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Gods Among Us (OOC|Superhero|Open)

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Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue Aug 03, 2021 4:25 pm

Horacellum wrote:
Endem wrote:
Righto, so, the power, to put it simply, is overpowered, but you came very close to not having it be overpowered, I just need you to add two things to the things he cannot do with it "he cannot control, alter, or predispose the mind of any person for any purpose" or some other way of wording that mind control is strictly banned, secondly you must make sure that there is a line about not being able to force any object into someone, or force someone into an object, for example, if he where to write, "A can spawns in the lungs of bad guy A" then said bad guy is dead, or will be dead as his lung is pierced, another example is in your app alredy, he escaped by forcing his kidnappers into chains, that, to put it simply cannot happen, as it is also a instant fight ender.

Secondly, time on the platter power is not a power, it's a weakness, and a debilitating one, with cells not being replaced he'd die a painful death in a couple of weeks or months, that needs to be dropped, or altered quite extensively.

Thirdly, please limit mind writing to writing on non-living things.

Thank you for your time.

Alright, thanks for he review.
However, should I alter it on the original app or should I make a new one?

Editing is alright.
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue Aug 03, 2021 4:30 pm

Aeternabilis wrote:
Endem wrote:

So, your app seems mostly in order, however, there is one problem, the power is extremely overpowered, for example, what is stopping them from simply creating a pocket of void or pulling the gas out of someone's lungs, pretty instantly ending the fight, I don't think there would even be much exhaustion involved. I will need to have you drop the ability of making a vacuum and add in a line about being unable to control the air someone is currently breathing, so that you don't have the option to kill any bad guy as soon as you lay your eyes upon them.

Furthermore, in what area can she control the air, can she control the air of the whole world at once, or just a pocket of a couple meters, as you can imagine, the former end of this option is also pretty heavily overpowered.

Oh and by the way, I also need you to add in a line about being unable to force air *into* someone's lungs, as much as forcing helium into someone would have a comedic effect, that is also a very overpowered ability.

Thank you for your time.

I was mostly intending for Sylph's personality and general deal to act as a very strong incentive not to pull a Zaheer and just suffocate their enemies to death; they're a flashy, no-kill, Spidey kind of hero, not a Punisher or whatever. They have zero desire to murder petty criminals or any villains they might fight, both for conscience reasons and for the fact that that would probably hurt their media presence a bit. I'll gladly put in a line explicitly barring their powers from affecting the air someone's breathing, though. It would likely be a 'shortcoming' to their power that Jules is unaware of, as they probably wouldn't have ever tried it out of fear of accidentally hurting or killing whoever they tried it on. I would like to keep the vacuum creation, however, as I feel it's a natural application of air control and has plenty of uses beyond suffocation (fire suppression, keeping something quiet, collapsing it to create a loud noise, etc). It could be conditional that I as a player never use it on another character, player or not, in the RP. Of course, if you and the other co-ops decide it's still too overpowered, I'll remove it from Jules's capabilities.

As for the range of their powers, I was thinking about a football field or so, with an actually effective radius (so fine control, not just gusting stuff around) of about half that. Effort would scale with distance, so it's progressively more tiring to blow stuff around beyond a few meters.


I will discuss it with the other co-ops whetever to ask you again to drop the vacuum power or not, as well as the creation of such conditional.

As for the size, do you mean football, or American football?
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Tue Aug 03, 2021 5:06 pm

Endem wrote:
Aeternabilis wrote:I was mostly intending for Sylph's personality and general deal to act as a very strong incentive not to pull a Zaheer and just suffocate their enemies to death; they're a flashy, no-kill, Spidey kind of hero, not a Punisher or whatever. They have zero desire to murder petty criminals or any villains they might fight, both for conscience reasons and for the fact that that would probably hurt their media presence a bit. I'll gladly put in a line explicitly barring their powers from affecting the air someone's breathing, though. It would likely be a 'shortcoming' to their power that Jules is unaware of, as they probably wouldn't have ever tried it out of fear of accidentally hurting or killing whoever they tried it on. I would like to keep the vacuum creation, however, as I feel it's a natural application of air control and has plenty of uses beyond suffocation (fire suppression, keeping something quiet, collapsing it to create a loud noise, etc). It could be conditional that I as a player never use it on another character, player or not, in the RP. Of course, if you and the other co-ops decide it's still too overpowered, I'll remove it from Jules's capabilities.

As for the range of their powers, I was thinking about a football field or so, with an actually effective radius (so fine control, not just gusting stuff around) of about half that. Effort would scale with distance, so it's progressively more tiring to blow stuff around beyond a few meters.


I will discuss it with the other co-ops whetever to ask you again to drop the vacuum power or not, as well as the creation of such conditional.

As for the size, do you mean football, or American football?

I was thinking American, but looking at the numbers they're not terribly far apart in size. We'll say their powers extend to about a round 100 meters, so slightly larger than an American field and slightly smaller than a rest-of-the-world field. If that's acceptable, of course.
Yet what force on earth is weaker than the feeble strength of one?

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Horacellum
Secretary
 
Posts: 28
Founded: Feb 02, 2021
Iron Fist Socialists

Postby Horacellum » Tue Aug 03, 2021 5:54 pm

Endem wrote:
Horacellum wrote:Alright, thanks for he review.
However, should I alter it on the original app or should I make a new one?

Editing is alright.


Horacellum wrote:
Horacellum wrote:
Gods Among Us Character Application

Character Description
    Name: Lilia Einen
    Aliases: Storyteller
    Gender: Male
    Age: 25 (Forever, at least until the contract is broken)
    Appearance:


Motivations
    Goals: To end all roots of conflict in the world, so that he can finally live in peace with those he hold dear and end the contract he made.
    Fears: Insects, haunted houses, his face being seen.


Strengths and Weaknesses
    Source of Power: A contract made with an unknown entity who called itself "Creature" and a small, empty book with 15 pages called "Wonderful Stories", which was received from the very same being.
    Powers :
    A Story Made True:
    Storyteller's book, the Wonderful Stories is a powerful tool granted by an entity beyond normal comprehension. Whenever the Storyteller writes any "story" of what will happen in it, and he finishes the writing with a dot, it will become a reality. For example, if he writes "A can of soda will manifest before me", then a can of soda will manifest before him.

    However, there are some limitations. First are the rules set upon by the Creature itself. With that book, the Storyteller cannot:
    1. Bring the dead to life
    2. Mess with time
    3. Kill off any person directly, be it through the sudden deactivation of target's organs, the forcing of an object towards a person in an instant and vice versa
    4. See through the future
    5. Alter, control, or predispose the mind of any person for any purpose
    6. Create a catastrophic level of disaster

    Second is the way how the book works. Every time the Storyteller completes a story and uses a page or more, then the page used for the writing will turn black, preventing it from being used again. Once all the pages turned black, it can be restored through a ritual which includes 8 hours of non-stop prayers offered to the Creature.

    Mind Writing:
    The Storyteller can quickly create writings or symbols into any surface of non-living beings within his sight, using only his mind. This power goes hand to hand with his special book, the Wonderful Stories, because with it, he can quickly write the stories into the book with his own mind.

    Time Served on a Platter:
    One of the two prices the Storyteller must pay in order to receive his current powers. For the Creature to keep itself alive, It demanded for the time that would be given naturally to the Storyteller. With his time constantly being eaten by the Creature, his body cannot age. But, he is not exempt from death by non-natural means.

    Abilities:
    Voice Acting: As someone who loves reading stories, he possesses a wide range of voices from a young girl, an adult woman, or even an old man.

    Penmanship Expert: Just because the Storyteller has the ability to write with his mind, this doesn't mean that he has poor penmanship. In fact, he can write excellently with his hands, and he can perfectly write all sorts of font quite easily.

    Equipment: The Storyteller only carries with him the Wonderful Stories book. He hates the thought of killing another, so carrying a deadly weapon is a big no-no for him

    Weaknesses:
    No Brawn: The Storyteller never exercised in his whole life, and so his physical strength is considered as non existent. For the record, he cannot even lift a fully filled gallon of water for more than 4 seconds. And he has low physical resistance as well, with a simple slap that people could often shrug off can result in quite the injury.

    Scopophobia: The second price the Storyteller must pay to the Creature. It envies the Storyteller's face, so it decided to curse him with an incurable and severe scopophobia, forcing him to wear a mask in order to prevent himself from being the center of attention. Being stared at with the mask on could already deal a mental damage to the Storyteller, once his face is revealed, he would go absolutely insane and definitely lose consciousness.

    Heart of a Pacifist: Despite having a reality bending power, the Storyteller dreads the thought of having to kill any person. He would go all the way to win a battle without killing any single person at all. This could potentially be harmful, especially in a battle where killing is a necessity.


Background:
    Job: Self proclaimed mayor of an unnamed hidden island in Micronesia and part time hero.
    Legal Status: Lilia is presumed dead, but TIAMA found him after a certain incident and promised to guatentee the secrecy of his life.
    Backstory: Lilia Einen was born in Marshall Islands to a mother named Yasmina Einen who quickly divorced her husband even before Lilia was born due to domestic abuse she constanly received. Due to all the violence from her husband, Yasmina despised men, and hoped for her pregnant child to be a woman instead. Alas, the child turned out to be a boy, and she grieved so hard, she once attempted to abandon her newborn baby, but she didn't do it in fear of loneliness. And so, she named him "Lilia". This was her first step into forcing her baby into becoming the daughter she always desired.

    When Lilia was still young, his mother only gave him girl's clothing to wear everyday, called him "my princess", and she would often be angry if Lilia ever complained about it. He was also a subject to bullying by the kids around him, resulting in his introverted nature.

    What he lacked in friends who cared about him, though, he made up for the stacks of books, from fiction to non fiction, mostly provided by his mother. His favorite past times beside reading was daydreaming. He would lay down while putting himself in one of the story he read, or maybe even crested a world within his own mind.

    But then, when he reached the age of 25, he was kidnapped by a group of men and brought to an unnamed island far away from his house. Unconscious and locked in a room, Lilia dreamed of encountering a mysterious being. The being called itself "The Creature", and offered Lilia a power. That power was the "Wonderful Stories" book and the Mind Writing. He accepted the book, and all the price he had to pay. The contract was sealed, and he gained consciousness soon after, with the book in his hand.

    And by that power, he managed to defeat the kidnappers by conjuring chains to lock them down. But, despite his success in defeating the kidnappers, he refused to leave the island, and instead concealed the island in a magical veil he conjured from his book, hiding it from the eyes of the public.

    This is where TIAMA stepped in. Few years after the incident, they decided to send in an expedition group to investigate the "missing" island. To their surprise, once they had reached few meters from the shores, they could clearly see the island standing still, with a figure wearing an all-white attire seemingly waiting for them. That figure was Lilia, and he decided to tell everything to the group as soon as they landed themselves from their boat. Knowing who they were and where they came from, Lilia offered himself as a member of TIAMA. The group soon returned with Lilia to register himself as a hero, and he was accepted immidiately. Now he goes under the alias of "Storyteller", and with his power and his newfound goal, he has faith that he will succeed.


EDIT: Fixed the Image link
EDIT 2: Spotted small typos. Fixed it.
EDIT 3&4: Editing some contents in accordance to the review.

Done editing
NO LONGER FUNCTIONAL. PLEASE REFER TO MY NEWER NATION Lusenocte

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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Tue Aug 03, 2021 5:54 pm

Gods Among Us Character Application

Character Description


Motivations
    Goals: Protect their community, be a good role model, and get famous on the way.
    Fears: Extreme claustrophobia and winding up forgotten.


Strengths and Weaknesses
    Source of Power: X-Men style mutation
    Powers : Jules has aerokinesis, the ability to control gas. They can manipulate this in a number of ways, from intense gusts of wind, to allowing them to fly freely, to even condensing a certain gas out of the air for better use. They cannot use this power to manipulate the air someone is breathing (force air in or out), though as they have never attempted it, this limitation is unknown to them. This power gets progressively weaker and more exhaustive to use at distance, with fine control being lost at about 50 meters and total influence on the air lost at around 100 meters away. They've also got a small buff to durability, allowing them to survive a bit more punishment than any normal human would be able to.
    Abilities: While they lack super-strength, Jules does work to cultivate their muscles, making them stronger than most people. They're also trained in kickboxing and utilize plenty of acrobatic kicks while on the job. In addition, Jules studies chemistry to know what fun combinations of weird gasses do, is fluent in Spanish, and is fairly charismatic.
    Equipment: The utility belt is stocked with dense, high-calorie ration bars for refueling, heavily spiced to taste. Also Sylph-branded stickers and an autograph pen.
    Weaknesses: Heavy use of their powers is very draining on their body's energy, putting a time limit to exhaustion on most encounters. Also, while they can take a hit, their durability isn't anything impressive and they would much rather dodge than try to tank.


Background:
    Job: Full-time TIAMA hero. Also runs their own social media.
    Legal Status: Full legal citizen, loves to stop for photos.
    Backstory: For much of their life, Jules Vasquez was something of an afterthought. The middlest of five siblings, Jules lacked the attention from their parents their siblings had gotten, flying almost completely under the radar in the family's small apartment in East Harlem. Even the act of abandoning their birth gender and taking a new name barely garnered notice from their parents (something Jules would look back on with a great deal of relief). This all changed when, as a teen, Jules' powers suddenly manifested during an extremely chaotic family dinner. Suddenly, Jules was the star of the show - their parents couldn't get enough of their superpowered kid, and Jules was determined to chase the high of constant attention for the rest of their life.

    The natural choice was, of course, becoming a superhero - those amazing, shining beacons in people form that drew the eyes of everyone wherever they went. (Either that or a villain, but Jules didn't quite have the constitution for crime, and had always admired the heroes on tv growing up.) They made it into a metahuman academy to train their powers, and graduated with full honors, becoming the latest vigilante on the streets of New York. Immediately Jules began working on her superhero brand, quickly building up a dedicated fanbase in Manhattan. They joined up with TIAMA the first chance they got, seeing the perfect opportunity to get their image out there further than ever before, and have enjoyed working as a full-time superhero ever since. Jules Vasquez is better known to the world as the hero Sylph - and she is determined to have that name be remembered for a thousand years.
Last edited by Aeternabilis on Sun Aug 15, 2021 6:51 pm, edited 1 time in total.
Yet what force on earth is weaker than the feeble strength of one?

User avatar
Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue Aug 03, 2021 6:03 pm

Aeternabilis wrote:
Gods Among Us Character Application

Character Description
    Name: Jules Vasquez
    Aliases: Sylph
    Gender: Non-Binary
    Age: Twenty-Two
    Appearance:
    Jules is rather short (4'11) with short, curly, dark brown hair in a perpetually messy pixie cut, hazel eyes, and a constant grin. They present androgynously, difficult to pin down as either gender, and are fairly thick - all of it muscle. While in costume, they wear a sky blue spandex unitard (single piece, with sleeves and pant legs) with their symbol, a stylized tornado, on the chest. Also part of the ensemble is yellow steel-toe shoes, bandage wrappings around their fists, a 'utility belt', and a blue domino mask.



Motivations
    Goals: Protect their community, be a good role model, and get famous on the way.
    Fears: Extreme claustrophobia and winding up forgotten.


Strengths and Weaknesses
    Source of Power: X-Men style mutation
    Powers : Jules has aerokinesis, the ability to control gas. They can manipulate this in a number of ways, from intense gusts of wind, to allowing them to fly freely, to even condensing a certain gas out of the air for better use. They cannot use this power to manipulate the air someone is breathing (force air in or out), though as they have never attempted it, this limitation is unknown to them. This power gets progressively weaker and more exhaustive to use at distance, with fine control being lost at about 50 meters and total influence on the air lost at around 100 meters away. They've also got a small buff to durability, allowing them to survive a bit more punishment than any normal human would be able to.
    Abilities: While they lack super-strength, Jules does work to cultivate their muscles, making them stronger than most people. They're also trained in kickboxing and utilize plenty of acrobatic kicks while on the job. In addition, Jules studies chemistry to know what fun combinations of weird gasses do, is fluent in Spanish, and is fairly charismatic.
    Equipment: The utility belt is stocked with dense, high-calorie ration bars for refueling, heavily spiced to taste. Also Sylph-branded stickers and an autograph pen.
    Weaknesses: Heavy use of their powers is very draining on their body's energy, putting a time limit to exhaustion on most encounters. Also, while they can take a hit, their durability isn't anything impressive and they would much rather dodge than try to tank.


Background:
    Job: Full-time TIAMA hero. Also runs their own social media.
    Legal Status: Full legal citizen, loves to stop for photos.
    Backstory: For much of their life, Jules Vasquez was something of an afterthought. The middlest of five siblings, Jules lacked the attention from their parents their siblings had gotten, flying almost completely under the radar in the family's small apartment in East Harlem. Even the act of abandoning their birth gender and taking a new name barely garnered notice from their parents (something Jules would look back on with a great deal of relief). This all changed when, as a teen, Jules' powers suddenly manifested during an extremely chaotic family dinner. Suddenly, Jules was the star of the show - their parents couldn't get enough of their superpowered kid, and Jules was determined to chase the high of constant attention for the rest of their life.

    The natural choice was, of course, becoming a superhero - those amazing, shining beacons in people form that drew the eyes of everyone wherever they went. (Either that or a villain, but Jules didn't quite have the constitution for crime, and had always admired the heroes on tv growing up.) They made it into a metahuman academy to train their powers, and graduated with full honors, becoming the latest vigilante on the streets of New York. Immediately Jules began working on her superhero brand, quickly building up a dedicated fanbase in Manhattan. They joined up with TIAMA the first chance they got, seeing the perfect opportunity to get their image out there further than ever before, and have enjoyed working as a full-time superhero ever since. Jules Vasquez is better known to the world as the hero Sylph - and she is determined to have that name be remembered for a thousand years.


I am proud to tell you your application has been

Accepted!
Last edited by Endem on Tue Aug 03, 2021 6:03 pm, edited 1 time in total.
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

User avatar
Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue Aug 03, 2021 6:05 pm

Horacellum wrote:
Gods Among Us Character Application

Character Description
    Name: Lilia Einen
    Aliases: Storyteller
    Gender: Male
    Age: 25 (Forever, at least until the contract is broken)
    Appearance:


Motivations
    Goals: To end all roots of conflict in the world, so that he can finally live in peace with those he hold dear and end the contract he made.
    Fears: Insects, haunted houses, his face being seen.


Strengths and Weaknesses
    Source of Power: A contract made with an unknown entity who called itself "Creature" and a small, empty book with 15 pages called "Wonderful Stories", which was received from the very same being.
    Powers :
    A Story Made True:
    Storyteller's book, the Wonderful Stories is a powerful tool granted by an entity beyond normal comprehension. Whenever the Storyteller writes any "story" of what will happen in it, and he finishes the writing with a dot, it will become a reality. For example, if he writes "A can of soda will manifest before me", then a can of soda will manifest before him.

    However, there are some limitations. First are the rules set upon by the Creature itself. With that book, the Storyteller cannot:
    1. Bring the dead to life
    2. Mess with time
    3. Kill off any person directly, be it through the sudden deactivation of target's organs, the forcing of an object towards a person in an instant and vice versa
    4. See through the future
    5. Alter, control, or predispose the mind of any person for any purpose
    6. Create a catastrophic level of disaster

    Second is the way how the book works. Every time the Storyteller completes a story and uses a page or more, then the page used for the writing will turn black, preventing it from being used again. Once all the pages turned black, it can be restored through a ritual which includes 8 hours of non-stop prayers offered to the Creature.

    Mind Writing:
    The Storyteller can quickly create writings or symbols into any surface of non-living beings within his sight, using only his mind. This power goes hand to hand with his special book, the Wonderful Stories, because with it, he can quickly write the stories into the book with his own mind.

    Time Served on a Platter:
    One of the two prices the Storyteller must pay in order to receive his current powers. For the Creature to keep itself alive, It demanded for the time that would be given naturally to the Storyteller. With his time constantly being eaten by the Creature, his body cannot age. But, he is not exempt from death by non-natural means.

    Abilities:
    Voice Acting: As someone who loves reading stories, he possesses a wide range of voices from a young girl, an adult woman, or even an old man.

    Penmanship Expert: Just because the Storyteller has the ability to write with his mind, this doesn't mean that he has poor penmanship. In fact, he can write excellently with his hands, and he can perfectly write all sorts of font quite easily.

    Equipment: The Storyteller only carries with him the Wonderful Stories book. He hates the thought of killing another, so carrying a deadly weapon is a big no-no for him

    Weaknesses:
    No Brawn: The Storyteller never exercised in his whole life, and so his physical strength is considered as non existent. For the record, he cannot even lift a fully filled gallon of water for more than 4 seconds. And he has low physical resistance as well, with a simple slap that people could often shrug off can result in quite the injury.

    Scopophobia: The second price the Storyteller must pay to the Creature. It envies the Storyteller's face, so it decided to curse him with an incurable and severe scopophobia, forcing him to wear a mask in order to prevent himself from being the center of attention. Being stared at with the mask on could already deal a mental damage to the Storyteller, once his face is revealed, he would go absolutely insane and definitely lose consciousness.

    Heart of a Pacifist: Despite having a reality bending power, the Storyteller dreads the thought of having to kill any person. He would go all the way to win a battle without killing any single person at all. This could potentially be harmful, especially in a battle where killing is a necessity.


Background:
    Job: Self proclaimed mayor of an unnamed hidden island in Micronesia and part time hero.
    Legal Status: Lilia is presumed dead, but TIAMA found him after a certain incident and promised to guatentee the secrecy of his life.
    Backstory: Lilia Einen was born in Marshall Islands to a mother named Yasmina Einen who quickly divorced her husband even before Lilia was born due to domestic abuse she constanly received. Due to all the violence from her husband, Yasmina despised men, and hoped for her pregnant child to be a woman instead. Alas, the child turned out to be a boy, and she grieved so hard, she once attempted to abandon her newborn baby, but she didn't do it in fear of loneliness. And so, she named him "Lilia". This was her first step into forcing her baby into becoming the daughter she always desired.

    When Lilia was still young, his mother only gave him girl's clothing to wear everyday, called him "my princess", and she would often be angry if Lilia ever complained about it. He was also a subject to bullying by the kids around him, resulting in his introverted nature.

    What he lacked in friends who cared about him, though, he made up for the stacks of books, from fiction to non fiction, mostly provided by his mother. His favorite past times beside reading was daydreaming. He would lay down while putting himself in one of the story he read, or maybe even crested a world within his own mind.

    But then, when he reached the age of 25, he was kidnapped by a group of men and brought to an unnamed island far away from his house. Unconscious and locked in a room, Lilia dreamed of encountering a mysterious being. The being called itself "The Creature", and offered Lilia a power. That power was the "Wonderful Stories" book and the Mind Writing. He accepted the book, and all the price he had to pay. The contract was sealed, and he gained consciousness soon after, with the book in his hand.

    And by that power, he managed to defeat the kidnappers by conjuring chains to lock them down. But, despite his success in defeating the kidnappers, he refused to leave the island, and instead concealed the island in a magical veil he conjured from his book, hiding it from the eyes of the public.

    This is where TIAMA stepped in. Few years after the incident, they decided to send in an expedition group to investigate the "missing" island. To their surprise, once they had reached few meters from the shores, they could clearly see the island standing still, with a figure wearing an all-white attire seemingly waiting for them. That figure was Lilia, and he decided to tell everything to the group as soon as they landed themselves from their boat. Knowing who they were and where they came from, Lilia offered himself as a member of TIAMA. The group soon returned with Lilia to register himself as a hero, and he was accepted immidiately. Now he goes under the alias of "Storyteller", and with his power and his newfound goal, he has faith that he will succeed.


EDIT: Fixed the Image link
EDIT 2: Spotted small typos. Fixed it.
EDIT 3&4: Editing some contents in accordance to the review.


I am proud to tell you your application has been

Accepted!
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

User avatar
Puranas
Spokesperson
 
Posts: 148
Founded: Jul 31, 2019
Psychotic Dictatorship

Postby Puranas » Fri Aug 06, 2021 6:29 am

Posted edits for Hikari. Sorry, struggling to see ways to combine ‘magic’ and ‘physiology’. I also think I found a viable way to work in more about why Dragonsbane is an issue for her directly into the section for it under weaknesses. Other than that, hope I managed to reword problematic areas sufficiently.
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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Fri Aug 20, 2021 5:57 am

Gods Among Us Character Application

Character Description
    Name: Elizabeth Corbin.
    Aliases: Lux.
    Gender: Female.
    Age: 19.
    Appearance:
    Here. Well above average height for her age, standing at 6', in her costume she's about 6'5, and has a generally athletic build. When her powers are active, Lux's eyes burn a bright yellow. Both Lux's eyes and hair colour are "natural", being results of the experiments she was exposed to. Like her twin, with prolonged use of her powers, a white-hot flame-like substance spreads along her arms that burns her.



Motivations
    Goals:
    • Avenge the slights, perceived or real, against her by her father and the military-industrial complex.
    • Find out what happened to the rest of her family.
    • Ensure financial stability for herself in the long-run.
    Fears:
    • She is generally pretty uncomfortable in tight places, bordering on claustrophobia.
    • Feeling unfulfilled. Much of what keeps Lux going is her need to attain information and revenge. She worries that she may be unable to do or reasonably attain either.
    • Being rejected by any ostensibly-surviving family other than her father.
    • Having her secret motivations found out by her father and Erikson Global.


Strengths and Weaknesses
    Source of Power: Like Nox, Lux was accidentally exposed to a scientific experiment when she was very young. Unlike Nox, however, she was thought by her father to have survived, and he fled the country with her in tow. Over the years, he has continued to experiment with Lux's powers, often honing and improving them.
    Powers :
    • Light Absorption: Lux's body works like a battery, but with light. By light from various sources, be they natural or artificial, she can then store that energy and use it for other purposes. Once the energy is siphoned, the light temporarily disappears, but is gradually replaced. However, once replaced, the subsequent light isn't nearly as useful for absorption. For example, if sitting in an entirely bright room, Lux can absorb that room's energy. The room will temporarily turn pitch-dark, before settling back into light. The subsequent light can be reabsorbed, but at a fraction of its previous efficiency. However, if one were to turn the lights on and then off again, that "resets" the light and it can be absorbed again. The general idea is that her source of light is theoretically infinite but practically limited.
    • Light Manipulation: Once having absorbed the energy, Lux can then repurpose it in a number of ways. She can make solid objects out of it, in imitation of things that she has seen before. This can include simple weapons such as a spear or a shield. Generally, complex items cannot be conjured or imitated (i.e, a key to a specific lock). She can also conjure solid bolts of light from her palms that act as ranged weapons. Often these manifest as classic "lightning bolts", likely due to some subconscious familiarity of the design. She can also conjure up a steady stream of light energy. In terms of appearance, all items and bolts conjured look akin to extremely bright yellow-white constructs, and in terms of hardness it's comparable to tungsten carbide but can still be shattered if sufficient force is applied. Once shattered, the light cannot be recycled. She can also produce brilliant flashes of blinding light.
    • Flight: Lux can directly use her light manipulation powers to propel herself throughout the air. It tends to be highly expensive in terms of both resource use and her overload, however, and generally can only do it for a short period of time. Depending on the speed she is going and how heavy she is (i.e, holding other things or people), it can range between five and fifteen minutes before it becomes untenable.
    Abilities:
    • Alongside English, she is fluent in French, and can speak decent Swedish.
    • Proficiency in Muay Thai Kickboxing.
    • Extensive experience in both gymnastics and dance.
    • Training and some experience in infiltration techniques, including smuggling herself over lightly-guarded borders and assuming various identities.
    Equipment:
    • The heels on her boots are made out of cast magnesium alloyed with manganese, scandium, and calcium.
    • A pair of fake passports & identities that allow her to travel throughout the EU.
    Weaknesses:
    • Overloaded: Like her twin, an overuse of her powers comes with drawbacks. Over an extended period of time, white-hot blowback from her powers begins to creep up her arms, beginning with her fingers and moving towards her elbows. The science behind this isn't well-understood, and it's not clear to her handlers if the intense pain that is caused by the overuse of her powers is the result of actual physical pain or an intense mental reaction. Regardless, the pain that is caused by this overuse results in a dissipation of concentration, and a breakdown of her ability to fight reliably. To put it to a comparison, it takes proportionately less time for her pain to kick in and spread compared to Nox, and it recedes slower.
    • Infrared Lighting: Her light constructs will break, shatter, and melt away like wet sand when exposed to focused or concentrated infrared rays (For example, like concentrated infrared exposure, something like a beam or a flashlight, rather than natural or cosmic infrared exposure).


Background:
    Job: Technically unemployed, but is a shadow contractor for Erikson Global, a shell company of her father's. She also lends her skills out to the highest bidders when she has the time.
    Legal Status: She is technically a citizen of the United States, but has been presumed dead for years. She has a number of fake identities and passports, including Marie-Hélène Lavaud of France and Matilda Hjertsson of Sweden. She is also wanted in conjunction with a number of crimes dating back half a decade in France, Spain, Belgium, Luxemburg, and Denmark. However, because of the variable nature of her crimes in the different nations, they have not been traced back to a single individual.
    Backstory: Elizabeth Corbin and her twin sister Virginia were born to Aldous and Emily Corbin in 2001. By then, their parents had been married a number of years, and things were already starting to fall apart between the couple. In 2005, when Emily and Virginia were four years old, their mother filed for divorce, leaving Aldous to contemplate both his professional and personal failures. Before she had a chance to legally take the children from him, Aldous fled with the twins to the East Coast, the authorities soon in hot pursuit. Aldous became delusional, and was convinced that if he could prove that his research into energy and light manipulation was fruitful, he could reverse his misfortunes in his career and with his ex-wife.

    Increasingly unhinged, Aldous began to believe that if he had success with his hypothesis regarding Kapitsa-Dirac, he could resume what his life once was. Working out of an abandoned warehouse, he assembled a slipshod device that was meant to divert a harmful laser from one's person, scattering the particles away from the beam's target.

    Believing that it was ready for testing, but knowing that he would have to operate the test, he chose his two daughters, each four years old, to be his test subjects. The laser he used, jury-rigged from parts stolen from Lance Corp., met the device that he attached to his two daughters. There was a misfire, however, and the warehouse was rocked with an explosion. Aldous was mostly spared from the explosion, and when the dust settled, he noticed that only one of his daughters - Elizabeth - seemed to have survived.

    Panicked, and knowing that the warehouse would soon be crawling with police, Aldous fled with his still-living daughter, thinking that Virginia had died in the explosion. Aldous quickly crossed the border into Mexico illegally, where he set himself and his daughter up with fake identities, before covertly travelling to Europe. First Sweden, then France. During this time, Elizabeth's powers began to manifest themselves, at first accidentally. Aldous, convinced that his experiment had borne fruit, became obsessed with his daughter's abilities, and worked with the young child to develop and harness them. For the next nine years, from ages five to fourteen, Elizabeth was raised, parented, and experimented upon by her father. She was homeschooled by the unhinged scientist, who, all the while, funded his experimentations with various illicit activities, including narcotics manufacturing and distribution. Aldous' intellect was high, so that despite losing his grip on portions of reality, he was still able to function relatively effectively.

    As a child, Elizabeth was socially isolated. She was homeschooled by her father, who brought in various tutors for subjects he was not well-versed in, and taught the girl everything else she needed to know. While she was able to spent time outside and at local parks or playgrounds, she only did so with close supervision from her father, who insisted on accompanying the girl wherever she went for fear of her powers manifesting themselves, either accidentally or on purpose. Elizabeth was taught early that her powers needed to remain secret, and, if they didn't, harsh reprisals would follow. The social issues were generally made worse for Elizabeth as she and her father relocated often throughout France, spending time in Picardy, Brittany, and Dauphine. Thus, most of her social skills remained underdeveloped and tended to model teacher-student or father-daughter relationships, which were the ones that she was familiar with. She lacked any long-term friends, making regular socialization hard for the girl.

    Throughout her childhood, Aldous paid for a number of dance and gymnastics lessons for his daughter while they resided in France. The aim of these lessons was to help give Elizabeth an outlet for athletic development and social experience, but because the pair relocated so often, these did not have the intended effect. However, Elizabeth became enamoured with both activities, and often petitioned her father to continue to work at them whenever they relocated. During her upbringing, Aldous maintained a specific filter of information that would be passed down to his daughter, including that her mother had been crazy and, along with Virginia, perished in an accident. He framed the ordeal as if his actions were the only reason that Elizabeth was alive.

    During her early teenage years, a rift began to form between Elizabeth and her father, with her realising the extent of her father's behaviour and actions. However, during this time, Aldous' experiments on his daughter intensified and became invasive, including genetic testing and attempts at modifying or refining her powers. Unfortunately for Elizabeth, most of these experiments didn't work and were often very painful.

    When she was thirteen, the pair moved to Sweden, where Aldous created the company Erikson Global with money he had saved up from his criminal activities in France. EG, as it was often shortened to, was merely a front for Aldous' renewed interest in military applications for his physics research, most of it done under unethical conditions. Aldous continued to tutor his daughter, and, against his own wishes, ceased experimenting on her in order to repair his relationship with Elizabeth. Three years later, shortly after her sixteenth birthday, Elizabeth was recruited by her father to work for Erikson Global. However, her role was to be a "shadow contractor" of sorts, performing below-board actions.

    At this time, the teenaged Elizabeth donned the name Lux as a moniker to protect her identity, and quickly became enamoured by the money that her father was offering her for her work. She was slowly immersed in her father's operations. However, as she worked for his company, she quickly realised that he wasn't exactly who he said he was - his criminal nature became quickly evident, and the relationship between the two deteriorated once again, Lux continuing to work for her father only for the monetary incentives that he offered her. However, during this period, her operations for EG continued, and Aldous considered them field tests of her powers. EG's "Blackwing" Division expanded quickly, and centered around EG's illegal operations throughout Europe. During this time, Elizabeth began studying Muy Thai and was trained to leave minimal amounts of evidence at any crime scene to avoid detection by TIAMA.

    As years passed, Aldous grew interested in replicating his daughter's powers so he could market them abroad as a commodity. Worried that this would make her disposable to her father, she flatly rejected his numerous requests. She quickly realised that her father valued her powers more than her - which enraged her. She grew disillusioned with her father's company and the industry that they worked within. However, she kept her disillusionment to herself and continued to work towards self-sufficiency, continuing to get paid by EG. At the same time, she began taking on freelance contracts from outside sources across Europe for "wetwork", and quickly became experienced in a number of criminal operations, including assassination, and intimidation, but also took on jobs that included robbery and corporate espionage.

    By 2019, she had formulated the idea that her treatment at the hands of her father was the result of the military-industrial complex and his inability to let go of his life's work. She also has come to believe that, if her father had lied to her about so much, that it's possible her family remains out there. She has long since realised that her childhood was atypical, and the reason that she was essentially railroaded into a life of crime was her father's obsessions. Years of anger and frustration as a result of her ill-treatment has begun to bubble up to her surface, and she has begun planning on how to get her revenge on both her father and the industries that he has become obsessed with.

    By 2020, she has begun taking both independent contracts and EG jobs in a bid to increase her net worth and begin putting her plans for revenge in motion. During her four years of operation she has taken a painstaking effort to, when on the job, disguise any potential metahuman involvement in her crimes. Any potential witnesses are silenced, and she tries to leave no evidence at crime scenes, including prints or any sort of DNA. She has become well-aware that TIAMA's involvement in Europe would mean that, if they became aware of her presence and her powers, there's no telling what they'd do if they connected her to the string of crimes that she has committed.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Aug 21, 2021 9:04 am

Transoxthraxia wrote:
Gods Among Us Character Application

Character Description
    Name: Elizabeth Corbin.
    Aliases: Lux.
    Gender: Female.
    Age: 19.
    Appearance:
    Here. Well above average height for her age, standing at 6', in her costume she's about 6'5, and has a generally athletic build. When her powers are active, Lux's eyes burn a bright yellow. Both Lux's eyes and hair colour are "natural", being results of the experiments she was exposed to. Like her twin, with prolonged use of her powers, a white-hot flame-like substance spreads along her arms that burns her.



Motivations
    Goals:
    • Avenge the slights, perceived or real, against her by her father and the military-industrial complex.
    • Find out what happened to the rest of her family.
    • Ensure financial stability for herself in the long-run.
    Fears:
    • She is generally pretty uncomfortable in tight places, bordering on claustrophobia.
    • Feeling unfulfilled. Much of what keeps Lux going is her need to attain information and revenge. She worries that she may be unable to do or reasonably attain either.
    • Being rejected by any ostensibly-surviving family other than her father.
    • Having her secret motivations found out by her father and Erikson Global.


Strengths and Weaknesses
    Source of Power: Like Nox, Lux was accidentally exposed to a scientific experiment when she was very young. Unlike Nox, however, she was thought by her father to have survived, and he fled the country with her in tow. Over the years, he has continued to experiment with Lux's powers, often honing and improving them.
    Powers :
    • Light Absorption: Lux's body works like a battery, but with light. By light from various sources, be they natural or artificial, she can then store that energy and use it for other purposes. Once the energy is siphoned, the light temporarily disappears, but is gradually replaced. However, once replaced, the subsequent light isn't nearly as useful for absorption. For example, if sitting in an entirely bright room, Lux can absorb that room's energy. The room will temporarily turn pitch-dark, before settling back into light. The subsequent light can be reabsorbed, but at a fraction of its previous efficiency. However, if one were to turn the lights on and then off again, that "resets" the light and it can be absorbed again. The general idea is that her source of light is theoretically infinite but practically limited.
    • Light Manipulation: Once having absorbed the energy, Lux can then repurpose it in a number of ways. She can make solid objects out of it, in imitation of things that she has seen before. This can include simple weapons such as a spear or a shield. Generally, complex items cannot be conjured or imitated (i.e, a key to a specific lock). She can also conjure solid bolts of light from her palms that act as ranged weapons. Often these manifest as classic "lightning bolts", likely due to some subconscious familiarity of the design. She can also conjure up a steady stream of light energy. In terms of appearance, all items and bolts conjured look akin to extremely bright yellow-white constructs, and in terms of hardness it's comparable to tungsten carbide but can still be shattered if sufficient force is applied. Once shattered, the light cannot be recycled. She can also produce brilliant flashes of blinding light.
    • Flight: Lux can directly use her light manipulation powers to propel herself throughout the air. It tends to be highly expensive in terms of both resource use and her overload, however, and generally can only do it for a short period of time. Depending on the speed she is going and how heavy she is (i.e, holding other things or people), it can range between five and fifteen minutes before it becomes untenable.
    Abilities:
    • Alongside English, she is fluent in French, and can speak decent Swedish.
    • Proficiency in Muay Thai Kickboxing.
    • Extensive experience in both gymnastics and dance.
    • Training and some experience in infiltration techniques, including smuggling herself over lightly-guarded borders and assuming various identities.
    Equipment:
    • The heels on her boots are made out of cast magnesium alloyed with manganese, scandium, and calcium.
    • A pair of fake passports & identities that allow her to travel throughout the EU.
    Weaknesses:
    • Overloaded: Like her twin, an overuse of her powers comes with drawbacks. Over an extended period of time, white-hot blowback from her powers begins to creep up her arms, beginning with her fingers and moving towards her elbows. The science behind this isn't well-understood, and it's not clear to her handlers if the intense pain that is caused by the overuse of her powers is the result of actual physical pain or an intense mental reaction. Regardless, the pain that is caused by this overuse results in a dissipation of concentration, and a breakdown of her ability to fight reliably. To put it to a comparison, it takes proportionately less time for her pain to kick in and spread compared to Nox, and it recedes slower.
    • Infrared Lighting: Her light constructs will break, shatter, and melt away like wet sand when exposed to focused or concentrated infrared rays (For example, like concentrated infrared exposure, something like a beam or a flashlight, rather than natural or cosmic infrared exposure).


Background:
    Job: Technically unemployed, but is a shadow contractor for Erikson Global, a shell company of her father's. She also lends her skills out to the highest bidders when she has the time.
    Legal Status: She is technically a citizen of the United States, but has been presumed dead for years. She has a number of fake identities and passports, including Marie-Hélène Lavaud of France and Matilda Hjertsson of Sweden. She is also wanted in conjunction with a number of crimes dating back half a decade in France, Spain, Belgium, Luxemburg, and Denmark. However, because of the variable nature of her crimes in the different nations, they have not been traced back to a single individual.
    Backstory: Elizabeth Corbin and her twin sister Virginia were born to Aldous and Emily Corbin in 2001. By then, their parents had been married a number of years, and things were already starting to fall apart between the couple. In 2005, when Emily and Virginia were four years old, their mother filed for divorce, leaving Aldous to contemplate both his professional and personal failures. Before she had a chance to legally take the children from him, Aldous fled with the twins to the East Coast, the authorities soon in hot pursuit. Aldous became delusional, and was convinced that if he could prove that his research into energy and light manipulation was fruitful, he could reverse his misfortunes in his career and with his ex-wife.

    Increasingly unhinged, Aldous began to believe that if he had success with his hypothesis regarding Kapitsa-Dirac, he could resume what his life once was. Working out of an abandoned warehouse, he assembled a slipshod device that was meant to divert a harmful laser from one's person, scattering the particles away from the beam's target.

    Believing that it was ready for testing, but knowing that he would have to operate the test, he chose his two daughters, each four years old, to be his test subjects. The laser he used, jury-rigged from parts stolen from Lance Corp., met the device that he attached to his two daughters. There was a misfire, however, and the warehouse was rocked with an explosion. Aldous was mostly spared from the explosion, and when the dust settled, he noticed that only one of his daughters - Elizabeth - seemed to have survived.

    Panicked, and knowing that the warehouse would soon be crawling with police, Aldous fled with his still-living daughter, thinking that Virginia had died in the explosion. Aldous quickly crossed the border into Mexico illegally, where he set himself and his daughter up with fake identities, before covertly travelling to Europe. First Sweden, then France. During this time, Elizabeth's powers began to manifest themselves, at first accidentally. Aldous, convinced that his experiment had borne fruit, became obsessed with his daughter's abilities, and worked with the young child to develop and harness them. For the next nine years, from ages five to fourteen, Elizabeth was raised, parented, and experimented upon by her father. She was homeschooled by the unhinged scientist, who, all the while, funded his experimentations with various illicit activities, including narcotics manufacturing and distribution. Aldous' intellect was high, so that despite losing his grip on portions of reality, he was still able to function relatively effectively.

    As a child, Elizabeth was socially isolated. She was homeschooled by her father, who brought in various tutors for subjects he was not well-versed in, and taught the girl everything else she needed to know. While she was able to spent time outside and at local parks or playgrounds, she only did so with close supervision from her father, who insisted on accompanying the girl wherever she went for fear of her powers manifesting themselves, either accidentally or on purpose. Elizabeth was taught early that her powers needed to remain secret, and, if they didn't, harsh reprisals would follow. The social issues were generally made worse for Elizabeth as she and her father relocated often throughout France, spending time in Picardy, Brittany, and Dauphine. Thus, most of her social skills remained underdeveloped and tended to model teacher-student or father-daughter relationships, which were the ones that she was familiar with. She lacked any long-term friends, making regular socialization hard for the girl.

    Throughout her childhood, Aldous paid for a number of dance and gymnastics lessons for his daughter while they resided in France. The aim of these lessons was to help give Elizabeth an outlet for athletic development and social experience, but because the pair relocated so often, these did not have the intended effect. However, Elizabeth became enamoured with both activities, and often petitioned her father to continue to work at them whenever they relocated. During her upbringing, Aldous maintained a specific filter of information that would be passed down to his daughter, including that her mother had been crazy and, along with Virginia, perished in an accident. He framed the ordeal as if his actions were the only reason that Elizabeth was alive.

    During her early teenage years, a rift began to form between Elizabeth and her father, with her realising the extent of her father's behaviour and actions. However, during this time, Aldous' experiments on his daughter intensified and became invasive, including genetic testing and attempts at modifying or refining her powers. Unfortunately for Elizabeth, most of these experiments didn't work and were often very painful.

    When she was thirteen, the pair moved to Sweden, where Aldous created the company Erikson Global with money he had saved up from his criminal activities in France. EG, as it was often shortened to, was merely a front for Aldous' renewed interest in military applications for his physics research, most of it done under unethical conditions. Aldous continued to tutor his daughter, and, against his own wishes, ceased experimenting on her in order to repair his relationship with Elizabeth. Three years later, shortly after her sixteenth birthday, Elizabeth was recruited by her father to work for Erikson Global. However, her role was to be a "shadow contractor" of sorts, performing below-board actions.

    At this time, the teenaged Elizabeth donned the name Lux as a moniker to protect her identity, and quickly became enamoured by the money that her father was offering her for her work. She was slowly immersed in her father's operations. However, as she worked for his company, she quickly realised that he wasn't exactly who he said he was - his criminal nature became quickly evident, and the relationship between the two deteriorated once again, Lux continuing to work for her father only for the monetary incentives that he offered her. However, during this period, her operations for EG continued, and Aldous considered them field tests of her powers. EG's "Blackwing" Division expanded quickly, and centered around EG's illegal operations throughout Europe. During this time, Elizabeth began studying Muy Thai and was trained to leave minimal amounts of evidence at any crime scene to avoid detection by TIAMA.

    As years passed, Aldous grew interested in replicating his daughter's powers so he could market them abroad as a commodity. Worried that this would make her disposable to her father, she flatly rejected his numerous requests. She quickly realised that her father valued her powers more than her - which enraged her. She grew disillusioned with her father's company and the industry that they worked within. However, she kept her disillusionment to herself and continued to work towards self-sufficiency, continuing to get paid by EG. At the same time, she began taking on freelance contracts from outside sources across Europe for "wetwork", and quickly became experienced in a number of criminal operations, including assassination, and intimidation, but also took on jobs that included robbery and corporate espionage.

    By 2019, she had formulated the idea that her treatment at the hands of her father was the result of the military-industrial complex and his inability to let go of his life's work. She also has come to believe that, if her father had lied to her about so much, that it's possible her family remains out there. She has long since realised that her childhood was atypical, and the reason that she was essentially railroaded into a life of crime was her father's obsessions. Years of anger and frustration as a result of her ill-treatment has begun to bubble up to her surface, and she has begun planning on how to get her revenge on both her father and the industries that he has become obsessed with.

    By 2020, she has begun taking both independent contracts and EG jobs in a bid to increase her net worth and begin putting her plans for revenge in motion. During her four years of operation she has taken a painstaking effort to, when on the job, disguise any potential metahuman involvement in her crimes. Any potential witnesses are silenced, and she tries to leave no evidence at crime scenes, including prints or any sort of DNA. She has become well-aware that TIAMA's involvement in Europe would mean that, if they became aware of her presence and her powers, there's no telling what they'd do if they connected her to the string of crimes that she has committed.

Alright, after everything's been discussed, you are hereby ACCEPTED!
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue Aug 24, 2021 5:21 pm

Puranas wrote:
Gods Among Us Character Application

Character Description
    Name: Hikari Tas’ir Halloran
    Aliases: Not applicable
    Gender: Female
    Age: 35-years-old (looks 25-years-old)
    Appearance:
    Full Body
    Face close-up
    Tail close-up
    Height: 4 feet 9.5 inches (146.05 centimeters)
    Hair Color, Type: Honey blonde with natural golden blonde highlights; usually kept long enough to reach mid-back
    Eye Color, Type: Blue with lighter blue limbal rings



Motivations
    Goals:
  • Help people who might otherwise get lost in or by the various healthcare systems of the world.
  • Protect others from experiencing loss like her’s.
  • Learn more about her heritage.
  • Find a proper magic tutor.
  • Stand against meta and other stereotypes.
    Fears:
  • Knights - After watching point-blank as the Knights of Purity brutally slaughtered and butchered both of her birth parents at such a young age, Hikari has what amounts to a panic attack when anything reminds her of a knight; this can vary from simply hyperventilating to a full on blue screening or fainting
  • Losing someone she cares about or is otherwise close to: having watched firsthand as both of her birth parents were slain in front of her eyes, Hikari is decidedly not fond of the idea of losing anyone else who has managed to worm their way into her heart
  • Certain Creepy Crawlies - Hikari has an intense distaste for certain creepy crawlers - like spiders and roaches - and has to exert serious control over her will in order to not flee and run to get away as quickly as possible. At best, provided she can get through nerves and/or gagging, she’ll get as long as possible a vacuum she can find to deal with it.
  • Heights - Though it can vary based on circumstances, heights can make Hikari very on edge. In worst cases, she can freeze or cling to the nearest solid object, often squeezing her eyes as tightly shut as possible.
  • Her powers and abilities being used to hurt others. While not against fairly defending herself and others, Hikari loathes the idea of being weaponized by others as, in her mind, what she can do is meant to help others.


Strengths and Weaknesses
    Source of Power: Half-Dragon
    Powers :
  • Intuitive Multilingualism - Hikari can essentially pick up languages from those around her by simply listening and observing; this can include accents and dialects as she’ll speak it like a native born. Depending on the complexity and similarities to other languages she may already have a handle on, the time needed for immersion and exposure to pick up a new one can average from hours to days. This is also limited to languages with an audio component, though there are some she’s anatomically incapable of reproducing; context based on culture and history is also not something she could pick up in this manner.
  • Half-Dragon Physiology - As part of her draconian heritage, Hikari has inherited superhuman senses of smell and hearing - her horns playing a role in the latter while also providing an increased spatial awareness and a sixth sense to ‘feel’ the general strength of magical auras. Hikari also possesses partial obvious external scaling - though her entire dermis has more in common with scales than human skin and, while the outer layers are similar, it is overall more resistant to being cut, torn, or punctured - and a tail which mainly serves to provide her with an increased sense of balance by allowing her to instinctively adapt and react to shifts in her positioning of limbs and center of balance to usually stay upright; Hikari’s tail is also, when she doesn’t focus on controlling it, an expressive means for others to judge her emotions from. On top of all this, while it is unclear if true for other potential half-dragons, as Hikari is currently the only recorded one in the modern world, Hikari’s physical aging slowed down when she reached puberty: while not immortal, from that point on she would look younger than she really was.
  • Draconic Magic - Due to dragons like her father being creatures of magic, Hikari has inherited the potential to use this magic herself. However, aside from a few lessons as a toddler before she lost her birth parents, what she has managed to piece together from trying to mimic magic she learned about from various sources is primarily self-taught. As such, without a proper tutor, she has barely tapped into her magical potential - currently the main two she’s figured out are what she’s termed Healing Flame (based on a blending of the elements of fire and quintessence/Aether, this is a small pale blue-green ‘blaze’ with zero harmful effects and only serves to accelerate healing within its limited area of effect) and Symbology (based on pre-made runes, symbols, and other designs/patterns that generate specific effects when magical energy is channeled into it; she’s also found that, in most cases, it doesn’t even have to be her energy); when a bow is in her hands, she’s also figured out how to generate arrows comprised of raw magical energy. In theory, though she doesn’t have any idea she can and will be caught by surprise if she learns it’s possible, Hikari should also be able to make use of magic similar to her father’s transformation magic.
    Abilities:
  • Herbology and Potion Brewing - As one of Hikari’s degrees relates to the medicinal use of plants, she’s able to combine it with traditional knowledge to create plant based medicines of varying effects. Also, as outgrowth of her herbology, Hikari’s arsenal of potentially crafted medicines grows when she adds in non-plant based ingredients - the results can range from the stereotypical liquid to creams, powders, and other forms; the potions range from her variations on mundane mixtures of plants with known beneficial effects to creations where she has to carefully channel her magical energy into during production for more mystical effects.
  • Master Archer - Having trained with various bows in various styles from a young age, even having competed competitively now and then, Hikari is pretty confident in her archery skills. While not really one to compare her skill in trials of skill or boasting about what she can do, Hikari’s talent has grown to easily stand alongside Olympian and world record holding archers.
  • Self-Defense Training - Outside of her archery skills, Hikari’s growing up in a dojo specializing in fighting in combat over competition led her to picking up a few moves from various schools in a form of mixed martial arts. This is mainly her means of self-defense as she never properly trained in any fully, preventing her from really using them offensively. She’ll also practice these styles and moves as a form of meditation, but would only stand a chance of actually besting a trained fighter in true combat if she got really lucky; if anything, she uses it more to throw an opponent off balance or disrupt them long enough for her to either try and get away or do something else.
  • Runner’s Physique - Though not the most athletic individual, Hikari has developed a stance, stamina, endurance, and other aspects beneficial to long distance running. Her main form of exercise is regular walks around her neighborhood, so this helps her stay in shape - aside from a few negative experiences she got dragged into as a child, she doesn’t treat it competitively. This doesn’t mean she’s at a level able to stand on par with actual competitive runners.
  • Survival Handicrafts - One of the skills Hikari made sure to get down was the knowledge and ability to craft emergency bows and arrows in the field out of on hand supplies - durability and other traits can vary, but they are often all she has in a pinch. Hikari is also versed in using found materials to craft splints, slings, braces, and other tools of her trade. Outside of the emergency situations these creations are made for, they don’t really have much use and are easily outclassed by modern equivalents.
    Equipment:
  • Being half-dragon, the most obvious aspect of being descended from a magical being like a dragon is her draconic core - while normally contained within a dragon’s body (making it a common target for hunters), this crystal-like structure is what allows dragons and other magical beings to cast raw magic directly without using mediums, but Hikari’s manifests as a physical object she can hold; she is able to make use of this as a natural catalyst to cast magic; she is able to call it to her hand at will and have it take almost any shape. She also maintains a more expendable collection of ‘artificial’ magic casting catalysts (staves, wands, scepters, et cetera) to protect her personal core; though how many she’ll keep on her person at any given time can vary depending on fore-planning.
  • Various vials of different potions she’s crafted that may or may not be useful. One of the most common is an olfactory numbing agent, a concoction of Hikari’s creation that dulls her sense of smell to more tolerable (and human like) levels for a period of time; applied via a refillable nasal spray, it coats the insides of her sinuses with a thin layer that makes it harder for scent molecules to reach the receptors. She also commonly carries various supporting, delaying, and distracting intended concoctions such as lower (can save lives) to middle grade (can deal with more life threatening injuries) healing draughts (anything higher, like reattaching or regrowing limbs, would either not be something she could produce in bulk and might be restricted to an on demand basis), energy potions, blood thickeners (since healing potions don’t restore lost blood), smoke ‘grenades’, glue ‘bombs’, ‘oil slick’ like, anesthetics, irritants, sedatives, stink agents, paralytic agents, and flash-bangs for use in a fight.
  • Having trained heavily with bows and their related martial arts styles, Hikari’s preferred weapon is a bow specially constructed to sync with her magic and allow for firing bolts of energy or imbuing physical arrows with energy. Carved from a Yggdrasil piece, it is naturally receptive to her energy and didn’t require much modification to be specific for Hikari’s use.
  • Projectiles And Throwables - Though able to fire arrows of magical energy as long as she’s got the stamina, Hikari keeps a supply of normal and Symbology engraved arrows and throwing knives (she mainly uses the latter as a melee weapon but, while no sniper, can chuck them at a target in an emergency; she prefers not to as much as possible though) on her person as they, while a finite resource, are not as draining to make use of. Hikari also keeps a few Symbology engraved stones (some are less expendable than others due to raw materials) on her for use as needed; she can trigger the magical effect simply by sending her mana into the engraving, but, as with her other Symbology creations, it doesn’t have to be her own energy. On hand, Symbology wise, she generally keeps lighting, flash-bang, heating, cooling, flare, and shielding stones; and elemental, paralysis, flash-bang, and flare arrows and knives. Hardware wise, she’ll carry things like tracking, stun, frangible capsule, gas dispenser, and injector arrows.
  • 1941 Buick Super Sport Coupe Hot Rod Sports car/Coupe (customized) - Armored, upgraded, and modified to suit her needs, this car is Hikari’s daily means of transportation.
  • Medical Bag - As a licensed MD, Hikari keeps a bag on hand with a mix of standard first aid supplies and tools she might need in the field. She also keeps Symbology related supplies, like chalk, in here. It’s also not uncommon to find spare arrowheads in here as well.
    Weaknesses:
  • Biological Issues - As part of her half-blood physiology, Hikari requires a different combination of vitamins and minerals, with a particular focus on higher levels of protein (preferably from meat, though other sources can suffice in everyday life). In addition, some substances - such as alcohol and the Dragonsbane plant (a natural allergen for dragonkin with a neurotoxin like effect) - can be toxic to her and, depending on dosage, even potentially lethal. Though not always viable, small doses can be recovered from through quick application of an antidote and bed rest.
  • Sensory Overload - As a half-dragon, Hikari can have occasional issues processing the inputs from her senses leading to things like migraines, motion sickness, or her brain just demanding a break. On top of this, scents she’s not used to, are generally unpleasant, or just too strong can overwhelm her sensitive nose. Loud sounds, even though she’s spent her life semi-acclimatizing to the modern world, can send her to her knees in pain.
  • Cold Iron - The presence of iron - as a material that straddles both the magical and non-magical worlds - can cause Hikari’s magic to either misfire or act as a lightning rod for it; the metal can also serve to restrain her due to this effect. Fortunately, the purer the better as modern alloying degrades the effect so she’s not crippled just walking in a building.
  • Catalyst For Magic - If, for any reason, Hikari is unable to reach any of her Symbology engravings or any of her spare catalysts and she is blocked from accessing her personal core, then she is unable to utilize any magic. Otherwise, all she’s doing is emitting raw magical energy with nothing to convert it to an effect.


Background:
    Job: Apothecary/Doctor
    Legal Status: Legal citizen of the United States of America; fully licensed and accredited doctor in the US; licensed to work abroad through TIAMA; technically, through her birth mother, crown princess of the now lost kingdom the Knights of Purity destroyed.
    Backstory: Born February 20th, 1010 CE to the love of her princess mother and dragon father, the child who grew up to be Hikari Tas’ir Halloran otherwise was set to live a normal life and, in time, join the line of succession for her maternal grandfather’s throne. For five years while living in the small Irish túath they called home, learning from both parents about etiquette, magic, and other princess-y things, Hikari was a happy child for those few, short years. Sadly, those days were not to last - a couple weeks after her fifth birthday the Knights of Purity attacked. A secret society dedicated to both the eradication of anything and everything non-human regardless of circumstances and turning a profit selling the raw materials they harvested from their victims, the Knights had come for Hikari’s father and, through their willing association with him, her mother’s kingdom as race traitors. The memory of being forcefully held down and forced to watch the brutal torture and slaughter of her birth parents right before her young eyes as others of the order burned and pillaged the kingdom is one permanently engraved into her mind even all these years later.

    Hikari’s last memory of that night is seeing her mother using her dying breaths to try and cast some kind of spell. What it was, she doesn’t know as the next thing she recollects is waking up in the middle of Antonia I. of Bohemia’s private collection of artifacts and relics. Groggy, she barely remembers when the Baroness found her and how the ancient vampiress arranged for her adoption by a visiting…..contact is, truthfully, something she ended up sleeping through. Though speaking no modern language at the time, everyone was surprised by the time of her departure for the States from Antonia’s Czech Republic compound that the young Hikari, having absorbed the language from watching television, thanked her benefactor in perfect Czech.

    Once in the States, the orphaned toddler needed a name for the adoption paperwork to be completed. As the only one she gave was Tas’ir, the name of her birth father, and was fully willing to hold her breath in a tantrum about having it, they agreed to use it as her middle name. While she would take their surname of Halloran, her adoptive family decided to give her the name of Hikari - a Japanese name that means “light” - or Kairi for short.

    Due to being half-dragon, growing up wasn’t easy for little Hikari. Though family, friends, and anyone willing to get to know the girl did their best to look out for the child; though her not looking like everyone else wasn’t an issue due to a charm containing a glamour spell that made her fit in, Hikari’s natural ability to become quickly fluent in any language she was exposed to quickly led to her regularly being targeted for teasing and bullying. While in those early days, the toddler Hikari did fight back and retaliate when pushed too far, the disciplining she got as a result sunk in easily and she actively tried to keep her temper better in check as a result. She also accidentally discovered her potential with magic around the same time and, like any curious child would, began experimenting to try and figure out what she could actually do.

    Over the following years, with Antonia’s contact now Hikari’s adoptive grandfather, she grew up in the family’s dojo alongside a multitude of brothers, sisters, cousins, other extended family members, masters based at the dojo, and various apprentices and students. Ever observant, she learnt and absorbed as she explored and played, but it wasn’t until she discovered archery that Hikari settled down; though her family didn’t train for competition, club activities were mandatory in middle and high school, so Hikari took part in tournaments as part of the archery club.

    Though her earlier temper born responses were better controlled, that didn’t stop her being tormented by her peers growing up. Though her sensitive hearing and normal fearless personality led her to saving a man’s life at the age of age by going up to him in a family restaurant and letting him know his ‘heart sounded funny’ (not only did he turn out to be an Italian mafia don, but it ended up being a very early detection of cardiac arrhythmia); the man’s son, a classmate of Hikari’s, locked her in a walk-in freezer under the pretense of seeing if she would hibernate like his pet lizard did when it got cold - though it was also half out of childish jealousy about the praise his father was giving Hikari as thanks for saving his life. Found three hours later, the don personally paid for her hospital bills; ironically, the boy would end up being someone she briefly dated in middle school.

    Another major incident happened when Hikari was ten-years-old: a group of armed wannabe teenage white power thugs, ironically expelled from their high school the day before, invaded her school. Hikari was subject to a brass knuckle beating as she stubbornly stood between one of the teens and a pair of African-American girls from her class. Never giving in even after bleeding from multiple places and suffering a fractured skull, she was able to keep her classmates from being harmed. Though the teens were eventually arrested and Hikari proving the only real injuries they caused and her scars would eventually fade, the head trauma resulted in her needing glasses for reading and other fine detail work for the rest of her life.

    Through these events and others, Hikari grew to idolize emergency workers. Before she even reached middle school, she had decided on her career path. Already under the tutelage of an herb master at the dojo, she decided to aim for a medical degree. With her future education plans set, Hikari put her best effort into getting good grades and boosting her extracurricular activities to bolster her resume.

    By the time the Night of the Broken Mask came around and the world became obsessed with superheroes and villains, Hikari was more interested in getting into a good college. In her mind, she would be joining those men and women who would be going into the aftermath of fights between supers to find, rescue, heal, and otherwise help the little people who got caught in the middle.

    As she was still in high school for 9/11 and unable to join the recovery efforts in the aftermath, Hikari jumped at the chance to volunteer to join the relief teams after the Deepwater Horizon explosion and oil spill. Not only did it add several pluses to her academic records, it was a good enough reason for her college professors to allow the leave of absence. She wasn’t the most thrilled about returning before things were over, but Hikari realized she couldn’t put off her schooling for an unknown number of months.

    Finally, after years of hard work, Hikari graduated from Harvard Medical School with a specialization in pharmacology. Having done her rotations as a student to earn credits and field experience, she felt ready to work as a fully licensed doctor and help people. What she wasn’t ready for was the graduation surprise her family presented her with - knowing her love of older automobile designs, they had found a 1941 Buick Super Sport Coupe Hot Rod Sports car/Coupe in a scrapyard and painstakingly restored it for her.

    Floating between hospitals for a couple years, Hikari had to still deal with discrimination based on her physical differences from the human norm as well as the usual sexism and male chauvinism. After two years of this, a meta criminal attempted to carjack her on the way home one night; though she managed to drive the crook off with help from the timely arrival of a patrolling cop, her godfather felt her uniqueness put an unwelcome target on her back in a world growing more and more split in its division of opinions for metas. To help protect Hikari, he sent her car to be professionally upgraded and armored - extra secure compartments for storage of her supplies added under Hikari’s suggestion.

    Though not one of the vigilantes looking to go pro, Hikari approached TIAMA’s medical division due to its connection to the United Nations and the World Health Organization. Though already a member of the Médecins Sans Frontières, she felt being internationally licensed would help her reach more people. While trained in combat and quite capable with a bow, she found steady employment in the medical center located within TIAMA’s Staten Island complex.

    Building up a nice nest egg, she eventually decided to find a permanent residence of her own. With the help of her godfather, she managed to get a good deal on a former speakeasy in Hell’s Kitchen. After some upgrades and modifications, she moved in - deciding to make the basement her home work space and live on the upper floors with a rooftop garden, that left the otherwise very public ground floor to figure out something to do with. Following the advice of coworkers, Hikari decided to set it up as a shop to legally sell her potions.

    In the years since, she’s become a well liked figure on the streets. Not discriminating or denying care for any reason, Hikari has stayed true to her oaths as a doctor. This has led to most of the streets declaring her shop as neutral territory as no one wants to challenge her good will and willingness to help. The fact that some scary people and others with powerful reputations number among her customers helps keep most others in line.

    Hikari was on the frontline in the Bronx following the gas line explosion. While TIAMA heroes helped, she was among the crowds digging the wounded and dead out of the rubble - her senses of hearing and smell helping to speed up the process - as well as tending to those still alive in the triage lines. Though it pained her heart, among her tasks that day was to ease the pain of those with black tags as they left the mortal plane.

    Recently, coworkers and TIAMA field heroes she’s met as patients and in the gym have been asking her about taking her medical and combat skills to the field. Unsure, mainly as to how being put into situations where she may have to take a life would conflict with her oaths to ‘first do no harm’ and to heal, she’s been looking into non-lethal options.

    Following the March 27th debacle, however, and the downtrend of TIAMA in the public’s eyes, Hikari almost found herself out of her main job. Though others around her, people she had known and worked with for years, left for other posts with less troublesome baggage, the half-dragon woman - though just as able to land on her feet by this point if she left TIAMA as well - chose to stubbornly stand her ground. In the field or not, her goal of proving to the world that “just because one had superhuman abilities didn’t mean they had to let those abilities define them” would take a major hit; by staying within the now smaller organization, she could continue to travel to places her medical talents were needed while also giving positive PR for metas in general.


  • Dragons are split into five classifications based on the five classic elements - Earth, water, fire, air, and quintessence (life) - with abilities reflecting their element (which is why water based ‘Eastern’ dragons physically differ from fire based ‘western’ dragons); sapient dragons add a sixth class, one with mastery over all five elements, and considered the ‘Royal’ class by a majority of them. While the base four (earth, water, fire, and air) are considered the combat related elements, quintessence (also known as the element of life) is primarily non-combative in nature and generally deals with healing in various forms - though it has uses against undead and the aspect about using one being’s life energy to heal another can be used offensively.
  • Elder dragons have learned how to shift to a human form, but those who could perform such a form shift rarely use it unless having a personality that makes them interested in dealing with humans and others.
  • Dragons and other magical beings were hunted for their raw materials - like the magical cores which allowed them to cast magic directly instead of through an intermediary or catalyst (though it wasn’t unknown for a dragon to bequeath their core to someone after passing in a sort of last will and testament) - that had uses in mystical rituals and construction of magical artifacts. Though usually hidden from the public eye, this occurred enough that survivors fled to the far corners of Earth and magical pocket realms hidden away from humanity.
  • The plant known as Dragonsbane is toxic to any dragon. Exposure can come in many forms, but it can be fatal depending on concentration and method of delivery. Fortunately, over harvesting in the past has rendered this plant down to an almost mythical status in the modern world.


Dragonsbane is a plant with purplish, spiky saw-toothed leaves that grows close to the ground and is known for its natural toxicity to dragonkin. Easily weaponized, it quickly became a common tool in the arsenals of dragon-hunters. Even in the modern era, though overharvested into near extinction, dragonsbane’s traditional applications more or less remain the same; just more methods of utilizing those applications. Though, currently, the plant is all but extinct in the wild due to over harvesting, tests show its effects are the result of an allergic reaction similar to a vampire’s garlic/allicin allergy, but acting like a neurotoxin for dragonkin.

Perhaps the simplest method of utilizing dragonsbane is aerosolization. Historically, this was accomplished by simply burning the plant - this either trapped a prey dragon in an area or, if used in enclosed environments, suffocating the target - though the modern era has added more variation. Regardless of how, if a dragonkin inhales the particulates, even in minor amounts, the dragonsbane acts as a near instant paralytic and inflammatory agent on the respiratory tract - if caught quickly, antidote and bed rest can be enough (especially in minor doses), but otherwise it’s basically a death by suffocating.

Another, albeit more common, method of utilizing dragonsbane is to get the target to ingest it. This is more problematic as both the subterfuge needed to get any of the plant into a dragonkin’s food or drink, but the almost mandatory requirement that it need to be strongly flavored enough to mask the plant’s distinct taste from being detected. Perhaps the slowest method, only in part due to volume and concentration, ingestion means the dragonsbane disrupting the target’s nervous system. Not only are the neurons destroyed, potentially leading to permanent disabilities even if the target survives, but it disrupts the involuntary muscles - so a dragonkin could die from their heart or diaphragm stopping.

Potentially the most common application of dragonsbane, however, is as a poisonous coating. However it’s mixed, even being applied to a blunt weapon can cause the substance to attack the skin and the vapors to be inhaled; coating the tips of arrows and edges of swords was the more common method, though poison bullets have spread in modern times. A less common application of this was defensively coating armor - a dragonkin opponent would be forced to self-expose to contact and vapors in a fight.


Accepted
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Wed Sep 01, 2021 4:16 am

Damn, it's been what, four, five years since I've seen this RP?
I'll drop a tag, if you'll have me.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Sep 01, 2021 7:53 am

Serah wrote:Damn, it's been what, four, five years since I've seen this RP?
I'll drop a tag, if you'll have me.

Go for it
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Dnoristan
Civil Servant
 
Posts: 7
Founded: Dec 12, 2019
Scandinavian Liberal Paradise

Postby Dnoristan » Wed Sep 01, 2021 7:43 pm

Gods Among Us Character Application

Character Description
    Name: Murphy J. Weller
    Aliases: Crackshot
    Gender: Male
    Age: 24
    Appearance:
    Image



Motivations
    Goals: Become the greatest marksman in history, reduce corruption in law enforcement, maybe get some bees and become a beekeeper. That’d be nice.
    Fears: Intense fears of drowning, failure, and emotional intimacy.


Strengths and Weaknesses
    Source of Power: Hard work and smokeless gunpowder.
    Powers :
    Crackshot - Weller is one of the top marksmen in the world, surpassing even most military sharpshooters.
    Ricochet - With hundreds of hours to familiarize himself with the properties of his custom-made ammunition, Crackshot can skip bullets off concrete, metal, or brick surfaces with impressive accuracy.
    Abilities: Proficient gunsmith, expert-level ballistics knowledge
    Equipment:
    Crackshot’s Longarm - one-of-a-kind bolt-action sniper rifle. Chambered for Crackshot’s proprietary .50 CS cartridges.
    Custom Ammo - Crackshot’s Longarm is chambered to fire special 50-caliber projectiles with unique effects, including:
    -Fastball: Standard high-velocity rifle round. Excels at armor piercing.
    -Curveball: Custom composite projectile optimized for energy retention. Makes ricochet shots an actual valid tactic.
    -Shocker: Low-velocity electroshock weapon, possibly infringing on a TASER patent. Useless against armor and past 100 meters.
    -Knockout: Medium-velocity rubber bullet. Has enough force to break bone, but legally it’s considered a “Less lethal” alternative. Can be ricocheted to impact with less force.
    -Tranquilizer - Low-velocity ballistic syringe loaded with potent cocktail of anesthetic and sedative substances. WARNING: Without proper training and supervision of the target after administration, lethal overdose may occur.
    Weaknesses:
    Only Human - Murphy Weller is an ordinary human being.
    Target Fixation - When he’s got his sights on a target, everything else disappears. For those few seconds, Crackshot is extremely vulnerable as he tunes out all distractions to make his shot.
    One-Trick-Pony - without a gun, Murphy Weller is practically useless in any situation.
    Supersonic - Crackshot’s weapons are very loud. He is the opposite of stealthy.
    Soft Heart - Murphy Weller is not a killer. Whenever possible, he will always take a non-lethal shot at a target. Taking a life is not something he's very comfortable with.



Background:
    Job: Vigilante, Competitive shooter
    Legal Status: U.S. Citizen
    Backstory: When Murphy Weller was 4 years old, his father showed him how to use a gun. When he was 10 years old, he was banned from the shooting gallery at the local county fair. When he was 19 years old, he served briefly as one of the most talented sharpshooters in the United States Coast Guard, before an early discharge. At 24 years old, he put on a mask and took to the streets of Chicago as the vigilante Crackshot.
    Weller’s entire life seems to have been leading towards this singular purpose, and it’s one he’s embraced fully. His ambition in life is to become the greatest sharpshooter in the world. This single-focused determination has allowed this powerless man to reach a level of skill that brings him close to Metahuman-level capability.

    That’s the story you’ll find online. That’s certainly the story Murphy would give his friends, if he had any. The truth is, Murphy Weller was not born on a golden path to heroism, sheltered and shaped by noble experiences. His father, Frank Weller, was a veteran of the gulf war, a broken man who yearned for the day that war would come to America and make him useful-- make him whole-- again. And so in preparation, he raised his son as a weapon. Murphy was homeschooled, forbidden from making friends, taught to fight and distrust power. By 2008, it was clear that Frank wouldn’t get the righteous purifying war he desired. Superheroes and their villainous counterparts had thrown the world into a mass panic, but peace and normalcy returned. Frank snapped, turning on his wife and son. Blaming metahumans for prolonging the peace and denying his dream, and falsely accusing his wife of bearing him a superpowered son.

    Rifle in hand, the young Murphy witnessed Frank grab his wife around the neck, pulling her close and putting a pistol to her temple. Roaring at his son to take the shot, to save his mother and end the man’s misery. Tears raced down the man’s face. Spit flew from his open mouth. Murphy raised the rifle. And he missed.

    Police determined that Frank shot his wife in the eye with his rifle, then killed himself with his pistol. The young Murphy was placed in the care of his Uncle. Grappling between a decade of conditioning and his revulsion with lethal force, Murphy would join the United States Coast Guard. His exceptional accuracy would find him assigned to a special operations team, but his refusal to take a life saw him returning to civilian life not soon after.

    While many have seen fit to label him a vicious, lethal gunman or a crazed outlaw, this is a highly inaccurate conclusion. Forensic analysis and investigations into his vigilante activity proves almost conclusively that Crackshot specifically aims to wound, not kill, his targets. This insistence on incapacitation and preservation of life has only served as further motivation to refine his talents, becoming a more precise and accurate shooter as a result.

    Joining TIAMA is the latest turn in his story, one motivated by his desire to save lives without becoming a killer. But they say you should never meet your heroes, and only time will tell whether his ‘superhero’ career turns out differently than his time in the Coast Guard.


Gods Among Us Character Application

Character Description
    Name: Norman De la Poer
    Aliases: Vermin
    Gender: Male
    Age: Spiritually, 75. Biologically, between 1-3.
    Appearance: Norman De la Poer is a swarm of one hundred eighty eight Brown Rats of varying size, sex, age, and color.


Motivations
    Goals: Become humanoid again, Satiate the hunger of nearly 200 bodies, live forever.
    Fears: Norman's entire life has been dominated by a crippling, all-consuming fear of his own death.


Strengths and Weaknesses
    Source of Power: Magical Disaster
    Powers : Mass Consciousness - Norman De la Poer's consciousness has been fractured, split between one hundred eighty eight Brown Rats in a horrifying magical disaster. They are his body now. The descendants of these original 188 rats will also bear fragments of his soul and consciousness, allowing him to overcome the pitifully short lifespans of the creatures.
    Perfect Coordination - Norman De la Poer can control each of his bodies to perform independent tasks with no drop in efficiency. Sharing a mind makes these small creatures capable of a degree of teamwork that no organization could ever dream of achieving, up to and including swarming into a vaguely humanoid shape or intentionally sacrificing one body to allow the others to escape.
    Rat Physiology - The small size of a single Brown Rat offers several advantages: with a mass of less than 500 grams and a terminal velocity of only 15m/s, a fall that could cripple or kill a human being is not lethal to Norman De la Poer's many bodies. Air ducts, open windows, and drainage pipes become routes of escape and infiltration. In addition, a brown rat pregnancy lasts less than a month, with each litter averaging 4-6 young, allowing him to recover from any numerical losses given enough time.
    Abilities: Norman boasts a lifetime of Occult Knowledge, and he's also a self-taught electrician and talented pianist.
    Equipment: A decades-old raincoat and wide-brimmed hat, and two duffel bags.
    Weaknesses: Rat Physiology - The average brown rat weighs between 140 and 500 grams. The individual creatures are not very physically threatening.
    Emotional Cascade - Strong emotional experiences may reverberate across the collective. One body witnessing a horrifying sight might cause all bodies to react in terror, impairing their ability to act. Pain will not trigger this response unless simultaneously inflicted across at least a dozen bodies.
    Room To Think- You can't fit a human soul into a single rat. The less bodies he has, the harder it is for him to concentrate. His reflexes and coordination suffer, and his memory suffers. If his numbers are reduced to less than 94, he becomes violently irritable, suffering debilitating headaches and a severe impairment of fine motor skills. Less than 47 can result in permanent memory loss and a temporary lack of consciousness, causing the rats to act out as individuals. However, their natural reproductive tendencies will allow him to recover from this state, but any memory loss is permanent.


Background:
    Job: Supervillain
    Legal Status: Crime Against Nature
    Backstory: From a young age, Norman De la Poer was terrified of death. Losing his father in the Korean War when he was only 5 years old, and his mother in a drunk driving accident only a year later, he was raised by his grandfather, a World War 1 veteran who held a serious belief in the supernatural. As his grandfather travelled the world, searching for answers to the horrors he saw in his youth, Norman accompanied him, developing his own fascination with the mystical arts. His grandfather died before he could discover the truth, leaving what little scraps of truth he found to his grandson.
    Norman spent a lifetime searching for a means to conquer death, and after searching the farthest reaches of the earth, he found it. As his 75th birthday drew near, he completed a vessel, meticulously and carefully hand-carved from wood and etched with runes, to hold his soul.
    Norman performed the ancient ritual, but disaster struck. As he recited the incantation, he misspoke just one syllable. His soul was liberated from his elderly body, but instead of residing in his new, eternal vessel, it forced itself into the nearest living being: a brown rat. Such a lowly host could not contain the vast entirety of Norman De la Poer’s soul, causing it to fracture. When he recovered from the shock of this event, he realized he was seeing through hundreds of eyes, crawling on hundreds of legs.
    He knew immediately what had happened-- what he had become. His fragmented soul had sought shelter, desiring as close a match as possible to its first New home. His very being was now split between the minds of 188 lowly, dirty, scrawny rats. Even worse, this new state prevented him from reciting the incantation to undo his misfortune. He was stuck. While some would say this was the final straw that broke his sanity, that wasn’t quite true. Norman De la Poer had been insane for a long time. But now? There was no pretending he was normal. No pretending he was content with being old, weak, or human. Because he wasn’t anymore. In fact, he was nothing but vermin.



I can apply a hero and a villain in the same post, right? Lemme know if I need to make any changes, too
EDIT: Aww nuts I forgot to put an Appearance for Crackshot. Hang on lemme find the image
Last edited by Dnoristan on Sun Sep 26, 2021 1:40 pm, edited 5 times in total.

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Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Thu Sep 02, 2021 1:43 am

Serah wrote:Damn, it's been what, four, five years since I've seen this RP?
I'll drop a tag, if you'll have me.

Oh hey Serah, very long time no see!
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Serah
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Founded: Feb 13, 2015
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Postby Serah » Thu Sep 02, 2021 6:30 am

Remnants of Exilvania wrote:
Serah wrote:Damn, it's been what, four, five years since I've seen this RP?
I'll drop a tag, if you'll have me.

Oh hey Serah, very long time no see!


It really has been, yeah. I took a bit of a lengthy break.

On the subject of my potential character, I've got a bit of a snag on his origin story.
The issue is that he's someone that jumps between worlds but only by dying. Thing is, as all inter-universe travels go, it typically results in a very explosive reaction.
When he arrives, wherever he drops will get very very toasty, and the same thing happens if he dies; Since it's a bit of a major pillar of his being, do I simply scrap it for something else, or can I keep it that way?
I was thinking of about a 500m radius for the explosion, but I can lower it.
His regular power level though is orders of magnitude lower than that explosion, no need to worry.

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Endem
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Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Thu Sep 02, 2021 8:34 am

Dnoristan wrote:
Gods Among Us Character Application

Character Description
    Name: Murphy J. Weller
    Aliases: Crackshot
    Gender: Male
    Age: 24
    Appearance:


Motivations
    Goals: Become the greatest marksman in history, reduce corruption in law enforcement, maybe get some bees and become a beekeeper. That’d be nice.
    Fears: Intense fears of drowning, failure, and emotional intimacy.


Strengths and Weaknesses
    Source of Power: Hard work and smokeless gunpowder.
    Powers :
    Crackshot - Weller is one of the top marksmen in the world, surpassing even most military sharpshooters.
    Ricochet - With hundreds of hours to familiarize himself with the properties of his custom-made ammunition, Crackshot can skip bullets off concrete, metal, or brick surfaces with impressive accuracy.
    Abilities: Proficient gunsmith, expert-level ballistics knowledge
    Equipment:
    Crackshot’s Longarm - one-of-a-kind bolt-action sniper rifle. Chambered for Crackshot’s proprietary .50 CS cartridges.
    Custom Ammo - Crackshot’s Longarm is chambered to fire special 50-caliber projectiles with unique effects, including:
    -Fastball: Standard high-velocity rifle round. Excels at armor piercing.
    -Curveball: Custom composite projectile optimized for energy retention. Makes ricochet shots an actual valid tactic.
    -Shocker: Low-velocity electroshock weapon, possibly infringing on a TASER patent. Useless against armor and past 100 meters.
    -Knockout: Medium-velocity rubber bullet. Has enough force to break bone, but legally it’s considered a “Less lethal” alternative. Can be ricocheted to impact with less force.
    -Tranquilizer - Low-velocity ballistic syringe loaded with potent cocktail of anesthetic and sedative substances. WARNING: Without proper training and supervision of the target after administration, lethal overdose may occur.
    Weaknesses:
    Only Human - Murphy Weller is an ordinary human being.
    Target Fixation - When he’s got his sights on a target, everything else disappears. For those few seconds, Crackshot is extremely vulnerable as he tunes out all distractions to make his shot.
    One-Trick-Pony - without a gun, Murphy Weller is practically useless in any situation.
    Supersonic - Crackshot’s weapons are very loud. He is the opposite of stealthy.
    Soft Heart - Murphy Weller is not a killer. Whenever possible, he will always take a non-lethal shot at a target. Taking a life is not something he's very comfortable with.



Background:
    Job: Vigilante, Competitive shooter
    Legal Status: U.S. Citizen
    Backstory: When Murphy Weller was 4 years old, his father showed him how to use a gun. When he was 10 years old, he was banned from the shooting gallery at the local county fair. When he was 19 years old, he served briefly as one of the most talented sharpshooters in the United States Coast Guard, before an early discharge. At 24 years old, he put on a mask and took to the streets of Chicago as the vigilante Crackshot.
    Weller’s entire life seems to have been leading towards this singular purpose, and it’s one he’s embraced fully. His ambition in life is to become the greatest sharpshooter in the world. This single-focused determination has allowed this powerless man to reach a level of skill that brings him close to Metahuman-level capability.

    That’s the story you’ll find online. That’s certainly the story Murphy would give his friends, if he had any. The truth is, Murphy Weller was not born on a golden path to heroism, sheltered and shaped by noble experiences. His father, Frank Weller, was a veteran of the gulf war, a broken man who yearned for the day that war would come to America and make him useful-- make him whole-- again. And so in preparation, he raised his son as a weapon. Murphy was homeschooled, forbidden from making friends, taught to fight and distrust power. By 2008, it was clear that Frank wouldn’t get the righteous purifying war he desired. Superheroes and their villainous counterparts had thrown the world into a mass panic, but peace and normalcy returned. Frank snapped, turning on his wife and son. Blaming metahumans for prolonging the peace and denying his dream, and falsely accusing his wife of bearing him a superpowered son.

    Rifle in hand, the young Murphy witnessed Frank grab his wife around the neck, pulling her close and putting a pistol to her temple. Roaring at his son to take the shot, to save his mother and end the man’s misery. Tears raced down the man’s face. Spit flew from his open mouth. Murphy raised the rifle. And he missed.

    Police determined that Frank shot his wife in the eye with his rifle, then killed himself with his pistol. The young Murphy was placed in the care of his Uncle. Grappling between a decade of conditioning and his revulsion with lethal force, Murphy would join the United States Coast Guard. His exceptional accuracy would find him assigned to a special operations team, but his refusal to take a life saw him returning to civilian life not soon after.

    While many have seen fit to label him a vicious, lethal gunman or a crazed outlaw, this is a highly inaccurate conclusion. Forensic analysis and investigations into his vigilante activity proves almost conclusively that Crackshot specifically aims to wound, not kill, his targets. This insistence on incapacitation and preservation of life has only served as further motivation to refine his talents, becoming a more precise and accurate shooter as a result.

    Joining TIAMA is the latest turn in his story, one motivated by his desire to save lives without becoming a killer. But they say you should never meet your heroes, and only time will tell whether his ‘superhero’ career turns out differently than his time in the Coast Guard.


Gods Among Us Character Application

Character Description
    Name: Norman De la Poer
    Aliases: Vermin
    Gender: Male
    Age: Spiritually, 75. Biologically, between 1-3.
    Appearance: Norman De la Poer is a swarm of one hundred eighty eight Brown Rats of varying size, sex, age, and color.


Motivations
    Goals: Become humanoid again, Satiate the hunger of nearly 200 bodies, live forever.
    Fears: Norman's entire life has been dominated by a crippling, all-consuming fear of his own death.


Strengths and Weaknesses
    Source of Power: Magical Disaster
    Powers : Mass Consciousness - Norman De la Poer's consciousness has been fractured, split between one hundred eighty eight Brown Rats in a horrifying magical disaster. They are his body now. The descendants of these original 188 rats will also bear fragments of his soul and consciousness, allowing him to overcome the pitifully short lifespans of the creatures.
    Perfect Coordination - Norman De la Poer can control each of his bodies to perform independent tasks with no drop in efficiency. Sharing a mind makes these small creatures capable of a degree of teamwork that no organization could ever dream of achieving, up to and including swarming into a vaguely humanoid shape or intentionally sacrificing one body to allow the others to escape.
    Rat Physiology - The small size of a single Brown Rat offers several advantages: with a mass of less than 500 grams and a terminal velocity of only 15m/s, a fall that could cripple or kill a human being is not lethal to Norman De la Poer's many bodies. Air ducts, open windows, and drainage pipes become routes of escape and infiltration. In addition, a brown rat pregnancy lasts less than a month, with each litter averaging 4-6 young, allowing him to recover from any numerical losses given enough time.
    Abilities: Norman boasts a lifetime of Occult Knowledge, and he's also a self-taught electrician and talented pianist.
    Equipment: A decades-old raincoat and wide-brimmed hat, and two duffel bags.
    Weaknesses: Rat Physiology - The average brown rat weighs between 140 and 500 grams. The individual creatures are not very physically threatening.
    Emotional Cascade - Strong emotional experiences may reverberate across the collective. One body witnessing a horrifying sight might cause all bodies to react in terror, impairing their ability to act. Pain will not trigger this response unless simultaneously inflicted across at least a dozen bodies.
    Room To Think- You can't fit a human soul into a single rat. The less bodies he has, the harder it is for him to concentrate. His reflexes and coordination suffer, and his memory suffers. If his numbers are reduced to less than 94, he becomes violently irritable, suffering debilitating headaches and a severe impairment of fine motor skills. Less than 47 can result in permanent memory loss and a temporary lack of consciousness, causing the rats to act out as individuals. However, their natural reproductive tendencies will allow him to recover from this state, but any memory loss is permanent.


Background:
    Job: Supervillain
    Legal Status: Crime Against Nature
    Backstory: From a young age, Norman De la Poer was terrified of death. Losing his father in the Korean War when he was only 5 years old, and his mother in a drunk driving accident only a year later, he was raised by his grandfather, a World War 1 veteran who held a serious belief in the supernatural. As his grandfather travelled the world, searching for answers to the horrors he saw in his youth, Norman accompanied him, developing his own fascination with the mystical arts. His grandfather died before he could discover the truth, leaving what little scraps of truth he found to his grandson.
    Norman spent a lifetime searching for a means to conquer death, and after searching the farthest reaches of the earth, he found it. As his 75th birthday drew near, he completed a vessel, meticulously and carefully hand-carved from wood and etched with runes, to hold his soul.
    Norman performed the ancient ritual, but disaster struck. As he recited the incantation, he misspoke just one syllable. His soul was liberated from his elderly body, but instead of residing in his new, eternal vessel, it forced itself into the nearest living being: a brown rat. Such a lowly host could not contain the vast entirety of Norman De la Poer’s soul, causing it to fracture. When he recovered from the shock of this event, he realized he was seeing through hundreds of eyes, crawling on hundreds of legs.
    He knew immediately what had happened-- what he had become. His fragmented soul had sought shelter, desiring as close a match as possible to its first New home. His very being was now split between the minds of 188 lowly, dirty, scrawny rats. Even worse, this new state prevented him from reciting the incantation to undo his misfortune. He was stuck. While some would say this was the final straw that broke his sanity, that wasn’t quite true. Norman De la Poer had been insane for a long time. But now? There was no pretending he was normal. No pretending he was content with being old, weak, or human. Because he wasn’t anymore. In fact, he was nothing but vermin.



I can apply a hero and a villain in the same post, right? Lemme know if I need to make any changes, too
EDIT: Aww nuts I forgot to put an Appearance for Crackshot. Hang on lemme find the image


Both accepted.
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Remnants of Exilvania
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Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri Sep 03, 2021 3:58 am

Serah wrote:
Remnants of Exilvania wrote:Oh hey Serah, very long time no see!


It really has been, yeah. I took a bit of a lengthy break.

On the subject of my potential character, I've got a bit of a snag on his origin story.
The issue is that he's someone that jumps between worlds but only by dying. Thing is, as all inter-universe travels go, it typically results in a very explosive reaction.
When he arrives, wherever he drops will get very very toasty, and the same thing happens if he dies; Since it's a bit of a major pillar of his being, do I simply scrap it for something else, or can I keep it that way?
I was thinking of about a 500m radius for the explosion, but I can lower it.
His regular power level though is orders of magnitude lower than that explosion, no need to worry.

Sounds alright. Very Dangerous. But alright. The explosion I mean.

Inter-universe/dimension travel is too lore heavy for me, might want to have a small chat with Anowa on that.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Oberagana
Civilian
 
Posts: 1
Founded: Aug 18, 2021
Ex-Nation

Postby Oberagana » Fri Sep 03, 2021 4:03 am

Amogus (tagging for interest)

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Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Fri Sep 03, 2021 6:00 am

Oberagana wrote:Amogus (tagging for interest)

I would like to inform you that Among Us jokes are banned in this RP, thank you. ( No seriously, we had to deal with too many "sus" jokes to count and we're kinda tired of it. )
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Serah
Negotiator
 
Posts: 7416
Founded: Feb 13, 2015
Ex-Nation

Postby Serah » Sat Sep 04, 2021 4:52 am

Remnants of Exilvania wrote:
Serah wrote:
It really has been, yeah. I took a bit of a lengthy break.

On the subject of my potential character, I've got a bit of a snag on his origin story.
The issue is that he's someone that jumps between worlds but only by dying. Thing is, as all inter-universe travels go, it typically results in a very explosive reaction.
When he arrives, wherever he drops will get very very toasty, and the same thing happens if he dies; Since it's a bit of a major pillar of his being, do I simply scrap it for something else, or can I keep it that way?
I was thinking of about a 500m radius for the explosion, but I can lower it.
His regular power level though is orders of magnitude lower than that explosion, no need to worry.

Sounds alright. Very Dangerous. But alright. The explosion I mean.

Inter-universe/dimension travel is too lore heavy for me, might want to have a small chat with Anowa on that.


Alright then, I'll get on it. I'll wait for Anowa's input for whether I keep it around.

From what I've seen, enchanting stuff is free game?

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Remnants of Exilvania
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Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Sep 04, 2021 9:59 am

Serah wrote:
Remnants of Exilvania wrote:Sounds alright. Very Dangerous. But alright. The explosion I mean.

Inter-universe/dimension travel is too lore heavy for me, might want to have a small chat with Anowa on that.


Alright then, I'll get on it. I'll wait for Anowa's input for whether I keep it around.

From what I've seen, enchanting stuff is free game?

Yeah, that's free game.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Sun Sep 05, 2021 6:53 pm

Consider this a tag
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Andrenade
Attaché
 
Posts: 87
Founded: Sep 21, 2020
Inoffensive Centrist Democracy

Postby Andrenade » Fri Sep 24, 2021 2:55 pm

Gods Among Us Character Application

Character Description
    Name: Donovan Novack/"T'ziel". Actual name, as said, is unpronounceable
    Aliases: Fulcrum
    Gender:M
    Age:??
    Appearance: Currently occupied form is a 24 year old male with somewhat feminine features, excluding an inherited strong prow line and long triangular nose. Pale complexion, with brown eyes and hair. An interpretation of its true form, close up
    Image


Motivations
    Goals:Return home; Heal the world. Reconcile with family
    Fears: Instigating societal collapse with his existence, Not being able to return home

Strengths and Weaknesses
    Source of Power:Ironically, all are applicable. Lets say Interdimensional being, for simplicity.
    Powers : Zero-Point Energy manipulation:Fulcrum can manipulate objects' orientation and movement when direct contact is made.
    Motion Manipulation:Fulcrum can move in way
    Physics Manipulation:Fulcrum can resist damage sustained from kinetic energy
    Partikinesis:Fulcrum can create and project focused energy offensively. Requires conduits for effectiveness.
    Abilities: Patient; neigh-invulnerable to influence; retains read information well.
    Equipment: Pre-TIAMA, he can be found with Riot armor and a piece of rebar.
    Weaknesses:Fission and fusion weapons. Electric based abilities and attacks can also distract it; Limited to human strength limitations without using powers.
    Requires concentration to effectively use powers. Maintaining the integrity of his body requires concentration. Poor speech recognition.


Background:
    Job: Birthday party magician; Bandit to criminals. (i.e mugs muggers)
    Legal Status:On a watchlist
    Backstory:Fulcrum was a inter-dimensional warrior who fought in a war unknown and inconceivable to this universe. Severely wounded in combat, he was to be teleported to safety, but an inopportunely timed particle manipulation experiment lead him back to a secret US particle acceleration facility in this world instead. His arrival unintentionally damaged the site and killed several personnel. Unable to occupy this space for long, Fulcrum possesses the body of a nearby dying Security Forces personnel, SrA Novack, essentially killing him. Taken into custody for experimentation, He was evaluated for several weeks before finally convincing his captors that he recovered and was a miracle.

    An initial welcome home turned sour due to multiple social faults and the ignorance to even the governments interpretation of the situation. Alienated from the Novacks for not being himself. Tziel sought to integrate to this world to the best of his ability, when not reading everything and anything he could find.

    TIAMA apprehended him after suspecting unusual activity and crimes occurring in his area.

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Slaver Pirates of Vaas
Chargé d'Affaires
 
Posts: 476
Founded: Apr 30, 2020
Compulsory Consumerist State

Postby Slaver Pirates of Vaas » Sat Oct 02, 2021 10:51 pm

Anyone willing to offer a TL:DR of what has been happening recently with this RP?

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