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by Lunas Legion » Sun Jun 07, 2020 12:04 pm
by Revlona » Sun Jun 07, 2020 12:10 pm
Lunas Legion wrote:Ironically I ran a discord thing similar to this a few months back, might carry a few ideas over but app will be up later today or tomorrow.
by Lunas Legion » Sun Jun 07, 2020 12:54 pm
"Why should I win a war the easy way? The most efficient? Good leadership is a journey, not a destination, and it must be continually tested and proven. Why should I allow myself easy tests, when that will let my blades grow rusty and useless when things are no longer easy?"
Name: Uriel Febua
Alias: The Warhound
Appearance:
Personality: Uriel is a rather loud, jovial and bombastic Primarch, leading from the very front of the battleline alongside his Brazen Beasts. Impulsive, rash and more a creature of instincts than logic, Uriel detests the view of war as a science and indeed planning entirely, believing that any plan is doomed to failure and that warfare should be treated like a beast, to be herded and guided, not forced. Likewise, Uriel views his space marines as his friends and comrades, rather than his subordinates, and he can often be found drinking and socialising with his marines.
Backstory: Uriel Febua had the misfortune to end up on the barren plains of Alx; were he but a normal human, he would have died within minutes from exposure even with the shielding provided by his gestation capsule. Even as a Primarch, Uriel was lucky to survive until his capsule was found by members of the nomadic warrior-clans that fought across Alx's surface between underground shelters, bunkers and fortresses. Uriel was taken back to one, and his survival was hailed as a miracle, if an unexplained one.
Life on Alx was one of war; for the underground settlements to survive, they needed control of surface installations that linked to other underground facilities, which had links to send what they held or produced back to other settlements via ancient transport systems, large enough for goods, but too hazardous to be used by people. Uriel, as a very large and physically powerful figure, was swiftly put into these raiding groups. Battles were quick and brutal affairs, happening in close quarters in the cramped tunnels of underground facilities. Uriel, with his natural size advantage, excelled in the brutal melee, and swiftly found himself leader of a warparty.
But simply securing enough outposts to prosper was one thing, and due to the nature of warfare on Alx running along specific routes, and the surface conditions meaning groups couldn't remain up for long, warfare took on an attritional nature, the victors being the group more willing to risk more into pushing down a transport link's installations until they ran out of momentum. Uriel did not attempt to change this, and instead embraced it and took it to its logical extreme; he mobilised as many people as he could, limited by quantities of the valuable equipment to survive on the surface, and pushed in a direction. This was a level of commitment unseen before, and he was able to drive all the way to the next settlement.
Rather than leaving it to starve from lack of resources, as would have otherwise happened, Uriel declared himself its leader, that it would share resources with his home settlement, and that it would have to contribute men to his conquests. This, viewed as extremely generous, was eagerly accepted, and Uriel split his forces, sending them down different lines of transportation, realising that the nature of the transport link system meant that he would need to fight on an exponentially increasing number of fronts to maintain momentum, and that he couldn't command all of them.
It took a long time; decades, by his reckoning, to conquer every last settlement and underground facility on Alx. The Emperor arrived soon after, and Uriel was introduced to his legion, the Brazen Beasts. They were melee shock troops; Uriel didn't need to adapt them much in terms of combat doctrine, his main change was to their command, or new lack thereof. Although formally abolished, experience meant it remained informally initially, but as the Great Crusade dragged on, that dissolved as losses were suffered and new recruits gained more experience.
War Gear:
- Judgement and Executor, a pair of matched Archeotech lightning claws that each includes a single-shot inferno pistol mounted over the wrist.
- Hound's Bark:, a missile launcher.
Brazen Beasts
Numeration: XIV
Primogenitor: Uriel Febua
Noteworthy Domains: The Brazen Beasts will normally leave a group of volunteer marines, ranging from five upwards to hundreds, behind on worlds that they conquer, to protect the world and to provide aspirants to be inducted into the legion. For this reason, the legion is scattered across the length and breadth of the Galaxy. The Death World of Alx, the legion's homeworld, is the largest single concentration of Brazen Beasts, largely still in training or having simply chosen to remain on Alx until they are persuaded to leave in a warband.
Combat Doctrine: Many of Uriel's brothers would call the Brazen Beasts' tactics human wave doctrine; an onrushing mass of armour-clad Space Marines to close to melee without subtlety or strategy. The truth is far more complex and confusing. The dense rad-storms of Alx where Uriel learned his art of war made any carefully crafted plan doomed to failure from the ever-changing and unpredictable situation or reliance on one specific group to perform one specific role suicidal. Warfare was fluid and unpredictable, chaotic, a beast unleashed and necessitating leadership to stem from the bottom-up, and it is this doctrine that the Brazen Beasts follow.
They are much like a wave; they will crash into the enemy with brute force, attempting to overwhelm them. Like a wave, they will follow the path of least resistance, units flooding through where breaches have been made from where they have not, plans being formed organically as units report their status and opposition to one another and modified accordingly as the situation changes. And like a wave, if one assault fails, they will withdraw, reform, reorganise and try again until they are successful. The Brazen Beasts believe that sheer relentlessness and tenacity can overcome anything in their path, and so losses are simply ignored. Their marines are trained to perform all roles, in order to be able to field as many or as few of each type of Space Marine as field conditions require, including leadership, so that the potentially high level of attrition the legion can endure on campaign is not an issue for combat effectiveness. They are noted to make heavy use of rad and phosphex weapons, and there are reports of them making use of captured xenos weaponry in conflicts, although this cannot be confirmed.
Appearance: The Brazen Beasts do not paint or otherwise adorn their armour.
Origins and History: The XIV Legion, the Brazen Beasts, were the Emperor's anvil; not a spearhead, meant to punch through, but meant to grind down through attrition, to hold the enemy in place. Where other legions might resent this treatment, the XIV accepted it with a grim efficiency and acknowledgement. They set out on the Great Crusade, largely being directed where other legions had failed or ground to a halt, their tenacity and fierceness expected to win through any enemy given time while freeing up other legions for more suited campaigns.
This continued for the rest of the Great Crusade, even after being reunited with their Primarch, but the legion took up Uriel's views on their assignments; they were the ones that were sent for when other legions failed; some would have said that they were used for the grimmest assignments, that other legions didn't want to handle anymore, but the Brazen Beasts embraced it with pride at being sent to where the other, weaker legions had failed.
Legion Organisation and Structure: The Brazen Beasts do not have a formal command structure, see below for more details. Stands at around 200,000 Astartes strong, with a large reserve being retained due to anticipated attrition in combat. Noted to have large quantities of supporting Solar Auxilia and Legio Titanica support. Noted to have a good relationship with the Legio Titanica due to the high degree of respect and autonomy given to the Legio in field operations.
Legion Command Hierarchy: The Brazen Beasts do not have a formal command hierarchy or indeed a formal legion organisation; rather, structure in the field is figured out in the situation based on experience and respect, from the squad level upwards. For this reason the Brazen Beasts Terran veterans usually fill the de facto role of officers as they are the most experienced, leading warbands that are figured out as the battle evolves to perform specific tasks in their section of the front or were formed in earlier campaigns and have continued to exist without other warbands being split off. Likewise, the legion's Primarch is at the top, as he is the most respected member of the Brazen Beasts by virtue of being their Primarch. This makes them a nightmare for other legions to operate alongside, as it is extremely unclear to outsiders who is in charge of what, as the respect and experience-based hierarchy is otherwise unmarked within the legion.
Specialist Formations: The Brazen Beasts do not have specialist formations, as doing so goes against their doctrine.
Legion Wargear: The Brazen Beasts have a heavy concentration of rad and phosphex weaponry, often being issued out at the squad level rather than in dedicated Destroyer squads like in other legions.
Legion Vehicles: The Brazen Beasts are noted to lack vehicles, especially in comparison to other legions; this is thought to be due to the legion's training requiring all marines to be able to fill the roles of vehicle crewmen, resulting in the legion only operating a limited selection of vehicles. The Brazen Beasts especially lack super-heavy vehicles and aircraft, but are noted to compensate for this deficiency with the use of Solar Auxilia forces equipped with such weapons.
Legion Fleet: Due to it's decentralised nature and the nature of Warp travel, a full and accurate accounting of the fleet of the Brazen Beasts is all but impossible; however, as a largely-fleet based chapter they are reckoned to have one of the larger fleets, numbering around a hundred capital class ships and 500 escort class ships, with these often being scattered into packs of 5-10 ships. The largest single concentration is around the Gloriana-class battleship Rex Bestia, led by the legion's Primarch, and has ten capital ships and 63 escort ships accompanying it from the legion.
Legion Relics: Beyond the Gloriana-class battleship Rex Bestia, the Brazen Beasts have nothing they would consider 'relics'.
by Lunas Legion » Sun Jun 07, 2020 2:34 pm
Aserais wrote:Do we have to use pre-existing primarchs in the 40k lore or can we make our own?
by Grand Indochina » Sun Jun 07, 2020 3:13 pm
by Lunas Legion » Sun Jun 07, 2020 3:15 pm
Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?
Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?
by Grand Indochina » Sun Jun 07, 2020 3:19 pm
Lunas Legion wrote:
I'd assume we're roughly at the start, before the Arch-Traitor makes their play.
by Revlona » Sun Jun 07, 2020 3:21 pm
Lunas Legion wrote:Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?
Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?
I'd assume we're roughly at the start, before the Arch-Traitor makes their play.
by Lunas Legion » Sun Jun 07, 2020 3:59 pm
by Krugmar » Sun Jun 07, 2020 4:18 pm
by The Empire of Tau » Sun Jun 07, 2020 4:30 pm
by Imperialisium » Sun Jun 07, 2020 5:45 pm
Grand Indochina wrote:200 years after the Great Crusade, and the event ended in year 004. M31 (31,004)... So what year are we in right now ? 204. M31 (31,204) ?
Does that means the Hours Heresy or whatever the equivalent is in this universe, has already happen ?
by Antimersia » Sun Jun 07, 2020 7:06 pm
by Aserais » Sun Jun 07, 2020 8:01 pm
The PrimarchThe Emperor protects, my children. Imperator vult!
Name: Angeline Alpharia
Alias: The Lady, Archangel, The Lady of Mercy, The Emperor's Angel, The Angel of the Imperium
Appearance:
Personality: Angeline is ferociously loyal, to the point of blindness, and always aims to exemplify the best nature of humanity: their strength of character, their fortitude, steadfastness, resilience, and kindness. She loves and is loved by everyone under her command, and views them as her own children.
Backstory: Angeline was the result of the Emperor listening to Malcador the Sigillite's warning against making all of the Primarchs brothers, and an attempt at making a more civilized soldier. She was intended to be the Primarch of Leadership, representing the ability to rally even the most disheartened of soldiers and give them the courage and strength to fight well beyond their means. When the Scattering of the Primarchs came about, she was sent to Ophelia VII.
After the great strife, the colony of Ophelia VII was fractured into many separate nation-states, each one vying for control of the idyllic world's resources and land masses. The humans in the nation that she landed in were amazed by the fast-growing child that they had in their midst. Her natural charisma and leadership ability, which had been hard-coded into her genes, made her quickly become revered as something close to a living god, despite the fact that she attempted to dissuade them from this course of action. Her otherworldly beauty, nine foot stature, and muscular frame did not help her argument, nor did the manifestation of her psychic power in the glowing halo around her head.
She did, however, recognize that her abilities and martial prowess could be leveraged into something good, and proceeded to unite all of the various warring nation-states under her banner. During this crusade, she was accompanied by the Knights of the Merciful Lady--a knightly order from the initial nation she landed in comprised entirely of women, who all dyed their hair white to emulate their leader. She led the now unified world into an era of peace and prosperity that lasted for many years, several times assisting their armies in driving back Xenos incursions from various pirate groups that still roamed the stars, updating and maintaining old technology that had not seen use since the great strife.
When the great crusade came to her world, Angeline met her father at the head of her world's armies, sword in hand, and knelt before him. She offered him her service, her world, and her loyalty, as she knew him as her father from the moment he greeted her. As he was proud of her work in unifying the disparate peoples of that world and her actions as its ruler, he named her commander of the XIII Legion and gifted her Dawnbringer as a symbol of her new status. She joined him on his crusade to unite the entire galaxy under the banner of the Imperium.
War Gear:
Dawnbringer: A massive, two handed sword that glows with a holy white light. This sword resonates with its user, enhancing the user's physical strength to terrifying levels. If anyone other than a primarch were to attempt to use the blade, they would be immolated by warpfire and vaporized. This is a Relic Blade of the highest order, crafted specifically for Primarch Angeline Alpharia.
Iron Halo: A spiked, iron ring that frames her head from behind, which generates a glowing shield around Angeline's form that manifests as an almost unearthly white aura around her body.The Legion
Numeration: XIII Lightbringers
Primogenitor: Angeline Alpharia
Noteworthy Domains: Ophelia VII, An idyllic, beautiful world dotted with massive cathedrals and glittering, golden cities
Combat Doctrine: Blitzkrieg. Via a combination of heavy, rolling artillery bombardment, bombing, armored columns and mechanized infantry, this legion overwhelms the enemy through sudden, overwhelming force and relentless attack until either the enemy breaks or they all die. No retreat or surrender is ever even considered.
Appearance:
Origins and History: The XIII Legion were organized as the shock troops that would be the spearhead of the Imperium, leading the charge and overwhelming the enemy. That was their role during the Great Crusade, and this mission continued when they were placed under the command of their Primarch, joined by her personal guard of the 12 Daughters of the Lady, who were a holdover from the Knights of the Merciful Lady that had joined her in unifying the Legion's new homeworld. Renewed in their devotion by virtue of their leader's charisma and ability to generate near-fanatic loyalty, the XIII Legion became the Blitzkreig that broke the back of many defenses, sometimes outpacing the rest of the Crusade in their fervor to add worlds to the Imperium's banner.
They took on their white and gold coloration to emulate their Primarch's physical appearance and, inspired by her love for the Emperor, the Imperium, and her beloved Astartes, declared themselves to be the Lightbringers, dedicated to spreading the Emperor's light to even the darkest corners of the Galaxy.
Legion Organisation and Structure: The Legion is comprised of 12 Daughters of the Lady, 350,000 Astartes and 1,000,000 Legionaries (human) that serve in a support capacity. They are organized into 70 Chapters of 5,000 Astartes, Which are further subdivided into Cohorts of 500 apiece, with 10 cohorts per chapter, with the Legionaries being assigned as needed
Legion Command Hierarchy:
Primarch
Daughters of the Lady
Astartes
Chapter Master
Marshal
Standard Bearer
Knight Astartes
Squire Astartes (Neophytes)
Legionaries
Specialist Formations:
Daughters of the Lady- These are the 12 members of Angeline's personal guard, who accompany her at all times. These battle sisters are trained in combat by their Primarch until they reach the peak of human perfection and outfitted in high class wargear, then conditioned to resist even the most corrupting influences. They are fanatically loyal to their Primarch and they view her as their mother, as she views them as her daughters. They are all armored in adamantium power armor and armed with Force Swords and Phobos Pattern Bolt Pistols.
Legion Wargear:
Celestia Pattern Bolter - The Celestia Pattern Bolter is the standard pattern of Bolter used by all of the Chapters of the Lightbringers. It chambers a .75 calibre immolator round, designed to set its target aflame once it hits. This pattern of Bolter is designed to make use of the Sarissa as an attachment. The Sarissa is a vicious, curved, bayonet-like blade that can transform the Celestia-Pattern Bolter into an effective close combat weapon even as it retains all of its ranged functionality.
Mark VIII Alpha Pattern Assault Cannon - The Mark VIII Alpha Pattern Assault Cannon is the standard assault cannon utilized by the Lightbringers, often mounted on their vehicles or put into emplacements to defend hardpoints from counterattack.
Seraphim Jump Pack - More streamlined and stylised than the standard Jump Pack, this Jump Pack variant is based off the same technology as those used by the Space Marines. The design has the added effect of giving the Lightbringers the appearance of avenging angelic hosts. The aggressive use of them by the Lightbringers has made that design work tremendously well. The frontline Astartes are all given these packs to allow them to quickly traverse the battlefield and remain flexible and mobile while pressing their relentless attack.
Legion Vehicles:
The Rhino- The Rhino personnel carrier is the most common transport vehicle at the disposal of the Lightbringers, allowing units to move swiftly to where they are most needed, be it to seize an objective or strike deep into the heart of an enemy force. This tried and tested vehicle is famously robust, easy to repair and utilised extensively by the Imperium's most elite fighting forces. The Rhino is fully capable of interacting with power armour, recharging power cells and downloading tactical battle information as troops are transported into the thick of battle. Rhinos, like all Lightbringers vehicles, are bedecked with holy symbols and relics in addition to military insignia denoting squad and Order markings. The door hatches of the Order's Rhinos are often emblazoned with the Fleur De Lis, which is their Primarch's symbol.
The Immolater- The Immolator battle tank is a design exclusive to the XIII Legion, based upon the ubiquitous Rhino chassis. Immolators carry deadly, but short ranged, twin heavy flamers that cleanse the battlefield of all but the toughest of foes. The sight of such a tank rumbling into sight has disrupted more than one enemy battle line as warriors try in vain to evade an Immolator's fearsome inferno.
The Punisher- A Punisher is one of the Lightbringers' unique weapons of war, a vehicle that unleashes volleys of explosive, armour-piercing missiles upon the foes of the Imperium.
Legion Fleet:
x1 Gloriana-Class Battleship Celestial
x20 Legate-class Battle Barges
x50 Exorcist-class Grand Cruisers
x25 Viper-Class Destroyers
x35 Cobra-Class Destroyers
x87 Olympia-class Strike Cruisers
x100 Tempest-class Strike Frigates
Legion Relics:
The Lady's Standard: A white banner marked with 13 Fluer de Lis carried by the Primarch herself, the sight of this banner is a rallying point for the entire legion and can inspire the men to fight longer and harder than they ever could before.
by Grand Indochina » Sun Jun 07, 2020 8:25 pm
by Imperialisium » Sun Jun 07, 2020 8:31 pm
Grand Indochina wrote:If everyone want to play hero, then who will play the villain ?
by Imperialisium » Sun Jun 07, 2020 9:27 pm
The Empire of Tau wrote:I assume that there will be no discord for this?
by Imperialisium » Sun Jun 07, 2020 9:35 pm
Aserais wrote:Here is a Primarch, let me know if there are any problemsThe Primarch
Name: Angeline Alpharia
Alias: The Lady, Archangel, The Lady of Mercy
Appearance:(Image)
Personality: Angeline is ferociously loyal, to the point of blindness, and always aims to exemplify the best nature of humanity: their strength of character, their fortitude, steadfastness, resilience, and kindness. She loves and is loved by everyone under her command, and views them as her own children.
Backstory: Angeline was the result of the Emperor listening to Malcador the Sigillite's warning against making all of the Primarchs brothers, and an attempt at making a more civilized soldier. She was intended to be the Primarch of Leadership, representing the ability to rally even the most disheartened of soldiers and give them the courage and strength to fight well beyond their means. When the Scattering of the Primarchs came about, she was sent to Ophelia VII.
After the great strife, the colony of Ophelia VII was fractured into many separate nation-states, each one vying for control of the idyllic world's resources and land masses. The humans in the nation that she landed in were amazed by the fast-growing child that they had in their midst. Her natural charisma and leadership ability, which had been hard-coded into her genes, made her quickly become revered as something close to a living god, despite the fact that she attempted to dissuade them from this course of action. Her otherworldly beauty, nine foot stature, and muscular frame did not help her argument, nor did the manifestation of her psychic power in the glowing halo around her head.
She did, however, recognize that her abilities and martial prowess could be leveraged into something good, and proceeded to unite all of the various warring nation-states under her banner. During this crusade, she was accompanied by the Knights of the Merciful Lady--a knightly order from the initial nation she landed in comprised entirely of women, who all dyed their hair white to emulate their leader. She led the now unified world into an era of peace and prosperity that lasted for many years, several times assisting their armies in driving back Xenos incursions from various pirate groups that still roamed the stars, updating and maintaining old technology that had not seen use since the great strife.
When the great crusade came to her world, Angeline met her father at the head of her world's armies, sword in hand, and knelt before him. She offered him her service, her world, and her loyalty, as she knew him as her father from the moment he greeted her. As he was proud of her work in unifying the disparate peoples of that world and her actions as its ruler, he named her commander of the XIII Legion and gifted her Dawnbringer as a symbol of her new status. She joined him on his crusade to unite the entire galaxy under the banner of the Imperium.
War Gear:
Dawnbringer: A massive, two handed sword that glows with a holy white light. This sword resonate with its user, enhancing the user's physical strength to terrifying levels. If anyone other than a primarch were to attempt to use the blade, they would be immolated by warpfire and vaporized. This is a Relic Blade of the highest order, crafted specifically for Primarch Angeline Alpharia
Iron Halo: A spiked, iron ring that frames her head from behind, which generates a glowing shield around Angeline's form that manifests as an almost unearthly white aura around her body.
The Legion
Numeration: XIII Lightbringers
Primogenitor: Angeline Alpharia
Noteworthy Domains: Ophelia VII, An idyllic, beautiful world dotted with massive cathedrals and glittering, golden cities
Combat Doctrine: Blitzkrieg. Via a combination of heavy, rolling artillery bombardment, bombing, armored columns and mechanized infantry, this legion overwhelms the enemy through sudden, overwhelming force and relentless attack until either the enemy breaks or they all die. No retreat or surrender is ever even considered.
Appearance:(Image)
Origins and History: The XIII Legion were organized as the shock troops that would be the spearhead of the Imperium, leading the charge and overwhelming the enemy. That was their role during the Great Crusade, and this mission continued when they were placed under the command of their Primarch, joined by her personal guard of the 12 Daughters of the Lady, who were a holdover from the Knights of the Merciful Lady that had joined her in unifying the Legion's new homeworld. Renewed in their devotion by virtue of their leader's charisma and ability to generate near-fanatic loyalty, the XIII Legion became the Blitzkreig that broke the back of many defenses, sometimes outpacing the rest of the Crusade in their fervor to add worlds to the Imperium's banner.
They took on their white and gold coloration to emulate their Primarch's physical appearance and, inspired by her love for the Emperor, the Imperium, and her beloved Astartes, declared themselves to be the Lightbringers, dedicated to spreading the Emperor's light to even the darkest corners of the Galaxy.
Legion Organisation and Structure: The Legion is comprised of 12 Daughters of the Lady, 350,000 Astartes and 1,000,000 Legionaries (human) that serve in a support capacity. They are organized into 175 Chapters of 2,000 Astartes, with the Legionaries being assigned as needed
Legion Command Hierarchy:
Primarch
Daughters of the Lady
Astartes
Legionaries
Specialist Formations:
Daughters of the Lady- These are the 12 members of Angeline's personal guard, who accompany her at all times. These battle sisters are trained in combat by their Primarch until they reach the peak of human perfection and outfitted in high class wargear, then conditioned to resist even the most corrupting influences. They are fanatically loyal to their Primarch and they view her as their mother, as she views them as her daughters. They are all armored in adamantium power armor and armed with Force Swords and Phobos Pattern Bolt Pistols.
Legion Wargear:
Celestia Pattern Bolter - The Celestia Pattern Bolter is the standard pattern of Bolter used by all of the Chapters of the Lightbringers. This pattern of Bolter is designed to make use of the Sarissa as an attachment. The Sarissa is a vicious, curved, bayonet-like blade that can transform the Celestia-Pattern Bolter into an effective close combat weapon even as it retains all of its ranged functionality.
Mark VIII Alpha Pattern Assault Cannon - The Mark VIII Alpha Pattern Assault Cannon is the standard assault cannon utilized by the Lightbringers, often mounted on their vehicles or put into emplacements to defend hardpoints from counterattack.
Legion Vehicles:
The Rhino- The Rhino personnel carrier is the most common transport vehicle at the disposal of the Lightbringers, allowing units to move swiftly to where they are most needed, be it to seize an objective or strike deep into the heart of an enemy force. This tried and tested vehicle is famously robust, easy to repair and utilised extensively by the Imperium's most elite fighting forces. The Rhino is fully capable of interacting with power armour, recharging power cells and downloading tactical battle information as troops are transported into the thick of battle. Rhinos, like all Lightbringers vehicles, are bedecked with holy symbols and relics in addition to military insignia denoting squad and Order markings. The door hatches of the Order's Rhinos are often emblazoned with the Fleur De Lis, which is their Primarch's symbol.
The Immolater- The Immolator battle tank is a design exclusive to the XII Legion, based upon the ubiquitous Rhino chassis. Immolators carry deadly, but short ranged, twin heavy flamers that cleanse the battlefield of all but the toughest of foes. The sight of such a tank rumbling into sight has disrupted more than one enemy battle line as warriors try in vain to evade an Immolator's fearsome inferno.
The Punisher- A Punisher is one of the Lightbringers' unique weapons of war, a vehicle that unleashes volleys of explosive, armour-piercing missiles upon the foes of the Imperium.
Legion Fleet:
x1 Gloriana-Class Battleship Celestial
x50 Exorcist-class Grand Cruisers
x100 Tempest-class Strike Frigates
Legion Relics:
The Lady's Standard: A white banner marked with 13 Fluer de Lis carried by the Primarch herself, the sight of this banner is a rallying point for the entire legion and can inspire the men to fight longer and harder than they ever could before.
by The Empire of Tau » Sun Jun 07, 2020 10:08 pm
by Tysklandia » Mon Jun 08, 2020 4:36 am
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