tech Corporation wrote:Bortslovakia wrote:You know, a while ago I was involved in a character rp (nothing related to NS). I was playing a nutty hedge wizard(actually a herbalist and surgeon profession wise), and my big thing was making quicklime grenades. Was good fun.
Chemistry is amusing. Though, producing quicklime isn't necessarily the most fun process. Your poor character.
by Joohan » Wed Mar 17, 2021 12:51 pm
by Joohan » Wed Mar 17, 2021 12:52 pm
G-Tech Corporation wrote:Joohan wrote:
What is the petroleum volatile specifically? If you're using quicklime as an igniter, then it couldn't be naphtha
Naphtha is predominantly used with the conventional incendiaries, hence why it was in the first paragraph - since things aimed at with on land are less likely to be tinderboxes than a ship at sea, and thus need some feedstock for the flames to be, well, more than an inconvenience. Aquatic munitions do include naphtha, for that lovely sticking-to-the-skin-and-burning outcome, but rely on both the naphtha being partially volatilized and the wood oils/sawdust for the ignition itself. Quicklime slaking will hit point sources of 300 C, which is plenty to ignite everything in that package. Distill some sap for the terpenes, and that's a flash fireball, with some nasty components which will burn for longer and set the whole ship ablaze.
by Saxony-Brandenburg » Wed Mar 17, 2021 2:05 pm
Joohan wrote:... 72,000 characters... 59,000 words...on my own... it's done
Not everything I wanted, I wanted to show what happens after we blew open the gates, but this has taken too long as is. Plus, I had a whole other scene planned with Mendolen and a certain letter he was sending out.
Anyways, i'll summarize: Issac's dead, ascends into the Icedonian pantheon, Mendolen is the new Sevrant, West Army arrives in Dublin and with the help of loyalist marines and people inside the city, they're able to retake the city. Black Company finally come out of hiding in the western wilderness to lay the smack down on the imperial army with their guns and snazzy black uniforms.
I didn't write this part, cause i'm so tired, but it is important: Byrne escapes before we fully capture the city. Had it to were the marines didn't seize one of the gates in time, and he managed to slip through. After we break through the citadel gates, the remaining guard take refuge in the royal estate. They agree to surrender, under the condition that they not be harmed, and that they surrender over Kathleen who is also inside. Kathleen is back ( hurray ).
I've also got a letter to write too, which really I can't just summarize because i'm kind of proud of it's Machiavellian nature.
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