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Astarten
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Posts: 49
Founded: Jun 25, 2020
Ex-Nation

Postby Astarten » Thu Jun 25, 2020 5:59 am

Lunas Legion wrote:
Astarten wrote:
Most of the current legions have some overlap, but we don't have anyone like the White Scars/Raven Guard currently.


Ahhh thanks for the info man. Appreciate it :)

Also, I'm assuming that ya'll have no need of anymore female Primarchs? XD

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Lunas Legion
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Posts: 31055
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Jun 25, 2020 6:03 am

Astarten wrote:
Lunas Legion wrote:


Ahhh thanks for the info man. Appreciate it :)

Also, I'm assuming that ya'll have no need of anymore female Primarchs? XD


Imps said no more a while back, so no more.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Morrdh
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Posts: 8428
Founded: Apr 16, 2008
Democratic Socialists

Postby Morrdh » Thu Jun 25, 2020 9:07 am

The Primarch

Name: Segail Fitheach
Alias: The Ghost, Unseen One
Appearance: Alabaster white skin with shoulder length raven-black hair and of slimmer build and shorter stature compared to the other Primarchs. Eyes entirely black like shards of shadow.
Personality: Reserved and quiet, preferring to observe than engage in conversation and only exchanging precious few words when he has no choice but to talk. Comes off as cold and distant.
Backstory: Like his siblings, Segail was snatched by the Ruinous Powers from the Emperor whilst still an infant and flung across the galaxy. He was ultimately discovered on Cailleach, a small world shrouded in mist and rain that had been overrun by Orkz. Prior to the greenskins, Cailleach had attained a level of development equivalent to that of early 20th Century Terra but this mattered little in the face of the savage horde that descended upon the world.

Much of Cailleach's population had been killed or enslaved by the xenos, though a number of survivors went to ground to form a resistance movement. It was some resistance fighters who came across the infant Primarch in the sewers below one of Cailleach's ruined and xenos ravaged cities. The resistance fighters took pity upon the strange and curious child they'd found and took him in to raise as one of their own, though they were soon surprised by Segail's rapid growth. Within the span of only a few years, the young Segail had surprised everyone with his unnatural growth and was soon taking part in resistance attacks against the Orkz.

Segail's crowning achievement came when he managed to sneak into an Ork encampment and killed a Warboss without being seen, the resultant confusion amongst the greenskins when the resistance then attacked the encampment allowed the humans liberate territory from the savage xenos. Segail would continue to undermine the Orks, moving as a ghost and negating their strength in numbers by taking out their leadership and causing havoc in their encampments. At the same time Segail took what he learnt from the resistance and with the aid of knowledge planted in his mind trained up a cadre of specialist stealthers, then used them to great effect against the xenos.

By the time the tendrils of the Great Crusade reached Cailleach, humanity had reclaimed two-thirds of their world from the greenskins thanks to the efforts of Segail and his warrior cadre. The first to make contact with Segail were Astartes from the 13th Legion, the Lightbringers, who recognised him for what he was and had word sent to the Emperor. Short time later the Master of Mankind arrived and met, alone, with Segail before leaving the following day. Though the two spoke at length for a great many hours, it remains unknown what was exchanged between them.

With the Emperor's departure, Segail returned to the task of defeating the xenos menace that still plagued Cailleach. Though the greenskins had been greatly weakened, they still remained a potent threat. What more, a new Warboss had emerged to take charge of the Ork warbands and would soon challenge humanity once more for control of the world. Having made the 13th Legion agree to make an all-out attack on the Orks, Segail personally led his cadre to infiltrate the compound that the new Warboss had claimed as his own; an old missile silo.

The silo had been intended for the defence of Cailleach, but the compound had been overrun early on during the greenskin invasion and thus it's atomic weapons remained dormant. Segail's plan was two-fold, take out the Warboss and then detonate the ancient warheads to destroy a large chunk of the xenos forces. Though he was also aware that the compound contained hundreds of human slaves, who would most likely die. It was something that Segail grimly accepted, the price that needed to be paid to save thousands if not millions from the Orkish scourge. The resultant blossom of atomic fire signalled the Orks' defeat, though the remnants would scatter and still pose an admittedly reduced threat to the people of Cailleach.

The deed done, Segail left Cailleach and ventured out into the void to join the Legion that he was the progenitor for.

War Gear:

The Sable Armour: Fashioned for the master of the Spectral Stalkers by the Emperor's own artificers, this suit of highly sophisticated Power Armour not only offered the Primarch defence against outside attack, it also masked its sensor signature and could be used to disrupt enemy sensors and transmissions in his immediate vicinity.

Raven's Claws: Artificer-crafted Lightning Talons able to shred the heaviest armour with ease.

Shroud Bombs

Two Archeotech Pistols

The Legion
Numeration: VI Legion, Shadow Ravens
Primogenitor: Segail Fitheach
Noteworthy Domains: Cailleach (homeworld)
Combat Doctrine: Stealth and infiltration
Appearance: Black power armour with dark grey pauldrons.
Origins and History:

Like the other Legions, the VIth was raised on Terra itself and fought during the Unification Wars as the Emperor sought to re-unify the cradle of Mankind. Just like the other Legions the VIth was created with a specific role in mind; the role of the Emperor's hidden hand, vengeful sentinels against recidivists and harrowers of those who would sooner flee than bend knee before their new master.

Drawing on the demeanour of the techno-savages from which it recruited, the proto-Legion quickly demonstrated its skill at reconnaissance and target identification, and it ability to transition from inscrutable watchfulness to rapid attack in the blink of an eye. Its Legionaries waged war by infiltrating into position, studying their enemy and, when the time was right, striking from the least anticipated quarter and slaying the foe outright in a bloody, yet brief assault.

The Legion would spend most of the Unification Wars waging a hidden war, striking from the shadows and it's hand remaining hidden even after the battle was done. Even when the Great Crusade got underway, the VIth remained one of the smaller Legions and preferred it's 'shadow war' style of fighting. During the early campaigns of the Crusade it regularly fought alongside the XIth, letting the much larger Legion engage the enemy before the VIth's own warrior struck from the shadows.

For a long time the VIth Legion was dubbed the 'Ghost Legion' due to it's style of warfare, striking as it did from the shadows like 'ghosts'. This moniker almost stuck if it wasn't for the tragic circumstances surrounding the unification of the Legion with it's Primarch.

When news of Segail's discovery, much of the Legion assembled into a fleet to go meet their gene-father after almost two centuries. The exact circumstances of what happened next isn't fully clear, but it is generally believe that the fleet got caught in a sudden warp storm that destroyed most of the vessels. The survivors, only a few hundred strong, were in a sorry state when they finally met their Primarch. Segail, for his part, blames himself for the few thousand Legionnaires would still live if it they hadn't journeyed to meet him.

Severely weakened by the disaster, the VIth had to recruit heavily from Cailleach in order to rebuild it's strength. So far it has only been able to build it's number up to the seven thousand figure. Segail has overseen much of the training of the recruits, building upon the skill-set the Cailleach resistance fighters had used against the Orks. Due to it's small numbers, the Legion has played on it's mastery of stealth and shadow warfare to off-set it's limited numbers and has frequently deployed small units to various warzones to build up it's combat experience.

Legion Organisation and Structure: The VIth Legion is split into seven battalions of a thousand Legionnaires strong, these battalions are further split into ten companies with each containing a hundred or so Legionnaires. Though when deployed, the VIth tends to operate in platoon or squad sized formations.
Legion Command Hierarchy: Segail maintains a fairly loose chain of command, but grudgingly acknowledges the usefulness of defined organisation. Each battalion is led by a Shadow Master with Shade Captains heading up each company.
Specialist Formations:

Maighstirean sgàil: The Maighstirean sgàil, more informally known as 'Shadow Masters', is an elite unit of reconnaissance troops or scouts. These elite Legionaries were rumored to have inherited a modicum of the unique trait of their genetic father that allowed them to "Shadow-Walk", enabling them to deny their presence to anything with a mind, making them effectively invisible. They were exclusively formed from Cailleach-born Astartes who inherited more of their Primarch's genome than their Terran-born brethren, thus enabling them to use the same 'Shadow-Walk' ability of their gene-father. Segail formed these Astartes into a specialist unit and, using his formidable knowledge of stealth and sabotage to the fullest extent, trained these specially selected Legionaries to be called upon to perform highly dangerous reconnaissance and guerilla missions deep behind enemy lines.

Legion Wargear: Legion Commanders make heavy use of Lighting Claws and sniper rifles are frequently carried by most squads.
Legion Vehicles: Thunderhawk and Darkwing Storm Eagle gunships.
Legion Fleet: Operates a handful of strike cruisers and escorts.
Legion Relics: N/A
Last edited by Morrdh on Thu Jul 02, 2020 6:51 pm, edited 11 times in total.
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Danceria
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Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Jun 25, 2020 9:13 am

Which one of you lovely legions would like a Militarum escort/backup shooters?
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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Jun 25, 2020 9:50 am

Danceria wrote:Which one of you lovely legions would like a Militarum escort/backup shooters?


I imagine quite a few. Big question is which legion/ player would you like to partner with.
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Danceria
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Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Jun 25, 2020 11:26 am

Imperialisium wrote:
Danceria wrote:Which one of you lovely legions would like a Militarum escort/backup shooters?


I imagine quite a few. Big question is which legion/ player would you like to partner with.

Looks like farmboy may be getting some backup, but of course, Guardsmen can easily flitter between command of legions.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Thu Jun 25, 2020 12:19 pm

The Primarch
Name: Lazarus Ignus
Alias: Genarch, The Scientist.
Appearance:
Image

Personality: Withdrawn and more concerned with his research than anything else, Lazarus cuts an awkward figure, bereft of the charm or efficient mindset of his kin. He stumbles over pleasantries, uncomfortable with grand speeches or poetic statements. Outside of topics he cares for, such as xenology or his own research, he is quiet and absentminded, his mind clearly somewhere else. Only regarding his interests does the brunt of his personage come forth, a blazing intensity. He is arrogant, and some say obsessive, in regard to these matters but clearly incredibly knowledgeable. He is one of the best and brightest geneticists in the Galaxy, and he knows it.

This leads him to have an altogether uncaring view towards most people, tending to see them as little more than distractions to his research, or worse, obstacles. Some of his siblings are intelligent enough to earn his interest beyond their genetics, such as Clause or Creatrix, but most do not matter to him in a personal sense. His genesons unfortunately suffer much the same fate; Only those with sufficiently interesting research, or the intelligence to discuss his work, earn his attention.



Backstory: As with all the Primarchs Lazarus was scattered from the depths of the Imperial Palace, landing on the world of Myrden. Split between warring techno-barbarians, his pod was recovered by the Consortium, an enclave of scientists and probably the closest to utopia on the planet. The last remnants of true Myrden civilization, they had been safeguarding their knowledge since the Long Night, performing all manner of research. Signal batteries had detected the fall of his craft, identified it as artificial, and quickly dispatched a reclamation force. They were expecting a fallen satellite, or perhaps a xeno scout craft. So their surprise was immense when they discovered a small, apparently human child in a genetor pod.

They gathered their bounty and returned him to their home, subjecting him to all manner of analysis. His hyper-complex genetic code, almost alien anatomy, and other features clearly pointed towards an artificial creation. After a short deliberation they decided to raise him as one of their own. It was in these sterile walls that Lazarus was named and raised, fed only the best of foods and taught everything they knew. In months he was the size of a small child and as intelligent as his tutors, going through more information than they could give him. He quickly rose through the ranks, eventually becoming the Genarch.

In the years following he developed his own supersoldiers, equivalent to the Thunder Warriors, and used them to conquer the planet. It was during these wars that he developed a proclivity for biological and chemical bombardment; Following a particularly bloody assault, he determined that it was far more efficient to wipe out the majority of the enemy from afar. After culling the last few remnants of resistance, he focused all more keenly on his own research, satisfied the he could continue to do so in peace. It was in this state that the Emperor found him.

The reunion was short and direct; The Emperor explained who He was, what Lazarus was, and why he was created. He told His son of the degradation affecting his Legion, and that He needed his help. Lazarus agreed on the condition that his research continue relatively unimpeded. Barring certain projects, the Emperor agreed. They made for Terra with great haste.

It took him roughly a year to cure his sons of the taint that afflicted them. They were decimated, almost rendered extinct, and in the wake of this near-death they would be reborn. The survivors were brought to Myrden and put down the warrior-caste Lazarus created, though he did secret samples and documents away. They learned biology and medicine at the foot of their gene father, each becoming an Apothecary. Those who were unable to learn were quietly sent off to other Legions; Lazarus needed a base of capable researchers if he was to continue his work. Aspirants were recruited from a variety of irradiated worlds, to ensure a diverse genome. It took 15 years for the Sixteenth to be ready, but they proved themselves worth the wait, eliminating entire xenos empires with cold, brutal efficiency. From the Rangdan Xenocides to the crusades of Ullanor they have served, eliminating those who would think they would withstand the rationality of the Great Crusade.



War Gear:

Genarch’s Grasp, a hyper-advanced analogue to a narthecium, with a built in needle-rifle, surgical tools, and monomolecular gauntlet blade.


The Purifiers
Numeration: XVI
Primogenitor: Lazarus
Noteworthy Domains: Myrden primarily, but they operate mechanicum-shared research facilities(all but a secret few on Myrden and in isolated systems)across the Imperium.
Combat Doctrine: Biological/Chemical warfare. Hostiles will be primarily fought by auxilia until a lethal agent has been optimized for their biology, which is first deployed against high-density targets, then in grid-pattern until desired saturation is achieved. Auspex and aerial elements sweep the area for remaining enemies, which are purged by auxilia supported by Astartes squads. Vectors that exceed Astartes casualty projections are subjected to high-lethal agent deployment, followed by HE and phospex salvoes.

Purifier Astartes are known for higher-than-average usage of heavy weapons such as rotary-bolters, meltas, and the like.

Research and medical facilities are prioritized for seizure, with collateral damage left to a minimum. This is true for both defensive and offensive operations.
Appearance:
Image

Origins and History: Like all of the Legions, the Sixteenth were born on Old Terra. Meant as the grim fist of the Emperor, they would march at their enemy, implacable, enduring incoming fire as they blasted the enemy with phosphex and other artillery. Their geneseed was sturdy as well, capable of turning even the most malformed mutant into an angelic beauty, as if sculpted by an artist, and so they absorbed casualties with ease. There were always waifs and miscreants looking to become demigods.

However, tragedy struck. XVI geneseed stocks were affected by a strange mutation, wreaking terrible havoc on their anatomies. Known as the Wasting, it was a progressive neural degradation, limbs and organs gradually becoming completely cut off from the brain. It would strike quickly and with little warning, and thousands of Legionaries died. The Apothecaries of the Legion worked day and night trying to cure the affliction, but the answer always seemed just out of reach. Were it not for the discovery of their genefather they would have gone extinct, and by the time he was found only hundreds remained. But by his efforts they were saved.

Following this, a rebuilding occurred within the Legion. They would not endurance, needlessly throwing themselves into fire, but would bombard the enemy with gas and disease, fire and smoke, only descending to execute a crippled foe. Comparatively speaking they would have the largest apothecarion in the Imperium. They went from a legion of grim knights, stalwart and brave, to a force of cold and clinical exterminators. Dispassionate researchers they became, ascending the ranks not through virtue of arms but through quality of research, every officer a skilled biologist. Where once they would have put a city to the sword and axe, they now killed the enemy with a weapon perfected for their own biology.

Simple. Efficient. Glorious.


Legion Organisation and Structure: At 15k strong, the Sixteenth are split into 2500-strong Task Forces. Aside from Task Force Primus, each is led by a Genetor-Lord, a veteran and former apothecary/researcher. These are further divided into 15 100 strong companies. Each company is broken into 10-strength squads.


Each Task Force is composed of
Legion Command Hierarchy:
Primarch/Genarch Lazarus
Genetor-Lords
Apothecaries/Company Captains
Sargents
Legionaries
Specialist Formations:
Clade Psykanus: The Psykers of the Legion.

Legion Wargear: The Legion features a higher amount of Terminator armor and heavy weaponry, owing to their tactics. Every marine is trained to use these to mastery. Furthermore, the Legion uses ample amounts of melta rotary-bolters. Chainfists and chainaxes are preferred to chainswords.
Legion Vehicles: Fields a higher amount of tanks and troop transports. Nearly no ‘fast-attack’ vehicles, such as gravbikes.
Legion Fleet: 175 Vessels. (75 Capital Class, 100 Escort Class).
Legion Relics:

RESEARCH FACILITY ECHO_DELTA_ECHO_NOVEMBER, a heavily fortified bunker miles under the surface of Myrden. It is this secret locale that the Purifiers conduct most of their (safe enough to be close by) research into fields explicitly forbidden; Cloning, Astartes improvements, and other such things. Accessible only by a checkpointed and rigged elevator, it can, and will, be violently scuttled at a moments notice. Very few know of it’s existence.
Last edited by Prusslandia on Thu Jun 25, 2020 12:20 pm, edited 1 time in total.
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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Jun 25, 2020 2:25 pm

Prusslandia wrote:The Primarch
Name: Lazarus Ignus
Alias: Genarch, The Scientist.
Appearance:
Personality: Withdrawn and more concerned with his research than anything else, Lazarus cuts an awkward figure, bereft of the charm or efficient mindset of his kin. He stumbles over pleasantries, uncomfortable with grand speeches or poetic statements. Outside of topics he cares for, such as xenology or his own research, he is quiet and absentminded, his mind clearly somewhere else. Only regarding his interests does the brunt of his personage come forth, a blazing intensity. He is arrogant, and some say obsessive, in regard to these matters but clearly incredibly knowledgeable. He is one of the best and brightest geneticists in the Galaxy, and he knows it.

This leads him to have an altogether uncaring view towards most people, tending to see them as little more than distractions to his research, or worse, obstacles. Some of his siblings are intelligent enough to earn his interest beyond their genetics, such as Clause or Creatrix, but most do not matter to him in a personal sense. His genesons unfortunately suffer much the same fate; Only those with sufficiently interesting research, or the intelligence to discuss his work, earn his attention.



Backstory: As with all the Primarchs Lazarus was scattered from the depths of the Imperial Palace, landing on the world of Myrden. Split between warring techno-barbarians, his pod was recovered by the Consortium, an enclave of scientists and probably the closest to utopia on the planet. The last remnants of true Myrden civilization, they had been safeguarding their knowledge since the Long Night, performing all manner of research. Signal batteries had detected the fall of his craft, identified it as artificial, and quickly dispatched a reclamation force. They were expecting a fallen satellite, or perhaps a xeno scout craft. So their surprise was immense when they discovered a small, apparently human child in a genetor pod.

They gathered their bounty and returned him to their home, subjecting him to all manner of analysis. His hyper-complex genetic code, almost alien anatomy, and other features clearly pointed towards an artificial creation. After a short deliberation they decided to raise him as one of their own. It was in these sterile walls that Lazarus was named and raised, fed only the best of foods and taught everything they knew. In months he was the size of a small child and as intelligent as his tutors, going through more information than they could give him. He quickly rose through the ranks, eventually becoming the Genarch.

In the years following he developed his own supersoldiers, equivalent to the Thunder Warriors, and used them to conquer the planet. It was during these wars that he developed a proclivity for biological and chemical bombardment; Following a particularly bloody assault, he determined that it was far more efficient to wipe out the majority of the enemy from afar. After culling the last few remnants of resistance, he focused all more keenly on his own research, satisfied the he could continue to do so in peace. It was in this state that the Emperor found him.

The reunion was short and direct; The Emperor explained who He was, what Lazarus was, and why he was created. He told His son of the degradation affecting his Legion, and that He needed his help. Lazarus agreed on the condition that his research continue relatively unimpeded. Barring certain projects, the Emperor agreed. They made for Terra with great haste.

It took him roughly a year to cure his sons of the taint that afflicted them. They were decimated, almost rendered extinct, and in the wake of this near-death they would be reborn. The survivors were brought to Myrden and put down the warrior-caste Lazarus created, though he did secret samples and documents away. They learned biology and medicine at the foot of their gene father, each becoming an Apothecary. Those who were unable to learn were quietly sent off to other Legions; Lazarus needed a base of capable researchers if he was to continue his work. Aspirants were recruited from a variety of irradiated worlds, to ensure a diverse genome. It took 15 years for the Sixteenth to be ready, but they proved themselves worth the wait, eliminating entire xenos empires with cold, brutal efficiency. From the Rangdan Xenocides to the crusades of Ullanor they have served, eliminating those who would think they would withstand the rationality of the Great Crusade.



War Gear:

Genarch’s Grasp, a hyper-advanced analogue to a narthecium, with a built in needle-rifle, surgical tools, and monomolecular gauntlet blade.


The Purifiers
Numeration: XVI
Primogenitor: Lazarus
Noteworthy Domains: Myrden primarily, but they operate mechanicum-shared research facilities(all but a secret few on Myrden and in isolated systems)across the Imperium.
Combat Doctrine: Biological/Chemical warfare. Hostiles will be primarily fought by auxilia until a lethal agent has been optimized for their biology, which is first deployed against high-density targets, then in grid-pattern until desired saturation is achieved. Auspex and aerial elements sweep the area for remaining enemies, which are purged by auxilia supported by Astartes squads. Vectors that exceed Astartes casualty projections are subjected to high-lethal agent deployment, followed by HE and phospex salvoes.

Purifier Astartes are known for higher-than-average usage of heavy weapons such as rotary-bolters, meltas, and the like.

Research and medical facilities are prioritized for seizure, with collateral damage left to a minimum. This is true for both defensive and offensive operations.
Appearance:
Origins and History: Like all of the Legions, the Sixteenth were born on Old Terra. Meant as the grim fist of the Emperor, they would march at their enemy, implacable, enduring incoming fire as they blasted the enemy with phosphex and other artillery. Their geneseed was sturdy as well, capable of turning even the most malformed mutant into an angelic beauty, as if sculpted by an artist, and so they absorbed casualties with ease. There were always waifs and miscreants looking to become demigods.

However, tragedy struck. XVI geneseed stocks were affected by a strange mutation, wreaking terrible havoc on their anatomies. Known as the Wasting, it was a progressive neural degradation, limbs and organs gradually becoming completely cut off from the brain. It would strike quickly and with little warning, and thousands of Legionaries died. The Apothecaries of the Legion worked day and night trying to cure the affliction, but the answer always seemed just out of reach. Were it not for the discovery of their genefather they would have gone extinct, and by the time he was found only hundreds remained. But by his efforts they were saved.

Following this, a rebuilding occurred within the Legion. They would not endurance, needlessly throwing themselves into fire, but would bombard the enemy with gas and disease, fire and smoke, only descending to execute a crippled foe. Comparatively speaking they would have the largest apothecarion in the Imperium. They went from a legion of grim knights, stalwart and brave, to a force of cold and clinical exterminators. Dispassionate researchers they became, ascending the ranks not through virtue of arms but through quality of research, every officer a skilled biologist. Where once they would have put a city to the sword and axe, they now killed the enemy with a weapon perfected for their own biology.

Simple. Efficient. Glorious.


Legion Organisation and Structure: At 15k strong, the Sixteenth are split into 2500-strong Task Forces. Aside from Task Force Primus, each is led by a Genetor-Lord, a veteran and former apothecary/researcher. These are further divided into 15 100 strong companies. Each company is broken into 10-strength squads.


Each Task Force is composed of
Legion Command Hierarchy:
Primarch/Genarch Lazarus
Genetor-Lords
Apothecaries/Company Captains
Sargents
Legionaries
Specialist Formations:
Clade Psykanus: The Psykers of the Legion.

Legion Wargear: The Legion features a higher amount of Terminator armor and heavy weaponry, owing to their tactics. Every marine is trained to use these to mastery. Furthermore, the Legion uses ample amounts of melta rotary-bolters. Chainfists and chainaxes are preferred to chainswords.
Legion Vehicles: Fields a higher amount of tanks and troop transports. Nearly no ‘fast-attack’ vehicles, such as gravbikes.
Legion Fleet: 175 Vessels. (75 Capital Class, 100 Escort Class).
Legion Relics:

RESEARCH FACILITY ECHO_DELTA_ECHO_NOVEMBER, a heavily fortified bunker miles under the surface of Myrden. It is this secret locale that the Purifiers conduct most of their (safe enough to be close by) research into fields explicitly forbidden; Cloning, Astartes improvements, and other such things. Accessible only by a checkpointed and rigged elevator, it can, and will, be violently scuttled at a moments notice. Very few know of it’s existence.


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Krugmar
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Posts: 2248
Founded: May 06, 2012
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Postby Krugmar » Thu Jun 25, 2020 3:11 pm

Cleophus Crios
Name: Cleophus Crios
Alias: the Herculean, Little Emperor, the Midnight Prince
Appearance: Often considered a spitting image of the Emperor, though he is rarely truly confused for his father.
Image

Personality: Cleophus is upbeat, optimistic, and kind. He sees a bright future ahead of the Imperium, despite all the war and bloodshed that must come. While he has made great pains to better understand and befriend his siblings, some of them may see in his actions only arrogance, that he attempts too much to emulate their father. Deep down he feels a heavy burden, expecting that the Great Crusade is only the start of an epic responsibility the Emperor will soon bestow upon them.

Crios is perhaps the exact opposite, the source of his melancholy being his nightmarish visions. They wrack him with pain, and make him feel only despair for the future. This is exacerbated when he is away from Cleophus for long periods of time. Despite this he is often able to emulate Cleophus' personality, if needed.
Backstory: Spat out of the warp after being stolen from the heart of the Himalayas, upon the arid world of Jericho a strange and alien pod landed. Inside several locals found its cargo, not one but two souls. They took them to the city of Nablus, where they were presented to the ruling king. Amazed by these strange children sent from the heavens, and lacking sons of his own, he adopted them. They never strayed very far from each other, though one, named Cleophus, took the lead role, his twin Crios wracked by strange mental pain and anguish.

One by one the cities of Jericho fell, until all paid tribute to Nablus. But Cleophus knew that his destiny lay elsewhere, for he had visions of a shining lord from the stars, while Crios had dark visions of a great war, fought in past and present across the galaxy. Soon his vision was fulfilled, and down came a golden figure who named himself the Emperor of Mankind. Cleophus acknowledged the Emperor, but told him that a king in Jericho could not surrender his crown without a challenger completing one hundred tasks.

Cleophus set the Emperor 99 great tasks, ranging from difficult hunts, to solving ancient puzzles, and simulating wars, all of which the Emperor passed with ease and in good time. Cleophus then gave him his final challenge, that they would race to the top mountain of Gerizim. The Emperor accepted, and ably beat Cleophus, only to find with shock his son waiting for him at the peak of the mountain. The Emperor winked at Crios, having known all along, but accepted defeat and prepared to depart the planet. Cleophus and Crios intercepted him before he left, explaining that the Emperor had passed the final test of humility, and that they were his to command.

They were re-united with their legion, and quickly assumed their role as Primarchs, born to wage war and defend the Imperium from all threats.
War Gear:

Brave Companions
Numeration: IV
Primogenitor: Cleophus Crios
Noteworthy Domains: Jericho
Combat Doctrine: Aerial and land shock assault
Appearance:
Image

Origins and History: The IV Legion began, like the rest, ending the Unification Wars on Terra. They were largely recruited from the Eagleborn of the Himalayas, who had surrendered willingly to the Emperor. Thus their tendency to emblazon themselves with the eagle led to their moniker of 'Imperial Eagles'. They were known for their love of aerial assault, and to get in melee with the enemy where they could led their emotions fly.

Their reunion with their Primarch was a joyous one, and it seems the active culture of the Legion had a great impact on him. He kept their colours and emblem, though after he referred to them as his 'Brave Companions', they petitioned him the honour of bearing that name. The result was a merging of the Terran Eagleborn and the Jerichoans, until in the present day it is difficult for outsiders to distinguish the two co-operative and intermixed cultures.

Reunion with their Primarch did not come without its faults. Already they had suffered multiple flaws, their Betcher's Gland does not function, and their Catalepsean Node was, and still is, greatly flawed, giving them hallucinations and wracking them with mental pain even with moderate usage. Mere weeks after reuniting with Cleophus, some began to have what is now called the Midnight Dream, a night of pain and hallucinations where the Astartes loses all hope and is reduced to a melancholic savage killer. These lost brothers would be gathered into the Eshim. Otherwise it is possible in the heat of combat for brothers to experience what they call the 'Hour of Twilight', the end of all things, where they experience a sense of rage at their hopelessness, though most return to normality soon afterwards, while an unlucky few experience the Midnight Dream while still awake. Unbeknown to the legionaries, these problems largely stem from Crios

What might have destroyed the fighting potential of mere mortals, however, would not affect the pride of the Emperor's own Astartes. Perhaps feeling a sense of weakness, the Companions would fight twice as hard and enter as many battlefields as they could, to gain honour to mask their shame. This, coupled with a more relatively difficult creation process, has always kept the legion's numbers at the lower end, and they are rarely at full strength.

Their actions during the Proximan Betrayal, as well as their role serving as a ceremonial honour guard for the Emperor, saw them bestowed with the right to use the Palatine Aquila, and they were given the honour to announce themselves as the 'Emperor's Own, the Brave Companions', which they readily accepted. Since then they have been active on the Great Crusade, often being at the furthest fringes, and have only recently been made aware of some troubling developments.


Legion Organisation and Structure:
The Legion is divided into 8 Commands, of 10,000, each led by a Lord Marshal. These are further subdivided into 10 Chapters, which are led by Chapter Masters. These are then divided into 10 companies, led by a Captain, and these are divided into squads, numbering 8 marines, which are led by Sergeants.
Legion Command Hierarchy:
Primarch
Lord Marshal
Chapter Master
Captain
Sergeant
Legionary
Specialist Formations:
The Eshim are those who have suffered the Midnight Dream and are irrevocably changed. All they feel is rage and sorrow, only able to drown their pain in combat where they get a fleeting glimpse of their former selves. They number five thousand, though they tend to have a shorter life expectancy, so this number fluctuates greatly. They are led by the Elohim, who are the rare few who have suffered the Midnight Dream, but chose the Golden Path and as such do not suffer as much as their brethren. The Eshim are sometimes led in battle by a mysterious and large figure known only as the Master of the Lines, who dons silver armour and a mask shaped after the Emperor. His presence can change them dramatically, bringing them peace and serenity, or extreme sorrow and rage.

The Hayyoth are the personal bodyguard of Cleophus, numbering 10. They are the greatest warriors the legion has to offer, and outrank even the Lord Marshals. Apart from Cleophus' equerry, they alone know of the existence of Crios.

It is worth noting that these chapters: 2nd, 11th, and 54th, have been granted the right to wear Cleophus' livery and heraldry, for their great deeds and continuous outstanding heroism.

Legion Wargear: The legion tends to use a lot of assault packs, and often gets the latest versions.
Legion Vehicles: tbd later, will notify. Will mostly be aerial vehicles, maybe some variant landspeeders.
Legion Fleet: The flagship of the 5th Legion is the Gloriana-class vessel Ozymandias. The Legion Fleet itself is comprised of ten Battlebarges and 32 Strike Cruisers, and is supported by a larger but often changing number of Imperial Navy vessels. the 111th Expeditionary Fleet, is comprised of 104 vessels, of various classes, led by the Ozymandias
Legion Relics:tbd later, will notify
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Postby Imperialisium » Fri Jun 26, 2020 11:08 am

Krugmar wrote:
Cleophus Crios
Name: Cleophus Crios
Alias: the Herculean, Little Emperor, the Midnight Prince
Appearance: Often considered a spitting image of the Emperor, though he is rarely truly confused for his father.

Personality: Cleophus is upbeat, optimistic, and kind. He sees a bright future ahead of the Imperium, despite all the war and bloodshed that must come. While he has made great pains to better understand and befriend his siblings, some of them may see in his actions only arrogance, that he attempts too much to emulate their father. Deep down he feels a heavy burden, expecting that the Great Crusade is only the start of an epic responsibility the Emperor will soon bestow upon them.

Crios is perhaps the exact opposite, the source of his melancholy being his nightmarish visions. They wrack him with pain, and make him feel only despair for the future. This is exacerbated when he is away from Cleophus for long periods of time. Despite this he is often able to emulate Cleophus' personality, if needed.
Backstory: Spat out of the warp after being stolen from the heart of the Himalayas, upon the arid world of Jericho a strange and alien pod landed. Inside several locals found its cargo, not one but two souls. They took them to the city of Nablus, where they were presented to the ruling king. Amazed by these strange children sent from the heavens, and lacking sons of his own, he adopted them. They never strayed very far from each other, though one, named Cleophus, took the lead role, his twin Crios wracked by strange mental pain and anguish.

One by one the cities of Jericho fell, until all paid tribute to Nablus. But Cleophus knew that his destiny lay elsewhere, for he had visions of a shining lord from the stars, while Crios had dark visions of a great war, fought in past and present across the galaxy. Soon his vision was fulfilled, and down came a golden figure who named himself the Emperor of Mankind. Cleophus acknowledged the Emperor, but told him that a king in Jericho could not surrender his crown without a challenger completing one hundred tasks.

Cleophus set the Emperor 99 great tasks, ranging from difficult hunts, to solving ancient puzzles, and simulating wars, all of which the Emperor passed with ease and in good time. Cleophus then gave him his final challenge, that they would race to the top mountain of Gerizim. The Emperor accepted, and ably beat Cleophus, only to find with shock his son waiting for him at the peak of the mountain. The Emperor winked at Crios, having known all along, but accepted defeat and prepared to depart the planet. Cleophus and Crios intercepted him before he left, explaining that the Emperor had passed the final test of humility, and that they were his to command.

They were re-united with their legion, and quickly assumed their role as Primarchs, born to wage war and defend the Imperium from all threats.
War Gear:

Brave Companions
Numeration: IV
Primogenitor: Cleophus Crios
Noteworthy Domains: Jericho
Combat Doctrine: Aerial and land shock assault
Appearance:
Origins and History: The IV Legion began, like the rest, ending the Unification Wars on Terra. They were largely recruited from the Eagleborn of the Himalayas, who had surrendered willingly to the Emperor. Thus their tendency to emblazon themselves with the eagle led to their moniker of 'Imperial Eagles'. They were known for their love of aerial assault, and to get in melee with the enemy where they could led their emotions fly.

Their reunion with their Primarch was a joyous one, and it seems the active culture of the Legion had a great impact on him. He kept their colours and emblem, though after he referred to them as his 'Brave Companions', they petitioned him the honour of bearing that name. The result was a merging of the Terran Eagleborn and the Jerichoans, until in the present day it is difficult for outsiders to distinguish the two co-operative and intermixed cultures.

Reunion with their Primarch did not come without its faults. Already they had suffered multiple flaws, their Betcher's Gland does not function, and their Catalepsean Node was, and still is, greatly flawed, giving them hallucinations and wracking them with mental pain even with moderate usage. Mere weeks after reuniting with Cleophus, some began to have what is now called the Midnight Dream, a night of pain and hallucinations where the Astartes loses all hope and is reduced to a melancholic savage killer. These lost brothers would be gathered into the Eshim. Otherwise it is possible in the heat of combat for brothers to experience what they call the 'Hour of Twilight', the end of all things, where they experience a sense of rage at their hopelessness, though most return to normality soon afterwards, while an unlucky few experience the Midnight Dream while still awake. Unbeknown to the legionaries, these problems largely stem from Crios

What might have destroyed the fighting potential of mere mortals, however, would not affect the pride of the Emperor's own Astartes. Perhaps feeling a sense of weakness, the Companions would fight twice as hard and enter as many battlefields as they could, to gain honour to mask their shame. This, coupled with a more relatively difficult creation process, has always kept the legion's numbers at the lower end, and they are rarely at full strength.

Their actions during the Proximan Betrayal, as well as their role serving as a ceremonial honour guard for the Emperor, saw them bestowed with the right to use the Palatine Aquila, and they were given the honour to announce themselves as the 'Emperor's Own, the Brave Companions', which they readily accepted. Since then they have been active on the Great Crusade, often being at the furthest fringes, and have only recently been made aware of some troubling developments.


Legion Organisation and Structure:
The Legion is divided into 8 Commands, of 10,000, each led by a Lord Marshal. These are further subdivided into 10 Chapters, which are led by Chapter Masters. These are then divided into 10 companies, led by a Captain, and these are divided into squads, numbering 8 marines, which are led by Sergeants.
Legion Command Hierarchy:
Primarch
Lord Marshal
Chapter Master
Captain
Sergeant
Legionary
Specialist Formations:
The Eshim are those who have suffered the Midnight Dream and are irrevocably changed. All they feel is rage and sorrow, only able to drown their pain in combat where they get a fleeting glimpse of their former selves. They number five thousand, though they tend to have a shorter life expectancy, so this number fluctuates greatly. They are led by the Elohim, who are the rare few who have suffered the Midnight Dream, but chose the Golden Path and as such do not suffer as much as their brethren. The Eshim are sometimes led in battle by a mysterious and large figure known only as the Master of the Lines, who dons silver armour and a mask shaped after the Emperor. His presence can change them dramatically, bringing them peace and serenity, or extreme sorrow and rage.

The Hayyoth are the personal bodyguard of Cleophus, numbering 10. They are the greatest warriors the legion has to offer, and outrank even the Lord Marshals. Apart from Cleophus' equerry, they alone know of the existence of Crios.

It is worth noting that these chapters: 2nd, 11th, and 54th, have been granted the right to wear Cleophus' livery and heraldry, for their great deeds and continuous outstanding heroism.

Legion Wargear: The legion tends to use a lot of assault packs, and often gets the latest versions.
Legion Vehicles: tbd later, will notify. Will mostly be aerial vehicles, maybe some variant landspeeders.
Legion Fleet: The flagship of the 5th Legion is the Gloriana-class vessel Ozymandias. The Legion Fleet itself is comprised of ten Battlebarges and 32 Strike Cruisers, and is supported by a larger but often changing number of Imperial Navy vessels. the 111th Expeditionary Fleet, is comprised of 104 vessels, of various classes, led by the Ozymandias
Legion Relics:tbd later, will notify


Just a typo in Legion Fleet where it’s 5th instead of 6th

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Astarten
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Postby Astarten » Sat Jun 27, 2020 8:44 am

Just wondering, is it's possible to RP an Imperial Army regiment attached to one of the legions?

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Segmentia
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Postby Segmentia » Sat Jun 27, 2020 8:46 am

Astarten wrote:Just wondering, is it's possible to RP an Imperial Army regiment attached to one of the legions?


Yup!
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Woodstovia
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Postby Woodstovia » Sat Jun 27, 2020 5:06 pm

Are there still spots for Primarchs or not?

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Lunas Legion
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Postby Lunas Legion » Sat Jun 27, 2020 5:09 pm

Woodstovia wrote:Are there still spots for Primarchs or not?


II, VI, VII and XVII are all still available.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Postby Woodstovia » Sat Jun 27, 2020 7:38 pm

The Primarch
Name: Sendrilon
Alias: The Air-Bringer, The Lifegiver, The Deliverer, The Saviour, Son of Heaven, Laniah.
Appearance:
Image

Personality: Sendrilon at his best is warm and kind-hearted, a charismatic and eternal optimist who will talk to and charm anyone no matter their background or status. Sendrilon has subdued countless worlds by proselytising on the Imperial Truth and the future of humanity. To many, this is all Sendrilon is - the avatar of humanity's deliverance from the horrors of the Old Night, a golden warrior set to carve a new destiny for humanity. To some who are more perceptive however, Sendrilon is a more complex figure. Sendrilon seems to lack the true and unabiding conviction in the Imperium of a fanatic like Angeline Alpharia. Furthermore whilst many think of Sendrilon as an empty-headed charmer, those who know more about him recognise a certain cruelty behind his ever-present smile, and an inner-steel not commonly shown. Sendrilon is not above outright lies, deceit or worse if in his view the ends justify the means. There is also the issue of a near megalomaniacal ego which is only fostered by a legion who almost sees him as a god.

Backstory: Ancient Laeron mythology states that at the beginning of time a race of godlike beings roamed the world. In time further sparks of life appeared - animals, fauna, and humans began to appear. This angered the gods who detested other beings disrupting their hegemonic rule. The gods in their bitterness stole the air of the planet and trapped it around their grand city, plunging Laeron into an era of darkness and eternal death. Eventually however life sparked anew. From the ashes of the dead a small boy named Sendrilon emerged. Sendrilon was small and weedy but this meant his lungs were small too and he was able to eek out a living on the small traces of air not trapped by the gods. As the gods no longer roamed outside of their city none spotted him and from the waste thrown over the city's walls Sendrilon constructed the Staff of Binding. Sendrilon scaled Mount Promylus. As he climbed the air grew thinner and thinner, his lungs burned and his eyes felt ready to pop. By some miracle Sendrilon scaled the mountain and waved the Staff of Binding, and the air once trapped by the gods flooded out into the wasteland of Laeron which suddenly bloomed with new life. The gods, once masters of the world were slaughtered and devoured by humanity, which owed their existence to The Air-Bringer.

The truth is far less exciting with Laeron being one of many standard human colonies. The planet somewhat notable for its fertility and relatively large size compared to all those nearby. During The Long Night Laeron was cut off from the rest of humanity and subjugated by alien forces. The Ba'Rath were hulking, brutish creatures that were deceptively intelligent. They enslaved rather than exterminated humanity and built the great fortress of Ba'Alan which no humans were allowed to enter, living instead in slums, mines, farms, or deep in the planet's wilderness.

One day a comet struck deep in the mountains of Laeron, a place only humans dared venture to. Some small human tribes lived meagre lives here and came to investigate the comet. Despite their slim resources the love they felt when seeing the child, and the strangeness of his arrival convinced them to take him in and raise him. The boy was named "Laniah" but grew at an astonishing rate, his strength soon too much for even the Mountain Dogs which usually preyed upon the human tribes. He was able to hunt at an unprecedented level and give the tribes a security they had never before known. Laniah was not just strong however, his mind soon outstripped anything the tribes had known and he easily asssumed the position of Chieftain. From there Laniah was able to unite various human tribes and form alliances with enslaved humans under the noses of their overlords. Humans were not allowed weapons, however the strength and speed of Laniah meant he could kill the Ba'Rath with only his hands or whatever simple spears the tribes could make and distribute any stolen weaponry amongst other humans. The Ba'Rath had not faced armed humans in quite some time, never mind armed humans led by a Primarch. Eventually the entire world was in revolt, and the humans finally tore down the walls of Ba'Alan and killed the last Ba'Rath.

As humanity's saviour Laniah was renamed Sendrilon after the hero of old and ruled as the planet's Emperor. Laeron culture is uniquely political, and every word in its language has a double meaning, it can either mean its common meaning or the direct opposite. So "Hello" for example can mean "Hello" or "Goodbye". Through his years of rule Sendrilon was able to master this game of fakery and bring genuine love from every corner of Laeron. Soon another Emperor visited him, seeing the potential of a galactic empire Sendrilon agreed to join the Imperium, and was given his legion as a reward.

Despite his achievements, Sendrilon is not at the forefront of the Primarchs when it comes to military ability or personal combat, and his geneseed has an abnormally high rejection-rate, leading to a smaller sized legion. This combined with his un-warlike demeanour has led to Sendrilon being somewhat overlooked compared to his siblings. When the great battles of Ullanor were being raged Sendrilon was relatively nearby leading an expeditionary fleet and requested permission to reinforce the Emperor himself. This was denied, as Sendrilon was thought more valuable in ensuring the peaceful compliance of a string of human-led worlds through his personal charisma. His lack of accolades, notable victories and the lavishings of praise given to others for their feats at Ullanor all quietly smoulder beneath a charming smile.

War Gear: The Crozius Laeron:
Image
- A Gigantic Crozius built from the finest of metals, its inner sphere decorated to show the planet of Laeron.

Twin Storm Bolters


The Legion
Numeration: VII (7th)
Primogenitor: Sendrilon
Noteworthy Domains: The Laeron Sub-Sector - a collection of 20 planets governed from the largest (Laeron).

The Palace of Laniah: Ba'Alan was once the centre of a powerful alien kingdom which ruled Laeron. After the planet's salvation it was torn down and a palace of incredible size was constructed where Ba'Alan once stood, named after the hero who had unified humanity. While used for many years as a true palace it has morphed into the primary fortress of the VIIth, and all recruits are trained beneath its walls.

Combat Doctrine: Patient, small scale strikes aimed at enemies weaknesses. The VIIth prioritise defence and minimising casualties, often refusing to engage an enemy unless absolutely necessary.
Appearance:
Image


Origins and History: The VIIth legion was originally named The Sons of Twilight, due to an emphasis on night-warfare and ambushes. The VIIth aided the Emperor during his conquest of Terra and the Sol system. The Legions original tactics were slowly eroded however. The "Galean Tragedy" was a particularly dark moment in the legion's history where it suffered tremendously heavy casualties, leading to a reassessment of its style of warfare. Heavy losses and the inability to easily produce new recruits due to the aforementioned gene-seed issues led to a conservative doctrine which prioritised casualty limitations. Because of their small size The Sons of Twilight were often assigned to other legions.

Sendrilon was discovered relatively early on and combined the legion's doctrine with his experiences leading small scale strikes at isolated foes during his rebellion. This somewhat ironically fit well with the legion's prior doctrine, but with the influx of recruits from Laeron the legion was able to truly fuse its two doctrines, its numbers now allowing for more aggressive strikes. Eventually its numbers were sufficient for the legion to strike out on its own but Sendrilon's personal charisma has often resulted in peaceful compliances or "half-wars" where native humans align with the legion against their former Xenos comrades. The Sons of Twilight slowly began adopting a new name "The Sons of Heaven" a term used by native Laeron to describe Sendrilon in his younger years due to his arrival where he seemed to drop from heaven. This slightly archaic title began to see re-use to describe the Emperor and his Astartes and Sendrilon thought this a fitting bridge between himself and Laeron and the Legion's Terran-born veterans.

Legion Organisation and Structure: The Sons of Heaven have an extremely autocratic structure. Unlike in other legions Sendrilon is not seen as a comrade, friend, or brotherly figure. He is clearly superior in the eyes of his soldiers and his word is obeyed without question. Beneath Sendrilon is the Knight-Exemplar. his right hand man, beneath him are 9 Lord-Commanders who each command a company around 10,000 men, with each 1,000 of these led by a regular commander. Again this structure is rigid and autocratic, a lord-commander would not dare to be questioned by a mere commander. Sendrilon, his Knight-Exemplar and the 9 Lord-Commanders meet in "The Court of the Saviour" regularly to discuss legionary affairs Beneath this are 9 "Courts of the Saved" where regular commanders from the same company can meet with their Lord-Commanders.
Legion Command Hierarchy: Primarch (Commands the Legion) > Knight Exemplar (2nd in command) > Lord-Commander (Commands 10,000) > Commander (Commands 1,000) > Captain (Commands 100) > Sergeant (Commands a platoon, these can vary is size but are never above 25) > Legionary
Specialist Formations: The Zephyr - The personal bodyguards of Sendrilon made up of the legions greatest fighters, numbering around 100. The name "Zephyr" means a "gentle breeze" and owing to Laeron speaking conventions this underlays a double meaning. First The Zephyr do strive for a kind of gentleness and serenity. They wield long curved blades and focus on absolute perfection in combat, seeking to end each fight with one perfect, swift cut instead of hacking their enemies apart like some other legions. But the gentleness of their name is also a lie, with The Zephyr made up of the legion's most cold-hearted killers, who often glorify killing.

Knights of the Wind/Knights of the Sky - These are separate formations but very similar. Each are incredibly prestigious and are made up of T the best the legion can muster. These are often commanded directly by the Lord Commanders of the 7th and 1st companies. The Knights of the Wind are jetbike riders whereas the Knights of the Sky are jump-pack units. Both exemplify the legion's doctrine of rapid, small scale strikes and bring complete devastation to any hint of weakness that can be found within the enemy.

Legion Wargear: The Knights are well looked after, given the most up-to-date jetbikes and jump packs the Imperium can produce, and The Zephyr likewise in terms of armour and blades.
Legion Vehicles: The Sons of Heaven use standard Imperial war machines, but their methods of war usually call for faster and smaller vehicles rather than say land-raiders and dreadnaughts.
Legion Fleet: The Gloriana-class battleship "Breath of Life" is commandeered by Sendrilon himself but besides this, the Sons of heaven have a fairly inauspicious fleet of around 100 ships.

Legion Relics: The Staff of Binding: The ancient staff said to be used by Sendrilon to bring life to Laeron is held by Sendrilon in the Breath of Life and used in various ceremonies
Last edited by Woodstovia on Fri Jul 03, 2020 7:26 pm, edited 1 time in total.

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Postby Imperialisium » Sat Jun 27, 2020 7:43 pm

Woodstovia wrote:The Primarch
Name: Sendrilon
Alias: The Air-Bringer, The Lifegiver, The Deliverer, The Saviour, Son of Heaven, Laniah.
Appearance:
Personality: Sendrilon at his best is warm and kind-hearted, a charismatic and eternal optimist who will talk to and charm anyone no matter their background or status. Sendrilon has subdued countless worlds by proselytising on the Imperial Truth and the future of humanity. To many, this is all Sendrilon is - the avatar of humanity's deliverance from the horrors of the Old Night, a golden warrior set to carve a new destiny for humanity. To some who are more perceptive however, Sendrilon is a more complex figure. Sendrilon seems to lack the true and unabiding conviction in the Imperium of a fanatic like Angeline Alpharia. Furthermore whilst many think of Sendrilon as an empty-headed charmer, those who know more about him recognise a certain cruelty behind his ever-present smile, and an inner-steel not commonly shown. Sendrilon is not above outright lies, deceit or worse if in his view the ends justify the means. There is also the issue of a near megalomaniacal ego which is only fostered by a legion who almost sees him as a god.

Backstory: Ancient Laeron mythology states that at the beginning of time a race of godlike beings roamed the world. In time further sparks of life appeared - animals, fauna, and humans began to appear. This angered the gods who detested other beings disrupting their hegemonic rule. The gods in their bitterness stole the air of the planet and trapped it around their grand city, plunging Laeron into an era of darkness and eternal death. Eventually however life sparked anew. From the ashes of the dead a small boy named Sendrilon emerged. Sendrilon was small and weedy but this meant his lungs were small too and he was able to eek out a living on the small traces of air not trapped by the gods. As the gods no longer roamed outside of their city none spotted him and from the waste thrown over the city's walls Sendrilon constructed the Staff of Binding. Sendrilon scaled Mount Promylus. As he climbed the air grew thinner and thinner, his lungs burned and his eyes felt ready to pop. By some miracle Sendrilon scaled the mountain and waved the Staff of Binding, and the air once trapped by the gods flooded out into the wasteland of Laeron which suddenly bloomed with new life. The gods, once masters of the world were slaughtered and devoured by humanity, which owed their existence to The Air-Bringer.

The truth is far less exciting with Laeron being one of many standard human colonies. The planet somewhat notable for its fertility and relatively large size compared to all those nearby. During The Long Night Laeron was cut off from the rest of humanity and subjugated by alien forces. The Ba'Rath were hulking, brutish creatures that were deceptively intelligent. They enslaved rather than exterminated humanity and built the great fortress of Ba'Alan which no humans were allowed to enter, living instead in slums, mines, farms, or deep in the planet's wilderness.

One day a comet struck deep in the mountains of Laeron, a place only humans dared venture to. Some small human tribes lived meagre lives here and came to investigate the comet. Despite their slim resources the love they felt when seeing the child, and the strangeness of his arrival convinced them to take him in and raise him. The boy was named "Laniah" but grew at an astonishing rate, his strength soon too much for even the Mountain Dogs which usually preyed upon the human tribes. He was able to hunt at an unprecedented level and give the tribes a security they had never before known. Laniah was not just strong however, his mind soon outstripped anything the tribes had known and he easily asssumed the position of Chieftain. From there Laniah was able to unite various human tribes and form alliances with enslaved humans under the noses of their overlords. Humans were not allowed weapons, however the strength and speed of Laniah meant he could kill the Ba'Rath with only his hands or whatever simple spears the tribes could make and distribute any stolen weaponry amongst other humans. The Ba'Rath had not faced armed humans in quite some time, never mind armed humans led by a Primarch. Eventually the entire world was in revolt, and the humans finally tore down the walls of Ba'Alan and killed the last Ba'Rath.

As humanity's saviour Laniah was renamed Sendrilon after the hero of old and ruled as the planet's Emperor. Laeron culture is uniquely political, and every word in its language has a double meaning, it can either mean its common meaning or the direct opposite. So "Hello" for example can mean "Hello" or "Goodbye". Through his years of rule Sendrilon was able to master this game of fakery and bring genuine love from every corner of Laeron. Soon another Emperor visited him, seeing the potential of a galactic empire Sendrilon agreed to join the Imperium, and was given his legion as a reward.

Despite his achievements, Sendrilon is not at the forefront of the Primarchs when it comes to military ability or personal combat, and his geneseed has an abnormally high rejection-rate, leading to a smaller sized legion. This combined with his un-warlike demeanour has led to Sendrilon being somewhat overlooked compared to his siblings. When the great battles of Ullanor were being raged Sendrilon was relatively nearby leading an expeditionary fleet and requested permission to reinforce the Emperor himself. This was denied, as Sendrilon was thought more valuable in ensuring the peaceful compliance of a string of human-led worlds through his personal charisma. His lack of accolades, notable victories and the lavishings of praise given to others for their feats at Ullanor all quietly smoulder beneath a charming smile.

War Gear: The Crozius Laeron: - A Gigantic Crozius built from the finest of metals, its inner sphere decorated to show the planet of Laeron.

Twin Storm Bolters


The Legion
Numeration: VII (7th)
Primogenitor: Sendrilon
Noteworthy Domains: The Laeron Sub-Sector - a collection of 20 planets governed from the largest (Laeron).

The Palace of Laniah: Ba'Alan was once the centre of a powerful alien kingdom which ruled Laeron. After the planet's salvation it was torn down and a palace of incredible size was constructed where Ba'Alan once stood, named after the hero who had unified humanity. While used for many years as a true palace it has morphed into the primary fortress of the VIIth, and all recruits are trained beneath its walls.

Combat Doctrine: Patient, small scale strikes aimed at enemies weaknesses. The VIIth prioritise defence and minimising casualties, often refusing to engage an enemy unless absolutely necessary.
Appearance:

Origins and History: The VIIth legion was originally named The Sons of Twilight, due to an emphasis on night-warfare and ambushes. The VIIth aided the Emperor during his conquest of Terra and the Sol system. The Legions original tactics were slowly eroded however. The "Galean Tragedy" was a particularly dark moment in the legion's history where it suffered tremendously heavy casualties, leading to a reassessment of its style of warfare. Heavy losses and the inability to easily produce new recruits due to the aforementioned gene-seed issues led to a conservative doctrine which prioritised casualty limitations. Because of their small size The Sons of Twilight were often assigned to other legions.

Sendrilon was discovered relatively early on and combined the legion's doctrine with his experiences leading small scale strikes at isolated foes during his rebellion. This somewhat ironically fit well with the legion's prior doctrine, but with the influx of recruits from Laeron the legion was able to truly fuse its two doctrines, its numbers now allowing for more aggressive strikes. Eventually its numbers were sufficient for the legion to strike out on its own but Sendrilon's personal charisma has often resulted in peaceful compliances or "half-wars" where native humans align with the legion against their former Xenos comrades. The Sons of Twilight slowly began adopting a new name "The Sons of Heaven" a term used by native Laeron to describe Sendrilon in his younger years due to his arrival where he seemed to drop from heaven. This slightly archaic title began to see re-use to describe the Emperor and his Astartes and Sendrilon thought this a fitting bridge between himself and Laeron and the Legion's Terran-born veterans.

Legion Organisation and Structure: The Sons of Heaven have an extremely autocratic structure. Unlike in other legions Sendrilon is not seen as a comrade, friend, or brotherly figure. He is clearly superior in the eyes of his soldiers and his word is obeyed without question. Beneath Sendrilon is the Knight-Exemplar. his right hand man, beneath him are 9 Lord-Commanders who each command a company around 10,000 men, with each 1,000 of these led by a regular commander. Again this structure is rigid and autocratic, a lord-commander would not dare to be questioned by a mere commander. Sendrilon, his Knight-Exemplar and the 9 Lord-Commanders meet in "The Court of the Saviour" regularly to discuss legionary affairs Beneath this are 9 "Courts of the Saved" where regular commanders from the same company can meet with their Lord-Commanders.
Legion Command Hierarchy: Primarch (Commands the Legion) > Knight Exemplar (2nd in command) > Lord-Commander (Commands 10,000) > Commander (Commands 1,000) > Captain (Commands 100) > Sergeant (Commands a platoon, these can vary is size but are never above 25) > Legionary
Specialist Formations: The Zephyr - The personal bodyguards of Sendrilon made up of the legions greatest fighters, numbering around 100. The name "Zephyr" means a "gentle breeze" and owing to Laeron speaking conventions this underlays a double meaning. First The Zephyr do strive for a kind of gentleness and serenity. They wield long curved blades and focus on absolute perfection in combat, seeking to end each fight with one perfect, swift cut instead of hacking their enemies apart like some other legions. But the gentleness of their name is also a lie, with The Zephyr made up of the legion's most cold-hearted killers, who often glorify killing.

Knights of the Wind/Knights of the Sky - These are separate formations but very similar. Each are incredibly prestigious and are made up of T the best the legion can muster. These are often commanded directly by the Lord Commanders of the 7th and 1st companies. The Knights of the Wind are jetbike riders whereas the Knights of the Sky are jump-pack units. Both exemplify the legion's doctrine of rapid, small scale strikes and bring complete devastation to any hint of weakness that can be found within the enemy.

Legion Wargear: The Knights are well looked after, given the most up-to-date jetbikes and jump packs the Imperium can produce, and The Zephyr likewise in terms of armour and blades.
Legion Vehicles: The Sons of Heaven use standard Imperial war machines, but their methods of war usually call for faster and smaller vehicles rather than say land-raiders and dreadnaughts.
Legion Fleet: The Gloriana-class battleship "Breath of Life" is commandeered by Sendrilon himself but besides this, the Sons of heaven have a fairly inauspicious fleet of around 50 ships.

Legion Relics: The Staff of Binding: The ancient staff said to be used by Sendrilon to bring life to Laeron is held by Sendrilon in the Breath of Life and used in various ceremonies


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Endem
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Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Sun Jun 28, 2020 4:13 am

I'll finish my app today ( if anybody's wondering if I am going to do it, I promised Rev I would do it tomorrow but a sudden Hornet situation unfortunately prevented me from it )
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Astarten
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Posts: 49
Founded: Jun 25, 2020
Ex-Nation

WIP

Postby Astarten » Sun Jun 28, 2020 10:08 am

I'll finish this up tmw!

The Primarch


Name: Arakiel Iridian

Alias: Daemon Slayer, The Eternal Crusader, The Cursed Angel, The Scourge of The Warp

Appearance:
Image
Image


Personality:

Arakiel cannot bear to be touched by anybody. It is an unseen scar that will forever remain with him thanks to his traumatic experience with Chaos. This results in Arakiel adopting a silent, cold and aloof demeanor in an effort to keep social interactions at an arm's length. As much as his power armor serves to protect his body from physical harm, it also serves to ease his mind in the presence of others and acts as a screen to shield his eyes and those of others from his own mesmerizing beauty. Like a second skin, Arakiel is rarely seen without it unless he is utterly alone within his private quarters where there can be no mirrors.

To keep himself busy and forgetful of his many temptations, Arakiel constantly drowns himself in battle-plans and war efforts like how a drunkard would drown his sorrows with drink. When one war or battle is over, he will quickly move on to the next, not for glory nor power but as a compulsive form of escape from his own encroaching desires. Which is why Arakiel can't stand inactivity, boredom or anything else outside of conflict. The other Primarchs will rarely get to see their youngest brother in any gatherings or meetings unless they are of an urgent nature. Despite all this, Arakiel has a quiet but burning love for The Emperor who is the only one he feels comfortable enough to be himself around. Like a raging spirit, the young Primarch has chained his tortured soul to the yoke of The Imperium and it's living god, seeking to purge the galaxy of all who stands in the way of human supremacy or die trying.

Backstory:

Born the youngest of all his fellow Primarchs, Arakiel could easily be mistaken to be a daughter and not a son of The Emperor. Those who had the extremely rare pleasure of glimpsing his divine androgynous beauty, would say that he is as gorgeous as his sisters or even more so. The youngest & last of the Primarch Project was created with an immense psychic capability, bio-engineered into his superhuman genes. His Father wanted to birth a son with a psychic state similar to, or even greater, than His for the purpose of fulfilling certain plans yet to be completed. Through this innate ability, Arakiel bonded with The Emperor on a telepathic level when only a mere embyro. He would forever remember the voice of his Father, though not the face nor the form that belonged to it. Unfortunately, the Forces within The Warp had plans to disrupt the Emperor's machinations with his creation.

Arakiel was one of the few who didn't find himself crash-landing onto some distant planet. Instead, he drifted continuously into the lonely void, as the foul talons of Chaos tried to taint and claim his soul. But when they found The Emperor's arcane protections too difficult to penetrate and realized that the child's own inherent purity would be too prevalent anyways, they instead settled to tame his mind and his flesh towards their embrace one day. Loathsome daemonic powers reached into Arakiel's gestation pod as best as they could, trying to keep him in alive while they did their foul work. For a long time there was a tug of war waged between the pure and impure as the pod wandered amongst the stars.

Fortunately, as if by chance, Arakiel's pod was found by a group of human scavengers who brought it with them to their nomadic fleet civilization. When the scavengers and their kin opened the capsule, they were entranced by what they saw. An infant with long golden flowing hair, skin nearly as ethereal as the stars, eyes as blue as clear skies and a pair of soft vestigial wings like those of an angel. Arakiel's soul may still be his, but the denizens in the Warp had managed to exploit the temple that held it and mutated it to their liking. From now on, Arakiel would be haunted by his own appearance, taunting and tempting him with thoughts of vanity, sensuality and desires of grandeur.

Smitten by his allure, the scavengers adopted him and raised him as the heaven-sent son of a mysterious goddess they worshiped. Arakiel grew up amongst them, a people whom he learned were called The Harken and their nomadic home fleet named Gargantean. They were not only scavengers but planetary raiders and pirates as well, making their living upon the misfortunes of others. Arakiel learned, and with his wings and psychic abilities, excelled in all these professions while growing to love and cherish The Harken as his own. But eventually, he came to detest this way of life for the cruelty that often came with it. He sought to change their society and it seemed that for a time they obeyed and slowly did as he asked. Eventually, he became akin to a god-king to The Harken and his pride at the time didn't seem to be bothered by this fact.

One day, Arakiel awoke from slumber to find himself in a locked room made of mirrors. At the center of the room was a velvet bed inwhich lay the most enticing and sensual woman he had ever seen in his life. She called herself Nymora, the physical personification of the Harken's goddess, N'Shtari. Seducing the young Primarch, she began whispering of how his power and beauty outshines the stars themselves and could make whole worlds bow to him in love, admiration and fear. She made tantalizing promises of an illustrious future as the ruler of all and everything, if he would only just give in to her and coupled.

Her words, and their combined beauty reflected in the numerous mirrors of the room, enamored Arakiel at first. But his strong will and inherent goodness was not easily subverted and he began to sense something was wrong with the picture. Suspiciously, he peered right into Nymora's eyes and the whole illusion began to unravel. Feeling the ruse discovered, Nymora leapt onto the young Primarch, trapping him under her grip as she shed her skin and reverted into N'Shtari, a monstrous and atrocious Keeper of Secrets. Though he didn't know that she was a Greater Daemon at the time, Arakiel was horrified at having fallen in the clutches of such an abomination.

With evil triumph, N'Shtari told the young Primarch the truth. That her master had his eye on him ever since he was stolen away from The Emperor. All that he was...his sun-kissed hair, the flesh of his beauty, his wings...they were all gifts from it's nameless master who wanted to shape Arakiel into a being of unparalleled splendor, equal to himself, before making him his ultimate consort-champion. One with the potent psychic abilities of the hated Emperor of Men. Wickedly, N'Shtari even revealed to Arakiel that his own family & friends were all enslaved pawns, used to shape him to suit the goals and desires of She Who Thirst. With that, the Greater Daemon proceeded to invade the body and mind of the young horrified Primarch. The taste of her despicable tongue in his, the touch of her many limbs on his skin and her violating presence in his mind brought back buried memories of the time he spent sparring with Chaos in his gestating pod. He remembered and felt with amazing clarity how their nefarious energies corrupted and twisted the form that he now wore. The vessel that Arakiel was once so proud and confident of, now only filled him with a disgust and abhorrence he had never felt in all his life.

In terror and despair, Arakiel Iridian unleashed the full power of his psychic potential. Every quintessence of his being was used to blast N'Shtari's form into a billion atoms. For a moment, the Primarch's soul lit up like an ethereal supernova, catching the ever-watchful eye of The Emperor a million light years away. Immediately his Father re-directed His expeditionary fleets towards the direction. In indescribable pain, N'Shtari screamed vengeance upon Arakiel before returning back to her master's domain in shame. Meanwhile, Arakiel stumbled out of the shattered mirrored-room as The Harken were screaming all around him in agony and torment at the lost of their god.

Unfortunately for Arakiel, his eyes could now see his family, friends and companions for who they really were. Flattering warpspawn abominations in human vessels. Their souls had long been lost to the monster they worshiped for so long. With utter grief, Arakiel knew there was only one thing left to do for his loved ones.

It was here that The Emperor and the other Primarchs found him...in the ruins of Gargantean, wretched, naked and covered in the gore and ashes of all he knew. In mindless revulsion and desperation, Arakiel was trying to continuously rend his wings, strip his own flesh and gouge out his eyes with his bare hands. All the time he was wailing and screaming with anguish as he began to realize his actions were to no avail. Whatever foul power had a hand on Arakiel had ensured that not a single part of his beauty can fade, be ravaged or lost forever until death. The young Primarch contemplated suicide, but was stopped by The Emperor before he could act on it. Recognizing the voice of his father, Arakiel wept in His arms. The Emperor promised to teach him a way to retain the purity of his soul and a way to stave off the evil of impurities by tempering the power of his psyche that attracted such evil.

From then on, Arakiel took his place as the Primarch of the 2nd Legion. He swore undying allegiance to his creator, master and teacher while vowing to hunt down all monsters and abominations affiliated to the nameless being who had cursed him with such endless torment.

War Gear:

Immortalbane - An ornate force sword forged by Arakiel under the guidance of The Emperor and fitted with specially crafted runes made by The Emperor himself. The blade is attuned to be wielded only by a psyker of Arakiel or his Father's talent. It was especially built for the slaying of any spawn of The Warp. When in use, the sword burns bright with holy white flame, similar in fashion to the two-handed Dawnbringer wielded by the Primarch's older sister, the Primarch Alpharius.

Remember The Harken - A force spear, this time forged by The Emperor and gifted as a reward to his son for his obedience when mastering his psychic training. Similar in fashion to Immortalbane, but with a more sentimental value to Arakiel for what it stood for. Arakiel wept for the second and the last time upon receiving this present.

The Panoply of Guilty Triumph - A suit of golden power armor, built and customized for Primarch Iridian's special form, allowing him access to his wings and giving them partial protection when in combat. At his request, it also comes with a golden gilded mask molded to match his facial features but at the same time hide his ethereal beauty behind it. Only the blues of his eyes can be seen when he wears the mask.

The Legion


Numeration: II Legion, The Doom Slayers
Primogenitor: Arakiel Iridian
Noteworthy Domains: Fleet-based chapter
Combat Doctrine: Psychic Warfare, CQC, Rapid Deployment, Deep Strike & Aerial Assault, Search & Destroy

All space marines of the 2nd legion are trained psykers with most being within the Iota range to the Zeta range with a few rarely entering the Delta range of the Imperial Assignment. This is due to their Primarch, who himself has personally seen to it that most of his sons will never proceed to the Beta or worse...the Alpha range without strict training and screening processes in place.

Appearance:
ImageImage

Origins and History:
Legion Organisation and Structure:
Legion Command Hierarchy:
Specialist Formations:
Legion Wargear:
Legion Vehicles:
Legion Fleet:
Legion Relics:
Last edited by Astarten on Sun Jun 28, 2020 10:34 am, edited 5 times in total.

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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 28, 2020 2:02 pm

Astarten wrote:I'll finish this up tmw!

The Primarch


Name: Arakiel Iridian

Alias: Daemon Slayer, The Eternal Crusader, The Cursed Angel, The Scourge of The Warp

Appearance:

Personality:

Arakiel cannot bear to be touched by anybody. It is an unseen scar that will forever remain with him thanks to his traumatic experience with Chaos. This results in Arakiel adopting a silent, cold and aloof demeanor in an effort to keep social interactions at an arm's length. As much as his power armor serves to protect his body from physical harm, it also serves to ease his mind in the presence of others and acts as a screen to shield his eyes and those of others from his own mesmerizing beauty. Like a second skin, Arakiel is rarely seen without it unless he is utterly alone within his private quarters where there can be no mirrors.

To keep himself busy and forgetful of his many temptations, Arakiel constantly drowns himself in battle-plans and war efforts like how a drunkard would drown his sorrows with drink. When one war or battle is over, he will quickly move on to the next, not for glory nor power but as a compulsive form of escape from his own encroaching desires. Which is why Arakiel can't stand inactivity, boredom or anything else outside of conflict. The other Primarchs will rarely get to see their youngest brother in any gatherings or meetings unless they are of an urgent nature. Despite all this, Arakiel has a quiet but burning love for The Emperor who is the only one he feels comfortable enough to be himself around. Like a raging spirit, the young Primarch has chained his tortured soul to the yoke of The Imperium and it's living god, seeking to purge the galaxy of all who stands in the way of human supremacy or die trying.

Backstory:

Born the youngest of all his fellow Primarchs, Arakiel could easily be mistaken to be a daughter and not a son of The Emperor. Those who had the extremely rare pleasure of glimpsing his divine androgynous beauty, would say that he is as gorgeous as his sisters or even more so. The youngest & last of the Primarch Project was created with an immense psychic capability, bio-engineered into his superhuman genes. His Father wanted to birth a son with a psychic state similar to, or even greater, than His for the purpose of fulfilling certain plans yet to be completed. Through this innate ability, Arakiel bonded with The Emperor on a telepathic level when only a mere embyro. He would forever remember the voice of his Father, though not the face nor the form that belonged to it. Unfortunately, the Forces within The Warp had plans to disrupt the Emperor's machinations with his creation.

Arakiel was one of the few who didn't find himself crash-landing onto some distant planet. Instead, he drifted continuously into the lonely void, as the foul talons of Chaos tried to taint and claim his soul. But when they found The Emperor's arcane protections too difficult to penetrate and realized that the child's own inherent purity would be too prevalent anyways, they instead settled to tame his mind and his flesh towards their embrace one day. Loathsome daemonic powers reached into Arakiel's gestation pod as best as they could, trying to keep him in alive while they did their foul work. For a long time there was a tug of war waged between the pure and impure as the pod wandered amongst the stars.

Fortunately, as if by chance, Arakiel's pod was found by a group of human scavengers who brought it with them to their nomadic fleet civilization. When the scavengers and their kin opened the capsule, they were entranced by what they saw. An infant with long golden flowing hair, skin nearly as ethereal as the stars, eyes as blue as clear skies and a pair of soft vestigial wings like those of an angel. Arakiel's soul may still be his, but the denizens in the Warp had managed to exploit the temple that held it and mutated it to their liking. From now on, Arakiel would be haunted by his own appearance, taunting and tempting him with thoughts of vanity, sensuality and desires of grandeur.

Smitten by his allure, the scavengers adopted him and raised him as the heaven-sent son of a mysterious goddess they worshiped. Arakiel grew up amongst them, a people whom he learned were called The Harken and their nomadic home fleet named Gargantean. They were not only scavengers but planetary raiders and pirates as well, making their living upon the misfortunes of others. Arakiel learned, and with his wings and psychic abilities, excelled in all these professions while growing to love and cherish The Harken as his own. But eventually, he came to detest this way of life for the cruelty that often came with it. He sought to change their society and it seemed that for a time they obeyed and slowly did as he asked. Eventually, he became akin to a god-king to The Harken and his pride at the time didn't seem to be bothered by this fact.

One day, Arakiel awoke from slumber to find himself in a locked room made of mirrors. At the center of the room was a velvet bed inwhich lay the most enticing and sensual woman he had ever seen in his life. She called herself Nymora, the physical personification of the Harken's goddess, N'Shtari. Seducing the young Primarch, she began whispering of how his power and beauty outshines the stars themselves and could make whole worlds bow to him in love, admiration and fear. She made tantalizing promises of an illustrious future as the ruler of all and everything, if he would only just give in to her and coupled.

Her words, and their combined beauty reflected in the numerous mirrors of the room, enamored Arakiel at first. But his strong will and inherent goodness was not easily subverted and he began to sense something was wrong with the picture. Suspiciously, he peered right into Nymora's eyes and the whole illusion began to unravel. Feeling the ruse discovered, Nymora leapt onto the young Primarch, trapping him under her grip as she shed her skin and reverted into N'Shtari, a monstrous and atrocious Keeper of Secrets. Though he didn't know that she was a Greater Daemon at the time, Arakiel was horrified at having fallen in the clutches of such an abomination.

With evil triumph, N'Shtari told the young Primarch the truth. That her master had his eye on him ever since he was stolen away from The Emperor. All that he was...his sun-kissed hair, the flesh of his beauty, his wings...they were all gifts from it's nameless master who wanted to shape Arakiel into a being of unparalleled splendor, equal to himself, before making him his ultimate consort-champion. One with the potent psychic abilities of the hated Emperor of Men. Wickedly, N'Shtari even revealed to Arakiel that his own family & friends were all enslaved pawns, used to shape him to suit the goals and desires of She Who Thirst. With that, the Greater Daemon proceeded to invade the body and mind of the young horrified Primarch. The taste of her despicable tongue in his, the touch of her many limbs on his skin and her violating presence in his mind brought back buried memories of the time he spent sparring with Chaos in his gestating pod. He remembered and felt with amazing clarity how their nefarious energies corrupted and twisted the form that he now wore. The vessel that Arakiel was once so proud and confident of, now only filled him with a disgust and abhorrence he had never felt in all his life.

In terror and despair, Arakiel Iridian unleashed the full power of his psychic potential. Every quintessence of his being was used to blast N'Shtari's form into a billion atoms. For a moment, the Primarch's soul lit up like an ethereal supernova, catching the ever-watchful eye of The Emperor a million light years away. Immediately his Father re-directed His expeditionary fleets towards the direction. In indescribable pain, N'Shtari screamed vengeance upon Arakiel before returning back to her master's domain in shame. Meanwhile, Arakiel stumbled out of the shattered mirrored-room as The Harken were screaming all around him in agony and torment at the lost of their god.

Unfortunately for Arakiel, his eyes could now see his family, friends and companions for who they really were. Flattering warpspawn abominations in human vessels. Their souls had long been lost to the monster they worshiped for so long. With utter grief, Arakiel knew there was only one thing left to do for his loved ones.

It was here that The Emperor and the other Primarchs found him...in the ruins of Gargantean, wretched, naked and covered in the gore and ashes of all he knew. In mindless revulsion and desperation, Arakiel was trying to continuously rend his wings, strip his own flesh and gouge out his eyes with his bare hands. All the time he was wailing and screaming with anguish as he began to realize his actions were to no avail. Whatever foul power had a hand on Arakiel had ensured that not a single part of his beauty can fade, be ravaged or lost forever until death. The young Primarch contemplated suicide, but was stopped by The Emperor before he could act on it. Recognizing the voice of his father, Arakiel wept in His arms. The Emperor promised to teach him a way to retain the purity of his soul and a way to stave off the evil of impurities by tempering the power of his psyche that attracted such evil.

From then on, Arakiel took his place as the Primarch of the 2nd Legion. He swore undying allegiance to his creator, master and teacher while vowing to hunt down all monsters and abominations affiliated to the nameless being who had cursed him with such endless torment.

War Gear:

Immortalbane - An ornate force sword forged by Arakiel under the guidance of The Emperor and fitted with specially crafted runes made by The Emperor himself. The blade is attuned to be wielded only by a psyker of Arakiel or his Father's talent. It was especially built for the slaying of any spawn of The Warp. When in use, the sword burns bright with holy white flame, similar in fashion to the two-handed Dawnbringer wielded by the Primarch's older sister, the Primarch Alpharius.

Remember The Harken - A force spear, this time forged by The Emperor and gifted as a reward to his son for his obedience when mastering his psychic training. Similar in fashion to Immortalbane, but with a more sentimental value to Arakiel for what it stood for. Arakiel wept for the second and the last time upon receiving this present.

The Panoply of Guilty Triumph - A suit of golden power armor, built and customized for Primarch Iridian's special form, allowing him access to his wings and giving them partial protection when in combat. At his request, it also comes with a golden gilded mask molded to match his facial features but at the same time hide his ethereal beauty behind it. Only the blues of his eyes can be seen when he wears the mask.

The Legion


Numeration: II Legion, The Doom Slayers
Primogenitor: Arakiel Iridian
Noteworthy Domains: Fleet-based chapter
Combat Doctrine: Psychic Warfare, CQC, Rapid Deployment, Deep Strike & Aerial Assault, Search & Destroy

All space marines of the 2nd legion are trained psykers with most being within the Iota range to the Zeta range with a few rarely entering the Delta range of the Imperial Assignment. This is due to their Primarch, who himself has personally seen to it that most of his sons will never proceed to the Beta or worse...the Alpha range without strict training and screening processes in place.

Appearance:

Origins and History:
Legion Organisation and Structure:
Legion Command Hierarchy:
Specialist Formations:
Legion Wargear:
Legion Vehicles:
Legion Fleet:
Legion Relics:


Greetings,

Just a few things:

You can have an adrongynous appearance, but...thematically traps aren't a kosher thing in 30k/40k so I'd keep the whole David Bowie with wings gimmick to just ancillary adjectives as most people may elect to just make a passing remark of less masculine features and not indulge in that at all.

That armor is already in use by another.

No, you will not have a telepathic bond with the Emperor. All Primarchs were made at the same time and thus technically the same biological age. Eldest-Youngest is more or less based on order of discovery. It's more a seniority thing than anything to do with age itself.

No, you will not be remotely near to the Emperor's psychic level

No, you will not have your entire legion be psykers (plus you'd be capped at like 200-250 Marines anyways). Nor, do Psykers organically progress in power.

No, they will not be Daemon slayers for Daemons aren't known yet.

No, you won't be corrupted or seduced by Daemons (The Emperor would have just euthanized you upon meeting) before an IC debut.

No, you will not kill a Greater Daemon in such a manner.
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Astarten
Bureaucrat
 
Posts: 49
Founded: Jun 25, 2020
Ex-Nation

Postby Astarten » Sun Jun 28, 2020 5:27 pm

Imperialisium wrote:]

Greetings,

Just a few things:

You can have an adrongynous appearance, but...thematically traps aren't a kosher thing in 30k/40k so I'd keep the whole David Bowie with wings gimmick to just ancillary adjectives as most people may elect to just make a passing remark of less masculine features and not indulge in that at all.

That armor is already in use by another.

No, you will not have a telepathic bond with the Emperor. All Primarchs were made at the same time and thus technically the same biological age. Eldest-Youngest is more or less based on order of discovery. It's more a seniority thing than anything to do with age itself.

No, you will not be remotely near to the Emperor's psychic level

No, you will not have your entire legion be psykers (plus you'd be capped at like 200-250 Marines anyways). Nor, do Psykers organically progress in power.

No, they will not be Daemon slayers for Daemons aren't known yet.

No, you won't be corrupted or seduced by Daemons (The Emperor would have just euthanized you upon meeting) before an IC debut.

No, you will not kill a Greater Daemon in such a manner.


Aight. Thanks for the feedback I'll make the necessary edits

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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 28, 2020 5:40 pm

Astarten wrote:
Imperialisium wrote:]

Greetings,

Just a few things:

You can have an adrongynous appearance, but...thematically traps aren't a kosher thing in 30k/40k so I'd keep the whole David Bowie with wings gimmick to just ancillary adjectives as most people may elect to just make a passing remark of less masculine features and not indulge in that at all.

That armor is already in use by another.

No, you will not have a telepathic bond with the Emperor. All Primarchs were made at the same time and thus technically the same biological age. Eldest-Youngest is more or less based on order of discovery. It's more a seniority thing than anything to do with age itself.

No, you will not be remotely near to the Emperor's psychic level

No, you will not have your entire legion be psykers (plus you'd be capped at like 200-250 Marines anyways). Nor, do Psykers organically progress in power.

No, they will not be Daemon slayers for Daemons aren't known yet.

No, you won't be corrupted or seduced by Daemons (The Emperor would have just euthanized you upon meeting) before an IC debut.

No, you will not kill a Greater Daemon in such a manner.


Aight. Thanks for the feedback I'll make the necessary edits


Awesome!

The vast majority of the above are things which could happen in the IC. But those are IC story telling things to explore. So, don't feel like you won't be able to do some or most of those.

:)
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Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Sun Jun 28, 2020 5:48 pm

TL;DR I'm making the Death Guard of this RP

The Primarch
Name: Nikolai
Alias: The Masked One
Appearance: his face is perpetually shrouded by a gas mask he is unable to take off, as it has burned into his skin, the only thing that can be discerned is that his eyes are deep green, as for his hair, he has gone bald, possibly due to his experience on Osowiec, his mask makes sentences uttered by him drawn out.
Personality: He is incredibly loyal to whoever he serves, often overperforming on tasks given by his overlord, he has a very strong sense of kinship with his sons, as well as any other people he serves alongside it, if such a person is killed, Nikolai will undoubtedly seek vengeance on the killer
Backstory:
Nikolai, as his brothers and sisters, he was wisked away from the Emperor by the malevolent Chaos Gods, and hurled across the void towards a planet, a beautiful and lush Garden World, it's beauty would astound, it's opulence could rival even the most revered Pleasure Worlds in the Imperium, artists produced beatiful works of art, musicians produced music which could mesmerize even those on the brink of deafness, truly, you would be able to describe the beauty of Osowiec all day long and there would yet be still more.

And it is here that Nikolai would land, adopted by the nobility, he would live a life of pleasure and he could have mastered whatever fine art he would have wanted, he was intelligent, he was skilled, he was handsome, it was as if Osowiec channelled it's enchating beauty into him, he would eventually become the leader of his noble house, and under him it prospered, wine and honey flowed freely.

Yet, all things beautiful come to an abrupt stop, in the span of but a decade, the world would experience a shift unheard of, suddenly, the political machinations of noble houses could not be housed within the confines of the high chambers, dwelling in whispers and shadows as decadence festered among the population, the tumor that has grown over the centerries could not longer be ignored, Osowiec was going to war.

The world geared, and the world fought, it was destructive, it was grim, the green valleys became dotted with craters, the sky went from blue to a sickly green, in but a decade, the world transformed itself into a Death World, where perpetual war raged and sky was polluted to the point of being unbearable, and Nikolal, in the middle of all it, a general, was not spared, a gas attack nearly crippled him as his own gasmask burned into his skin, but he survived with the help of a mystical object and a family relic, the Caduceus, which kept him alive.

It was in this state of the world that the Imperium found it, and found Nikolai, he was given his legion, and he was given that world, he asked for but one thing, for the state of eternal war on it be preserved, as it would help weed out the week for the Legion, and be a perfect training ground for the Acolytes.
War Gear:[/b]
CaduceusIt is said that it can heal from any injury, it is said it can bring a man back to life, under one condition, it must be wielded by the one which it heals, some of it's abilities are exaggerated as per any legend, but it is what keeps Nikolai alive, and he carries it, buried in his armor, everywhere

Reaper's StaffA large scythe, it is said that it's tip contains every poison known to man, it is unknown wherever it is true, but it stings with every hit, a being that was touched by it's blade struggles to survive through the next hour, and it is almost unknown in Osowiec's folklore or the recorded history anybody survived three hours after being hit by it

The Legion

Numeration: Legio XVII - Alternatively called "The Immortal Scourge" sometimes abbreviated just to "The Scourge"
Primogenitor: Nikolai
Noteworthy Domains: Osowiec - Homeworld of the Legion, also a Death World who's atmosphere is now mostly sulphur, requiring gas masks to live on it, and the most precious resource being unpolluted air, most of the recruits come from here
Combat Doctrine: Chemical and Biological Warfare
Appearance: Most of their armor is colored in deep dark sickly green, their shouldpads however, sport pure black coloration, with the legion insignia ( a white circle with a hazmat sign on it ) on the right one
Origins and History:
Legio XVII was originally intended as stalwart defenders of the Imperium's realms, and on many times they proved to be as such, defending fervently of Imperium's holdings, but this was to change, as they were reunited with their lost Primarch, he incorporated what he knew of warfare, the Legion became more balanced, being able to hold their own in both attack and defense, on Osowiec, chemical and biological warfare was used, and so did the Legion started using it, on Osowiec little care was given over civillians, and so the Legion also stopped caring about it, some may consider the changes to be for the worse, but one thing can be given, they have become much more efficient and deadly.
Legion Organisation and Structure: the Legion has a loose hierarchy due to Nikolai viewing all his sons as equals, on the battlefield however, it is usually those with most leadership skills that take charge, making them unofficial lieutenant's, whoever it may be, it is also expected that the marines will follow the one weilding the power of the burning gas, all of the marines are also required to follow Nikolai's every order
Legion Command Hierarchy: as detailed in the previous section, a command hierarchy isn't in place but forms naturally
Specialist Formations:

Biesy a group of marines that wield the burning chemicals that are used in warfare by this legion, they are given the modified flamers which shoot these chemicals, they are trained to know wherever they can deploy a devastating chemical assault, they are tasked to leave nothing in their path, but misery, death, and sickly fumes.
Legion Wargear: nothing special really, the only thing is the modified Flamers that are able to spew chemical weapons
Legion Vehicles: nothing out of the ordinary
Legion Fleet: The Immortal Scourge's fleet is led by a mighty Gloriana "Tchaikovsky", accompanied by three battle barges five battleships, ten cruisers and fifteen escorts
Legion Relics:nah
Last edited by Endem on Tue Jun 30, 2020 5:07 pm, edited 2 times in total.
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Astarten
Bureaucrat
 
Posts: 49
Founded: Jun 25, 2020
Ex-Nation

Postby Astarten » Sun Jun 28, 2020 5:59 pm

Imperialisium wrote:
Awesome!

The vast majority of the above are things which could happen in the IC. But those are IC story telling things to explore. So, don't feel like you won't be able to do some or most of those.

:)


Thats great! I actually really wasn't sure if whatever I wrote was allowed but I just decided to go all out and see the feedback on it :D

Sry if I looked like I wanted to be so OP from the get-go. This is like my first time trying out a 40k RP so wasn't sure on the power limit on stuff.

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Europa Undivided
Minister
 
Posts: 2389
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Sun Jun 28, 2020 7:12 pm

There's another slot for a Primarch yah?
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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 28, 2020 7:18 pm

Europa Undivided wrote:There's another slot for a Primarch yah?


Yes. Endem, Astarten, and yourself would take the last available Primarch slots as we'd have 20.
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