The meteorite was a stark reminder to us that our world has always been larger and more hostile then we imagined it to be. It lit up the night sky with an unnatural, emerald light and when it landed in the East Blue the resulting explosion and seismic activity was observed from several nearby islands. When the vast steam cloud thrown up by the boiling ocean had subsided and tremors of the earth below had stilled what remained in it's place was a new island. It was tall and narrow, the new island, like some ancient monument and at its centre was a cavernous, gaping maw, a tunnel leading deep into the bowls of the Earth that we named the Helmouth. but it was what the tunnel lead to that stunned the world.
We call it the Undersea, a vast, underground ocean at least as large as one of the Four Blue Seas and it was underneath us this whole time, as if waiting patiently for us to find it. We are only barely beginning to scratch the surface of exploring and mapping this new Ocean but already we have discovered the Undersea has its own islands, its own ecosystems, plants and creatures. In places where the ceiling is high enough the Undersea even has its own weather system.
To those whose heart longs for adventure and mystery the Undersea is an irresistible lure. After all even the deadly Grand Line has been conquered at least once by the unrivalled Gol D. Rogers and his legendary crew, but as far as anyone knows nobody has ever seen the end of the Undersea. What riches might these unplumbed depths reveal? What challenges? None can know for sure. In the immediate wake of the Undersea's discovery Ezelred the Mad, one of the four emperors known as the mightiest pirates in the world lead his vast fleet through the Helmouth into the deepest reaches of the Undersea, but none of them have ever been heard from or seen since then. So if all that sounds like fun then keep reading!
The disappearance of Ezelred the Mad's fleet has done little to staunch the flow of adventurers into the Undersea. Most of the demand for manpower comes from the Undersea Trading Company, a vast mercantile company granted a monopoly charter over the Undersea by the World Government. The UTC has been busy exploring the closer by regions of the Undersea and establishing colonies to begin extracting resources from the new territory. These colonies need colonists and generous incentives have lured thousands already to descend below the Earth in search of a new life. Although the Helmouth has now become Helmouth Station, a fortified marine outpost intended to regulate traffic between the Undersea and the surface, there are still ways for pirates and other renegades to make their way to the new frontier. Bribes or Blackmail will get a pirate past the Marine guards stationed at Helmouth easily enough and many simply apply as colonists and then desert from their assigned colonies to join or form pirate crews once in the Undersea.
This brings us to our business with each other. See I heard you were looking for a way into the Undersea and I happen to know of a Captain looking for crew. She might be inexperienced aye, and a bit reckless yes. But if you're serious about going down there then you're probably a bit reckless too and she might just be your best shot....
Welcome to One Piece: Journey Into The Undersea!
Hello, Hello! Welcome to my latest RP project. Journey Into the Undersea is an AU One piece RP with a heavy focus on original characters, stories and setting. The premise as outlined above is quite simple, a fifth sea has been discovered below the Earth's surface and so Marines, a ruthless trade company and of course pirates are scrambling to be the first to explore it. Our characters will be forming a new pirate crew with the same intention, heading deep into the Undersea to discover fame, fortune and perhaps an ancient mystery or two... Most canon characters will be absent, with important positions like the Warlords, Marine Admirals and Four Emperors being filled by brand new npcs for you to contend with. My intention is very much for this to be "our" One Piece, for it to be a world where we can forge our own path and our own stories
Rules and Expectations
- The NS site rules are in effect: This is pretty obvious and everyone should be familiar with them
- The GM and any potential Co-Gm's are in charge: That would just be me at present, but it's possible I'll take on more staff in response to the needs of the RP.
- Remain respectful of your fellow RPers: Just be cool to each other, even if you have disagreements or find your personalities don't quite mesh do your best to remain civil. If you can't resolve any disputes to your mutual satisfaction I or another GM will step in.
- Let your voice be Heard: If you're not sure about something or just have a great idea for the RP let us know! We can't do anything about it if it stays in your head. We will eventually have a discord server open to all players for easy communication. You can also post anything like that in the OOC and free to PM me if you would rather speak privately, I'll do my best to stay on top of such correspondence.
- No Godmodding: Broadly speaking godmodding refers to controlling someone else's characters by writing their reactions or confirming attacks on them in your own post. This isn't very fun to deal with for the other person and not conducive to good roleplaying. Don't ever do it to another player without their permission and be careful about doing it to NPC's.
- Do your best in terms post length and quality: We are aiming for detailed with this RP, multiple paragraph responses with good spelling and grammar are ideal. We can be flexible about this to some extent, scenarios and situations just aren't conducive to long posts and sometimes people are tired or busy. The bare minimum is a paragraph or so that's been given a good once over for errors. Detailed responses give your RP partners more to work with and make you more fun to RP alongside so it's to everyone's benefit if we all do our best. If I feel like your responses lacking then I'll reach out and we can have a friendly chat about how to extend and improve your writing.
- Post Regularly or Stay in contact when you cant: I'm pretty flexible with this sort of thing, mostly cause I often struggle to stay consistent myself, but hwhat I'd like to aim for is to get a post a week from most people: If you don't post when a scene is waiting on you after a week you will be skipped over, after two you will be removed from the RP. Now I'm not going to ever boot anyone from the RP because you have exams, or work is crazy, or you just feel like shit and can't write for a while, so if you reach out and let me know you can't post for a while then you are golden, but you do have to reach out. Ghosts get the boot.
- Read all the provided material: This should all be included in the first post here, there shouldn't be too much to wade through so if you can give everything a quick once over that would be great
- Oh and most importantly of all...
Have Fun!
Mechanics
One Piece: Journey Into The Undersea features a few simple mechanics intended to help add structure and challenge to the RP, they aren't particularly heavy and they are designed to supplement the discussion and creative writing process rather than replace it so if you're not a mechanics person don't stress too much, we won't exactly be breaking out the d20's and damage tables here. There's really only three major mechanics to keep in mind during this RP, which I'll explain below.
Plot and Worldbuilding Information
As mentioned above, This RP is largely divorced from the canon events of One Piece and will largely be set in the Undersea, a brand new location with it own unique challenges and stories to tell. The Undersea is roughly equivalent to the Grand Line in terms of danger and mystique, but we won't have to worry about resolving canon questions or remapping canon terrain. Below I've added some information on the Undersea, detailing roughly what the general populace knows about this mysterious new location. More sections might be added to this part of the post as we encounter more factions, people and phenomena.
Character Application
- Code: Select all
[box][b][u]Personal Information[/u][/b]
(Delete Everything in Parentheses)
[b]Name:[/b]
[b]Appearance:[/b] (Provide an image, or a detailed description of your character's appearance)
[b]Alias:[/b] (delete this section if your character has no alias yet)
[b]Age:[/b]
[b]Home Island:[/b] (Where did your character grow up? Describe it briefly)
[b]Personality:[/b] (What sort of a person is your character? What are their motivations? How do they generally approach problems and get along with other people? Aim for about 2 paragraphs with this)
[b]Biography:[/b] (What has happened to your character so far in their life? What kind of person has it made them and how have they grown up until now? Aim for about 3 paragraphs here)
[b][u]Abilities[/u][/b]
[B]Crew Role:[/b] (What will your character's position and responsibilities be as part of the crew? Their effectiveness in this position will be governed by their effectiveness attribute)
[b]Character Strengths:[/b] (Name a couple of your character's unique, non combat related strengths )
[b]Character Flaws:[/b] (Name a couple of your character's unique, non combat related flaws, you should have the same number of flaws and strengths)
[B]Equipment:[/b] (List any weapons or other items your character habitually carries with them, try not to go overboard here)
[b]Devil Fruit User:[/b] (If you'd like to apply for a mysterious devil fruit put yes here, or no otherwise)
[b]Fighting Style:[/b] Briefly describe your character's overall approach to combat. What sort of weapons and tactics do they use? Give it a catchy name if you like.
[b][u]Attributes[/u][/b]
(These are explained in detail in the first post. You have 50 points to allocate here as you see fit.)
[b]Strength:[/b]
[b]Agility:[/b]
[b]Stamina:[/b]
[b]Perception:[/b]
[b]Dexterity:[/b]
[b]Expertise:[/b]
[b]Devil Fruit Power:[/b]
[b][u]Techniques[/u][/b]
(Techniques are also explained in the first post, remember you have 50 points to allocate here as well, separate from your attribute points, you can focus on a few, highly developed techniques or go for a more versatile approach and have many, lower level techniques. Each technique should have the following:)
[b]Name:[/b]
[b]Level:[/b] (How many points have been invested in this technique? This will control how effective the technique is)
[b]Description:[/b] (Describe what your technique does, how it works and any shortcomings it has)
[b][u]Misc[/u][/b]
[b]Quirks:[/b] (Fun, extra details you'd like to include about your character, optional)
[b]Favourite Food:[/b] (Your character's favourite food, optional)
[b]Theme Song:[/b] A song or piece of music you feel particularly suits your character, optional.)
[/box]