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The Third Age: The War for Middle-Earth [OOC|Open]

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Lavan Tiri
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Postby Lavan Tiri » Sun Jun 28, 2020 8:11 pm

G, I wanna make a colony of goblins and spiders in the mountains west of the sea of Rhun, but I'm having trouble with the rest of the concept because brain bad.
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G-Tech Corporation
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Postby G-Tech Corporation » Sun Jun 28, 2020 9:39 pm

Lavan Tiri wrote:G, I wanna make a colony of goblins and spiders in the mountains west of the sea of Rhun, but I'm having trouble with the rest of the concept because brain bad.


Hm, well. One of the best places to start is always: what makes these people unique? The first thing that comes to mind is - how do the goblins and spiders cooperate/live in relative harmony? Most of the time in Tolkien's lore, the spiders prey on goblins, indeed on anything, rather than cooperating with them.

Then other questions. Are the goblins unique in a different way - perhaps skilled warg-riders? Cunning goldsmiths (for goblins)? They do much trade with the men of Rhun, and so are uncommonly well-equipped? Do they raid into Dorwinion, or perhaps construct small raiding-ships to prey on the commerce up the River Running into Laketown?
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Tysklandia
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Ex-Nation

Postby Tysklandia » Sun Jun 28, 2020 10:36 pm

I will give it a bit longer, but if nobody is going to be taker for the Iron hills as a whole, an expeditionary force will be lopsided, without a solid foundation to launch and recruit aid from, especially with few "good" factions about.

If nobody grabs the role of dain, I reckon I will take the torch of the durin's folk as a whole and run the expedition idea in that sense.

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Ralnis
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Ex-Nation

Postby Ralnis » Sun Jun 28, 2020 10:39 pm

Tysklandia wrote:I will give it a bit longer, but if nobody is going to be taker for the Iron hills as a whole, an expeditionary force will be lopsided, without a solid foundation to launch and recruit aid from, especially with few "good" factions about.

If nobody grabs the role of dain, I reckon I will take the torch of the durin's folk as a whole and run the expedition idea in that sense.

I can take it for you.
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Lavan Tiri
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Democratic Socialists

Postby Lavan Tiri » Sun Jun 28, 2020 10:53 pm

G-Tech Corporation wrote:
Lavan Tiri wrote:G, I wanna make a colony of goblins and spiders in the mountains west of the sea of Rhun, but I'm having trouble with the rest of the concept because brain bad.


Hm, well. One of the best places to start is always: what makes these people unique? The first thing that comes to mind is - how do the goblins and spiders cooperate/live in relative harmony? Most of the time in Tolkien's lore, the spiders prey on goblins, indeed on anything, rather than cooperating with them.

Then other questions. Are the goblins unique in a different way - perhaps skilled warg-riders? Cunning goldsmiths (for goblins)? They do much trade with the men of Rhun, and so are uncommonly well-equipped? Do they raid into Dorwinion, or perhaps construct small raiding-ships to prey on the commerce up the River Running into Laketown?


Can the Goblins...ride the spiders...
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The Baton Rouge Free State
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Ex-Nation

Postby The Baton Rouge Free State » Mon Jun 29, 2020 12:55 am

Realm: Woodland Realm
Leader: King Thuranduil
Race(s): Silvan Elves
History: The Woodland Realm was founded in 750 CE after the War of Wrath, by the Sindarin Elf, Oropher. Oropher, unlike the other Sindarin elves, declined the Valar's offer to leave middle earth and go to Valinor. Instead lead a group of Silvan elves to occupy what, at the the time, was known as Greenwood the Great (Mirkwood). The Woodland Realm established its capital in a fortress in the south of the woods at Amon Lanc, however around 1800 SA, he vacated the southern portions of the wood due to encroachments from the Dwarves of Moria and disagreements with the elves at Lothlorien. By the end of the second a further vacation of southern lands was undertaken due to fear of Saurons rising forces. In SA 3430, Oropher led his forces against Sauron in the Last Alliance of Elves and Men, he would perish shortly after the war and be succeeded by his son Thuranduil. Around 1050 TA, the fortress of Amon Lanc would become infested with Orcs and the home of an evil entity known as the Necromancer. Thuranduil retreated further north after skirmishes with Orcs, past the Enchanted river, where he would construct a new fortress known as the Elvenking's Halls.
The The Third Age has been a period of relative stagnation, with the Woodland Realm contained to only a small portion of Mirkwood, however the kingdom did find a lot of wealth and money in the trade routes across the Dwarven Road, connecting the Eastern trade hubs of Erebor and Dale to the western hubs of Moria and Rivendell. This trade was very profitable and gave reason for Thuranduil to conduct a close relationship with Erebor and the Dwarves. However, Thuranduil felt betrayed when the Dwarves recovered elven treasure and did not give it the elves. When Smaug attacked Erebor, Thuranduil did not provide any aid. After the start of the expedition to reclaim Erebor, the white council, including Galadriel, Radagast, Saruman, Gandalf, and Elrond; cast the Necromancer out of Dol Amroth. After hearing of this news, Thuranduil began to reassemble his forces to reconquer the rest of Mirkwood. In only a few years, the forest would largely be reconquered and under Elven control. Thuranduil began the repair of Amon Lanc and resettled the south, he also made attempts to begin new relations with Lothlorien and Rivendell, sending ambassadors to settle more permanent relations.
Alignment: Largely inactive externally since the fall of Erebor, however, they certainly lean toward the side of the free men and against Sauron
Faction Bonuses: (Will be determined by me based on history, or are pre-generated for canon factions.)
Territory: All of Mirkwood
Settlements: 1 Tier Three, 1 Tier Two, 3 Tier Ones
Strength: 3,000 Elves
Last edited by The Baton Rouge Free State on Tue Jun 30, 2020 3:43 am, edited 1 time in total.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Jun 29, 2020 1:26 am

Ralnis wrote:
Tysklandia wrote:I will give it a bit longer, but if nobody is going to be taker for the Iron hills as a whole, an expeditionary force will be lopsided, without a solid foundation to launch and recruit aid from, especially with few "good" factions about.

If nobody grabs the role of dain, I reckon I will take the torch of the durin's folk as a whole and run the expedition idea in that sense.

I can take it for you.

What about the Drake then though?
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Ralnis
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Ex-Nation

Postby Ralnis » Mon Jun 29, 2020 1:33 am

Remnants of Exilvania wrote:
Ralnis wrote:I can take it for you.

What about the Drake then though?

I'm marching on the Iron Hills with the Drake.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Jun 29, 2020 2:00 am

G-Tech Corporation wrote:
Remnants of Exilvania wrote:Realm: The Orcish Domains of the Misty Mountains
Leader: Chieftain Bolg of the North


This looks good, and so I am happy to accept it, with only minor revisions - Moria being too far south for direct control, I'm going to chop that off, and you can replace it with a Tier II settlement somewhere in the Grey Mountains near Gundabad - the Spitepeak, or some such idea.

As for numbers, we'll say, oh, forty thousand Goblins, five thousand Orcs, five thousand Wargs, and two dozen Cave Trolls.

Roger, roger.

No dozen or more additional hamlets or outposts signifying the smaller orc holds, right? Just concentrate on the larger ones?
Danceria wrote:I see, and it's very unlikely that the Easterlings would conscript Orcs or mingle with them, unless demanded by the Dark Lord. The Men and Dwarves of the region may find an "enemy of my enemy is my friend" relationship, when and if the Drakes in the Lonely and Grey Mountains make their moves...


I mean, you have a long and treasured history of raiding and enslaving Rhovanion for pretty much the entirety of the Third Age.

A lot will need to happen for that to be overcome I suppose.
Ralnis wrote:
Remnants of Exilvania wrote:What about the Drake then though?

I'm marching on the Iron Hills with the Drake.

Oh, I see.

Should you wish it, the hosts of the Misties shall back you up.
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Ralnis
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Ex-Nation

Postby Ralnis » Mon Jun 29, 2020 4:10 am

We can hash out the talks but don't expect the Cold-Drake to join the Dark Lord. He wants Middle Earth himself and will unite Dragonkind to fight him for it.

Also G, my app has been edited and ready to be looked at.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Jun 29, 2020 4:20 am

Ralnis wrote:We can hash out the talks but don't expect the Cold-Drake to join the Dark Lord. He wants Middle Earth himself and will unite Dragonkind to fight him for it.

Also G, my app has been edited and ready to be looked at.

Well, ya know, we Misties bois also aren't that keen on bosses like those in Lugburz or in the Fork Tower.

A life of raidin' and pillagin' and drinkin' is just so much more along the lines of what we want.
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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Mon Jun 29, 2020 4:54 am

Remnants of Exilvania wrote:
Ralnis wrote:We can hash out the talks but don't expect the Cold-Drake to join the Dark Lord. He wants Middle Earth himself and will unite Dragonkind to fight him for it.

Also G, my app has been edited and ready to be looked at.

Well, ya know, we Misties bois also aren't that keen on bosses like those in Lugburz or in the Fork Tower.

A life of raidin' and pillagin' and drinkin' is just so much more along the lines of what we want.

Orcs tend to do badly when trying to resist the Dark Will of Sauron.
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Sarderia
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Ex-Nation

Postby Sarderia » Mon Jun 29, 2020 5:12 am

Are Laketown and Bard the Bowman taken yet? If not, considering we have a second Thorin expedition organized by Dain, I am interested on taking that role.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Mon Jun 29, 2020 5:47 am

Great Confederacy of Commonwealth States wrote:
Remnants of Exilvania wrote:Well, ya know, we Misties bois also aren't that keen on bosses like those in Lugburz or in the Fork Tower.

A life of raidin' and pillagin' and drinkin' is just so much more along the lines of what we want.

Orcs tend to do badly when trying to resist the Dark Will of Sauron.

Cuz Wizards do such a much better job at it, eh?

Well, we just have the good ol' advantage of being a bit away and not directly involved in the Dark Lord's current designs. Besides, it ain't like he really cares that much if we raid them soft-skinned humans a little. Or them pointy eared elf-folk.

Sarderia wrote:Are Laketown and Bard the Bowman taken yet? If not, considering we have a second Thorin expedition organized by Dain, I am interested on taking that role.

Pretty sure Bard's very dead by this point. His grandson Brand ruled Dale at this point in time but...uh...Dale's still a ruin with a dragon not far away from it so...I guess he isn't ruling.

But to answer the question, yes, Esgaroth is still free.
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Empire of Techkotal
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Psychotic Dictatorship

Postby Empire of Techkotal » Mon Jun 29, 2020 5:51 am

Realm: The Breeland
Leader: Mayor Graeme Tenderlarch
Race(s): Lesser Men, Hobbits and Dwarves.
History: According to the tales of the men of Bree, they were the original inhabitans of Bree and descendants of the first men that ever travelled to the west of Middle Earth. Few of them had survived the turmoil of the elder days, but when the great Kings came from the seas they had found them still there.

The Hobbits in Staddle claim to be the oldest settlement of Hobbits in the world, which was founded long before the Shire was colonised.

Bree became an important town on the crossroad of the dwarven West-East road and the Greenway or how it was once called the Kingsway. One memory to those old times is the Inn in Bree. It was once built when there was more travel on the roads and was big enough for those times. But the Kings came and left. Only ruins remember travellers of those times.

Now Breeland is a region surrounded by desolated areas and ruins. The traffic on the East-West road makes a good income for the folk of Bree and their trade with the Dwarves of the Ered Luin improves their situtation significantly. While the trade with the Shire slowly declined, due to them isolating themselves. From time to time the mysterious rangers come and bring tales from the east and the north or refugees bring news from lands far away. The only questions is will Bree survive the coming storm?

Alignment: Free People of middle erath
Faction Bonuses:
Crossroads of Eriador: If anywhere in the West can be said to be the geolocus of the region, Bree is that somewhere. Between trade up the Greenway and the Great Road, business is good. And business booms in time of war... for every war going on west of the Misty Mountains, Bree gains 2 bonus Recruitment Points.

The Sign of the Prancing Pony: The Breeland is crowded, teeming with inhabitants. And with every month more refugees come pouring up the Greenway, looking for safe homes. Bree establishes new Outposts in half the usual time.

Territory: Breeland
Settlements: Bree-Tier III
Staddle-Tier II
Combe-Tier II
Archet-Tier II
Strength: 500 lesser Men, 100 Hobbits and 50 mounted lesser Men.
Last edited by Empire of Techkotal on Fri Jul 03, 2020 11:49 am, edited 3 times in total.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jun 29, 2020 6:11 am

Lavan Tiri wrote:Can the Goblins...ride the spiders...


Eh, sure. It's not in canon, but I can't see a reason it couldn't be canon-adjacent, so why not?

The Baton Rouge Free State wrote:Realm: Woodland Realm
Leader: King Thuranduil
Race(s): Silvan Elves
History: The Woodland Realm was founded in 750 CE after the War of Wrath, by the Sindarin Elf, Oropher. Oropher, unlike the other Sindarin elves, declined the Valar's offer to leave middle earth and go to Valinor. Instead lead a group of Silvan elves to occupy what, at the the time, was known as Greenwood the Great (Mirkwood). The Woodland Realm established its capital in a fortress in the south of the woods at Amon Lanc, however around 1800 SA, he vacated the southern portions of the wood due to encroachments from the Dwarves of Moria and disagreements with the elves at Lothlorien. By the end of the second a further vacation of southern lands was undertaken due to fear of Saurons rising forces. In SA 3430, Oropher led his forces against Sauron in the Last Alliance of Elves and Men, he would perish shortly after the war and be succeeded by his son Thuranduil. Around 1050 TA, the fortress of Amon Lanc would become infested with Orcs and the home of an evil entity known as the Necromancer. Thuranduil retreated further north after skirmishes with Orcs, past the Enchanted river, where he would construct a new fortress known as the Elvenking's Halls.
Alignment: Largely inactive externally since the fall of Erebor, however, they certainly lean toward the side of the free men and against Sauron
Faction Bonuses: (Will be determined by me based on history, or are pre-generated for canon factions.)
Territory:(Map or just details are fine)
Settlements: 1 Tier Three, 1 Tier Four, 3 Tier Ones
Strength: 1,400 Elves

WIP


Looks good so far. I'd put the Wood-King's Halls as a Tier III, for what it is worth, and would only know of a few other small settlements in lore, but I'm curious what you have there. As for strength, that's probably a bit low - the Wood-Elves mustered at least two thousands to the Battle of the Five Armies, and I can't think that that would have been all of their warriors. Three or four thousands I would happily accept.

Remnants of Exilvania wrote:Roger, roger.

No dozen or more additional hamlets or outposts signifying the smaller orc holds, right? Just concentrate on the larger ones?


I'm going to stay fairly tight-fisted on starting settlements, unless they are mentioned by Tolkien, just for ease of use- and to keep things relatively fair, since any given vagurely large faction could no doubt claim dozens of additional minor settlements, and I don't want to have to track or decide on all of that. Remember that your faction bonus aids with expansion.

Great Confederacy of Commonwealth States wrote:Orcs tend to do badly when trying to resist the Dark Will of Sauron.


Granted, without the One, Sauron's ability to dominate the will of others is much reduced. But you certainly aren't wrong, especially from the standpoint of sheer terror and fear. We have cases where some Orcs, like Gorbag, can shake off that dominion temporarily to take actions in their own self interest if that self interest is mightily played upon; but those are obviously far and few between.

Sarderia wrote:Are Laketown and Bard the Bowman taken yet? If not, considering we have a second Thorin expedition organized by Dain, I am interested on taking that role.


Neither are taken, nope. It is worthwhile to note that Bard's heirs are going to be knocking about, not Bard himself, and they're probably still interested in making Dale Great Again, since the Masters of Laketown are unlikely to have turned over the rule of Esgaroth to them. But you can certainly change that, or pursue his destiny in the bright Dale.
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G-Tech Corporation
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Postby G-Tech Corporation » Mon Jun 29, 2020 6:13 am

Ralnis wrote:Realm: Wazmakaghul, the Solitude of Labyrinths
Leader: Skaldii the Pale,the Scholar-Drake of Solitude and the King in the Labyrinth
Race(s): A lone cold-drake that leads goblins and orcs
History: Long ago, the underground dwarf fortress of Wazmakaghul was built as a staging army to fight the dragons, bandits, or even rival dwarves should tensions rise. It was completed to be built like a labyrinth in order to defend themselves better. At the end it was tested in the War of Dwarves and Dragons by cold-drakes who came to for its treasure. Despite the power of dragons, Wamakaghul held but the Dwarves did not. Eventually the Dwarven fortress became a ruin that defenses still stood as it faded into history. But this is not the end of its story.

As time past, a female pregnant drake had found her way to the forgotten walls of the fortress and managed to best the defenses but nearly died in order to get to the treasure. On her last breaths, she laid her egg on the very gold and precious metals in the vault and wrapped her body around it. In her death, her victory was not in vain as her offspring will have inherited her victory. The babe in the egg nearly died but fate had favored this little wyrm.

The babe was pale in scale and eyes shine with a glowing hue to them. This babe had came to survive the growth by feeding on the corpse of his mother and coveted her bones and sinew as he did his hoard. Like all dragons, growth and sleep were deep and slow but during the periods of activity the dragon came to upon curiosity of the fortress that he called home. His mind was naturally sharp, more so than normal lesser dragons as he learned what he could from the ruins. This thirst of knowledge soon became tied to his greed for treasure as he would layer his treasure with tattered scrolls, ruined books, or stones with stories wanting to be told.

He deciphered a broken idea of the history of the dwarven fortress and understood the language of the people that abandoned due to the War. These tattered histories and legends only fueled his lust for knowledge, his dreams plagued by libraries of splendor, plunder of trinkets and of archaic knowledge from Eras beyond his life. His heart thirst for treasure of both material and knowledge as he wished to turned his hoard into a gold library that would be the envy of Middle Earth.

His long slumber was interrupted as goblins had settled and infest his lair. When the small vermin found the young cold-drake, he was not happy for these intruders dared to even step foot in his presence. He used his dragon-spell to not just interrogate them, but to sunder their minds into sludge as his voice was heard through the mouths of the goblins as they let the leadership just who they stumbled upon. The goblin chieftain who came before him bowed to his power and begged for forgiveness.

However, instead of forgiveness, the dragon sought something more. His eyes look towards the ruins of his home, to the battered statues of the dwarven kings and heroes and what could be restored in his image. He also saw the goblins and saw that in the minds he had shattered or read about the various settlements and strongholds but also that the Dark Lord has returned. While the schemes of godlike beings and Wizards as he is a lone lesser of a dragon like Smaug but lazy either.

To the Cold-drake, his greed was more to the point where he wanted more than just simple riches and scraps of knowledge. He sought the providence of majesty and statecraft, of nation-building. He looked at these goblins and made them a deal of offering protection in exchange for servitude. In his draconic eyes, he had plans for these small pitiful creatures and saw the potential for his own uses. The goblin chieftain didn't get much say in it from between the dragon and the wilds they rather deal with a scheming dragon.

The dragon knew he had a lot of work in order to make a nation that he could copy from what he knew about nation-building and that goblins weren't the greatest servants due to them being geared towards infighting and making things geared towards war. To make them become anything different from Goblin-Town and tooled to be more organized.

The goblins needed to be directed, both through selective breeding and cultural engineering in order to get the best that he could from the goblins. It was a good thing that penalties were harsh and their lives were short but plentiful. Of course, with the large surplus of goblins that infested his halls came with the matters of logistics which the dragon was more than happy to direct and eventually dictate for others to manage. The fortress eventually grew for fungal farms and other ramshackle structures as they mined even further into the mountain.

Eventually forges and other works were reclaimed or made from the ramshackle industry. The dragon was pleased somewhat, his experiments into giving them a state was more or less successful, but their statehood was loose as many of the goblins became tribes that bowed to the dragon because of fear of being dominated or eaten. Many had came to fight each other in ritualistic combat for feats of strength or even steal from his hoard.

Because of this, all that he had done was being ripped under him and this will not stand. The dragon went on a rampage and took many goblins, either eaten them or enslaved the survivors with his Dragon-spell. With his rage finally subsided, he figured out that he destroyed all that he had originally built was destroyed. Now he to rebuild everything, but now with more careful watch and needed to get someone who would listen better.

From here, he sent out the goblins to find him bands of orcs and goblins that he can use to create a government structure of a kingdom that he could use terror and domination to make them listen to his words and his laws.

What came out of this second attempt was something strange to the dragon and more successful in organization to building a new nation. Those that came to the Labyrinth give their respect and reverence out of the fear of a dragon and the power of the dragon-spell. The kingdom had effectively been established with laws and a caste system with goblins on the bottom and orcs on the top.

The reason why he specifically chosen female goblins is a secret only to their leader but the mark of magic on them and the caretaker role they show to the dragon does give some reasons. It was the first Herald that gave him the name of Skaldii the Pale, the Scholar-Drake of Solitude and the King in the Labyrinth. All those titles he never gave himself but take them in stride as he finally saw all that he wanted to start becoming true.

Finally, in the start of the new era, where Darkness and Light started the war for the Ring, the fortress is finally seeing some degree of restoration. Metal and stone are being mined, weapons are being manufactured, and fungus is being grown. The goblins and orcs march with ramshackle industry and a focus to bring glory and in the name of the Sorcerer-Drake for the want is of the world and the enemies are everyone that doesn't respect or bow to their King.

Let them all fear the coming of Sakldii!

Alignment: Independent/Himself, if by DnD alignment, is between neutral and lawful evil
Faction Bonuses: (Will be determined by me based on history, or are pre-generated for canon factions.)
Territory: The Fortress is deep into the Grey Mountains, actually carved underground and into a mountain. It is east of the Withered Heath. It's well hidden and mostly ruined except for the ramshackle buildings of goblins coming in and out. It is well out of the way of the old maps that the Dwarves had prior to the War of Dwarves and Dragons.
Settlements: Wazmakaghul, the Solitude of Labyrinths(Tier II)
Strength: Besides Sakldii being a lesser cold-drake with scholarly knowledge, the number is a thousand goblins and a thousand orcs

Name: Sakldii the Pale, the Scholar-Drake of Solitude, King in the Labyrinth
Race: Dragon/Cold-Drake
Appearance:
Role: King of Wazmakaghul and seeker of knowledge
Alignment: Independent/Himself DnD alignment is around neutral and lawful evil
History: Born inside the fortress from his dead mother, Skaldii was alone in a cruel world and as a cruel being. He did not care that he was alone but that he had no mother like normal drakes, or so he believed. Instead he had her corpse as food and the bones as a blanket with the hoard as a bedding. During his growth and sleep cycles he learned much about his home that he added every little scrape of knowledge that he could find in the ruins but only as a means to grow his own mind. Eventually all was exhausted and he was once again unfulfilled and went back to sleep.

Eventually his sleep was interrupted by goblins who settled in his lair and subjugated them into servitude for a time, dreaming of using them as a means of acquiring more wealth of treasure and knowledge for his hoard. However he also was dreaming of nation-hood, a kingdom in the mountains that can outshine the accomplishments of greater dragons like Smaug the Tyrant. Though deep inside he also wanted something a dragon never should cross the mind, companionship. Of course something as prideful as a dragon would ever admit that, even a lesser one such as he.

Despite the treasure of knowledge and coin being shipped as much his lair being restored in some fashion, the goblins had tested his patience. The infighting and constant incompetence eventually made him try to experiment on them. Then someone stole from his hoard. The entire goblin population paid the price as he ate those in his wrath and captured the survivors to experiment on in order to make them more suitable for his goals. During these times, the goblins served as a great basis for his growing need for magical knowledge and made more subtle changes to their minds.

This second attempt was more profitable as he built the goblins into something similar to what the Dark Lord did. They had come to worship the cold-drake as a deity and king of the hold, even making themselves organized in a fashion that wanted them to be. In a way, he had came to finally was able to accept these goblins as his own and his own dreams of an empire started to come to fruition. He taught them and led them as any true king should.

It was them who gave him his name and titles. In exchange, he gave them the caste and the Heralds, female goblins and orcs who were marked by oath to be his representative, caretaker, and agents of his law. This, coupled with the warchiefs that lead the charge in his name have allowed him to march outside of his lair. His is the bid for Middle Earth and to gather all the treasure and knowledge in the world.

Other: Skaldii has a caste of goblins and orcs called Heralds. These are female orcs and goblins that are his scholar assistants, caretakers, representatives, and agents of his rule in the Labyrinth. They are essentially overseers and internal managers of the kingdom. They make sure that everything is tip-top shape and efficient for the industry of the fortress. Many of them would oversee industrial sectors and the growing needs of housing and healthcare. They also are envoys when needing to diplomacy, which hasn't been needed but a Dragon never thinks short.

Skaldii also has a love for pipeweed and has had the goblins craft him a large pipe to smoke it. It is also grown or raided from other goblins or caravans for the dragon's favor and blessings. It is one of the few things that are grown outside in the mountains and, if contact with the outside world is worth it, could be traded outside of the usual tax.

Secretly, Skaldii wants a companion or at least a mother. His evil nature has twisted it to be a compulsion to want female caretakers around him. They are considered part of his hoard, which is why he has created the Heralds. They are also considered the most cuddled and spoiled of the caste, akin to nobles.


This all seems to be in order. J'accept. I'll swing you your faction bonuses in a jiff.
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G-Tech Corporation
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Postby G-Tech Corporation » Mon Jun 29, 2020 6:16 am

Oh, general note: I've put together the Archives, where I would like those whose apps have been finished and accepted to put up a post for easy reference. If you are unsure how to format things, the Remnant of Exilvania has put together a lovely breakdown of their territories and forces, which would be good if folks could generally copy,
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Postby Remnants of Exilvania » Mon Jun 29, 2020 6:30 am

G-Tech Corporation wrote:Oh, general note: I've put together the Archives, where I would like those whose apps have been finished and accepted to put up a post for easy reference. If you are unsure how to format things, the Remnant of Exilvania has put together a lovely breakdown of their territories and forces, which would be good if folks could generally copy,

Would prolly be best to tell people where you put those archives or add a link to the OP.
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Postby G-Tech Corporation » Mon Jun 29, 2020 6:37 am

Remnants of Exilvania wrote:
G-Tech Corporation wrote:Oh, general note: I've put together the Archives, where I would like those whose apps have been finished and accepted to put up a post for easy reference. If you are unsure how to format things, the Remnant of Exilvania has put together a lovely breakdown of their territories and forces, which would be good if folks could generally copy,

Would prolly be best to tell people where you put those archives or add a link to the OP.


Huh. Yknow, I could have sworn I added them to the OP last night when I made them. I guess my internet ate that edit. Mea culpa.
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Postby Remnants of Exilvania » Mon Jun 29, 2020 6:51 am

So I tried myself at mapping our current situation, having dug out an old, not perfect but good enough tilemap from an old SA LotR RP I was in to do so.

I of course have no clear idea of the borders. Does Gondor still hold Ithilien or does it not? How far does Mordor's direct control stretch outside of Mordor (I was just betting on you taking up Mordor G-Tech)? How am I going to colour this stuff without colouring the mountains, especcially considering that we have mountain realms? What does Dunland mean by it having the Enedwaith, somehow Fangorn and then also only a stretch of land from Adorn to Isen west of the Misties?

I just included anyone and everyone who expressed any form of specific interest in here.
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Postby Danceria » Mon Jun 29, 2020 6:52 am

Remnants of Exilvania wrote:I mean, you have a long and treasured history of raiding and enslaving Rhovanion for pretty much the entirety of the Third Age.

A lot will need to happen for that to be overcome I suppose.

Oh...

Wait, who even lives close enough to be enslaved without Smaug smoking us?
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Postby G-Tech Corporation » Mon Jun 29, 2020 6:54 am

Remnants of Exilvania wrote:I of course have no clear idea of the borders. Does Gondor still hold Ithilien or does it not? How far does Mordor's direct control stretch outside of Mordor (I was just betting on you taking up Mordor G-Tech)? How am I going to colour this stuff without colouring the mountains, especcially considering that we have mountain realms? What does Dunland mean by it having the Enedwaith, somehow Fangorn and then also only a stretch of land from Adorn to Isen west of the Misties?

I just included anyone and everyone who expressed any form of specific interest in here.


Interesting map. Is the tiling from a RPG or something like that?

Gondor does not hold Ithilien, but it does hold the west banks of Osgiliath. Mordor is really only Mordor proper, though obviously their patrols and garrisons extend after a manner into Ithilien.

I'll have to see if I can find a better map. Without landmarks, folks are going to struggle to use it.
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Postby G-Tech Corporation » Mon Jun 29, 2020 6:57 am

https://i.imgur.com/O6iO6Gq.png

Is a good example of the type of map I would like, preferably. I'll try to take the time this afternoon to clean things up.
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Postby Sarderia » Mon Jun 29, 2020 7:03 am

G-Tech, if I would apply as Esgaroth, could possibly Brand is the Mayor of Laketown? And what would the city tier be (I guess probably Tier IV since Esgaroth is larger than Venice at the movies)
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