NATION

PASSWORD

False Gods: A Warhammer 30k Roleplay (OOC) Closed

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Lunas Legion
Post Czar
 
Posts: 31093
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 07, 2020 12:04 pm

Ironically I ran a discord thing similar to this a few months back, might carry a few ideas over but app will be up later today or tomorrow.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Revlona
Negotiator
 
Posts: 7284
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Sun Jun 07, 2020 12:10 pm

Lunas Legion wrote:Ironically I ran a discord thing similar to this a few months back, might carry a few ideas over but app will be up later today or tomorrow.


New people sweet
Lover of doggos

User avatar
Lunas Legion
Post Czar
 
Posts: 31093
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 07, 2020 12:54 pm

"Why should I win a war the easy way? The most efficient? Good leadership is a journey, not a destination, and it must be continually tested and proven. Why should I allow myself easy tests, when that will let my blades grow rusty and useless when things are no longer easy?"


Name: Uriel Febua
Alias: The Warhound
Appearance:
Image

Personality: Uriel is a rather loud, jovial and bombastic Primarch, leading from the very front of the battleline alongside his Brazen Beasts. Impulsive, rash and more a creature of instincts than logic, Uriel detests the view of war as a science and indeed planning entirely, believing that any plan is doomed to failure and that warfare should be treated like a beast, to be herded and guided, not forced. Likewise, Uriel views his space marines as his friends and comrades, rather than his subordinates, and he can often be found drinking and socialising with his marines.

Backstory: Uriel Febua had the misfortune to end up on the barren plains of Alx; were he but a normal human, he would have died within minutes from exposure even with the shielding provided by his gestation capsule. Even as a Primarch, Uriel was lucky to survive until his capsule was found by members of the nomadic warrior-clans that fought across Alx's surface between underground shelters, bunkers and fortresses. Uriel was taken back to one, and his survival was hailed as a miracle, if an unexplained one.

Life on Alx was one of war; for the underground settlements to survive, they needed control of surface installations that linked to other underground facilities, which had links to send what they held or produced back to other settlements via ancient transport systems, large enough for goods, but too hazardous to be used by people. Uriel, as a very large and physically powerful figure, was swiftly put into these raiding groups. Battles were quick and brutal affairs, happening in close quarters in the cramped tunnels of underground facilities. Uriel, with his natural size advantage, excelled in the brutal melee, and swiftly found himself leader of a warparty.

But simply securing enough outposts to prosper was one thing, and due to the nature of warfare on Alx running along specific routes, and the surface conditions meaning groups couldn't remain up for long, warfare took on an attritional nature, the victors being the group more willing to risk more into pushing down a transport link's installations until they ran out of momentum. Uriel did not attempt to change this, and instead embraced it and took it to its logical extreme; he mobilised as many people as he could, limited by quantities of the valuable equipment to survive on the surface, and pushed in a direction. This was a level of commitment unseen before, and he was able to drive all the way to the next settlement.

Rather than leaving it to starve from lack of resources, as would have otherwise happened, Uriel declared himself its leader, that it would share resources with his home settlement, and that it would have to contribute men to his conquests. This, viewed as extremely generous, was eagerly accepted, and Uriel split his forces, sending them down different lines of transportation, realising that the nature of the transport link system meant that he would need to fight on an exponentially increasing number of fronts to maintain momentum, and that he couldn't command all of them.

It took a long time; decades, by his reckoning, to conquer every last settlement and underground facility on Alx. The Emperor arrived soon after, and Uriel was introduced to his legion, the Brazen Beasts. They were melee shock troops; Uriel didn't need to adapt them much in terms of combat doctrine, his main change was to their command, or new lack thereof. Although formally abolished, experience meant it remained informally initially, but as the Great Crusade dragged on, that dissolved as losses were suffered and new recruits gained more experience.
War Gear:
  • Judgement and Executor, a pair of matched Archeotech lightning claws that each includes a single-shot inferno pistol mounted over the wrist.
  • Hound's Bark:, a missile launcher.


Brazen Beasts
Numeration: XIV
Primogenitor: Uriel Febua

Noteworthy Domains: The Brazen Beasts will normally leave a group of volunteer marines, ranging from five upwards to hundreds, behind on worlds that they conquer, to protect the world and to provide aspirants to be inducted into the legion. For this reason, the legion is scattered across the length and breadth of the Galaxy. The Death World of Alx, the legion's homeworld, is the largest single concentration of Brazen Beasts, largely still in training or having simply chosen to remain on Alx until they are persuaded to leave in a warband.

Combat Doctrine: Many of Uriel's brothers would call the Brazen Beasts' tactics human wave doctrine; an onrushing mass of armour-clad Space Marines to close to melee without subtlety or strategy. The truth is far more complex and confusing. The dense rad-storms of Alx where Uriel learned his art of war made any carefully crafted plan doomed to failure from the ever-changing and unpredictable situation or reliance on one specific group to perform one specific role suicidal. Warfare was fluid and unpredictable, chaotic, a beast unleashed and necessitating leadership to stem from the bottom-up, and it is this doctrine that the Brazen Beasts follow.

They are much like a wave; they will crash into the enemy with brute force, attempting to overwhelm them. Like a wave, they will follow the path of least resistance, units flooding through where breaches have been made from where they have not, plans being formed organically as units report their status and opposition to one another and modified accordingly as the situation changes. And like a wave, if one assault fails, they will withdraw, reform, reorganise and try again until they are successful. The Brazen Beasts believe that sheer relentlessness and tenacity can overcome anything in their path, and so losses are simply ignored. Their marines are trained to perform all roles, in order to be able to field as many or as few of each type of Space Marine as field conditions require, including leadership, so that the potentially high level of attrition the legion can endure on campaign is not an issue for combat effectiveness. They are noted to make heavy use of rad and phosphex weapons, and there are reports of them making use of captured xenos weaponry in conflicts, although this cannot be confirmed.

Appearance: The Brazen Beasts do not paint or otherwise adorn their armour.

Origins and History: The XIV Legion, the Brazen Beasts, were the Emperor's anvil; not a spearhead, meant to punch through, but meant to grind down through attrition, to hold the enemy in place. Where other legions might resent this treatment, the XIV accepted it with a grim efficiency and acknowledgement. They set out on the Great Crusade, largely being directed where other legions had failed or ground to a halt, their tenacity and fierceness expected to win through any enemy given time while freeing up other legions for more suited campaigns.

This continued for the rest of the Great Crusade, even after being reunited with their Primarch, but the legion took up Uriel's views on their assignments; they were the ones that were sent for when other legions failed; some would have said that they were used for the grimmest assignments, that other legions didn't want to handle anymore, but the Brazen Beasts embraced it with pride at being sent to where the other, weaker legions had failed.

Legion Organisation and Structure: The Brazen Beasts do not have a formal command structure, see below for more details. Stands at around 200,000 Astartes strong, with a large reserve being retained due to anticipated attrition in combat. Noted to have large quantities of supporting Solar Auxilia and Legio Titanica support. Noted to have a good relationship with the Legio Titanica due to the high degree of respect and autonomy given to the Legio in field operations.

Legion Command Hierarchy: The Brazen Beasts do not have a formal command hierarchy or indeed a formal legion organisation; rather, structure in the field is figured out in the situation based on experience and respect, from the squad level upwards. For this reason the Brazen Beasts Terran veterans usually fill the de facto role of officers as they are the most experienced, leading warbands that are figured out as the battle evolves to perform specific tasks in their section of the front or were formed in earlier campaigns and have continued to exist without other warbands being split off. Likewise, the legion's Primarch is at the top, as he is the most respected member of the Brazen Beasts by virtue of being their Primarch. This makes them a nightmare for other legions to operate alongside, as it is extremely unclear to outsiders who is in charge of what, as the respect and experience-based hierarchy is otherwise unmarked within the legion.

Specialist Formations: The Brazen Beasts do not have specialist formations, as doing so goes against their doctrine.

Legion Wargear: The Brazen Beasts have a heavy concentration of rad and phosphex weaponry, often being issued out at the squad level rather than in dedicated Destroyer squads like in other legions.

Legion Vehicles: The Brazen Beasts are noted to lack vehicles, especially in comparison to other legions; this is thought to be due to the legion's training requiring all marines to be able to fill the roles of vehicle crewmen, resulting in the legion only operating a limited selection of vehicles. The Brazen Beasts especially lack super-heavy vehicles and aircraft, but are noted to compensate for this deficiency with the use of Solar Auxilia forces equipped with such weapons.

Legion Fleet: Due to it's decentralised nature and the nature of Warp travel, a full and accurate accounting of the fleet of the Brazen Beasts is all but impossible; however, as a largely-fleet based chapter they are reckoned to have one of the larger fleets, numbering around a hundred capital class ships and 500 escort class ships, with these often being scattered into packs of 5-10 ships. The largest single concentration is around the Gloriana-class battleship Rex Bestia, led by the legion's Primarch, and has ten capital ships and 63 escort ships accompanying it from the legion.

Legion Relics: Beyond the Gloriana-class battleship Rex Bestia, the Brazen Beasts have nothing they would consider 'relics'.
Last edited by Lunas Legion on Thu Jun 11, 2020 7:59 am, edited 14 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Beutarch
Chargé d'Affaires
 
Posts: 418
Founded: Sep 13, 2016
Ex-Nation

Postby Beutarch » Sun Jun 07, 2020 2:13 pm

Imperialisium wrote:-snip-

Ahh, there's always something with 40k. Thanks for the catch.
Do you think you know me?

User avatar
Aserais
Spokesperson
 
Posts: 143
Founded: Apr 12, 2020
Ex-Nation

Postby Aserais » Sun Jun 07, 2020 2:34 pm

Do we have to use pre-existing primarchs in the 40k lore or can we make our own?

User avatar
Lunas Legion
Post Czar
 
Posts: 31093
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 07, 2020 2:34 pm

Aserais wrote:Do we have to use pre-existing primarchs in the 40k lore or can we make our own?


Latter and we have to make our own.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Sun Jun 07, 2020 3:13 pm

200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?

Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?
"Heretics, heretics everywhere.”

User avatar
Lunas Legion
Post Czar
 
Posts: 31093
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 07, 2020 3:15 pm

Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?

Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?


I'd assume we're roughly at the start, before the Arch-Traitor makes their play.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Sun Jun 07, 2020 3:19 pm

Lunas Legion wrote:
I'd assume we're roughly at the start, before the Arch-Traitor makes their play.


Good to know, thank !
"Heretics, heretics everywhere.”

User avatar
Revlona
Negotiator
 
Posts: 7284
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Sun Jun 07, 2020 3:21 pm

Lunas Legion wrote:
Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?

Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?


I'd assume we're roughly at the start, before the Arch-Traitor makes their play.


Indeed

If you ever read the Horus Heresy books then we are around the time when the first book would start in our timeline
Lover of doggos

User avatar
Lunas Legion
Post Czar
 
Posts: 31093
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jun 07, 2020 3:59 pm

Also app is done.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sun Jun 07, 2020 4:18 pm

The Primarch

"It is such a quiet thing, to fall. But far more terrible is to admit it."


Name: Atlas Manthano
Alias: the Baleful Eye, Monomakh, Palatine of the Ten
Appearance:
Image

Personality: When among other Primarchs, Atlas musters his innate charisma to present himself as balanced, judicious, a friend, and mentor if needed, to all his brothers and sisters. As best he can he remains aloof from any feuds, and shirks off intended insults. This personality has not been honed out of a sense of comradery, or a particular love for his siblings, but instead from his shattered faith in the Emperor's mission. In truth he is melancholy, viewing his siblings as nothing more than tools, like himself, pieces to be moved when the time is right. But Primarchs are not so easily manoeuvred into place, and so the act must go on.
Backstory: A pod dropped from the sky onto the frigid world of Stirios, delivered by the very powers that had stolen it from Terra. The child inside was rescued by humble factory workers, cogs in a now nameless kingdom. He was raised communally in a humble setting, though in a short time he grew larger than any man, earning the name Atlas after Stirios' greatest mountain. Though he had many offers from the monarch to lead his armies, his heart lay with the people. He overthrew the monarch and established a republic, though the popularity of his reforms soon saw him established as the Princeps of this new state. Within a short time he had conquered the other numerous warring kingdoms, before submitting to the Emperor when he arrived.

That is the official story, which some have doubted. Stirios lies deep in the Ultima Segmentum, yet it is known that Atlas was one of the first Primarchs to be found. Many records about Stirios have been lost, and a few show signs of tampering. A few have conjectured that his Stirian accent is flawed, though others argue that influence from his time on Terra is the reason. Whatever the case, a few facts are known:

  • He was one of the first Primarchs to be re-united with the Emperor, though he was not the first.
  • Stirios was only united after Atlas' arrival
  • His pod was never recovered

Atlas spent some time on Terra after his reunification with the Emperor, studying new forms of warfare, the history of Terra, and the Emperor's vision for the future. What was to be the start of a grand new life became only a horror for Atlas as he discovered his eventual fate. Try as the Emperor might, not all secrets could be lost forever. Atlas discovered the true fate of the Thunder Warriors. From discussions with Malcador he was able to piece together what he considered the true visage of the Emperor. He did not hate the Emperor for what he would eventually do, and even agreed with his goal of uniting Mankind. No, he simply felt the sting of mortality, and he hated it.

From the moment he was reunited with his Legion, the 10th, he began his plotting to avert his, and his siblings', fate. Over the first few decades he shifted his legion's recruitment to a multitude of worlds, cutting recruitment from Terra down to nothing. Then he began purging the Terrans by means of attrition, using their commitment to the Emperor to 'honour' them with the most dangerous roles. With the Terrans essentially eradicated, he began attempts to subtly shift the hero worship of the Emperor to a more benign admiration, and to staunchly instil the Imperial Truth, and a hatred for the new underground zealots who worshipped the Emperor. While others view his work on creating the Palatinate as a monument to the glory of the Imperium, Atlas intends for it to merely be a base to supply his future efforts against the Emperor.

The Triumph of Ullanor: a crowning achievement for the Emperor and the other Primarchs, a time of dread for Atlas. The Emperor leaving the Crusade has merely confirmed his worst fears, that the end approaches for him and his siblings. His plans are incomplete, time is running out, and he feels cornered and alone. Allies must be found, even if it means betraying his ideals, and all that he has stood for.

War Gear: Hand of Fate - A Power Fist with an Auxiliary Meltagun built into it
Aetos - Atlas' personal power axe, scaled for use by a Primarch
Caelum - Artificer power armour designed specifically for Atlas

The Legion
Image

"It was Men of Iron who led Mankind into the Long Night, it is fitting that Men of Steel shall help usher in a New Dawn"


Numeration: X (10th Legion)
Primogenitor: Atlas Manthano
Noteworthy Domains: The Ten Worlds, also known as the Palatinate, of which Stirios is the capital.
Combat Doctrine: Originally a legion specialising in attrition and siege warfare, Atlas has since remoulded them to take a more balanced approach to warfare. He has sought to create a legion able to respond to any situation by utilising and mixing carefully tested stratagems and tactics. This has ironically created a mindset of inflexibility among his commanders, as they are reluctant to deviate from tried and tested plans and adapt to unfamiliar situations. Regardless, the ever-updated Verba Atlas contains several lifetimes worth of scenarios, strategies, and counter-strategies.
Appearance:
Image

Origins and History: As with the other legions, the 10th first saw action on Terra. They were usually deployed against the most fortified of cities, and in the harshest areas on Terra. Operating silently and emotionless in dull unpainted armour, they earned the moniker 'Men of Steel, as though they were the Men of Iron upgraded and returned to haunt humanity once more. Upon taking part in the Great Crusade, they were often reserved for siege and attritional warfare, though this was soon to change.

Their reunification with Atlas was initially a period of celebration, until the Terran officers found themselves quickly sidelined by a primarch who seemingly did not trust them. No Terrans were ever chosen for his bodyguard or for the Philoi, though their numbers soon wittled away before any conspiracy could form, and those Terrans who discarded their identity for a Palatine one found themselves welcomed into the brotherhood they had been excluded from.

The Stirian dialect became a dominant barracks lingua franca, with Stirian customs and traditions soon dominating. Traditions from the numerous worlds recruited from were selectively encouraged by Atlas. The legion became a highly diverse group, bound only by their oaths of brotherhood and their devotion to their primarch.

Disaster struck the legion, which had swelled to a vast size, during the Rangadan Xenocides. They were reduced to one-tenth their size, lost much of their fleet, including their flagship, and almost lost their primarch. They were saved by the intervention of the Emperor and several other legions in what was a catastrophic war for all involved. They retreated to Stirios to heal their wounds, though they have yet still to regain their former fighting strength.

It was during this period of healing that Atlas began creating the Palatinate of the Hundred Worlds, which greatly aided in restoring the legion back to a fighting strength in good time, allowing them to return to the Great Crusade. With the Ullanor Campaign ended, and the Emperor having returned to Terra, some in the legion now wonder if the time of the Great Crusade slowly comes to a halt, and worry for their own future.

Legion Organisation and Structure: The largest unit of the legion is the Stratos, commanded by a Strategos. They are 12,000 strong, and there exist 30 of these, of which 28 are standard, and one and two half-strength are irregular. The regular, full-strength irregular (Zhataroi), and one of the half-strength irregular (Makhaira) strati are divided into 8 (irregular: 4) Taxeis, with a strength of 1500, and commanded by a Taxarch. The taxeis can be grouped into two sets of four, known as a Phalanx, commanded by a Phalangiarch. Each Taxeis is divided into six Speira, which number roughly 256, and are commanded by a Ouragos. The speira are divided into 16 Lochos, a squad of 16, commanded by a Lochagos, which on the field can be divided into two, with the second half commanded by a Deuros.

The other half-strength irregular stratos is known as the Hetaroi, and is Atlas' personal stratos, having no strategos. It is divided into 30 Ilai, numbering 200, each commanded by an Ilarch. The ilai are divided into 4 Hipparchies, commanded by a Hipparch, which are each divided into 5 Chiliarchies, each commanded by a Chiliarch. The Iliad chosen to personally accompany Atlas for a mission is referred to as the Agema.

Outside of these formal structures exist the three shields. These are the Khrusasparides (gold shields), Argyraspides (silver shields), and Chalkaspides. The latter two are awarded for reaching 75 and 25 years of service respectively, while the latter is awarded for a particularly meritorious deed, or reaching 150 years of service.

The last structure is the Philoi, divided into the Protoi Philoi (First Friends) and Timomenoi Philoi (Honoured Friends). The Protoi are Atlas' personal bodyguard, numbering 30, who usually take to battle in Cataphractii Terminator gear. The Timomenoi also number 30, but form an advisory council, and are picked personally by Atlas from any rank, with tenure for life unless dismissed. Within the Timomenoi exist an unofficial grouping known humorously as the Ekhthroi (Enemies), who are the five closest companions and advisors to Atlas.
Legion Command Hierarchy:
Primarch
{Ekhtroi}
{Timomenoi Philoi}
Protoi Philoi
Strategos/Ilarch
{Phalangiarch}
Taxarch/Hipparch
Ouragos/Chiliarch
Lochagos/Hetaroi legionary
{Deuro}
Legionary

Specialist Formations: Zhataroi - An irregular full-strength stratos with a unique colour scheme bearing a red flaming eye for heraldry. Those in training who show a particular aptitude for ferocity are sorted into the Zhataroi, where they are instilled with an intense loyalty towards Atlas. They are often deployed as shock troops, used to break the toughest lines, and when no mercy is to be given to the enemy.
Makhaira - The Destroyers of the 10th Legion, the Makhaira are significantly larger than most other legion's destroyer corps, but rarely see action due to the ominous nature of their weaponry. Thus they spend most of their time stockpiling their hazardous gear and simulating combat for the rare occasion their talents are needed.

Legion Wargear: Nothing out of the ordinary for a legion. I may revisit this later, though if I do I'll notify about any changes for checking.
Legion Vehicles: Again little out of the ordinary, other than the use of various Legio Cybernetica automata loaned by the Mechanicum for use by specially trained Techmarines. If I do revisit this I'll notify about any changes for checking.
Legion Fleet: The flagship of the 10th Legion is the Star of the Waning Summer, created after the destruction of the former flagship the Gordian Knot. The legionary fleet is composed of 12 battle barges and 38 strike cruisers. The 30th Expeditionary Fleet, commanded by Atlas, contains three battle barges, 12 strike cruisers, and near 200 other vessels ranging from great battleships, to vulnerable transports.
Legion Relics: I'll come back to these another time, and notify if any of them deserve checking.
Last edited by Krugmar on Mon Jan 25, 2021 5:53 pm, edited 9 times in total.
Liec made me tell you to consider Kylaris

User avatar
The Empire of Tau
Minister
 
Posts: 3388
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Jun 07, 2020 4:30 pm

The Primarch
Name: Samael
Alias: The Mute Son
Appearance: Appearance
Personality: Samael is an extremely quiet man, a mute for the most part, unless needing to command and talk about the campaign at hand. The blue Primarch spends a good chunk of his time on planning a never ending list of campaigns and logistics, making Samael a very competent general staffer and organizer. Samael has no need to waste time on trying to connect with his other sons and daughters, time that could be used on planning and organizing the next war-plan.
Backstory: See Legion History.
War Gear: Samael holds two unique pieces of war-gear, his two-stormbolters and his own personal shield device mounted and installed onto his own armor.

Azure Rain
Numeration: XIX (19th)
Primogenitor: Samael
Noteworthy Domains: N/A (Fleet-Based Legion)
Combat Doctrine: Armoured warfare/strategic bombing
Appearance: Blue Marines - imagine Ultramarines but without the U.
Origins and History: Azure Rain has no drama or politics involved within its history. Samael is a busy man with a long list of campaigns to do and will do them in an orderly fashion on his timetable. There is no time for wasted time in between each campaign and goal. Once a campaign is done with a certain sector, Samael will immediately hold a briefing a day later to inform his armies and navy of their next goal in mind. From there, Azure Rain and its attached Imperial fleets and units will set course towards their new sector to clear out xenos and rouge human empires. Any cleared sector or zone of space will either be given to the Imperial administration or the Admech, depending on Samael’s judgment. Rinse and repeat. The origins of the 19th Legion comes about on Earth, being the original legions formed by the Big E. The name “Azure Rain” was originally given to the 19th Legion due to its high number of assault marines and their usage of fast-speeders on Terra, Luna, and elsewhere. Once Samael was discovered upon the planet of Sewtgor, a swamp planet, he was given a quick brief of his duties and then the command of a whole legion. The Big E simply told Samael that he had the job of expanding the power base of the Imperium, and so Samael did what he was told without question. While Samael was a very late Primarch to be founded, he would be a very quick person to get to his duties.

The 19th Legion would find itself subjected to radical change as Samael retrained his whole legion to be the focus of armoured warfare, reducing assault troops to a small size and increasing the amount of tanks and APCs to move his masses of marines, along with reorganizing the command system. Once everything was said and done, Samael went about a brutal series of campaign after campaign to expand the Imperium holdings. The 19th Legion and the Imperial forces attached saw no rest in their time, moving fast to each planet and system. Samael saw no need to discover STCs or lost technology for the Imperium, simply conquering whatever he saw was vital for Humanity. Given the nature of the fleet-based legion, stemming from the Emperor's need to create a legion for fast development, Azure Rain had a boon to its campaigns as there was no need to guard or protect any holdings as all its holdings was its massive fleet and Phalanx. All this time in campaigns has not allowed Samael or Azure Rain the time to do anything but campaign. Samael’s connections to the other Primarchs is almost non-existence, with news of him being only that he has finished his current campaign and that he will immediately move towards its next campaign.

Legion Organisation and Structure: Samael organizes the 19th Legion differently from most other legions, basing his ranks and structure upon the Imperial Army. Azure Rain’s main form of independent troop organisation is the division, formed by 11,000 marines in total. This massive bulk work of a division of space marines are either tank divisions or mechanized divisions. (2 tank divisions, 1 super-heavy tank division, 4 mechanized divisions - 77,000 marines). This was made to create a force able to meet and dislodge any form of enemy and fort. There are no Great Companies or standard Companies that you’ll find in a legion. Everything is division-based with a Major General in command. For high-command, that would be the General Staff and its organ structures that carry out the logistics and oversight of division operations and likewise.
Legion Command Hierarchy:
Lord Commander
Lieutenant General
Major General
Colonel
Lieutenant Colonel
Major
Lieutenant
Staff Sergeant
Corporal

Specialist Formations:Contemptor Pattern Dreadnoughts, Cataphractii Pattern Terminators, Assault Legion Marines.

Legion Wargear: The standard wargear is simple. A boltgun, a knife, and various types of grenades for most marines. More specialist gear will be handed out to those who need it. Assault troops with a bolt pistol and a chainsword. Devastator squads with anti-armor weapons, heavy bolters, plasma cannons, lascannons, etc, etc.
Legion Vehicles: Baneblades, Land Raiders, Mastodons, Fellblades, Glaives, Falchions, Predator Tanks, Spartan Assault Tanks, Rhino Transport.
Legion Fleet:1 Gloriana, 6 Battle Barges, 4 Emperor-Class Battleships, 4 Retribution-Class Battleships, 25 Avenger-Class Grand Cruisers, 25 Overlord-class Battlecruisers, 25 Exorcist-Class Carriers, 20 Dictator-Class Carriers, 24 strike cruisers, and 70 escort squadrons.
Legion Relics: N/A
Last edited by The Empire of Tau on Tue Jun 09, 2020 7:21 am, edited 12 times in total.

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 07, 2020 5:45 pm

Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?

Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?


The Great Crusade has been on-going for 200 years. The RP will start on the first day of the new millennium. So 000.000.M31 or in 21st Century Terran Calendar: January 1st, 30,000CE
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

User avatar
Antimersia
Diplomat
 
Posts: 654
Founded: Mar 04, 2020
Father Knows Best State

Postby Antimersia » Sun Jun 07, 2020 7:06 pm

The Primarch
Name: Adalon Cyprus
Alias: The Reaper
Appearance: Standing at nine and a half feet tall, Adalon is a large and burly man. His shoulders are wide, his chest is barrel shaped, and his arms are powerfully thick. He has a shaved head and a bushy brown beard. His hands and rough and covered in callouses. His eyes are a deep blue and full of hope.

Personality: Adalon is a kind and warm man. He is one to invite anyone to the dinner table with him. But he is fiercely protective of the things that matter to him the most. He prefers to avoid conflict, having a mindset of never starting a fight but always being prepared to finish one. His time tending to cattle have given him a soft spot for non humans. He is willing to kill any xeno on sight, provided they are a threat. But innocent alien creatures, he would prefer to do no harm to.

This is him on the outside. On the inside Adalon is Calculating. Machinations run deep within him and those who are loyal to him. He never takes a step that he hasn't planned out hours in advance. Things rarely surprise him, and fewer things illicit a reaction when they do manage to catch him off guard. He has a plan for every occasion, and an occasion for every play. as such he has a deep distrust of all psykers and their abilities.

Backstory: Raised on an agriworld, Adalon spent his formative years tilling and harvesting fields, tending to cattle, and being raised by a very loving couple. He out lived them by a decade before The emperor ever found him. Adalon never did anything flashy or noteworthy to draw in the Emperor's attention to him. Thus he was one of the last primarchs to be rediscovered. When the Emperor told him of his nature as a primarch and reunited him with his legion, Adalon was dismissive. It was one of the few times something had happened to Adalon that he wholly could not predict. It took him months to make his decision. He did not want to leave his home. He didn't want to leave the only life he had ever known. But Adalon's adoptive parents raised him to believe in the value of duty. So Adalon took leadership of his legion, and answered the Emperor's call.

War Gear:

Father's Scythe - A large and immeasurably sharp wheat scythe. The blade is a metal of unique composition, the make up of which was known only to Adalon's adoptive father. The blade is so sharp that it can cut through ceramite like butter. The handle was once made with a wood from his home world, but Adalon has since replaced it with a titanium staff, painted yellow and black to match his legions colors.

Cattle Prod - an electrified power maul. Built with a pressure sensor on the top of the maul. When depressed the maul discharges a large burst of electrical energy for a medium distance in all directions.

Rubber insulated power armor - Rubber lining and insulation within Adalon's power armor to not be affected by his power maul's discharge.

Dispatcher - Custom made belt fed heavy bolter with an ammo pack attached to Adalon's armor.

The Legion
Numeration: XV (15th)
Primogenitor: Adalon
Combat Doctrine: Quick, precise, and decisive strikes. Preferring to harm none that need not be harmed.
Appearance: Forces where a deep golden yellow, with black trim on their armor. Specialist formations often have unique color palettes.

Origins and History:

The fifteenth legion is one often used in defensive assignments rather than offensive ones. Their strong and unbending nature making them an idea legion to call upon when Orks or some other race of Xenos threatens planets under the Imperium. And it is a task they have performed well since the first founding.

When Adalon was discovered The legion did not come under the command of their primarch for years. Between his reluctance to accept the duty as a primarch, and the legion completing their missions, defending multiple planets throughout the galaxy, their reunion was delayed for years.

When Adalon and the fifteenth legion finally did come together, Adalon accepted his legion as his family. Vowing to treat them all with the care and respect his adopted parents raised him with.

Legion Organisation and Structure: The legion is organized into five massive chapters of 15000 Astartes and Human marines, each separated into 15 batallions of 1000 marines each, and further segmented into marine companies of roughly 200 marines. As well as three stand alone specialist formations.

Chapter Commanders
Commanders are the highest ranking soldiers in the 20th legion. A Captain is only able to ascend to the rank of Commander after displaying a deep and wide breadth of knowledge in many subjects. Adalon values knowledge, and as such only the most intelligent Captains are ever even given the chance to test for the position. It is a test that requires the Marine to engage in an active fire fight, alone, against a company of Astartes while answering five thousand questions randomly selected by the Primarch. Should the marine get a single question wrong, or be defeated by the company, the marine is stripped of their Captain rank and demoted back to the rank of Marine.

Battalion Captain
Each Chapter of 15000 marines is organized into 15 Battalions, led by a Battalion Captain.

Sergeants rise to the rank of Captain much more easily that a Captain can rise to Commander. The role is gained simply through seniority of the position. Whomever has been a sergeant in the Battalion the longest is given the honor of being promoted to Captain, provided the Commander of the Chapter the Battalion is in does not object.

Company Sergeants
Sergeants are promoted from the rank of marine by their Battalion Captains for distinguished acts of honor, valor, and ability. Sergeants over see a company of roughly 200 marines, doling out more precise orders in the heat of battle to those fighting beside them.

Legion Command Hierarchy:

Primarch
Chapter Commander
Battalion Captain
Company Sergeant
Marine

Specialist Formations:

The Tillers
A powerful formation of marines in terminator armor. They are out fitted with the best weaponry the legion has to offer. Their role is to strike early on in battle, creating weak spots and openings for the rest of the legion to exploit. They attack full on dealing as much damage as they can until they are forced to retreat.

The Harvesters
Marines specially assigned to collect valuables, artifacts and any other useful items and materials from battle grounds. Adalon believe that waste is a contemptuous thing. He takes pride in collecting things from the battlefields. As such the Harvesters are not a group that is well armed. A simple bolter in hand and a sack in the other.

The Dust Giants
Adalon's personal guard. Outfitted in mostly black with light yellow fringe, power armor. These marines, trained by Adalon himself, wield power mauls and heavy flamers in defense of their primarch.

Legion Wargear:
Most Marines are outfitted with power gloves, Bolt pistols, plasma grenades and grenade launchers

Legion Vehicles:
Rhinos, Predator Destructors, drop pods, rams.

Legion Fleet:
Flagship - The Oasys, A 22km long Gloriana class battleship. Mounted on the sides of the vessel are a dozen plasma lances, 3 dozen standard lances, 20 torpedo tubes, numerous flak turrets, 30 missile tubes, and a belt of macro cannons. There are 12 front facing torpdeo tubes as well as two forward facing plasma lances. Turreted Macro Cannons run along the Dorsal spine of the ship. There are 4 Gravitron Pulsars as well as 60 Bombardment cannons undeslung. And an array of void shields.
5 Hunter destroyers, fitted with plasma torpedo tubes, each Captained by a Chapter Commander, and equipped with Ion shields arrays.
50 Vanguard Mk.III Strike Cruisers fitted with Bombardment cannons, and macro cannons. Each with a void shield generator.
5 Battlebarges one for each chapter, with void shield arrays.

Legion Relics:

"Father's scythe" - as a proprietary metal of extreme strength, many would love to get their hands on the weapon to discover its composition. But as Adalon's adoptive father was the only one that new the recipe, and he has since passed, Adalon refuses to allow any harm to come to the blade. It is a treasure most special to him.
Last edited by Antimersia on Wed Jun 10, 2020 9:13 am, edited 2 times in total.

User avatar
The Empire of Tau
Minister
 
Posts: 3388
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Jun 07, 2020 7:35 pm

That's a lot of Primarchs.

User avatar
Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Jun 07, 2020 7:38 pm

The Empire of Tau wrote:That's a lot of Primarchs.


That's the premise of the rp, so...
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Aserais
Spokesperson
 
Posts: 143
Founded: Apr 12, 2020
Ex-Nation

Postby Aserais » Sun Jun 07, 2020 8:01 pm

The Primarch


The Emperor protects, my children. Imperator vult!


Name: Angeline Alpharia

Alias: The Lady, Archangel, The Lady of Mercy, The Emperor's Angel, The Angel of the Imperium

Appearance:
Image


Personality: Angeline is ferociously loyal, to the point of blindness, and always aims to exemplify the best nature of humanity: their strength of character, their fortitude, steadfastness, resilience, and kindness. She loves and is loved by everyone under her command, and views them as her own children.

Backstory: Angeline was the result of the Emperor listening to Malcador the Sigillite's warning against making all of the Primarchs brothers, and an attempt at making a more civilized soldier. She was intended to be the Primarch of Leadership, representing the ability to rally even the most disheartened of soldiers and give them the courage and strength to fight well beyond their means. When the Scattering of the Primarchs came about, she was sent to Ophelia VII.

After the great strife, the colony of Ophelia VII was fractured into many separate nation-states, each one vying for control of the idyllic world's resources and land masses. The humans in the nation that she landed in were amazed by the fast-growing child that they had in their midst. Her natural charisma and leadership ability, which had been hard-coded into her genes, made her quickly become revered as something close to a living god, despite the fact that she attempted to dissuade them from this course of action. Her otherworldly beauty, nine foot stature, and muscular frame did not help her argument, nor did the manifestation of her psychic power in the glowing halo around her head.

She did, however, recognize that her abilities and martial prowess could be leveraged into something good, and proceeded to unite all of the various warring nation-states under her banner. During this crusade, she was accompanied by the Knights of the Merciful Lady--a knightly order from the initial nation she landed in comprised entirely of women, who all dyed their hair white to emulate their leader. She led the now unified world into an era of peace and prosperity that lasted for many years, several times assisting their armies in driving back Xenos incursions from various pirate groups that still roamed the stars, updating and maintaining old technology that had not seen use since the great strife.

When the great crusade came to her world, Angeline met her father at the head of her world's armies, sword in hand, and knelt before him. She offered him her service, her world, and her loyalty, as she knew him as her father from the moment he greeted her. As he was proud of her work in unifying the disparate peoples of that world and her actions as its ruler, he named her commander of the XIII Legion and gifted her Dawnbringer as a symbol of her new status. She joined him on his crusade to unite the entire galaxy under the banner of the Imperium.

War Gear:

Dawnbringer: A massive, two handed sword that glows with a holy white light. This sword resonates with its user, enhancing the user's physical strength to terrifying levels. If anyone other than a primarch were to attempt to use the blade, they would be immolated by warpfire and vaporized. This is a Relic Blade of the highest order, crafted specifically for Primarch Angeline Alpharia.

Iron Halo: A spiked, iron ring that frames her head from behind, which generates a glowing shield around Angeline's form that manifests as an almost unearthly white aura around her body.


The Legion


Image


Numeration: XIII Lightbringers

Primogenitor: Angeline Alpharia

Noteworthy Domains: Ophelia VII, An idyllic, beautiful world dotted with massive cathedrals and glittering, golden cities

Combat Doctrine: Blitzkrieg. Via a combination of heavy, rolling artillery bombardment, bombing, armored columns and mechanized infantry, this legion overwhelms the enemy through sudden, overwhelming force and relentless attack until either the enemy breaks or they all die. No retreat or surrender is ever even considered.

Appearance:
Image


Origins and History: The XIII Legion were organized as the shock troops that would be the spearhead of the Imperium, leading the charge and overwhelming the enemy. That was their role during the Great Crusade, and this mission continued when they were placed under the command of their Primarch, joined by her personal guard of the 12 Daughters of the Lady, who were a holdover from the Knights of the Merciful Lady that had joined her in unifying the Legion's new homeworld. Renewed in their devotion by virtue of their leader's charisma and ability to generate near-fanatic loyalty, the XIII Legion became the Blitzkreig that broke the back of many defenses, sometimes outpacing the rest of the Crusade in their fervor to add worlds to the Imperium's banner.

They took on their white and gold coloration to emulate their Primarch's physical appearance and, inspired by her love for the Emperor, the Imperium, and her beloved Astartes, declared themselves to be the Lightbringers, dedicated to spreading the Emperor's light to even the darkest corners of the Galaxy.

Legion Organisation and Structure: The Legion is comprised of 12 Daughters of the Lady, 350,000 Astartes and 1,000,000 Legionaries (human) that serve in a support capacity. They are organized into 70 Chapters of 5,000 Astartes, Which are further subdivided into Cohorts of 500 apiece, with 10 cohorts per chapter, with the Legionaries being assigned as needed

Legion Command Hierarchy:
Primarch
Daughters of the Lady

Astartes
Chapter Master
Marshal
Standard Bearer
Knight Astartes
Squire Astartes (Neophytes)

Legionaries

Specialist Formations:
Daughters of the Lady- These are the 12 members of Angeline's personal guard, who accompany her at all times. These battle sisters are trained in combat by their Primarch until they reach the peak of human perfection and outfitted in high class wargear, then conditioned to resist even the most corrupting influences. They are fanatically loyal to their Primarch and they view her as their mother, as she views them as her daughters. They are all armored in adamantium power armor and armed with Force Swords and Phobos Pattern Bolt Pistols.

Legion Wargear:
Celestia Pattern Bolter - The Celestia Pattern Bolter is the standard pattern of Bolter used by all of the Chapters of the Lightbringers. It chambers a .75 calibre immolator round, designed to set its target aflame once it hits. This pattern of Bolter is designed to make use of the Sarissa as an attachment. The Sarissa is a vicious, curved, bayonet-like blade that can transform the Celestia-Pattern Bolter into an effective close combat weapon even as it retains all of its ranged functionality.

Mark VIII Alpha Pattern Assault Cannon - The Mark VIII Alpha Pattern Assault Cannon is the standard assault cannon utilized by the Lightbringers, often mounted on their vehicles or put into emplacements to defend hardpoints from counterattack.

Seraphim Jump Pack - More streamlined and stylised than the standard Jump Pack, this Jump Pack variant is based off the same technology as those used by the Space Marines. The design has the added effect of giving the Lightbringers the appearance of avenging angelic hosts. The aggressive use of them by the Lightbringers has made that design work tremendously well. The frontline Astartes are all given these packs to allow them to quickly traverse the battlefield and remain flexible and mobile while pressing their relentless attack.

Legion Vehicles:
The Rhino- The Rhino personnel carrier is the most common transport vehicle at the disposal of the Lightbringers, allowing units to move swiftly to where they are most needed, be it to seize an objective or strike deep into the heart of an enemy force. This tried and tested vehicle is famously robust, easy to repair and utilised extensively by the Imperium's most elite fighting forces. The Rhino is fully capable of interacting with power armour, recharging power cells and downloading tactical battle information as troops are transported into the thick of battle. Rhinos, like all Lightbringers vehicles, are bedecked with holy symbols and relics in addition to military insignia denoting squad and Order markings. The door hatches of the Order's Rhinos are often emblazoned with the Fleur De Lis, which is their Primarch's symbol.

The Immolater- The Immolator battle tank is a design exclusive to the XIII Legion, based upon the ubiquitous Rhino chassis. Immolators carry deadly, but short ranged, twin heavy flamers that cleanse the battlefield of all but the toughest of foes. The sight of such a tank rumbling into sight has disrupted more than one enemy battle line as warriors try in vain to evade an Immolator's fearsome inferno.

The Punisher- A Punisher is one of the Lightbringers' unique weapons of war, a vehicle that unleashes volleys of explosive, armour-piercing missiles upon the foes of the Imperium.

Legion Fleet:
x1 Gloriana-Class Battleship Celestial
x20 Legate-class Battle Barges
x50 Exorcist-class Grand Cruisers
x25 Viper-Class Destroyers
x35 Cobra-Class Destroyers
x87 Olympia-class Strike Cruisers
x100 Tempest-class Strike Frigates

Legion Relics:
The Lady's Standard: A white banner marked with 13 Fluer de Lis carried by the Primarch herself, the sight of this banner is a rallying point for the entire legion and can inspire the men to fight longer and harder than they ever could before.
Last edited by Aserais on Sun Jun 28, 2020 12:33 pm, edited 22 times in total.

User avatar
Grand Indochina
Chargé d'Affaires
 
Posts: 373
Founded: Dec 04, 2016
Ex-Nation

Postby Grand Indochina » Sun Jun 07, 2020 8:25 pm

If everyone want to play hero, then who will play the villain ?

I propose to let half of the Primarch number stay on the loyalist side, while the rest will become traitors...
Last edited by Grand Indochina on Sun Jun 07, 2020 8:30 pm, edited 1 time in total.
"Heretics, heretics everywhere.”

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 07, 2020 8:31 pm

Grand Indochina wrote:If everyone want to play hero, then who will play the villain ?


There is no real hero or villains. Just whichever sides the players take. One could say a hallmark of 30k and 40k is that there are no objectively good or bad. So when the Heresy unfolds players will choose which sides they take (or maybe they choose their own side and go rogue) which will impact the narrative.
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

User avatar
The Empire of Tau
Minister
 
Posts: 3388
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Jun 07, 2020 9:02 pm

I assume that there will be no discord for this?

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 07, 2020 9:27 pm

The Empire of Tau wrote:I assume that there will be no discord for this?


there is one but it's accepted applications only.

@Everyone: Possible technical issue, when you guys/gals open my application does it narrow down to a CM/Inch?
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

User avatar
Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Jun 07, 2020 9:35 pm

Aserais wrote:Here is a Primarch, let me know if there are any problems

The Primarch
Name: Angeline Alpharia

Alias: The Lady, Archangel, The Lady of Mercy

Appearance:


Personality: Angeline is ferociously loyal, to the point of blindness, and always aims to exemplify the best nature of humanity: their strength of character, their fortitude, steadfastness, resilience, and kindness. She loves and is loved by everyone under her command, and views them as her own children.

Backstory: Angeline was the result of the Emperor listening to Malcador the Sigillite's warning against making all of the Primarchs brothers, and an attempt at making a more civilized soldier. She was intended to be the Primarch of Leadership, representing the ability to rally even the most disheartened of soldiers and give them the courage and strength to fight well beyond their means. When the Scattering of the Primarchs came about, she was sent to Ophelia VII.

After the great strife, the colony of Ophelia VII was fractured into many separate nation-states, each one vying for control of the idyllic world's resources and land masses. The humans in the nation that she landed in were amazed by the fast-growing child that they had in their midst. Her natural charisma and leadership ability, which had been hard-coded into her genes, made her quickly become revered as something close to a living god, despite the fact that she attempted to dissuade them from this course of action. Her otherworldly beauty, nine foot stature, and muscular frame did not help her argument, nor did the manifestation of her psychic power in the glowing halo around her head.

She did, however, recognize that her abilities and martial prowess could be leveraged into something good, and proceeded to unite all of the various warring nation-states under her banner. During this crusade, she was accompanied by the Knights of the Merciful Lady--a knightly order from the initial nation she landed in comprised entirely of women, who all dyed their hair white to emulate their leader. She led the now unified world into an era of peace and prosperity that lasted for many years, several times assisting their armies in driving back Xenos incursions from various pirate groups that still roamed the stars, updating and maintaining old technology that had not seen use since the great strife.

When the great crusade came to her world, Angeline met her father at the head of her world's armies, sword in hand, and knelt before him. She offered him her service, her world, and her loyalty, as she knew him as her father from the moment he greeted her. As he was proud of her work in unifying the disparate peoples of that world and her actions as its ruler, he named her commander of the XIII Legion and gifted her Dawnbringer as a symbol of her new status. She joined him on his crusade to unite the entire galaxy under the banner of the Imperium.

War Gear:

Dawnbringer: A massive, two handed sword that glows with a holy white light. This sword resonate with its user, enhancing the user's physical strength to terrifying levels. If anyone other than a primarch were to attempt to use the blade, they would be immolated by warpfire and vaporized. This is a Relic Blade of the highest order, crafted specifically for Primarch Angeline Alpharia

Iron Halo: A spiked, iron ring that frames her head from behind, which generates a glowing shield around Angeline's form that manifests as an almost unearthly white aura around her body.


The Legion
Numeration: XIII Lightbringers

Primogenitor: Angeline Alpharia

Noteworthy Domains: Ophelia VII, An idyllic, beautiful world dotted with massive cathedrals and glittering, golden cities

Combat Doctrine: Blitzkrieg. Via a combination of heavy, rolling artillery bombardment, bombing, armored columns and mechanized infantry, this legion overwhelms the enemy through sudden, overwhelming force and relentless attack until either the enemy breaks or they all die. No retreat or surrender is ever even considered.

Appearance:


Origins and History: The XIII Legion were organized as the shock troops that would be the spearhead of the Imperium, leading the charge and overwhelming the enemy. That was their role during the Great Crusade, and this mission continued when they were placed under the command of their Primarch, joined by her personal guard of the 12 Daughters of the Lady, who were a holdover from the Knights of the Merciful Lady that had joined her in unifying the Legion's new homeworld. Renewed in their devotion by virtue of their leader's charisma and ability to generate near-fanatic loyalty, the XIII Legion became the Blitzkreig that broke the back of many defenses, sometimes outpacing the rest of the Crusade in their fervor to add worlds to the Imperium's banner.

They took on their white and gold coloration to emulate their Primarch's physical appearance and, inspired by her love for the Emperor, the Imperium, and her beloved Astartes, declared themselves to be the Lightbringers, dedicated to spreading the Emperor's light to even the darkest corners of the Galaxy.

Legion Organisation and Structure: The Legion is comprised of 12 Daughters of the Lady, 350,000 Astartes and 1,000,000 Legionaries (human) that serve in a support capacity. They are organized into 175 Chapters of 2,000 Astartes, with the Legionaries being assigned as needed

Legion Command Hierarchy:
Primarch
Daughters of the Lady
Astartes
Legionaries

Specialist Formations:
Daughters of the Lady- These are the 12 members of Angeline's personal guard, who accompany her at all times. These battle sisters are trained in combat by their Primarch until they reach the peak of human perfection and outfitted in high class wargear, then conditioned to resist even the most corrupting influences. They are fanatically loyal to their Primarch and they view her as their mother, as she views them as her daughters. They are all armored in adamantium power armor and armed with Force Swords and Phobos Pattern Bolt Pistols.

Legion Wargear:
Celestia Pattern Bolter - The Celestia Pattern Bolter is the standard pattern of Bolter used by all of the Chapters of the Lightbringers. This pattern of Bolter is designed to make use of the Sarissa as an attachment. The Sarissa is a vicious, curved, bayonet-like blade that can transform the Celestia-Pattern Bolter into an effective close combat weapon even as it retains all of its ranged functionality.

Mark VIII Alpha Pattern Assault Cannon - The Mark VIII Alpha Pattern Assault Cannon is the standard assault cannon utilized by the Lightbringers, often mounted on their vehicles or put into emplacements to defend hardpoints from counterattack.

Legion Vehicles:
The Rhino- The Rhino personnel carrier is the most common transport vehicle at the disposal of the Lightbringers, allowing units to move swiftly to where they are most needed, be it to seize an objective or strike deep into the heart of an enemy force. This tried and tested vehicle is famously robust, easy to repair and utilised extensively by the Imperium's most elite fighting forces. The Rhino is fully capable of interacting with power armour, recharging power cells and downloading tactical battle information as troops are transported into the thick of battle. Rhinos, like all Lightbringers vehicles, are bedecked with holy symbols and relics in addition to military insignia denoting squad and Order markings. The door hatches of the Order's Rhinos are often emblazoned with the Fleur De Lis, which is their Primarch's symbol.

The Immolater- The Immolator battle tank is a design exclusive to the XII Legion, based upon the ubiquitous Rhino chassis. Immolators carry deadly, but short ranged, twin heavy flamers that cleanse the battlefield of all but the toughest of foes. The sight of such a tank rumbling into sight has disrupted more than one enemy battle line as warriors try in vain to evade an Immolator's fearsome inferno.

The Punisher- A Punisher is one of the Lightbringers' unique weapons of war, a vehicle that unleashes volleys of explosive, armour-piercing missiles upon the foes of the Imperium.

Legion Fleet:
x1 Gloriana-Class Battleship Celestial
x50 Exorcist-class Grand Cruisers
x100 Tempest-class Strike Frigates

Legion Relics:
The Lady's Standard: A white banner marked with 13 Fluer de Lis carried by the Primarch herself, the sight of this banner is a rallying point for the entire legion and can inspire the men to fight longer and harder than they ever could before.


Accepted
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

User avatar
The Empire of Tau
Minister
 
Posts: 3388
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Jun 07, 2020 10:08 pm


User avatar
Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Mon Jun 08, 2020 4:36 am

Work has been callin'. I'll have to retract my application for this game, sadly enough.

I hope you guys have a blast!

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Arrakespa, Cessarea, Honghai, Lunas Legion

Advertisement

Remove ads