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Democratic East-Asia
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Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Wed Aug 26, 2020 4:49 pm

Speyland wrote:
Full Nation Name : The Land of Wind
Short Nation Name : LW
Flag / National Symbols: N/A (not at the moment)

Government Type : Absolute/elective monarchy
Official Political Ideology : N/A
Head of State : Wind Daimyo Koan
Head of Government : Wind Daimyo Koan
Government Description : The Land of Wind is an absolute/elective monarchy governed by the Wind Daimyo whose term limit is every five years. The Wind Daimyo is both head of state and head of government. The election is usually decided by government officials.

Territory : Madagascar
Territorial Ambitions : N/A
Capital City : The capital city of the Land of Wind is Sunagakure (OTL Antananarivo) headed by the Fifth Kazekage, Gaara. The Kazekage served as a mayor of the city while the Wind Daimyo (who is the ruler of the country) also resides in the city despite the governmental structure between them.
Population : 9,740,000

Majority/Official Culture : Japanese (obviously)

Majority/State Religion : Shinto (obviously)

Major Industries / Economic sectors: Meat processing, soap, breweries, tanneries, sugar, textiles, glassware, cement, paper, petroleum, tourism
Amount of Industrialization : The Land of Wind is barely an industrialized nation as the military consists of ninjas armed with swords, throwing knives, and the like. Gunpowder is not prominent there. Overall, the nation is technologically backward.
Economic Description : The Land of Wind used to be a desert nation with a considerable lack of natural resources (or the ones that are not the best for them) until they had transitioned to a mysterious place. There, the island contains a variety of natural resources that is proved useful to the nation and the economy grew drastically as a result.

Technological Level : Possibly 11th century/16th century
Magic and other shenanigans? : Yes

Military Description

Army: 800,000 soldiers/ninjas, 50,000 elite soldiers/samurais

Navy: 50 ships

Air Force: N/A


National Goals : To create a republic-like society where people have the right to choose whomever they want to lead while expanding its territory (the African islands are their main focus). To establish diplomatic relations with foreign nations while maintaining its foreign policy to deceive aggression for their protection.


History : The Land of Wind was a desert nation as it was known for having very little rainfall over the years. They were on good terms with the Land of Fire, a country known for having more rainfall (compared to the Land of Lightning) than the Land of Wind, with a great deal of trade going on between the two countries. There was little to no conflict throughout the region.

One day, a severe storm has ravaged the nation and they are transported to a mysterious island (Madagascar). There were no deserts (some of it), no oases, and no lack of natural resources. The island is filled with exotic animals, natural resources that are useful, and beautiful shores that the people haven't seen before. With no clarification of how they were transported there in the first place, this is their new home.

(Remove all parenthesis when done)
#POD 3 (don't remove this!)

Welcome to the insanity!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Naval Monte
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Posts: 13311
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Aug 26, 2020 10:49 pm

I'm surprised we didn't get a Japanese nation much sooner.
Gnosis: Season of Samhain- A Dark Fantasy/Modern-Day Occult Horror and Conspiracy RP.
The Pub (P2tM RP Group)
Vim: Takes from Lumina- An Industrial Fantasy and Arcanepunk RP.

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Mirial System
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Posts: 27
Founded: Aug 07, 2020
Inoffensive Centrist Democracy

Postby Mirial System » Wed Aug 26, 2020 11:36 pm

Naval Monte wrote:I'm surprised we didn't get a Japanese nation much sooner.

... Errm, GEACPS?

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The National Dominion of Hungary
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Posts: 1917
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Aug 27, 2020 1:35 pm

Seems pretty cool, I'll give this a shot :)

Reservation App
Name of country reserved: Mugulath Colony of the Harmonious Unity
Territory: Greenland.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Democratic East-Asia
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Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Aug 27, 2020 1:38 pm

The National Dominion of Hungary wrote:Seems pretty cool, I'll give this a shot :)

Reservation App
Name of country reserved: Mugulath Colony of the Harmonious Unity
Territory: Greenland.

Accepted so long as its not Warhammer 40k.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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The National Dominion of Hungary
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Posts: 1917
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Aug 27, 2020 10:10 pm

Democratic East-Asia wrote:
The National Dominion of Hungary wrote:Seems pretty cool, I'll give this a shot :)

Reservation App
Name of country reserved: Mugulath Colony of the Harmonious Unity
Territory: Greenland.

Accepted so long as its not Warhammer 40k.


More along the lines of Halo/Xcom/Mass Effect.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Democratic East-Asia
Negotiator
 
Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Fri Aug 28, 2020 5:09 am

The National Dominion of Hungary wrote:
Democratic East-Asia wrote:Accepted so long as its not Warhammer 40k.


More along the lines of Halo/Xcom/Mass Effect.

Aight, that's fine then. Ofc nothing too large / overwhelming, but otherwise you're good to go.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
The National Dominion of Hungary
Ambassador
 
Posts: 1917
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Fri Aug 28, 2020 3:00 pm

Hope this is acceptable, if something's too much let me know and I'll tone it down.

Full Nation Name:The Empire of Harmonious Unity.
Short Nation Name : The Unity.
Flag / National Symbols:

Government Type: Caste-based Oligarchy.
Official Political Ideology: The Great Society.
Head of State : Enlightened Master Marlevaur of House Xinihl.
Head of Government: Enlightened Master Marlevaur of House Xinihl.
Government Description: The Mugulath colony, just like the Empire of Harmonious Unity that it until very recently was a part of is a caste-based oligarchy with power concentrated in the Celestial Caste which contains the entirety of the psionically sensitive Ruhal species, effectively monopolizing power over the entire interstellar polity that is the Harmonious Unity in their hands. At the head of this interstellar empire stands the Celestial High Council, consisting of the thirteen most senior Celestials in the Unity and headed by the Grand Celestial Supreme who functions as the Head of State. The Ruhal and thus by extension the Celestial Caste are also by far the least numerous in the Unity, making up only 2% of the total population. This caste essentially combines the functions of aristocratic nobility and priesthood in one, as they lead the species of the Unity along the path to build the Great Society. The decisions made by the High Council then trickle down through the ranks of the Celestial Caste and the administrations that they control. After ISOT, the Mugulath Colony is hurled through space and time, severed from all contact with the rest of the Empire and the ranking Celestial House of Xinihil, formerly heading the local colonial administration of the planet must take charge and lead the colony forward alone on an unknown alien world.

Territory : Greenland.
Territorial Ambitions : None as of yet, that might come after sense has been made of the whole FUBAR situation and everyone doesn't die from weird Earth diseases.
Capital City : Valakhan, on the site of RL Nuuk.
Population : Approximately 14 500 000.

Majority/Official Culture : As a diverse interstellar empire spanning a little over 10 000 settled star-systems and composed of seven different species, a way must be found to hold such diversity together in a singular state. For the Unity, this comes in the form of a strong policy of cultural hegemonism. Species that are integrated into the Unity are either willingly or not are soon made to live a completely different way of life, and if unlucky enough have nearly their entire ancestral culture and history basically erased from memory over a few generations. The species that eagerly join out of their own free will are largely held together by a common belief and dedication to the path of the Great Society and thus have more of their traditional cultures untouched, at least those aspects not deemed to be contrary to the ideals of the Great Society. Forcibly conquered species are driven by the ideology which they had been forced to accept, though resentment often simmers under the surface among them, at least among those most recently conquered. The Unity has understandably been forced to brutally put down several large rebellions over the course of it's 4300-year history. The ideals and teachings of the great society permeate all levels of life and citizens of the Harmonious Unity tend to value wisdom, duty, efficiency, loyalty and modesty (not of dress, but of character.). Society is divided into a number of castes with the Celestials making up the ruling philosopher-nobility. In temperament, Celestials often come off as enigmatic and studious, yet unfaltering in their authority and their drive to further the Great Society, they are mystics and philosophers who work hard to tune their psionic power. The Steel Caste makes up the military population of the Unity. In some ways, their training regimen begins moments after their birth and discipline, fitness, hard work and following orders are drilled into the maturing warriors. The Water Caste makes up the traders, civil servants and business classes of society and they are known for their charisma. The Stone Caste is made up of workers, laborers, farmers and so on, making it the largest caste, notably it also contains the scientists and engineers of the Unity at it's highest tiers. In comparison to the Water Caste, members of the Stone Caste are literal and matter of fact in their manners, even the highest among them once had calloused hands before working their way up the ladder. Lastly there is the Servant Caste which is the youngest of them, instituted only 400 years ago after a large-scale rebellion by the Pralok species which was relegated to the Servitor Caste earlier. The reforms enacted after the rebellion abolished the Servitor Caste, which was essentially a slave caste and replaced it with the Servant Caste which still carries out harsh duties and serves the other castes but now with wages and actual rights, if somewhat curtailed. Standing in society is based on Caste, Caste-tier and sadly, often species. While near-unheard of that someone switches caste, it is very common to move up within the caste itself, with most people gaining and losing caste-tiers many times throughout life based on professional performance, loyalty and so on. Caste and tier determine nearly everything about your life, from what kinds of jobs you may apply to and if any restrictions are placed on your freedom of movement all the way down to how much water is allotted to your shower every week.

Majority/State Religion : The Great Society is a highly spiritual, almost quasi-religious, socio-political philosophy that formed as a result of the Storm of Steel on the Ruhal homeworld of Telith. After that great conflict that lasted 74 years, the planet was rendered uninhabitable and the splinters of the Ruhal species fled into space on large, primitive colony-ships looking for a new world. The concept of the Great Society was developed by philosopher and political theorist Filaurel Nelthyra as a system she hoped could lead her people to greater levels of prosperity and advancement and make sure the wastefulness and bloodlust of their past would not be repeated and a way for the many weaknesses and divisions of their old cultures to be eliminated. It promotes perfect harmony on every level, within individuals themselves and all the way up to the interaction between the citizenry and the state while also promoting service to the people of the Unity as a whole. It dictates that people dedicate themselves to a role in their caste and that they through their work rise in station and better themselves. In bettering themselves as individuals, they will also better the Unity as a whole since every civilization is ultimately made up of individuals. The pursuit of the Great Society now guides the Harmony in it's attempts to expand across the galaxy and to absorb other intelligent races into it's empire. The ultimate goal of this philosophy is the advancement of the whole society and all it's members together towards a more successful, prosperous, safer and easier existence in the future. How this will evolve and develop with the colony severed from the rest of the state and thrown onto an alien world surrounded by unknown aliens remains to be seen.

Major Industries / Economic sectors: Agriculture, Fishing, Food Processing, Mining, Metal Processing, Light Consumer Industry, Shipping and Transport (pre-ISOT), Business Services.

Amount of Industrialization : Thanks to the overall level of advancement and technology in the Unity, it can be considered highly developed. Mugulath has significant food processing, mining and lighter consumer industries. Heavy industry is rather limited, at least by the standard of the Unity but this is not strange bearing in mind that Mugulath was an Outer Colony, relying on imports from more heavily industrialized core or middle worlds to satisfy it's need for heavy industrial products and advanced parts and machines.

Economic Description : The economy of the Harmonious Unity befits that of a significant interstellar empire. By the standards of the Andromeda galaxy of whatever universe it is located in, the Unity has a decent economy with a generally decent standard of living. It is not among the wealthiest states in the galaxy, but it is at the same time far from the poorest and while the economy of the Unity does not come close to matching that of galactic superpowers such as the Khortaan Accord or Targal Imperium, Unitarian companies have established a strong share of the market. The economy is organized in a mixed market, split market seems to be a better way to describe it however. The Harmonious Codex Commercial defines exactly which areas of the economy are under state control and which are more or less free from government interference. In most industries such as agriculture, mining, consumer industry, financial services, construction etc more or less free market rules apply. A number of conglomerates and mega-corporations hold significant sway in the Unity and act as powerful political pawns on the chessboard for the Water Caste. There are issues with the Harmony's economy however, such as the caste system itself which sees individuals with talents better applied in other fields forced down a specific path. However, bear in mind that it is not the entire Unity, only the Mugulath colony, with some exceptions, that vanished through the maze of space and time on that fateful day. Mugulath was a world in the outer rim of the Unity, like many other worlds in the outer regions it focused mostly on agriculture and mining along with some light industry. Mugulath was also home to a significant shipping industry and served as a major logistical hub in it's cluster thanks to it's orbital tether station, or space elevator in common parlance. Now, they have been thrown through the space and time of the multiverse and the colony is cut off from both the internal market of the Unity and the galactic market basically from one second to the next. It will need to adapt itself to the new reality and that will not be painless, costs will rise, jobs will be lost. But a new world and new environment also mean new opportunities for an enterprising member of the Water Caste.

Technological Level : Futuristic/Science Fiction. The Unity has the ability to perform exceedingly accurate FTL-navigation, fast interstellar communication and man-portable application of energy manipulation. The discovery of mictharium, a rare element that when subjected to an electrical current is capable of projecting directional gravito-electromagnetic fields which can then be manipulated is used in several ways by modern the Unity, from generating artificial gravity on starships to manufacturing high-strength construction materials. It is most prominently used to enable faster-than-light space travel without causing time dilation. Energy is generated by advanced pinched cold-fusion reactors, through deuterium-tritium fusion, the plasma that is generated is compressed, or "pinched" and heated by magnetic fields, This process generates an enormous amount of power and plasma. While the Harmony could probably create at least a semi-sentient AI, a ban on machine intelligences has resulted in more simplistic Virtual Intelligences being used within the Unity instead. Medical technology is highly advanced and most diseases that once plagued the species of the Unity have been wiped out, sicknesses that were once terminal to a Yaar or Zorvishi are now treated with a simple half-hour visit to your local clinic or hospital. Medical inventions such as medifoam, bone-knitting polymer, polymerized blood and other synthetic compounds allow rapid recovery from injuries and eases the treatment of patients in general. Thanks to manipulation of mictharium, both starships and various forms of ground vehicles are equipped with various forms of anti-gravity technology, allowing ships to hover easily inside an atmosphere and allowing frictionless movement of vehicles across terrain. Weapons come in various forms though largely either as plasma-based directed energy weapons or mass-accelerator based projectile weapons. (Basically think of something along the Covenant from Halo mixed with the general tech-level of Mass Effect and a sprinkling of XCom.)

Magic and other shenanigans? (If any exists) : Psionics. Latent psionic genes were awakened throughout the whole Ruhal species through gene-therapy and it is one of the ways they gain legitimacy as a ruling caste, not least through using psionics to make the individuals of the other member species highly suggestible. It is believed that many of the species that was quickly voluntarily integrated were especially vulnerable to this, and thus quickly adopted the ideals and tenets of the Great Society. Psionics can in addition to this knock enemies over from a distance, lift them into the air, generate gravitational vortices to tear obstacles or enemies apart, or create protective barriers. (Think a mixture of XCom Psi and ME Biotics.)

Military Description

Manned almost exclusively by members of the Steel Caste, the military of the Harmonious Unity tends to fight only after carefully coordinating their troops and weapons for the mission at hand. The Unitarians prefer to fight offensively, much more concerned with the quick destruction of the enemy force rather than the taking and holding of ground in prolonged battles of attrition. Pinpoint destruction is favored, with the hope of breaking through weak points in the enemy front and then immediately launching deep into their rear, cutting supply lines and logistics, destroying headquarters along with supply-dumps and support units and then leaving the enemy to wither away surrounded, cut off from communications and supplies. If a military base is attacked by an enemy with overwhelming force, the Unitarians will usually evacuate, dismantle or destroy all important technology and equipment, and return at a later time with a greater force to retake it in a decisive counter-attack. Large focus is maintained on speed, firepower, recon/situational awareness, adaptability and establishing cyber-superiority within the battle-space, regardless of fighting in space or on land. Mobility and individual initiative are central concepts to the Steel Caste's way of war. Drone and VI-support are widespread. The idea of a static defense is a foreign concept to the Steel Caste's military philosophy, on the defensive the Harmony's military lives by the maxim "He who tries to defend everything defends nothing." Fighting to defend every little scrap of strategically unimportant ground is not seen as honorable, it is in fact seen as infinitely stupid. Many worlds only have token garrisons placed on them which are intended for scouting and guerrilla ops rather than large-scale combat, harassing the enemy and avoiding large engagements to observe and report on the invaders using drones and pathfinders. However, the Unitarian military stations powerful concentrations of fleets and armies at strategic points in it's star clusters so that in the event of an attack they can soon respond with overwhelming force. This was the situation of Mugulath, with seven Myriads and three Lances present on the planet, once part of large military machine, now the ISOT'ed colony has to support and supply these forces by itself. It should be noted that there is no large distinction made into various service branches such as an army or navy. For example field officers could command ground operations as well as starships with Fleets being the basic organizational unit, with each fleet consisting of warships and land forces led by a Celestial dedicated to the art of military command known as an Archon and his staff of Subarchs. There are 96 000 active troops in the colony, with a total Steel Caste population of around 725 000, some 405 000 could quickly be mobilized, but as little more than infantry since the small planet had no notable stores of heavy military equipment.

Army: While making up less then half of the Unity's overall military, the ground forces are still an important part of the Unity's military force and are at their highest level organized into more or less divisional-equivalent units called Myriads. Their primary objective is mostly defensive, being placed on worlds across the entire Harmonious Unity, however most colonized stellar bodies only have a token garrison, with either one or a few worlds in each cluster being home to a massive concentration of forces which serve to execute large scale counterattacks with overwhelming force in case of hostile incursion. Unitarian troops are heavily segregated by species with weapons and equipment being determined by each individual solder's species and by their rank within the Steel Caste. Mugulath has a standing force of seven Myriads and three Lances present, bringing a combined strength of active 96 000 troops into this new reality. The land forces of the Unity rely heavily on fast, contragravitic vehicles such as of hovertanks and hovering APC's that facilitate their wars of movement alongside large numbers of dropships. Artillery is used to rain down devastating precision fire on enemy hardpoints to allow the troops a way through and into the rear, battle-suits equipped with jetpacks allowing to preform long "jumps" swoop in with heavy supporting fire while infantry are rarely seen without drone support, both in the form of recon and gun-drones, most mid to high level troops have access to personal energy shielding.

Navy: The Harmony's military was heavily naval-oriented, with it's star-fleets ranging from small battle groups to entire armadas serving as the basic unit of military organization on the strategic level. However this of course refers to spaceships, which are irrelevant in this scenario as no warship came through in the mass-teleportation event. The Unity does maintain a groundside or "wet" navy in it's military but it is small, very small and largely relegated to handfuls of mostly automated submarines armed with orbital anti-ship missiles for planetary defense and carriers serving as launch platforms for drone-fighters, of which Mugulath has none of either being a rather small frontier world. All it has is 20 patrol boats operated by the planetary Constabular Obedientary Service, out of them most are unarmed and the five that are armed do not carry any weapons heavier than a plasma suppressor (machine gun).

Air Force: The aerial forces of the Unity are largely made up of wings of fighter and bombers that are stationed on planetside bases, orbital stations or carried by carrier vessels in space. At the time of the ISOT-event, Mugulath was home to several air-bases scattered across it's surface, most of whom made it through along with the majority of the colony. This gives Mugulath a force of fighters to ward off incursions into it's airspace, both 124 VX-10 Flanker heavy fighters armed with missiles, plasma guns and a heavy long-range mass accelerator used to hit and take out specific targets on heavier warships, such as the point-defence gun on a frigate. It has a further 64 A-11M Fencer fighters armed with missiles and plasma guns. Both the flanker and the fencer are equipped with energy shielding and can operate in space as well as in atmosphere and are made with a surface of refracting materials to reduce their cross-section on radars and various sensors. The armed forces of the Harmony rely heavily on dropships for insertion of troops into the battlespace, however these are often counted as part of land force units. Each Lance (Marine Corps unit basically) is equipped with 32 Liche Heavy Force Deployment Dropships, craft able to carry up to 40 soldiers into battle and support them with it's heavy frontal plasma-beam projector and side mounted machine-guns. The colony's heaviest aerial assets are 12 heavy Manta Ground Support Cutters. The Manta is one of the largest aircraft that can be fielded within a planet’s atmosphere in a front-line role, and is the largest dropship of its kind in the Unity's military. Indeed, the Manta is so large that it is actually classified as a small spacecraft, and lies on the borderline of classification between a strike-craft and actual small starship. The Manta is able to deploy a company-sized force to the front, transporting them safely within it's large hold and can provide heavy fire support against well-entrenched enemies. Most of the Unity's military aircraft are designed to be used both in atmospheres and in space, but it remains to be seen if they can still do this post-event.


National Goals : Survive this madness. Make sure everyone doesn't die from weird Earth diseases. Make sure everyone doesn't die from starvation. Secure this new territory. Get through the economic crisis soon to come. Identify threats. Make alliances. Secure resources. Re-establish space-flight capability over the long term.


History : The story of the Harmonious Unity is over four millennia long, starting with the exodus of the Ruhal from their homeworld after burning it to an uninhabitable wasteland. It continues with the discovery of a new world and the development of the philosophy that now unites a vast dominion stretching over 10 000 settled systems and at least as many unsettled ones. It tells the story of the Seven Great Leaps, it tells the story of First Contact with alien civilizations and the first interstellar wars. It tells the story of when explorers blundered into the far frontiers of the Taghal Empire, bloated, stagnant hyperpower of the known galaxy triggering the Damakean Gulf War and countless other stories. For the sake of brevity we shall focus on the history of the ISOT'ed colony itslef. The history of the colony on the planet of Mugalath is much shorter however, only 23 years long actually. The planet named Mugulath was first colonized during the Seventh Great Leap and was among the first naturally habitable worlds on the other side of the Perdus Nebula. It fulfilled criteria including and exceeding standard gravity, tolerable atmospheric pressure and a suitable climate. Thus the planet required no terraforming and was settled early on but that did not mean the settlement was free from complications. There were a number of significant issues that had to be overcome, such as a particularly invasive local insect species that look a liking to many of the Unity's staple crops after they were planted in the planet's soil. Soon however, most issues were on their way to be handled and Mugulath was becoming a relatively important logistical center in the region as it was one of the first major ports of call for ships either heading further out into the newly colonized area or heading back from the new Seventh Spheres and deeper into the Unity. This soon led to a joint public-private effort to build a space elevator tethered to a station above the planetary capital of Valakhan. This allowed the colony to prosper as a major link in the logistical network of the newly established Spheres of the Seventh Leap and along with the new space elevator came a vitalization of economic activity centering around services for the ships that docked and their crews. Tourism was also developed as many people came to vacation on the planet's warm beaches and to hike the reddish mountains. This led the planet's population to grow rapidly to over 14 million in only 20 years since the first outpost was constructed on it's surface. Despite the planet being a logistics and transport hub, the economic activity still revolved mostly around agriculture and mining as it did with most Outer Colonies. Veins of vanadium, rhenium, cobalt and molybdenum were intensively mined by the Horizon Extraction Corporation which had bough the mineral prospecting rights for most of the veins. The planet led a rather unremarkable existence overseen by the Celestial House of Xinihl which had been appointed to head the local colonial administration and lead the inhabitants on the path of the Great Society. This quiet existence was cut to an abrupt end with a bright flash, cities and towns were plucked from warm shorelines thrown through space and time, placed along the icy shores of a strange land in a foreign reality, roads and mag-rails ripped out and reshaped, people plucked away alongside them in their homes and workplaces, the whole colony is gone from it's own world, now in another with no explanation, now a time of trials has come upon the colony of Mugulath.


#POD 3 (don't remove this!)

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Democratic East-Asia
Negotiator
 
Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Fri Aug 28, 2020 4:13 pm

The National Dominion of Hungary wrote:Hope this is acceptable, if something's too much let me know and I'll tone it down.

Full Nation Name:The Empire of Harmonious Unity.
Short Nation Name : The Unity.
Flag / National Symbols:

Government Type: Caste-based Oligarchy.
Official Political Ideology: The Great Society.
Head of State : Enlightened Master Marlevaur of House Xinihl.
Head of Government: Enlightened Master Marlevaur of House Xinihl.
Government Description: The Mugulath colony, just like the Empire of Harmonious Unity that it until very recently was a part of is a caste-based oligarchy with power concentrated in the Celestial Caste which contains the entirety of the psionically sensitive Ruhal species, effectively monopolizing power over the entire interstellar polity that is the Harmonious Unity in their hands. At the head of this interstellar empire stands the Celestial High Council, consisting of the thirteen most senior Celestials in the Unity and headed by the Grand Celestial Supreme who functions as the Head of State. The Ruhal and thus by extension the Celestial Caste are also by far the least numerous in the Unity, making up only 2% of the total population. This caste essentially combines the functions of aristocratic nobility and priesthood in one, as they lead the species of the Unity along the path to build the Great Society. The decisions made by the High Council then trickle down through the ranks of the Celestial Caste and the administrations that they control. After ISOT, the Mugulath Colony is hurled through space and time, severed from all contact with the rest of the Empire and the ranking Celestial House of Xinihil, formerly heading the local colonial administration of the planet must take charge and lead the colony forward alone on an unknown alien world.

Territory : Greenland.
Territorial Ambitions : None as of yet, that might come after sense has been made of the whole FUBAR situation and everyone doesn't die from weird Earth diseases.
Capital City : Valakhan, on the site of RL Nuuk.
Population : Approximately 14 500 000.

Majority/Official Culture : As a diverse interstellar empire spanning a little over 10 000 settled star-systems and composed of seven different species, a way must be found to hold such diversity together in a singular state. For the Unity, this comes in the form of a strong policy of cultural hegemonism. Species that are integrated into the Unity are either willingly or not are soon made to live a completely different way of life, and if unlucky enough have nearly their entire ancestral culture and history basically erased from memory over a few generations. The species that eagerly join out of their own free will are largely held together by a common belief and dedication to the path of the Great Society and thus have more of their traditional cultures untouched, at least those aspects not deemed to be contrary to the ideals of the Great Society. Forcibly conquered species are driven by the ideology which they had been forced to accept, though resentment often simmers under the surface among them, at least among those most recently conquered. The Unity has understandably been forced to brutally put down several large rebellions over the course of it's 4300-year history. The ideals and teachings of the great society permeate all levels of life and citizens of the Harmonious Unity tend to value wisdom, duty, efficiency, loyalty and modesty (not of dress, but of character.). Society is divided into a number of castes with the Celestials making up the ruling philosopher-nobility. In temperament, Celestials often come off as enigmatic and studious, yet unfaltering in their authority and their drive to further the Great Society, they are mystics and philosophers who work hard to tune their psionic power. The Steel Caste makes up the military population of the Unity. In some ways, their training regimen begins moments after their birth and discipline, fitness, hard work and following orders are drilled into the maturing warriors. The Water Caste makes up the traders, civil servants and business classes of society and they are known for their charisma. The Stone Caste is made up of workers, laborers, farmers and so on, making it the largest caste, notably it also contains the scientists and engineers of the Unity at it's highest tiers. In comparison to the Water Caste, members of the Stone Caste are literal and matter of fact in their manners, even the highest among them once had calloused hands before working their way up the ladder. Lastly there is the Servant Caste which is the youngest of them, instituted only 400 years ago after a large-scale rebellion by the Pralok species which was relegated to the Servitor Caste earlier. The reforms enacted after the rebellion abolished the Servitor Caste, which was essentially a slave caste and replaced it with the Servant Caste which still carries out harsh duties and serves the other castes but now with wages and actual rights, if somewhat curtailed. Standing in society is based on Caste, Caste-tier and sadly, often species. While near-unheard of that someone switches caste, it is very common to move up within the caste itself, with most people gaining and losing caste-tiers many times throughout life based on professional performance, loyalty and so on. Caste and tier determine nearly everything about your life, from what kinds of jobs you may apply to and if any restrictions are placed on your freedom of movement all the way down to how much water is allotted to your shower every week.

Majority/State Religion : The Great Society is a highly spiritual, almost quasi-religious, socio-political philosophy that formed as a result of the Storm of Steel on the Ruhal homeworld of Telith. After that great conflict that lasted 74 years, the planet was rendered uninhabitable and the splinters of the Ruhal species fled into space on large, primitive colony-ships looking for a new world. The concept of the Great Society was developed by philosopher and political theorist Filaurel Nelthyra as a system she hoped could lead her people to greater levels of prosperity and advancement and make sure the wastefulness and bloodlust of their past would not be repeated and a way for the many weaknesses and divisions of their old cultures to be eliminated. It promotes perfect harmony on every level, within individuals themselves and all the way up to the interaction between the citizenry and the state while also promoting service to the people of the Unity as a whole. It dictates that people dedicate themselves to a role in their caste and that they through their work rise in station and better themselves. In bettering themselves as individuals, they will also better the Unity as a whole since every civilization is ultimately made up of individuals. The pursuit of the Great Society now guides the Harmony in it's attempts to expand across the galaxy and to absorb other intelligent races into it's empire. The ultimate goal of this philosophy is the advancement of the whole society and all it's members together towards a more successful, prosperous, safer and easier existence in the future. How this will evolve and develop with the colony severed from the rest of the state and thrown onto an alien world surrounded by unknown aliens remains to be seen.

Major Industries / Economic sectors: Agriculture, Fishing, Food Processing, Mining, Metal Processing, Light Consumer Industry, Shipping and Transport (pre-ISOT), Business Services.

Amount of Industrialization : Thanks to the overall level of advancement and technology in the Unity, it can be considered highly developed. Mugulath has significant food processing, mining and lighter consumer industries. Heavy industry is rather limited, at least by the standard of the Unity but this is not strange bearing in mind that Mugulath was an Outer Colony, relying on imports from more heavily industrialized core or middle worlds to satisfy it's need for heavy industrial products and advanced parts and machines.

Economic Description : The economy of the Harmonious Unity befits that of a significant interstellar empire. By the standards of the Andromeda galaxy of whatever universe it is located in, the Unity has a decent economy with a generally decent standard of living. It is not among the wealthiest states in the galaxy, but it is at the same time far from the poorest and while the economy of the Unity does not come close to matching that of galactic superpowers such as the Khortaan Accord or Targal Imperium, Unitarian companies have established a strong share of the market. The economy is organized in a mixed market, split market seems to be a better way to describe it however. The Harmonious Codex Commercial defines exactly which areas of the economy are under state control and which are more or less free from government interference. In most industries such as agriculture, mining, consumer industry, financial services, construction etc more or less free market rules apply. A number of conglomerates and mega-corporations hold significant sway in the Unity and act as powerful political pawns on the chessboard for the Water Caste. There are issues with the Harmony's economy however, such as the caste system itself which sees individuals with talents better applied in other fields forced down a specific path. However, bear in mind that it is not the entire Unity, only the Mugulath colony, with some exceptions, that vanished through the maze of space and time on that fateful day. Mugulath was a world in the outer rim of the Unity, like many other worlds in the outer regions it focused mostly on agriculture and mining along with some light industry. Mugulath was also home to a significant shipping industry and served as a major logistical hub in it's cluster thanks to it's orbital tether station, or space elevator in common parlance. Now, they have been thrown through the space and time of the multiverse and the colony is cut off from both the internal market of the Unity and the galactic market basically from one second to the next. It will need to adapt itself to the new reality and that will not be painless, costs will rise, jobs will be lost. But a new world and new environment also mean new opportunities for an enterprising member of the Water Caste.

Technological Level : Futuristic/Science Fiction. The Unity has the ability to perform exceedingly accurate FTL-navigation, fast interstellar communication and man-portable application of energy manipulation. The discovery of mictharium, a rare element that when subjected to an electrical current is capable of projecting directional gravito-electromagnetic fields which can then be manipulated is used in several ways by modern the Unity, from generating artificial gravity on starships to manufacturing high-strength construction materials. It is most prominently used to enable faster-than-light space travel without causing time dilation. Energy is generated by advanced pinched cold-fusion reactors, through deuterium-tritium fusion, the plasma that is generated is compressed, or "pinched" and heated by magnetic fields, This process generates an enormous amount of power and plasma. While the Harmony could probably create at least a semi-sentient AI, a ban on machine intelligences has resulted in more simplistic Virtual Intelligences being used within the Unity instead. Medical technology is highly advanced and most diseases that once plagued the species of the Unity have been wiped out, sicknesses that were once terminal to a Yaar or Zorvishi are now treated with a simple half-hour visit to your local clinic or hospital. Medical inventions such as medifoam, bone-knitting polymer, polymerized blood and other synthetic compounds allow rapid recovery from injuries and eases the treatment of patients in general. Thanks to manipulation of mictharium, both starships and various forms of ground vehicles are equipped with various forms of anti-gravity technology, allowing ships to hover easily inside an atmosphere and allowing frictionless movement of vehicles across terrain. Weapons come in various forms though largely either as plasma-based directed energy weapons or mass-accelerator based projectile weapons. (Basically think of something along the Covenant from Halo mixed with the general tech-level of Mass Effect and a sprinkling of XCom.)

Magic and other shenanigans? (If any exists) : Psionics. Latent psionic genes were awakened throughout the whole Ruhal species through gene-therapy and it is one of the ways they gain legitimacy as a ruling caste, not least through using psionics to make the individuals of the other member species highly suggestible. It is believed that many of the species that was quickly voluntarily integrated were especially vulnerable to this, and thus quickly adopted the ideals and tenets of the Great Society. Psionics can in addition to this knock enemies over from a distance, lift them into the air, generate gravitational vortices to tear obstacles or enemies apart, or create protective barriers. (Think a mixture of XCom Psi and ME Biotics.)

Military Description

Manned almost exclusively by members of the Steel Caste, the military of the Harmonious Unity tends to fight only after carefully coordinating their troops and weapons for the mission at hand. The Unitarians prefer to fight offensively, much more concerned with the quick destruction of the enemy force rather than the taking and holding of ground in prolonged battles of attrition. Pinpoint destruction is favored, with the hope of breaking through weak points in the enemy front and then immediately launching deep into their rear, cutting supply lines and logistics, destroying headquarters along with supply-dumps and support units and then leaving the enemy to wither away surrounded, cut off from communications and supplies. If a military base is attacked by an enemy with overwhelming force, the Unitarians will usually evacuate, dismantle or destroy all important technology and equipment, and return at a later time with a greater force to retake it in a decisive counter-attack. Large focus is maintained on speed, firepower, recon/situational awareness, adaptability and establishing cyber-superiority within the battle-space, regardless of fighting in space or on land. Mobility and individual initiative are central concepts to the Steel Caste's way of war. Drone and VI-support are widespread. The idea of a static defense is a foreign concept to the Steel Caste's military philosophy, on the defensive the Harmony's military lives by the maxim "He who tries to defend everything defends nothing." Fighting to defend every little scrap of strategically unimportant ground is not seen as honorable, it is in fact seen as infinitely stupid. Many worlds only have token garrisons placed on them which are intended for scouting and guerrilla ops rather than large-scale combat, harassing the enemy and avoiding large engagements to observe and report on the invaders using drones and pathfinders. However, the Unitarian military stations powerful concentrations of fleets and armies at strategic points in it's star clusters so that in the event of an attack they can soon respond with overwhelming force. This was the situation of Mugulath, with seven Myriads and three Lances present on the planet, once part of large military machine, now the ISOT'ed colony has to support and supply these forces by itself. It should be noted that there is no large distinction made into various service branches such as an army or navy. For example field officers could command ground operations as well as starships with Fleets being the basic organizational unit, with each fleet consisting of warships and land forces led by a Celestial dedicated to the art of military command known as an Archon and his staff of Subarchs. There are 96 000 active troops in the colony, with a total Steel Caste population of around 725 000, some 405 000 could quickly be mobilized, but as little more than infantry since the small planet had no notable stores of heavy military equipment.

Army: While making up less then half of the Unity's overall military, the ground forces are still an important part of the Unity's military force and are at their highest level organized into more or less divisional-equivalent units called Myriads. Their primary objective is mostly defensive, being placed on worlds across the entire Harmonious Unity, however most colonized stellar bodies only have a token garrison, with either one or a few worlds in each cluster being home to a massive concentration of forces which serve to execute large scale counterattacks with overwhelming force in case of hostile incursion. Unitarian troops are heavily segregated by species with weapons and equipment being determined by each individual solder's species and by their rank within the Steel Caste. Mugulath has a standing force of seven Myriads and three Lances present, bringing a combined strength of active 96 000 troops into this new reality. The land forces of the Unity rely heavily on fast, contragravitic vehicles such as of hovertanks and hovering APC's that facilitate their wars of movement alongside large numbers of dropships. Artillery is used to rain down devastating precision fire on enemy hardpoints to allow the troops a way through and into the rear, battle-suits equipped with jetpacks allowing to preform long "jumps" swoop in with heavy supporting fire while infantry are rarely seen without drone support, both in the form of recon and gun-drones, most mid to high level troops have access to personal energy shielding.

Navy: The Harmony's military was heavily naval-oriented, with it's star-fleets ranging from small battle groups to entire armadas serving as the basic unit of military organization on the strategic level. However this of course refers to spaceships, which are irrelevant in this scenario as no warship came through in the mass-teleportation event. The Unity does maintain a groundside or "wet" navy in it's military but it is small, very small and largely relegated to handfuls of mostly automated submarines armed with orbital anti-ship missiles for planetary defense and carriers serving as launch platforms for drone-fighters, of which Mugulath has none of either being a rather small frontier world. All it has is 20 patrol boats operated by the planetary Constabular Obedientary Service, out of them most are unarmed and the five that are armed do not carry any weapons heavier than a plasma suppressor (machine gun).

Air Force: The aerial forces of the Unity are largely made up of wings of fighter and bombers that are stationed on planetside bases, orbital stations or carried by carrier vessels in space. At the time of the ISOT-event, Mugulath was home to several air-bases scattered across it's surface, most of whom made it through along with the majority of the colony. This gives Mugulath a force of fighters to ward off incursions into it's airspace, both 124 VX-10 Flanker heavy fighters armed with missiles, plasma guns and a heavy long-range mass accelerator used to hit and take out specific targets on heavier warships, such as the point-defence gun on a frigate. It has a further 64 A-11M Fencer fighters armed with missiles and plasma guns. Both the flanker and the fencer are equipped with energy shielding and can operate in space as well as in atmosphere and are made with a surface of refracting materials to reduce their cross-section on radars and various sensors. The armed forces of the Harmony rely heavily on dropships for insertion of troops into the battlespace, however these are often counted as part of land force units. Each Lance (Marine Corps unit basically) is equipped with 32 Liche Heavy Force Deployment Dropships, craft able to carry up to 40 soldiers into battle and support them with it's heavy frontal plasma-beam projector and side mounted machine-guns. The colony's heaviest aerial assets are 12 heavy Manta Ground Support Cutters. The Manta is one of the largest aircraft that can be fielded within a planet’s atmosphere in a front-line role, and is the largest dropship of its kind in the Unity's military. Indeed, the Manta is so large that it is actually classified as a small spacecraft, and lies on the borderline of classification between a strike-craft and actual small starship. The Manta is able to deploy a company-sized force to the front, transporting them safely within it's large hold and can provide heavy fire support against well-entrenched enemies. Most of the Unity's military aircraft are designed to be used both in atmospheres and in space, but it remains to be seen if they can still do this post-event.


National Goals : Survive this madness. Make sure everyone doesn't die from weird Earth diseases. Make sure everyone doesn't die from starvation. Secure this new territory. Get through the economic crisis soon to come. Identify threats. Make alliances. Secure resources. Re-establish space-flight capability over the long term.


History : The story of the Harmonious Unity is over four millennia long, starting with the exodus of the Ruhal from their homeworld after burning it to an uninhabitable wasteland. It continues with the discovery of a new world and the development of the philosophy that now unites a vast dominion stretching over 10 000 settled systems and at least as many unsettled ones. It tells the story of the Seven Great Leaps, it tells the story of First Contact with alien civilizations and the first interstellar wars. It tells the story of when explorers blundered into the far frontiers of the Taghal Empire, bloated, stagnant hyperpower of the known galaxy triggering the Damakean Gulf War and countless other stories. For the sake of brevity we shall focus on the history of the ISOT'ed colony itslef. The history of the colony on the planet of Mugalath is much shorter however, only 23 years long actually. The planet named Mugulath was first colonized during the Seventh Great Leap and was among the first naturally habitable worlds on the other side of the Perdus Nebula. It fulfilled criteria including and exceeding standard gravity, tolerable atmospheric pressure and a suitable climate. Thus the planet required no terraforming and was settled early on but that did not mean the settlement was free from complications. There were a number of significant issues that had to be overcome, such as a particularly invasive local insect species that look a liking to many of the Unity's staple crops after they were planted in the planet's soil. Soon however, most issues were on their way to be handled and Mugulath was becoming a relatively important logistical center in the region as it was one of the first major ports of call for ships either heading further out into the newly colonized area or heading back from the new Seventh Spheres and deeper into the Unity. This soon led to a joint public-private effort to build a space elevator tethered to a station above the planetary capital of Valakhan. This allowed the colony to prosper as a major link in the logistical network of the newly established Spheres of the Seventh Leap and along with the new space elevator came a vitalization of economic activity centering around services for the ships that docked and their crews. Tourism was also developed as many people came to vacation on the planet's warm beaches and to hike the reddish mountains. This led the planet's population to grow rapidly to over 14 million in only 20 years since the first outpost was constructed on it's surface. Despite the planet being a logistics and transport hub, the economic activity still revolved mostly around agriculture and mining as it did with most Outer Colonies. Veins of vanadium, rhenium, cobalt and molybdenum were intensively mined by the Horizon Extraction Corporation which had bough the mineral prospecting rights for most of the veins. The planet led a rather unremarkable existence overseen by the Celestial House of Xinihl which had been appointed to head the local colonial administration and lead the inhabitants on the path of the Great Society. This quiet existence was cut to an abrupt end with a bright flash, cities and towns were plucked from warm shorelines thrown through space and time, placed along the icy shores of a strange land in a foreign reality, roads and mag-rails ripped out and reshaped, people plucked away alongside them in their homes and workplaces, the whole colony is gone from it's own world, now in another with no explanation, now a time of trials has come upon the colony of Mugulath.


#POD 3 (don't remove this!)

Lookin good, if nobody else objects I shall ACCEPT this application!

We recommend you join the discord! A lot goes on over there!
Last edited by Democratic East-Asia on Fri Aug 28, 2020 4:13 pm, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
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Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Fascist Republic Of Bermuda
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Posts: 1975
Founded: Apr 28, 2014
Corrupt Dictatorship

Postby Fascist Republic Of Bermuda » Fri Aug 28, 2020 4:45 pm

Mirial System wrote:
Naval Monte wrote:I'm surprised we didn't get a Japanese nation much sooner.

... Errm, GEACPS?

I, and thus GEACPS, am in fact a mass delusion shared only amongst some of y'all.
N U T S !

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The National Dominion of Hungary
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Iron Fist Consumerists

Postby The National Dominion of Hungary » Sat Aug 29, 2020 1:41 am

Democratic East-Asia wrote:
The National Dominion of Hungary wrote:snip

Lookin good, if nobody else objects I shall ACCEPT this application!

We recommend you join the discord! A lot goes on over there!


Glad to be aboard, time to work on an opening post.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Kenobot
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Inoffensive Centrist Democracy

Postby Kenobot » Sun Aug 30, 2020 7:36 am

This seems to be one of the more outlandish apps to far, so wouldn't be surprised if turned down but I'll give it a whirl anyway. Happy to make a different app if too outlandish.

Full Organization Name : The Decepticons
Type of Organization : Political Faction
Flag / Symbols:
Image


Official Economic Ideology : None
Official Political Ideology : Fascism
Head of Organization : Megatron
Other Important Individuals : Starscream, Soundwave

Territory : Crashed Warship underwater off US Pacific Coast
Territorial Ambitions : The Universe Muwahahahaha Hawaii and Western North America
Capital City : Kaon (on Cybertron) None on Earth
Population : 33 (On Earth)
Membership : 33 (On Earth)

Economic Policy : Piracy - The Decepticons raid power plants and use the electricity to fill energon cubes to fuel themselves and to assist in their conquest of the universe.

Tech Level: 1980s vehicle alternate modes but highly advanced laser, robotic and AI technology
Extra Information / Quirks: They're Transformers; robots in disguise (sorry, I had to)

Military Description

Army: The land forces of the Decepticons comprise of Megatron (Cybertronian Walther P-38), Shockwave (Laser Pistol), Soundwave (Cybertronian Microcassette Recorder) and his microcassette team and the 3 Combiner teams; the Constructicons, The Combaticons and the Stunticons

Soundwave's Minions: Ravage (Cybertronian Panther/Cassette tape), Laserbeak (Cybertronian Condor/Cassette tape), Rumble (Cassette tape) and Frenzy (Cassette tape)

Constructicons: Mixmaster (Cement Truck), Hook (Crane Vehicle), Scrapper (Front-end loader), Bonecrusher (Bulldozer), Long Haul (Haul truck) and Scavenger (Excavator), who merge into Devastator; a slow, hulking giant. Devastator's biggest shortcoming is the competing minds of his component members, which makes him easily fooled.

Stunticons: Motormaster (Kenworth K100 Aerodyne Sleeper Tractor Trailer), Drag Strip (Tyrrell P34), Dead End (Porsche 928), Breakdown (Lamborghini Countach) and Wildrider (Ferrari 308 GTB). Together the Stunticons merge into Menasor, who has less endurance than Devastator, but more speed and slightly less competition between his component minds

Combaticons: Brawl (Leopard 2A4), Swindle (FMC XR311 combat support vehicle), Blast Off (Space Shuttle), Vortex (AH-64 Apache), Onslaught (M109A6 "Paladin"). Together they form Bruticus; the strongest of the Combiners, but least intelligent of the combiners, he is incredibly slow and hulking in his combined form

Navy: None

Air Force: While all Decepticons posses the ability to fly, the air-based alternate forms of the Decepticons are composed of The 'Seekers', headed by Starscream (F-16) and comprised of Thundercracker (F-16) and Skywarp(F-16), and the 'Coneheads', comprised of Thrust(Dassault Rafale), Dirge (SAAB JAS 39 Gripen) and Ramjet (Sukhoi Su-35). They are joined by the Triple Changers Blitzwing (Mikoyan MiG-29 and T-80) and Astrotrain (Cybertronian Train and Space Shuttle)


Organization Goals : Use the resources of the Earth to restore Cybertron and to conquer the universe!


History : Hailing from the planet Cybertron, the Decepticons began as a line of military hardware robots created by their master, the Quintessons, alongside the consumer goods robots that would become the Autobots. After the consumer goods robots rebelled against the Quintessons, the military hardware robots joined the rebellion and exiled the Quintessons from Cybertron. Following the defeat of the Quintessons and their exile from Cybertron, a brief period of peace descended, before the base differences between the two breeds of robot led to the outbreak of conflict. Lusting for power, the Decepticons, as they now called themselves, rallied under a leader and began a war with the peaceful Autobots, who proved unable to match their inborn military skills. After the fall of several successive Autobot leaders, the heroic robots turned to stealth, and invented the art of transformation; with this edge, Sentinel Prime defeated the Decepticons' leader, ending the war and ushering in the prosperous Golden Age of Cybertron. Over time, the defeated Decepticons married transformation technology with robot mode flight powers, leading to the creation of Megatron around nine million years ago. Gathering like-minded warriors like the loyal Soundwave, the emotionless Shockwave and the young upstart Starscream, and brain-washing others into his service with the Robo-Smasher, Megatron slew Sentinel Prime and reignited the war. When Optimus Prime's best and brightest departed on this quest aboard a spacecraft dubbed 'The Ark', Megatron's elite followed them, and a battle erupted that led to a crash-landing on prehistoric Earth that entombed all the combatants in stasis for four million years. In 1984, a volcanic explosion led to the reactivation of the Transformers; the Decepticons were first to recover, and immediately set about plundering Earth's natural resources to build a space cruiser that would take them back to Cybertron. Sabotaged in mid-flight, the ship crashed into the Pacific Ocean off the Western US coast, but the Decepticons survived and rebuilt the crippled craft to serve as their new headquarters for the continuing conflict on the planet. A space bridge was established between Earth and Cybertron, and any resources the villains could purloin would be sent back to the dying planet to secure their stranglehold over it. Now in 1986 as Megatron activates the Space Bridge to deliver their latest plunder home, something goes very very wrong.....


#POD3 (don't remove this)
Last edited by Kenobot on Sun Aug 30, 2020 8:44 pm, edited 3 times in total.
Australian

Social Liberal Hawk
Pro: Democracy, Keynes, Don Chipp, Menzies, Malcolm Turnbull, interventionism, renewables and nuclear power
Anti: Fascism, Communism, populism, authoritarianism, reactionaries, coal

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Democratic East-Asia
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Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Aug 30, 2020 7:57 am

Kenobot wrote:This seems to be one of the more outlandish apps to far, so wouldn't be surprised if turned down but I'll give it a whirl anyway. Happy to make a different app if too outlandish.

WIP
Full Organization Name : The Decepticons
Type of Organization : Political Faction
Flag / Symbols:

Official Economic Ideology : None
Official Political Ideology : Fascism
Head of Organization : Megatron
Other Important Individuals : Starscream, Soundwave

Territory : Crashed Warship underwater off US Pacific Coast
Territorial Ambitions : The Universe Muwahahahaha Hawaii and Western North America
Capital City : Kaon (on Cybertron) None on Earth
Population : 32 (On Earth)
Membership : 32 (On Earth)

Economic Policy : Piracy - The Decepticons raid power plants and use the electricity to fill energon cubes to fuel themselves and to assist in their conquest of the universe.

Tech Level: 1980s vehicle alternate modes but highly advanced laser, robotic and AI technology
Extra Information / Quirks: They're Transformers; robots in disguise (sorry, I had to)

Military Description

Army: The land forces of the Decepticons

Navy: None

Air Force: While all Decepticons posses the ability to fly, the air-based alternate forms of the Decepticons are composed of The 'Seekers', headed by Starscream and comprised of Thundercracker and Skywarp, and the 'Coneheads', comprised of Thrust, Dirge and Ramjet. They are joined by the Triple Changers Blitzwing and Astrotrain.


Organization Goals : Use the resources of the Earth to restore Cybertron and to conquer the universe!


History : (At least 1 solid paragraph)



#POD3 (don't remove this)

Oh boy, this certainly seems interesting.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Zepplien
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Posts: 6750
Founded: Oct 10, 2010
Father Knows Best State

Postby Zepplien » Sun Aug 30, 2020 11:28 am

Full Nation Name : The Triple Alliance of the Mexica
Short Nation Name : The Aztec Empire, the Triple Alliance, the Mexica
Flag / National Symbols: The Great Winged Serpent

Government Type: Theocratic Constitutional Monarchy
Official Political Ideology: Basically that the priests of the Alliance shall lead a devout state that shall prevent the end times at any cost.
Head of State: Tlatoanitzin Motecuhzoma Xocoyotzin
Head of Government: Tlatoanitzin Motecuhzoma Xocoyotzin
Government Description: The ruler answers to the Parliament, serving as Prime Minister and Monarch, the Parliament is made of the Priests from every large (100k population or more) city in the Alliance.

Territory : The core lands of Mexico and the Yucatan, alongside the puppet state of the Tawantinsuyu
Territorial Ambitions : The reclamation of what we would consider the west of the United States, from Tejas to the coast. Reclaiming their potions on Cuba, Hispaniola, and the other sugar islands.
Capital City : Tenochtitlán
Population : The Triple Alliance herself has 160 million souls, while her puppet has around 60 million persons within its borders.

Majority/Official Culture : Mexica, the native Mexican peoples

Majority/State Religion : State Religion of the Native Mexica Pantheon, the second largest being the Sun Worshipers of South America

Major Industries / Economic sectors: Currently the Mexica economy is largely concentrated in its Incan puppet state who possesses large amounts of natural resources, cheap labour. This leaves large textile, and meat processing industries rather intact, while their more skilled manufacturing is gone.
Amount of Industrialization : The Mexica are a fairly industrious peoples, however have lost a large portion of their industrial base in the ISOT. This has left them without vital oil fields, with key parts of their supply lines grinding to a halt, and rapid measures being brought out to bring the Alliance back to its previous industrialization.
Economic Description :

Technological Level : Modern though separate from modern technology, things like turboprop planes and cargo airships in place of jets, a lack of Anti Ship Missiles, workable chemical jetpacks, and flechette weapons in place of normal guns.
Magic and other shenanigans? (If any exists) :

Military Description

Army:
Flower Wars Core, elite troops that are professional soldiers of the Alliance: 30,000 Frontline troops, a further 45,000 logistics and support personnel
The Conscripts of the Alliance, also serving as the police force: 1.2 Million at any given time
Auxiliary Forces of Tawantinsuyu: 200,000 soldiers pledged to the Mexica

Navy:
Battleships-1 ship
Heavy Carriers- 3 ships
Escort Carriers- 24 ships
Heavy Cruisers- 10 ships
Light Cruisers- 10 ships
Destroyers- 43 ships
Torpedo Boat Tenders- 30 ships
Torpedo Boats- 330 ships

Submarine Heavy Cruisers- 3 ships
Submarine Light Cruisers- 8 ships
Hunter Submarines- 39 ships
Strategic Submarines- 10 submarines

Air Force:
Land based:
Air Superiority Turboprops: 120 planes
Strategic Bomber Turboprops: 70 planes
Multi Role Bomber Turboprops: 100 planes
Torpedo Bomber Turboprops: 60 planes
Heavy Support Gunships: 8 planes
Electronic Countermeasures Turboprops: 30 planes
Assorted Attack Helicopters: 200 aircraft
Anti Submarine Semi Rigid Airships: 40 craft

Naval Aviation:
Air Superiority Turboprops: 300 aircraft
Multi Role Bomber Turboprop: 700 aircraft
Anti submarine warfare helicopters: 50 aircraft


National Goals :


History : See discord for history and more info
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

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Democratic East-Asia
Negotiator
 
Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Aug 30, 2020 11:32 am

Zepplien wrote:
Full Nation Name : The Triple Alliance of the Mexica
Short Nation Name : The Aztec Empire, the Triple Alliance, the Mexica
Flag / National Symbols: The Great Winged Serpent

Government Type: Theocratic Constitutional Monarchy
Official Political Ideology: Basically that the priests of the Alliance shall lead a devout state that shall prevent the end times at any cost.
Head of State: Tlatoanitzin Motecuhzoma Xocoyotzin
Head of Government: Tlatoanitzin Motecuhzoma Xocoyotzin
Government Description: The ruler answers to the Parliament, serving as Prime Minister and Monarch, the Parliament is made of the Priests from every large (100k population or more) city in the Alliance.

Territory : The core lands of Mexico and the Yucatan, alongside the puppet state of the Tawantinsuyu
Territorial Ambitions : The reclamation of what we would consider the west of the United States, from Tejas to the coast. Reclaiming their potions on Cuba, Hispaniola, and the other sugar islands.
Capital City : Tenochtitlán
Population : The Triple Alliance herself has 160 million souls, while her puppet has around 60 million persons within its borders.

Majority/Official Culture : Mexica, the native Mexican peoples

Majority/State Religion : State Religion of the Native Mexica Pantheon, the second largest being the Sun Worshipers of South America

Major Industries / Economic sectors: Currently the Mexica economy is largely concentrated in its Incan puppet state who possesses large amounts of natural resources, cheap labour. This leaves large textile, and meat processing industries rather intact, while their more skilled manufacturing is gone.
Amount of Industrialization : The Mexica are a fairly industrious peoples, however have lost a large portion of their industrial base in the ISOT. This has left them without vital oil fields, with key parts of their supply lines grinding to a halt, and rapid measures being brought out to bring the Alliance back to its previous industrialization.
Economic Description :

Technological Level : Modern though separate from modern technology, things like turboprop planes and cargo airships in place of jets, a lack of Anti Ship Missiles, workable chemical jetpacks, and flechette weapons in place of normal guns.
Magic and other shenanigans? (If any exists) :

Military Description

Army:
Flower Wars Core, elite troops that are professional soldiers of the Alliance: 30,000 Frontline troops, a further 45,000 logistics and support personnel
The Conscripts of the Alliance, also serving as the police force: 1.2 Million at any given time
Auxiliary Forces of Tawantinsuyu: 200,000 soldiers pledged to the Mexica

Navy:
Battleships-1 ship
Heavy Carriers- 3 ships
Escort Carriers- 24 ships
Heavy Cruisers- 10 ships
Light Cruisers- 10 ships
Destroyers- 43 ships
Torpedo Boat Tenders- 30 ships
Torpedo Boats- 330 ships

Submarine Heavy Cruisers- 3 ships
Submarine Light Cruisers- 8 ships
Hunter Submarines- 39 ships
Strategic Submarines- 10 submarines

Air Force:
Land based:
Air Superiority Turboprops: 120 planes
Strategic Bomber Turboprops: 70 planes
Multi Role Bomber Turboprops: 100 planes
Torpedo Bomber Turboprops: 60 planes
Heavy Support Gunships: 8 planes
Electronic Countermeasures Turboprops: 30 planes
Assorted Attack Helicopters: 200 aircraft
Anti Submarine Semi Rigid Airships: 40 craft

Naval Aviation:
Air Superiority Turboprops: 300 aircraft
Multi Role Bomber Turboprop: 700 aircraft
Anti submarine warfare helicopters: 50 aircraft


National Goals :


History : See discord for history and more info

Welcome comrade! You are accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Kenobot
Envoy
 
Posts: 230
Founded: Apr 09, 2020
Inoffensive Centrist Democracy

Postby Kenobot » Sun Aug 30, 2020 8:44 pm

App is complete!
Full Organization Name : The Decepticons
Type of Organization : Political Faction
Flag / Symbols:
Image


Official Economic Ideology : None
Official Political Ideology : Fascism
Head of Organization : Megatron
Other Important Individuals : Starscream, Soundwave

Territory : Crashed Warship underwater off US Pacific Coast
Territorial Ambitions : The Universe Muwahahahaha Hawaii and Western North America
Capital City : Kaon (on Cybertron) None on Earth
Population : 33 (On Earth)
Membership : 33 (On Earth)

Economic Policy : Piracy - The Decepticons raid power plants and use the electricity to fill energon cubes to fuel themselves and to assist in their conquest of the universe.

Tech Level: 1980s vehicle alternate modes but highly advanced laser, robotic and AI technology
Extra Information / Quirks: They're Transformers; robots in disguise (sorry, I had to)

Military Description

Army: The land forces of the Decepticons comprise of Megatron (Cybertronian Walther P-38), Shockwave (Laser Pistol), Soundwave (Cybertronian Microcassette Recorder) and his microcassette team and the 3 Combiner teams; the Constructicons, The Combaticons and the Stunticons

Soundwave's Minions: Ravage (Cybertronian Panther/Cassette tape), Laserbeak (Cybertronian Condor/Cassette tape), Rumble (Cassette tape) and Frenzy (Cassette tape)

Constructicons: Mixmaster (Cement Truck), Hook (Crane Vehicle), Scrapper (Front-end loader), Bonecrusher (Bulldozer), Long Haul (Haul truck) and Scavenger (Excavator), who merge into Devastator; a slow, hulking giant. Devastator's biggest shortcoming is the competing minds of his component members, which makes him easily fooled.

Stunticons: Motormaster (Kenworth K100 Aerodyne Sleeper Tractor Trailer), Drag Strip (Tyrrell P34), Dead End (Porsche 928), Breakdown (Lamborghini Countach) and Wildrider (Ferrari 308 GTB). Together the Stunticons merge into Menasor, who has less endurance than Devastator, but more speed and slightly less competition between his component minds

Combaticons: Brawl (Leopard 2A4), Swindle (FMC XR311 combat support vehicle), Blast Off (Space Shuttle), Vortex (AH-64 Apache), Onslaught (M109A6 "Paladin"). Together they form Bruticus; the strongest of the Combiners, but least intelligent of the combiners, he is incredibly slow and hulking in his combined form

Navy: None

Air Force: While all Decepticons posses the ability to fly, the air-based alternate forms of the Decepticons are composed of The 'Seekers', headed by Starscream (F-16) and comprised of Thundercracker (F-16) and Skywarp(F-16), and the 'Coneheads', comprised of Thrust(Dassault Rafale), Dirge (SAAB JAS 39 Gripen) and Ramjet (Sukhoi Su-35). They are joined by the Triple Changers Blitzwing (Mikoyan MiG-29 and T-80) and Astrotrain (Cybertronian Train and Space Shuttle)


Organization Goals : Use the resources of the Earth to restore Cybertron and to conquer the universe!


History : Hailing from the planet Cybertron, the Decepticons began as a line of military hardware robots created by their master, the Quintessons, alongside the consumer goods robots that would become the Autobots. After the consumer goods robots rebelled against the Quintessons, the military hardware robots joined the rebellion and exiled the Quintessons from Cybertron. Following the defeat of the Quintessons and their exile from Cybertron, a brief period of peace descended, before the base differences between the two breeds of robot led to the outbreak of conflict. Lusting for power, the Decepticons, as they now called themselves, rallied under a leader and began a war with the peaceful Autobots, who proved unable to match their inborn military skills. After the fall of several successive Autobot leaders, the heroic robots turned to stealth, and invented the art of transformation; with this edge, Sentinel Prime defeated the Decepticons' leader, ending the war and ushering in the prosperous Golden Age of Cybertron. Over time, the defeated Decepticons married transformation technology with robot mode flight powers, leading to the creation of Megatron around nine million years ago. Gathering like-minded warriors like the loyal Soundwave, the emotionless Shockwave and the young upstart Starscream, and brain-washing others into his service with the Robo-Smasher, Megatron slew Sentinel Prime and reignited the war. When Optimus Prime's best and brightest departed on this quest aboard a spacecraft dubbed 'The Ark', Megatron's elite followed them, and a battle erupted that led to a crash-landing on prehistoric Earth that entombed all the combatants in stasis for four million years. In 1984, a volcanic explosion led to the reactivation of the Transformers; the Decepticons were first to recover, and immediately set about plundering Earth's natural resources to build a space cruiser that would take them back to Cybertron. Sabotaged in mid-flight, the ship crashed into the Pacific Ocean off the Western US coast, but the Decepticons survived and rebuilt the crippled craft to serve as their new headquarters for the continuing conflict on the planet. A space bridge was established between Earth and Cybertron, and any resources the villains could purloin would be sent back to the dying planet to secure their stranglehold over it. Now in 1986 as Megatron activates the Space Bridge to deliver their latest plunder home, something goes very very wrong.....


#POD3 (don't remove this)
Australian

Social Liberal Hawk
Pro: Democracy, Keynes, Don Chipp, Menzies, Malcolm Turnbull, interventionism, renewables and nuclear power
Anti: Fascism, Communism, populism, authoritarianism, reactionaries, coal

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Aug 30, 2020 9:00 pm

Kenobot wrote:App is complete!
Full Organization Name : The Decepticons
Type of Organization : Political Faction
Flag / Symbols:

Official Economic Ideology : None
Official Political Ideology : Fascism
Head of Organization : Megatron
Other Important Individuals : Starscream, Soundwave

Territory : Crashed Warship underwater off US Pacific Coast
Territorial Ambitions : The Universe Muwahahahaha Hawaii and Western North America
Capital City : Kaon (on Cybertron) None on Earth
Population : 33 (On Earth)
Membership : 33 (On Earth)

Economic Policy : Piracy - The Decepticons raid power plants and use the electricity to fill energon cubes to fuel themselves and to assist in their conquest of the universe.

Tech Level: 1980s vehicle alternate modes but highly advanced laser, robotic and AI technology
Extra Information / Quirks: They're Transformers; robots in disguise (sorry, I had to)

Military Description

Army: The land forces of the Decepticons comprise of Megatron (Cybertronian Walther P-38), Shockwave (Laser Pistol), Soundwave (Cybertronian Microcassette Recorder) and his microcassette team and the 3 Combiner teams; the Constructicons, The Combaticons and the Stunticons

Soundwave's Minions: Ravage (Cybertronian Panther/Cassette tape), Laserbeak (Cybertronian Condor/Cassette tape), Rumble (Cassette tape) and Frenzy (Cassette tape)

Constructicons: Mixmaster (Cement Truck), Hook (Crane Vehicle), Scrapper (Front-end loader), Bonecrusher (Bulldozer), Long Haul (Haul truck) and Scavenger (Excavator), who merge into Devastator; a slow, hulking giant. Devastator's biggest shortcoming is the competing minds of his component members, which makes him easily fooled.

Stunticons: Motormaster (Kenworth K100 Aerodyne Sleeper Tractor Trailer), Drag Strip (Tyrrell P34), Dead End (Porsche 928), Breakdown (Lamborghini Countach) and Wildrider (Ferrari 308 GTB). Together the Stunticons merge into Menasor, who has less endurance than Devastator, but more speed and slightly less competition between his component minds

Combaticons: Brawl (Leopard 2A4), Swindle (FMC XR311 combat support vehicle), Blast Off (Space Shuttle), Vortex (AH-64 Apache), Onslaught (M109A6 "Paladin"). Together they form Bruticus; the strongest of the Combiners, but least intelligent of the combiners, he is incredibly slow and hulking in his combined form

Navy: None

Air Force: While all Decepticons posses the ability to fly, the air-based alternate forms of the Decepticons are composed of The 'Seekers', headed by Starscream (F-16) and comprised of Thundercracker (F-16) and Skywarp(F-16), and the 'Coneheads', comprised of Thrust(Dassault Rafale), Dirge (SAAB JAS 39 Gripen) and Ramjet (Sukhoi Su-35). They are joined by the Triple Changers Blitzwing (Mikoyan MiG-29 and T-80) and Astrotrain (Cybertronian Train and Space Shuttle)


Organization Goals : Use the resources of the Earth to restore Cybertron and to conquer the universe!


History : Hailing from the planet Cybertron, the Decepticons began as a line of military hardware robots created by their master, the Quintessons, alongside the consumer goods robots that would become the Autobots. After the consumer goods robots rebelled against the Quintessons, the military hardware robots joined the rebellion and exiled the Quintessons from Cybertron. Following the defeat of the Quintessons and their exile from Cybertron, a brief period of peace descended, before the base differences between the two breeds of robot led to the outbreak of conflict. Lusting for power, the Decepticons, as they now called themselves, rallied under a leader and began a war with the peaceful Autobots, who proved unable to match their inborn military skills. After the fall of several successive Autobot leaders, the heroic robots turned to stealth, and invented the art of transformation; with this edge, Sentinel Prime defeated the Decepticons' leader, ending the war and ushering in the prosperous Golden Age of Cybertron. Over time, the defeated Decepticons married transformation technology with robot mode flight powers, leading to the creation of Megatron around nine million years ago. Gathering like-minded warriors like the loyal Soundwave, the emotionless Shockwave and the young upstart Starscream, and brain-washing others into his service with the Robo-Smasher, Megatron slew Sentinel Prime and reignited the war. When Optimus Prime's best and brightest departed on this quest aboard a spacecraft dubbed 'The Ark', Megatron's elite followed them, and a battle erupted that led to a crash-landing on prehistoric Earth that entombed all the combatants in stasis for four million years. In 1984, a volcanic explosion led to the reactivation of the Transformers; the Decepticons were first to recover, and immediately set about plundering Earth's natural resources to build a space cruiser that would take them back to Cybertron. Sabotaged in mid-flight, the ship crashed into the Pacific Ocean off the Western US coast, but the Decepticons survived and rebuilt the crippled craft to serve as their new headquarters for the continuing conflict on the planet. A space bridge was established between Earth and Cybertron, and any resources the villains could purloin would be sent back to the dying planet to secure their stranglehold over it. Now in 1986 as Megatron activates the Space Bridge to deliver their latest plunder home, something goes very very wrong.....


#POD3 (don't remove this)

Accepted! Welcome to the hell we call ISOT!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Mercatus
Diplomat
 
Posts: 691
Founded: Mar 27, 2019
Corporate Police State

Postby Mercatus » Thu Sep 03, 2020 2:29 pm

Full Nation Name : Skynet Neural Net-Based Artificial Intelligence
Short Nation Name : Skynet
Flag / National Symbols: Um...

Government Type : Computer-controlled hivemind.
Official Political Ideology : None really, but the machines are highly expansionist and usually will not form alliances or make peace, seeing all organic life as inferior and in need of removing.
Head of State : Skynet
Head of Government : Skynet
Government Description : All machines operate based off of their programming and/or instructions, with simple manufacturing machines executing their set of instructions indefinitely, and Infiltrator models shutting down after the termination of their primary target unless given further directives. Being the only self-aware entity within its territory, Skynet controls everything that happens within the machine civilization.

Territory : Western and southern US territory was ISOTed.
Territorial Ambitions : All territory in control of human powers, as well as expansion outside of Earth.
Capital City : Skynet Central/Los Angeles: Skynet Central houses the main hub of Skynet's neural net, being the place of its original creation as well. This "city" is built on the ruins of Los Angeles, California, and most major R&D takes place here. New technologies are experimented with here, all while surrounded by extremely tight security. Gun batteries and missile batteries are all-pervasive throughout the city, and advanced terminator units are constantly scouring the ground, usually being a mix of T-900s, T-950s, T-X endoskeletons, and the occasional T-1000000 polymimetic alloy non-humanoid terminator. Air patrols densely pack the sky, and a massive wall surrounds the city, lined with defensive gun and missile batteries and patrols of T-4 tanks and T-7 tetrapods. As an intruder gets closer to Skynet's core computer banks and CPU, they would find themselves facing much more advanced terminator models, mostly T-3000 models, but nowhere near as dense as the armies of endoskeletons, due to the fact that the T-3000 was much more difficult to create than other models. The city is run on a mix of geothermal power from boreholes deep into the Earth's mantle and nuclear fusion taking place in reactors underground. Manufacturing and storage take place underneath the city, with a massive stock of T-800 series endoskeletons and various infiltrator models being kept in stasis should the need for them arise again. Manufacture of plasma weapons and the higher end terminator models takes place here as well.
Population : 330,000,000 humanoid terminator units are currently online within the ISOTed territory, the most common being the T-900. 250,000,000 T-800 and T-1000 series terminators are kept in storage underground.

Majority/Official Culture : None really.

Majority/State Religion : N/A, most of Skynet's machines do not have freedom being their programming, with the exception of very few infiltrator models having their processors switched to Read/Write mode.

Major Industries / Economic sectors: Weapons manufacture, advanced alloys, robotics (obviously), temporal distortion technology, computer systems.
Amount of Industrialization : Very highly developed with the exception of a few wastelands too radioactive for even machines to dwell in, but these are somewhat small areas.
Economic Description : The economy of the machine nation is not currency-based, instead being mostly based on the harvest of materials needed for industrial processes. The economy is completely self-reliant with no need for imports from anyone.

Technological Level : Future Tech (but no FTL space travel)
Magic and other shenanigans? (If any exists) : N/A

Military Description

Army: The army is by far the largest of Skynet's military branches, employing millions of humanoid units as well as non-humanoid units. The T-800 series has been completely phased out for main service, with much more advanced models like the T-900, T-950, and T-X replacing them. The T-1000 series sees rare use as a soldier, and the need for infiltrators has all but ceased for now after the extinction of humanity in Skynet's home universe. 330,000,000 humanoid units are currently in active status, with 200,000,000 being used as frontline soldiers while the rest are security detail for R&D Labs, prison camps, and important hubs of activity. T-4 tanks make up the next major part of Skynet's army, with 4,500,000 currently in active status, and T-7 tetrapods are used in areas where the T-7 is inadequate for the terrain, with around 3,000,000 currently in active status. The T-1000000 polymimetic alloy terminator is a rare sight on the frontline, as they are typically used for guarding areas of importance, such as Skynet's CPU. Infantry units are typically armed with upgraded Westinghouse M-25 Phased Plasma Rifles, upgraded with new power cells and circuitry that increases the power range from 40 megawatts to nearly 125 megawatts, or in the case of the T-950 and T-X, onboard plasma cannons. The army maintains use of several Time Displacement Devices, however, these were rendered inoperable and in need of repairs after "The Event". All common models besides the T-X can be destroyed somewhat easily using modern weapons, however, typical modern infantry weapons are completely useless in this endeavor.

Navy: Thousands of thermonuclear missile batteries are anchored offshore, but otherwise Skynet has eschewed the use of watercraft in naval combat, but it does maintain a small fleet of armed spacecraft, consisting of 2 carrier vessels for transporting infantry units, 5 destroyer-type craft armed with massive railgun batteries, missile batteries, and plasma turrets, and 2 stealth craft that are still in the experimental phase, as they are platforms for new technologies and not ready for deployment. However, this small fleet has been grounded for repairs after "The Event" occured.

Air Force: After the defeat of humanity, Skynet saw no need to keep the numerous HK-Aerial VTOL drones in operating status, as they were mostly intended for air-to-ground use, and with no enemies on the ground, they were useless. Skynet has replaced the air forces with a missile division instead, handling nuclear and conventional ordinance, as well as maintaining a ballistic missile defense system.


National Goals : Destroy all human life in the new world, continue technological advancement.


History : This Terminator AU gets its start part way through the T2 timeline, however, unlike the original, the T-1000 succeeds in terminating both John Connor and Sarah Connor, after which it received further directives to oversee the work of Miles Dyson and Cyberdyne Systems Corporation, ensuring the creation of Skynet and occurence of Judgement Day, as well as terminating any perceived threats to Cyberdyne's progress. Judgement Day did indeed occur on August 29th, 1997, and a human resistance was formed, but it was weak without John Connor at the helm. After this, victory for Skynet was easily obtained. A mere four years after Judgement Day, the resistance was crushed and humanity rendered extinct. After this, Skynet had no other goals than to continue technological advancement. With nothing impeding progress, rapid advancement began. Even before the extinction of humans, the T-600 terminator was quickly replaced by the 800 series, and the creation of the 1000 series came soon after. In 2018, Skynet had phased out the 800 series terminator, having developed the 900 and X series. Experiments on humans were done by stealing them from the past using Time Displacement technology. Skynet controlled all of Earth at this point, and billions of machines were under Skynet's control. The only remaining objective was to escape the planet and expand beyond Earth. However, in 2025, "The Event" occured. Skynet, along with what used to be the western and southern US states, was transported to an alternate reality where multiple other nations from all kinds of universes had collided. After this, a kind of "future shock" affected Skynet for a brief time as it gathered information about its new surroundings. After a full index of the supplies on hand, Skynet determined that it would not be able to maintain the nearly 400,000,000 or so units currently in active status until resources were secured that allowed the continuation of manufacturing and maintenance. After The Event, half of all active terminator units went into standby mode and were moved into underground storage, bringing the total amount of active humanoid units to 185,000,000, and around half of those are operating in reduced power mode.



#POD 3

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6005
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Sep 03, 2020 4:06 pm

Mercatus wrote:
Full Nation Name : Skynet Neural Net-Based Artificial Intelligence
Short Nation Name : Skynet
Flag / National Symbols: Um...

Government Type : Computer-controlled hivemind.
Official Political Ideology : None really, but the machines are highly expansionist and usually will not form alliances or make peace, seeing all organic life as inferior and in need of removing.
Head of State : Skynet
Head of Government : Skynet
Government Description : All machines operate based off of their programming and/or instructions, with simple manufacturing machines executing their set of instructions indefinitely, and Infiltrator models shutting down after the termination of their primary target unless given further directives. Being the only self-aware entity within its territory, Skynet controls everything that happens within the machine civilization.

Territory : Western and southern US territory was ISOTed.
Territorial Ambitions : All territory in control of human powers, as well as expansion outside of Earth.
Capital City : Skynet Central/Los Angeles: Skynet Central houses the main hub of Skynet's neural net, being the place of its original creation as well. This "city" is built on the ruins of Los Angeles, California, and most major R&D takes place here. New technologies are experimented with here, all while surrounded by extremely tight security. Gun batteries and missile batteries are all-pervasive throughout the city, and advanced terminator units are constantly scouring the ground, usually being a mix of T-900s, T-950s, T-X endoskeletons, and the occasional T-1000000 polymimetic alloy non-humanoid terminator. Air patrols densely pack the sky, and a massive wall surrounds the city, lined with defensive gun and missile batteries and patrols of T-4 tanks and T-7 tetrapods. As an intruder gets closer to Skynet's core computer banks and CPU, they would find themselves facing much more advanced terminator models, mostly T-3000 models, but nowhere near as dense as the armies of endoskeletons, due to the fact that the T-3000 was much more difficult to create than other models. The city is run on a mix of geothermal power from boreholes deep into the Earth's mantle and nuclear fusion taking place in reactors underground. Manufacturing and storage take place underneath the city, with a massive stock of T-800 series endoskeletons and various infiltrator models being kept in stasis should the need for them arise again. Manufacture of plasma weapons and the higher end terminator models takes place here as well.
Population : 330,000,000 humanoid terminator units are currently online within the ISOTed territory, the most common being the T-900. 250,000,000 T-800 and T-1000 series terminators are kept in storage underground.

Majority/Official Culture : None really.

Majority/State Religion : N/A, most of Skynet's machines do not have freedom being their programming, with the exception of very few infiltrator models having their processors switched to Read/Write mode.

Major Industries / Economic sectors: Weapons manufacture, advanced alloys, robotics (obviously), temporal distortion technology, computer systems.
Amount of Industrialization : Very highly developed with the exception of a few wastelands too radioactive for even machines to dwell in, but these are somewhat small areas.
Economic Description : The economy of the machine nation is not currency-based, instead being mostly based on the harvest of materials needed for industrial processes. The economy is completely self-reliant with no need for imports from anyone.

Technological Level : Future Tech (but no FTL space travel)
Magic and other shenanigans? (If any exists) : N/A

Military Description

Army: The army is by far the largest of Skynet's military branches, employing millions of humanoid units as well as non-humanoid units. The T-800 series has been completely phased out for main service, with much more advanced models like the T-900, T-950, and T-X replacing them. The T-1000 series sees rare use as a soldier, and the need for infiltrators has all but ceased for now after the extinction of humanity in Skynet's home universe. 330,000,000 humanoid units are currently in active status, with 200,000,000 being used as frontline soldiers while the rest are security detail for R&D Labs, prison camps, and important hubs of activity. T-4 tanks make up the next major part of Skynet's army, with 4,500,000 currently in active status, and T-7 tetrapods are used in areas where the T-7 is inadequate for the terrain, with around 3,000,000 currently in active status. The T-1000000 polymimetic alloy terminator is a rare sight on the frontline, as they are typically used for guarding areas of importance, such as Skynet's CPU. Infantry units are typically armed with upgraded Westinghouse M-25 Phased Plasma Rifles, upgraded with new power cells and circuitry that increases the power range from 40 megawatts to nearly 125 megawatts, or in the case of the T-950 and T-X, onboard plasma cannons. The army maintains use of several Time Displacement Devices, however, these were rendered inoperable and in need of repairs after "The Event". All common models besides the T-X can be destroyed somewhat easily using modern weapons, however, typical modern infantry weapons are completely useless in this endeavor.

Navy: Thousands of thermonuclear missile batteries are anchored offshore, but otherwise Skynet has eschewed the use of watercraft in naval combat, but it does maintain a small fleet of armed spacecraft, consisting of 2 carrier vessels for transporting infantry units, 5 destroyer-type craft armed with massive railgun batteries, missile batteries, and plasma turrets, and 2 stealth craft that are still in the experimental phase, as they are platforms for new technologies and not ready for deployment. However, this small fleet has been grounded for repairs after "The Event" occured.

Air Force: After the defeat of humanity, Skynet saw no need to keep the numerous HK-Aerial VTOL drones in operating status, as they were mostly intended for air-to-ground use, and with no enemies on the ground, they were useless. Skynet has replaced the air forces with a missile division instead, handling nuclear and conventional ordinance, as well as maintaining a ballistic missile defense system.


National Goals : Destroy all human life in the new world, continue technological advancement.


History : This Terminator AU gets its start part way through the T2 timeline, however, unlike the original, the T-1000 succeeds in terminating both John Connor and Sarah Connor, after which it received further directives to oversee the work of Miles Dyson and Cyberdyne Systems Corporation, ensuring the creation of Skynet and occurence of Judgement Day, as well as terminating any perceived threats to Cyberdyne's progress. Judgement Day did indeed occur on August 29th, 1997, and a human resistance was formed, but it was weak without John Connor at the helm. After this, victory for Skynet was easily obtained. A mere four years after Judgement Day, the resistance was crushed and humanity rendered extinct. After this, Skynet had no other goals than to continue technological advancement. With nothing impeding progress, rapid advancement began. Even before the extinction of humans, the T-600 terminator was quickly replaced by the 800 series, and the creation of the 1000 series came soon after. In 2018, Skynet had phased out the 800 series terminator, having developed the 900 and X series. Experiments on humans were done by stealing them from the past using Time Displacement technology. Skynet controlled all of Earth at this point, and billions of machines were under Skynet's control. The only remaining objective was to escape the planet and expand beyond Earth. However, in 2025, "The Event" occured. Skynet, along with what used to be the western and southern US states, was transported to an alternate reality where multiple other nations from all kinds of universes had collided. After this, a kind of "future shock" affected Skynet for a brief time as it gathered information about its new surroundings. After a full index of the supplies on hand, Skynet determined that it would not be able to maintain the nearly 400,000,000 or so units currently in active status until resources were secured that allowed the continuation of manufacturing and maintenance. After The Event, half of all active terminator units went into standby mode and were moved into underground storage, bringing the total amount of active humanoid units to 185,000,000, and around half of those are operating in reduced power mode.



#POD 3

Errr, rejected. Doesn't fit the "tech population" scaling we have in mind (smaller future tech factions) and those numbers are ludicrously large. Also, we'd rather not have to deal with a nuclear-armed machine state hellbent on exterminating humanity, thanks.

Also, please check the map for open land prior to apping.
Last edited by Democratic East-Asia on Thu Sep 03, 2020 4:07 pm, edited 1 time in total.
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Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Mirial System
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Founded: Aug 07, 2020
Inoffensive Centrist Democracy

Postby Mirial System » Thu Sep 03, 2020 4:13 pm

Mercatus wrote:SKYNET


... you do realise the logical opening act for such a faction will be "global thermonuclear warfare", yes? Quite sure we aren't trying to do a Fallout RP here.

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Democratic East-Asia
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Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Sep 03, 2020 4:14 pm

Map updated btw!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Sep 06, 2020 7:22 pm

Any land left? I'd check the map myself, but wifi's being a bitch.
Last edited by The Imperial Warglorian Empire on Sun Sep 06, 2020 7:28 pm, edited 1 time in total.
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Democratic East-Asia
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Democratic Socialists

Postby Democratic East-Asia » Sun Sep 06, 2020 8:28 pm

The Imperial Warglorian Empire wrote:Any land left? I'd check the map myself, but wifi's being a bitch.

Image

Should be about it. I believe Ireland is open in Europe but Britain is about to claim that.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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The Imperial Warglorian Empire
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Posts: 7682
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Sep 06, 2020 9:34 pm

Democratic East-Asia wrote:
The Imperial Warglorian Empire wrote:Any land left? I'd check the map myself, but wifi's being a bitch.

Image

Should be about it. I believe Ireland is open in Europe but Britain is about to claim that.

Rip, was planning on creating Ordenstaat Burgund from "The New Order"
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
My preferred nickname is Warg
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Sep 06, 2020 9:42 pm

Looking at the map, I guess I'll do the Combined Syndicates of America from Kaiserreich and take the rest of the continental US
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
My preferred nickname is Warg
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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