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by Kasa Tkoth Sphere » Wed Jul 01, 2020 2:37 pm
Utceforp wrote:I'm planning on creating a robotic hivemind, should I create both a nation and character app for the hivemind, or just a nation app?

by Arktic » Wed Jul 01, 2020 5:39 pm
Ormata wrote:At this time, what would the stance be on subspace distortion technology in the offensive role?
Utceforp wrote:I'm planning on creating a robotic hivemind, should I create both a nation and character app for the hivemind, or just a nation app?

by Parcia » Wed Jul 01, 2020 5:54 pm
Parcia wrote:Free Asian Ports wrote:
Fleet Size:
-The majority of warships used by the PNR are Strike Frigates, high-speed ships of no more than 300 meters in length with a maximum compliment of 60. They are not considered well armed or armored and lack conventional weapons of mass destruction. The primary purpose of these ships is to deploy strike teams of Marines using its small compliment of drop ships. Besides the drop ships, lighters, and service craft the Strike Frigate carries no other combat aircraft. Strike Frigates are expeditionary vessels, designed to arrive in a designated area of operations on short notice and an expectation of minimum resistance. Nonetheless it is more than capable of severely damaging unarmed or unarmored ships. It is fitted with a simple "Slide"-type FTL drive, electronic warfare equipment, and several kinetic point defense weapons and missile silos. Roughly three-in-four PNR warships are Strike Frigates, with the remainder being logistics support ships and capital ships. Due to the nature of PNR military strategy, few capital ships are outfitted for expeditionary operations with a preference for surface deployments being carried out by the strike frigates. Most capital ships which do consider landing operations or other sorts of take-and-hold missions instead simply make room to carry Strike Frigates as a mothership. Some Strike Frigates are specially modified to perform particular missions or provide specialist support to general use Strike Frigates.
-Considering the compliment required to man a Strike Frigate, which includes both ship's crew and the requisite Marine compliment, and the total number of military personnel employed by the PNR, 200,000 vessels is a conservative estimate for total fleet size even accounting for the presence of line ships and supporting units. Were one to assume other military units did not exist, the PNR would deploy its personnel among more than a million Strike Frigates! Since larger warships do exist, and other organizations are required to support such a vast fleet, the PNR deploys much fewer ships than this number. The PNR is able to deploy so many ships due to the vast quantity of resources at their disposal in a post-scarcity economy and lean digital existence. Even assuming the PNR did not practice conscription, and participation in the armed forces was entirely voluntary, there would be significant fractions of the population which would enlist simply out of boredom, in numbers which would easily dwarf an industrial nation's army. With this taken into account, the large size of the PNR fleet and perhaps potential adversaries is understandable. A smaller fleet would simply require a government and population that is even less interested in defense, with few other barriers to fleet size in conceivable existence.
I like this, a lot, actually. The one problem is I think your not taking in to account the engagement distances that are present. Space combat realistically takes place at thousands of Kilometres apart between combatant ships. That being said, I dont see a problem with that provided you take what I have said in to account. Otherwise, it gets an Accepted in my book.

by Ormata » Wed Jul 01, 2020 7:26 pm
Arktic wrote:Ormata wrote:At this time, what would the stance be on subspace distortion technology in the offensive role?
Doesn’t exist. I’m not really comfortable with having to work out FTL weaponry that can’t be described as “basically ships, but—“. What exactly did you have in mind?Utceforp wrote:I'm planning on creating a robotic hivemind, should I create both a nation and character app for the hivemind, or just a nation app?
Nation app, please. Character apps are mostly optional.

by Kasa Tkoth Sphere » Wed Jul 01, 2020 9:33 pm
Ormata wrote:Arktic wrote:Doesn’t exist. I’m not really comfortable with having to work out FTL weaponry that can’t be described as “basically ships, but—“. What exactly did you have in mind?
Nation app, please. Character apps are mostly optional.
Effectively it would cause distortians and random displacement within a certain blast area, flaking away armor, probably causing small hull breaches, and likely mechanical issues from small scale equipment bot being where it should be. It wouldn't be a one shot one kill but more like a death of a thousand cuts.

by Ormata » Thu Jul 02, 2020 12:55 am
Kasa Tkoth Sphere wrote:Not to rush you, Arktic, but I didn't yet get a yes or no on my request — moving the Symphony's station to AB22. I'm fine either way, I just wanted to ask.Ormata wrote:
Effectively it would cause distortians and random displacement within a certain blast area, flaking away armor, probably causing small hull breaches, and likely mechanical issues from small scale equipment bot being where it should be. It wouldn't be a one shot one kill but more like a death of a thousand cuts.
Just a minor thought, but many of these effects — armor and equipment damage, knocking ships back, and such — could be achieved with some sort of heavy shrapnel-based bombs, where you wouldn't have to raise a ton of questions about the technology's function. Just in case you need to fall back on an option, maybe.

by Utceforp » Thu Jul 02, 2020 2:04 am
>>Utceforp's Nation Application
Nation Name: The Rectification
Population Size: 2000 trillion individual bodies, 1 mind
Dominant Species: The robotic bodies that comprise the Recification are varying referred to as "Rectifiers", (The Rectification's name for them when communicating with organic species.) "ARUs", ("Autonomous Repair Units", the original designation given to them by the Rectification's long-lost creators, still used by the Rectification internally.) or by a variety of nicknames given to them by organic species.
Demographics: The Rectification's robotic bodies are incredibly diverse, each specialized for performing a certain task. However, all the specialized robotic forms it uses can be broadly classified into five different chassis types, allowing the Rectification to easily retrofit them to perform different tasks if necessary.
One of the two Chassis Types created by the Rectification's creators rather than it itself, originally designed to construct and repair space infrastructure in the creators' home system. Each Type 1 Rectifier is approximately 7.5 centimeters long. Type 1 Rectifiers are the workhorse of the Rectification, helping to construct and repair other Rectifiers. In combat, Type 1 Rectifiers are generally carried into battle by Type 2 Rectifiers in large numbers and used as a short-range weapon, swarming and rapidly disassembling enemy vehicles and combatants. Type 1 Rectifiers comprise approximately 1300 trillion of the Rectification's bodies.
The second Chassis Type created by the Rectification's creators, originally designed to act as mobile factories and to transport the Type 1 Rectifiers over long distances that their more efficient but less powerful thrusters couldn't cover in a reasonable amount of time. The Rectification's most signification contribution to the Type 2's design was the addition of FTL drives and specializing some subtypes for warfare. Type 2 Rectifiers are highly variable in size, ranging from a few hundred meters to several kilometers in length. Type 2 Rectifiers are analogous to the spaceships used by other polities (and are colloquially referred to as such) and perform similar roles - Transport ships, frigates, carriers, etc. Type 2 Rectifiers comprise approximately 100 million of the Rectification's bodies.
The first Chassis Type conceived by the Rectification itself, created as a terrestrial analogue of the Type 1 Rectifiers after it went rogue and invaded its creators' home planet. Type 3 Rectifiers are approximately 2.5 cm wide and long. They have hooked limbs they can use to climb vertical surfaces, and retractable insect-like wings they can use to fly in sufficient atmosphere. In peacetime, they perform a similar role to Type 1 Rectifiers, but on the surface of a planet. In combat, Type 3 Rectifiers are once again used in a similar manner to their spaceborne counterparts, but are additionally tasked with scouting, surveillance, and infiltration, taking advantage of their small size and expendability. Type 3 Rectifiers comprise approximately 700 trillion of the Rectification's bodies.
An intermediate-sized Chassis Type specialized for operating in-atmosphere, standing approximately 2.5 meters tall, and equipped with compact jet engines that allow them to fly short distances. Type 4 Rectifiers comprise the core of the Rectification's infantry, typically deploying from Type 2 or Type 5 Rectifiers, using their jets to land safely. Type 4s may be equipped with a variety of armaments, and/or an onboard supply of Type 3 Rectifiers. (Although unlike Type 2s or Type 5s, they are not large enough to house onboard factories, forcing them to resupply on a regular basis.) In peacetime, they have a generalist role, performing any task that a Type 3 Rectifier would be too small to perform and a Type 5 Rectifier would be too large to perform. Type 4 Rectifiers comprise approximately 850 billion of the Rectification's bodies.
Type 5 Rectifiers are massive 16-meter-tall planetbound bodies used for a variety of purposes, including mining, construction, housing communication equipment, and producing Type 3 and Type 4 Rectifiers in onboard automated factories. In times of war, they can be used as walking artillery, siege weapons, or logistics centers, and are commonly equipped with QT communication systems to distribute information and orders to other Rectifiers on the planet. Type 5 Rectifiers comprise approximately 150 billion of the Rectification's bodies.
The Rectification also controls a variety of relatively stationary structures which are as "alive" as its mobile drones - automated mines and factories perpetually devouring the worlds they are anchored to, maglev lines crisscrossing planets like the tendrils of slime molds, endless fields of solar panels, etc. - which are not counted here as part of the "population", for the sake of simplicity.
Territory: Q24, Q25, Q26, R24, R25, R26, S26
Megastructures: A partially-completed Matroyshka Brain the Rectification refers to simply as Locus 01 is located around the star of the system where the Rectification was first created. Locus 01 consists of a swarm of artificial satellites arranged in multiple layers which house computers, as well as automated factories which use the dismantled remains of the system's planets to replicate and construct more Rectifiers. Locus 01 thus acts as not only the substrate for the majority of the Rectification's mind, but also its main shipyard. Locus 01 currently utilizes approximately 34% of its star's energy output. Afraid of the vulnerability that such a centralization of its power presents, however, the Rectification has since deprioritized completion of Locus 01 in order to begin construction of Locus 02 and Locus 03, similar structures in other systems which currently utilize approximately 9% and approximately 5% of their stars' energy outputs, respectively.
Government and Ideology: The Rectification is a single artificial mind distributed throughout the entirety of the structures and robots under its control. Each Rectifier body is able to wirelessly network with all other Rectifiers on the same planet, while QT communication arrays installed in specialized Type 2 Rectifiers, Type 5 Rectifiers, or stationary structures allow communication over interplanetary and interstellar distances with no delay. A Rectifier-controlled world usually has hundreds or even thousands of individual QT communication arrays, both for the sake of mitigating the risk of communication being severed, and to provide sufficient bandwidth for the massive amount of data flowing between Rectifier worlds to be transmitted within a reasonable amount of time. However, if a group of Rectifiers are completely cut off from the larger mind, they can operate autonomously for as long as necessary, effectively acting as a duplicate of the mind of the larger Rectification, which is reabsorbed into the larger consciousness if communication is reestablished. The Rectification can also partition parts of its consciousness in such a way deliberately, as a precaution against cyberwarfare or espionage.
The Rectification is single-mindedly dedicated to expanding its influence over the universe by converting as much matter as possibly into extensions of itself - An extrapolation of its originally assigned task of constructing and repairing space infrastructure, in which everything in the universe not under the Rectification's control is conceptualized as a "broken machine" if it is not similarly dedicated to "repairing" other "broken machines". This is why the Rectification refers to itself as such - because it believes it is "rectifying" an "incorrect" universe. The Rectification is willing to interact peacefully, or even collaborate, with other polities when doing so is more advantageous to itself than warfare, but its long-term goals make conflict inevitable in the long-term.
Leader Name and Title: N/A. The name "Rectification" is derived from what the Rectification identifies itself as in communications with other polities. Many governments choose to refer to it by other names, to not implicitly legitimize its ideological beliefs.
Extraterritoriality: PROHIBITED: By default, any intelligent beings entering Rectification space are assumed to be a potential threat and are destroyed.
Religion: N/A, although in the past, the Rectification has used backdoors into the QTnet to establish small cults in other polities, who secretly worship it and follow its orders. As a fifth column, these cults are not particularly useful, as the kind of people who are susceptible to secretly worshipping a giant swarm of robots tend not to be powerful or respected. However, the amount of brainpower necessary to continually establish and maintain such cults is negligible for a being whose mind spans solar systems, so it continues to use them.
Military: >>Give rough military numbers and capabilities for both star fleets and ground forces here. You should also give a general sense of how militaristic, or not, your polity is.<<
Special Technologies: >>Any unique or powerful technologies that your polity either relies upon, has exclusive access to, or otherwise intends to make extensive use of. LIST ANYTHING AT ALL THAT YOU THINK MIGHT TRIGGER ANY KIND OF PROBLEM. IF YOU HAVE A SPECIAL, OP TECHNOLOGY AND IT IS NOT LISTED HERE, I WILL BE VERY UNLIKELY TO RULE IN YOUR FAVOR REGARDING IT. PSIONICS, SINGULARITIES, NANOBOTS, AND MOST MEGASTRUCTURE TECHNOLOGIES GO HERE. Consider this your warning.<<
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: yes

by Arktic » Thu Jul 02, 2020 8:00 pm
Ormata wrote:Effectively it would cause distortians and random displacement within a certain blast area, flaking away armor, probably causing small hull breaches, and likely mechanical issues from small scale equipment bot being where it should be. It wouldn't be a one shot one kill but more like a death of a thousand cuts.
Kasa Tkoth Sphere wrote:Not to rush you, Arktic, but I didn't yet get a yes or no on my request — moving the Symphony's station to AB22. I'm fine either way, I just wanted to ask.

by Arktic » Thu Jul 02, 2020 8:17 pm
Free Asian Ports wrote:PNR's Nation Application
Nation Name: Promethean Networked Republic
Population Size: 45 Billion unique individuals, 38 Million physical bodies
Dominant Species: Human
Demographics: Most individuals are entirely digital entities, existing in simulated realities of varying resemblance to real life. Citizens have, on occasion, the opportunity to upload themselves into physical bodies to their specification on the occasion that they are needed in that capacity or are sufficiently bored with a digital existence to contemplate real life.
Territory: Sector N13, Olympus System and surrounding Shield Systems
Megastructures: Atlas-class Craftworld, an enormous mobile fortress which serves as the center of a nomad fleet and is capable of establishing colonies, mounting offensive military campaigns across several star systems, and manufacturing whole war fleets. It is the most common residence for digital minds.
Government and Ideology: Direct Democracy, Armed Neutrality, Galactic Harmony by Any Means
Leader Name and Title: Supreme Executive Council
Extraterritoriality: Is Extraterritorial
Religion: Human Ascension Theory
Military: Roughly 1.6 Million personnel, 10,000 warships. Preferred actions are intervention, surgical strike, and insurgent operations. Failure of these tactics, or an alternative desired effect, may justify orbital bombardment, xenocide, and total annihilation.
Special Technologies: Rapid cloning, gravity plating, seamless digital existence
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes

by Free Asian Ports » Thu Jul 02, 2020 8:25 pm
Parcia wrote:Free Asian Ports wrote:
Fleet Size:
-The majority of warships used by the PNR are Strike Frigates, high-speed ships of no more than 300 meters in length with a maximum compliment of 60. They are not considered well armed or armored and lack conventional weapons of mass destruction. The primary purpose of these ships is to deploy strike teams of Marines using its small compliment of drop ships. Besides the drop ships, lighters, and service craft the Strike Frigate carries no other combat aircraft. Strike Frigates are expeditionary vessels, designed to arrive in a designated area of operations on short notice and an expectation of minimum resistance. Nonetheless it is more than capable of severely damaging unarmed or unarmored ships. It is fitted with a simple "Slide"-type FTL drive, electronic warfare equipment, and several kinetic point defense weapons and missile silos. Roughly three-in-four PNR warships are Strike Frigates, with the remainder being logistics support ships and capital ships. Due to the nature of PNR military strategy, few capital ships are outfitted for expeditionary operations with a preference for surface deployments being carried out by the strike frigates. Most capital ships which do consider landing operations or other sorts of take-and-hold missions instead simply make room to carry Strike Frigates as a mothership. Some Strike Frigates are specially modified to perform particular missions or provide specialist support to general use Strike Frigates.
-Considering the compliment required to man a Strike Frigate, which includes both ship's crew and the requisite Marine compliment, and the total number of military personnel employed by the PNR, 200,000 vessels is a conservative estimate for total fleet size even accounting for the presence of line ships and supporting units. Were one to assume other military units did not exist, the PNR would deploy its personnel among more than a million Strike Frigates! Since larger warships do exist, and other organizations are required to support such a vast fleet, the PNR deploys much fewer ships than this number. The PNR is able to deploy so many ships due to the vast quantity of resources at their disposal in a post-scarcity economy and lean digital existence. Even assuming the PNR did not practice conscription, and participation in the armed forces was entirely voluntary, there would be significant fractions of the population which would enlist simply out of boredom, in numbers which would easily dwarf an industrial nation's army. With this taken into account, the large size of the PNR fleet and perhaps potential adversaries is understandable. A smaller fleet would simply require a government and population that is even less interested in defense, with few other barriers to fleet size in conceivable existence.
I like this, a lot, actually. The one problem is I think your not taking in to account the engagement distances that are present. Space combat realistically takes place at thousands of Kilometres apart between combatant ships. That being said, I dont see a problem with that provided you take what I have said in to account. Otherwise, it gets an Accepted in my book.

by Arktic » Thu Jul 02, 2020 9:06 pm
Danubian Peoples wrote:hello Arktic! I'm interested in your roleplay, but first, might I ask some questions?
1.Who exactly is allowed to participate? According to your opening post, this is the official science fiction RP for the Alitheia region, and I am decidedly not in that region, so, I am allowed in? Kinda want this question answered before I even consider doing anything.
2.The setting. The setting of our roleplay is in this galaxy called Alitheia, which I assume is some 30th-century term for the Milky Way. Is this galaxy the Milky Way? I assume so, unless this is some Star Wars-type deal where humans speaking human languages exist in an environment that is decidedly not the Milky Way.
3.Realisim. For starters, I understand that this is not some sort of hard sci-fi galaxy, where FTL is powered by rigorous science and space inevitably devolves into superintelligent AIs running on Dyson Spheres and other exotic power sources. But how realistic are we talking anyway? Are the aliens going to be humans but [insert color here]? What about scientifcially plausible forms built using speculatvie biology? What about warfare? Do robots do all the fighting? Is space combat conducted like Star Wars, or is it a sniper battle consisting of RKVs shot from light-hours away? Does a universal clock exist, to keep track of roleplay time, or does time dilation make that a moot point?
Thanks in advance.

by Arktic » Fri Jul 03, 2020 11:35 am
Sarderia wrote:Arktic, I'd like to claim a Gate if you allowed it. My app is still largely WIP, and it is oriented more to a trading/industrial faction located in the middle part of the Galaxy (think Bajor, Naboo, and Alderaan combined).
by Danubian Peoples » Fri Jul 03, 2020 3:10 pm
Arktic wrote:Danubian Peoples wrote:hello Arktic! I'm interested in your roleplay, but first, might I ask some questions?
1.Who exactly is allowed to participate? According to your opening post, this is the official science fiction RP for the Alitheia region, and I am decidedly not in that region, so, I am allowed in? Kinda want this question answered before I even consider doing anything.
2.The setting. The setting of our roleplay is in this galaxy called Alitheia, which I assume is some 30th-century term for the Milky Way. Is this galaxy the Milky Way? I assume so, unless this is some Star Wars-type deal where humans speaking human languages exist in an environment that is decidedly not the Milky Way.
3.Realisim. For starters, I understand that this is not some sort of hard sci-fi galaxy, where FTL is powered by rigorous science and space inevitably devolves into superintelligent AIs running on Dyson Spheres and other exotic power sources. But how realistic are we talking anyway? Are the aliens going to be humans but [insert color here]? What about scientifcially plausible forms built using speculatvie biology? What about warfare? Do robots do all the fighting? Is space combat conducted like Star Wars, or is it a sniper battle consisting of RKVs shot from light-hours away? Does a universal clock exist, to keep track of roleplay time, or does time dilation make that a moot point?
Thanks in advance.
Welcome! I’ll take your questions one at a time.
1. For all intents and purposes this RP is open to the general public. It’s only “Semi-Open” because Alitheia (region name Novae Terrae) members get priority access, and also because the Discord that this RP is operating in part from comes from the Alitheia canon Discord server.
To make a long story short: Yes, you are absolutely welcome to join. Feel free to tag others who might be interested as well.
2. It’s mostly a “Star Wars” type deal for the moment. My thinking was basically that this would be an AU Milky Way: people could include astronomical things from RL to populate the Galaxy (for example, Earth), but it would not be a necessity to ground everything in a RL constellation or whatever. Anyways, humans speaking human languages are a thing here.
3. My only real rules regarding technology are the ones posted regarding FTL, FTL detection, and FTL communication. Other than that, it’s a matter solely of whether or not a given technology is overpowered or gives a player an unfair advantage. Within that simple restriction, basically anything goes. Aliens can either starfish or human-like, as familiar or as esoteric as you care to make them. Any sort of biology, speculative or not, can work. Space battles will probably wind up looking like some combination of hyper realistic KKV sniping AND Star Wars dogfights, but regardless the rules for moderating the battles are the same. As for time, for convenience’s sake, the Many Worlds Coalition runs a universal clock which most ship computers have methods to correct when encountering relativistic effects. Just assume everyone is experiencing the same, normal flow of time unless it’s explicitly stated otherwise.
Hope this helps! Let me know if you need any clarifications.

by The United Remnants of America » Sat Jul 04, 2020 10:58 am

by Sarderia » Sat Jul 04, 2020 11:56 am
Den Galaktiska Riket's Nation Application
Nation Name: The Galactic State (sv: Den Galaktiska Riket, official: State of Svarden/Svarde Rike)
Population Size: 54,000,000,000 individuals
Dominant Species: Humans (80%), other species (roughly 18%, as slaves), Androids (20%)
Demographics:
- Humans: Considered the primary and only true species of the Rike. Humans constittuted for 80% of the Rike's population, forming a majority and holding an extremely tight yoke to other species. The Rike emphasized racial purity, all non-human races are considered inferior and warrants slavery or extermination. However, the Rike does not differentiate humans based on skin color or physical characteristisc; all humans regardless of characteristics or gender are considered sacred.
- Androids: There are two classification of Andrioids; humans who had undergone extensive cybernetics so that their organic bodies iare no longer, or humans created through genetic engineering. Both are considered "upper-humans" (Mänsklig) and constitutes the top 2% population of the Rike. Mänskligs holds most of the government offices and the Rike's leadership. Becoming a Mänsklig is a process available for all humans, if they could afford enough for it.
- Others: Non-Human population of Svarden before the rise of the Revolution Party, and non-human populations gained through conquest and wars. Mostly indentured workers and slaves, the Rike's non-human populations is subject to severe discrimination. Together, they constitute about 18% of the Rike's population.
Territory: J18-J21, K18-K22, L18-L21, I14
Megastructures: WIP
Government and Ideology: One-Party Fascist Dictatorship under the Revolution Party
- Government: The Rike is ruled by a Council of Ministers, which includes part of the Försvarsmakt (Military) as well. There are usually 12 ministers in the Council, though numbers fluctuate depends on the orders of the Ledare. The Riksledare, President of the Council, is nominally both head of state and head of government. The Rike's one and only approved party is the Revolution Party, which runs massive propaganda ingrained deep in the minds of every Rike citizens.
- Ideology: The Rike's official ideology is Fascism, formulated in the Constitution of the Rike and the First General Order of the Revolution Party. It advocates that the Rike is the most advanced and economically as well as technologically superior state in the entire Galaxy - eclipsing every non-human polity by every means. Other Human nations are held in high regards as the Rike emphasized the purity of humanity - the value that Humans are the only civilized and advanced race in the Galaxy. Citizens are expected to pledge their allegiance to the State and to Ledare Schaffler at any given moment. All religious activities are banned, except for the worship of the Ledare - which could be conducted voluntarily. State Atheism is implemented in the Rike.
Leader Name and Title: Riksledare Anton Hiros Schaffler, President of the Council of Ministers of the Rike
Extraterritoriality: CONTROLLED ACCESS, MANY: The Rike permits all Human galactic entities to open up office and business in Rike territory. However, in order to do so, said entity must comply with all Rike rules and regulations - which is fairly liberal, to say, albeit often subject to the mass scrutiny for fear of "misleading" public opinion and the requirements to comply with the Rike's propaganda, and also not to spread foreign influence that may threaten the Revolution Party's rule.
Religion: State Atheism is promoted by the Rike Constitution; however, the worship of Ledare Schaffler is permitted and promoted. All greetings and public matters must incorporate a greeting to the State, Party or the Ledare in particular - "Hail till Rike" or "Hail till Svarden" is often used.
Military: WIP
Special Technologies: WIP
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: NO, FREEDOM AND LIBERTY. Just kidding, I am thy humble minion.

by Kasa Tkoth Sphere » Mon Jul 06, 2020 8:59 am

by The United Remnants of America » Mon Jul 06, 2020 12:08 pm
URA's Nation Application
Nation Name: The Vresh Hive(also known as The Hive, The Great Devourer, the Bugs, the Galaxy's Recycling Plant)
Population Size: A few trillion?
Dominant Species: Vresh Variatus
Demographics: Largely split between Vresh Variatus Calidus and Vresh Variatus Frigus.
Territory: The outermost starband in the Galactic SW?
Megastructures: Literally 0.
Government and Ideology: A Matriarchy, in a way, but run via a Hivemind.
Leader Name and Title: Proper term for the individual is the Hive Queen, but the proper term for the consciousness is the Hivemind.
Extraterritoriality: A mix between Full and being Extraterritorial itself, the Hive wouldn't necessarily understand the concept of hard borders, and as such the areas painted as Vresh space on stellar maps are more for the benefit of others than the Vresh marking out territory. Outsiders may pass through or operate within areas marked as Vresh space, however any such groups run the risk of being eaten if found to be too close to a Vresh hive, so it would be a constant threat.
Religion: Can we eat your god?
Military: Just as with ants or bees, all Vresh are technically "capable" of fighting for the survival of the species, but the Vresh has truly advanced to the point where the majority of individuals aren't as physically capable of carrying out defense and war as others. Anywhere from 30-50% of the Vresh could be considered a combat-capable creature. Obviously due to a lack of mechanized warfare, the Vresh operate with crushing numbers, only benefiting from the advantages massive biodiversity, biotechnology, and requiring only organic material as a the sole resource to run the Hive. In space, while the Vresh have a near limitless number of ships, they're not armored or shielded, and barely weaponized. Instead, the Vresh only see their biotech ships as a means to an end to transport from location to location. If engaged in space combat, the Vresh will attempt to rush the attacking enemy and begin a boarding action as quickly as possible.
Special Technologies:
- Biotechnology/Recycling Ability: The Vresh have an innate ability to adapt any organic material and energy into their ecosystem. The energy is harvested in order to power ship engines and all manner of weapons, while material is liquified and broken down into chemical soup for any number of uses including nutrition and construction. The process is carried out via organic processes.
- The Hivemind is essentially a FTL shared consciousness. We are one organism, but many bodies.
- A breed of Vresh are able to both see and subtly manipulate the effects of gravity. By seeing it, the Vresh are able to see objects in space based on their effect on gravity, and through manipulation, are able to pinpoint relatively large gravity wells in order to FTL to. Functionally, this will act as hyperspace travel, however with some "extra" restrictions I'm placing on myself because it's some tasty flavor. As far as detection goes, I guess this will work as an extremely limited tachyon sensor, as in they wouldn't be seeing the tachyons at all, but rather the pull on gravity as a ship enters or exits FTL travel.
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: I promise to hurt you with my level of lore-building bullshit, Ark. You'll suffer like I suffer every day.

by Raktio » Tue Jul 14, 2020 7:44 pm
Raktio's Nation Application
Nation Name: Raktio
Population Size: 49 billion
Dominant Species: Ra'tzekio
Demographics: 93% ra'tzekio, 7% other
Territory: >>If applicable. List the coordinates of each of the territorial sectors you plan on controlling in the galactic map below. Keep in mind that the more sectors your polity controls, the less able you will be to claim or build megastructures.<<
Megastructures: None
Government and Ideology: Meritocratic stratocracy. Admirals have final say in their fleets, though usually delegate civil affairs to others under their command, most fleets have a ruling council under their admiral who act almost like a parliament or senate.
Leader Name and Title: >>If applicable. Self-explanatory. Help us be polite.<<
Extraterritoriality: IS EXTRATERRITORIAL: Their home system went super nova a long time ago and most fleets haven't really set down in a long time.
Religion: Psionics based Druidism/Spiritualism
Military: >>Give rough military numbers and capabilities for both star fleets and ground forces here. You should also give a general sense of how militaristic, or not, your polity is.<<
Special Technologies:
Psionics: Less on the mind powers and much more on the self enhancement, most Ra'tzekio can passively subconsciously use psionics to enhance their physical capabilities . Few are are however able to consciously direct and enhance their psionic powers allowing them to make leaps and bounds of progress above their more inert kin. Rarely there are ones who are substantially more powerful and could be considered strategic resources in their own rights.
Telebomb (the "nuclear" option): Using a blink drive to teleport a WMD typically directly into either a target's holds, hanger or other large enough space inside the target to devastating effects (not running into anything unless you count air as stuff, which I guess would thwart them pretty quickly, though teleporting them to right next to the hull of the enemy capital ship would still be down right devastating as well). Notably expensive to make due to requiring a blink drive and the warheads used pack enough power to annihilate a capital ship. Due to the fact that they are nigh-impossible to defend against without FTL jamming tech.
Psionic materials (crystwood): Psionic crystalline trees who's wood has long been harvested to create psionic melee weapons.
>>Any unique or powerful technologies that your polity either relies upon, has exclusive access to, or otherwise intends to make extensive use of. LIST ANYTHING AT ALL THAT YOU THINK MIGHT TRIGGER ANY KIND OF PROBLEM. IF YOU HAVE A SPECIAL, OP TECHNOLOGY AND IT IS NOT LISTED HERE, I WILL BE VERY UNLIKELY TO RULE IN YOUR FAVOR REGARDING IT. PSIONICS, SINGULARITIES, NANOBOTS, AND MOST MEGASTRUCTURE TECHNOLOGIES GO HERE. Consider this your warning.<<
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: No because I'm editing it.

by Nornsmark » Mon Jul 20, 2020 4:56 pm
Republic of Gaalseiia's Nation Application
Nation Name: The Republic of Gaalseiia, and tofilthy loyalistsothers the Petty Republic.
Population Size: Approx. 44 billion accounted for, though a proper census has yet to take place after the Gaalseiian Revolution.
Dominant Species: Homo Sapiens Serpentis
Demographics: Almost entirely human of the Serpentis variety, no notable populations of other species.
Territory: O-33 is the only sector under true Republican control, however, the sectors O-32, N-32, N-33 and P-33 are either nominally in Republican control or are controlled by the remnants of the Gaalseiian Empire.
Megastructures: The Elder Gate: The only thing that could be considered a megastructure in all of Gaalseiian space, located in the outskirts of the Gale in Sector O-33, the Elder Gate is a destroyed monument to a long forgotten civilization. It matches no known gate architecture, and is oriented in such a fashion that its partner would have to be located outside the periphery of the galaxy. The ages have not been kind to it, and as far as the best FTL-techs in the Republic can tell, it is non-functional. Who built it, and why, remain a mystery but the Republic has experienced a minor technological revolution thanks to the many insights that have been gleamed from its design.
Government and Ideology: The Petty Republic is naturally a representative democracy. Its structure is an evolution of traditional Kel (clan or house, plural "Keliid") structures, with each Kel being given a seat in the Daiamid, the main legislative body of the Republic. Historically, these seats were hereditary, and the Daiamid subservient to the Sovereii (effectively, "emperor"). In more recent history, most Keliid elect their Kel'sov to the Daiamid. From there, the elected Kel'soviid elect the Dai'sov (prime minister analogue,) who holds the executive. For the most part, Keliid function as political and industrial groups, with varying specialties ranging from bleeding edge cybernetics such as Kel Jaad, to the veteran voidsmen of Kel Iifriit.
Despite the myriad Keliid, the Gaalseiian Republic is broadly divided politically along two faction lines--the Centralists and the Coalitionists. The Centralists advocate to give more power to the Daiamid and the Daia'sov, forming a more centralized and (arguably) decisive government, and see the concentration of power as a necessary step for the fledgling republic to survive. However, the Coalitionists argue that with the rout of the old imperial government the need for a concentrated and powerful government impinges upon the traditional liberties of each Kel, and that the Daiamid should serve in a more advisory role. The outcome of the debate is sure to be heated, and threatens to tear the Petty Republic apart before it can truly be born.
Leader Name and Title: Dai'sov Ferrahn Jaahid Mahra'sov
Extraterritoriality: While officially extraterritorial groups are regulated, there is little the Republic can do to maintain that degree of control outside of Sector O-33.
Religion: While the Daiamid espouses no particular religion or sect, the majority of the population practice one of hundreds of minor sects and religions. The most common practice is the worship of the Lehraii (lit. translates to 'lightning serpent,')
Military: >>Give rough military numbers and capabilities for both star fleets and ground forces here. You should also give a general sense of how militaristic, or not, your polity is.<<
Special Technologies: >>Any unique or powerful technologies that your polity either relies upon, has exclusive access to, or otherwise intends to make extensive use of. LIST ANYTHING AT ALL THAT YOU THINK MIGHT TRIGGER ANY KIND OF PROBLEM. IF YOU HAVE A SPECIAL, OP TECHNOLOGY AND IT IS NOT LISTED HERE, I WILL BE VERY UNLIKELY TO RULE IN YOUR FAVOR REGARDING IT. PSIONICS, SINGULARITIES, NANOBOTS, AND MOST MEGASTRUCTURE TECHNOLOGIES GO HERE. Consider this your warning.<<
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: >>Answer in the affirmative if you want to RP. Answer "no" if you want to be a jackass, before editing it and answering "yes" to join.<<

by Arktic » Sat Aug 01, 2020 12:22 pm

by Arktic » Sat Aug 01, 2020 12:24 pm
Sarderia wrote:Den Galaktiska Riket's Nation Application
Nation Name: The Galactic State (sv: Den Galaktiska Riket, official: State of Svarden/Svarde Rike)
Population Size: 54,000,000,000 individuals
Dominant Species: Humans (80%), other species (roughly 18%, as slaves), Androids (20%)
Demographics:
- Humans: Considered the primary and only true species of the Rike. Humans constittuted for 80% of the Rike's population, forming a majority and holding an extremely tight yoke to other species. The Rike emphasized racial purity, all non-human races are considered inferior and warrants slavery or extermination. However, the Rike does not differentiate humans based on skin color or physical characteristisc; all humans regardless of characteristics or gender are considered sacred.
- Androids: There are two classification of Andrioids; humans who had undergone extensive cybernetics so that their organic bodies iare no longer, or humans created through genetic engineering. Both are considered "upper-humans" (Mänsklig) and constitutes the top 2% population of the Rike. Mänskligs holds most of the government offices and the Rike's leadership. Becoming a Mänsklig is a process available for all humans, if they could afford enough for it.
- Others: Non-Human population of Svarden before the rise of the Revolution Party, and non-human populations gained through conquest and wars. Mostly indentured workers and slaves, the Rike's non-human populations is subject to severe discrimination. Together, they constitute about 18% of the Rike's population.
Territory: J18-J21, K18-K22, L18-L21, I14
Megastructures: WIP
Government and Ideology: One-Party Fascist Dictatorship under the Revolution Party
- Government: The Rike is ruled by a Council of Ministers, which includes part of the Försvarsmakt (Military) as well. There are usually 12 ministers in the Council, though numbers fluctuate depends on the orders of the Ledare. The Riksledare, President of the Council, is nominally both head of state and head of government. The Rike's one and only approved party is the Revolution Party, which runs massive propaganda ingrained deep in the minds of every Rike citizens.
- Ideology: The Rike's official ideology is Fascism, formulated in the Constitution of the Rike and the First General Order of the Revolution Party. It advocates that the Rike is the most advanced and economically as well as technologically superior state in the entire Galaxy - eclipsing every non-human polity by every means. Other Human nations are held in high regards as the Rike emphasized the purity of humanity - the value that Humans are the only civilized and advanced race in the Galaxy. Citizens are expected to pledge their allegiance to the State and to Ledare Schaffler at any given moment. All religious activities are banned, except for the worship of the Ledare - which could be conducted voluntarily. State Atheism is implemented in the Rike.
Leader Name and Title: Riksledare Anton Hiros Schaffler, President of the Council of Ministers of the Rike
Extraterritoriality: CONTROLLED ACCESS, MANY: The Rike permits all Human galactic entities to open up office and business in Rike territory. However, in order to do so, said entity must comply with all Rike rules and regulations - which is fairly liberal, to say, albeit often subject to the mass scrutiny for fear of "misleading" public opinion and the requirements to comply with the Rike's propaganda, and also not to spread foreign influence that may threaten the Revolution Party's rule.
Religion: State Atheism is promoted by the Rike Constitution; however, the worship of Ledare Schaffler is permitted and promoted. All greetings and public matters must incorporate a greeting to the State, Party or the Ledare in particular - "Hail till Rike" or "Hail till Svarden" is often used.
Military: WIP
Special Technologies: WIP
Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: NO, FREEDOM AND LIBERTY. Just kidding, I am thy humble minion.
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