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by Polish Prussian Commonwealth » Sat Jun 27, 2020 1:05 pm
by Danceria » Sat Jun 27, 2020 3:59 pm
G-Tech Corporation wrote:Danceria wrote:Well, can the Easterlings hang with them? Perhaps by proxy order of Sauron the Affably Evil because while Dragons and Dwarves have many similarities, Dwarves can be loyal and actually make the shiny bits whereas Smaug can be a bit of a diva.
Well, Easterlings trade extensively with the Black Dwarves - Durins Kin probably consider that an issue though.
by Great Confederacy of Commonwealth States » Sat Jun 27, 2020 4:02 pm
by Danceria » Sat Jun 27, 2020 4:04 pm
by Great Confederacy of Commonwealth States » Sat Jun 27, 2020 4:24 pm
by G-Tech Corporation » Sun Jun 28, 2020 5:51 am
Elerian wrote:I'm confused, what's the point of having Thorin's quest fail? The realms of man were already in a shitty situation as it was, why was it necessary to make it worse?
Remnants of Exilvania wrote:Well, Wargs made up one of the armies of of the Battle of the Five Armies so I'd think they'd prolly get to be single units as well if even the spiders do, prolly even with great Wargs as their own 'larger version'. And I suppose I am a bit too influenced there by GW's tabletop stragegy game which featured the bats as a unit for use. Well...if I had the Trollshaws and Ettenmoors, which are supposedly crawling with those things...
I know the Uruks and the Uruk-hai are different, hence why I am asking what the Uruk-hai's/Goblin-Men's conversion rates to elves are as they aren't listed.
Dunlendings, Southrons and Breemen have Numenorean blood? As far as I am aware they don't, especcially not the Southrons. It's more like the people of Umbar have by now mostly Southron blood and some mixed/Black Numenorean holding on. Dunlendings and Breemen were of the same people as the Numenoreans but didn't go to Numenor and never really got elevated.
Great Confederacy of Commonwealth States wrote:Realm: Isengard
Leader: Saruman of Many Colours
Race(s): Istar, Dunlendings, Uruk-Hai, Orcs, Goblins
History: In 1000 TA, the five Istari were sent from the Undying Lands to Middle-Earth in order to help oppose a resurgent Sauron. Chiefest among them was Curumo, called Saruman by the Mortals,who was wise and powerful, and knowledgeable of the devices of the Enemy. As leader of the Order of Wizards, he was gifted the fortress of Isengard and its citadel, Orthanc, in name of the Steward of Gondor. From there, Saruman tried to discover the machinations of the Dark Lord. However, in his studies, he grew both haterul and jealous of Sauron’s power. Saruman was impressed by the forging of the One Ring, a weapon that would entice Sauron’s enemies to use it impotently against him, thus bringing it ever back to his hand. Saruman, still desiring to defeat the Dark Lord as he had been commanded, now grew to desire the One Ring as much as Sauron himself, though he knew the Ring would not want to turn to him willingly. The Ring would not reveal itself until Sauron was back at strength.
These designs led him to veto any action taken against the Necromancer at Dol Guldur. He knew the Necromancer to be Sauron or one of his minions, so in order for Sauron to regain some of his potency, Saruman could not do anything that would oppose His rise. To this end, after the White Council had decided to aid Oakenshield in his quest for the Lonely Mountain, spies of Saruman informed the Goblin King that tresspassers would be entering his territory. The company of Oakenshield never made it across the Misty Mountains. Strangely, this would lead to the Ring not revealing itself in time, against Saruman’s original designs.
From that point on, Saruman became a mere nuisance in the White Council, frustrating all attempts to make meaningful impact against Sauron. He theorised openly that the Ring had been lost to the Anduin, and had flowed eventually into the sea, where it had been lost forever. Saruman’s council put the leaders of Men at rest, that Sauron could never again regain his full strength, and would at most o ly provide formidable opposition in defending Mordor. Meanwhile, Saruman’s own spies were abroad searching for the Ring, focussing on the Shire where Saruman expected Gandalf to be gathering some power unknown to him.
In 2951 of the TA, Saruman used the Palantir of Orthanc to come into contact with Sauron directly, hoping to overpower the still strengthening Dark Lord with his own Will. However, Saruman underestimated Sauron, and the Dark Lord showed the wizard visions of his imagined future, with Minas Tirith in flames and mining pits stretching across Rohan. Saruman grew desparate, and realised that there was no way to openly oppose Sauron and succeed. So, Saruman pledged himself to Sauron, hoping to eventually overthrow him from the inside of his machinations. The wizard had not realised, however, that even an unwilling pawn to Sauron remains a pawn to Sauron, and by joining the Dark Lord he betrayed the mission given to him by Manwë, even if his purpose is still to overthrow Sauron.
Over the last six decades, Saruman has worked to increase his forces. His Orcs and Goblins have begun to fell the ancient trees of Fangorn, and the Isen has been dammed to power the great water-wheels that churn rock and iron. Underground, away from view, large forges burn day and night to create weapons for the Goblin-men of Saruman’s army. Although Saruman has not realised this yet, Sauron has invaded his mind more than the wizard believes. Saruman now thinks in terms of order and efficiency, and in his quest for victory he has grown for himself a mind of metal and wheels. In a sense, he has grown to be much like Sauron in his attempts to destroy him, to the detriment of all of Middle-Earth.
On the political scene, Saruman has begun to make his preparations for war. The traitor Grima advises king Theoden, who has become enthralled by Saruman and is weary of war. To the West, the wizard has allied with the Dunlendings, whose raids provide Isengard with the food it needs to sustain his armies. However, the Wizard’s Vale and Dunland are unsuitable for farming, which provides a ticking clock for Saruman to make himself known, to go out and conquer. Every month his spies are abroad, Saruman risks discovery by the Free Peoples or the White Council, and now that the Ring has not yet revealed itself, Saruman grows ever-more worried. Though, every moment that the Ring does not reveal itself is a moment he can use to outmanouvre Sauron.
Alignment: Sauron (still in secret), himself (even more secret still)
Faction Bonuses:
Territory: Isengard, the Wizard’s Vale, Gap of Rohan
Settlements: Isengard (Level IV), Wulf’s Seat in Dunland (Level III)
Strength: I will need a little help deciding what’s reasonable.
by Remnants of Exilvania » Sun Jun 28, 2020 6:05 am
G-Tech Corporation wrote:Elerian wrote:I'm confused, what's the point of having Thorin's quest fail? The realms of man were already in a shitty situation as it was, why was it necessary to make it worse?
Mainly just a generic pretext for not having the Ring as a timer on the RP, to either end it in favor of Evil via being caught by Sauron, or end it in favor of Good by making it to the Cracks of Doom. Plus, this is a scenario Tolkien himself posited, so I felt it worth an explore.
G-Tech Corporation wrote:I can certainly add Wargs if you want them as their own units. Uruks and Uruk-Hai I class together for our purposes, since in canon Uruk-Hai are from Mordor, not created by Saruman. His Orcs bred with Westron men are functionally equivalent for our purposes to Uruks.
Apologies, that was awkward punctuation. I meant to say that the Dunlendings, Southrons, Breemen, and so on lack Numenorean blood in large quantities, and are thus the 'Lesser Men' for our purposes. By this period Umbar has been overrun by Southrons for nearly a thousand years - saying the people there have Numenorean blood is roughly equivalent to claiming that a current citizen traces their bloodlines to an invader at Normandy under William the Conqueror. It might be technically true, but we're talking a vast amount of generations and dilution.
by Dentali » Sun Jun 28, 2020 6:08 am
Dentali wrote:Name: Dôlguzagar son of Tarîkmagân
Race: Black Numenorean
Appearance (Image)
Role: General of Sauron’s Armies in the North/ General of Agmar
Alignment: Sauron/ Agmar
History: Born in Agmar in 2934 T.A. among the Black Numenorians, Dôlguzagar knew what it was to grow up cold and hungry, at the same time he was told constantly of the former glory of the Numenoreans and grew up with a great resentment of Elves, Men and the Gods of the West. After the death of Thorin II Oakenshield and the rise of the forces of Sauron in the North in 2941 Dôlguzagar’s tribe became hugely important force for Sauron, with them forming the backbone of a resurgent Kingdom of Agmar. His father became known as Tarîkmagân or Tower-Builder as he spearheaded the construction efforts of fortifications throughout the region.
Dôlguzagar quickly became known as a military prodigy, arming himself with a black blade he warred against the many wild tribes of men and orcs in the North and the Anduin Vale distinguishing himself and was notably among a force sent to assist in the reoccupation of Dol Guldur in 2951. Through the decades Dôlguzagar showed time and again his skill in battle and in military strategy, as well as his ruthlessness as he killed several of his comrades while seeking greater ranks. Now as one of the top generals of Agmar he looks to invade the territories West of the Misty Mountains and create a new empire for the Numenorians.
Other: Commands a large army and has a dozen knights sworn to his personal command willing to fight and die for him. Has a beautiful blade blade.
by Tysklandia » Sun Jun 28, 2020 6:24 am
by Latvijas Otra Republika » Sun Jun 28, 2020 9:10 am
by Remnants of Exilvania » Sun Jun 28, 2020 9:13 am
Latvijas Otra Republika wrote:Oh, just read it properly. Seems more like a game?
I'm guessing that was the intention, thought it was more of a RP driven thing.
by G-Tech Corporation » Sun Jun 28, 2020 11:07 am
Remnants of Exilvania wrote:Wargs and Grimwargs as larger version plz. Not as much worth as a great spider tho.
Tysklandia wrote:Any idea what my starting troop numbers should be?
I'm somewhat fine with building up via quests or whatever else, is you prefer a slow buildup.
Latvijas Otra Republika wrote:Oh, just read it properly. Seems more like a game?
I'm guessing that was the intention, thought it was more of a RP driven thing.
by Remnants of Exilvania » Sun Jun 28, 2020 11:13 am
G-Tech Corporation wrote:Remnants of Exilvania wrote:Wargs and Grimwargs as larger version plz. Not as much worth as a great spider tho.
Yeah, I'm going to pass on Grimwargs. They're phenotypically identical to Wargs, just having the virtue of being better fed and living longer. From that perspective I should list Orc chieftains as their own entry, because they are stronger and more fell-handed than their comrades, but I'm certainly not going to do that.
G-Tech Corporation wrote:Tysklandia wrote:Any idea what my starting troop numbers should be?
I'm somewhat fine with building up via quests or whatever else, is you prefer a slow buildup.
Well, I'd definitely temper your expectations for Black Numenoreans - if they still exist in the north, they are in very scarce numbers. More than a few dozen following his banner would be a great part indeed of their remaining strength. I'd think any incursion more than a few hundred Orcs or the like would be marked quickly by the Dunedain and Elves of Rivendell, and so unlikely to be committed by either Dol Guldur or any other black powers - but if you can convince me a higher number makes more sense, I'm happy to hear your argumentation.
by G-Tech Corporation » Sun Jun 28, 2020 11:27 am
Remnants of Exilvania wrote:Funny, I had this conversation with someone else before.
Tysk is the Moria Expedition, not the Black Numenorean General.
Generally do we know anything of Black Numenoreans in Angmar? The app makes it sound like its based on Battle for Middle-Earth 2 which just turned the Angmarim into Black Numenoreans for whatever reason rather than the Northmen/Middle Men they were.
Sure, a BN General and his BN guard being sent there to pick up the pieces there and make it a fighting force again sounds good but BNs coming from Angmar itself? Eh?
by Remnants of Exilvania » Sun Jun 28, 2020 12:04 pm
by Danceria » Sun Jun 28, 2020 2:43 pm
by The Knights of Azorea » Sun Jun 28, 2020 4:34 pm
by G-Tech Corporation » Sun Jun 28, 2020 4:35 pm
Remnants of Exilvania wrote:Could I play a "united" Misties? So all the major orc holds, Gundabad, Gram, Goblin Town and Moria united under Bolg (or not if we were to decide to buff the good guys a little and kill Bolg).
Of course if another player showed up who'd wish to play one of the orc holds, I'd give it to them, much like in the case of Gondor we might have players for the Principalities.
Danceria wrote:I'm planning on being an Easterling exploration force, here to grab land and expand in the name of the King-In-The-East and Affably Evil Sauron.
by G-Tech Corporation » Sun Jun 28, 2020 4:47 pm
The Knights of Azorea wrote:Realm: Dunland
Leader: Gwynric the Red
Race(s): Lesser Men. Dunland is home to the Dunlendings, swarthy and dark haired cousins of the Haladin and little touched by Numenor.
History: Since time out of mind, when Numenor waxed and waned, the ancestors of the Dunlendings have ranged in the Enedwaith and beyond. Before the elf-touched came upon the land, their chiefs ruled as far as their great flocks could range. By their artifice, the Numenorean exiles from sunken Westernesse took the land from the fathers of the Dunlendings, and forced them back. Over many a score of years that which would become Gondor forced them out, until they kept domain by their fierceness only in the Enedhwaith and Calenardhon. Many fled further, to what would become Bree-land, and the stoors who'd lived for a time in Dunland left along with them. The Dunlendings grew to hate the men of Numenor who burned their villages and despoiled their woods, and this first slight by the Dunedain is well remembered. They abided there in Calenardhon and the Enedhwaith for a long time, and held the land well. Then, once again, fate came on and forced them from their homes, this time in the shape of the Eotheod.
When Gondor saw fit to grant their lands of Calenardhon to the roving Rohirrim, they stole from the men of Dunland, and this second slight by the heirs of Numenor is well remembered. For bitter years they fought with the kings of the Eotheod, with Brego and Aldor the Old, and though they struggled hard with axe and bow they were forced west. Though they fought hard at the passings of the Isen, by the time of Aldor's death they had come to settle only in Dunland, the eaves of Fangorn and the edges of the Westfold. With Aldor's passing, though, the Dunlendings came to uneasy peace with the Rohirrim, and many of the two peoples mingled and lived amongst one another.
Later, in the time of King Helm, came the third great slight. Freca, chief among Dunlendings and blood-kin to Freawine of the Eotheod, was slain at counsel by the treacherous Helm, for daring to demand a proper wife for his son. Wulf, heir of Freca, fought hard for his birthright against the Rohirrim who declared himself his foe, and lead his kin into their ancient fief of Calenardhon once more. As the Long Winter came on, Wulf smote the foe well and nobly at the fords of Isen- taking Edoras and the crown at Meduseld, leaving Helm to cower in his Hornburg. He slew Prince Haleth, while the cold slew Helm and his other sons. The men of Dunland had their land restored to them once again, before the fates struck, as ever they had, against them. Frealaf, sister-son to Helm, snuck into Edoras like a thief in the night with small retinue and slew Wulf upon the throne that was his right, before casting his loyal men back west in TA 2759. This third great slight against the Dunlendings burns like a scar on the pride of Dunland, and will never be forgotten.
In the years since, the Rohirrim have again pushed the men of Dunland ever westward, until Folcwine stole from them the Westfold, last part of their lands in Calenardhon. The folk of the Westfold, though, know that they are subjected to false men and treacherous-kings, and the blood of Dunland flows in them. Beyond the Isen, the Dunlendings wait now and seethe at the world, remembering in their hearts how they have been slighted. In recent years drawn together under the banner of one of the many petty kings of Wulf's blood, Gwynric the Red, they raid across the river, and hear the whispers that come out from Orthanc.
Alignment: The Dunlendings, rare among men, are not slaves to the dark nor beloved children of the light. The elves and Dunedain have no love for them, and are much despised in Dunland, but the Dunlendings know honour. They want only what was taken from them - their lands and proper honour, and while some look to Isengard for it, others see the darkness of the place and want no part in it. Though much spited, the Dunlendings are a free people yet.
Faction Bonuses: (Will be determined by me based on history, or are pre-generated for canon factions.)
Territory: Dunland, the Enedhwaith and the very fringes of Fangorn around the ring of Orthanc - for mapping purposes much of the western edge of the Misty Mountains up to Glanduin and down to the Isen.
Settlements: I have no idea, honestly - probably not many and certainly none of any significance. Probably a smattering of long-house towns as you might expect of a less dense Rohan.
Strength: Again, I've little notion.
by Remnants of Exilvania » Sun Jun 28, 2020 4:48 pm
G-Tech Corporation wrote:Remnants of Exilvania wrote:Could I play a "united" Misties? So all the major orc holds, Gundabad, Gram, Goblin Town and Moria united under Bolg (or not if we were to decide to buff the good guys a little and kill Bolg).
Of course if another player showed up who'd wish to play one of the orc holds, I'd give it to them, much like in the case of Gondor we might have players for the Principalities.
The goblins of the Misty/Gray Mountains will be pseudo-unified regardless, but if you RP as Bolg you’ll only directly control Gundabad, relying on NPC chieftains to rally the vast bulk of your forces.
by Remnants of Exilvania » Sun Jun 28, 2020 4:48 pm
by Ralnis » Sun Jun 28, 2020 7:01 pm
by Danceria » Sun Jun 28, 2020 7:28 pm
by G-Tech Corporation » Sun Jun 28, 2020 7:42 pm
Remnants of Exilvania wrote:Realm: The Orcish Domains of the Misty Mountains
Leader: Chieftain Bolg of the North
Ralnis wrote:Realm: Wazmakaghul, the Solitude of Labyrinths
Leader: Skaldii the Pale,the Sorcerer-Drake of Solitude and the King in the Labyrinth
Danceria wrote:Hence why I am asking about how diplomatic I can be with the Northmen/Lakemen and the Dwarves of the Iron Hills, and the presence of Smaug and other Great-Drakes. Large roving bands of angry creatures make for poor farming, and farms mean slaves, and slaves are what Sauron wants. I was hoping to utilize a motley crew/play as the Empire from Total War Warhammer Fantasy-whereupon I as the "Lord-Protector of the Western Expanses" can recruit either:
1) Colonists from Rhun
2) Aforementioned Locals
3) Orcs and other fell creatures such as Wargs and/or Spooders from Mirkwood
With ensuing ties and events related to each "subfaction". Presuming the Lord-Protector doesn't die of dysentery while on the Dorwinion Trail. On the subject of Rhun, could I handwave the fact that many aristocrats of Rhun may have Avari blood in them, similar to the Edain in the West?
by Danceria » Sun Jun 28, 2020 7:53 pm
G-Tech Corporation wrote:Well, the Lakemen, at least, are known to trade with Dorwinion, which I think it is safe to say has at least some Avari characteristic on account of her name. Dwarves of the lineage of Durin would shun the men of Rhun, likely, for their allegiance to Sauron and the black folk that serve him, though not treat them with open hostility, and the Lakemen rely on trade with Mirkwood for their prosperity, and so are unlikely to traffic with someone who recruits Orcs/Wargs/etc.
I'm not saying diplomacy is impossible, since the gray men of Rhun are certainly more palatable allies to the Lakemen/Dwarves of the Iron Hills than Sauron himself - but making common cause with goblins from the Mountains of Rhun, or the power in the Grey Mountains, will likely see them refusing most overtures aside from those of extreme favor to their interests. Certainly building an alliance of Orcs and Dwarves will be all but impossible.
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