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Journey To Boise (Post-Apoc RP) (OOC) (signups)

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Mercatus
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Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Tue Oct 27, 2020 10:49 pm

NAME: Cody Barrow
SEX: Male
AGE: 17
IMAGE/DESCRIPTION:
Image

Cody is rather tall, standing at 6'2". He has a lean build with noticeable muscular definition. Cody typically wears camo tactical overalls, a white cotton t-shirt, fingerless black leather driving gloves, and steel-toed hiking boots. He has scars on his back from when he was beaten with a whip by a group of raiders at the beginning of the apocalypse.
SKILLS/WEAKNESSES: Cody is a surprisingly skilled marksman, able to nail a target the size of a small rabbit from 150 yards away just using the iron sights on his carbine, and able to nail a headshot on a man-sized target from 75 yards with his Makarov. He is very skilled in the use of his Karambit, able to perform devastating slashing attacks that typically leave an opponent unable to move and doomed to lay paralyzed as they die of blood loss. He has above average but not excellent survival skills, able to live on his own out in the wild for some time. Cody is also a particularly skilled thief, able to get away with a variety of stolen goods without being noticed. However, his usefulness comes with a massive drawback: Cody is not just addicted, but dependent upon alcohol consumption. He will drink every day, multiple times a day, and very occasionally near to the point of poisoning himself. As well as this, he has a personality weakness as well. He has a worldview similar to that of Tex's, but different in a few ways. He is less of an "I'm on top of the goddamn world." kind of guy and more of an "I despise most everyone." kind of guy. He will have no qualms about taking a human life, but does not revel in enjoyment like Tex does. However, a piece of him remains that wants to trust people, and this leaves him somewhat in the middle, and as he is still a somewhat impressionable teen, a little nudging from Tex or from the other members of the convoy could send him in one of two directions: Either he becomes a depraved, murderous psycho or a helpful and productive person with antisocial tendencies. While his worldview is less than ideal, he isn't overtly unpleasant like Tex, and is mostly a quiet, reserved guy who maintains a stoic face and a cooler temper.
REASON/ROLE IN CONVOY: Hitchhiker wanting to get a ride to Boise, but willing to provide security in return for supplies.
GEAR/BELONGINGS: Hi-Point 10mm Carbine with a few modifications: The old polymer stock has been replaced by a dark maple wood stock in the shape of the "classic" Hi-Point stocks, and the grip has some rubberized tape wrapped around it so he can better control the weapon, especially with the lack of texture presented by the wooden stock. On the muzzle, a rather prominent flash hider/compensator is mounted, helping to keep the carbine on target. A surplus OD green M4 sling is mounted on the weapon, with part of it wrapped around the handguard to prevent burns from a hot barrel after continuous fire, and on the stock there is a mag pouch with space for 3 magazines and a cleaning kit. Cody has 24 magazines for the carbine, with each holding 10 rounds of 10mm Auto. He keeps 20 mags in pouches on his belt, 3 in the pouch on his rifle, and one in the weapon.
Bulgarian Makarov Pistol: An identical pistol to the Russian-made one, albeit much more common. Cody's Makarov is well-traveled, with scratches in the steel frame and bakelite grips showing its age, and the bluing is starting to fade. Cody put a lighter trigger in the pistol to help with faster follow-up shots. The pistol holds 8 rounds of 9x18mm Makarov in a mag, and Cody prefers to load it with higher pressure 115 grain lead hard cast rounds, which have much more stopping power than standard 95 grain FMJ ammo, which is more of a ballsy .380 than an actual fight-stopping round. The hard casts expand well and devastate flesh. Cody has 9 magazines for the pistol, 8 of which he keeps in his belt.
As far as ammunition goes, Cody currently has 450 rounds of 10mm on him, with 240 rounds being currently loaded in the mags and the rest kept in paper packages. All of his 10mm rounds are 180 grain JHP, good for anything from self-defense to hunting medium-sized game. Cody possesses 350 rounds of 9mm makarov ammo, 72 of which are loaded in magazines. 2/3 of the Mak ammo he has are 115 grain hard casts while the rest are standard 95 grain rounds. The extra ammo is kept in resealed "spam cans" that once held steel-case 9x18 rounds made by Tula in Russia.
As for the other supplies he has, he has a low-profile backpack that he keeps his extra ammo in as well as a military surplus flecktarn jacket for colder or rainy weather, a bottle of strong liquor or two, and a few extra shirts. He has a large Karambit style knife that he uses in tight quarters or for daily utilities.
BIOGRAPHY:

Cody Barrow was too young to see the things he saw.

At just 7 years old, the complete collapse of society robbed an innocent kid of his childhood. Living in a suburban neighborhood near Phoenix, Arizona at the time, the plague wasn't all that big in the area, but the real threat was the marauders and other criminal types that had emerged from the woodwork. A group of raiders stormed his home and tied 7 year old Cody to a chair and forced him to watch as they slowly tortured and murdered his family. After they were done with that, they took him outside, tied him to a lamp post, and beat him with a whip, and he has the scars to this day. In the ensuing week after the apocalypse had started, Cody wandered around what was left of his neighborhood, scavenging food while moving painfully slow due to the deep wounds on his back. It wasn't long before he was picked up by a passing convoy of what was left of the local police as well as some citizens who volunteered to help relieve survivors of the collapse of society. His wounds were tended to by doctors and he was given sustenance during his time with them. However, when it seemed his life was going as well as it could at the time, the convoy was ambushed in the night by a rather large group of raiders, with most of the people in the convoy being murdered. Cody escaped with an older man who took him in and became his adoptive father. Cody learned marksmanship and survival skills while with him, and 5 years later, when he was 12, he was much more hardened to the new world, his skills laser sharp. Yet his "duet with the devil", as he calls it, wasn't yet over. The man who took him in suddenly became very sick, and within days, due to lack of access to proper medical care, he died. This may have been what broke the young Cody Barrow for good. Tragedy struck thrice for the kid, and after this, he hitchhiked on convoys, having no real destination in mind. This is also when he turned to alcohol as a kind of cure-all for the depression that weighed him down. Over the course of his many journeys, he also became more ruthless, more willing to kill to get what he wanted. While he didn't go out of his way to kill people as Tex did, he did murder people who had something he needed or wanted, ranging from ammunition to a half-full bottle of whiskey. Eventually his travels led him to St. Louis, where he decided to stick around for a while, making a living by reselling stolen items to black market vendors, and often the items he stole were from other vendors or legal shops in the city. When he heard about a convoy heading to Boise, he decided to tag along and go out west again, maybe to start a new life or get some acquaintances, as he began to feel quite lonely as well as bored, and a good adventure, in his mind, would be just the remedy for that.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Wed Oct 28, 2020 1:58 pm

Mercatus wrote:NAME: Cody Barrow
SEX: Male
AGE: 17
IMAGE/DESCRIPTION:
Cody is rather tall, standing at 6'2". He has a lean build with noticeable muscular definition. Cody typically wears camo tactical overalls, a white cotton t-shirt, fingerless black leather driving gloves, and steel-toed hiking boots. He has scars on his back from when he was beaten with a whip by a group of raiders at the beginning of the apocalypse.
SKILLS/WEAKNESSES: Cody is a surprisingly skilled marksman, able to nail a target the size of a small rabbit from 150 yards away just using the iron sights on his carbine, and able to nail a headshot on a man-sized target from 75 yards with his Makarov. He is very skilled in the use of his Karambit, able to perform devastating slashing attacks that typically leave an opponent unable to move and doomed to lay paralyzed as they die of blood loss. He has above average but not excellent survival skills, able to live on his own out in the wild for some time. Cody is also a particularly skilled thief, able to get away with a variety of stolen goods without being noticed. However, his usefulness comes with a massive drawback: Cody is not just addicted, but dependent upon alcohol consumption. He will drink every day, multiple times a day, and very occasionally near to the point of poisoning himself. As well as this, he has a personality weakness as well. He has a worldview similar to that of Tex's, but different in a few ways. He is less of an "I'm on top of the goddamn world." kind of guy and more of an "I despise most everyone." kind of guy. He will have no qualms about taking a human life, but does not revel in enjoyment like Tex does. However, a piece of him remains that wants to trust people, and this leaves him somewhat in the middle, and as he is still a somewhat impressionable teen, a little nudging from Tex or from the other members of the convoy could send him in one of two directions: Either he becomes a depraved, murderous psycho or a helpful and productive person with antisocial tendencies. While his worldview is less than ideal, he isn't overtly unpleasant like Tex, and is mostly a quiet, reserved guy who maintains a stoic face and a cooler temper.
REASON/ROLE IN CONVOY: Hitchhiker wanting to get a ride to Boise, but willing to provide security in return for supplies.
GEAR/BELONGINGS: Hi-Point 10mm Carbine with a few modifications: The old polymer stock has been replaced by a dark maple wood stock in the shape of the "classic" Hi-Point stocks, and the grip has some rubberized tape wrapped around it so he can better control the weapon, especially with the lack of texture presented by the wooden stock. On the muzzle, a rather prominent flash hider/compensator is mounted, helping to keep the carbine on target. A surplus OD green M4 sling is mounted on the weapon, with part of it wrapped around the handguard to prevent burns from a hot barrel after continuous fire, and on the stock there is a mag pouch with space for 3 magazines and a cleaning kit. Cody has 24 magazines for the carbine, with each holding 10 rounds of 10mm Auto. He keeps 20 mags in pouches on his belt, 3 in the pouch on his rifle, and one in the weapon.
Bulgarian Makarov Pistol: An identical pistol to the Russian-made one, albeit much more common. Cody's Makarov is well-traveled, with scratches in the steel frame and bakelite grips showing its age, and the bluing is starting to fade. Cody put a lighter trigger in the pistol to help with faster follow-up shots. The pistol holds 8 rounds of 9x18mm Makarov in a mag, and Cody prefers to load it with higher pressure 115 grain lead hard cast rounds, which have much more stopping power than standard 95 grain FMJ ammo, which is more of a ballsy .380 than an actual fight-stopping round. The hard casts expand well and devastate flesh. Cody has 9 magazines for the pistol, 8 of which he keeps in his belt.
As far as ammunition goes, Cody currently has 450 rounds of 10mm on him, with 240 rounds being currently loaded in the mags and the rest kept in paper packages. All of his 10mm rounds are 180 grain JHP, good for anything from self-defense to hunting medium-sized game. Cody possesses 350 rounds of 9mm makarov ammo, 72 of which are loaded in magazines. 2/3 of the Mak ammo he has are 115 grain hard casts while the rest are standard 95 grain rounds. The extra ammo is kept in resealed "spam cans" that once held steel-case 9x18 rounds made by Tula in Russia.
As for the other supplies he has, he has a low-profile backpack that he keeps his extra ammo in as well as a military surplus flecktarn jacket for colder or rainy weather, a bottle of strong liquor or two, and a few extra shirts. He has a large Karambit style knife that he uses in tight quarters or for daily utilities.
BIOGRAPHY:

Cody Barrow was too young to see the things he saw.

At just 7 years old, the complete collapse of society robbed an innocent kid of his childhood. Living in a suburban neighborhood near Phoenix, Arizona at the time, the plague wasn't all that big in the area, but the real threat was the marauders and other criminal types that had emerged from the woodwork. A group of raiders stormed his home and tied 7 year old Cody to a chair and forced him to watch as they slowly tortured and murdered his family. After they were done with that, they took him outside, tied him to a lamp post, and beat him with a whip, and he has the scars to this day. In the ensuing week after the apocalypse had started, Cody wandered around what was left of his neighborhood, scavenging food while moving painfully slow due to the deep wounds on his back. It wasn't long before he was picked up by a passing convoy of what was left of the local police as well as some citizens who volunteered to help relieve survivors of the collapse of society. His wounds were tended to by doctors and he was given sustenance during his time with them. However, when it seemed his life was going as well as it could at the time, the convoy was ambushed in the night by a rather large group of raiders, with most of the people in the convoy being murdered. Cody escaped with an older man who took him in and became his adoptive father. Cody learned marksmanship and survival skills while with him, and 5 years later, when he was 12, he was much more hardened to the new world, his skills laser sharp. Yet his "duet with the devil", as he calls it, wasn't yet over. The man who took him in suddenly became very sick, and within days, due to lack of access to proper medical care, he died. This may have been what broke the young Cody Barrow for good. Tragedy struck thrice for the kid, and after this, he hitchhiked on convoys, having no real destination in mind. This is also when he turned to alcohol as a kind of cure-all for the depression that weighed him down. Over the course of his many journeys, he also became more ruthless, more willing to kill to get what he wanted. While he didn't go out of his way to kill people as Tex did, he did murder people who had something he needed or wanted, ranging from ammunition to a half-full bottle of whiskey. Eventually his travels led him to St. Louis, where he decided to stick around for a while, making a living by reselling stolen items to black market vendors, and often the items he stole were from other vendors or legal shops in the city. When he heard about a convoy heading to Boise, he decided to tag along and go out west again, maybe to start a new life or get some acquaintances, as he began to feel quite lonely as well as bored, and a good adventure, in his mind, would be just the remedy for that.

Accepted

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Foxfound
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Posts: 1055
Founded: Nov 16, 2018
Civil Rights Lovefest

Postby Foxfound » Wed Oct 28, 2020 8:28 pm

I don't know, I thought I had the start of an idea and I guess I still do. My ability to focus has just been all over the place lately.
IC Name: Ketorushima
Arctic island inhabited by kitsune and other yōkai.
Set about a decade after the world becomes aware of the supernatural. Details on that will come later.
Slowly trying to rework the factbooks and write for this nation again. Sometimes I worry I'm bad at writing but I think I'm getting better

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Brettenwald
Senator
 
Posts: 4808
Founded: May 03, 2019
Corrupt Dictatorship

Postby Brettenwald » Wed Oct 28, 2020 10:15 pm

If anyone needs a ride for the trip, Marcus has a passenger seat open. He'd kill Tex in the first 12 hours, but he'll get along fine with anyone else.
Last edited by Brettenwald on Wed Oct 28, 2020 10:16 pm, edited 1 time in total.
BRETTENWALD
Factbook completion will occur when hell freezes over and this nation is basically what happens at 3 AM when I overdose on Godspeed You! Black Emperor and Game of Thrones. Trans rights or you're getting kneecapped.
Center-right largely-absolute monarchy populated by the majority-pagan descendants of a mix of Vikings, Iron Age German rednecks and the odd shipwreck survivor coming into its own on the world stage during the final stages of a 32-year watershed moment under the watchful eye of an emperor who was never supposed to be one. Strict MT, current year though lore posts are generally asynchronous. Brettain is a catchall demonym, flag waifu by Polish Prussian Commonwealth, NS stats not canon.

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Westeastern Dicantia
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Posts: 1271
Founded: Oct 04, 2013
Ex-Nation

Postby Westeastern Dicantia » Wed Oct 28, 2020 11:06 pm

Brettenwald wrote:If anyone needs a ride for the trip, Marcus has a passenger seat open. He'd kill Tex in the first 12 hours, but he'll get along fine with anyone else.


Luna's Vista Cruiser has three rows of bench seats if that's too few people to ride with LMAO Tex would probably get shot before he got in the car but that goes without saying.
Last edited by Westeastern Dicantia on Wed Oct 28, 2020 11:08 pm, edited 1 time in total.
Call me Annika!
| she/her | 22 | Ill-informed transfemme socialist | leftvalues link
| check out the canon version of the lore here Dicantia (wip)

A relatively new, future tech, not empire that is totally the size of and acts a lot like one. Assimilation is voluntary and your territory has been pre-approved! The United Dicantia Directorate will be in contact soon!

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Mercatus
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Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Thu Oct 29, 2020 6:05 am

Westeastern Dicantia wrote:
Brettenwald wrote:If anyone needs a ride for the trip, Marcus has a passenger seat open. He'd kill Tex in the first 12 hours, but he'll get along fine with anyone else.


Luna's Vista Cruiser has three rows of bench seats if that's too few people to ride with LMAO Tex would probably get shot before he got in the car but that goes without saying.


I'll take that as a compliment to my writing. :p
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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Brettenwald
Senator
 
Posts: 4808
Founded: May 03, 2019
Corrupt Dictatorship

Postby Brettenwald » Thu Oct 29, 2020 12:46 pm

Mercatus wrote:
Westeastern Dicantia wrote:
Luna's Vista Cruiser has three rows of bench seats if that's too few people to ride with LMAO Tex would probably get shot before he got in the car but that goes without saying.


I'll take that as a compliment to my writing. :p

Come to think of it, Cody riding with Marcus might be fun to write. (I'm a sucker for odd couple dynamics.) They probably won't get along at first, but I'd be down to do that if you want to.
BRETTENWALD
Factbook completion will occur when hell freezes over and this nation is basically what happens at 3 AM when I overdose on Godspeed You! Black Emperor and Game of Thrones. Trans rights or you're getting kneecapped.
Center-right largely-absolute monarchy populated by the majority-pagan descendants of a mix of Vikings, Iron Age German rednecks and the odd shipwreck survivor coming into its own on the world stage during the final stages of a 32-year watershed moment under the watchful eye of an emperor who was never supposed to be one. Strict MT, current year though lore posts are generally asynchronous. Brettain is a catchall demonym, flag waifu by Polish Prussian Commonwealth, NS stats not canon.

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Mercatus
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Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Thu Oct 29, 2020 2:59 pm

Brettenwald wrote:
Mercatus wrote:
I'll take that as a compliment to my writing. :p

Come to think of it, Cody riding with Marcus might be fun to write. (I'm a sucker for odd couple dynamics.) They probably won't get along at first, but I'd be down to do that if you want to.


I'm down for this.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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Brettenwald
Senator
 
Posts: 4808
Founded: May 03, 2019
Corrupt Dictatorship

Postby Brettenwald » Thu Oct 29, 2020 3:31 pm

Mercatus wrote:
Brettenwald wrote:Come to think of it, Cody riding with Marcus might be fun to write. (I'm a sucker for odd couple dynamics.) They probably won't get along at first, but I'd be down to do that if you want to.


I'm down for this.

Great! I've got Marcus on the other side of the city so they can't meet up right away, but Cody can hop in when we get to the launch point at the west gate.
BRETTENWALD
Factbook completion will occur when hell freezes over and this nation is basically what happens at 3 AM when I overdose on Godspeed You! Black Emperor and Game of Thrones. Trans rights or you're getting kneecapped.
Center-right largely-absolute monarchy populated by the majority-pagan descendants of a mix of Vikings, Iron Age German rednecks and the odd shipwreck survivor coming into its own on the world stage during the final stages of a 32-year watershed moment under the watchful eye of an emperor who was never supposed to be one. Strict MT, current year though lore posts are generally asynchronous. Brettain is a catchall demonym, flag waifu by Polish Prussian Commonwealth, NS stats not canon.

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Nagakawa
Diplomat
 
Posts: 992
Founded: May 01, 2019
Scandinavian Liberal Paradise

Postby Nagakawa » Thu Oct 29, 2020 10:18 pm

Working on a couple of apps now.
If you run, you gain one, but if you move forward, you gain two.

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Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Important Announcement For All Players

Postby Flarbinia » Mon Nov 09, 2020 10:54 am

It has come to my attention that some of you might not have a character APP by the time the convoy gets moving. Fear not. If you create an APP after the IC deadline, I will assume that your character has already stocked up for the journey and headed out with the rest of the convoy, though the rest of the journey will still be dangerous.

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Nagakawa
Diplomat
 
Posts: 992
Founded: May 01, 2019
Scandinavian Liberal Paradise

Postby Nagakawa » Mon Nov 09, 2020 8:45 pm

Ah damn, I'm sorry. I'm afraid I don't have the time to work on this, because I'm quite busy atm writing lore for another RP. Apologies!
If you run, you gain one, but if you move forward, you gain two.

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Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Tue Nov 10, 2020 6:29 pm

Nagakawa wrote:Ah damn, I'm sorry. I'm afraid I don't have the time to work on this, because I'm quite busy atm writing lore for another RP. Apologies!

That's alright.

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Foxfound
Ambassador
 
Posts: 1055
Founded: Nov 16, 2018
Civil Rights Lovefest

Postby Foxfound » Tue Nov 10, 2020 7:42 pm

Flarbinia wrote:
Nagakawa wrote:Ah damn, I'm sorry. I'm afraid I don't have the time to work on this, because I'm quite busy atm writing lore for another RP. Apologies!

That's alright.

I probably won't be able to either. I had some ideas for a while but given how little I've been able to focus on writing I don't know if I'd be able to contribute much to this. That said, if I get a random burst of inspiration in the next day or so I guess I'll be back.
IC Name: Ketorushima
Arctic island inhabited by kitsune and other yōkai.
Set about a decade after the world becomes aware of the supernatural. Details on that will come later.
Slowly trying to rework the factbooks and write for this nation again. Sometimes I worry I'm bad at writing but I think I'm getting better

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Tue Nov 10, 2020 8:25 pm

NAME: john phillips
SEX: Male
AGE: 38
IMAGE/DESCRIPTION:
Image

SKILLS/WEAKNESSES: John is a good driver, and has learned how to do somewhat difficult manuvers with his vehicle, he's also a decent shot with a pistol.
REASON/ROLE IN CONVOY:driver, to transport passengers and hitchhikers to boise
GEAR/BELONGINGS:
1 m9 beretta pistol
2 9mm magazines
Car keys (for his vehicle)
1 flashlight
1first aid kit
1 radio
BIOGRAPHY:before the apocalypse, john was a Bus driver in Middleton, transporting passengers from one stop to another, when the plague happened, john was peacefully sleeping in his basement apartment, when john discovered that society and civilization was collapsing, he panicked and rushed to his white van. grabbing his m9,some magazines, and his keys. Luckilly, when he was driving around, he found a convoy consisting mostly of police cars and 8-wheelers, trying to get out of the city, and that's when the idea that he can transport passengers in his van, from point A to point B. All within the safety of a convoy hitted him like a bus. so when john heard of a convoy heading to Boise, Idaho. He was excited to test out his concept of a makeshift bus. Heading to ST.Louis, full of hope, excitement, and ambition. After all, it's just a makeshift bus ride, right?
Right?
Last edited by New Antarcticania on Tue Nov 10, 2020 8:30 pm, edited 2 times in total.
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

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Westeastern Dicantia
Ambassador
 
Posts: 1271
Founded: Oct 04, 2013
Ex-Nation

Postby Westeastern Dicantia » Tue Nov 10, 2020 8:45 pm

Sorry I've been away for a while, everything slowed down in the other threads I'm in and I've had other things on my mind. I'll put together a post in the next few hours.


Edit: i got distracted and now it's late so don't hold your breath
Last edited by Westeastern Dicantia on Wed Nov 11, 2020 12:41 am, edited 1 time in total.
Call me Annika!
| she/her | 22 | Ill-informed transfemme socialist | leftvalues link
| check out the canon version of the lore here Dicantia (wip)

A relatively new, future tech, not empire that is totally the size of and acts a lot like one. Assimilation is voluntary and your territory has been pre-approved! The United Dicantia Directorate will be in contact soon!

User avatar
Ard al Islam
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Posts: 1145
Founded: Apr 14, 2019
Iron Fist Consumerists

Postby Ard al Islam » Thu Nov 12, 2020 2:14 pm

I want in my backstory that my character was a former sheriff who served with Mr. Grayson's father and has now fallen n hard times, so Mr. Grayson offers the job to my character. Is that alirght? If so, I need to know what city Mr. Grayson and his mining company are based in; Boise or St. Louis?

Also, I want my character's vehicle to be a horse, but everyone else is using a car, so it doesn't make sense to ride a horse when everyone else will be in cars and drive off leaving you in the dust. Is there a way to remedy this? I really want my character to use a horse.
Last edited by Ard al Islam on Thu Nov 12, 2020 2:21 pm, edited 1 time in total.

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Brettenwald
Senator
 
Posts: 4808
Founded: May 03, 2019
Corrupt Dictatorship

Postby Brettenwald » Thu Nov 12, 2020 3:09 pm

Ard al Islam wrote:I want in my backstory that my character was a former sheriff who served with Mr. Grayson's father and has now fallen n hard times, so Mr. Grayson offers the job to my character. Is that alirght? If so, I need to know what city Mr. Grayson and his mining company are based in; Boise or St. Louis?

Also, I want my character's vehicle to be a horse, but everyone else is using a car, so it doesn't make sense to ride a horse when everyone else will be in cars and drive off leaving you in the dust. Is there a way to remedy this? I really want my character to use a horse.

Meet in the middle and give him a motorcycle?
BRETTENWALD
Factbook completion will occur when hell freezes over and this nation is basically what happens at 3 AM when I overdose on Godspeed You! Black Emperor and Game of Thrones. Trans rights or you're getting kneecapped.
Center-right largely-absolute monarchy populated by the majority-pagan descendants of a mix of Vikings, Iron Age German rednecks and the odd shipwreck survivor coming into its own on the world stage during the final stages of a 32-year watershed moment under the watchful eye of an emperor who was never supposed to be one. Strict MT, current year though lore posts are generally asynchronous. Brettain is a catchall demonym, flag waifu by Polish Prussian Commonwealth, NS stats not canon.

User avatar
Ard al Islam
Ambassador
 
Posts: 1145
Founded: Apr 14, 2019
Iron Fist Consumerists

Postby Ard al Islam » Thu Nov 12, 2020 3:22 pm

Flarbinia wrote:
NAME: Cody Barrow
SEX: Male
AGE: 17
IMAGE/DESCRIPTION: (Image
Cody is rather tall, standing at 6'2". He has a lean build with noticeable muscular definition. Cody typically wears camo tactical overalls, a white cotton t-shirt, fingerless black leather driving gloves, and steel-toed hiking boots. He has scars on his back from when he was beaten with a whip by a group of raiders at the beginning of the apocalypse.
SKILLS/WEAKNESSES: Cody is a surprisingly skilled marksman, able to nail a target the size of a small rabbit from 150 yards away just using the iron sights on his carbine, and able to nail a headshot on a man-sized target from 75 yards with his Makarov. He is very skilled in the use of his Karambit, able to perform devastating slashing attacks that typically leave an opponent unable to move and doomed to lay paralyzed as they die of blood loss. He has above average but not excellent survival skills, able to live on his own out in the wild for some time. Cody is also a particularly skilled thief, able to get away with a variety of stolen goods without being noticed. However, his usefulness comes with a massive drawback: Cody is not just addicted, but dependent upon alcohol consumption. He will drink every day, multiple times a day, and very occasionally near to the point of poisoning himself. As well as this, he has a personality weakness as well. He has a worldview similar to that of Tex's, but different in a few ways. He is less of an "I'm on top of the goddamn world." kind of guy and more of an "I despise most everyone." kind of guy. He will have no qualms about taking a human life, but does not revel in enjoyment like Tex does. However, a piece of him remains that wants to trust people, and this leaves him somewhat in the middle, and as he is still a somewhat impressionable teen, a little nudging from Tex or from the other members of the convoy could send him in one of two directions: Either he becomes a depraved, murderous psycho or a helpful and productive person with antisocial tendencies. While his worldview is less than ideal, he isn't overtly unpleasant like Tex, and is mostly a quiet, reserved guy who maintains a stoic face and a cooler temper.
REASON/ROLE IN CONVOY: Hitchhiker wanting to get a ride to Boise, but willing to provide security in return for supplies.
GEAR/BELONGINGS: Hi-Point 10mm Carbine with a few modifications: The old polymer stock has been replaced by a dark maple wood stock in the shape of the "classic" Hi-Point stocks, and the grip has some rubberized tape wrapped around it so he can better control the weapon, especially with the lack of texture presented by the wooden stock. On the muzzle, a rather prominent flash hider/compensator is mounted, helping to keep the carbine on target. A surplus OD green M4 sling is mounted on the weapon, with part of it wrapped around the handguard to prevent burns from a hot barrel after continuous fire, and on the stock there is a mag pouch with space for 3 magazines and a cleaning kit. Cody has 24 magazines for the carbine, with each holding 10 rounds of 10mm Auto. He keeps 20 mags in pouches on his belt, 3 in the pouch on his rifle, and one in the weapon.
Bulgarian Makarov Pistol: An identical pistol to the Russian-made one, albeit much more common. Cody's Makarov is well-traveled, with scratches in the steel frame and bakelite grips showing its age, and the bluing is starting to fade. Cody put a lighter trigger in the pistol to help with faster follow-up shots. The pistol holds 8 rounds of 9x18mm Makarov in a mag, and Cody prefers to load it with higher pressure 115 grain lead hard cast rounds, which have much more stopping power than standard 95 grain FMJ ammo, which is more of a ballsy .380 than an actual fight-stopping round. The hard casts expand well and devastate flesh. Cody has 9 magazines for the pistol, 8 of which he keeps in his belt.
As far as ammunition goes, Cody currently has 450 rounds of 10mm on him, with 240 rounds being currently loaded in the mags and the rest kept in paper packages. All of his 10mm rounds are 180 grain JHP, good for anything from self-defense to hunting medium-sized game. Cody possesses 350 rounds of 9mm makarov ammo, 72 of which are loaded in magazines. 2/3 of the Mak ammo he has are 115 grain hard casts while the rest are standard 95 grain rounds. The extra ammo is kept in resealed "spam cans" that once held steel-case 9x18 rounds made by Tula in Russia.
As for the other supplies he has, he has a low-profile backpack that he keeps his extra ammo in as well as a military surplus flecktarn jacket for colder or rainy weather, a bottle of strong liquor or two, and a few extra shirts. He has a large Karambit style knife that he uses in tight quarters or for daily utilities.
BIOGRAPHY:

Cody Barrow was too young to see the things he saw.

At just 7 years old, the complete collapse of society robbed an innocent kid of his childhood. Living in a suburban neighborhood near Phoenix, Arizona at the time, the plague wasn't all that big in the area, but the real threat was the marauders and other criminal types that had emerged from the woodwork. A group of raiders stormed his home and tied 7 year old Cody to a chair and forced him to watch as they slowly tortured and murdered his family. After they were done with that, they took him outside, tied him to a lamp post, and beat him with a whip, and he has the scars to this day. In the ensuing week after the apocalypse had started, Cody wandered around what was left of his neighborhood, scavenging food while moving painfully slow due to the deep wounds on his back. It wasn't long before he was picked up by a passing convoy of what was left of the local police as well as some citizens who volunteered to help relieve survivors of the collapse of society. His wounds were tended to by doctors and he was given sustenance during his time with them. However, when it seemed his life was going as well as it could at the time, the convoy was ambushed in the night by a rather large group of raiders, with most of the people in the convoy being murdered. Cody escaped with an older man who took him in and became his adoptive father. Cody learned marksmanship and survival skills while with him, and 5 years later, when he was 12, he was much more hardened to the new world, his skills laser sharp. Yet his "duet with the devil", as he calls it, wasn't yet over. The man who took him in suddenly became very sick, and within days, due to lack of access to proper medical care, he died. This may have been what broke the young Cody Barrow for good. Tragedy struck thrice for the kid, and after this, he hitchhiked on convoys, having no real destination in mind. This is also when he turned to alcohol as a kind of cure-all for the depression that weighed him down. Over the course of his many journeys, he also became more ruthless, more willing to kill to get what he wanted. While he didn't go out of his way to kill people as Tex did, he did murder people who had something he needed or wanted, ranging from ammunition to a half-full bottle of whiskey. Eventually his travels led him to St. Louis, where he decided to stick around for a while, making a living by reselling stolen items to black market vendors, and often the items he stole were from other vendors or legal shops in the city. When he heard about a convoy heading to Boise, he decided to tag along and go out west again, maybe to start a new life or get some acquaintances, as he began to feel quite lonely as well as bored, and a good adventure, in his mind, would be just the remedy for that.

Accepted

Kid has like 30 mags in his belt!

User avatar
Ard al Islam
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Posts: 1145
Founded: Apr 14, 2019
Iron Fist Consumerists

Postby Ard al Islam » Thu Nov 12, 2020 3:23 pm

Brettenwald wrote:
Ard al Islam wrote:I want in my backstory that my character was a former sheriff who served with Mr. Grayson's father and has now fallen n hard times, so Mr. Grayson offers the job to my character. Is that alirght? If so, I need to know what city Mr. Grayson and his mining company are based in; Boise or St. Louis?

Also, I want my character's vehicle to be a horse, but everyone else is using a car, so it doesn't make sense to ride a horse when everyone else will be in cars and drive off leaving you in the dust. Is there a way to remedy this? I really want my character to use a horse.

Meet in the middle and give him a motorcycle?

You, my friend, are now my friend. I'll wait to hear back from OP and if a horse isn't viable, I'll use a motorcycle. Thanks for the suggestion, although I don't know much in the way of motorcycles so filling that out will be rather hard.
Last edited by Ard al Islam on Thu Nov 12, 2020 5:19 pm, edited 1 time in total.

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Mercatus
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Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Thu Nov 12, 2020 11:06 pm

Ard al Islam wrote:
Flarbinia wrote:
NAME: Cody Barrow
SEX: Male
AGE: 17
IMAGE/DESCRIPTION: (Image
Cody is rather tall, standing at 6'2". He has a lean build with noticeable muscular definition. Cody typically wears camo tactical overalls, a white cotton t-shirt, fingerless black leather driving gloves, and steel-toed hiking boots. He has scars on his back from when he was beaten with a whip by a group of raiders at the beginning of the apocalypse.
SKILLS/WEAKNESSES: Cody is a surprisingly skilled marksman, able to nail a target the size of a small rabbit from 150 yards away just using the iron sights on his carbine, and able to nail a headshot on a man-sized target from 75 yards with his Makarov. He is very skilled in the use of his Karambit, able to perform devastating slashing attacks that typically leave an opponent unable to move and doomed to lay paralyzed as they die of blood loss. He has above average but not excellent survival skills, able to live on his own out in the wild for some time. Cody is also a particularly skilled thief, able to get away with a variety of stolen goods without being noticed. However, his usefulness comes with a massive drawback: Cody is not just addicted, but dependent upon alcohol consumption. He will drink every day, multiple times a day, and very occasionally near to the point of poisoning himself. As well as this, he has a personality weakness as well. He has a worldview similar to that of Tex's, but different in a few ways. He is less of an "I'm on top of the goddamn world." kind of guy and more of an "I despise most everyone." kind of guy. He will have no qualms about taking a human life, but does not revel in enjoyment like Tex does. However, a piece of him remains that wants to trust people, and this leaves him somewhat in the middle, and as he is still a somewhat impressionable teen, a little nudging from Tex or from the other members of the convoy could send him in one of two directions: Either he becomes a depraved, murderous psycho or a helpful and productive person with antisocial tendencies. While his worldview is less than ideal, he isn't overtly unpleasant like Tex, and is mostly a quiet, reserved guy who maintains a stoic face and a cooler temper.
REASON/ROLE IN CONVOY: Hitchhiker wanting to get a ride to Boise, but willing to provide security in return for supplies.
GEAR/BELONGINGS: Hi-Point 10mm Carbine with a few modifications: The old polymer stock has been replaced by a dark maple wood stock in the shape of the "classic" Hi-Point stocks, and the grip has some rubberized tape wrapped around it so he can better control the weapon, especially with the lack of texture presented by the wooden stock. On the muzzle, a rather prominent flash hider/compensator is mounted, helping to keep the carbine on target. A surplus OD green M4 sling is mounted on the weapon, with part of it wrapped around the handguard to prevent burns from a hot barrel after continuous fire, and on the stock there is a mag pouch with space for 3 magazines and a cleaning kit. Cody has 24 magazines for the carbine, with each holding 10 rounds of 10mm Auto. He keeps 20 mags in pouches on his belt, 3 in the pouch on his rifle, and one in the weapon.
Bulgarian Makarov Pistol: An identical pistol to the Russian-made one, albeit much more common. Cody's Makarov is well-traveled, with scratches in the steel frame and bakelite grips showing its age, and the bluing is starting to fade. Cody put a lighter trigger in the pistol to help with faster follow-up shots. The pistol holds 8 rounds of 9x18mm Makarov in a mag, and Cody prefers to load it with higher pressure 115 grain lead hard cast rounds, which have much more stopping power than standard 95 grain FMJ ammo, which is more of a ballsy .380 than an actual fight-stopping round. The hard casts expand well and devastate flesh. Cody has 9 magazines for the pistol, 8 of which he keeps in his belt.
As far as ammunition goes, Cody currently has 450 rounds of 10mm on him, with 240 rounds being currently loaded in the mags and the rest kept in paper packages. All of his 10mm rounds are 180 grain JHP, good for anything from self-defense to hunting medium-sized game. Cody possesses 350 rounds of 9mm makarov ammo, 72 of which are loaded in magazines. 2/3 of the Mak ammo he has are 115 grain hard casts while the rest are standard 95 grain rounds. The extra ammo is kept in resealed "spam cans" that once held steel-case 9x18 rounds made by Tula in Russia.
As for the other supplies he has, he has a low-profile backpack that he keeps his extra ammo in as well as a military surplus flecktarn jacket for colder or rainy weather, a bottle of strong liquor or two, and a few extra shirts. He has a large Karambit style knife that he uses in tight quarters or for daily utilities.
BIOGRAPHY:

Cody Barrow was too young to see the things he saw.

At just 7 years old, the complete collapse of society robbed an innocent kid of his childhood. Living in a suburban neighborhood near Phoenix, Arizona at the time, the plague wasn't all that big in the area, but the real threat was the marauders and other criminal types that had emerged from the woodwork. A group of raiders stormed his home and tied 7 year old Cody to a chair and forced him to watch as they slowly tortured and murdered his family. After they were done with that, they took him outside, tied him to a lamp post, and beat him with a whip, and he has the scars to this day. In the ensuing week after the apocalypse had started, Cody wandered around what was left of his neighborhood, scavenging food while moving painfully slow due to the deep wounds on his back. It wasn't long before he was picked up by a passing convoy of what was left of the local police as well as some citizens who volunteered to help relieve survivors of the collapse of society. His wounds were tended to by doctors and he was given sustenance during his time with them. However, when it seemed his life was going as well as it could at the time, the convoy was ambushed in the night by a rather large group of raiders, with most of the people in the convoy being murdered. Cody escaped with an older man who took him in and became his adoptive father. Cody learned marksmanship and survival skills while with him, and 5 years later, when he was 12, he was much more hardened to the new world, his skills laser sharp. Yet his "duet with the devil", as he calls it, wasn't yet over. The man who took him in suddenly became very sick, and within days, due to lack of access to proper medical care, he died. This may have been what broke the young Cody Barrow for good. Tragedy struck thrice for the kid, and after this, he hitchhiked on convoys, having no real destination in mind. This is also when he turned to alcohol as a kind of cure-all for the depression that weighed him down. Over the course of his many journeys, he also became more ruthless, more willing to kill to get what he wanted. While he didn't go out of his way to kill people as Tex did, he did murder people who had something he needed or wanted, ranging from ammunition to a half-full bottle of whiskey. Eventually his travels led him to St. Louis, where he decided to stick around for a while, making a living by reselling stolen items to black market vendors, and often the items he stole were from other vendors or legal shops in the city. When he heard about a convoy heading to Boise, he decided to tag along and go out west again, maybe to start a new life or get some acquaintances, as he began to feel quite lonely as well as bored, and a good adventure, in his mind, would be just the remedy for that.

Accepted

Kid has like 30 mags in his belt!


Keep in mind the 10mm Auto is a pistol round that doesn’t take up much space like a .223, and the mags are 10 round single-stack Hi-Point mags, very light and very small. Such are the joys of a pistol caliber carbine.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

User avatar
Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Fri Nov 13, 2020 3:02 pm

Mercatus wrote:
Keep in mind the 10mm Auto is a pistol round that doesn’t take up much space like a .223, and the mags are 10 round single-stack Hi-Point mags, very light and very small. Such are the joys of a pistol caliber carbine.

A carbine that can use a pistol round would be useful in the apocalypse.

User avatar
Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Fri Nov 13, 2020 3:03 pm

New Antarcticania wrote:NAME: john phillips
SEX: Male
AGE: 38
IMAGE/DESCRIPTION:
SKILLS/WEAKNESSES: John is a good driver, and has learned how to do somewhat difficult manuvers with his vehicle, he's also a decent shot with a pistol.
REASON/ROLE IN CONVOY:driver, to transport passengers and hitchhikers to boise
GEAR/BELONGINGS:
1 m9 beretta pistol
2 9mm magazines
Car keys (for his vehicle)
1 flashlight
1first aid kit
1 radio
BIOGRAPHY:before the apocalypse, john was a Bus driver in Middleton, transporting passengers from one stop to another, when the plague happened, john was peacefully sleeping in his basement apartment, when john discovered that society and civilization was collapsing, he panicked and rushed to his white van. grabbing his m9,some magazines, and his keys. Luckilly, when he was driving around, he found a convoy consisting mostly of police cars and 8-wheelers, trying to get out of the city, and that's when the idea that he can transport passengers in his van, from point A to point B. All within the safety of a convoy hitted him like a bus. so when john heard of a convoy heading to Boise, Idaho. He was excited to test out his concept of a makeshift bus. Heading to ST.Louis, full of hope, excitement, and ambition. After all, it's just a makeshift bus ride, right?
Right?

Accepted

User avatar
Flarbinia
Negotiator
 
Posts: 5823
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Fri Nov 13, 2020 3:13 pm

Ard al Islam wrote:I want in my backstory that my character was a former sheriff who served with Mr. Grayson's father and has now fallen n hard times, so Mr. Grayson offers the job to my character. Is that alirght? If so, I need to know what city Mr. Grayson and his mining company are based in; Boise or St. Louis?

Also, I want my character's vehicle to be a horse, but everyone else is using a car, so it doesn't make sense to ride a horse when everyone else will be in cars and drive off leaving you in the dust. Is there a way to remedy this? I really want my character to use a horse.


Yes, you can have your character be old friends with Mr. Grayson's father. As for the horse, if your character is riding a horse or other animal, then he is most likely providing additional security to the slower moving vehicles.

User avatar
Ard al Islam
Ambassador
 
Posts: 1145
Founded: Apr 14, 2019
Iron Fist Consumerists

Postby Ard al Islam » Fri Nov 13, 2020 3:27 pm

Flarbinia wrote:
Ard al Islam wrote:I want in my backstory that my character was a former sheriff who served with Mr. Grayson's father and has now fallen n hard times, so Mr. Grayson offers the job to my character. Is that alirght? If so, I need to know what city Mr. Grayson and his mining company are based in; Boise or St. Louis?

Also, I want my character's vehicle to be a horse, but everyone else is using a car, so it doesn't make sense to ride a horse when everyone else will be in cars and drive off leaving you in the dust. Is there a way to remedy this? I really want my character to use a horse.


Yes, you can have your character be old friends with Mr. Grayson's father. As for the horse, if your character is riding a horse or other animal, then he is most likely providing additional security to the slower moving vehicles.

You have lifted a great weight from my shoulders! Thank you!

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