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Sil Arion
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Founded: May 07, 2013
Ex-Nation

Postby Sil Arion » Mon Jun 15, 2020 7:43 pm

Imperialisium wrote:So far really well put together, but a few critiques/changes

You aren't the first Primarch discovered. Earliest you can go is the 4th Primarch discovered which puts you right around the 830-850 era.

We need some character flaws.

Venus and Sedna aren't available as Legionary Homeworlds (Sedna itself was destroyed and lost).

No Pariahs.

The Emperor's Children/Alpha Legion schtick you're mixing together is fine. But lets keep it focused to that since theres some whiplash back and forth between wanting to fight psykers and wanting to be commando oriented. We have a few psykers and an anti-psyker legion already. So preferably narrow down to the commando side of things as your Legion specialization would be optimal.

Thank you for your suggestions and pointers! And can do on those changes! Little sad about no Venus or psyker shenanigans, but I'll make do :D
Aiya! Elen síla lúmenn omentielvo! Call me Sil!

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Jun 15, 2020 7:56 pm

Sil Arion wrote:
Imperialisium wrote:So far really well put together, but a few critiques/changes

You aren't the first Primarch discovered. Earliest you can go is the 4th Primarch discovered which puts you right around the 830-850 era.

We need some character flaws.

Venus and Sedna aren't available as Legionary Homeworlds (Sedna itself was destroyed and lost).

No Pariahs.

The Emperor's Children/Alpha Legion schtick you're mixing together is fine. But lets keep it focused to that since theres some whiplash back and forth between wanting to fight psykers and wanting to be commando oriented. We have a few psykers and an anti-psyker legion already. So preferably narrow down to the commando side of things as your Legion specialization would be optimal.

Thank you for your suggestions and pointers! And can do on those changes! Little sad about no Venus or psyker shenanigans, but I'll make do :D


yay!

Also incase you didn't see my edit. We're capping Psykers to Zeta-Gamma range with each level up being monumentally more rarer so having a single Gamma in the legion would be considered a rare occurrence.
Last edited by Imperialisium on Mon Jun 15, 2020 7:57 pm, edited 1 time in total.
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Sil Arion
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Founded: May 07, 2013
Ex-Nation

Postby Sil Arion » Mon Jun 15, 2020 8:05 pm

Imperialisium wrote:yay!

Also incase you didn't see my edit. We're capping Psykers to Zeta-Gamma range with each level up being monumentally more rarer so having a single Gamma in the legion would be considered a rare occurrence.

Fine by me! :hug: Probs easier on us all not to play at balancing heavy-psyker shenanigans! I'll be finishing up me lil' ol' app on the morrow, methinks. Got a fair bit to retool and think on how to best write in the manner most likely to frustrate scholars with its ambiguity and not-quite AHA! capacity bwahahaha
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Prusslandia
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Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Mon Jun 15, 2020 9:45 pm

Any feedback on what I have so far would be really appreciated. I know the ending of the bio is a bit rushed, and I'm not sure about the fleet. (also worried the tactics don't make sense)




The Primarch or Astartes
Name: Sabnac Hadad
Alias: The Serpent, The Emperor's Vengeance.
Appearance: Measures in at 11 feet and 8 inches.
Image

Image

Personality:
Brusque, fiery, and possessing a fierce sense of duty. Sabnac is unwaveringly guided by his love and loyalty for the Emperor, and his hatred for those who betray Him on high. Like all primarchs he is brilliant, though this intelligence lends itself toward warfare as opposed to the sciences.

Unfortunately this leaves him incredibly narrow-minded in comparison to some of his siblings. He cannot be swayed to violate the decrees of the Emperor by normal persuasion, and to suggest betraying Him is to invite your own death. There is loyalty and there is rebellion, with almost no room inbetween.

He loves his sons as much as any Father, viewing them as his own blood. He can be seen participating in great hunts with them outside of battle, and many of the loresongs speak of his selfless actions to save even a single Space Marine of the III. However he is perhaps more harsh on them than nearly any other in regard to their loyalties.

Sabnac views his siblings with camaraderie, but in some cases outright distrust. The relationship between Creatrix and the Mechanicum, in his eyes possibly supplanting Creatrix’ loyalties to the Emperor, is suspicious. Angeline faces the most ire from Sabnac, and should she prove his suspicions he will not hesitate.

Further, his distrust of psykers is of such level that he has nearly no trust for his psychically-inclined siblings; The Emperor seems to be the only Psyker who is truly trustworthy in his eyes.
Backstory:
The scattering spread the Primarchs far and wide, and the child that would eventually be named Sabnac landed in the far edge of the Segmentum Solar, in the salt-flats of Hammur. Hammur was the personal hunting and chattel world of a minor noble of the Indum Psykanus, a decadent autocracy of psykers which ruled from the orbiting moon. For centuries they had preyed on the techno-nomads of the world, culling and enslaving as they saw fit. His arrival occurred during one of these hunts, and amidst the rain of Indum dropships it went unnoticed.

When he landed he wandered for countless days and nights, subsiding off corpses and what he could catch. It was one of these nights that he was set upon by a Salt-Wyrm, the apex predator of the deathworld. The two fought to a near standstill, and it nearly killed him, filling his veins with it’s powerful neurotoxin. So strong is the physique of a primarch that Sabnac ripped out the fang and gutted the creature with it. Empty with bottomless hunger, he devoured the flesh raw before he began to seize, eventually drifting into a coma as the neurotoxin finally overcame his constitution. He was found soon after by a roving band of tribesmen, who marvelled at what appeared to a young boy that killed a Salt-Wyrm. Tying him to a sled they rode off, bringing him to their shaman. The lost primarch laid there for over a week, delirious with fever as the shaman did all she could to cure him.

It was this tribe that raised him in the years to follow, teaching him of their laws and culture. Known as the Hittak, they ‘ruled’ the salt flats, ruled by a strict moral code, which beget punishment with ferocity and mercy with joy. He learned the ways of the honored dead, of consuming the fallen, and he learned of their hunting strategies, modeled after the Salt-Wyrm. The shaman became a mother to him, gifting him his name. He learned of the Black-Waters, the local term for the Warp, and how it corrupted and defiled; Those able to manipulate the Black-Waters were to be watched with close scrutiny, lest they become Drowned, consumed by the Black-Waters like the Indum.

In private conversation Sabnac would admit that these were the most peaceful few years of his life, but such things cannot last.

It had been six years since his rescue, and almost a decade since the last raid by the Indum, but late one night the sky screamed and they struck. The las-locks and kinetic rifles of the Hittak were no match for aether-flame and warp lightning. Sabnac slew a score of the degenerates, not letting a single soul escape alive, retribution for the children stolen and the lives taken. His mother killed and much of the tribe decimated, he took position as Chief of the tribe, earning the title of Hadad. The skies were filled with black soot as the pyres raged, and only after supping deeply of the remains did he formulate a plan.

Sallying forth his warriors he rode across the planet, invoking ancient debts and treaties, speaking of the threat above. Those who would not listen were conquered, as every able boy was needed to properly combat the Psykanus. More raids occurred, but this time the tribes were ready; Sabnac lead them in ambush, capturing technology and maps, interrogating prisoners and building a true army. Dark Age technology caches were recovered, and the mechano-savants of the planet worked to reverse-engineer and understand what they had found

Twenty years passed and Sabnac decided his forces were ready; Armed with weapons and armor on par with the Indum, the Hittak would take a fleet of recovered ships against the Indum, defeat the devils, and purge them once and for all.

When the Imperium entered the system the conflict was still being earnestly fought; Slave rebellions had wracked the Psykanus but several of the Indum nobles were well dug in on the moon itself, slowly being chipped away by Sabnac’s efforts. Imperial diplomats made contact with the Hittak, and when it was clear that they were lead by none other than a Primarch, the Emperor Himself made haste to greet his lost son. It is said that, upon meeting Sabnac, the Emperor declared him “My Justice and Wrath”. He joined His son in purging the Psykanus, though to this day no know of what was seen by the two of them in the palace-capital but the Custodes themselves.

When the last of the Psykers were culled, the Emperor offered command of the III, then known as the Cyclones, to His son. Gladly accepting his role as general and purifier, he spent several months at the side of his Father, learning the ways of the Imperium. He taught his own genesons of the Hittak culture, changing them from mindless barbarians to stoic executioners, learning them in the weight of their duties. They would still purge the traitor and eat of the dead, but they would be animals no longer.

Since that point Sabnac has participated in a myriad of campaigns for the Great Crusade, from the Xenocides to Ullanor itself. He views the withdrawal of the Emperor with apprehension, as he is unsure whether Titus will be up to the task of Warmaster. But he trusts in his Father, his Emperor, and is sure this will guide him through.
War Gear:


Pale Serpents
Numeration: III
Primogenitor: Sabnac Hadad.
Noteworthy Domains: Hammur and the surrounding systems are the primary holdings of the IIIth, though a sizeable garrison is maintained within Sol proper.
Combat Doctrine: Developed for siege-breaking and “pacification”. Hostiles are pushed inward towards a killbox by “Constriction Squads”, specialized bike units which cut supply lines, raze outlying population centers, and herd refugees/routed combatants into the target area.

Once the enemy has been centralised, artillery/orbital bombardment coincides with a massed charge of Imperial auxilia forces, meant to both distract and identify defensive positions. Fang units (Havoc and tactical marines) then target these emplacements, allowing for the majority of Astartes (Venom) to deploy. Massed assault units deploy via drop-pods and gunship jumps, these squads bring nothing but slaughter, butchering (and consuming) all they come across who do not surrender.
Appearance:


Origins and History: ...
Legion Organisation and Structure: ...
Legion Command Hierarchy: ...
Specialist Formations: ...

Legion Wargear: ...
Legion Vehicles: ...
Legion Fleet: ...
Last edited by Prusslandia on Tue Jun 16, 2020 3:07 am, edited 2 times in total.
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Segmentia
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Psychotic Dictatorship

Postby Segmentia » Wed Jun 17, 2020 12:20 pm

It's looking good so far, Prusslandia, though you'll need to nix being at Ullanor, and you might want to cool down a *bit* on the cannibalism part. Eating enemies is fine, I suppose, but civilians and xenos would probably get you smacked by the Emperor a bit.
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Prusslandia
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Postby Prusslandia » Wed Jun 17, 2020 7:24 pm

Gotcha, thought it might be a bit much but wasn’t sure. Should be finished by tomorrow morning, sorry for it taking so long, RL has been hectic.
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Sil Arion
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Postby Sil Arion » Thu Jun 18, 2020 5:41 pm

<REDACTED>
Last edited by Sil Arion on Fri Jun 19, 2020 10:03 am, edited 3 times in total.
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Sil Arion
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Postby Sil Arion » Thu Jun 18, 2020 5:48 pm

<REDACTED>
Last edited by Sil Arion on Fri Jun 19, 2020 10:02 am, edited 2 times in total.
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Sil Arion
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Postby Sil Arion » Thu Jun 18, 2020 5:50 pm

<REDACTED>
Last edited by Sil Arion on Fri Jun 19, 2020 10:02 am, edited 1 time in total.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Jun 18, 2020 7:30 pm

Sil Arion wrote:Sorry for the delay! Had a family emergency, but it's all good now. Mostly. Ugh. Apps are complete unless changes are requested, as I've not yet had the time to read through the IC or everyone's apps! And I must apologize to those who read this in full; I wrote from an in-universe perspective of sorts, one appropriate to the obvious homages this Primarch and Legion pay to certain lore factions. Apps are spoiler-compartmentalized for ease of reference. All events and technology referenced are per lore, with virtual cookies for those who know everything there, because you know more than I then! Bwahaha.

I'll be back online tomorrow. Til then, cheers as always!

PRIORITY ALARM 428-44 X 236-31.
LEGION COMMAND REPORTS RELEASED.
SUBJECT MATTER: II PRIMARCH. II LEGION.
INFORMATUS…
5623.502—
6725.084—
2864.99—
4298.15—
QEURY: ACCESS GRANTED…
SOLOMON HELEL
DATA OUTPUT: THE DRAGON. THE IMMORTALS. PHOSPHORUS – THE CENSURE.
STRATEGIC VALUE: ABSOLUTE.

Packet transmission in progress.
Recommended course of action?
Redaction?
Negative, strategic value Absolute.
Employ VERMILLION-level classification?
Negative, estimated reduction in combat effectiveness unacceptable.
Command authorization?
Affirmative. Minor Redactions in Report. Estimated Time of Dispatch = 5-37 minutes.
Delay Unacceptable.
Loss of strategic intelligence on II PRIMARCH and II LEGION unacceptable. Strategic value ABSOLUTE.
Escalate Information Denial?
Affirmative.
Execute Request Order—
ADEPTUS TERRA ULTRA.
Response Incoming.
Deploying <REDACTED>

THE PRIMARCH
Name: Solomon Helel.
Epithets: The Dragon, The Morning and Evening Star, and The Architect of Miracles. Sometimes called The Prince of Lies, The Fallen Angel, and The Devil in the aftermath of his Censure by the Emperor Himself.
Appearance: Data-fragment of the II Primarch and helm pre-dating his reuniting with the Emperor. Stands about thirteen feet tall. Feathered wings and armor are now permanently scorched black, and his flesh and bones are quicksilver in color. An Imperial Remembrancer’s artistic rendition of the Fallen Angel after the Censure of Phosphorus and a surprisingly accurate painting of his head beyond one key detail: the Dragon has quicksilver-skin in reality.
Personality: Per the widespread consensus of Imperial commentators, Primarch Solomon Helel is broadly characterized as an intensely charming, compassionate, methodical, pragmatic, rational, secretive, shrewd, and utterly devious visionary who wields logic, rhetoric, and dangerously savvy mind as means to ends only he and his Legion may know. Quick to transparent joy and slow to a quiet anger, the II Primarch calls all Mankind his family, generously giving in time, affection, efforts, and resources to his sons and subjects. Records archived by those who have met the Dragon often note how his personality is like a physical force and how captures his audiences with immense charisma, incredible intellect, mastery of manipulation, and boldness of action. Rumors still circulate in the Imperial Palace as to how wide and deep his influence reaches there and across the galaxy, but such hearsay is unworthy of investigation when the II Primarch’s loyalty goes unquestioned by the Emperor. But not all that glitters is gold, and the loyalty of the Morning and Evening Star goes unquestioned no longer in the wake of his sin…

Some of those are contradictory adjectives. While characters are encouraged to develop and change over time it is not really possible for them to display all facets of personality in equal measure.

Many Imperial officials accuse the Primarch Solomon of being a two-faced liar not just to mankind, but the Emperor Himself—though such accusations are usually made behind Solomon’s back or that of his Legion. But some do so to his face or those of his sons and receive no response besides increasingly brittle silence which sets even Astartes’ hackles on end. Because, in the end, those accusations are true. No amount of supposedly justified discretion regarding operational security or information warfare changes the fact the II Primarch builds lies upon more lies in pursuit of purposes unknown, even blatantly disobeying orders and hiding such actions for years, as was recently discovered. Whispers circulate in the Imperial Palace and high places that the Prince of Lies treats his supposed allies like enemies, deceiving and misinforming them deliberately despite his kind face and so-called ‘generosity’ when such gifts are currently being discovered to come with unexpected surprises like hidden espionage agents, computer viruses, recording devices, security tampers, and transmitters capable of long-unnoticed signals to recipients unknown. His newest epithet as ‘The Devil’ may be well-earned as all his devious schemes come to light.

At best, the II Primarch seems contradictory—and at worst, completely hypocritical. Yet nothing can change the fact the Dragon not only violated the Imperial Truth of the Emperor Himself, but also lied to Him, his own Father and Master of Mankind, and led astray his own sons and countless others. That such sin was successfully concealed for a century at the least holds little comfort to many, reasonably provoking further discussion about the II Primarch’s true personality—whatever that may be.

Some commentators speculate the II Primarch struggles to be genuine with those outside his Legion—though these speculations are dismissed as overly generous to the Prince of Lies given all that has transpired. More and more men these days readily recognize the mask which conceals the mystery that is the II Primarch. It appears the once seemingly flawless façade is steadily breaking. A conclave of chiurgeons psykologis still propose the II Primarch’s mask is a defense mechanism to hide deep feelings of loneliness, sadness, and weariness. Opponents of this theory—if it even bears any merit at all—state such is then a product of the II Primarch’s own efforts; that in pursuit of the perfection avowed long ago, he isolated himself and his Legion on a winding path through light and shadow no others followed and upon which he fell far despite his vaunted vision and drive. Indeed, a path most of his fellow Primarchs rejected. The Fallen Angel is perhaps rightly reviled, scorned, and mistrusted by many as dishonorable for his apparent hypocrisy and unconventional combat doctrine, no matter his results as the Architect of Miracles.

Numerous analysts surmise the II Primarch shares such a view of his fellows, silently disdaining the other Legions’ pride and honor in fighting methods inimical to his vision. Such feelings may be a primary motive in the II Primarch’s escalating pace and scale of victories in a need to prove himself and his Legion right against their detractors. This seems to correlate with the II Legion’s constantly accelerating rate and direction of compliance actions, their expeditionary fleets often veering far off and beyond the bounds of crusade vectors and phase lines determined by the Emperor. It remains unknown what exactly occurred in many of those regions. Unsurprisingly, there is a spreading belief the II Primarch is vainglorious and power-hungry despite his withdrawal from public eye outside of campaigns. Such theories seem to correlate with the II Primarch’s sin itself, though is the how and why exactly are up for debate.

However, his personality somehow remains a point of contention. Before the reveal of his sins, the Dragon represented a mesmerizing dichotomy of directness and discretion to Imperial citizens, one who was said to never lie, simply speak around the truth so well one wouldn’t even remember what question they asked as they left rewarded with an answer or new question they never sought but found even more fulfilling. Similarly, any questions regarding the II Legion or their activities are still silently rebuffed or subtly redirected elsewhere unless a matter of public record. With all the secrecy surrounding them, it is both strange yet unsurprising that its Primarch stands out like a star against the night sky. Some commentators speculated early on that was all part of the II Primarch’s plan to obfuscate some great and terrible secret—all of which was dismissed at first as the pointless fearmongering. Yet such fears proved right and shook the Imperium with their weight.

But what if that wasn’t the worst? What if the Dragon was hiding another, darker sin? More than a few officials ask that question now. Many don’t want to know the answer. If the first resulted in the humbling of the II Legion and Exterminatus of once-resplendent Phosphorus, what would a second do? Such thoughts bode ill for the Imperium, especially as the Fallen Angel and his Legion turn even more inscrutable, isolated, and silent in the aftermath of their dishonor.

Yet something may lie deeper still within the II Primarch, if perhaps not to the extent certain figures may fear or hope—at least, as far as incomplete records may evidence. Most memorable are the legendary pict-captures from the Proximan Betrayal: The II Primarch standing over his fallen Father like an angel of vengeance, bloody tears dripping from anguished eyes glowing like newborn stars beneath his golden halo and fiery wings, face upturned and brilliant sword held aloft as he raged at the heavens. A recently recovered data fragment from the Censure shows the Dragon kneeling before the Emperor in orbit above the burning corpse of a once proud world, arms slack, wings dim and hanging limply beside him in the ashes of his dream, face twisted in grief and crying bloody tears once more. If nothing else, these and other pieces show the complexity of the mystery surrounding the II Primarch. When confronted with these pieces juxtaposed, even the II Primarch’s most vehement detractors admit he may be capable of genuine expression—before arguing it’s more evidence of how effective his façade was.

In the end, no one seems to know who the II Primarch truly is, much less what motivates him.

Perhaps not even himself…

This entire section conflicts with his personality. While, I know you're going for an Alpharius Omegon description of conflicting mannerism. It's written in such a manner that OOCly it's unclear and largely impossible to exist. Many Imperial Commentators AND Many Imperial Officials (who would have power over what is commentated on by virtue of control over information) would have a hard time conflicting in such a manner.
History: To begin, it must be recognized that Solomon Helel is commonly regarded as the most mysterious of the Primarchs by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding his history. The entries below are therefore mostly speculation based on available records and observations, and no small number of contradictory rumors which may or may not have originated with the Primarch in question.
Solomon Helel is suspected to have grown to adulthood on the ecumenoplis of Phosphorus. Data fragments predating M30 indicate Phosphorus was as a hellishly polluted fortress world that saw no sunlight, its skies choked with glowing, radioactive ash, smog, and smoke known as the ‘The Veil’ which spewed from the towering forge-hives of the planetwide military-industrial complex. Given the pre-Censure population of Phosphorus, trillions of men must have slaved away in its mines and factories, producing war materiel of great artifice in vast quantities as later became served the II Legion—advanced ancient designs of aircraft, armor, battle-automata, sensor suites, stealth systems, warship components, weapons, and <REDACTED> technology made from an unidentified black stone-like substance abundant on the planet.

Common consensus is that Phosphorus is the origin of the many unique or unidentified patterns used by the II Legion—though some still speculate secret study of xenos technology too. The II Primarch shared several with the Emperor and his fellow Primarchs, such as phosphor, phosphex, and toxiferran weapons, as well as a self-replicating mutagenic molecular acid and virus bomb. That these were among his first gifts to Mankind in works of art and architecture is noted by many historians, much less that weapons like phosphor and phosphex seem to be named for Phosphorus.

As can be surmised from pict-captures of Phophorus during the Censure, this materiel was transported up seventy-two enormous space elevators called ‘The Pillars’ to the nine ancient artificial rings of Phosphorus. These ‘Circles of Nine’ were primarily comprised of both mobile and static defense platforms, star forts, shipyards, solar collectors, shield generators, sensor arrays, and habitats of extravagant luxury for the resident rulers known only as the Vespers.

According to the same data fragments, Imperial scholars suspect the Vespers were psychic humans who worshipped <REDACTED> which originated from <REDACTED> and may have been the source of their powerful sorceries and <REDACTED> constructs used to control their burgeoning interstellar empire through means as much psychic as material in systematically enslaving their subjects. Given their name, some posit they <REDACTED> like an operatic chamber choir to great effect.

It is not known precisely when or where the II Primarch came to Phosphorus. The only accounts of the event are mythical or poetic in style, with the only recurring trends being these: One, that a gate of light opened in the ashen sky and split The Veil in two from horizon to horizon; two, that sunlight shone upon the planetary surface for the first time in living memory, and likely millennia; and three, that the II Primarch’s meteoric arrival somehow disrupted or broke the Vespers’ hold over their slaves. It is known in the broadest strokes that the II Primarch presumably led the populace in revolt, surely eradicated the Vespers, and then established an interstellar empire of significant if unknown scale and location which would unite with the nascent Imperium of its own accord.

Most loremasters believe the II Primarch earned his sobriquet as ‘The Dragon’ during this period given myths surrounding some great duel called ‘The Dance of Dragons’ between him and the ‘Great Silver Wyrm Lucifer,’ a deathless horror which the II Primarch only slew by drowning it in the molten magma. In so doing, the creature’s quicksilver-skin marked the Primarch in its death throes, seeping into his wounded form to perpetually fuse with his body and wings, lending him his most common name. Certain savants hypothesize this creature to have been a Necron machine construct impervious to harm by physical force, but the II Primarch has never deigned to definitively answer their line of inquiry.

By the time Phosphorus and its empire under the Dragon joined the Imperium, it is believed to have become what the shining jewel it was before the Censure: a resplendent ecumenopolis of gleaming golden towers and spindles reaching into space—some even saying its devices rivaled Mars; its beauty, Venus; and in culture, Terra itself. But these claims now lie baseless when all that remains today is the crawling horror of phosphex across the barren corpse of its own mother.

What followed this event are the known portions of the II Legion’s history up to the Censure where the Emperor invoked Exterminatus on Phosphorus using its own products to humble the Dragon and his sons. But there is one last matter possibly relating to the II Primarch’s history. To preface, Phosphoran culture instilled by the II Primarch is thought to have been deeply symbolic, with names being a key component in conveying deeper meanings. It is known that Phosphorus means ‘the morning star’ in its local dialect of High Gothic, just as ‘Helel’ means the same in Phosphoran Low Gothic. Similarly, ‘Hesperus’ and ‘Solomon’ respectively mean ‘the evening star.’ More importantly, the word Hesperus has been gleaned from several pre-Censure data-fragments which also allude to Phosphorus.

It is also known that the II Primarch was given the title of ‘The Morning and Evening Star’ by not just early Phosphorans, but the populations of all the known worlds brought into compliance by the II Legion. Lastly, there is the matter of the II Legion’s two branches of Sephiroth and Qliphoth being led by two figures referred to as ‘Metatron’ and ‘Sandalphon,’ who are neither confirmed nor denied as being the II Primarch. Curiously, ‘Metatron’ translates to ‘one who serves behind the throne’ or ‘one who occupies the throne next to the throne of glory’ in Phosphoran Low Gothic, whereas ‘Sandalphon’ literally means ‘together-brother,’ or perhaps ‘co-brother.’

Two lines of postulation follow: first, that the II Primarch is in fact two Primarchs, presumably twin brothers; second, that there exists another, hidden II Legion power base to rival Phosphorus in scope. While evidence is scarce, it is a measure of how far the II Primarch and his Legion have fallen in the eyes of many that these claims are not immediately dismissed as false.

Wargear: While the II Primarch appears constantly adapt and evolve his wargear, a few special pieces remain consistent, namely: his relic weapon Amoracchius, its master-crafted scabbard Esperacchius, and his artificer armor Fidelacchius. It is believed the II Primarch personally constructed or compiled the latter two, and possibly the first too. He has been observed to also use phosphor, phosphex, toxiferran, vortex, and rift weaponry. And based on one data-fragment, he may possess a pair of Auric Shackles forged in the Dark Age of Technology.
  • Amoracchius: A relic weapon of unknown origin described in Phosphoran data-fragments to be a ‘captured echo of the death of the universe given form.’ It resembles a spear with its quicksilver haft tall as the II Primarch, and its blade the height of a Man, made of black crystal with the power to cut through duralloy, along with being strong enough to endure the II Primarch’s might. The long, narrow blade is etched with complex runes and holds three glowing gems set down its length with another set in the hilt.

    Pict-capture analyses show the II Primarch can direct lightning hotter than a star’s corona at foes with a simple gesture using this weapon. It also appears capable of projecting invisible beams of mutilating force that can penetrate power armor with a distinctive banging noise when discharged. Such technology is likely reverse-engineered from the human civilization brought into compliance by the Battle of Sixty-Three Nineteen.

    Actual strikes from it split the skin of their target, which blackens, and the flesh seems to curdle as well as lose all moisture until flaking away whereupon it leaves nothing but bone beneath. The II Primarch’s victims barely have time to scream as their entire bodies became mummified and drained of all life. It is not believed that mortal armor can resist these seemingly entropic effects. Some posit a connection between this artefact’s origin and the Destruction of Belial IV, though others refute this theory given the spear’s haft is clearly of the same supposed origin as the II Primarch’s quicksilver body, armor, and scabbard.

    More controversial speculation surrounds the strange light suffusing the weapon, its target, and the II Primarch. A timeline strung together from individual vid-logs indicates the II Primarch fought on the frontlines of the Rangdan Xenocides’ worst warzones for days on end without any rest—a feat that some think as beyond him compared to his Perpetual sibling. Too, the II Primarch is never seen to perform maintenance or recharge the weapon as is required with normal power weaponry and some artefacts. Curiously, he’s also never seen disarmed in combat. Certain parties believe this relic to be proscribed xenos technology, but no evidence yet exists to support such despite the II Primarch’s track record. Lastly, this weapon appears to be especially effective against <REDACTED>
  • Esperacchius: A master-crafted scabbard believed to be crafted by the II Primarch himself from the corpse of the Great Silver Wyrm Lucifer, given it seems to share the quicksilver material which now comprises the II Primarch’s own body—though the methods of its construction are unknown. The scabbard seems to incorporate a Moment Shackle, an unusual relic from the Dark Age of Technology which seem to give the II Primarch access to a few powerful abilities: healing from damage suffered in battle, slowing the localized temporal flow enough to tip a desperate fight in his favor, or even trapping fragments of temporal energy and turning them to his use, excising split-second events from history. It is suspected the Moment Shackle is key in containing the entropic energies of Amoracchius within the scabbard.
  • Fidelacchius: A set of blackened artificer armor of the same make as Esperacchius. Furthermore, it appears to conform and fuse with his body and face like a seamless second skin—if far thicker and still scorched black from the Emperor’s psychic Censure. This armor is also believed to integrate several subsystems designed to his methods and mentality, namely: auto-senses, a displacer field, Divinator-class auspex, encrypted vox-link, omni-scrambler, transpectral combat visor, and Iron Halo. The four wing-like pinions sprouting from the armor’s back almost certainly function as an archeotech teleport-shunter which incorporates an ancient empyric beacon. The armor itself may be driven by magnatomic generator-shrines and articulated with Leonus-class actuators, based on estimates of its augmentative power.

    The helm itself is likely home to sensorium-gheists trapped in micro-reliquaries compelled to shriek technomantic warnings whenever danger threatens the II Primarch—he is not a renowned psyker like several of his siblings, and many scholars find it uncanny how fast he reacts in the most desperate situations like the Proximan Betrayal and Rangdan Xenocides. Perhaps related is its Machine Spirit, surmised to possess near-prescient predictive targeting capabilities, perhaps incorporating a multi-spectral Peritarch omniscope targeting shrine to link with warships in orbit and guide exceptionally pinpoint fire support. Joint operations also record this Spirit actively beams a constantly cycling set of data-ident codes conveying strategic information to allies to aid in tactical coordination via personal vox relay systems and subsonic inducers.

    The armor’s material toughness has allowed the II Primarch to stride unharmed from the blasts of orbiting warships’ macro-cannon shells, arguably making it among the most effective man-portable combat armors in Imperium—a suit perhaps worth entire worlds. The whole set also appears to be fitted with a psy-jammer and intricately woven psycho-aetheric induction circuitry made from more black crystal which acts as a lodestone, absorbing and negating psychic forces directed at the II Primarch. Possibly coupled to this are what may be a psyocculum and connected psi-trackers to sense psykers’ position through their psychic powers rather than conventional sensors, enabling more accurate fire direction towards sensed psykers.

    The Iron Halo itself seems to incorporate photophantasmic fluctuators, psychoamplificator clarions, and a micro-thundercoil generatorium, capable of converting incoming energy into blinding light, disorienting sonic waves, and annihilating lightning strikes which can apparently be channeled through Amoracchius as well to discharge pulses of disruptic contra-empyric energies to unmake psychic manifestations while also esoterically protecting, emboldening, and empowering allies within Iron Halo’s projected barrier. Also connected to the Iron Halo is what some call a ‘plasma syphon’ due to its short-ranged, but highly destabilizing effect on plasma bolts—though it is rumored to be of xenos origin.

    Lastly, the armor’s observed stealth capabilities. Its primary system is theorized to derive from a passive application of force field technology that bends light around the armor, making the II Primarch practically invisible. However, the effect seems to fail slightly when he moves—speed correlating with effectiveness—and careful scanning using high-contrast augurs may reveal heat-haze blemishes in the air caused by the force field, though only if the armor’s nonreflective synskin spray-coat is damaged, as the synskin reduces its infrared profile. Additionally, the II Primarch is known to coat his armor—and other wargear—in cameoline due to its refractive, photoreactive, and color-shifting properties combining well with the primary stealth system. The armor also seems designed with sound-dampening materials, enabling the II Primarch to move at great speed with minimal noise output. Analysts propose it relies primarily upon nullifying, disrupting, or deceiving enemy targeting sensors instead of only noise reduction, as the integral stummers, signal jammers, and static generators seem to evidence. The armor is also thought to incorporate rad-shrouding, quantum field repellors, and acoustic dampeners.


All of this is absurdly too much and thus not allowed, especially from the get go.
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Postby Imperialisium » Thu Jun 18, 2020 7:50 pm

Sil Arion wrote:THE LEGION
Numeration: II — The Immortals. Sometimes named as ‘Fallen Angels’ and even ‘Devils’ in the aftermath of the Censure of Phosphorus.
Primogenitor: Solomon Helel.
Noteworthy Domains: Phosphorus: DESTROYED. The dead world of Phosphorus lies in the eponymous system and sector, which were recently reorganized after its leadership was purged and populace mindwiped by the II Legion under threat of annihilation by the Emperor Himself for the II Primarch’s sin. Now renamed the Gothic Sector, this region is governed by a viceroy of Malcador the Sigillite in place of the II Legion. However, a few fearmongering demagogues assert the II Legion’s actions were a coverup and that the population remains loyal to the Dragon, whether they realize it or not. And while no evidence exists this assertion, it is a measure of how far the II Legion has fallen in the eyes of many that this claim isn’t immediately dismissed as false.
Hesperus: SPECULATIVE. Refer to the [History] entry on the II Primarch.Not Speculative. Can become speculative in IC. Not starting as Speculative
No other noteworthy domains of the II Legion are known. Given how their expeditionary fleets deployed in every Segmentum and likely left many of their activities unreported or incomplete, it is suspected the II Legion has secret power bases located across the galaxy. Nonetheless, even a layman looking at a map of the Great Crusade campaigns can see that most II Legion deployments are concentrated in the north and west of the galaxy, and especially around the stellar anomaly known as Cygnus X-1.
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Combat Doctrine: Again, it must be recognized that the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding its combat doctrine, record, or structure. The entries below are therefore mostly speculation based on available records and observations of what is likely its Sephiroth component.

Overall, the II Legion appears to be exceptionally versatile and mobile, balancing conventional and unconventional warfare with negotiation and nonlethal means of accomplishing missions if possible. The II Legion seems to favor use of auxiliary forces, concealment, deception, electronics, information, and psychic abilities for hit-and-fade tactics via leveraging accurate intelligence and their typically superior mobility, training, and technology. The II Legion is also noted to disfavor attrition warfare, frontal assaults, needlessly holding position, or recklessly entering close-quarters combat if they can instead engage from range undetected. Some commentators remark the II Legion ‘has no honor.’ Yet the II Legion has displayed a curiously uncharacteristic stubbornness at times, twice fighting to the last in defense of the Emperor.
First, when confronting human foes, the II Legion has shown itself to favor diplomacy and guile over overt warfare and destruction—they seem to avoid mass combat if at all possible in this context. Instead, the II Legion will choose to utilize nonviolent means like psychological, political, economic, electronic, and information warfare when negotiations fail to subvert or co-opt local elites and masses into Imperial administration and culture. This may be combined with false flag or black operations when apparently deemed necessary to foment unrest, instability, and active insurgencies, or manipulate specific interest groups using covert abductions, assassination, brainwashing, bribery, espionage, extortion, hostages, monopolies, sabotage, terror, etcetera, to achieve victory at minimal loss of human life.

The II Legion typically extends three offers of mercy before and even during battle, then offering to render assistance in rebuilding afterwards—one of the very few practices of the II Legion they confirm as true. Indeed, the II Legion widely publicizes this part of their approach to battle against human foes. But if their offers are refused, psychic abilities are leveraged to persuade foes to surrender, or enthrall to join the Imperium outright. Should these efforts prove insufficient, the Legion casts confusion, despair, discomfort, and fear about the foe, combined with chaff aerosols, computer viruses, disinformation, signal jamming, and nonlethal biological or chemical agents—and these are strongly suspected to be secretly emplaced among the enemy long before any need of use, given multiple recorded instances of such present in airtight facilities to temporarily and safely incapacitate foes and cripple communications long enough to achieve victory.

There also appears to be a focus on limiting collateral damage and preventing civilian casualties in that context, which is almost certainly a major contributing factor to the unsurpassed speed with which the II Legion brings vast numbers of fully developed human worlds into Imperial Compliance, ones genuinely eager to lend their might to the Imperium and Great Crusade. The commentators who compiled and correlated this information also found no evidence of any such world ever rebelling, an uncommon feat amongst even the Legiones Astartes.

Another likely contributing factor in that success is the II Legion’s likely very wide- and very deep-reaching intelligence network, including sleeper cells of biological and cybernetic agents surmised to be seeded months to years in advance—perhaps even decades. The II Legion has almost always appeared to know where and when to strike their foes, both figuratively and literally—and whether at the negotiating table or on the battlefield. There is an almost unanimous opinion among Imperial commentators of the II Legion that it trains and equips all its Legionnaires as intelligence officers, with emphases in clandestine human, geospatial, and signals intelligence operational techniques, asset recruitment, and tradecraft. More speculative is the same in cultural, financial, medical, meteorological, and technical intelligence, as less evidence exists to support this hypothesis—though evidence of administrative and engineering expertise is widespread at the individual level too through joint operations records and observing worlds governed by the II Legion. Like many topics concerning the II Legion, this one remains a point of contention.

Per records and observations by other Legions and auxiliary forces, the II Legion appears to prefer battle plans that are simple at their core, but extremely well thought-out and adaptable in that all plausible, mutually exclusive outcomes benefit the II Legion in some way, with multiple contingencies for unforeseen courses such that any setback still results in achieving objectives. The II Legion seems to place accomplishing their missions only above the welfare of their soldiers, including allies. Imperial forces engaged in theatres where II Legion personnel are present frequently sustain significantly lower casualty rates compared to theatres where the II Legion is absent. When the II Legion acts in a leadership role, the effect is compounded. That every Legionnaire also appears to be expertly trained in battlefield first aid and issued an unknown pattern of medkit is a likely contributing factor.

This cross-training continues across the spectrum of other soldierly disciplines, as each Legionnaire appears a fully capable of taking any combat role and using any equipment, even completely repair, service, and modify their own wargear. Certainly, the II Primarch has a very particular vision of what a superhuman soldier should be. Every known II Legionnaire has displayed near-genius ability to observe, memorize, and adapt to any situation, with extraordinary capacity for learning and perfectly fusing military science with art of war and the most advanced Imperial technology. Common consensus among Imperial analysts is that each II Legionnaire is the equivalent of professor in military science and history plus decades to centuries of combat experience. Many note this is an unusual trait even among Astartes, and suspect such traits and aptitudes are the result of unforeseen gene-seed mutations, likely connected to the II Legions early woes.

Perhaps correlating with this analysis, the II Legion seems to act as a testbed for the latest technology developed nascent Imperium, exhaustively trained in arts of war using old and new wargear and are unusually technologically innovative in their own right, with a superior standard of gear in reliability and complexity. That the II Legion traditionally deploys as small-scale special operations kill-teams seconded to other units supports this assertion, the basic rationale being that many such detachments can extract the maximum amount of information regarding the combat effectiveness of any Imperial force and technology, and how to improve their operational efficiency by bringing with an invaluable, and perhaps unparalleled record. These detachments are then presumed to report back to the II Legion everything they learned in the field so their findings can be collated. This practice is suspected to date back to the II Legin’s origins, unlike is unique stealth traditions—though concealment was always an emphasis.

The II Legion’s stealth traditions are thought to originate from their Primarch, not the Legion, given the earliest records of such date back to the first appearance of the Ghost Legion following the II Primarch’s return. After that, II Legionnaires displayed an ability to muffle the noises they make with undisclosed technology and pure skill at movement, using such to baffle the sounds of power armor in what data-fragments point to as ‘secret rites of silence.’ The more poetic among Imperial commentators say the II Legionnaires move with silence and invisibility by shifting from one pool of darkness to another within the shadows, calling such ‘wraith-slipping.’ It is unknown if this term originated from speculation or was planted by II Legion intelligence assets, but it has stuck, even in official observation reports by Imperial agencies on the II Legion’s activities.

One controversial report stated the II Legionnaires’ ability also stems from their ‘understanding the empty spaces between sounds,’ allowing the II Legionnaires to occupy them and move silently. Attempts to locate the original classifying authority for further questioning revealed them to either be missing or never existed in the first place, which led to wild speculation inappropriate for this report. It has been observed firsthand though that the II Legion utilizes a unique battle-cant analysts term ‘stalk argot,’ possibly consisting of a series of sighs and whispers near-indistinguishable from the wind and other environmental sounds. It is also suspected a small number of II Legionnaires may possess an ability—possibly a gene-seed mutation—which enables them to deny their presence to anything with a mind, effectively becoming invisible like their Primarch.

In terms of actual combat doctrine, adaptability, efficiency, and unpredictability are the most common descriptors used by Imperial commentators regarding the II Legion, as they display coordination and responsiveness arguably superior to any other Imperial forces. Likely due in part to their discipline and aptitude for planning, the II Legion rarely suffers much from any defeats—a possible point of evidence in favor of their appellate, ‘The Immortals.’ There also seem to be three major common factors to many of their victories: surprise, mobility, and violence of action—attacking when and where they want with enough force to quickly achieve objectives, minimize friendly casualties, and disappear back to the fog of war. If violence is inevitable, the Legion uses its resident Qliphoth assets for direct action to secure or eliminate high-value targets: assassinations, sabotage, small-scale raids and ambushes, or similar actions. High-value targets include sensor arrays, shield generators, spaceports, anti-air and anti-orbital weaponry, senior military and civilian leadership, power stations, life support, etc.

If such efforts prove insufficient to achieve victory, then strike forces of Sephiroth Legionnaires will deep-strike to what high-value targets remain, bypassing enemy defenders and strongpoints as Qliphoth Legionnaires and their assets continually acquire targets, direct fire support, and perform post-strike reconnaissance. Retreats, rendezvous, and redeployments are easily, fluidly, and smoothly executed due to the Legionnaires’ planning, training, freedom of maneuver, and portability of firepower. If securing or eliminating high-value targets does not achieve victory, then Legion aircraft, airborne and mechanized auxilia, battle-automata, fast armor, and self-propelled artillery will be rapidly deployed alongside countless recon drones—typically an unknown pattern of servo-skull—for more conventional warfare, working first to achieve space and air superiority or supremacy while neutralizing enemy air and space defenses. The Legion will attack from many vectors at once, as well as employing feints and ambushes, probing for weaknesses. The Legion will then bring about maximum pressure against exposed vulnerabilities, deploying reserves of shock troops, heavy armor, and siege artillery as expedient to deal a shattering death blow. Fire support is decentralized, directed by and for tactical-level units and subunits from orbiting warships, sortied aircraft, self-propelled artillery, and captured emplacements with surgical precision. Deadly biological and chemical agents may be deployed if needed, and psychic abilities may be used to kill and destroy.

As gleaned from the after-action reports of human forces brought into compliance by the II Legion, many did not know they were being attacked until it was too late—and realized in hindsight that the war was already won when the battle finally began regardless of its tactical outcome. The II Legion’s ability to deceive its foes—and, often, allies—certainly contributes to this impression. Most Imperial commentators agree the II Legion are masters of intelligence and counterintelligence—some even argue it is the Legion best at information warfare. Some suspect the Legion employs uncharted psychic abilities for these purposes combined with its intelligence network for collecting and studying the technology and techniques of other Legions and Imperial organizations as much as their foes.

Yet when fighting xenos hostile to Mankind, it’s as if another Legion replaces them, such is their apparent ferocity and ruthlessness. There are no attempts at negotiation nor use of nonlethal weapons, whether material or psychic in nature. Nor does the Legion try to limit collateral damage, instead freely using its most deadly weaponry and psychic abilities to utterly eradicate every last trace of the alien foe. There is no clemency nor respite given to the enemy here, only death, and not even a clean one, for the II Legion seems to care nothing for the honor or pride of dead xenos who mean harm to Mankind, only caring to accomplish their mission and see to the welfare of their own. And should the xenos threat by psychic as well, Emperor have mercy on them, for the II Legion will not...

Origins & History: While the II Legion has one of the longest and most prestigious combat records amongst the Legiones Astartes, much of it is redacted, restricted, or outright missing. The entries below represent the most exhaustive list of confirmed II Legion deployments or events in which its Qliphoth branch made its involvement noticeable for reasons unknown.
  • M30, Origins: The initial corps of the Immortals were chosen by the Emperor Himself from the psychically-gifted noble families who once ruled the former Achaemenid Empire on Terra. As an area under the Emperor’s rule for over a century already, the Achaemenids suffered not so greatly as other regions during the Unification Wars. These young men were taken to the Emperor’s secret gene-laboratories beneath the Himalazian Mountains for their transformation into Astartes. Once raised, the II Legion deployed alongside the Emperor and the Legio Custodes to gain experience through suppression of the few remaining pockets of techno-barbarian resistance on Terra. It is rumored the Emperor employed the II Legion as ‘His dagger in the dark,’ detaching small kill-teams for long-duration independent operations in hostile territory which were likely entirely covert or even clandestine, as early inquiries regarding the II Legion’s notably low numbers and frequent absence from larger battlefields always went unanswered.
  • 798.M30, Pacifications of Luna: The II Legion deploys to pacify the Selenite gene-cults of Luna. The II Legion is later devastated by the disastrous loss of a substantial portion of their gene-seed reserve in transit from Luna to Terra, followed by the corruption of their remaining stock, both due to remnant Selenite plots targeting the II Legion, causing widespread organ degeneration. Some of their number begin displaying psychic abilities too. The Legion’s short-lived joy at their newfound gifts turns to revulsion and horror as a wave of ghastly, degenerative mutations starts to affect large portions of the surviving battle-brothers, turning many into <REDACTED> Rapid deployment of remaining reserves, purging the <REDACTED> and the establishment of methods such as salvaging Progenoid Glands from its dead warriors helped to reverse the decline, but the Legion never recovered from this incident, and were thus always consigned among the smallest of the Legiones Astartes. Morale suffers as more are afflicted by the <REDACTED> and put into statis in hope a cure may be found to reverse its onset. The number of active Astartes dwindles to dangerously low levels due to these events. Rumors circulate in the Imperial Palace that the Emperor Himself might disband the Immortals as the <REDACTED> becomes pandemic. Despite their misfortune, the II Legion appears to persevere as its operational tempo and strategic movement accelerate on par and even surpassing larger Legions.
  • Ca. 798.M30, The Unheard War: Last unleashing of ‘The Screaming’ psy-plague by mutant Solar Pirates of the Azurite Stations of Uranus; embroiled Uranus and Neptune in war. The Immortals eradicate the Solar Pirates and The Screaming.
  • 799.M30, The Vhnori Resurgence: The Crimson Walkers use their unrestrained psychic might to dominate minds of human populace on Terra to animate golems of dead flesh. The Immortals deploy alongside the Legio Custodes to eradicate the Crimson Walkers and their countless flesh golems.
  • [color=#008000]803.M30, Liberation of Sol: During Sedna Campaign, the Immortals deploys to defeat the artificial xenos nemesis world of Sedna on outer edge of Sol System, whose alien inhabitants are bound to war by unknown psychic means. Sedna is destroyed. [/color]
  • [color=#008000]Ca. 806.M30, The Gorro Hollowing: An Ork Warlord of the largest size in Man’s recorded history snatches the Emperor from the ground and throttles him. Solomon frees the Emperor as the Immortals and Legio Custodes defend them against billions of Orks and Nobz larger than Astartes dreadnoughts. The Gorro scrap-world is destroyed by causing the implosion of its self-sustaining warp-fold envelope when the Emperor and Solomon unleash their combined psychic might. Thereafter, the Immortals bore the honor of guarding the Emperor alongside the Legio Custodes. [/color]
  • 829.M30, The Prodigal Son: Following his reuniting with the Emperor as His fourth child rediscovered, the II Primarch is placed at the head of his dying Legion. The Dragon addresses the mere 666 Marines upon their first meeting, stating that they would go out into the galaxy and spread the wisdom of the Emperor across the stars. “We are His children,” the Book of Primarchs relates he told them, “Let all who look upon us know this. Only in imperfection can we fail Him. We will not fail!” Following this address, the Emperor named the II Legion ‘The Immortals’ so that Mankind may forever look to them as exemplars of perseverance in the face of dire circumstances. The II Primarch then intervened to save his gene-sons, through mysterious means saving those least affected by the rampant mutations and stabilizing their gene-seed. Recruitment from the vast of the II Primarch’s own realm starts to replenish the reborn Immortals severely depleted ranks, restructured in accordance their father’s vision.
  • 829.M30, Proximan Betrayal: During the formal surrender ceremony of Proxima to the fledgling Imperium, rebels attempt to assassinate the Emperor with a vortex weapon. The Emperor Himself wounded, a desperate battle begins to defend His fallen form. The II Primarch leads his Legion to sally forth as a forlorn hope to break the enemy encirclement, enabling the Emperor and the Custodians to escape and eventually crush the rebellion with the invocation of Exterminatus. In the aftermath, the Emperor rewarded His second son and gene-sons with the honor of wearing His personal symbol on their armor in recognition of their loyalty and bravery above and beyond the call of duty. So did the II Primarch and Legion come to bear the Imperial Aquila as their standard.
  • Ca. 830.M30, The Ghost Legion: First record of anomalous Astartes activities and units of unidentified allegiance operating in Imperial space yet having unassailable clearance codes. Later Imperial commentators mark these as the earliest confirmed operations of the Immortals’ specialist formation called Qliphoth.
  • 833.M30, Osiris Cluster Rebellion: The Osiran Psybrids psychically enslave the human population of the eponymous eleven systems, starting dire civil strife. The Immortals liberate the enslaved populace and eradicate the Osiran Psybrids there.
  • Ca. 800s.M30, Defence of Tranquility: Unidentified xenos fleet attacks and then flees the Dalinite Nebula Warp Gates, part of a mysterious series of warp gates scattered across the stars. The Immortals pursues the fleeing xenos through the Tranquility Gate to [REDACTED]. <FURTHER DATA REDACTED> Later Imperial commentators suspect connections to the Destruction of Belial and Compliance of Tethonus.
  • Ca. Early-800s.M30, Aghoru Campaign: Compliance action carried out by the Immortals on the world of Aghoru, inhabited by culturally and scientifically underdeveloped humans. However, the human population possessed ancient legends of a race of elder beings known as the ‘Elohim.’ According to their mythology, a perverted and corrupt daemonic force, known as the ‘Daiesthai,’ who had succumbed to the corruption of the Elohim's self-obsession and hedonistic excesses, was imprisoned within the massive, artificially-constructed peak, designated by the Immortals simply as ‘The Mountain.’ This titanic peak was set in a salt plain at the edge of a valley and rose larger than the tallest peak of Olympus Mons on Mars. Surrounding the base of The Mountain were scattered circles of raised stones, designated as ‘deadstones,’ each rising taller than three men. These deadstones served as a tool to blunt the psychic forces surrounding the artificial peak. The Immortals Primarch Solomon Helel investigates the planet’s mountain and the tomb of the dormant Daiesthai. Upon further traveling within the artificial mountain, Solomon discovered <REDACTED> Soon after, the mountain’s guardian Titans awoke from their millennia-long slumber by the <REDACTED> and the began to attack the Immortals. The Titans are only defeated through combined efforts of Solomon and his sons. In the aftermath, Solomon explained that the <REDACTED> encountered were, in reality, <REDACTED>, among the most dangerous <REDACTED> Later Imperial commentators strongly suspect these the ‘Elohim’ are Eldar. It is known the Aghoru system remains under quarantine by the Immortals to this day, though for what purpose is unknown.
  • [color=#008000]843.M30, The Xana Paradox: The II Legion registers discovery of the Forge World Xana. Negotiations between Mars and Xana begin to absorb the latter into the Mechanicum. However, many Imperial commanders are suspicious of Xana, not believing their claim that they had never established any contact with the Imperium due to their massive levels of stocks and technology, leading to the so-called “Xana Paradox.” Ultimately, Xana maintains its sovereignty by swearing to arm the Great Crusade. Its Auxilia Myrmidon, Centurio Ordinatii, Legio Cybernetica, Legiones Skitarii, Ordo Reductor, Primus-Grade Questor Mechanicus Knight Houses, and Titan Legions—Legio Vulturum and Legio Kydianos—soon join the Crusade in earnest at the side of the II Legion with whom Xana seemed to somehow already share a very close relationship.[/color]
  • Ca. Mid-800s.M30, Compliance of 82-17 (Nova Shendak): The giant worm xenos enslaved humans across three star systems using their implanted metal feather filaments to conduct their potent bioelectrical energies as weaponry. The Immortals liberate the enslaved populace and eradicate the worm xenos.
  • Ca. Mid-800s.M30, Destruction of Belial IV: The Immortals discover an Eldar Crone world in the vicinity of stellar anomaly Cygnus X-1 after pursuing an unidentified xenos fleet. After establishing space supremacy, the Immortals make planetfall beside their Primarch and discover an ancient temple of unknown origin. Within, the II Primarch discovers <REDACTED> and the Immortals fight a desperate battle against <REDACTED> resulting in the II Primarch invoking Exterminatus on Belial IV. Later Imperial commentators believe the xenos may have been Dark Eldar and <REDACTED> A connection also suspected between this event and the origins of the II Primarch’s relic weapon.
  • Ca. Late 800s.M30, The Echoing Vault: <ALL DATA REDACTED> Data fragments indicate Immortals involvement. Later Imperial commentators suspect connection to The Harrowing from Dakhorth and Rangdan Xenocides.
  • Ca. Late 800s.M30, The Harrowing from Dakhorth: <ALL DATA REDACTED> Data fragments indicate Immortals involvement. Later Imperial commentators suspect connection to The Echoing Vault and Rangdan Xenocides.
  • Ca. Late 869s-930s.M30, Rangdan Xenocides: The Immortals serve at the forefront of the Xenocides, serving as a linchpin in the colossal efforts against the endless tide of horrific xenos with their corrupting sorcery and infernal constructs. The Immortals’ effective field strength is noted to never drop below ten thousand active Astartes. <FURTHER DATA REDACTED>
  • 881.M30, The Majind Tore Transgression: <LEVEL VERMILLION CLEARANCE REQUIRED> Later Imperial commentators suspect this to be a significant battle during the Rangdan Xenocides.
  • 891.M30, Crisis of the Hungering Gyre: <LEVEL VERMILLION CLEARANCE REQUIRED> Later Imperial commentators suspect this to be another significant battle during the Rangdan Xenocides.
  • 899.M30, Xenocide of the Osiran Psybrids: The Immortals complete their genocidal campaign against the last Osiran Psybrids.
  • 001.M30, Battle of Sixty-Three Nineteen: The Immortals violently bring the human civilization present on the eponymous planet after their diplomatic parties are twice attacked without warning by their hosts. The Immortals fight against a foe with equal—even superior—technology, but their Primarch’s tactics provide a swift victory with minimal casualties on both sides by first eliminating the false Emperor before transitioning to counterinsurgency operations. Later Imperial commentators believe the Immortals reverse-engineered a type of force-field technology captured here which was thereafter present within their wargear.
  • 921.M30, Keylek Xenocide: The Immortals eradicate the reptilian Keylekid race.
  • 927.M30, The Cryptosi Purgation: The Immortals encounter exotic meta-dimensional xenos in the northern reaches of galaxy which committed great atrocities against the nascent Imperium and seemed invulnerable to conventional weaponry and defenses. All contact lost with Imperial colonies in the region, seemingly due to Legiones Astartes activity. <FURTHER DATA REDACTED> Later Imperial commentators refer to the xenos as the ‘Cryptosi’ and strongly suspect Qliphoth to be responsible for the communications blackout and successful purge.
  • 933.M30, Third Temporaferrox Extermination: The Immortals lead a xenocidal campaign which succeeds but the joint task force suffers 78 percent casualties in the process due to the xenos [REDACTED]. <FURTHER DATA REDACTED>
  • 939.M30, The Mystery of Novo Andruss: A force identifying as the ‘Ghost Legion’ appears unheralded on rebellious world of Novo Andruss where uncharted psychic phenomenon were unleashed and then quelled in brief but bloody conflict resulting in a return to Imperial Compliance. Later Imperial commentators strongly suspect Qliphoth is responsible.
  • 943.M30, The Melkeji Salvation: The Imperium encounters civilization of parasitic xenos which feast on human sentience, recorded as ‘The Ascended.’ The Immortals soon lead the xenocidal campaign which frees the enslaved human populace.
  • Ca. 945.M30: Battle of Sigma 51-7 (Sarosh): The Imperium discovers the recently compliant Saroshi humans secretly worship [REDACTED] they call the Melachim. The Immortals are immediately deployed to prevent <FURTHER DATA REDACTED>
  • 954.M30, The Screaming World of Volturn: Thought to be a compliant planet, Immortals hear inhuman screaming emanating from its location. The Immortals investigate the world and find it infested by ill-definable xenos, with the human populace all dead from cerebral aneurysms. The landing party also discovers [REDACTED]. The Immortals then invoke Exterminatus using rift cannons, vortex weapons, and psychic might.
  • Ca. Mid-950s.M30, The Ouroboris Crusade:: The ‘Legion of Ouroboris’ attacks the Helican Sector, described as winged monsters vomited from bellies of great beasts descending from heavens to strip worlds of life. The Emperor himself is attributed with leading a crusade with the Legio Custodes and Immortals at the forefront that resulted in the monsters turning on their own forces, culminating in a 12 day long battle over a Warp Rift close to the stellar anomaly Cygnus X-1.
  • 964.M30: The II Legion registers the discovery of a planet within the corona of stellar anomaly Cygnus X-1 which is named Cadia.
  • 965.M30: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • 969.M30: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • 972.M30, The Farinatus Extermination: <ALL DATA REDACTED> Data fragments indicate Immortals involvement.
  • Ca. 977.M30, The Breeg-shei Eradication: Writ of Annihilation carried out against highly dangerous and hostile insectoid Breeg-shei xenos species and their nests by the Immortals.
  • 977.M30, The Compliance of Dwell: Dwell is brought into Compliance peacefully by the Immortals and found to harbor an esoteric network of technologies of potentially xenos origin which predate the Age of Strife. This network is found to preserve and combine the memories and knowledge of Dwell's people upon death through ill-understood means. <FURTHER DATA REDACTED>
  • 986-989.M30, The Hunting of the Ak’Haireth: The xenos menace also called ‘Bone Drinkers’ are fungoid, predatory, parasitic xenoforms which acquired sentience from operating as a psychically einterwoven gestalt blooms fueled by the slow, agonizingly painful siphoning of nutrition from hosts, primarily as human bone marrow. The Ak’Haireth inhabited scavenged void ships of other species and raided human worlds for hosts. The Immortals subjected the xenos menace to extermination pogroms thought to be successful.
  • 987-990.M30, Xenocide of the Khrave & Compliance of Indra-sul: In the galactic north past Segmentum Obscurus, Indra-sul was the greatest Khrave dominion ever encountered occupied by those psychically-gifted xenos who enslave and feast upon human minds to strengthen their gestalt psychic collective—one of oldest xenos races known to Man, first encountered in Dark Age of Technology. The Immortals encounter the largest and deadliest Khrave ever recorded—size rivaling the Primarchs, strength surpassing Astartes, and wielding weapons of solidified <REDACTED> which could bifurcate armored Astartes. The Immortals discover <FURTHER DATA REDACTED>
  • 988.M30, The Mariposa Campaign: A pocket of space comprising twelve sub-sectors is released from a Warp Storm which had raged from the time of the Age of Strife; for three Terran years, a joint task force led by the Immortals battles against hordes of <REDACTED>-twisted cults of mutants and psykers, bringing thirty-four worlds into Compliance.
  • Ca. 999.M30, Compliance of Melchior: The Immortals conduct the xenocide of the parasitic xenos Nephilim which psychically and surgically enslaved human to feed on their emotions and had claimed a hundred worlds of hellish horror.
  • Ca. 999.M30, Compliance of 670-25 (Nurth): The local military force called the Echvehnurth activates a <REDACTED>-tainted Black Cube artifact as a last act of defiance against the Imperium to transform Nurth into a world inimical to all life due to <FURTHER DATA REDACTED>
  • Ca. 900s.M30, Assault on Dahinta: Sentient machines calling themselves the Overseers are eradicated by the Immortals. Examination of the Overseers in the aftermath reveal they were created by extinct human settlers of Dahinta during Dark Age of Technology
  • [color=#008000]Ca. 900s.M30, Battle of Gyros-Thravian: One of most powerful Ork Warlords and xenos psykers encountered, Gharkul Blackfang, is slain by the Emperor and Solomon atop a Gargant while 1,000 Custodians and 10,000 Immortals slay over a million Orks in moments with only three losses. The sector is purged of xenos in less than a standard month.[/color]
  • Ca. 900s.M30: Compliance of Tethonus: Unidentified xenos adversary not recorded in existing Imperial records is eradicated. FURTHER DATA REDACTED.
  • Ca. 900s.M30, Liberation of Alpha Shalish: The Immortals eradicate the foul, man-eating Lacrymoles and their mound-cities infesting the eponymous planet.
  • Ca. 900s.M30, Shi’Hu’Gal Purge: The Immortals conduct a xenocidal purge of the Shi’Hu’Gal Dominion in a campaign soon infamous for its fury and viciousness.
  • Ca. 900s.M30, The Carinae Retribution: The Carinae Sodality void-cities unleash a terrible anima-phage on Imperial troops which renders men into creatures of rage and hunger bereft of all reason and memory, reducing mortal armies into frothing, mindless hordes of great numbers. The Immortals are requested as reinforcements and shortly thereafter the Carinae Sodality is conquered.
  • Ca. Early 900s.M30, Golgothan Slaughter & Siege of Sarum: The Immortals conquer the Golgotha Sector near the Maelstrom, eradicating an abhuman empire called the Brotherhood of Ruin which included seven separate dangerous xenos species, including a branch of the Lacrymole.
  • [color=#008000]Ca. Late 900s.M30, Scalland Campaign: The II Legion are selected to wage a campaign against the Eldar present in the eponymous sector as field-testing for the provisionally designated Mk V Power Armor prototypes. There is some speculation that a coterie of Imperial commanders led by at least one Primarch pushed for the low-strength II Legion to conduct the field tests in hopes of their failure and thus the cancellation the stealthy Mk V project in hopes that would spur the development of a new heavy assault variant in its place. Regardless, the suspected scheme backfires as the Immortals performed admirably against the Eldar forces, using their advanced auto-senses and increased agility to hound the xenos in a series of hit-and-run attacks. Originally just intended as a field test, the Raven Guard were actually able to expel the Eldar from the sector altogether. The II Legion then lends their experience and comments to improving the design features in the finalized armor mark. As a result of their success, the Mk V was approved for mass production and dubbed the Mark V Anguis Pattern Power Armor in honor of the II Primarch.[/color]
  • Ca. 999.M30, Rumors of Disobedience: Rumors surface in the Imperium that the Phosphorus Sector worships the Emperor as a god and pray to the Primarchs and Astartes as angels. If true, such actions constitute a blatant violation of the Imperial Truth. The Emperor Himself orders an investigation of the suspect sectors be led by Malcador the Sigillite.
  • 000.M31, The Censure of Phosphorus: The rumors are discovered to not only be truth, but greatly understate it. Not only is the Imperial Truth violated, but it is the II Primarch himself and his own sons who began the madness. It becomes known too that the II Legion interbred with the common populace, starting their own families and raising their sons to become Astartes. The Emperor Himself moves to act, calling upon his errant son and the II Legion to come before Him in orbit above the resplendent ecumenopolis of Phosphorus, the Morning Star, the greatest known world of the II Legion as home to trillions and supposed root of the taint. There is no trial, nor interrogation as to the II Primarch’s motives or II Legion’s means. The Emperor condemns them all in word and deed, scorching the Imperial Aquila upon their armor and the Dragon’s own wings black with his psychic might before declaring the II would now learn a lesson in humility. Blackening their honor is His sentence. What follows was to be His punishment. The Emperor invokes Exterminatus upon Phosphorus. Phosphex shells rain down and the II Primarch and his sons made to watch by the Emperor’s will as their hapless charges and greatest works are reduced to a symbolically tainted wasteland of fire and ash inimical to human life. As it ends, the Emperor promises the same to any such world should His son fail to correct his error as the Dragon and his 10,000 sons kneel in silence before Him and His Legio Custodes. In the aftermath, the Primarch and Astartes of the II Legion are often named ‘Fallen Angel’ and ‘Black Legion’ for their fall from the Emperor’s grace. Some even take to calling them ‘Devil’ for deviously leading his sons and countless others astray.
  • 000.M31, Report Release: The contents of this data report regarding the II Legion are published and disseminated among senior Imperial commanders.
    Legion Organization & Structure: Once again, the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding it. The entries below are therefore mostly speculation based on available records and observations of what is likely its Sephiroth component.

    Overall, the II Legion is most recognized for its focus on discipline, strict and impenetrable organization, and emphasis on unity in action to a terrifying level of coordination. They glorify the collective over the individual and their Aspirants are suspected to perform their Trials as teams, not solo, with their success relying upon intelligence and cooperation above physical prowess or ferocity. Their chain of command appears conditioned to be highly fluid and decentralized, each unit intended to operate as a self-governing, self-motivating ‘cell’ without need of exterior guidance and expected to display initiative in pursuit of its part in the wider battle plan under its own cognizance in any way judged to be expedient. II Legion officers are known to operate not as champions or warlords, but as commanders who monitor the battlefield impassively, intervening only when needed.

    Additionally, the II Legion seems to follow a standardized disposition of their Primarch’s design, being broadly organized into three divisions approximately comprising the tactical, operational, and strategic levels, with three further subdivisions comprising related ranks and roles. A tenth division exists and is believed to serve as a senior cadre of general staff officers who serve directly under the Primarch Solomon Helel. These ten divisions operate across the two possibly distinct branches of the Legion, which possess an unknown number of subdivisions themselves.

    And, of course, the matter of greatest contention regarding the II Legion: their strength. Officially, the II Legion stands at 10,000 strong, and has never surpassed nor dropped below that. This combined strength has been deployed before, but never have multiple such forces been recorded as simultaneously active, leaving their true strength a long debated topic. It is also known that no individual Immortal has ever been listed as KIA, only MIA. Even those clearly dead on the field soon are absent, and corpses are normally incapable of locomotion.

    Regardless, consensus estimates the II Legion to have a true strength of 90,000 to 180,000 Astartes.
    [spoiler=Command Hierarchy][box]
    • The Malakim, Third Choir of the Third Sphere: Lowest known line rank in the II Legion. Suspected equivalent of Veteran Astartes based on individual skill level, equipment, and interaction compared other Legions. This reasoning applies to following entries.
    • The Ravmalakim, Second Choir of the Third Sphere: Suspected equivalent of Veteran Sergeants, commanding the equivalent of an Astartes Veteran Squad.
    • The Archaim, First Choir of the Third Sphere: Suspected equivalent of Veteran Lieutenants, commanding the equivalent of multiple Astartes Veteran Squads.
    • The Erelim, Third Choir of the Second Sphere: Suspected equivalent of Captains, commanding the equivalent of an Astartes Company and its assets.
    • The Eshim, Second Choir of the Second Sphere: Suspected equivalent of Lieutenant Commanders, commanding the equivalent of an Astartes Battalion and its assets.
    • The Hashmallim, First Choir of the Second Sphere: Suspected equivalent of Lord Commanders, commanding the equivalent of an Astartes Chapter and its assets.
    • The Ophanim, Third Choir of the First Sphere: Suspected equivalent of Standard Bearers. May be connected to data-fragment referencing ‘The Seventy-Two Pillars of Creation.’
    • The Cherubim, Second Choir of the First Sphere: Suspected equivalent of Honor Guards. May be connected to data-fragment referencing ‘The Six Hundred Sixty-Six Guardians of the Secret Garden.’
    • The Seraphim, First Choir of the First Sphere: Suspected equivalent of Consular Representatives. May be connected to data-fragment referencing ‘The Nine Circles of the Eye.’
    • The Chayoth Hakodeshim: Suspected equivalent of Praetorate Ancients. May be connected to data-fragment referencing ‘The Thrones Upon the Deep.’


  • Sephiroth: Also known as the ‘Black Legion’ after the Censure of Phosphorus for reasons aforementioned. As the more well-known of the two main branches of the II Legion, Sephiroth appears to primarily fulfill the public face and special operations roles, with its existence, activities, and presence officially acknowledged several times in records regarding the II Legion. Known to use vast numbers of human soldiers, battle-automata, machine spirits, and specialized technology and techniques for conventional and unconventional warfare. Sephiroth appears to be the ‘Ten Thousand Immortals’ oft scorned as ‘a dark mockery of the Legio Custodes,’ though they are also suspected to extend beyond their official numbers. Likely led by the Elder Thrones.
  • The Elder Thrones: Suspected to be the Sephirothic branch of the Chayoth Hakodeshim as a senior cadre who serve as general staff officers and subject matter experts. Known to be led by a figure identified only as ‘Metatron.’ Unknown if this figure is distinct from the II Primarch. Some Imperial commentators claim the II Primarch is in fact two individuals based on this intelligence, but such claims remain unsubstantiated given the lack of complete or reliable intelligence regarding the II Primarch.
  • Qliphoth: Also known as the ‘Ghost Legion’ for reasons aforementioned. As the almost entirely unknown branch of the II Legion, Qliphoth appears to primarily fulfill the false flag and black operations roles, with its existence, activities, and presence never officially acknowledged by the II Legion in any circumstance. Believed to use vast numbers of human agents, spy-automata, machine spirits, and specialized technology and techniques for clandestine and covert activities. Qliphoth is suspected to be the mysterious ‘Ghost Legion’ conjectured on several occasions. Likely led by the Deep Watchers.
  • The Deep Watchers: Suspected to be the Qliphothic branch of the Chayoth Hakodeshim as a senior cadre who serve as general staff officers and subject matter experts. Known to be led by a figure identified only as ‘Sandalphon.’ U Unknown if this figure is distinct from the II Primarch. Some Imperial commentators claim the II Primarch is in fact two individuals based on this intelligence, but such claims remain unsubstantiated given the lack of complete or reliable intelligence regarding the II Primarch.
  • The Rephaim: A unit of unknown type, but Phosphoran data-fragments indicate the term may refer to persons of greater-than-average height and stature—possibly giants—or departed spirits in the Phophorans’ mythical afterlife, Sheol. Some Imperial analysts believe this may refer to the II Legion’s Behemoth Pattern Tactical Warsuit.
  • The Nephilim: Believed to be the dour, heavily augmented, and extraordinarily well trained and equipped human auxilia of the II Legion. Suspected to function as subordinate body of Sephiroth. Thought to originate in at least its doctrine and wargear from following ancient units of the Sol System: the 9th Solar Auxilia, one of the renowned Saturnyne Rams regiments of void hoplites and their vehicles; the 3rd Terranic Auxulia of void-armored exo-guard; and Third Fane of the Charonid Sentinels, dour and heavily augmented watchmen of the outer Sol System equipped with otherwise proscribed weaponry.


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Postby Imperialisium » Thu Jun 18, 2020 8:06 pm

Sil Arion wrote:Legion Wargear: As in its history and structure, the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding its wargear. The entries below are therefore mostly speculation based on available records and observations of what is likely its Sephiroth component.

Overall, the II Legion shows a marked preference for the most modern military technology. It is all but confirmed the Immortals secretly develop and produce their own patterns from early prototypes they somehow acquire from other Imperial organizations, or, as rumors persist, from xenos. As each II Legionnaire is believed completely able to repair, service, and modify their own wargear, it is also believed their equivalent of Techmarines specialize in manufacturing the vast number of master-crafted weapons, artificer armor, and otherwise rare types or unique patterns of equipment commonplace among the visible portion of the II Legion. It is strongly suspected the II Legion’s demonstrably close and mysterious relationship with the controversial Forge World of Xana plays an important part in that.


Imperial commentators note II Legion wargear seems designed with stealthiness, versatility, and reliability in mind. Pict-captures and reports indicate their power armor and vehicles all appear void-hardened and rad-shrouded, with cameoline cloaks, coatings, and netting employed alongside what may be quantum field repellors, acoustic dampeners, and additional subsystems like stummers, signal jammers, and static generators. II Legion wargear may also be fitted with psycho-aetheric induction circuitry, given observations of II Legionnaires and vehicles sustaining significantly less damage than their cousin Legions from xenos psyker attacks during the Rangdan Xenocides—another likely root of their reputation as ‘The Immortals.’ However, such modifications must cost more time and resources to produce and maintain than ordinary wargear. Thus, this issue is suspected to be a major factor in the II Legion’s visibly low numbers, combat doctrine, and practice of self-sufficiency.
The II Legion is well-known to possess nonlethal biological and chemical weapons, alongside phosphor, phosphex, toxiferran, vortex, and rift weaponry, self-replicating mutagenic molecular acids, and virus bombs. They have also been observed to deploy reliable plasma weapons, rad weapons, stasis munitions, photon thrusters, and volkite weaponry in addition to their more unconventional weapons such as improvised explosive devices, mines, snares, and monorazor-wire. Yet none of these comprise what is likely the II Legion’s standard weapon which is oft regarded as ‘a dark mockery of the Legio Custodes,’ especially in the wake of their Censure.

The Immortals’ primary arm seems to be a combi-weapon emulating the famed Guardian Spear, if modified to reflect the II Legion’s combat doctrine and mentality. Like the Guardian Spear, it is a polearm with a power blade and muzzle of its built-in ranged weapon at its head. Unlike the Guardian Spear, the entire haft is the barrel of a ‘helical accelerator arquebus’—likely derived from the Sicaran Battle Tank’s accelerator autocannons and Fellblade’s accelerator cannons—which also incorporates a ‘las-fusil’ possibly derived from the lasrifles of the Solar Auxilia.

Overall, this ranged system functions like a needler—an assassin’s weapon—in first firing an invisible laser of vastly variable yield and firing rate, which may be followed by a foot-long, heavy-caliber hypervelocity self-guided ‘dart’ propelled by either magnetic acceleration or gravitic impellers—with no visible recoil—should the laser fails to neutralize the target. Observations suggests—as no samples have been successfully acquired—that the weapon has an integral suppressor and recoil compensators for the arquebus, and a bolt-collimator array and induction blast-charger for the las-fusil, given the whole system’s extraordinary accuracy and range with joint operations logs registering kills at ten kilometers away when II Legionnaires use detachable bipods. This system has also proved itself an able threat against aircraft and heavy armor due to its hypervelocity munitions and ability to pinpoint vulnerabilities and cause crashes or mission-kills, respectively.

The weapon is loaded at the rear under its firing assembly with short magazines likely holding no more than twelve ‘darts.’ Below that is the butt and most significant deviation from the Guardian Spear—a Thunder Hammerhead which turns the two-handed combi-polearm into a poleaxe. It is believed the mechanisms and sheer mass of the Thunder Hammerhead play a part in recoil compensation. Many of the poleaxe’s components also appear to be forged from an unknown—likely specially-designed—high-gravity alloy. It is also suspected to be equipped with a security system which is keyed to its user. That it uses a projectile incompatible with any other Imperial system may be another security feature.

While the ‘dart’ itself remains undisclosed in design, battle damage assessments and logis-engine simulations have compiled its likely components and purposes outlined as follows from tip to base. First, the tip with a multi-spectrum sensor package with telemetry link to networked fire control platforms. Second, a precursor warhead to penetrate shielding—likely with a complex anti-phase circuit of silver imprinted with a negative psychic charge. Third, a successor warhead to penetrates armor—likely a silvered adamantium alloy jacket surrounding a special magno-sealed stable flux core which melts ceramite like wax. Fourth, a mass-reactive proximity sensor triggers payload detonation depending on target profile and distance penetrated. Fifth, the midsection payload of an unknown substance. Last, the rear section almost certainly housing the dart’s guidance package, power source, and propulsion components. The guidance package likely comprises a miniaturized cogitator housing a sophisticated targeting-spirit connected to onboard control moment gyroscopes and a telemetry data uplink to the poleaxe’s firing control. A superconducting capacitor ring is presumed to provide power to the dart’s electronic systems. For propulsion, a high-density solid propellant is certainly necessary to enable the dart’s long-range flight, highly responsive thrust-vectored reaction control system, and primary rocket propulsion module which maintains its hypersonic speed.

And though the formula of the dart’s payload substance remains undisclosed, its effects are well-documented. Payload detonation injects thousands of hypervelocity micro-needles and monorazor-filaments—which shred most known forms of armor—consisting of crystallized, psi-reactive, self-replicating, corrosive, flammable molecular mutagenic acid-neurotoxin which dissolves into a substance like quicksilver in color and viscosity, but burns with a blinding white flame to voraciously consume flesh and metal alike, transforming target material into oily black smoke. It is theorized the payload is derived in part from phosphor and toxiferran due to its known properties: that it burns underwater and cannot be extinguished short of vacuum exposure; the substance resists and disrupts psychic energy; its flame acts like a signal flare for friendly fire; the substance deteriorates as it burns, preventing unintentional—or endless—spread beyond the target; it prevents the regeneration of many xenos races and constructs; that there is likely a precursor chemical which keeps the substance inert until detonation; and that it rivals phosphex in purely destructive capacity.

Upscaled versions of this dart appear to be used as missiles, man-portable or otherwise—and even as shipboard weaponry, as observed during the Rangdan Xenocides. Given the likely expense in time and materials to manufacture these weapons, such is likely another factor in the II Legion’s combat doctrine and mentality.

As of the Censure, the II Legion is seen to exclusively use the Mark V Anguis Pattern Power Armor and a unique modification of the Tartaros Pattern Tactical Dreadnought Armor. While the latter appears to share the features of the original design with few notable deviations, the former deviates enough from the Mark IV to bear further investigation.

The Mark V was developed as a proper replacement for the Mark IV by the Mechanicum in a long-term research project, intended to be extremely easy to repair and maintain by the Legiones Astartes engaged in the constant warfare of the Great Crusade. The Mark V offers no better protection-levels than the Mark IV but incorporates more efficient internal systems where power-routing and auto-senses are concerned. Power systems possess back-up redundancies with no increase in weight, while both olfactory and auditory sensors are improved. Additionally, the armor features the best stealth capabilities of all marks thus far, as well as a new method of compartmentalizing components that allows them to be swapped out with pieces from previous marks with ease. It is the lightest variant of power armor and contains dual technology circuits allowing replacement of rare or sophisticated parts with common or basic alternatives. It also includes fail-safes like duplicate power cabling.

The left shoulder plate, which typically takes the brunt of enemy fire, is mounted with molecular bonding studs for ease of replacement. The Mark V is also the lightest form of the power armor and has already gained a reputation among Techmarines as having the smoothest fit between its moving parts, despite the complete interchangeability with older patterns. This small difference means that Mark V suits are often fitted with jump packs.

The finalized pattern of the Mark V armor was named Anguis Armor in honor of the II Primarch, Solomon Helel, commonly called ‘The Dragon’ prior to the Censure of Phosphorus. The Mark V looks little different from the Mark IV armor many Legionnaires already wear, but upon closer inspection, there are subtle differences in panel shape and bonding, the thicker material of the flexible joints, the solid greaves covering the knees. Most obvious are the bolt-reinforced left shoulder plate and the helmet design.

It has not escaped the notice of Imperial commentators that its clean, sleek lines and conical faceplate design have a distinctively draconic look, such countenance likened to the predatory dragons once native to Phorphorus prior to its Censure. This new mark of armor is artificer-made, the first sets then shipped to the II Legion ahead of their kinsmen during the Great Crusade in recognition of not only their role in the technology's development process such as its field-testing and suggesting an abdominal covering, but in honor of their steadfast perseverance and success through earlier hardships like the Pacifications of Luna, Proximan Betrayal, Rangdan Xenocides, and internal politics within the various Legion commands.

The Mark V in present use by the II Legion appears to bear their standard modifications plus the following: a Divinator-class auspex, omni-scrambler, transpectral combat visor, and two Tang War Pattern Power Fists—a compact model little larger than the standard gauntlet—with built-in retractable Lightning Claws of equally compact design, as well as a Flight Harness comprising an Astartes Jump Pack plus twin arrays of grav-vanes arranged in two variable-geometry wings. II Legionnaires are known to equip their Mark V suits with cameoline-coated cloaks, robes, and clip-drop combat webbing harnesses made from a reinforced silicate-mesh woven armorchain void-mail woven with adamantine thread which self-heals against minor penetrations and lacerations. Additionally, the II Legion uses what may be a modification of the Vigil Pattern Storm Shield, which II Legionnaires mount on their left vambrace while leaving that hand free to wield their combi-poleaxes in a manner reminiscent of ancient Makedonik Phalangites. Similarly, II Legionnaires mount on their right vambrace what is likely a redesigned volkite serpenta, given its low range and firing rate but extreme damage effects.

The II Legion has repeatedly shown its ability to deploy myriads of battle-automata for conventional warfare, primarily of the following types: Castellax Battle-Automata, Cataphract Battle-Automata, Domitar Battle-Automata, Domitar-Ferrum Battle-Automata, Kastelan Battle-Automata, Scyllax Guardian Automata, Thanatar Siege-Automata, Thanatar-Calix Class Siege-Automata, Vorax Battle-Automata, and Vultarax Stratos-Automata, in addition to vast numbers of stealthy servo-skulls as recon drones, and even cyber-mastiffs and psyber-eagles.

It is noted that each time the II Primarch deploys in combat, he operates with a company of presumably elite troops. These elites’ wargear appears to emulate the II Primarch’s own Amoracchius, Esperacchius, and Fidelacchius in aesthetics and technologies, displaying similar—if lesser—mobility, durability, and lethality. That only the II Legion’s elites can employ such equipment likely reflects the time and resources invested its production.

II Legion human auxilia—or at least the ‘Nephilim’ presumably those under Sephiroth—appear to originate in doctrine and equipment from three ancient units from the Sol System: the 9th Solar Auxilia, one of the renowned Saturnyne Rams regiments of void hoplites and their vehicles; the 3rd Terranic Auxulia of void-armored exo-guard; and Third Fane of the Charonid Sentinels, dour and heavily augmented watchmen of the outer Sol System equipped with otherwise proscribed weaponry.

Like the II Legionnaires themselves, their auxilia appear to favor the most modern technology. They are believed to wear a void-hardened, cameoline-coated carapace armor reinforced silicate-mesh armorchain void-mail over synskin bodyglove. Each layer seems to be environmentally-sealed and self-healing against minor penetrations and lacerations. More visible is a clip-drop combat webbing harness worn atop their armor. Their armored backpacks are believed to contain the following: a grav-chute, power generator, hydration pack of approximately five liters capacity, stummer, signal jammer, static generator, grav-chute, rucksack with miscellaneous items. Their helmets are a unique pattern of undisclosed design but are assumed to have the following features: respmask array rebreathers with cells of approximately ten hours, multispectral occulum, photo visor, magnoculars, preysense goggles, multicompass, and an encrypted micro-bead. Two servo-skulls seen to mount atop the backpack behind the shoulders appear to each incorporate a compact auspex scanner, targeter, clarion vox array, monoscope pict-capture and visual upload device, and diagnostor. The left vambrace is observed to mount a monitron data-slate and chrono. On their waistbelt, Nephilim carry a field service medi-kit plus de-tox doses, as well as miscellaneous items in pouches there. At each hip is an unknown pattern of magna-grapnel vertical maneuvering gear. Miscellaneous items include the following: multikey, rechargeable lamp pack, anointed electronics tool kit, basic tool kit, combi-tool, entrenching tool, mess kit, grooming kit, sleeping bag, poor weather gear, four weeks’ rations, and cognomen-ident tags.

Legion Vehicles: As in its wargear, the II Legion is commonly regarded as the most secretive of the Legiones Astartes by Imperial commentators due to the lack of confirmed, much less complete, intelligence regarding its wargear. The entries below are therefore mostly speculation based on available records and observations of what is likely its Sephiroth component, written in accordance with the aforementioned wargear analyses in terms of design features and materials utilized by the II Legion.

Overall, the II Legion appears to favor heavily modified aircraft and fast armor like gunships and grav-vehicles, as well as unique pattern of walker. The II Legion is also known to exclusively deploy large numbers of such gunships and grav-vehicles, as well as Sicaran Battle Tank variants, Spartan Assault Tanks, and Mastodon Heavy Tanks for conventional land warfare—and in numbers exceeding the capabilities of their official strength, causing many Imperial commentators to posit that such is a lie, that Sephiroth crews its armor with failed Aspirants or auxilia or both—or that these are the same—or a collection of less reasonable conclusions which are inappropriate for this report. However, it has been observed that the II Legion embarks its auxilia troops aboard Astartes vehicles at times.

All II Legion aircraft and armored vehicles appear equipped with the following technologies: discardable grav-chutes, armored cockpit, ejector seat, infrared targeting, illumination flares, extra armor, searchlight, improved comms, auspex surveyor and augury scanner, cognis-signum, signal jammer, static generator, truesilver armor, searchlights, chaff, flare, and smoke launchers.

The following entries are abbreviated data entries listing the suspected features of the II Legion’s vehicle variants and unique patterns. Entries are written in a format of presumed carrying capacity followed by technologies and operational mobility. As no samples have been successfully acquired, armor and hull thickness, speed, and range, remain unknown—though likely in line with mainline models.
Stormbird stealth variant. 24 Immortals and 2 Behemoths, or 16 Jetbikes. Machine Spirit; 2 Reflex Void Projection Shields; Orbital Strike Targeting Relay; 4 Twin-Linked Lascannons; 3 Twin-Linked Heavy Bolters; 6 Hellstrike Missiles; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Thunderhawk stealth variant. 12 Immortals and 1 Behemoth, or 8 Jetbikes. Machine Spirit; 1 Turbo-Laser Destructor or 1 Accelerator Cannon; 2 Lascannons; 4 twin-Linked Heavy Bolters; 6 Hellstrike Missiles or 6 Large Guided Bombs [Plasma, Melta, Incendiary, Cluster, etc.] or 18 Small Guided Bombs or mix; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.
Monopolized by another legion already
Storm Eagle stealth variant. 8 Immortals. Machine Spirit; 1 Vengeance Launcher; 2 Twin-Linked Lascannons; 1 Twin-Linked Multi-Melta; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Fire Raptor stealth variant. Machine Spirit; 1 Twin-Linked Rift Cannon; 2 Twin-Linked Accelerator Autocannons; 2 Twin-Linked Lascannons; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Unique small stealthy gunship pattern. 4 Immortals and 1 Behemoth. Machine Spirit; 1 Twin-Linked Plasma Cannons; 1 Twin-Linked Multi-Melta; 2 Hurricane Bolters; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Xiphon stealth variant. 1 Rift Cannon or 1 Avenger Bolt Cannon; 1 Rotary Missile Launcher; 2 Twin-Linked Lascannons; 4 Tempest Missiles; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Armored Cockpit; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Ground Targeting Auguries; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Unique stealthy space-capable jetbike pattern. 1 Accelerator Autocannon or 1 Plasma Cannon or 1 Multi-Melta or 1 Heavy Bolter or 1 Scattershot Launcher; 1 Salvo Launcher or 1 Hurricane Bolter; Refractor Field; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Truesilver Armor; Auspex Surveyor; Augury Scanner; Infrared Targeting; Ground Targeting Auguries; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric and space flight.

Kyzagan stealth variant. 1 Kheres Assault Cannon; 2 Accelerator Autocannons or 2 Typhoon Missile Launchers or 2 Lascannons; 1 Multi-Melta or 1 Heavy Bolter or 1 Heavy Flamer; 1 Cerberus Launcher; 4 Hunter-Killer Missile Launchers; Jamming Beacon; Reflex Flare Shield; Ramjet Diffraction Grid; Armored Ceramite Plating; Extra Armor Plating; Truesilver Armor; Ejector Seat; Auspex Surveyor; Augury Scanner; Infrared Targeting; Ground Targeting Auguries; Improved Comms; Jamming Beacon; Static Generator; Chaff, Flare, Smoke Launchers; Illumination Flares; Searchlight. Capable of atmospheric flight; deployable from orbit.

The Behemoth Pattern Tactical Warsuit is a unique pattern of large combat walker presumably developed in secret by the II Legion as both a dreadnought sarcophagus and neural throne for uninjured Astartes pilots, likely joined the Behemoth’s Machine Spirit in binharic choral harmony via plugging into their Mark V inloads. Alongside the seemingly standard II Legion material design features, its massive frame incorporates hybridized technologies, some likely dating back into the Dark Age of Technology. The resources to build these machines likely exceed that of a Knight, given the Behemoth’s near-equal size—if far more gracile, humanoid, and upright frame. Most estimates of their number are in the hundreds based on vid-logs from the Rangdan Xenocides, compared to thousands of dreadnoughts in other Legiones Astartes, and millions of Knights across the Imperium.

Towering over even the Leviathan Pattern Siege Dreadnought, this heavily armored warsuit is savagely powerful. The Behemoth is armed in a similar fashion to the Immortals themselves, its fully articulated power fists wielding a huge combi-poleaxe with firepower equal to a super-heavy tank with what is likely an accelerator cannon and volcano lance. Its left forearm mounts a vastly enlarged version of the II Legion’s storm shield, while the right bears a volkite culverin. The Behemoth’s chassis is also equipped with an upscaled variant of the Mark V’s flight harness as well as what may be teleport-shunters.
[spoiler=Reflex Shield] The reflex shield technology is an undisclosed innovation of the II Legion, likely developed on Phophorus, as it first appeared after the II Primarch’s return. Some Imperial scholars theorize the II Primarch himself was responsible for its development due his mentality and aptitude for such artifice. As a standard void shield works by using the power of the Ether itself to displace incoming projectiles and directed energy attacks through gravitic manipulation, reflex shield technology is thought to alter void shields’ modulation, calibrating them to a much higher tolerance while directing them inwards so that all of the matter and energy emitted by its carrier is redirected instead. Attempts by the Mechanicum to replicate this process have thus appeared to fail, oft with drastic consequences not dissimilar to biological autoimmune responses, void shields displacing their own emitters and carriers.

Regardless, all forms of radiation emitted by II Legion wargear could be displaced, rendering their machines with active reflex WIP. The advantages of reflex shield technology fit well with the II Primarch’s ethos of war, allowing II Legion Behemoths, super-heavy aircraft and armor, and starships to approach their targets unseen. Under the cover of their reflex shields, they can strike swiftly and decisively before withdrawing. The hypothetically low energy requirement for the use of the technology means such stealth can be maintained almost indefinitely.

However, simple logic dictates a serious downside to their use. The activation of reflex shields significantly reduces its bearer’s own sensor capabilities, essentially making them half-blind. Also, by employing its void shield generators for the projection of reflex shields, equipped machines have no energetic defense against physical attack. It must also take time to switch the shield generators from one state to the other, possibly leaving its bearer vulnerable for several solar minutes with neither its cloaking field nor its energy barriers fully operational.

To the high-powered Augurs and scanning arrays of an orbital base or starships throughout a star system, the II Primarch’s Gloriana-class Battleship Cytherea or any other II Legion starship activating reflex shield technology seems to melt away into the stars. To the naked eye it would appear to shimmer as the reflex shields engage and reflecte all visible light from the ship’s surfaces, until eventually all such energy is dampened and the vessel rendered effectively invisible to sensors and the naked eye alike. The same effect is noted in vid-logs of Behemoths and II Legion super-heavy aircraft or armor in combat.

Another possible problem with reflex shield technology, one the II Legion is likely developing solutions for, is the relatively low amount of energy emissions it can cloak. Plasma reactors might only be able to run at half-power without generating more energy than can be displaced by reflex shields. Thus, when operating under the cloak provided by the technology, it is assumed II Legion machines must reduce their top speed and make do with decreased sensor capabilities. Imperial commentators strongly suspect this plays a part in the II Legion’s combat doctrine, especially regarding its widespread use of stealthy recon drones on ground and in space.

For instance, the Cytherea would not take a direct route when attacking a hostile world, it being an assumed doctrine of the II Legion to approach targets indirectly. Instead it would take a circuitous, zigzagging path, using a timing and distance formula devised by the Primarch himself to maximize the damping effect of the reflex shields and throw off any pursuer or sensor that might somehow detect them. The II Primarch is known to never take chances when it comes to moving freely and unseen.

Legion Fleet: The II Legion is often considered to be a ‘fleet-based’ Legion, given its unknowably large fleet and lack of a clear power base. While no full and accurate accounting of their naval assets exists, the II Legion is reckoned to maintain one of the larger fleets among the Legiones Astartes. Estimates of their strength vary wildly, but common consensus is at least two hundred capital ships and five hundred escorts among known expeditionary task forces alone. The only officially confirmed naval asset of the II Legion is the Gloriana-class Battleship Cytherea, one of the largest of its kind at an estimated thirty kilometers in length.

Overall, the II Legion’s fleet doctrine and organization reflects that of their personnel. As such, most of the II Legion’s compliance actions involve small task forces of stealthy vanguard strike cruisers, escorts, attack craft, and recon drones suited to fast-paced hit-and-fade tactics and long-duration independent operations in hostile territory. However, the II Legion also revealed over the course of the Rangdan Xenocides that it possesses several vast and immensely powerful interstellar fortresses of unknown origin and made from black stone, as well as a score or more ordinary star forts and multiple full battle fleets of stealthy fast battleships, carriers, cruisers, and support ships. These warships were all apparently equipped with the II Legion’s reflex shielding, rift cannons, and vortex missiles, if likely in limited numbers compared to their conventional shipboard weapons—although, the II Legion’s ‘conventional’ weapons are so-called only by comparison to the aforementioned.
The II Legions seems to make widespread use of an unknown pattern of void missile incorporated into other undisclosed systems of which only a few observations and much speculation exists. To begin, these missiles are approximately thirty meters long—near twice the length and eight times the mass of battleship-grade capital missiles launched from broadside weapons batteries. The other closest ordnance type in size is an escort-grade torpedoes at sixty meters in length. These extraordinarily large missiles are rarely seen launched by conventional broadside or bow tubes. Instead, they are primarily launched from expendable pods, which each hold ten such missiles. The pods are deployed into space from shipboard bays—often opening towards the rear—on the II Legion’s unique warship patterns and towed inside the void shields by projected force fields. Like a bolter, the pods seem to provide the initial propulsion of these missiles, and like a bolt casing, the pods are then discarded—though they may be reusable.

The missiles then likely enter or switch between the two observed flight modes: one with a powered flight range of approximately one light-minute—beyond the effective range of even capital-grade lances—and the other an extended range of nearly five light-minutes via coasting stages followed by a final burst of high-g maneuvering towards the target with a terminal velocity of around 0.83c—all but impossible for attack craft to intercept. The missiles seem to have instantaneous telemetry links, resulting in exceptional accuracy and resistance to passive defenses by provision of real-time fire control across their range envelope. These missiles then close to a standoff range of approximately 30,000 kilometers—close enough to guarantee hits, and at the edge of battleship-grade point-defense turrets’ effective range—before deploying several independently targetable laser submunitions vehicles as the multi-megaton fusion warhead detonates. These submunitions seem to focus the nuclear blast into laser lances capable of causing damage on par with single mounts found in escort-grade weapons batteries.

Many fleet officers scoff at an initially impressive weapon in its range which delivers woefully inadequate firepower compared to shipboard lances that are also far better suited the protracted battles common to most campaigns of other Legions and expeditionary fleets. These skeptics are consistently moderate their attitude when shown vid-logs of the II Legion battlegroups during the Rangdan Xenocides and after-action reports which attempted to analyze the II Legion’s weaponry and methodology.

As one such report began, conventional Imperial battleships designed for heavy lance broadsides can typically train up to ten lance turrets on a single target, with each roughly around an order of magnitude more powerful than the II Legion’s undisclosed missile system. Such a battleship’s massed firepower is primarily limited by the number of trainable turrets, firing rate, fire control, and irreplaceability. Battleships of the II Legion designed for mass missile pod deployment are estimated to carry approximately 1,000 missile pods alongside their energy armament—which is powerful but reduced in number of mounts. Such a battleship is primarily limited by pod deployment time and firing control alone, which is surmised to be around 2,000 missiles simultaneously. The II Legion has shown both these limitations can be mitigated. The former by handing off limited fire control uplinks between consecutive waves by firing two extra pods, one ahead of the salvo and the other behind. The initial clutch act as recon platforms, allowing II Legion warships to both confirm their targets and refine targeting data for the main salvo since ship-based sensors would be far out of range for precise targeting. The follow-up clutch can then observe the actions of the main salvo, allowing II Legion commanders real-time analysis of the foe’s battle-damage. The II Legion mitigates the other limitation by leveraging its superior intelligence, stealthiness, and mobility to decide when and where to join battle—if at all.

Given these missiles’ extremely range, high acceleration compared to attack craft, real-time fire control, passive defense penetration, and standoff effectiveness compared to conventional warships’ primary weapons and point-defenses, direct hits by the missile-borne lances are virtually guaranteed. Additionally, it is strongly suspected that a sizable fraction of every salvo contains missiles whose warheads are switched out for penetration aids. One certainly strobes jamming to confuse defending ships’ point-defenses’ fire control. Another are decoy missiles pretending to be an entire volley, attracting defensive fire that would otherwise be targeted on actual missiles. These two penetration aids combine to shake target locks and prevent tactical officers aboard defending ships from accurately reassigning targets, increasing hit rates by spoofing and saturating active defenses. Indeed, vid-logs of the Rangdan Xenocides showed hit rates higher than seventy percent on xenos warships despite point-defenses superior to Imperial warships.

A smaller missile is apparently carried by II Legion warships and attack craft for use against fast, maneuverable targets like enemy missiles and attack craft, if at shorter ranges than the larger missiles. These missiles—dubbed ‘counter-missiles’ by naval analysts—appear to have a powered flight envelope of around ten light-seconds and 75 seconds flight time—still beyond the effective range of even battleship-grade weaponry.

Basic arithmetic dictates then that II Legion battleships can successfully deliver over ten times the equivalent firepower of conventional battleships while preventing any effective response in kind. Such a primary alpha strike is recognized as enough to cripple or destroy outright a fully-shielded and operational battleship in a duel. II Legion warships have also delivered initial salvo densities at their full pod carrying capacities, and even surpassed that by towing additional pods or attaching them like limpets to their hulls. One memorable account by a Remembrancer who survived the Rangdan Xenocides wrote how she’d never forget that sight through her omni-spectral vision: out of the empty void, half a million rays of light lancing into the onrushing xenos swarm from all quarters without warning, leaving it shattered and broken in a single devastating death blow. However, II Legion warships’ sustained firepower is severely hampered by their reliance on ordnance so easily expended when compared to shipboard energy weapons which need only power. Imperial strategists readily recognize how this weapons system reflects the II Legion’s combat doctrine and organizational structure: flawlessly coordinated hit-and-fade attacks from many vectors at once which focus on collective efforts instead of the individual, always fighting on entirely unfair terms to expedite victory and minimize friendly casualties. In the vastness of space with much reduced risk of collateral damage, the II Legion appears to feel far less need to limit their use of heinous weaponry. And while their methods may be disagreeable, many scholars still assert the II Legion’s efforts were the key to successful prosecuting the Rangdan Xenocides.

Legion Relics: No II Legion relics are known at this time beyond the II Primarch’s own relic weapon and likely archeotech wargear.

In the name of stars and wisdom—

ANTE DEI VULTUM NIHIL, UNQUAM RESTAT INULTUM


Same issue. You're making your legion too perfect. Everything in Red I have issue with and cannot accept as is. Every item is either too perfect to the point of being contradictory to their doctrine. Or just crammed with so much stuff that it's literally auto win on steroids. *Especially Truesilver, anything with this truesilver stuff slapped on is getting rejected without pause*.

Also, Battle Automata are part of the Mechanicus. They are not officially apart of your Legion and can be removed at any time.
Last edited by Imperialisium on Thu Jun 18, 2020 8:22 pm, edited 2 times in total.
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Sil Arion
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Postby Sil Arion » Fri Jun 19, 2020 10:02 am

Imperialisium wrote:-snip-

Ah, understood. I'll scrap this app, as I'm unsure how to sufficiently retool it while keeping in line with the original ideas. Also questioning if I'm able to properly balance things now, so I think I'll withdraw. Though thank you for the opportunity to join!
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Imperialisium
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Postby Imperialisium » Fri Jun 19, 2020 11:29 am

Sil Arion wrote:
Imperialisium wrote:-snip-

Ah, understood. I'll scrap this app, as I'm unsure how to sufficiently retool it while keeping in line with the original ideas. Also questioning if I'm able to properly balance things now, so I think I'll withdraw. Though thank you for the opportunity to join!


No problem. The main issue is just too perfect and demanding too much rare stuff for no other reason than “because I want to be better.” Strip out a lot of that stuff and like 95% of the applications issues get resolved.
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Endem
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Posts: 3667
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Postby Endem » Fri Jun 19, 2020 6:19 pm

W.I.P
TL;DR I'm making the Death Guard of this RP

The Primarch
Name: Nikolai
Alias: N/A
Appearance: his face is perpetually shrouded by a gas mask he is unable to take off, as it has burned into his skin, the only thing that can be discerned is that his eyes are deep green, as for his hair, he has gone bald, possibly due to his experience on Osowiec.
Personality: He is incredibly loyal to whoever he serves, often overperforming on tasks given by his overlord, he has a very strong sense of kinship with his sons, as well as any other people he serves alongside it, if such a person is killed, Nikolai will undoubtedly seek vengeance on the killer
Backstory: T.B.A
War Gear: T.B.A

The Legion

Numeration: Legio XVII - Alternatively called "The Immortal Scourge"
Primogenitor: Nikolai
Noteworthy Domains: Osowiec - Homeworld of the Legion, also a Death World who's atmosphere is now mostly sulphur, requiring gas masks to live on it, and the most precious resource being unpolluted air, most of the recruits come from here
Combat Doctrine: Chemical and Biological Warfare
Appearance: Most of their armor is colored in deep dark green, their shouldpads however, sport pure black coloration, with the legion insignia ( a white circle with a hazmat sign on it ) on the right one
Origins and History: T.B.A
Legion Organisation and Structure: the Legion has a loose hierarchy due to Nikolai viewing all his sons as equals, on the battlefield however, it is usually those with most leadership skills that take charge, making them unofficial lieutenant's, whoever it may be, it is also expected that the marines will follow the one weilding the power of the burning gas, all of the marines are also required to follow Nikolai's every order
Legion Command Hierarchy: as detailed in the previous section, a command hierarchy isn't in place but forms naturally
Specialist Formations:
T.B.A
Legion Wargear: T.B.A
Legion Vehicles: T.B.A
Legion Fleet: T.B.A
Legion Relics: T.B.A


I have one question, can we have modified versions of standard equipment ( as for example, I would want a flamer who instead of flames spews, I dunno, chlorine gas for example Cyanogen chloride or some other chemical warfare agent )
Last edited by Endem on Sun Jun 28, 2020 4:14 am, edited 2 times in total.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Fri Jun 19, 2020 6:35 pm

Endem wrote:W.I.P
TL;DR I'm making the Death Guard of this RP

The Primarch
Name: Nikolai
Alias: N/A
Appearance: his face is perpetually shrouded by a gas mask he is unable to take off, as it has burned into his skin, the only thing that can be discerned is that his eyes are deep green, as for his hair, he has gone bald, possibly due to his experience on Osowiec.
Personality: He is incredibly loyal to whoever he serves, often overperforming on tasks given by his overlord, he has a very strong sense of kinship with his sons, as well as any other people he serves alongside it, if such a person is killed, Nikolai will undoubtedly seek vengeance on the killer
Backstory: T.B.A
War Gear: T.B.A

The Legion

Numeration: Legio IV - Alternatively called "The Immortal Scourge"
Primogenitor: Nikolai
Noteworthy Domains: Osowiec - Homeworld of the Legion, also a Death World who's atmosphere is now mostly sulphur, requiring gas masks to live on it, and the most precious resource being unpolluted air, most of the recruits come from here
Combat Doctrine: Chemical and Biological Warfare
Appearance: Most of their armor is colored in deep dark green, their shouldpads however, sport pure black coloration, with the legion insignia ( a white circle with a hazmat sign on it ) on the right one
Origins and History: T.B.A
Legion Organisation and Structure: the Legion has a loose hierarchy due to Nikolai viewing all his sons as equals, on the battlefield however, it is usually those with most leadership skills that take charge, making them unofficial lieutenant's, whoever it may be, it is also expected that the marines will follow the one weilding the power of the burning gas, all of the marines are also required to follow Nikolai's every order
Legion Command Hierarchy: as detailed in the previous section, a command hierarchy isn't in place but forms naturally
Specialist Formations:
T.B.A
Legion Wargear: T.B.A
Legion Vehicles: T.B.A
Legion Fleet: T.B.A
Legion Relics: T.B.A


I have one question, can we have modified versions of standard equipment ( as for example, I would want a flamer who instead of flames spews, I dunno, chlorine gas for example Cyanogen chloride or some other chemical warfare agent )


Yes, You can have variants. But there is no innovation or innate superiority from the get go for a player as such things need to be done ICly.
Last edited by Imperialisium on Fri Jun 19, 2020 6:35 pm, edited 1 time in total.
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Endem
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Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Fri Jun 19, 2020 7:26 pm

Imperialisium wrote:
Endem wrote:W.I.P
TL;DR I'm making the Death Guard of this RP

The Primarch
Name: Nikolai
Alias: N/A
Appearance: his face is perpetually shrouded by a gas mask he is unable to take off, as it has burned into his skin, the only thing that can be discerned is that his eyes are deep green, as for his hair, he has gone bald, possibly due to his experience on Osowiec.
Personality: He is incredibly loyal to whoever he serves, often overperforming on tasks given by his overlord, he has a very strong sense of kinship with his sons, as well as any other people he serves alongside it, if such a person is killed, Nikolai will undoubtedly seek vengeance on the killer
Backstory: T.B.A
War Gear: T.B.A

The Legion

Numeration: Legio IV - Alternatively called "The Immortal Scourge"
Primogenitor: Nikolai
Noteworthy Domains: Osowiec - Homeworld of the Legion, also a Death World who's atmosphere is now mostly sulphur, requiring gas masks to live on it, and the most precious resource being unpolluted air, most of the recruits come from here
Combat Doctrine: Chemical and Biological Warfare
Appearance: Most of their armor is colored in deep dark green, their shouldpads however, sport pure black coloration, with the legion insignia ( a white circle with a hazmat sign on it ) on the right one
Origins and History: T.B.A
Legion Organisation and Structure: the Legion has a loose hierarchy due to Nikolai viewing all his sons as equals, on the battlefield however, it is usually those with most leadership skills that take charge, making them unofficial lieutenant's, whoever it may be, it is also expected that the marines will follow the one weilding the power of the burning gas, all of the marines are also required to follow Nikolai's every order
Legion Command Hierarchy: as detailed in the previous section, a command hierarchy isn't in place but forms naturally
Specialist Formations:
T.B.A
Legion Wargear: T.B.A
Legion Vehicles: T.B.A
Legion Fleet: T.B.A
Legion Relics: T.B.A


I have one question, can we have modified versions of standard equipment ( as for example, I would want a flamer who instead of flames spews, I dunno, chlorine gas for example Cyanogen chloride or some other chemical warfare agent )


Yes, You can have variants. But there is no innovation or innate superiority from the get go for a player as such things need to be done ICly.

Great
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Belvenska
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Posts: 3
Founded: Jun 18, 2020
Ex-Nation

Postby Belvenska » Fri Jun 19, 2020 11:00 pm

The Primarch
Name: Akito Maddock
Alias: The Wrathful One, Grand Huntmaster, Serpent Slayer
Appearance:
Image
He has a lithe swimmers physique and is tanned with tribalistic tattooes covering most of his body.
Personality: Akito is a serious and occasionally stubborn man. That being said, largely due to his culture as he was raised when in high spirits, such as a victory celebration he is cheeful and prone to drink heavly and actively participate in festivities.

Backstory:
Following his being cast to the stars by the powers of the warp Akito came to rest on the Island of Maatu, on the planet Okrane. Here he was found and adopted by the leader or Huntmaster of the Maddock clan, Pania Maddock. Culturally for the hunter clans of Okrane it was a good omen to find and raise an orphan in the harsh wilds that covered the planet. With the Maddock clan having recently suffered many defeats at the hands of their rivals Pania believed her new son to be sent from the heavens. Her belief seemed to be proven true as the boy grew. Outstripping all others his age in the rough lifestyle of the mercenary like Hunter Clans of Okrane.

Being only a small child when he tamed his first Sea Drake, great beasts used by the Hunter clans in nearly every facet of life, from raiding, to hunting, to simply moving their floating homes along the many shallow seas and rivers of the world. As taming a Sea Drake was considered a right of passage for adulthood Akito found himself joining upon the raids and hunts of his people. Soon outpacing not only those of his age, but all the other members of his clan. It soon became apparent none would be a better fit for the next Huntmaster of the clan than Akito. So with little issue he ascended to his mother's position and led his clan to begin biting back at their rivals.

Akito though knew that this method of fighting, each clan merely raiding one another for the meager goods they could get would in the end get them nothing but hatred of each other. Turning instead to the continental peoples of Okrane, a diverse and more advanced people Akito soon opened up a new facet of the Maddock clan's lifestyle. Through trade and sponsorship with some of the more vulnerable coastal cities, the Maddock clan became rich. Paid tribute by the continentals for protection against the other clans bolstered not only the clan's coffers but it's numbers as well as stories of the wealth found under Akito's reign grew.

It would not be long though before new rivals found themselves vying for the Maddock's clan's growing status. Mimicking Akito's move provide protection for continental nations other clans similarly grew in power and numbers. Many even banding together seeing as the Gods-sent Huntmaster of the Maddock clan was unlike any hunter before encountered on Okrane. Issues with the continetnals also rose as this new, though so far brief, age of peace had begun to convince some among their elite that a better option than paying and supplying the Hunter clans would be to exterminate them. Surprisingly it would not be war that the various clans would come into but rather a grand competition. A series of events were agreed upon yearly to replace war, as each clan favored their new wealthy lifestyles and wished not to lose them in conflict. Each clan would send a set of hunters to participate in the challenges and the participating clans would bet upon their representative's victory creating a victory pot beyond the simple increase in work from the watching continentals.

As expected Akito took part in the challenges as representative for the Maddock clan. In the beginning it was obvious who had the advantage. Akito's superhuman abilities placed him far and above his fellow hunters and soon he dominated the competition. However he had not realized that the competition itself was in fact a trap. Betrayed not only by their rival clans, but the very continental peoples they protected. Akito and his best hunters were lured away with the competition while the continental peoples unleashed their great beast the Ocena, a terrifying Sea Serpent creature that was augmented with the more advanced technologies of the continent.

The Maddock clan stood little chance as the majority of those under attack were the sick, elderly, or mothers. While they put up a fierce fight under the leadership of Pania they were eventually defeated and many enslaved and carted off to the hellish lives that awaited them. To add insult to injury for their victory the continentals did something that even the other Hunter clans would have never dared. They purposefully and knowingly tortured and humiliated Pania before killing her and leaving her to be found by her son.

Upon Akito's triumphant return from competition he found only ruins of burnt out Ship-houses and dead Sea Drakes. As well as the bodies of his people, most horribly the body of his beloved mother and the evidence of the atrocity they had committed to humiliate a proud former Huntmaster. Enraged by this, and using the ties to what few clans he could continue to consider honorable Akito rallied a force and did the unthinkable. He didn't simply raid his enemies. He began systematically butchering them.

Beginning with hunter clans that had attacked his people under flag of friendship Akito lured them into traps and butchered them. Subjecting their people to the same treatment his suffered. Every enemy Huntmaster was mounted upon a pike on his Floating Village Gate as a message to the rest. Soon the violence escalated even more. The Continental cities began fearing what would happen once the Great Huntmaster had finished off his own people and turned to them. Siding once again with those they deemed savages, the continentals for the first time in millenia committed total war on their enemies. Great aircraft and ships were rebuilt, old designs for bombs and weapons reused, and the Ocena were rallied into a strike force, the size of which Okrane had no recorded history of.

In the violence that followed, Akito massacred a dozen great clans, enslaved their children, and destroyed their history to erase them. He tore open the coastal cities and sacked them one by one. Until he came to the city he had once considered his second home after agreeing to protect them. As their names entail his hunters tracked down and hunted each and every citizen of the once great city in their own streets. It burned and was torn down to nothing while those leaders responsible for his mother's tortured last moments suffered her fate a hundred fold.

Finally with his revenge complete, Akito had come to the end of his conquest. Now even the continent and it's riches bowed to the Grand Huntmaster of the Maddock Clan. Left in control of the remaining clans of Okrane, with a world his for the taking, Akito moved to begin rebuilding a new world. Things would never be the same for the planet, all because of the inhumane acts a few a planets fate was altered irrevocably. Akito divided up the planet among his loyal allies, now subordinate Huntmasters and set about the task of governing the first ever planet spanning empire.

As it was, he did not rule Okrane long. Only a few short months after the official founding of his Capital city Pania did his father arrive. Instinct warred in his mind upon seeing the man and he felt the urge to immediately join his father in his crusades among the stars. However, as new tradition dictated only after besting Akito in a challenge would the man submit to the Emperor's rule without resistance. So the pair set out. Each determined to find and defeat an Ocena single-handedly. Akito easily found his prey. He was the Grand Huntmaster after all and had hunted the shallow seas and rivers of his home all his life. The battle with the beast was brutal and savage. Never before had even Akito fought such a beast alone. Yet in the end, heavily wounded but still walking and breathing he was victorious.

Certain he had won his challenge Akito was stunned to discover his father awaiting him in his home. The massive Ocena mount patiently awaiting it's new master's orders. Seeing the Emperor had bested him Akito immediately submitted himself to his father, vowing to serve him till his last breath.

War Gear:
Huntmaster's Trident:
A shimmering trident made of an odd advanced material, it's origin is truly unknown but the weapon, has been passed down from Maddock Huntmaster to their successor for as long as recorded history.

Master-Crafted Volkite Pistol:
A weapon gifted to him by his father upon noticing Akito's interest in the weapon.

The Legion
Numeration: IX (Ninth) Star Hunters
Primogenitor: Akito Maddock
Noteworthy Domains:
Okrane
Akito's homeworld. A planet dominated with shallow seas and fertile plains crisscrossed with small mountain ranges and rivers. Despite the hospitable climate it is home to a wide array of extremely deadly wildlife especially at sea and most of the population live in the coastal cities.
Pania
Akito's former capital city when ruler of his own domain. Named for his mother. It acts as the main hub between the mainly backwater Okrane and the rest of the empire acting as a spaceport.

Combat Doctrine: Asymmetric Warfare and Ambush Tactics as well as Terror Tactics
Appearance:Had to use a link
Origins and History:
Like their sibling legions the Ninth originated on Terra and participated in the Emperor's conquests since their founding. Thus upon the discovery of their Primarch the Legion was largely reorganized to something that Akito and the influx of Okrane originating marines found more desirable.

Upon their reorganization and re-implementation into the Imperial Forces the legion made a name for itself for it's often considered barbaric tactics. Despite that their successes spoke for themselves. While total fear was not their goal, the idea that it was better to serve the empire than resist it was drilled home or rather it was simply join or die terribly. Often used to not only conquer worlds for the empire but also to put down rebellions on previously seized worlds, especially those who seemed to only understand force.

They were responsible for the "Silencing of the Sirens" when they put down a well organized revolt on the aquatic sister planets that made up the main settlements in the Siren-IX system. Much of the event is redacted, however enough information is left open for research to act as the reminder the operation was intended as.

Legion Organisation and Structure:
Upon taking control of the Ninth Legion Akito renamed the Legion to the Star Hunters, considering the stars simply the newest sea for his Hunters to sail. Following this he began hybridizing the structure of the Legion to make it a better fit for his own style of leadership.
Establishing a structure with the Legion as the largest body, followed by the Ten Great Clans, each either led by himself or one of his most trusted Huntmasters. Each Great Clan varies in size and composition but are roughly ten thousand strong and further divide into War Companies of five thousand each. Each Lead by either the Huntmaster of that clan or the Company Master the two of which act as the immediate subordinates to the Huntmaster of their clan.

Below the War Companies is the War Parties usually ranging from 300 to 1,000 marines as it is a ad-hoc style unit. War Parties further divide themselves into Hunts each lead by an officer of varying level. Higher Ranks for larger forces.

The typical combat unit encountered in battle unless a major campaign will likely be either a Hunt or War Party. These units are extremely flexible but due to their disorganized format often suffer from issues such as supply or being encircled.

The smallest unit is the squad typically ranging from three to twelve marines dependent on the mission and combat scenario.

Legion Command Hierarchy:
Akito Maddock
The Ten Huntmasters (Akito is one of the Huntmasters)
The Company Masters (Every Great Clan has two, despite a Huntmaster typically taking direct command over one of their War Companies)
Captain
Lieutenant
Hunt Sargent (Can often personally lead a Hunt usually a senior Sargent)
Sargent
Marine
New Blood (includes those newly brought into the legion as well as those close to being fully considered marines. The Heirarchy among the New Bloods is largely left up to their own devices as a measure to pick out aspiring leaders among the group to be further pushed into leadership roles among their peers.)

Specialist Formations:
Serpent Eaters- Not a true specialization so much as those brothers who have participated in a hunt of an Ocena and slain it. It is considered a great honor and they are awarded a specialized knife crafted on Okrane in the forges of Pania known as Ocena Fangs. Actually crafted from the extremely dense bone of Ocena.

Seekers- The most gifted trackers and sadists among the Legion. They are used to more effectively sow disorder among enemy forces by stalking and eliminating vulnerable enemy units in horrific and often disgusting ways.

Legion Wargear:
The first not really a totally different wargear, but the Legion utilizes a specialized bayonet on their boltguns that actually encircles the barrel with three pronged blades largely in honor of their Huntmaster's trident.

A surprisingly large number of Volkite Weapons usually one per squad of Marines.

Legion Vehicles:
"Sea Drake" Variant speeder. A hover capable vehicle for land and Sea lightly armored if at all primarily used as a transport or fast attack vehicle.
Legion Fleet:
Roughly 130 capital ships with nearly 700 smaller supporting vessels.
Legion Relics

Huntmaster's Trident- A trident made of an odd and unknown alloy having been passed down within the Maddock clan prior to Akito's reign for generations. It is a shimmering weapon with strange properties and seems nigh unbreakable.

Ocena Fangs- Specialized blades made from the unique bones of the Ocena Serpent for those that slay it. Ocena fangs are exceptional weapons and range from small combat knives to shortswords.

Chain of the Punished- A massive length of Chain spanning over the main Hall in the Legion's Base in Pania, each segment is fed through the skull of one of those responsible for the betrayal of the Maddock clan. A gory but venerated item.
Last edited by Belvenska on Sat Jun 20, 2020 12:04 am, edited 2 times in total.

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Ormata
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Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Jun 20, 2020 2:48 am

Belvenska wrote:The Primarch
Name: Akito Maddock


Nice app! I like it.

Are you able to join the Discord, by the way? Helps a lot of facilitate planning and such.

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Jun 20, 2020 8:15 am

Belvenska wrote:The Primarch
Name: Akito Maddock
Alias: The Wrathful One, Grand Huntmaster, Serpent Slayer
Appearance: He has a lithe swimmers physique and is tanned with tribalistic tattooes covering most of his body.
Personality: Akito is a serious and occasionally stubborn man. That being said, largely due to his culture as he was raised when in high spirits, such as a victory celebration he is cheeful and prone to drink heavly and actively participate in festivities.

Backstory:
Following his being cast to the stars by the powers of the warp Akito came to rest on the Island of Maatu, on the planet Okrane. Here he was found and adopted by the leader or Huntmaster of the Maddock clan, Pania Maddock. Culturally for the hunter clans of Okrane it was a good omen to find and raise an orphan in the harsh wilds that covered the planet. With the Maddock clan having recently suffered many defeats at the hands of their rivals Pania believed her new son to be sent from the heavens. Her belief seemed to be proven true as the boy grew. Outstripping all others his age in the rough lifestyle of the mercenary like Hunter Clans of Okrane.

Being only a small child when he tamed his first Sea Drake, great beasts used by the Hunter clans in nearly every facet of life, from raiding, to hunting, to simply moving their floating homes along the many shallow seas and rivers of the world. As taming a Sea Drake was considered a right of passage for adulthood Akito found himself joining upon the raids and hunts of his people. Soon outpacing not only those of his age, but all the other members of his clan. It soon became apparent none would be a better fit for the next Huntmaster of the clan than Akito. So with little issue he ascended to his mother's position and led his clan to begin biting back at their rivals.

Akito though knew that this method of fighting, each clan merely raiding one another for the meager goods they could get would in the end get them nothing but hatred of each other. Turning instead to the continental peoples of Okrane, a diverse and more advanced people Akito soon opened up a new facet of the Maddock clan's lifestyle. Through trade and sponsorship with some of the more vulnerable coastal cities, the Maddock clan became rich. Paid tribute by the continentals for protection against the other clans bolstered not only the clan's coffers but it's numbers as well as stories of the wealth found under Akito's reign grew.

It would not be long though before new rivals found themselves vying for the Maddock's clan's growing status. Mimicking Akito's move provide protection for continental nations other clans similarly grew in power and numbers. Many even banding together seeing as the Gods-sent Huntmaster of the Maddock clan was unlike any hunter before encountered on Okrane. Issues with the continetnals also rose as this new, though so far brief, age of peace had begun to convince some among their elite that a better option than paying and supplying the Hunter clans would be to exterminate them. Surprisingly it would not be war that the various clans would come into but rather a grand competition. A series of events were agreed upon yearly to replace war, as each clan favored their new wealthy lifestyles and wished not to lose them in conflict. Each clan would send a set of hunters to participate in the challenges and the participating clans would bet upon their representative's victory creating a victory pot beyond the simple increase in work from the watching continentals.

As expected Akito took part in the challenges as representative for the Maddock clan. In the beginning it was obvious who had the advantage. Akito's superhuman abilities placed him far and above his fellow hunters and soon he dominated the competition. However he had not realized that the competition itself was in fact a trap. Betrayed not only by their rival clans, but the very continental peoples they protected. Akito and his best hunters were lured away with the competition while the continental peoples unleashed their great beast the Ocena, a terrifying Sea Serpent creature that was augmented with the more advanced technologies of the continent.

The Maddock clan stood little chance as the majority of those under attack were the sick, elderly, or mothers. While they put up a fierce fight under the leadership of Pania they were eventually defeated and many enslaved and carted off to the hellish lives that awaited them. To add insult to injury for their victory the continentals did something that even the other Hunter clans would have never dared. They purposefully and knowingly tortured and humiliated Pania before killing her and leaving her to be found by her son.

Upon Akito's triumphant return from competition he found only ruins of burnt out Ship-houses and dead Sea Drakes. As well as the bodies of his people, most horribly the body of his beloved mother and the evidence of the atrocity they had committed to humiliate a proud former Huntmaster. Enraged by this, and using the ties to what few clans he could continue to consider honorable Akito rallied a force and did the unthinkable. He didn't simply raid his enemies. He began systematically butchering them.

Beginning with hunter clans that had attacked his people under flag of friendship Akito lured them into traps and butchered them. Subjecting their people to the same treatment his suffered. Every enemy Huntmaster was mounted upon a pike on his Floating Village Gate as a message to the rest. Soon the violence escalated even more. The Continental cities began fearing what would happen once the Great Huntmaster had finished off his own people and turned to them. Siding once again with those they deemed savages, the continentals for the first time in millenia committed total war on their enemies. Great aircraft and ships were rebuilt, old designs for bombs and weapons reused, and the Ocena were rallied into a strike force, the size of which Okrane had no recorded history of.

In the violence that followed, Akito massacred a dozen great clans, enslaved their children, and destroyed their history to erase them. He tore open the coastal cities and sacked them one by one. Until he came to the city he had once considered his second home after agreeing to protect them. As their names entail his hunters tracked down and hunted each and every citizen of the once great city in their own streets. It burned and was torn down to nothing while those leaders responsible for his mother's tortured last moments suffered her fate a hundred fold.

Finally with his revenge complete, Akito had come to the end of his conquest. Now even the continent and it's riches bowed to the Grand Huntmaster of the Maddock Clan. Left in control of the remaining clans of Okrane, with a world his for the taking, Akito moved to begin rebuilding a new world. Things would never be the same for the planet, all because of the inhumane acts a few a planets fate was altered irrevocably. Akito divided up the planet among his loyal allies, now subordinate Huntmasters and set about the task of governing the first ever planet spanning empire.

As it was, he did not rule Okrane long. Only a few short months after the official founding of his Capital city Pania did his father arrive. Instinct warred in his mind upon seeing the man and he felt the urge to immediately join his father in his crusades among the stars. However, as new tradition dictated only after besting Akito in a challenge would the man submit to the Emperor's rule without resistance. So the pair set out. Each determined to find and defeat an Ocena single-handedly. Akito easily found his prey. He was the Grand Huntmaster after all and had hunted the shallow seas and rivers of his home all his life. The battle with the beast was brutal and savage. Never before had even Akito fought such a beast alone. Yet in the end, heavily wounded but still walking and breathing he was victorious.

Certain he had won his challenge Akito was stunned to discover his father awaiting him in his home. The massive Ocena mount patiently awaiting it's new master's orders. Seeing the Emperor had bested him Akito immediately submitted himself to his father, vowing to serve him till his last breath.

War Gear:
Huntmaster's Trident:
A shimmering trident made of an odd advanced material, it's origin is truly unknown but the weapon, has been passed down from Maddock Huntmaster to their successor for as long as recorded history.

Master-Crafted Volkite Pistol:
A weapon gifted to him by his father upon noticing Akito's interest in the weapon.

The Legion
Numeration: IX (Ninth) Star Hunters
Primogenitor: Akito Maddock
Noteworthy Domains:
Okrane
Akito's homeworld. A planet dominated with shallow seas and fertile plains crisscrossed with small mountain ranges and rivers. Despite the hospitable climate it is home to a wide array of extremely deadly wildlife especially at sea and most of the population live in the coastal cities.
Pania
Akito's former capital city when ruler of his own domain. Named for his mother. It acts as the main hub between the mainly backwater Okrane and the rest of the empire acting as a spaceport.

Combat Doctrine: Asymmetric Warfare and Ambush Tactics as well as Terror Tactics
Appearance:Had to use a link
Origins and History:
Like their sibling legions the Ninth originated on Terra and participated in the Emperor's conquests since their founding. Thus upon the discovery of their Primarch the Legion was largely reorganized to something that Akito and the influx of Okrane originating marines found more desirable.

Upon their reorganization and re-implementation into the Imperial Forces the legion made a name for itself for it's often considered barbaric tactics. Despite that their successes spoke for themselves. While total fear was not their goal, the idea that it was better to serve the empire than resist it was drilled home or rather it was simply join or die terribly. Often used to not only conquer worlds for the empire but also to put down rebellions on previously seized worlds, especially those who seemed to only understand force.

They were responsible for the "Silencing of the Sirens" when they put down a well organized revolt on the aquatic sister planets that made up the main settlements in the Siren-IX system. Much of the event is redacted, however enough information is left open for research to act as the reminder the operation was intended as.

Legion Organisation and Structure:
Upon taking control of the Ninth Legion Akito renamed the Legion to the Star Hunters, considering the stars simply the newest sea for his Hunters to sail. Following this he began hybridizing the structure of the Legion to make it a better fit for his own style of leadership.
Establishing a structure with the Legion as the largest body, followed by the Ten Great Clans, each either led by himself or one of his most trusted Huntmasters. Each Great Clan varies in size and composition but are roughly ten thousand strong and further divide into War Companies of five thousand each. Each Lead by either the Huntmaster of that clan or the Company Master the two of which act as the immediate subordinates to the Huntmaster of their clan.

Below the War Companies is the War Parties usually ranging from 300 to 1,000 marines as it is a ad-hoc style unit. War Parties further divide themselves into Hunts each lead by an officer of varying level. Higher Ranks for larger forces.

The typical combat unit encountered in battle unless a major campaign will likely be either a Hunt or War Party. These units are extremely flexible but due to their disorganized format often suffer from issues such as supply or being encircled.

The smallest unit is the squad typically ranging from three to twelve marines dependent on the mission and combat scenario.

Legion Command Hierarchy:
Akito Maddock
The Ten Huntmasters (Akito is one of the Huntmasters)
The Company Masters (Every Great Clan has two, despite a Huntmaster typically taking direct command over one of their War Companies)
Captain
Lieutenant
Hunt Sargent (Can often personally lead a Hunt usually a senior Sargent)
Sargent
Marine
New Blood (includes those newly brought into the legion as well as those close to being fully considered marines. The Heirarchy among the New Bloods is largely left up to their own devices as a measure to pick out aspiring leaders among the group to be further pushed into leadership roles among their peers.)

Specialist Formations:
Serpent Eaters- Not a true specialization so much as those brothers who have participated in a hunt of an Ocena and slain it. It is considered a great honor and they are awarded a specialized knife crafted on Okrane in the forges of Pania known as Ocena Fangs. Actually crafted from the extremely dense bone of Ocena.

Seekers- The most gifted trackers and sadists among the Legion. They are used to more effectively sow disorder among enemy forces by stalking and eliminating vulnerable enemy units in horrific and often disgusting ways.

Legion Wargear:
The first not really a totally different wargear, but the Legion utilizes a specialized bayonet on their boltguns that actually encircles the barrel with three pronged blades largely in honor of their Huntmaster's trident.

A surprisingly large number of Volkite Weapons usually one per squad of Marines.

Legion Vehicles:
"Sea Drake" Variant speeder. A hover capable vehicle for land and Sea lightly armored if at all primarily used as a transport or fast attack vehicle.
Legion Fleet:
Roughly 130 capital ships with nearly 700 smaller supporting vessels.
Legion Relics

Huntmaster's Trident- A trident made of an odd and unknown alloy having been passed down within the Maddock clan prior to Akito's reign for generations. It is a shimmering weapon with strange properties and seems nigh unbreakable.

Ocena Fangs- Specialized blades made from the unique bones of the Ocena Serpent for those that slay it. Ocena fangs are exceptional weapons and range from small combat knives to shortswords.

Chain of the Punished- A massive length of Chain spanning over the main Hall in the Legion's Base in Pania, each segment is fed through the skull of one of those responsible for the betrayal of the Maddock clan. A gory but venerated item.


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Belvenska
Political Columnist
 
Posts: 3
Founded: Jun 18, 2020
Ex-Nation

Postby Belvenska » Sat Jun 20, 2020 4:32 pm

Ormata wrote:
Are you able to join the Discord, by the way? Helps a lot of facilitate planning and such.


Yes Most Definitely just joined too.

Imperialisium wrote:
Accepted


Awesome!

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Prusslandia
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Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Jun 20, 2020 9:44 pm

Extremely sorry for my app being undone, work got really busy. Going to revamp with a different concept sorry for the wait.
Add 7000 to 8000 posts to my post count.
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I’m back owo

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Imperialisium
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Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Jun 20, 2020 10:01 pm

Prusslandia wrote:Extremely sorry for my app being undone, work got really busy. Going to revamp with a different concept sorry for the wait.


All good. RL comes first so take your time.
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If you don't hear from me for a while...I'm inna woods.
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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sun Jun 21, 2020 7:10 am

I have a few different ideas, let me know what you guys think would work best/is the most interesting, or if you want any elaboration.

1. Massed shock-infantry/attrition warfare specialists formed out of criminals given the choice of death or conscription (whether as Legionnaires or Auxilia). Primarch crashed on a literal prison planet. Learned lessons of power as opposed to justice, and strength as opposed to mercy. Obvious Night Lords inspirations, but not torturers. Power-hungry, dominance driven.

2. Fighting scientists, for lack of a better term. High population of apothecaries in comparison to other Legions, who regularly research and experiment on themselves/their brothers, within Imperial bounds of course (officially). Primarch raised by mutants just non-deviant enough time quality as Abhuman, and has worked as a doctor of sorts since. Regularly recruits mutants and deviants due to ‘sturdy’ geneseed, making them beautiful ala Blood Angels. Compassionate but arrogant.

3. Propagandists/infiltrators. Prefer supporting local coups and political elements that are pro-Imperial. Fighting more of a culture war as opposed to a straight fight. Primarch grew up in a noble court rife with intrigue and backstabbing, leading him to become a shrewd politician. Why fight when another can fight for me? Not asymmetric specialists like Alpha Legion, but moreso orators who use Astartes when absolutely necessary.
Last edited by Prusslandia on Sun Jun 21, 2020 7:11 am, edited 1 time in total.
Add 7000 to 8000 posts to my post count.
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Parcia
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Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Sun Jun 21, 2020 7:17 am

Interesting ideas.

I could help a bit with 2, since im already going down that rout, minus the mutants.
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