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New Sriker
Envoy
 
Posts: 344
Founded: Jul 09, 2018
Ex-Nation

Postby New Sriker » Wed Jun 10, 2020 10:26 am

Thanks for the advice man, I'll see about fixing that.

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Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Wed Jun 10, 2020 4:24 pm

ERASED

Due to college, I can't participate in this role-play any longer. Good luck and have fun with your awesome role-play folks !
Last edited by Grand Indochina on Sat Jun 20, 2020 5:42 pm, edited 36 times in total.
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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Jun 11, 2020 2:08 pm

2nd Primarch app be done.

”To win without fighting is the greatest victory of all.”

Name: Indrania Stratia Megasa
Alias: The Last Daughter, Warden of the Halo Stars
Appearance:
Image

Personality: Indrania is a warm, if arrogant and selfish figure; firm and unwavering in her beliefs and convictions until definitively proven otherwise, confident in the superiority of her methods and those of her Legion. Intolerant of failure and very prickly when it comes to her lack of accomplishments, always pushing herself harder and further to test and prove herself, especially being the last Primarch discovered. More at home behind a desk than a battlefield, Indrania prefers to oversee her legion as a whole rather than commanding a single front or Expeditionary fleet.

Backstory: Indrania Stratia Megasa was the first Primarch created and last to be found, cast to the distant Vulkan System on the Eastern Fringes of the Galaxy, more specifically Vulkan Prima. A pleasure world dedicated to the preservation and advancement of human arts of all forms, Vulkana Prima was a steel-ringed beacon of light in the darkness beyond the Eastern Fringes.

Like all on Vulkana Prima, Indrania received an education in the arts that would have put that of most nobles to shame. She learned history, rhetoric, mathematics, the very basics of technology and science, philosophy and music, and most importantly, the art of warfare. Vulkana Prima's main contribution to the system was it raised officers for the surrounding fortress worlds, but war held little interest for Indrania. Rather than entering the Vulkanan Guardians, she instead entered the Vulkanan government.

Her intelligence quickly showed itself, and she rose rapidly through the ranks of the governmental bureaucracy, amassing favours and allies along the way. Eventually, she would come to lead the Vulkan system after passing through its meritocratic regime and would turn the system outwards, to the construction of more ships, intent on expanding its domains, having realised that the Vulkan System alone, despite its arsenals and fortresses, was incapable of surviving against a power that controlled much of the Galaxy, that passing traders brought word was slowly moving their direction. They established a few mining colonies, but found no civilisation in the barren edges of the Eastern Fringes, until they encountered Xana II.

A vast Forge World on the very edge of the Galaxy and distant from both Mars and Terra, its nominal overlords, Xana II was only too happy to ally itself with Indrania, having recognised what she was; a Primarch, and more importantly for them, a bargaining chip with the rest of the Imperium. The Lords of Xana and Indrania have never disclosed how much time they were in contact before the Lords of Xana introduced her to the rest of the Imperium, but eventually they did so, claiming to have encountered a ship from Indrania's small fiefdom. The I Legion, then known as the Emperor's Heralds, rejoiced to have finally found their long-lost Primarch.

Suddenly thrust into a much larger role than her little fiefdom required of her, Indrania set out to prove herself once again; but this was not a role she knew how to play. Her siblings had far longer records than her, but she would attempt to rival them regardless. She spread her legion out, across the Eastern Fringe, seeding them across expeditionary fleets that she could command from the known, safe ground of Vulkana. She knew her weaknesses; she was not a field commander, never having commanded a battle in her life, so she left that to her veteran marines, instead focusing on the larger picture. Logistics were not glamorous, and her personal record remained low, but her legion's grew in those few short years under her before the present.
War Gear:
  • Decimator, Nanite Pistol


Golden Phalanx
Numeration: I
Primogenitor: Indrania Stratia Megasa
Noteworthy Domains: Vulkan Petrarchy: The five worlds of the Vulkana System are an odd quartet; three fortress worlds housing ancient archeotech defensive systems, Vulkana Secunda, Tertia and Quatra, and the pleasure world of Vulkana Prima and the hive world of Vulkana Quinta that they defend. The Petrarchy also includes several other, lesser worlds in nearby, primarily home to mining stations to provide raw resources to Vulkana Quinta to lessen the strain on Vulkana's asteroid mines.

Xana II: The distant Forge World of Xana II, located far to the Galactic Northwest and near to the Vulkan Petrarchy has always been a close ally of Indrania for its own ends, and is the primary source of much of her legion’s materiel.

Combat Doctrine: The combat doctrine of the Golden Phalanx is less a combat doctrine, more of a school and philosophy of warfare based around Indrania’s learnings while on Vulkana Prima codified in the Codex Indrania.

The Codex Indrania states that defensive operations have an innate superiority over offensive operations, and that offensive operations only succeed because of insufficient logistical preparations on the part of the defender. Therefore, their offensive operations are less active operations, but are rather more focused on emplacement of defensive siegecraft and the denial of resources, usually by besieging major population centers and sites of military infrastructure until they surrender.

Although time-consuming, the lack of losses suffered by the Golden Phalanx, and the usually intact nature of planetary infrastructure means planets taken by them requires minimal infrastructure to be repaired, enabling faster integration into the wider Imperium. Their focus on siege warfare extends to having a focus on void combat, as they view a planetary blockade as just as effective as a siege for achieving the same end goal.

Where the Golden Phalanx shines is on the defensive and after combat, as after their conquests they will frequently construct defenses for the planet, as well as create stockpiles of vehicles, arms and other supplies, effectively creating a logistics hub for further campaigns in the region. Due to Indrania's focus on logistics and larger scale strategy, most Morae are scattered across expeditionary fleets otherwise without Astartes contingents, and the use of Imperial Army and Solar Auxilia troops can easily be accounted for, as these are the types of forces possessed by the Vulkana system that the Codex Indrania was written for.

Appearance:
Image

Image

Origins and History: See Primarch.
Legion Organisation and Structure: See below.
Legion Command Hierarchy:

  • Indrania (135,000 Marines)
    • Mora (135 Mora, Myrmidon, 1,000 marines)
      • Phratra (2 per Mora, Chymidon, 500 marines)
        • Motai (5 per Phratra, Decarch 100 marines)

Specialist Units:
Xanatra: A unit of specialised Techmarines, the Xanatra are responsible for commanding the attached Legio Cybernetica battle-automata from Xana II through use of the arcane technology known as the Cortex Controller. Numbering 60 at most, they are scattered across the legion, with the battle-automata being used as the legion's heavy shock troops. Their loss is considered to be irreplaceable, while their battle-automata are considered disposable, as more can be supplied by Xana II.
Legion Wargear: Due to possessing a close relationship with Xana II, the Golden Phalanx is noted to have a higher than usual concentration of archeotech and relic weaponry.
Legion Vehicles: Noted to have a larger than usual contingent of artillery, especially super-heavy pieces like the Minotaur, and rarer vehicles such as the Valdor Tank Hunter.
Legion Fleet: The Phalanx has one of the larger legion fleets, at around 200 Capital Class Ships and 500 Escort Class Ships.
Legion Relics: N/A- The I Legion's short time with its Primarch has prevented it from amassing anything it considers to be a relic, except the Gloriana-class Battleship Thalassa.
Last edited by Lunas Legion on Mon Jul 06, 2020 8:52 am, edited 3 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Jun 11, 2020 2:18 pm

Lunas Legion wrote:2nd Primarch app be done.

”To win without fighting is the greatest victory of all.”

Name: Indrania Stratia Megasa
Alias: The Last Daughter, Warden of the Eastern Fringes
Appearance:
Personality: Indrania is a warm, if arrogant and selfish figure; firm and unwavering in her beliefs and convictions until definitively proven otherwise, confident in the superiority of her methods and those of her Legion. Intolerant of failure and very prickly when it comes to her lack of accomplishments, always pushing herself harder and further to test and prove herself, especially being the last Primarch discovered. More at home behind a desk than a battlefield, Indrania prefers to oversee her legion as a whole rather than commanding a single front or Expeditionary fleet.

Backstory: Indrania Stratia Megasa was the first Primarch created and last to be found, cast to the distant Vulkan System on the Eastern Fringes of the Galaxy, more specifically Vulkan Prima. A pleasure world dedicated to the preservation and advancement of human arts of all forms, Vulkana Prima was a steel-ringed beacon of light in the darkness beyond the Eastern Fringes.

Like all on Vulkana Prima, Indrania received an education in the arts that would have put that of most nobles to shame. She learned history, rhetoric, mathematics, the very basics of technology and science, philosophy and music, and most importantly, the art of warfare. Vulkana Prima's main contribution to the system was it raised officers for the surrounding fortress worlds, but war held little interest for Indrania. Rather than entering the Vulkanan Guardians, she instead entered the Vulkanan government.

Her intelligence quickly showed itself, and she rose rapidly through the ranks of the governmental bureaucracy, amassing favours and allies along the way. Eventually, she would come to lead the Vulkan system after passing through its meritocratic regime and would turn the system outwards, to the construction of more ships, intent on expanding its domains, having realised that the Vulkan System alone, despite its arsenals and fortresses, was incapable of surviving against a power that controlled much of the Galaxy, that passing traders brought word was slowly moving their direction. They established a few mining colonies, but found no civilisation in the barren edges of the Eastern Fringes, until they encountered Xana II.

A vast Forge World on the very edge of the Galaxy and distant from both Mars and Terra, its nominal overlords, Xana II was only too happy to ally itself with Indrania, having recognised what she was; a Primarch, and more importantly for them, a bargaining chip with the rest of the Imperium. The Lords of Xana and Indrania have never disclosed how much time they were in contact before the Lords of Xana introduced her to the rest of the Imperium, but eventually they did so, claiming to have encountered a ship from Indrania's small fiefdom. The I Legion, then known as the Emperor's Heralds, rejoiced to have finally found their long-lost Primarch.

Suddenly thrust into a much larger role than her little fiefdom required of her, Indrania set out to prove herself once again; but this was not a role she knew how to play. Her siblings had far longer records than her, but she would attempt to rival them regardless. She spread her legion out, across the Eastern Fringe, seeding them across expeditionary fleets that she could command from the known, safe ground of Vulkana. She knew her weaknesses; she was not a field commander, never having commanded a battle in her life, so she left that to her veteran marines, instead focusing on the larger picture. Logistics were not glamorous, and her personal record remained low, but her legion's grew in those few short years under her before the present.
War Gear:
  • Decimator, Nanite Pistol


Golden Phalanx
Numeration: I
Primogenitor: Indrania Stratia Megasa
Noteworthy Domains: Vulkan Petrarchy: The five worlds of the Vulkana System are an odd quartet; three fortress worlds housing ancient archeotech defensive systems, Vulkana Secunda, Tertia and Quatra, and the pleasure world of Vulkana Prima and the hive world of Vulkana Quinta that they defend. The Petrarchy also includes several other, lesser worlds in nearby, primarily home to mining stations to provide raw resources to Vulkana Quinta to lessen the strain on Vulkana's asteroid mines.

Xana II: The distant Forge World of Xana II, located far to the Galactic East and near to the Vulkan Petrarchy has always been a close ally of Indrania for its own ends, and is the primary source of much of her legion’s materiel.

Combat Doctrine: The combat doctrine of the Golden Phalanx is less a combat doctrine, more of a school and philosophy of warfare based around Indrania’s learnings while on Vulkana Prima codified in the Codex Indrania.

The Codex Indrania states that defensive operations have an innate superiority over offensive operations, and that offensive operations only succeed because of insufficient logistical preparations on the part of the defender. Therefore, their offensive operations are less active operations, but are rather more focused on emplacement of defensive siegecraft and the denial of resources, usually by besieging major population centers and sites of military infrastructure until they surrender.

Although time-consuming, the lack of losses suffered by the Golden Phalanx, and the usually intact nature of planetary infrastructure means planets taken by them requires minimal infrastructure to be repaired, enabling faster integration into the wider Imperium. Their focus on siege warfare extends to having a focus on void combat, as they view a planetary blockade as just as effective as a siege for achieving the same end goal.

Where the Golden Phalanx shines is on the defensive and after combat, as after their conquests they will frequently construct defenses for the planet, as well as create stockpiles of vehicles, arms and other supplies, effectively creating a logistics hub for further campaigns in the region. Due to Indrania's focus on logistics and larger scale strategy, most Morae are scattered across expeditionary fleets otherwise without Astartes contingents, and the use of Imperial Army and Solar Auxilia troops can easily be accounted for, as these are the types of forces possessed by the Vulkana system that the Codex Indrania was written for.

Appearance:
Origins and History: See Primarch.
Legion Organisation and Structure: See below.
Legion Command Hierarchy:

  • Indrania (135,000 Marines)
    • Mora (135 Mora, Myrmidon, 1,000 marines)
      • Phratra (2 per Mora, Chymidon, 500 marines)
        • Motai (5 per Phratra, Decarch 100 marines)

Specialist Units:
Xanatra: A unit of specialised Techmarines, the Xanatra are responsible for commanding the attached Legio Cybernetica battle-automata from Xana II through use of the arcane technology known as the Cortex Controller. Numbering 60 at most, they are scattered across the legion, with the battle-automata being used as the legion's heavy shock troops. Their loss is considered to be irreplaceable, while their battle-automata are considered disposable, as more can be supplied by Xana II.
Legion Wargear: Due to possessing a close relationship with Xana II, the Golden Phalanx is noted to have a higher than usual concentration of archeotech and relic weaponry.
Legion Vehicles: Noted to have a larger than usual contingent of artillery, especially super-heavy pieces like the Minotaur, and rarer vehicles such as the Valdor Tank Hunter.
Legion Fleet: The Phalanx has one of the larger legion fleets, at around 200 Capital Class Ships and 500 Escort Class Ships.
Legion Relics: N/A- The I Legion's short time with its Primarch has prevented it from amassing anything it considers to be a relic, except the Gloriana-class Battleship Thalassa.


Accepted


Female Primarchs will no longer be accepted at this time.
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Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Thu Jun 11, 2020 4:04 pm

Hold on... I can create an application for the second Primarch if I finish the first one ?
"Heretics, heretics everywhere.”

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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Jun 11, 2020 4:06 pm

Grand Indochina wrote:Hold on... I can create an application for the second Primarch if I finish the first one ?


Finish the first one first, I okayed the second with Imps before I made her.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Grand Indochina
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Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Thu Jun 11, 2020 4:07 pm

Okay... nice... thank for the info.
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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Jun 11, 2020 8:21 pm

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Parcia
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Posts: 7827
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Fri Jun 12, 2020 12:28 am

Grand Indochina wrote:Okay... nice... thank for the info.



Yo, dude, you do know by this point almost none of us Know what the ruinous powers are, right? and openly decrying the Emperor isn't really good.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
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Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
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Postby Krugmar » Fri Jun 12, 2020 2:20 pm

WIP

Image

The Morioka Domain is one of the most recognisable of the Imperium's elite forces. It is composed of a Knightly House, the Morioka Clan, and a private Imperial Army regiment, the Tarakin Prefects. They operate under a unique Warrant, acquired for them by the Primarch of the V, Vasilisa Sanguina.

Exiled from the now barren world of Midori by a Xenos menace, those who were survived were brought to safety by the Sun Angels, and would eventually start a new life on the world of Hinan. The only Knightly House to survive, the Morioka, swore eternal loyalty to the V Legion and the Imperium. They have vowed not to rest until the Great Crusade has ended.


Morioka Clan

Name:Morioka Ienaga
Alias:
Age:
Appearance: Ienaga
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import: Busho - A Dominus-class Knight Castellan
Retainers: Two Armiger Helverins, Koun, and Ishi, commanded by Matsui Shigetake and Adachi Teruhide respectively


Name:Morioka Hirohira
Alias:
Age:
Appearance: Hirohira
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import: Red Shogun - A Questoris-class Knight Gallant
Retainers: Two Armiger Warglaives, Ikari, and Gekido, commanded by Morioka Kagenaka and Sagara Sukehiro respectively



Retainers

Name:Jou Nobutaka
Alias:
Age:
Appearance: Nobutaka
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import: Otakemaru - A Questoris-class Knight Warden.


Name:Hirata Ama
Alias:
Age:
Appearance: Ama
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import: Lady Shizuka - Questoris-class Knight Paladin.


Name:Asai Furi
Alias:
Age:
Appearance: Furi
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import:Ikuchi - Questoris-class Knight Paladin.


Name:Reizei Yoshiyori
Alias:
Age:
Appearance: Yoshiyori
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import: Byakko - A Questoris-class Knight Errant.


Name:Sou Shino
Alias:
Age:
Appearance: Shino
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import:Fuji - Questoris-class Knight Paladin.



Tarikan Prefects

Commanding Officer: Kamei Koreaki
Combat Doctrine:
Appearance: Commander and Two Guards - Prefect Squad
Origins and History:
Organisation and Structure:
Legion Command Hierarchy:
Specialist Formations:

Wargear:
Vehicles:
Fleet: Akaro, a Dauntless-class Light Cruiser
Raimei, Rakura, Raiden three Claymore-class Corvette
Relics:


Name:Kamei Koreaki
Alias:
Age:
Appearance: Koreaki
Organisation:
Rank and Titles:
Personality:
Backstory:
Skills and Experience/Career Summary:
Personal Accoutrements of import:
Last edited by Krugmar on Fri Jun 12, 2020 2:22 pm, edited 1 time in total.
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Novacom
Minister
 
Posts: 2088
Founded: Feb 24, 2005
Democratic Socialists

Postby Novacom » Fri Jun 12, 2020 5:00 pm

Little Mini-tag/Reservation for a legion, IXth legion.

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Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Fri Jun 12, 2020 6:38 pm

About the Warmaster... in the canonical 40K universe, the Emperor chose Horus to be the Warmaster after Ullanor Crusade. In this alternate universe, who is the Warmaster ?
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Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Fri Jun 12, 2020 6:39 pm

Grand Indochina wrote:About the Warmaster... in the canonical 40K universe, the Emperor chose Horus to be the Warmaster after Ullanor Crusade. In this alternate universe, who is the Warmaster ?


Titus Ironborn, Primarch of the Imperial Wardens.
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Grand Indochina
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Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Fri Jun 12, 2020 8:38 pm

Parcia wrote: Yo, dude, you do know by this point almost none of us Know what the ruinous powers are, right? and openly decrying the Emperor isn't really good.


I do know that, it just... kinda hard to explain. I guess you must wait until I finish my application first.

About the quote, I guess I will change it.

Segmentia wrote:Titus Ironborn, Primarch of the Imperial Wardens.


Alright, good to know.
Last edited by Grand Indochina on Fri Jun 12, 2020 8:38 pm, edited 1 time in total.
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The Cross and Davids Star
Diplomat
 
Posts: 692
Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Sun Jun 14, 2020 10:27 am

Tag, Primarch App on the way.

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Sil Arion
Ambassador
 
Posts: 1212
Founded: May 07, 2013
Ex-Nation

Postby Sil Arion » Sun Jun 14, 2020 4:23 pm

Oh, tag! Primarch app inbound! Though, what numbers remain?
Aiya! Elen síla lúmenn omentielvo! Call me Sil!

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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 14, 2020 4:33 pm

Sil Arion wrote:Oh, tag! Primarch app inbound! Though, what numbers remain?


IX is reserved, otherwise II, III, IV, VI, VII, XVI, and XVIII are all available.
Last edited by Lunas Legion on Sun Jun 14, 2020 4:33 pm, edited 1 time in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Sil Arion
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Founded: May 07, 2013
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Postby Sil Arion » Sun Jun 14, 2020 4:40 pm

Lunas Legion wrote:-snip-

Thanks for the quick reply, Lunas!

I'll reserve Legio II, if that's alright!
Last edited by Sil Arion on Sun Jun 14, 2020 6:59 pm, edited 2 times in total.
Aiya! Elen síla lúmenn omentielvo! Call me Sil!

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Endem
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Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Sun Jun 14, 2020 5:16 pm

Lunas Legion wrote:
Sil Arion wrote:Oh, tag! Primarch app inbound! Though, what numbers remain?


IX is reserved, otherwise II, III, IV, VI, VII, XVI, and XVIII are all available.

I claimed dibs on VI long ago
Last edited by Endem on Sun Jun 14, 2020 5:16 pm, edited 1 time in total.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 14, 2020 5:24 pm

Endem wrote:
Lunas Legion wrote:
IX is reserved, otherwise II, III, IV, VI, VII, XVI, and XVIII are all available.

I claimed dibs on VI long ago


Alright, that has been noted
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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 14, 2020 5:33 pm

Endem wrote:
Lunas Legion wrote:
IX is reserved, otherwise II, III, IV, VI, VII, XVI, and XVIII are all available.

I claimed dibs on VI long ago


And we haven't exactly seen anything from that reservation since, so I assumed it had been dropped.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Endem
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Founded: Aug 19, 2018
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Postby Endem » Sun Jun 14, 2020 5:51 pm

Lunas Legion wrote:
Endem wrote:I claimed dibs on VI long ago


And we haven't exactly seen anything from that reservation since, so I assumed it had been dropped.

I'm working on it, just had a bit of IRL stuff to do before I could post the app( it's coming either Monday, or after Thursday )
Last edited by Endem on Sun Jun 14, 2020 5:53 pm, edited 1 time in total.
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Imperialisium
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Postby Imperialisium » Mon Jun 15, 2020 7:53 am

Roster is up. Will be updated periodically for new applicants.
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Sil Arion
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Postby Sil Arion » Mon Jun 15, 2020 7:06 pm

<REDACTED>
Last edited by Sil Arion on Fri Jun 19, 2020 10:03 am, edited 4 times in total.
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Imperialisium
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Postby Imperialisium » Mon Jun 15, 2020 7:33 pm

Sil Arion wrote:Heavy WIP! I'll return to finish it tonight or tomorrow morning when I've a bit more free time!

THE PRIMARCH
Name: Solomon Helel.
Epithets: The Morning and Evening Star, Prince of Serenity, Architect of Miracles, and Angel of Song.
Appearance: In battle. His helm. Height reflects psychic biomancy but averages around twelve feet tall.
Personality: Per the widespread consensus of Imperial commentators, Primarch Solomon Helel can be broadly characterized as an intensely charming, compassionate, methodical, rational, shrewd, and utterly devious visionary who wields logic, rhetoric, and dangerously savvy mind as means to ends only he and his Legion may know. Quick to joy and slow to anger, Solomon is known to view all Mankind as an extended family, generously giving of his time, affection, efforts, and resources to fellow Primarchs, Astartes, and normal humans. Records archived by those who have met the Primarch often note how his personality is like a physical force and captures his audiences with his immense charisma, incredible intellect, mastery of manipulation, and boldness of action on behalf of the Emperor and His Imperium. Rumors still circulate in the Imperial Palace as to how wide and deep his influence reaches there and across the Galaxy, but such hearsay is unworthy of investigation when Primarch Solomon’s loyalty goes unquestioned by the Emperor.
However, that hasn’t stopped his personality from being a point of contention regarding Primarch Solomon. To many Imperial citizens, he represents a curious dichotomy of directness and discretion, one who is said to never lie but will speak around the truth so well one won’t even remember what question they asked as they leave rewarded with an answer or new question they never sought but find even more fulfilling. Indeed, any questions regarding his Legion or activities are politely rebuffed or subtly redirected elsewhere unless a matter of public record. With all the secrecy surrounding the II Legion, it is at once strange yet perhaps unsurprising that its Primarch stands out like a star against the night sky. Some commentators speculate that is simply part of the Primarch’s plan to obfuscate some great and terrible secret, but such doubting is to be dismissed as the pointless fearmongering that it is.

Yet something may indeed lie underneath the cheer, if perhaps not to the extent certain figures may fear—at least, as far as incomplete records may evidence. Most memorable are the legendary pict-captures from the Proximan Betrayal of Primarch Solomon standing over his fallen Father like an angel of vengeance, bloody tears dripping from anguished eyes which glowed like newborn stars beneath his golden halo and fiery wings, face upturned and brilliant sword held aloft as he raged at the heavens. A data fragment from the Rangdan Xenocides shows the Primarch knelt alone in a ring of xenos corpses as the sky rained ash and flame, cradling the body of a dead Solar Auxilia soldier as he cried bloody tears once more. If nothing else, these and other pieces show the Primarch’s commitment to defending human life even on the individual level, as is well-evidenced by his Legion’s combat doctrine.

History:

Wargear:

THE LEGION
Numeration: II Immortals.
Primogenitor: Solomon Helel.
Noteworthy Domains: Venus. Sedna.
  • Venus:
  • Sedna:

Combat Doctrine: To begin, it must be recognized that the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding its combat doctrine, combat record, or organizational structure. The entries below are therefore mostly speculation based on available records and observations.

Overall, the II Legion appears to be exceptionally versatile and mobile, balancing conventional and unconventional warfare with negotiation and nonlethal means of accomplishing missions if possible. The II Legion is most recognized for its use of auxiliary forces, concealment, deception, electronics, information, and psychic abilities for hit-and-fade tactics via leveraging superior intelligence, mobility, training, and technology. The II Legion is also noted to disfavor attrition warfare, frontal assaults, needlessly holding position, or recklessly entering close-quarters combat if they can instead engage from range. Some commentators remark the II Legion ‘has no honor.’ Yet the II Legion has displayed a curiously uncharacteristic stubbornness at times, twice fighting to the last in defense of the Emperor.
First, when confronting human foes, the II Legion has shown itself to favor diplomacy and guile over overt warfare and destruction—indeed, they seem to avoid mass combat if at all possible in this context, instead utilizing nonviolent means like psychological, political, economic, electronic, and information warfare when negotiations fail to subvert or co-opt local elites and masses into Imperial administration and culture, combined with false flag and black operations when deemed necessary to foment unrest, instability, and active insurgencies. The II Legion typically extends three offers of mercy before and even during battle, then offering to render assistance in rebuilding afterwards. If refused, psychic abilities are leveraged to persuade foes to surrender or enthrall to join the Imperium outright. Should such persuasion fail, the Legion casts confusion, despair, discomfort, and fear about the foe, combined with chaff aerosols, computer viruses, and nonlethal biological or chemical agents—and suspected to be secretly emplaced among the enemy long before any need of use, given multiple recorded instances of such present in airtight facilities to temporarily and safely incapacitate foes long enough to achieve victory.

There also appears to be a focus on limiting collateral damage and preventing civilian casualties in that context, which is almost certainly a major contributing factor to the unsurpassed speed with which the II Legion brings vast numbers of fully developed human worlds into Imperial Compliance, ones genuinely eager to lend their might to the Imperium and Great Crusade. The commentators who compiled and correlated this information also found no evidence of any such world ever rebelling, an uncommon feat amongst even the Legiones Astartes.

Another likely contributing factor in that success is the II Legion’s likely very wide- and very deep-reaching intelligence network of espionage agents, assassins, saboteurs, and other such assets, including sleeper cells. The II Legion has almost always appeared to know where and when to strike their foes, figuratively and literally—at the negotiating table and on the battlefield. There is an almost unanimous opinion among Imperial commentators of the II Legion that it trains and equips all its Legionnaires as intelligence officers, with emphases in clandestine human, geospatial, and signals intelligence operational techniques, asset recruitment, and tradecraft. More speculative is the same in cultural, financial, medical, meteorological, and technical intelligence, as less evidence exists to support this hypothesis—though evidence of administrative and engineering expertise is widespread at the individual level too through joint operations records and observing worlds governed by the II Legion, so this remains another point of contention among commentators.

Per records and observations by other Legions and auxiliary forces, the II Legion appears to prefer battle plans that are simple at their core, but extremely well thought-out and adaptable in that all plausible, mutually exclusive outcomes benefit the II Legion in some way, with multiple contingencies for unforeseen courses such that any setback still results in achieving objectives. The II Legion seems to place accomplishing their missions only above the welfare of their soldiers, including allies. Imperial forces engaged in theatres where II Legion personnel are present frequently sustain significantly lower casualty rates compared to theatres where the II Legion is absent. When the II Legion acts in a leadership role, the effect is compounded. That every Legionnaire also appears to be expertly trained in battlefield first aid and issued an advanced Venusian medkit is a likely contributing factor.

This cross-training continues across the spectrum of other soldierly disciplines, as each Legionnaire appears a fully capable of taking any combat role and using any equipment, with apparently equal emphasis on conventional and unconventional warfare. It is suspected that their psychic gifts help in attaining and maintaining such versatility. Certainly, Primarch Solomon Helel has a very particular vision of what a superhuman soldier should be.

In terms of actual combat doctrine, adaptability, efficiency, and unpredictability are the most common descriptors used by Imperial commentators regarding the II Legion. Likely due in part to their aptitude for planning, the II Legion rarely suffers much from any defeats—a possible point of evidence in favor of their appellate, ‘The Immortals.’ There also seem to be three major common factors to many of their victories: surprise, mobility, and violence of action—attacking when and where they want with sufficient force to quickly achieve objectives, minimize friendly casualties, and disappear back to the fog of war. If violence is inevitable, the Legion uses its resident Qliphoth assets for direct action to secure or eliminate high-value targets: assassinations, sabotage, small-scale raids and ambushes, or similar actions. High-value targets include sensor arrays, shield generators, spaceports, anti-air and anti-orbital weaponry, senior military and civilian leadership, power stations, life support, etc.

If such efforts prove insufficient to achieve victory, then strike forces of Sephiroth Legionnaires will teleport-shunt to what high-value targets remain using their psychically-attuned wargear, bypassing enemy defenders and strongpoints as Qliphoth Legionnaires and auxiliary assets continually acquire targets, direct fire support, and perform post-strike reconnaissance. Retreats, rendezvous, and redeployments are easily, fluidly, and smoothly executed due to the Legionnaires’ abilities, equipment, and plans. If securing or eliminating high-value targets does not achieve victory, then Legion aircraft, armor, and auxilia will be deployed for more conventional warfare while the Legionnaires acts as a rapid-response strike force, prioritizing the achievement of space and air superiority or supremacy. Decentralized fire support will be directed by and for tactical-level units and subunits from orbiting warships, sortied aircraft, self-propelled artillery, and captured emplacements with surgical precision to minimize collateral damage. Lethal biological and chemical agents may be deployed if needed, and psychic abilities may be used to kill and destroy.

As gleaned from the after-action reports of human forces brought into compliance by the II Legion, many did not know they were being attacked until it was too late, or realized in hindsight that the war may well have been already won by the II Legion when battle was finally joined and regardless of its tactical outcome. The II Legion’s ability to deceive its foes—and, often, allies—certainly contributes to this impression. Most Imperial commentators agree the II Legion are masters of intelligence and counterintelligence—some even argue it is the Legion best at information warfare. Some suspect the Legion employs un psychic abilities for these purposes.

Yet when fighting xenos hostile to Mankind, it’s as if another Legion replaces them, such is their apparent ferocity and ruthlessness. There are no attempts at negotiation nor use of nonlethal weapons, whether material or psychic in nature. Nor does the Legion try to limit collateral damage, instead freely using its most deadly weaponry and psychic abilities to utterly eradicate every last trace of the alien foe. There is no clemency nor respite given to the enemy here, only death, and not even a clean one, for the II Legion seems to care nothing for the honor or pride of dead xenos who mean harm to Mankind, only caring to accomplish their mission and see to the welfare of their own. And should the xenos threat by psychic as well, Emperor have mercy on them, for the II Legion will not...

Origins & History: While the II Legion has one of the longest and most prestigious combat records amongst the Legiones Astartes, much of it is redacted, restricted, or outright missing. The entries below represent the most exhaustive list of confirmed II Legion deployments or events in which its Qliphoth branch made its involvement noticeable for reasons unknown.
  • M30, Origins: The initial corps of the Immortals were chosen by the Emperor Himself from the psychically-gifted noble families who once ruled the former Achaemenid Empire on Terra. As an area under the Emperor’s rule for over a century already, the Achaemenids suffered not so greatly as other regions during the Unification Wars. These young men were taken to the Emperor’s secret gene-laboratories beneath the Himalazian Mountains for their transformation into Astartes. Once raised, the II Legion deployed alongside the Emperor and the Legio Custodes to gain experience through suppression of the few remaining pockets of techno-barbarian resistance on Terra.
  • 798.M30, Pacifications of Luna: The II Legion deploys to pacify the Selenite gene-cults of Luna. The II Legion is later devastated by the disastrous loss of a substantial portion of their gene-seed reserve in transit from Luna to Terra, followed by the corruption of their remaining stock, both due to remnant Selenite plots targeting the II Legion, causing widespread organ degeneration. Many of their number begin displaying psychic abilities too. The Legion’s short-lived joy at their newfound gifts turns to revulsion and horror as a wave of ghastly, degenerative mutations starts to affect large portions of the surviving battle-brothers, turning many into mindless mutant abominations—a process later named the ‘Flesh-Change’ by the Immortals. Rapid deployment of remaining reserves, purging the infected, and the establishment of methods such as salvaging Progenoid Glands from its dead warriors helped to reverse the decline, but the Legion never recovered from this incident, and were thus always consigned among the smallest of the Legiones Astartes. Morale suffers as more are afflicted by the Flesh-Change and put into statis in hope a cure may be found to reverse its onset. The number of active Astartes dwindles to dangerously low levels due to these events. Rumors circulate in the Imperial Palace that the Emperor Himself might soon quietly disband the Immortals as the Flesh-Change becomes pandemic.
  • 798.M30, The Prodigal Son: Following the return to Terra of the Immortals Primarch Solomon Helel, he was placed at the head of his dying Legion. Solomon addressed the mere 200 Marines upon their first meeting, stating that they would go out into the Galaxy and spread the wisdom of the Emperor. “We are His children,” the Book of Primarchs relates he told them, “Let all who look upon us know this. Only by imperfection can we fail him. We will not fail!" Following this address, the Emperor named the II Legion ‘The Immortals.’ Solomon then intervened to save his gene-sons, through mysterious means saving those least affected by the rampant mutations and stabilizing their gene-seed. Recruitment from the vast psychically-gifted population of Venus starts to replenish the reborn Immortals severely depleted ranks, and Solomon teaches them how best to learn and use their psychic gifts by working together to Sing as a Choir of Angels. The Immortals train specifically to fight psykers, psychic energies, and such constructs using their own via the techniques and technology their Primarch discovered on Venus.
  • Ca. 798.M30, The Unheard War: Last unleashing of ‘The Screaming’ psy-plague by mutant Solar Pirates of the Azurite Stations of Uranus; embroiled Uranus and Neptune in war. The Immortals eradicate the Solar Pirates and The Screaming.
  • 799.M30, The Vhnori Resurgence: The Crimson Walkers use their unrestrained psychic might to dominate minds of human populace on Terra to animate golems of dead flesh. The Immortals deploy alongside the Legio Custodes to eradicate the Crimson Walkers and their countless flesh golems.
  • 803.M30, Liberation of Sol: During Sedna Campaign, the Immortals deploys to defeat the artificial xenos nemesis world of Sedna on outer edge of Sol System, whose alien inhabitants are bound to war by unknown psychic means. Sedna is cleansed of xenos presence and the II Legion takes it as a prize for use a mobile operations base capable of entering the Ether.
  • Ca. 806.M30, The Gorro Hollowing: An Ork Warlord of the largest size in Man’s recorded history snatches the Emperor from the ground and throttles him. Solomon frees the Emperor as the Immortals and Legio Custodes defend them against billions of Orks and Nobz larger than Astartes dreadnoughts. The Gorro scrap-world is destroyed by causing the implosion of its self-sustaining warp-fold envelope when the Emperor and Solomon unleash their combined psychic might. Thereafter, the Immortals bore the honor of guarding the Emperor alongside the Legio Custodes.
  • 829.M30, Proximan Betrayal: During the formal surrender ceremony of Proxima to the fledgling Imperium, rebels attempt to assassinate the Emperor with a vortex weapon. The Emperor Himself wounded, a desperate battle begins which saw the Immortals and Legio Custodes defend Him against the insurrectionists. The Immortals contingent heroically sacrifices itself once more to enable the Emperor and the Custodians to break free of the rebel encirclement and eventually crush the rebellion with the invocation of Exterminatus. In the aftermath, the Emperor rewarded the Immortals with the honor of wearing his personal symbol, the Aquila, on their armor in recognition of their loyalty and bravery above and beyond the call of duty.
  • Ca. 830.M30, The Ghost Legion: First record of anomalous Astartes activities and units of unidentified allegiance operating in Imperial space yet having unassailable clearance codes. Later Imperial commentators mark these as the earliest confirmed operations of the Immortals’ specialist formation called Qliphoth.
  • 833.M30, Osiris Cluster Rebellion: The Osiran Psybrids psychically enslave the human population of the eponymous eleven systems, starting dire civil strife. The Immortals liberate the enslaved populace and eradicate the Osiran Psybrids there.
  • Ca. Mid-800s.M30, Compliance of 82-17 (Nova Shendak): The giant worm xenos enslaved humans across three star systems using their implanted metal feather filaments to conduct their potent bioelectrical energies as weaponry. The Immortals liberate the enslaved populace and eradicate the worm xenos.
  • Ca. Late 869s-930s.M30, Rangdan Xenocides: The Immortals serve at the forefront of the Xenocides, serving as a linchpin in the colossal efforts against the endless tide of horrific xenos with their corrupting sorcery and infernal constructs. The Immortals’ effective field strength is noted to never drop below ten thousand active Astartes. <FURTHER DATA REDACTED>
  • 881.M30, The Majind Tore Transgression: <LEVEL VERMILLION CLEARANCE REQUIRED> Later Imperial commentators suspect this to be a significant battle during the Rangdan Xenocides.
  • 891.M30, Crisis of the Hungering Gyre: <LEVEL VERMILLION CLEARANCE REQUIRED> Later Imperial commentators suspect this to be another significant battle during the Rangdan Xenocides.
  • 899.M30, Xenocide of the Osiran Psybrids: The Immortals complete their genocidal campaign against the last Osiran Psybrids.
  • Ca. 800s.M30, Defence of Tranquility: Unidentified xenos fleet attacks and then flees the Dalinite Nebula Warp Gates, part of a mysterious series of warp gates scattered across the stars. The Immortals pursues the fleeing xenos through the Tranquility Gate to [REDACTED]. <FURTHER DATA REDACTED> Later Imperial commentators suspect connection to the Compliance of Tethonus in ca. 900s.M30.
  • 921.M30, Keylek Xenocide: The Immortals eradicate the reptilian Keylekid race.
  • 927.M30, The Cryptosi Purgation: The Immortals encounter exotic meta-dimensional xenos in the northern reaches of Galaxy which committed great atrocities against the nascent Imperium and seemed invulnerable to conventional weaponry and defenses. All contact lost with Imperial colonies in the region, seemingly due to Legiones Astartes activity. <FURTHER DATA REDACTED> Later Imperial commentators refer to the xenos as the ‘Cryptosi’ and strongly suspect Qliphoth to be responsible for the communications blackout and successful purge.
  • 933.M30, Third Temporaferrox Extermination: The Immortals lead a xenocidal campaign which succeeds but the joint task force suffers 78 percent casualties in the process due to the xenos [REDACTED]. <FURTHER DATA REDACTED>
  • 939.M30, The Mystery of Novo Andruss: A force identifying as the ‘Ghost Legion’ appears unheralded on rebellious world of Novo Andruss where uncharted psychic phenomenon were unleashed and then quelled in brief but bloody conflict resulting in a return to Imperial Compliance. Later Imperial commentators strongly suspect Qliphoth is responsible.
  • 943.M30, The Melkeji Salvation: The Imperium encounters civilization of parasitic xenos which feast on human sentience, recorded as ‘The Ascended.’ The Immortals soon lead the xenocidal campaign which frees the enslaved human populace.
  • Ca. 945.M30: Battle of Sigma 51-7 (Sarosh): The Imperium discovers the recently compliant Saroshi humans secretly worship [REDACTED] they call the Melachim. The Immortals are immediately deployed to prevent <FURTHER DATA REDACTED>
  • 954.M30, The Screaming World of Volturn: Thought to be a compliant planet, Immortals hear inhuman screaming emanating from its location. The Immortals investigate the world and find it infested by ill-definable xenos, with the human populace all dead from cerebral aneurysms. The landing party also discovers [REDACTED]. The Immortals then invoke Exterminatus using rift cannons, vortex weapons, and psychic might.
  • Ca. Mid-950s.M30, The Ouroboris Crusade:: The ‘Legion of Ouroboris’ attacks the Helican Sector, described as winged monsters vomited from bellies of great beasts descending from heavens to strip worlds of life. The Emperor himself is attributed with leading a crusade with the Legio Custodes and Immortals at the forefront that resulted in the monsters turning on their own forces, culminating in a 12 day long battle over a Warp Rift close to the Eye of Terror.
  • 965.M30: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • 966.M30: The Immortals discover the planet of Cadia.
  • 969.M30: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • 972.M30, The Farinatus Extermination: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • Ca. 977.M30, The Breeg-shei Eradication: Writ of Annihilation carried out against highly dangerous and hostile insectoid Breeg-shei xenos species and their nests by the Immortals.
  • 977.M30, The Compliance of Dwell: Dwell is brought into Compliance peacefully by the Immortals and found to harbor an esoteric network of technologies of potentially xenos origin which predate the Age of Strife. This network is found to preserve and combine the memories and knowledge of Dwell's people upon death through ill-understood means. <FURTHER DATA REDACTED>
  • 986-989.M30, The Hunting of the Ak’Haireth: The xenos menace also called ‘Bone Drinkers’ are fungoid, predatory, parasitic xenoforms which acquired sentience from operating as a psychically einterwoven gestalt blooms fueled by the slow, agonizingly painful siphoning of nutrition from hosts, primarily as human bone marrow. The Ak’Haireth inhabited scavenged void ships of other species and raided human worlds for hosts. The Immortals subjected the xenos menace to extermination pogroms thought to be successful.
  • 987-990.M30, Xenocide of the Khrave & Compliance of Indra-sul: In the galactic north past Segmentum Obscurus, Indra-sul was the greatest Khrave dominion ever encountered occupied by those psychically-gifted xenos who enslave and feast upon human minds to strengthen their gestalt psychic collective—one of oldest xenos races known to Man, first encountered in Dark Age of Technology. The Immortals encounter the largest and deadliest Khrave ever recorded—size rivaling the Primarchs, strength surpassing Astartes, and wielding weapons of solidified [REDACTED] which could bifurcate armored Astartes. The Immortals discover <FURTHER DATA REDACTED>
  • 988.M30, The Mariposa Campaign: A pocket of space comprising 12 sub-sectors is released from a Warp Storm which had raged from the time of the Age of Strife; for three Terran years, a joint task force led by the Immortals battles against hordes of Warp-twisted cults of mutants and psykers, bringing 34 worlds into Compliance.
  • Ca. 999.M30, Compliance of Melchior: The Immortals conduct the xenocide of the parasitic xenos Nephilim which psychically and surgically enslaved human to feed on their emotions and had claimed a hundred worlds of hellish horror.
  • Ca. 999.M30, Compliance of 670-25 (Nurth): ll. The local military force called the Echvehnurth activates a Warp-tainted Black Cube artifact as last act of defiance against the Imperium to transform Nurth into a world inimical to all life due to <FURTHER DATA REDACTED>
  • 000.M31, Ullanor Crusade & Triumph: Alongside multiple other Legiones Astartes, the Immortals take part in eradicating the largest Ork empire ever encountered in what later Imperial commentators call the high point of the Great Crusade.
  • Ca. 900s.M30, Assault on Dahinta: Sentient machines calling themselves the Overseers are eradicated by the Immortals. Examination of the Overseers in the aftermath reveal they were created by extinct human settlers of Dahinta during Dark Age of Technology
  • Ca. 900s.M30, Battle of Gyros-Thravian: One of most powerful Ork Warlords and xenos psykers encountered, Gharkul Blackfang, is slain by the Emperor and Solomon atop a Gargant while 1,000 Custodians and 10,000 Immortals slay over a million Orks in moments with only three losses. The sector is purged of xenos in less than a standard month.
  • Ca. 900s.M30: Compliance of Tethonus: Unidentified xenos adversary not recorded in existing Imperial records is eradicated. FURTHER DATA REDACTED.
  • Ca. 900s.M30, Liberation of Alpha Shalish: The Immortals eradicate the foul, man-eating Lacrymoles and their mound-cities infesting the eponymous planet.
  • Ca. 900s.M30, Shi’Hu’Gal Purge: The Immortals conduct a xenocidal purge of the Shi’Hu’Gal Dominion in a campaign soon infamous for its fury and viciousness.
  • Ca. 900s.M30, The Carinae Retribution: The Carinae Sodality void-cities unleash a terrible anima-phage on Imperial troops which renders men into creatures of rage and hunger bereft of all reason and memory, reducing mortal armies into frothing, mindless hordes of great numbers. The Immortals are requested as reinforcements and shortly thereafter the Carinae Sodality is conquered.
  • Early 900s.M30, Golgothan Slaughter & Siege of Sarum: The Immortals conquer the Golgotha Sector near the Maelstrom, eradicating an abhuman empire called the Brotherhood of Ruin which included seven separate dangerous xenos species, including a branch of the Lacrymole.

Legion Organization & Structure: Once again, the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding it. The entries below are therefore mostly speculation based on available records and observations. Overall, the II Legion seems to follow a standardized disposition, being broadly organized into three divisions comprising the tactical, operational, and strategic levels, with three further subdivisions comprising related ranks and roles. A tenth division exists and is believed to serve as a senior cadre of general staff officers who serve directly under the Primarch Solomon Helel. These ten divisions operate across the two distinct branches of the Legion, separately comprised of Psykers and Pariahs.
  • The Malakim, Third Choir of the Third Sphere: Lowest known line rank in the II Legion. Suspected equivalent of Veteran Astartes based on individual skill level, equipment, and interaction compared other Legions. This reasoning applies to following entries.
  • The Ravmalakim, Second Choir of the Third Sphere: Suspected equivalent of Veteran Sergeants, commanding the equivalent of an Astartes Veteran Squad.
  • The Archaim, First Choir of the Third Sphere: Suspected equivalent of Veteran Lieutenants, commanding the equivalent of multiple Astartes Veteran Squads.
  • The Erelim, Third Choir of the Second Sphere: Suspected equivalent of Captains, commanding the equivalent of an Astartes Company and its assets.
  • The Eshim, Second Choir of the Second Sphere: Suspected equivalent of Lieutenant Commanders, commanding the equivalent of an Astartes Battalion and its assets.
  • The Hashmallim, First Choir of the Second Sphere: Suspected equivalent of Lord Commanders, commanding the equivalent of an Astartes Chapter and its assets.
  • The Ophanim, Third Choir of the First Sphere: Suspected equivalent of Standard Bearers.
  • The Cherubim, Second Choir of the First Sphere: Suspected equivalent of Honor Guards.
  • The Seraphim, First Choir of the First Sphere: Suspected equivalent of Consular Representatives.
  • The Chayoth Hakodeshim: Suspected equivalent of Praetorate Ancients.


  • Sephiroth: Suspected to be the main body of Immortal Psykers who rank as beta-grade on the twenty-four point Assignment scale. Sephiroth appears to primarily fulfill line operations role. Likely led by the First Watchers.
  • The First Watchers: Suspected to be the Sephirothic branch of the Chayoth Hakodeshim as a senior cadre of alpha-grade psykers who fulfill roles as general staff officers and subject matter experts. Known to be led by a figure identified only as ‘Metatron.’ Unknown if this figure is distinct from the Primarch Solomon Helel. Some Imperial commentators claim Solomon Helel is in fact two individuals based on this intelligence, but such claims are baseless given the lack of complete or reliable intelligence regarding the II Legion and Primarch Solomon’s movements.
  • Qliphoth: Suspected to be the main body of Immortal Pariahs who rank as omega-grade on the twenty-four point Assignment scale. Qliphoth appears to primarily fulfill black operations role. Likely led by the Elder Thrones.
  • The Elder Thrones: Suspected to be the Qliphothic branch of the Chayoth Hakodeshim as a senior cadre of omega-minus pariahs who fulfill roles as general staff officers and subject matter experts. Known to be led by a figure identified only as ‘Sandalphon.’ Unknown if this figure is distinct from the Primarch Solomon Helel. Some Imperial commentators claim Solomon Helel is in fact two individuals based on this intelligence, but such claims are baseless given the lack of complete or reliable intelligence regarding the II Legion and Primarch Solomon’s movements.

Legion Wargear:
Legion Vehicles:
Legion Fleet:
Legion Relics:


So far really well put together, but a few critiques/changes

You aren't the first Primarch discovered. Earliest you can go is the 4th Primarch discovered which puts you right around the 830-850 era.

We need some character flaws.

Venus and Sedna aren't available as Legionary Homeworlds (Sedna itself was destroyed and lost).

No Pariahs. No Alpha Plus, Alpha, or even Beta psykers. Zeta to Gamma is the range and the more you go Gamma the monumentally rarer they become to having a single Gamma at a time is considered amazeballs.

The Emperor's Children/Alpha Legion schtick you're mixing together is fine. But lets keep it focused to that since theres some whiplash back and forth between wanting to fight psykers and wanting to be commando oriented. We have a few psykers and an anti-psyker legion already. So preferably narrow down to the commando side of things as your Legion specialization would be optimal.
Last edited by Imperialisium on Mon Jun 15, 2020 7:42 pm, edited 1 time in total.
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