NATION

PASSWORD

Gods Among Us (OOC|Superhero|Open)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Tue Apr 20, 2021 3:18 pm

Gods Among Us Character Application

Character Description


Motivations
    Goals: Designed to aid TIAMA as the perfect companion unit for pacification of civilian and metahuman alike.
    Fears: It's a robot, it can't feel fear.
    [SYSTEM OVERRIDE]
    Termination, Violence, Humans. All confusing. Harmful.


Strengths and Weaknesses
    Source of Power: Enigma Engineering. However, the rest of the details are [CLASSIFIED].
    Powers :
    Built Like a Tank: The EAP GI series is an advanced combat platform capable of withstanding most small arms fire. Even elemental hazards like water and fire aren't something to be worried about with advanced waterproofing and heat protections. Large caliber munitions such as .50 caliber are potentially fatal to the unit, but the interchangability of parts and armor makes it easy to repair any significant damage to the unit so its materials can be easily repurposed into a new one. Just, don't let them hit the AI core. You kinda need that for functionality.

    [SYSTEM OVERRIDE]
    Recommendation to not throw this Unit into hazardous scenarios involving high caliber firearms.

    Advanced Combat Systems:
    The EAP GI series fields advanced ranged and tactical combat systems. With wrist mounted 9mm firearms, and advanced targetting systems to support suppressing and nonlethal fire. Along with integrated thermal, and infrared viewing systems so this unit can be useful in the most taxing of situations. Another feature of this combat system is advanced auditory processing capabilities, similar to that of even the most alert animals.

    Advanced Close Quarters Pacification:
    The EAP GI Series comes equipped with advanced close quarters equipment. Such as bladed claws for lethal melee encounters, and built in Tasers in order to peacefully subdue enemies. This is paired with advanced "machine muscle" systems to help enhance nonlethal melee contact, and with the removal of fieldwork obstructions.
    The specifications of the "Machine Muscle" system limits are capable of breaking around 2 feet of solid concrete, and forcibly moving civilian vehicles and similarly weighted obstructions. With a hard limit of around 4 tons of weight being capable of being lifted by the EAP GI unit.

    Abilities:
    -The EAP GI series has a unique ability with their AIs that allow increased empathy in order to keep crowds under control with little need for violence. With color controls for the system lights being accessible to help "take the edge off" for civilians and officials. Along with advanced voice modulation that helps prevent the "uncanny valley" effect with its voice output. Another added benefit of these advanced AI systems is that every unit is capable of participating in simple "small talk" with those in the field. Proving to our clients that we at Enigma not only care about their efficiency, but also their mental wellbeing when out in the field.

    -Built into the back of the EAP GI are multiple flare and smoke grenade launchers that help with evacuations, and riot control scenarios. With the smoke grenade launcher also being compatible with appropriate "Flash" grenades that are modeled for the Enigma Projectile Delivery System.

    -Each model is built to be surprisingly nimble when out in the field. Even when taking into account their weight, they can still move around with surprising dexterity. This feature is made even more efficient with the fact that each model has the ability to conceal any "intimidation features" present. As many of our researchers can say "It moves around like a Predator on the hunt!" Another proud feature of this designed dexterity, is its ability to use human interfaces much like you and I do! Meaning it can calmly enter doors without breaking anything precious in a delicate situation.

    Equipment:
    -Flare Pods
    -Smoke Pods
    -Small safety blankets kept in side compartments. For when the younger civilians need comforting.

    Weaknesses:

    Big Boy Syndrome: The downside to all this advanced(!) tech is the fact that the EAP GI weighs roughly as much as, if not slightly more than the suit designed by Dr. Tesla. (It would possibly weigh even more if not for the efficient use of lighter, more efficient metals.) Water, while not dangerous to the Unit, is a major hinderance if in large enough quanities. The weight being high enough for it to rapidly sink. Also while the EAP GI is designed to be more nimble and dexterous, it is incapable of running at speeds more than 15 mph. Jumping is something out of the question for the EAP GI. Even though the systems could support an attempt, the weight would immediately dash any hopes of even getting millimeters off the ground.

    Weaker Tolerance: Although it has significant safety systems made up of rubber stoppers, circuit cutters, and surge management. The EAP Series is very susceptible to electrical attack. With its tolerance threshold being roughly around 8 Megawatts. Enigma engineers are working tirelessly to bring the tolerance threshold of the Tesla designed protection suits to our EAP Models in the future.

    Odd AI: [HANDLER'S NOTE] This particular unit's AI is extremely experimental, and pretty weird with what I was briefed on. While Corporate says to me that the AI is more artificial than intelligent, the amount of jank exhibited is downright odd. It sort of comes across as reluctant at times with orders, and there's times where it messes up at times one could only describe as too convenient.
    [SYSTEM OVERRIDE]
    This unit is not suited for constant violent outcomes.


Background:
    Job: TIAMA Support Robot
    Legal Status: Registered Robotic Asset manufactured by Enigma Industries. Under full TIAMA ownership and operation.
    Backstory:

    This unit, specifically referred as "Apex", is the first in a line of new Enigma pacification units. Specifically designed for work with TIAMA, and for apprehending Meta-human individuals. "Apex" was donated as a sign of good will from the Enigma corporation, signed off by Alexander Eden himself. Wih the troubling recent events of the past few weeks with Meta terror cells rising up calling for immediate action. With "Apex" being geared with an advanced AI based on joint Epoch-Enigma research that allows for adapability for even the most nuanced of scenarios.

    The "Apex" unit in particular was not just the first one to pass all the pre-release evaluations, but pass them with flying colors. With even hostage situations being handled efficiently, and most importantly, peacefully. "Apex" itself is more than prepared for field work, and will have routine evaluations placed on its performance. With future EAP GI units planned to copy the diagnostics and systems of "Apex", based on its performance levels. Due to such importance being placed on this unit, it is recommended for constant monitoring for the most effective outcome.
silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Tue Apr 20, 2021 4:03 pm

Cybernetic Socialist Republics wrote:
Gods Among Us Character Application

Character Description
    Name: Soraya Leite
    Aliases: Lotus
    Gender: Female
    Age: 20
    Appearance:

    Without a moth form, 5’10, 150 pounds (fit, but not quite olympian) :


    Common Moth form, 6', 160 pounds (without the sandals):


    Hercules Moth form, 8'4, 1000 pounds:




Motivations
    Goals: Make use of her power to save lives and help people with the utmost respect for due process.
    Fears: Becoming jaded and selfish like her mother.


Strengths and Weaknesses
    Source of Power: Genetically Modified Clone

    Powers :

    General Powers:

    • Superhuman mental and physical dexterity: A genetic inheritance from her mother, while not the best, she is well above peak human.
    • Insectiod Strength: Capable of lifting 10 times body weight.
    • "Mothsilk" Manipulation: Produces and controls a bulletproof putty-like 'silk' material. Mothsilk is connected to a variety of powers:
      • Can Sonokinetically draw in matter from a 3 meter radius and weighing up to 5 Kilograms individually to convert to Mothsilk
      • Can form an spherical cocoon around herself out of Mothsilk, which allows her to transform into her different forms.
      • Regenerates from wounds while in cocoon (Mothsilk on her body has a more generic 'biomass' characteristic than when it is away from her body)
      • Other powers of these cocoons depend on which moth form she is in.

    General Moth Powers:


    • Moth form: Can shift from a looking like a regular human being into her "Common Moth" form, from which she is endowed with her other powers.
    • Winged Flight: Capable of winged flight at a top speed of approximately ~260 Km/h
    • Sonic Blasts: Capable of putting out blasts of sonic waves across the spectrum of audio frequencies.

    Common Moth Powers:


    • Mothsilk Petals: Can create an array of up to dozen "petals" of Mothsilk that she can sonokinetically levitate and launch at the speed of sound.
      the "petals" can be put into a variety of shapes, including ropes for restraining and spikes for impaling.
    • Camouflage: Able to change colors and mask her scent to match her environment.
    • Adhesion: Able to adhere to an object or person on touch if she so chooses.

      Cocoon abilities:


      • Speed Burst: Able to quickly accelerate to and travel at a maximum speed of 300 km/h in any direction.
      • Permeation: Able to temporarily turn herself into a liquid that can permeate some materials and allow her to come through the other side.
      • Rolling Adhesion: Able to adhere to and roll along surfaces at any angle.


    Hercules Moth Powers:


    • Rampage: Enhances her abilities by five times for a limited period of time, that culminates in a forced return to Common Moth form, in which she expels her weight difference in Mothsilk in a blast that she can direct but not stop.
    • Sonic Shield: Creates double layer "sonic field", with both taking approximately 350 meters per second of speed off objects traveling faster than 350 meters per second.
    • Mothsilk Bombs: Able to create "explosives" that release adhesive mothsilk that Lotus can further control.

      Cocoon abilities:


      • Rolling Ball: Quickly accelerate and roll at a maximum speed of 75 km/h
      • Ruthless Roll: Anything lighter than her that she bumps into has no impact on her momentum.
      • Bulletproof: Small arms rounds with the exception of anti-material rounds do no penetrate her cocoon.


    Abilities:

    • Mechanic: Able to fix and jerry-rig a variety of weapons and tools by using material around her and her powers.
    • Multilingual: In addition to English, she speaks Spanish, Portuguese, Arabic and French fluently. Also Knows American Sign Language.
    • Power integrative Martial Artist: Would only be a little better than average were it not for her ability to incorporate her powers into her style, but her creativity with her powers makes her a lot more dangerous than she otherwise would be.
    • Can handle a gun: Not a great shot, but her dexterity is helpful in making her a better one than she'd otherwise be.


    Weaknesses:


    • Dazzled by Light: Bright lights can temporarily scramble her ability to navigate, forcing her to either stop moving or simply move linearly towards or away from the light source.
    • Sounds Suppression: Consistent, high pitched sounds can temporarily, but severely weaken her sonokinetic abilities and also her capacity to navigate when in a cocoon form.
    • Flammability of Mothsilk: Starts out in a putty-like form that drys out rather quickly, at which point it becomes as flammable as silk would normally be.
    • Sonic Shield Weakness: Moving lowers the effectiveness of her sonic shield when it is active.
    • Adhesion Weakness: Her ability to adhere to surfaces is not absolute, she finds it harder to adhere to a surface the colder it is. Additionally, sufficiently strong individuals can rip the adhering parts of her skin off by pulling against her grip while simultaneously pushing her off.
    • Herculean 'Mute': While in her Hercules moth form, she is 'mute', while she can simulate speech with her sonokinetic abilities, that involves using them for that purpose.
    • Gathering Mass: as extensive as her abilities are, the creation and destruction of matter are not one of them. if she is to use her mothsilk, both as a tool and means to change form, she must convert another matter to do so.


Background:
    Job: Fulltime TIAMA hero
    Legal Status: U.S. Citizen
    Backstory: Soraya Leite was born November 1st, 1999 in Nevada from Nuralain Leite, an elite Brazilian/Lebanese metahuman bounty hunter, as part of a deal for her freedom after being caught by U.S. Government during a job that put her at odds with the interests of the United States. Soraya is a genetically modified clone of her mother, in addition to having her mother's genes, she also had a variety of new mutations brought about by genetic modification intended to give her additional insectoid powers. She was 'raised' in a program that operated in parallel to the one in which produced responsible for Ophiuchia, with a key difference that Soraya had somewhat normal life, with the cover story of being raised by an aunt (who was also a geneticist that worked with the company that produced the genetic therapy that gave Soraya moth powers) with the tests on her mostly being about tracking her capabilities as she grew older. In her early childhood she looked up to Ophiuchia like a big sister, however, at a young age, Soraya had serious health issues and after extensive pleading by Ophiuchia to Aethelind, the A.I. agreed to aid Soraya. However from that point forward, though they remained cordial, Soraya observed that Ophiuchia became more distant and violent. Additionally, she grew up being told that her mother, though an able fighter, was ruthless and generally uninterested in anyone but herself. In 2018, she joined TIAMA as a fulltime hero and moved to New York, using the alias "Lotus". Soraya lives with a constant concern that as a result of either her genetics or the potentially corrupting influence of her great powers could lead her to excuse herself into becoming killing machine, as while she avoids more macabre uses of her powers, she is well aware of how terrifying she could be were she to lose her inhibitions to brutality.

Accepted
silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Tue Apr 20, 2021 4:06 pm

Gods Among Us Character Application

Character Description


Motivations
    Goals: Make some quick cash, buy some ciggies, hell man it doesn't matter who wins as long as he gets the ciggies.
    Fears: Not getting his pay.


Strengths and Weaknesses
    Source of Power: Cybernetic Body Replacement
    A New Breed of Soldier: His cybernetic enhancements have greatly improved his body. Well, more replaced his body than enhanced it. What organs remain from his old body are greatly enhanced in function, and he gets the benefit of advanced cybernetics. Of course this comes with additional benefits like increased durability and physical ability compared to the average person, since he is mostly robotic. However most these bonuses are only really "Above Average", and nothing exceptional.
    The only real exception to this "nothing exceptional" rule is his running speed. Clocking in at around 43 kilos per hour at his highest safe running speed. Putting him on par with some of the fastest human running speeds recorded. Yet in a world of metas, this isn't particularly noteworthy.

    Cloaking Technology: The real benefit of his cybernetics comes from a hyper advanced and experimental cloaking field. Allowing him not just to cloak himself, but also cloaking his gear. The cloaking is extremely good, and suffers from little to no air shimmering. The shimmering effect only being truly noticeable if in a moist environment (Example: During a rainstorm, in flooded area, or in an area full of steam.), and/or if he's moving around constantly.

    Hyper Reflexes: Another very standout benefit of his cybernetics is the extreme boost he's gotten in his reflex times and situational awareness. Finding himself being able to react to any situation with extreme speed and accuracy. This of course benefits him in CQC as well, with him being able to coldly calculate moves in a fast manner.

    Flesh Simulation: The artificial flesh he uses, while fragile, can repair itself using his body's systems. Very minor, but useful in being able to keep his cover. "Healing" time for the flesh is noticeably slower than a regular human's though.

    Keep 'Em Lookin: Perhaps the only ability of his left over from before, his ability to summon his dead comrades, is defanged. With him only being able to summon up to 3 ghostly phantoms, and they have no offensive or utility use beyond being used as a decoy. The farthest distance he can keep from them is roughly 20 meters before they disappear.

    Abilities:
    Professional Fighter: He's a Soviet soldier turned mercenary. He's served in Afghanistan, and fought all across the world after. He's pretty capable of being rough.

    Good Sneaking: His body's fine tuned to be as quiet as possible. Meaning he has a very easy time sneaking around. Pair this with the fact he's learned how to sneak properly from years of fighting, and this becomes a dangerous skill.

    Good Footing: His cybernetic feet actually nullify the need for any use of boots. With proper terrain grip and claws for grabbing harder into the ground (Or god forbid a target.) Making it prove especially useful in fights where he's at threat of being knocked down.

    Equipment:
    -SVD, includes 6 magazines of ammo.
    -Vityaz-SN, includes 7 magazines of ammo and a reflex sight.
    -Makarov Sidearm, looks like it's been worn and used since the 80's. Still looks to be in perfect working condition despite the age. Includes 2 mags of ammo.
    -AK Bayonet.
    -Seemingly endless packs of cigarettes. Yes he can still smoke despite being basically a robot.
    -1980's Sony Cassette Player (Including multiple cassette tapes.)

    Weaknesses:
    Uncanny: His human imitation capabilties are by no means perfect. His face especially is a dead giveaway due to his mouth region tearing constantly to reveal his twisted metallic grin. Thus making it very easy to identify him if he isn't sporting a face cover.

    Invisible Man Syndrome: While his camo is good, it has one very big counter. Any form of filth, paint, dirt, or whatever smudging could get on him. You could completely nullify his cloaking capabilities and mark him. Just by throwing some mud or spray paint at him.

    One of a Kind: His artificial flesh is special made for him and him alone. If it gets destroyed, then he's without a human appearance. It'll be very hard for him to even find a way to replace it, since it's not exactly common tech.

    Hothead His cloaking technology's biggest weakness isn't him getting dirty. It's the fact it utilizes temperature to help with achieving a good stealth field. Meaning you can pick him up very easily on thermals.



Background:
    Job: Mercenary
    Legal Status: Russian Citizen, Illegal Alien in America, Former Terrorist
    Backstory:
    Misha was once a quite abnormal Metahuman. Having died multiple times in his past, and had the ability to communicate with (And summon) the dead. Leading an undead life of constantly fighting from the time he first served the Soviets in Afghanistan, and all the way the Kazakh steppes. Taking up the cause of liberating the east from the shackles of Western oppression, and targetting random people he deemed as corrupt. Being what one could consider a terrorist.

    He kept his fight going on for years, getting quite an infamous name over in Kazakhstan. Being fully labelled as the Red Terror, a furious sniper come to take revenge on the west. Personally he was never keen on such a name. After all, what terror was there in Socialist liberation? Yet the more his campaign went on, the more daring and brutal he got. With his final act in Kazakhstan being the assassination of a local official, and then subsequently fleeing the nation.

    Fleeing Kazakhstan was his biggest mistake since enlisting in the Soviet military. Due to the fact he wasn't even in the US for two days and he already began killing. Pack of trash he caught trying to kill some poor meta kid. He brutalized them, killed all of them and let the kid run. he didn't know what happened to the kid, but he damn well knew he shouldn't have intervened. For that night he was tracked down by the buddies of the men he killed. Of course getting snagged up in the night, and taken off to some abandoned shack.

    To say he was tortured would be an understatement. They did everything they could to inflict pain upon Misha. The whole process rendering his limbs useless, and the man a shell. Oh but they weren't finished with him, not at all. He already knew he was going to die yet again, and his mind he hoped it was the last. Resigning to his fate, he was dragged off into an unmarked truck by the group of men. Ready to face his final punishment.

    Boy did that punishment come, because once they managed to get him out on those country roads he became witness to true torment. Firstly being set on fire while restrained, his screams being responded to by sneers and jeers of his captors. Then they put him out, almost suffocating him with a fire extinguisher. With his whole body burned they place a makeshift chain noose around his neck and started the truck. This was it. The truck went zooming ahead, with a sickening snap immediately pulling Misha's body to the ground and causing his body to ragdoll around on the pavement and gravel. After a good few miles he was surely dead, but his captors had to mock his corpse even further. Putting a few blind shots into his arm, legs, and jaw before ultimately dumping his body in a ditch.

    That would have been the end had it not been for the intervention of two member's of Osteo's group. By some dumb luck or divine grace, they managed to take his body and save his life. Albeit at the expense of almost his entire body, and the functions of his former abilities. Yet his new form was quite efficient, much better than his old. His new body being assembled from hijacked and experimental cybernetics and systems. Allowing him to be a much more fearsome adversary.

    Yet his deal wasn't fully sealed until he got to meet some member of Osteo's group. Some girl by the name of Annabelle. Came to him while he was first recovering, and adjusting to his new body. Told him of how he was even alive, and of who saved him. Honestly unbelievable he was even alive, albeit in a different body now. He was then given an offer, to sign up with Osteo and get paid with for it. He wasn't necessarily one to believe in owing debts, but he felt genuine obligation to his newfound allies.

    Of course with not having much else to do with his life, he accepted. Had the perks and benefits he liked, and could keep him going until he decided what to finally do with what remains of his life. So began his new life as a mercenary for this organization he never even heard of.With his short time with Osteo being quite productive, and earning himself new friendships. Primarily with the two fellow members that saved him, and Annabelle. After all why wouldn't he be at the very least friendly with the ones who changed his life?

    Now here he is risking himself for money, cigarettes, and for some other reasons he can't explain. Got some sick new gear, and updated the gear he had left. A sad shell of a man who sold his own world for a cause he didn't even know he believed.
Last edited by Mandicoria on Tue Apr 20, 2021 6:32 pm, edited 2 times in total.
silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Fri Apr 23, 2021 9:42 am

Gods Among Us Character Application

Character Description
    Name: Virginia Corbin.
    Aliases: Nox.
    Gender: Female.
    Age: 19.
    Appearance:
    Here. Well above average height for her age, standing at 6', with a generally athletic build, both Nox's eyes and hair colour are "natural", being results of the experiments she was exposed to. Most of the time she's wearing the full bodysuit pictured, though it lacks the angel-style flared sleeves, with the sleeves ending at her elbows instead. The suit has built in boots. Her fingers are usually tipped in darkness, and the more extensively she uses her powers, the darkness envelops more of her person, starting with her hands and going up her arms, and burns as it does.



Motivations
    Goals: Virginia's goals can be best defined as two-fold - personal goals, and professional goals. Personally, she wants to solve the mystery about what happened to her family, including her missing twin sister and her father, a humiliated scientist. Professionally, she wants to get as far up the TIAMA ladder as she can go. During her time in the Academy, she became impressed with Anthony Cross' achievements, and her naturally ambitious nature translated into a drive for success in the most obvious path forward. Often she finds that her personal and professional goals intertwine and obstruct one another.
    Fears: Nox tends to be relatively agoraphobic, preferring cramped, dark spaces. Her agoraphobia isn't necessarily crippling, however. She also fears personal failure, and, ironically, is uncomfortable with the idea of the unknown.


Strengths and Weaknesses
    Source of Power: Her source of power comes from a failed, off-the-books scientific experiment that she unknowingly participated in as a child.
    Powers :
  • Darkness Absorption: Nox's body works like a battery, but with darkness. By siphoning shadows and darkness from places that lack light, she can then store that energy and use it for other purposes. Once the energy is siphoned, the shadow or darkness temporarily disappears, but is gradually replaced. However, once replaced, the subsequent darkness isn't nearly as useful for absorption. For example, if sitting in an entirely dark room, Nox can absorb that room's energy. The room will temporarily turn bright, before settling back into darkness. The subsequent darkness cannot then be absorbed. However, if one were to turn the lights on and then off again, that "resets" the darkness and it can be absorbed again. The general idea is that her source of darkness is theoretically infinite but practically limited.
  • Darkness Manipulation: Once having absorbed the energy, Nox can then repurpose it in a number of ways. She can make solid objects out of it, in imitation of things that she has seen before. This can include simple weapons such as a spear or a shield. Generally, complex items cannot be conjured or imitated (i.e, a key to a specific lock). She can also conjure solid bolts of darkness from her palms that act as ranged weapons. In terms of appearance, all items and bolts conjured look akin to Vantablack, and in terms of hardness it's comparable to tungsten but can still be shattered if sufficient force is applied. Once shattered, the darkness cannot be recycled. She can also create areas of shadows or darkness as well.
  • Shadow Travel: Nox can meld into the shadows almost completely, and travel between patches of darkness. She can do this with both natural and "repurposed" (absorbed) darkness, but with a few caveats. With natural darkness, she can "melt" into it and travel within the shadow, so long as it's interconnected. The latter transportation , through projected darkness, can be unpredictable at best, and downright disastrous at worst, accelerating the Slow Burn exponentially. Further, it requires two "portals" of substantial darkness to be placed within Nox's sight. They act as a two-way portal for just herself, though the longer they remain open, the more the Burn grows.
  • Night Vision: She can see perfectly fine, as if it was day, even in the darkest conditions.
    Abilities: None particularly.
    Equipment: Not really anything I can think of. Most of her capabilities are based in her powers, not any special equipment.
    Weaknesses:
  • The Slow Burn: This is Nox's term for the severe physical side effect of prolonged used of her powers. Always present in her finger tips, a physical manifestation of the darkness that she wields begins to slowly creep up her arms the longer and more intensively she uses her powers. This darkness creates a sensation of extreme pain - akin to intense burns. When not using them, the darkness slowly recedes, and recedes at a greater rate the longer she goes without using her powers. A significant amount of her time at the academy was spent harnessing and controlling this pain, but the longer a battle goes on, the less effective she becomes.
  • Inexperience: Nox has only recently graduated from the Academy, meaning that she has very little actual experience in TIAMA or on missions in general.
  • UV Lighting: When exposed to highly focused UV Lighting (For example, like concentrated UV exposure, something like a beam or a flashlight, rather than the sun's UV rays), all of Nox's darkness creations melt away instantly after exposure, like wet sand. For example, things like begin in the sunlight won't damage her ability to perform, but a focused UV ray would.


Background:
    Job: Full-time TIAMA Novice Agent.
    Legal Status: Technically a citizen of the United States & was, prior to her 18th birthday, a ward of the state.
    Backstory: Viriginia Corbin was born one of two twin daughters of Aldous Corbin and Emily Corbin in Montgomery, Alabama. The Corbins were an old American family with military ties dating back to the Mexican-American War. Aldous' father and all male-line descendants were expected to serve in the military in some capacity, with his father serving in WW2 as an NCO, and in Korea as an officer. Aldous, on the other hand, had little interest in the military, much to the chagrin of his father. Instead, Aldous, interested in the sciences, instead wanted to pursue a career in physics. Despite his father's wishes, he eventually eschewed military service and went to college to study physics, where his academic performance was mediocre at best. Despite this, following his graduation, he squeezed by a master's degree but found it difficult to attain employment. His father eventually got in contact with Korea-era contacts, who agreed to hire Aldous Corbin in the military-industrial field. Soon, he found work at Lance Corp., an Alabama-based military tech company where he met his future wife, Emily.

    The pair wed some time after Aldous joined the company, in 1989, and soon they became interested in having children. Throughout the 90's, however, the pair continued to busy themselves in work, prioritising their professional lives over their personal. Emily and Aldous began to feel distant, a feeling reinforced by their continual procrastination in starting a family and Aldous' slow spiral into corporate irrelevancy. Throughout the 80's and 90's, Aldous attempted to make a name for himself in the company by pioneering innovating technological solutions, but had no success. In the 90's he became obsessed with weaponising laser defense technology, and studied the Kapitsa-Dirac effect extensively, thinking that it could hold a secret for making irrelevant new laser weapons.

    In 2001, despite Aldous' personal failures, the couple finally had children - twins, Virginia and her sister. Their birth did little to assuage the failing marriage. Emily continued to succeed at Lance while Aldous did the opposite. By the time the children were four, in 2005, Emily officially filed for divorce. Aldous, not wanting to admit that his personal life was as failed as his professional, fled with his two children. They went up the East Coast, where Aldous assumed a fake name and continued his work despite his official status as a fugitive. Increasingly unhinged, Aldous began to believe that if he had success with his hypothesis regarding Kapitsa-Dirac, he could resume what his life once was. Working out of an abandoned warehouse, he assembled a slipshod device that was meant to divert a harmful laser from one's person, scattering the particles away from the beam's target.

    Believing that it was ready for testing, but knowing that he would have to operate the test, he chose his two daughters, each four years old, to be his test subjects. The laser he used, jury-rigged from parts stolen from Lance Corp., met the device that he attached to his two daughters. There was a misfire, however, and the warehouse was rocked with an explosion. When four-year-old Virginia came too, she was being rescued by first responders, and both her father and sister were nowhere to be seen. Following this incident, the young child began exhibiting her nascent superpowers after being reunited with her mother. However, following a trip to Europe she disappeared, and with Virginia's maternal grandparents dead, her paternal grandparents declared unfit to care for her, she was transferred to the state's responsibility.

    From 2006 until 2010, Virginia passed through a number of special care homes, none of them effectively equipped to help her, with the uniqueness of her abilities and situation buried by mountains of bureaucracy and paperwork. In 2010, following the retirement of the Cabal and the creation of the Academy, she was recommended admission, and was one of the first students admitted. From her admittance to her graduation, Virginia performed exceptionally well in both the standard academic criteria and in the power-based classes, making a name for herself as a skilled potential recruit into TIAMA. During her early years in the Academy, she became interested in Anthony Cross, the theoretical headmaster of the Academy. She viewed him as a picture of perfect success, and with his involvement in the past and present with the Cabal and TIAMA, as someone that she should be looking up to.

    Due to some complications with her powers, including their difficulty in sustained use, she required an extra year in the Academy, much to her chagrin. Following her graduation, however, she almost immediately applied to TIAMA and was accepted as a junior agent. Since then, she's become relatively restless waiting to actually be brought along.
Last edited by Transoxthraxia on Sat May 01, 2021 11:19 am, edited 10 times in total.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sun Apr 25, 2021 2:11 am

Transoxthraxia wrote:
Gods Among Us Character Application

Character Description
    Name: Virginia Corbin.
    Aliases: Nox.
    Gender: Female.
    Age: 19.
    Appearance:
    Here. Of average height for her age with a generally athletic build, both Nox's eyes and hair colour are "natural", being results of the experiments she was exposed to. Most of the time she's wearing the full bodysuit pictured, though it lacks the angel-style flared sleeves, with the sleeves ending at her elbows instead. The suit has built in boots. Her fingers are usually tipped in darkness, and the more extensively she uses her powers, the darkness envelops more of her person, starting with her hands and going up her arms, and burns as it does.



Motivations
    Goals: Virginia's goals can be best defined as two-fold - personal goals, and professional goals. Personally, she wants to solve the mystery about what happened to her family, including her missing twin sister and her father, a humiliated scientist. Professionally, she wants to get as far up the TIAMA ladder as she can go. During her time in the Academy, she became impressed with Anthony Cross' achievements, and her naturally ambitious nature translated into a drive for success in the most obvious path forward. Often she finds that her personal and professional goals intertwine and obstruct one another.
    Fears: Nox tends to be relatively agoraphobic, preferring cramped, dark spaces. Her agoraphobia isn't necessarily crippling, however. She also fears personal failure, and, ironically, is uncomfortable with the idea of the unknown.


Strengths and Weaknesses
    Source of Power: Her source of power comes from a failed, off-the-books scientific experiment that she unknowingly participated in as a child.
    Powers :
  • Darkness Absorption: Nox's body works like a battery, but with darkness. By siphoning shadows and darkness from places that lack light, she can then store that energy and use it for other purposes. Once the energy is siphoned, the shadow or darkness temporarily disappears, but is gradually replaced. However, once replaced, the subsequent darkness isn't nearly as useful for absorption. For example, if sitting in an entirely dark room, Nox can absorb that room's energy. The room will temporarily turn bright, before settling back into darkness. The subsequent darkness cannot then be absorbed. However, if one were to turn the lights on and then off again, that "resets" the darkness and it can be absorbed again. The general idea is that her source of darkness is theoretically infinite but practically limited.
  • Darkness Manipulation: Once having absorbed the energy, Nox can then repurpose it in a number of ways. She can make solid objects out of it, in imitation of things that she has seen before. This can include simple weapons such as a spear or a shield. Generally, complex items cannot be conjured or imitated (i.e, a key to a specific lock). She can also conjure solid bolts of darkness from her palms that act as ranged weapons. In terms of appearance, all items and bolts conjured look akin to Vantablack, and in terms of hardness it's comparable to tungsten but can still be shattered if sufficient force is applied. Once shattered, the darkness cannot be recycled. She can also create areas of shadows or darkness as well.
  • Shadow Travel: Nox can meld into the shadows almost completely, and travel between patches of darkness. She can do this with both natural and "repurposed" (absorbed) darkness, but with a few caveats. With natural darkness, she can "melt" into it and travel within the shadow, so long as it's interconnected. The latter transportation , through projected darkness, can be unpredictable at best, and downright disastrous at worst, accelerating the Slow Burn exponentially. Further, it requires two "portals" of substantial darkness to be placed within Nox's sight. They act as a two-way portal for just herself, though the longer they remain open, the more the Burn grows.
  • Night Vision: She can see perfectly fine, as if it was day, even in the darkest conditions.
    Abilities: None particularly.
    Equipment: Not really anything I can think of. Most of her capabilities are based in her powers, not any special equipment.
    Weaknesses:
  • The Slow Burn: This is Nox's term for the severe physical side effect of prolonged used of her powers. Always present in her finger tips, a physical manifestation of the darkness that she wields begins to slowly creep up her arms the longer and more intensively she uses her powers. This darkness creates a sensation of extreme pain - akin to intense burns. When not using them, the darkness slowly recedes, and recedes at a greater rate the longer she goes without using her powers. A significant amount of her time at the academy was spent harnessing and controlling this pain, but the longer a battle goes on, the less effective she becomes.
  • Inexperience: Nox has only recently graduated from the Academy, meaning that she has very little actual experience in TIAMA or on missions in general.
  • UV Lighting: When exposed to highly focused UV Lighting (For example, like concentrated UV exposure, something like a beam or a flashlight, rather than the sun's UV rays), all of Nox's darkness creations melt away instantly after exposure, like wet sand. For example, things like begin in the sunlight won't damage her ability to perform, but a focused UV ray would.


Background:
    Job: Full-time TIAMA Novice Agent.
    Legal Status: Technically a citizen of the United States & was, prior to her 18th birthday, a ward of the state.
    Backstory: Viriginia Corbin was born one of two twin daughters of Aldous Corbin and Emily Corbin in Montgomery, Alabama. The Corbins were an old American family with military ties dating back to the Mexican-American War. Aldous' father and all male-line descendants were expected to serve in the military in some capacity, with his father serving in WW2 as an NCO, and in Korea as an officer. Aldous, on the other hand, had little interest in the military, much to the chagrin of his father. Instead, Aldous, interested in the sciences, instead wanted to pursue a career in physics. Despite his father's wishes, he eventually eschewed military service and went to college to study physics, where his academic performance was mediocre at best. Despite this, following his graduation, he squeezed by a master's degree but found it difficult to attain employment. His father eventually got in contact with Korea-era contacts, who agreed to hire Aldous Corbin in the military-industrial field. Soon, he found work at Lance Corp., an Alabama-based military tech company where he met his future wife, Emily.

    The pair wed some time after Aldous joined the company, in 1989, and soon they became interested in having children. Throughout the 90's, however, the pair continued to busy themselves in work, prioritising their professional lives over their personal. Emily and Aldous began to feel distant, a feeling reinforced by their continual procrastination in starting a family and Aldous' slow spiral into corporate irrelevancy. Throughout the 80's and 90's, Aldous attempted to make a name for himself in the company by pioneering innovating technological solutions, but had no success. In the 90's he became obsessed with weaponising laser defense technology, and studied the Kapitsa-Dirac effect extensively, thinking that it could hold a secret for making irrelevant new laser weapons.

    In 2001, despite Aldous' personal failures, the couple finally had children - twins, Virginia and her sister. Their birth did little to assuage the failing marriage. Emily continued to succeed at Lance while Aldous did the opposite. By the time the children were four, in 2005, Emily officially filed for divorce. Aldous, not wanting to admit that his personal life was as failed as his professional, fled with his two children. They went up the East Coast, where Aldous assumed a fake name and continued his work despite his official status as a fugitive. Increasingly unhinged, Aldous began to believe that if he had success with his hypothesis regarding Kapitsa-Dirac, he could resume what his life once was. Working out of an abandoned warehouse, he assembled a slipshod device that was meant to divert a harmful laser from one's person, scattering the particles away from the beam's target.

    Believing that it was ready for testing, but knowing that he would have to operate the test, he chose his two daughters, each four years old, to be his test subjects. The laser he used, jury-rigged from parts stolen from Lance Corp., met the device that he attached to his two daughters. There was a misfire, however, and the warehouse was rocked with an explosion. When four-year-old Virginia came too, she was being rescued by first responders, and both her father and sister were nowhere to be seen. Following this incident, the young child began exhibiting her nascent superpowers after being reunited with her mother. However, following a trip to Europe she disappeared, and with Virginia's maternal grandparents dead, her paternal grandparents declared unfit to care for her, she was transferred to the state's responsibility.

    From 2006 until 2010, Virginia passed through a number of special care homes, none of them effectively equipped to help her, with the uniqueness of her abilities and situation buried by mountains of bureaucracy and paperwork. In 2010, following the retirement of the Cabal and the creation of the Academy, she was recommended admission, and was one of the first students admitted. From her admittance to her graduation, Virginia performed exceptionally well in both the standard academic criteria and in the power-based classes, making a name for herself as a skilled potential recruit into TIAMA. During her early years in the Academy, she became interested in Anthony Cross, the theoretical headmaster of the Academy. She viewed him as a picture of perfect success, and with his involvement in the past and present with the Cabal and TIAMA, as someone that she should be looking up to.

    Due to some complications with her powers, including their difficulty in sustained use, she required an extra year in the Academy, much to her chagrin. Following her graduation, however, she almost immediately applied to TIAMA and was accepted as a junior agent. Since then, she's become relatively restless waiting to actually be brought along.

Alright, with everything taken care of, ACCEPTED!
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Thu May 20, 2021 8:44 pm

Character apps are once more open!
silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Sapim
Envoy
 
Posts: 259
Founded: Oct 30, 2020
Ex-Nation

Postby Sapim » Fri May 21, 2021 6:05 am

Check here to post later.
Permanent Member of the USEA
Deputy Representative of the USEA
Likes to Kill Belkans

User avatar
Triassica
Ambassador
 
Posts: 1126
Founded: Jun 27, 2018
Ex-Nation

Postby Triassica » Mon May 24, 2021 5:40 pm

I will make an app
Slava Ukraine!

User avatar
Evokice
Secretary
 
Posts: 30
Founded: Jul 23, 2017
Father Knows Best State

Postby Evokice » Tue May 25, 2021 4:18 am

Will probably make an app later. It seems like the Discord link in the first post is expired as I am not able to join. I wanted to check the server out beforehand but if you're only allowing accepted people in then that's fine
Grand Monarchy of Evokice
Overview: Factbook
Leader: Grand Monarch Antane IX
Capital: Incafel
Population (not ns population): 250,500,000
Region: Krillin

User avatar
Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Tue May 25, 2021 4:26 am

Evokice wrote:Will probably make an app later. It seems like the Discord link in the first post is expired as I am not able to join. I wanted to check the server out beforehand but if you're only allowing accepted people in then that's fine

Nah, here you go: https://discord.gg/yB2HVMf5J6
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

User avatar
Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Fri May 28, 2021 8:30 am

Finally!
Image
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri May 28, 2021 10:21 am

Arengin Union wrote:Finally!
(Image)

RIP Chadwick.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri Jun 11, 2021 4:19 am


--The Cast--


TIAMA

Villains
Last edited by Remnants of Exilvania on Wed Oct 27, 2021 8:04 am, edited 1 time in total.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Sat Jun 12, 2021 11:33 pm

Gods Among Us Character Application

Character Description


Motivations
    Goals: Serve the USA in the best way possible, make her Father proud, and rectify the mistake Patriot did on the nation... At least that's what she thinks she should do.
    Fears: Failing her family and country. Her Father. Being socially isolated.


Strengths and Weaknesses
    Source of Power: Metahuman Ancestry
    Powers :
    That Ragged Old Flag:
    Columbia boasts an incredible endurance, with their bones and flesh being able to take ridiculous amounts of damage. With them being observed before to have completely taken a speeding truck directly tossing them with at most a few broken bones and fractures. (And still being able to limp away.) Pair this incredible endurance with a ridiculously high pain tolerance, and Columbia is more than able to stay in the fight for long periods of time.

    Many observations by peers report of her staying in fights long enough to wear down her foe's stamina. Even when taking a beating that would quite literally kill a normal person if endured for long enough.

    Live to fight Another Day:
    In addition to their extreme resilience, they boast an extremely fast healing rate compared to the average human. Lost teeth, broken bones, internal bleeding, any injury can effectively be healed within hours to days depending on severity. Even minor brain injuries can be fully recovered.

    However, fatal injuries will still require medical assistance. Death can still occur if the brain is irreparably damaged. Heart damage can be healed if blood flow is maintained artificially long enough for her heart to regenerate. Otherwise, death occurs within 15 minutes due to lack of blood flow to the brain and other organs.

    Abilities:
    Excellent Physical Conditioning: As per familial training, and her own personal training; Veronica is extremely physically fit. Being more than capable to hit well above her weight range, and showcase a very impressive performance with exercise.

    Firearms Experience: She has extensive range practice with almost every type of firearm. Consistently scoring very good results with reaction tests and shot groupings. Along with a proper knowledge of field stripping and minor repairs of firearms.

    Minor First Aid Training: She does have civilian level medical training under her belt. With legal certifications.

    Equipment:
    -Winchester Model 1897 Shotgun (Kept Locked up. Only used when deployed on dangerous missions.)

    -9mm Beretta 92fs with 4 magazines.

    -Police Baton for nonlethal melee.

    -Side bag containing minor medical supplies.

    -Secondary side bag containing multiple packs of high calorie protein bars.

    Weaknesses:

    Nutritional Intake: While her normal nutritional needs match that of a physically fit human. The need for extra calories, proteins, and other nutritional materials skyrockets whenever she heals in any capacity. Healing without proper nutrients can not only slow the healing process, but possibly starve her to death if her daily intake isn't adequate.

    In addition, while in the field her nutritional needs will increase if the rate of exercise she gets exceeds what she's normally accustomed to. Meaning it will be a common sight to see her munching on high calorie food bars during long operations.

    The Healing Process: Even with extreme endurance, and a very fast healing rate, Columbia still has to rest when injured. Serious enough injuries can (and will) take her out of the rest of a fight. Even if an injury isn't really aren't fatal for her. Just simply due to the fact her healing rate isn't fast enough to keep up in a sustained fight.



Background:
    Job: TIAMA Affiliated Hero
    Legal Status: American Citizen
    Backstory:

    Veronica's always been someone who's gotten tied up in the dreams of her family rather than her own. Coming from a line where her Father, Grandfather, Great Grandfater, and so on have been proudly giving their lives to the United States. A lot to live up to, especially when the familial metahuman abilities passed onto her instead of her brother. Already making her the odd one out. Which of course, made her live most of her life in a shadow of responsibility. With her pushing herself to train constantly, just for the faintest chance of living up to familial expectations.

    Her life wasn't even supposed to be this way, with her older brother expected to be the one to inherit metahuman abilities and continue the line of serving the nation. Yet when she showed the clear signs of ability development, and her brother didn't, it effectively sealed her fate. Even with all the disappointment surrounding it, she was more or less forced from the age of 11 to train. Physically, mentally, emotionally. Her Father would constantly take her to the gun range, to the gym, and even tried getting her into military school for the discipline. During this whole period of nonstop training, she found herself being emotionally isolated from peers and anyone with a differing opinion from her Father. Her entire life was being dedicated for what he wanted of her.

    Years passed and eventually she'd find herself moving out, going to college, and picking up minor security contracts for work. It was a liberating time in her life, with it being the first time ever she was truly getting exposed to different viewpoints than her Father's. One other thing exposed to her, was the use of marijuana by her college peers. Which she would adopt the habit of smoking, as a bit of defiance to her own Father. With more defiant behavior coming in the form of fashion statements, and identity exploration. Something that would've utterly shocked her Father. Had she told him about it, and not hid every last bit of it.

    Yet despite the defiance, she still ended up filling the role her own Father forced her to go to. With a full fledged career beginning at TIAMA NA's West Coast division in late 2018. Where she fulfilled the role of being their own patriotic themed hero. Not just filling the role, but performing in it with flying colors. Being known as an uncompromising, yet fair figure with the West Coast teams. With her own results proving exceptional with law enforcement, and situation defusing. A stark contrast from a similar hero present on the East Coast. This record of course, made her quite popular with a large chunk of the West Coast staff of TIAMA. Most importantly though, it made her Father proud of her.

    Then after roughly a good year and a half of service, the biggest challenge hit. 3/27. While the West Coast wasn't hit as hard with the effects, it definitely wasn't spared. With multiple relocations of long term members, including Veronica. Who was immediately relocated to the East Coast due to a "Need of qualified personnel". While she didn't object to the idea of being able to fix the mistakes present in the East, she definitely wasn't enthused about it. With her whole position in work being quite cushy, and in a comfortable position of pleasing everyone. Now? She has responsibility, one that can really break the masquerade of her dedication to her Father's dream.

    Now she has to try and maintain the front, or become a failure to her family and TIAMA.

silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Mandicoria
Senator
 
Posts: 4055
Founded: Sep 10, 2011
Father Knows Best State

Postby Mandicoria » Sat Jun 12, 2021 11:35 pm

new character because I have no self control
silly little creature, she/they
apologies if im like, really aloof. this site has an affect on me.
What if Humanity was as Important as it thought it was... But it turned out to not be a very good thing.
also i rip off warhammer, DOOM, and halo unapologetically
Highly suggest listening to this when reading anything I post about this nation.
A [1.18] civilization, according to this index.

User avatar
Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Mon Jun 14, 2021 2:00 pm

Gods Among Us Character Application

Character Description
    Name: Adrian Lee Jones
    Aliases: Elemental/Subject 13/Live Template
    Gender: Male
    Age: 30?
    Appearance:
    Image



Motivations
    Goals: Adrian seems to be motivated by a desperate drive of Self-Preservation, likely motivated from his upbringing and his otherwise traumatic experience in the AOHL research site. He also seems hellbent on the total destruction of any and all groups that experiment on humans like he was. Further evaluation needs to be conducted.
    Fears: Adrian has shown open discomfort and outright phobia of needles, scalpels, syringes and anything otherwise related to the medical and scientific field which makes him act defensive and combative. He has also shown significant stress at the idea of being brought back to any kind of scientific researching site like the one he was in which he refers to as merely, "the Room". Further evaluations need to be conducted.


Strengths and Weaknesses
    Source of Power: Adrian's powers developed as a result of being subjected to experiments by the AOHL genetics corporation. AOHL used a new breed of the meta-human enhancing Serum used on the failed Subject 9, this new serum was known as the Zeus Variant.
    Powers : Adrian has the ability to manipulate matter, most specifically elemental matter. Adrian is capable of controlling and wielding the elements, earth, wind, fire, and water as well as their variations such as electricity, lava, metal, and ice. He can use them for things as simple as filling himself a glass of water or as destructive as consuming an entire platoon of soldiers with a raging blaze of scorching flames. His abilities not only extend to offensive ones but defensive ones as well as he can use his powers to cover himself in protective layers of any element he chooses and his senses have been enhanced as well as has his metabolism, cellular regeneration and endurance. The amount of control he has over his abilities remains to be adequately analyzed as it is believed he has yet to truly grasp the ultimate potential of his abilities.
    Abilities: Before being subjected to the Zeus Variant, Adrian had an innate talent with firearms and basic hand-to-hand fighting from military service and his days as a drifting criminal for hire made him connected within certain criminal elements.
    Equipment: N/A
    Weaknesses: Though Adrian's powers are impressive, he has yet to develop a significant level of control over them which causes a volatile level of destruction. His days as an experiment made him paranoid and aggressive and as such he may employ his powers chaotically even at times when he does not mean it to be. He may attempt to disarm someone using a wind attack but may actually cause them to be brutally split in half, may try to propel himself from the ground by manipulating the earth below him but it may turn into lava and turn to self-harm, or he may try to save someone from drowning and may only cause the water to flow into their lungs at a faster rate. He also does not seem to be yet capable of controlling multiple elements at once, rather he uses only one at a given moment which leaves him susceptible to attack. This means that while he has the ability to control electricity, a significant electric shock while he is controlling another element unrelated to it may incapacitate him. One last factor to consider is Adrian's fragile psychical status, unlike his failed counterpart Subject 9, he does not possess any major self-regenerating or endurance capabibility which means he is much more vulnerable to prolonged live ammunition and other countermeasures that otherwise proved futile against Subject 9's awesome invincibility. Furthermore and perhaps the most important thing to note is that the Zeus Variant was thought out with a specific countermeasure in mind as to avoid another Subject 9 incident to occur and that was implanting a Bio-Genetic Imprint in the serum which attaches to the Subject's frontal lobe and in theory makes them docile and tame with the individual that carries such imprint, as such if Adrian were to run into the individual that currently possesses his imprint then he'd likely go into a subservient and harmless state at their request. Further research to be conducted.


Background:
    Job: Odd Jobs (Possible Janitorial currently)
    Legal Status: Adrian is a complicated case of observation as he has a clearly defined moral code and yet he is not afraid to get his hands dirty. He currently is a wanted criminal for the multiple brutal measures he has employed in what the investigators have ruled as a "deranged and prejudicial rampage against private enterprises and individuals," he remains at large for his crimes which extend to breaking and entering, destruction of public and private property, assault with deadly weapons, assault with intent to murder but nothing that extends to direct homicide. Adrian has also been observed to have small petty criminal tendencies, stealing inconspicuous goods that are otherwise indiscernible to notice in their absence or otherwise will not cause that much of an impact in a person's life. Adrian is a strange case of an otherwise incredibly deranged individual who despite his actions continues to also act as a reluctant protector of who he considers being innocent. Further evaluations need to be conducted.
    Backstory:

    Adrian was born in 1990, exact date unknown though it is likely he was born sometime in the late year. His father was an alcoholic veteran of the gulf war and his mother a nurse at a hospital in downtown Los Angeles who was addicted to opioids. The exact details of Adrian's early childhood are unknown but his father was possibly an emotional wild card as his alcoholism made him subject to tirades and violent behavior while sober he was otherwise a flawed yet caring man. His mother was addicted to substances ranging from morphine to heroin in her later days. Adrian's father died in a car crash the year 2000, several empty beer cans were found in his car as was a Star Wars lego set which was seemingly meant to Adrian. The mother's addiction grew worse in the years after the father's passing and would eventually suffer an overdose that rendered her mentally incompetent and had CPS take Adrian away at age 12.

    Adrian was sent to a foster home for a few years where he developed anti-social behavior and entered a life of small-time juvenile vagrancy and possible delinquency as he went on to stay in multiple foster homes over a period of 6 years. Surprisingly Adrian never developed any kind of criminal record and somehow finished High School and was able to enlist in the US military at age 18. Adrian served for 6 years in Afghanistan and was eventually dishonorably discharged due to being caught managing a gambling operation with other servicemen. When he returned to the States, Adrian turned to a full life of crime as a drug dealer first and later was involved with various criminal gangs in Los Angeles. He served 2 years in state prison over drug possession and once he got out he went back to his usual life of crime for a couple of years until meeting a woman by the name of Christine. It is believed that Adrian fell in love with the women and was discouraged from keeping the life of crime he had and it is possible he had considered leaving it once and for all. It is possible that Adrian had planned to collect enough money to move out of the country with Christine and settle somewhere in Europe, but this would not come to be.

    Though Adrian did indeed wish to retire from such a life and move somewhere quiet with Christine, he needed one last major hit that would give him enough money to resettle. The chance came when he came across a client who wished to work with Adrian from under the table on a major meth deal coming from Mexico, if everything went well Adrian would walk away with over half a million dollars. The day came as Adrian and 4 trusted accomplices meet with the dealers and the US-Mexico Border. The plan was to smuggle the product, distribute it to a storage near Calexico and hold it down for a contact named Sicko.

    The supposed major drug deal ended up being a setup with Adrian being abducted alongside several other subjects from across the country all with ranging genetic codes and backgrounds. His abductors were a mercenaries group under the contract of the Alpha Omega Horizon Laboratories Corporation which operated in Canada. Adrian became a human test subject for AOHL, a biogenetics pharmaceutical and biological weapon developing corporation that was once a front for the Canadian government's efforts to create Meta-Humans. AOHL now operated as a private entity aimed to use secretively acquired Serums from a defunct US government program to forcefully implant into test subjects to create super soldiers which could be controlled through biomechanical countermeasures unlike the failed Subject 9. Adrian was only one of the dozens of subjects that underwent painful experiments, both psychological and psychical, he was the thirteen test subject, and was never addressed by a name other than "Subject 13" which only fueled his anger towards them even more, especially when he was electrocuted whenever he would stand up for himself or say his real name.

    At first, Adrian's DNA rejected the various serum variant, at times this inflicted severe pain in his body, however, he showed signs of his DNA being close to accepting one of the serums that AOHL had developed, unlike the various other subjects who had gone comatose or died. The new serum known as the Zeus Variant would forcefully mutate Adrian's genetic code and give him a powerful ability, at least that's what AOHL hoped for. Adrian kept being experimented on, suffering great pain and almost losing his humanity as his body filled with scar after scar. Eventually, Adrian made a breakthrough, his body finally accepting the MM-12 strain of the Zeus Variant, which successfully enhanced him with powerful matter manipulation and enhanced durability. Though the resulting abilities were considered subpar considering Subject 9's own abilities, the breakthrough brought AOHL higher-ups much joy as they have been able to finally perfect a strain of the Zeus Variant for their super-soldier program and use Adrian's blood as a genetic template to universalize the serum to be used for anyone, the endeavor was a highly lucrative one.

    Adrian was then scheduled for surgery which would add new biochemics at his front lobe that would make him essentially free of any kind of individual thought making him easier to control by the genetic imprint set up in his Zeus Variant strain which despite mustering control of the subject, the imprint was prone to be penetrated due to the subject's continued free will. Adrian was angry, he had been manipulated and tortured and deprived of any kind of normal human interaction. He faked being knocked out when the security team alongside his imprinted individual arrived at his cell to take him to surgery and while being dragged out he broke his deactivated shock collar, knocking out the imprint and using his powers to break free from his prison, destroying everything and everyone in his path including the laboratory where all experiments and records of the MM-12 strain and most additional vials of the Zeus Variant were at. Adrian escaped to the outside world, finding himself in the Mexican countryside, he ran away as fast as he could.

    AOHL's higher-ups were enraged, billion of dollars in research and investment and the living breakthrough had managed to escape. Little is known of what actions AOHL has taken after Adrian's escape but one can assume they have been looking for him ever since his escape and are unaware of his whereabouts.

    Adrian would make his way up from Mexico and to Texas via coyote smuggling, uncertain of how his powers operated he wandered the Texan countryside alone and confused as he scoped out any kind of way back home. Adrian would indeed get back to L.A. only to find his department completely taken over by AOHL agents and the police having a warrant for his arrest of the murder of Christine. Since then, Adrian has laid low as his sole focus has been to take down AOHL and find out who killed Christine as well as put an end to any and all efforts to revive the super-soldier serum project that cursed him with powers that he has yet to fully master. Regardless of it, he was last spotted in Chicago where he has taken an alternate identity and works as a Janitor at the soldier's field stadium. Since his status as a fugitive, there have been reports of multiple genetic research labs across the US being destroyed and prominent researchers in the field of DNA and Meta-Humanism being severely beaten to near death, though no deaths have yet to be confirmed. These incidents are presumed to be Adrian's doing as they follow a similar pattern and road map from the Southern California area working its way to upper Chicago. If this is the case then it may be in the interest of the International Association of Meta-Human Affairs to intercept Adrian in order to avoid further fatalities and either recruit him or eliminate him, further assessment to be conducted.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

User avatar
Treciene
Envoy
 
Posts: 285
Founded: Jul 24, 2020
Ex-Nation

Postby Treciene » Tue Jun 15, 2021 4:00 pm

When the NS Rp is sus
The Imperial State of Treciene
24/6, Closed on Sundays

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Jun 16, 2021 3:12 am

Arengin Union wrote:
Gods Among Us Character Application

Character Description
    Name: Adrian Lee Jones
    Aliases: Elemental/Subject 13/Live Template
    Gender: Male
    Age: 30?
    Appearance:


Motivations
    Goals: Adrian seems to be motivated by a desperate drive of Self-Preservation, likely motivated from his upbringing and his otherwise traumatic experience in the AOHL research site. He also seems hellbent on the total destruction of any and all groups that experiment on humans like he was. Further evaluation needs to be conducted.
    Fears: Adrian has shown open discomfort and outright phobia of needles, scalpels, syringes and anything otherwise related to the medical and scientific field which makes him act defensive and combative. He has also shown significant stress at the idea of being brought back to any kind of scientific researching site like the one he was in which he refers to as merely, "the Room". Further evaluations need to be conducted.


Strengths and Weaknesses
    Source of Power: Adrian's powers developed as a result of being subjected to experiments by the AOHL genetics corporation. AOHL used a new breed of the meta-human enhancing Serum used on the failed Subject 9, this new serum was known as the Zeus Variant.
    Powers : Adrian has the ability to manipulate matter, most specifically elemental matter. Adrian is capable of controlling and wielding the elements, earth, wind, fire, and water as well as their variations such as electricity, lava, metal, and ice. He can use them for things as simple as filling himself a glass of water or as destructive as consuming an entire platoon of soldiers with a raging blaze of scorching flames. His abilities not only extend to offensive ones but defensive ones as well as he can use his powers to cover himself in protective layers of any element he chooses and his senses have been enhanced as well as has his metabolism, cellular regeneration and endurance. The amount of control he has over his abilities remains to be adequately analyzed as it is believed he has yet to truly grasp the ultimate potential of his abilities.
    Abilities: Before being subjected to the Zeus Variant, Adrian had an innate talent with firearms and basic hand-to-hand fighting from military service and his days as a drifting criminal for hire made him connected within certain criminal elements.
    Equipment: N/A
    Weaknesses: Though Adrian's powers are impressive, he has yet to develop a significant level of control over them which causes a volatile level of destruction. His days as an experiment made him paranoid and aggressive and as such he may employ his powers chaotically even at times when he does not mean it to be. He may attempt to disarm someone using a wind attack but may actually cause them to be brutally split in half, may try to propel himself from the ground by manipulating the earth below him but it may turn into lava and turn to self-harm, or he may try to save someone from drowning and may only cause the water to flow into their lungs at a faster rate. He also does not seem to be yet capable of controlling multiple elements at once, rather he uses only one at a given moment which leaves him susceptible to attack. This means that while he has the ability to control electricity, a significant electric shock while he is controlling another element unrelated to it may incapacitate him. One last factor to consider is Adrian's fragile psychical status, unlike his failed counterpart Subject 9, he does not possess any major self-regenerating or endurance capabibility which means he is much more vulnerable to prolonged live ammunition and other countermeasures that otherwise proved futile against Subject 9's awesome invincibility. Furthermore and perhaps the most important thing to note is that the Zeus Variant was thought out with a specific countermeasure in mind as to avoid another Subject 9 incident to occur and that was implanting a Bio-Genetic Imprint in the serum which attaches to the Subject's frontal lobe and in theory makes them docile and tame with the individual that carries such imprint, as such if Adrian were to run into the individual that currently possesses his imprint then he'd likely go into a subservient and harmless state at their request. Further research to be conducted.


Background:
    Job: Odd Jobs (Possible Janitorial currently)
    Legal Status: Adrian is a complicated case of observation as he has a clearly defined moral code and yet he is not afraid to get his hands dirty. He currently is a wanted criminal for the multiple brutal measures he has employed in what the investigators have ruled as a "deranged and prejudicial rampage against private enterprises and individuals," he remains at large for his crimes which extend to breaking and entering, destruction of public and private property, assault with deadly weapons, assault with intent to murder but nothing that extends to direct homicide. Adrian has also been observed to have small petty criminal tendencies, stealing inconspicuous goods that are otherwise indiscernible to notice in their absence or otherwise will not cause that much of an impact in a person's life. Adrian is a strange case of an otherwise incredibly deranged individual who despite his actions continues to also act as a reluctant protector of who he considers being innocent. Further evaluations need to be conducted.
    Backstory:

    Adrian was born in 1990, exact date unknown though it is likely he was born sometime in the late year. His father was an alcoholic veteran of the gulf war and his mother a nurse at a hospital in downtown Los Angeles who was addicted to opioids. The exact details of Adrian's early childhood are unknown but his father was possibly an emotional wild card as his alcoholism made him subject to tirades and violent behavior while sober he was otherwise a flawed yet caring man. His mother was addicted to substances ranging from morphine to heroin in her later days. Adrian's father died in a car crash the year 2000, several empty beer cans were found in his car as was a Star Wars lego set which was seemingly meant to Adrian. The mother's addiction grew worse in the years after the father's passing and would eventually suffer an overdose that rendered her mentally incompetent and had CPS take Adrian away at age 12.

    Adrian was sent to a foster home for a few years where he developed anti-social behavior and entered a life of small-time juvenile vagrancy and possible delinquency as he went on to stay in multiple foster homes over a period of 6 years. Surprisingly Adrian never developed any kind of criminal record and somehow finished High School and was able to enlist in the US military at age 18. Adrian served for 6 years in Afghanistan and was eventually dishonorably discharged due to being caught managing a gambling operation with other servicemen. When he returned to the States, Adrian turned to a full life of crime as a drug dealer first and later was involved with various criminal gangs in Los Angeles. He served 2 years in state prison over drug possession and once he got out he went back to his usual life of crime for a couple of years until meeting a woman by the name of Christine. It is believed that Adrian fell in love with the women and was discouraged from keeping the life of crime he had and it is possible he had considered leaving it once and for all. It is possible that Adrian had planned to collect enough money to move out of the country with Christine and settle somewhere in Europe, but this would not come to be.

    Though Adrian did indeed wish to retire from such a life and move somewhere quiet with Christine, he needed one last major hit that would give him enough money to resettle. The chance came when he came across a client who wished to work with Adrian from under the table on a major meth deal coming from Mexico, if everything went well Adrian would walk away with over half a million dollars. The day came as Adrian and 4 trusted accomplices meet with the dealers and the US-Mexico Border. The plan was to smuggle the product, distribute it to a storage near Calexico and hold it down for a contact named Sicko.

    The supposed major drug deal ended up being a setup with Adrian being abducted alongside several other subjects from across the country all with ranging genetic codes and backgrounds. His abductors were a mercenaries group under the contract of the Alpha Omega Horizon Laboratories Corporation which operated in Canada. Adrian became a human test subject for AOHL, a biogenetics pharmaceutical and biological weapon developing corporation that was once a front for the Canadian government's efforts to create Meta-Humans. AOHL now operated as a private entity aimed to use secretively acquired Serums from a defunct US government program to forcefully implant into test subjects to create super soldiers which could be controlled through biomechanical countermeasures unlike the failed Subject 9. Adrian was only one of the dozens of subjects that underwent painful experiments, both psychological and psychical, he was the thirteen test subject, and was never addressed by a name other than "Subject 13" which only fueled his anger towards them even more, especially when he was electrocuted whenever he would stand up for himself or say his real name.

    At first, Adrian's DNA rejected the various serum variant, at times this inflicted severe pain in his body, however, he showed signs of his DNA being close to accepting one of the serums that AOHL had developed, unlike the various other subjects who had gone comatose or died. The new serum known as the Zeus Variant would forcefully mutate Adrian's genetic code and give him a powerful ability, at least that's what AOHL hoped for. Adrian kept being experimented on, suffering great pain and almost losing his humanity as his body filled with scar after scar. Eventually, Adrian made a breakthrough, his body finally accepting the MM-12 strain of the Zeus Variant, which successfully enhanced him with powerful matter manipulation and enhanced durability. Though the resulting abilities were considered subpar considering Subject 9's own abilities, the breakthrough brought AOHL higher-ups much joy as they have been able to finally perfect a strain of the Zeus Variant for their super-soldier program and use Adrian's blood as a genetic template to universalize the serum to be used for anyone, the endeavor was a highly lucrative one.

    Adrian was then scheduled for surgery which would add new biochemics at his front lobe that would make him essentially free of any kind of individual thought making him easier to control by the genetic imprint set up in his Zeus Variant strain which despite mustering control of the subject, the imprint was prone to be penetrated due to the subject's continued free will. Adrian was angry, he had been manipulated and tortured and deprived of any kind of normal human interaction. He faked being knocked out when the security team alongside his imprinted individual arrived at his cell to take him to surgery and while being dragged out he broke his deactivated shock collar, knocking out the imprint and using his powers to break free from his prison, destroying everything and everyone in his path including the laboratory where all experiments and records of the MM-12 strain and most additional vials of the Zeus Variant were at. Adrian escaped to the outside world, finding himself in the Mexican countryside, he ran away as fast as he could.

    AOHL's higher-ups were enraged, billion of dollars in research and investment and the living breakthrough had managed to escape. Little is known of what actions AOHL has taken after Adrian's escape but one can assume they have been looking for him ever since his escape and are unaware of his whereabouts.

    Adrian would make his way up from Mexico and to Texas via coyote smuggling, uncertain of how his powers operated he wandered the Texan countryside alone and confused as he scoped out any kind of way back home. Adrian would indeed get back to L.A. only to find his department completely taken over by AOHL agents and the police having a warrant for his arrest of the murder of Christine. Since then, Adrian has laid low as his sole focus has been to take down AOHL and find out who killed Christine as well as put an end to any and all efforts to revive the super-soldier serum project that cursed him with powers that he has yet to fully master. Regardless of it, he was last spotted in Chicago where he has taken an alternate identity and works as a Janitor at the soldier's field stadium. Since his status as a fugitive, there have been reports of multiple genetic research labs across the US being destroyed and prominent researchers in the field of DNA and Meta-Humanism being severely beaten to near death, though no deaths have yet to be confirmed. These incidents are presumed to be Adrian's doing as they follow a similar pattern and road map from the Southern California area working its way to upper Chicago. If this is the case then it may be in the interest of the International Association of Meta-Human Affairs to intercept Adrian in order to avoid further fatalities and either recruit him or eliminate him, further assessment to be conducted.

Accepted
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Wed Jun 16, 2021 3:13 am

Mandicoria wrote:
Gods Among Us Character Application

Character Description


Motivations
    Goals: Serve the USA in the best way possible, make her Father proud, and rectify the mistake Patriot did on the nation... At least that's what she thinks she should do.
    Fears: Failing her family and country. Her Father. Being socially isolated.


Strengths and Weaknesses
    Source of Power: Metahuman Ancestry
    Powers :
    That Ragged Old Flag:
    Columbia boasts an incredible endurance, with their bones and flesh being able to take ridiculous amounts of damage. With them being observed before to have completely taken a speeding truck directly tossing them with at most a few broken bones and fractures. (And still being able to limp away.) Pair this incredible endurance with a ridiculously high pain tolerance, and Columbia is more than able to stay in the fight for long periods of time.

    Many observations by peers report of her staying in fights long enough to wear down her foe's stamina. Even when taking a beating that would quite literally kill a normal person if endured for long enough.

    Live to fight Another Day:
    In addition to their extreme resilience, they boast an extremely fast healing rate compared to the average human. Lost teeth, broken bones, internal bleeding, any injury can effectively be healed within hours to days depending on severity. Even minor brain injuries can be fully recovered.

    However, fatal injuries will still require medical assistance. Death can still occur if the brain is irreparably damaged. Heart damage can be healed if blood flow is maintained artificially long enough for her heart to regenerate. Otherwise, death occurs within 15 minutes due to lack of blood flow to the brain and other organs.

    Abilities:
    Excellent Physical Conditioning: As per familial training, and her own personal training; Veronica is extremely physically fit. Being more than capable to hit well above her weight range, and showcase a very impressive performance with exercise.

    Firearms Experience: She has extensive range practice with almost every type of firearm. Consistently scoring very good results with reaction tests and shot groupings. Along with a proper knowledge of field stripping and minor repairs of firearms.

    Minor First Aid Training: She does have civilian level medical training under her belt. With legal certifications.

    Equipment:
    -Winchester Model 1897 Shotgun (Kept Locked up. Only used when deployed on dangerous missions.)

    -9mm Beretta 92fs with 4 magazines.

    -Police Baton for nonlethal melee.

    -Side bag containing minor medical supplies.

    -Secondary side bag containing multiple packs of high calorie protein bars.

    Weaknesses:

    Nutritional Intake: While her normal nutritional needs match that of a physically fit human. The need for extra calories, proteins, and other nutritional materials skyrockets whenever she heals in any capacity. Healing without proper nutrients can not only slow the healing process, but possibly starve her to death if her daily intake isn't adequate.

    In addition, while in the field her nutritional needs will increase if the rate of exercise she gets exceeds what she's normally accustomed to. Meaning it will be a common sight to see her munching on high calorie food bars during long operations.

    The Healing Process: Even with extreme endurance, and a very fast healing rate, Columbia still has to rest when injured. Serious enough injuries can (and will) take her out of the rest of a fight. Even if an injury isn't really aren't fatal for her. Just simply due to the fact her healing rate isn't fast enough to keep up in a sustained fight.



Background:
    Job: TIAMA Affiliated Hero
    Legal Status: American Citizen
    Backstory:

    Veronica's always been someone who's gotten tied up in the dreams of her family rather than her own. Coming from a line where her Father, Grandfather, Great Grandfater, and so on have been proudly giving their lives to the United States. A lot to live up to, especially when the familial metahuman abilities passed onto her instead of her brother. Already making her the odd one out. Which of course, made her live most of her life in a shadow of responsibility. With her pushing herself to train constantly, just for the faintest chance of living up to familial expectations.

    Her life wasn't even supposed to be this way, with her older brother expected to be the one to inherit metahuman abilities and continue the line of serving the nation. Yet when she showed the clear signs of ability development, and her brother didn't, it effectively sealed her fate. Even with all the disappointment surrounding it, she was more or less forced from the age of 11 to train. Physically, mentally, emotionally. Her Father would constantly take her to the gun range, to the gym, and even tried getting her into military school for the discipline. During this whole period of nonstop training, she found herself being emotionally isolated from peers and anyone with a differing opinion from her Father. Her entire life was being dedicated for what he wanted of her.

    Years passed and eventually she'd find herself moving out, going to college, and picking up minor security contracts for work. It was a liberating time in her life, with it being the first time ever she was truly getting exposed to different viewpoints than her Father's. One other thing exposed to her, was the use of marijuana by her college peers. Which she would adopt the habit of smoking, as a bit of defiance to her own Father. With more defiant behavior coming in the form of fashion statements, and identity exploration. Something that would've utterly shocked her Father. Had she told him about it, and not hid every last bit of it.

    Yet despite the defiance, she still ended up filling the role her own Father forced her to go to. With a full fledged career beginning at TIAMA NA's West Coast division in late 2018. Where she fulfilled the role of being their own patriotic themed hero. Not just filling the role, but performing in it with flying colors. Being known as an uncompromising, yet fair figure with the West Coast teams. With her own results proving exceptional with law enforcement, and situation defusing. A stark contrast from a similar hero present on the East Coast. This record of course, made her quite popular with a large chunk of the West Coast staff of TIAMA. Most importantly though, it made her Father proud of her.

    Then after roughly a good year and a half of service, the biggest challenge hit. 3/27. While the West Coast wasn't hit as hard with the effects, it definitely wasn't spared. With multiple relocations of long term members, including Veronica. Who was immediately relocated to the East Coast due to a "Need of qualified personnel". While she didn't object to the idea of being able to fix the mistakes present in the East, she definitely wasn't enthused about it. With her whole position in work being quite cushy, and in a comfortable position of pleasing everyone. Now? She has responsibility, one that can really break the masquerade of her dedication to her Father's dream.

    Now she has to try and maintain the front, or become a failure to her family and TIAMA.


Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Arktic
Spokesperson
 
Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Wed Jun 16, 2021 8:52 pm

Gods Among Us Character Application

Character Description
    Name: Andrew “Andy” Knox.
    Aliases: Hardline
    Gender: Male
    Age: 16
    Appearance:
    Body: Slightly short for his age at 5 foot 3 inches (160cm), muscular, somewhat lean, mesomorphic build, bright gold-green eyes, light brown/blond hair typically cut short, mild amount of freckles layered along the ridge of his face and shoulders, tan white skin.
    (See Discord for face claim)
    Attire: Knox’s “uniform” as Hardline consists mostly of a collection of different articles: Adamant-lined yellow hard hat, high-quality polycarbonate goggles with a separate sunglasses attachment, hardened Kevlar work gloves, steel toed boots, a pair of thick and durable work jeans, a fireproof jumpsuit and N-95 particulate mask when needed, a long-sleeve or short sleeve work shirt. He’ll also combine this with a practical reinforced backpack and a utility belt.
    During downtime, Knox wears the typical casual wear of a teenager: comfortable athletic clothing, jeans or sweatpants and a parka for colder weather, occasionally with a ball cap or a tuque, and he’ll also frequently be seen wearing the goggles and bandana from his work around his neck. Doesn’t mind dressing up if needs to, and Knox kinda likes the way he looks in a uniform.



Motivations
    Goals: Frankly, Knox doesn’t really have the life experience to have extremely specific goals. His objectives at the moment basically revolve around a vague sense that he should be doing more to improve himself, to protect people, and to help people again feel safe around the superheroes that he grew up admiring, just like how he remembered it as a younger kid. There is also, of course, the other goals common to young heroes: protecting their friends and family, having fun while saving the world, putting away the worst of the worst bad guys, et cetera, as nauseam.
    In addition to this more noble line of thinking there’s also the matter of his self esteem, or his ego if you want to be uncharitable: in quiet fantasies, he pictures himself standing tall amidst the pantheon of American heroes. Although he would never admit it, subconsciously he sees his work with TIAMA as a means to this end as well. It’s all about much more than that, sure, but it also certainly isn’t less than that. At the end of the day, Knox wants people to be proud of him, to be his friends, and to be a cherished ally, even if perhaps he might not deserve any of that yet. Fortunately, being slapped in the face with the reality of this situation is likely to make him more determined to pull through, not less.
    Fears: Knox has something of a conservative and anxious personality, although he is only dimly aware of it. He is naturally suspicious of big changes in general, and reversing or containing changes he finds to be bad is a driving emotion in his life. The idea that something sudden and bad can happen to the people and things he cares about is a consistent nightmare for him that he takes frequent steps to mitigate. Knox is also quite adverse to hostile confrontation between people he considers his friends and will try to tamp down on it whenever possible by inserting himself as a mediator, usually with mixed results.
    As for the more irrational side of things, there’s a few notable phobias. Knox is slightly agoraphobic: he prefers to have his back to a wall, and gets mildly uncomfortable while flying, sailing, and while standing around in open and flat spaces: if left to his own devices in such an area, he’ll start building just to have a more constrained space to be in. Knox is also hyper-aware of the structural deficiencies of any building he happens to be in, and will quickly get agitated if not allowed to fix them for whatever reason. In addition, Knox also has a somewhat childish loathing of bugs, with particular ire dedicated to those creatures that damage structures (termites, ants, worms, even the humble carpenter bee).


Strengths and Weaknesses
    Source of Power: Hardline’s abilities come from a colony of old nanomachines that combined themselves with Andy’s body when he was a child. These nanobots are of a unique design: they use heat-based micro-engines and nanohydraulics to operate and a still ill-understood joint nervous-chemical-optical system to communicate, so they cannot be disrupted by EMPs or hacking.

    Powers :
    CONSTRUCT/DECONSTRUCT: Hardline’s nanomachines can rapidly produce military-grade defensive structures and objects from surrounding materials ranging from dirt and wood to steel and concrete and stone to plastics and kevlar. The complexity of the defenses he can summon scale with time in the following way:
    -Earthworks, concrete barriers, simple trenches and foxholes, and simple metal and wood constructions (fences, metal plates, barbed wire, caltrops, punji sticks) are practically built in an instant.
    -Small structures such as pillboxes, shallow bunkers, and more complicated walls, plates of contemporary composite armor or reinforced concrete, complex trenches, and towers take five to fifteen seconds to produce, as do simple pieces of personal armor (such as a helmet or shield).
    -Strategic-scale defensive walls, deeper multi-story bunkers, and complex fortifications take up to fifteen minutes, as do pieces of complex custom personal armor (grieves, breastplates, protective suits, etc).
    -Given an hour, Hardline can provide a large city center with formidable contemporary fortifications with multiple layers of defense, or can produce a complex and deep bunker network impervious to most anti-structural weapons that can comfortably house a thousand people for days.
    Hardline can only work with what is around him within a mile spherical radius, which is also the radius of his constructive powers; the nanomachines carefully deconstruct materials in the least damaging way possible to redirect them to Andy’s orders. He can also build anywhere within this radius, but areas that are outside of his line of sight construct more slowly and inaccurately. Deconstructing buildings and restoring the buildings or structures he may have taken apart works exactly the same, just in reverse, and he can (mostly) return everything to as good as new even if the structures he used the materials for took a beating.
    FORTIFY+REPAIR: Any building Hardline is touching, he can automatically have his nanomachines repair and fortify as far as the building goes contiguously. Wood freshens, un-warps, and termite holes are filled in; metal straightens and de-rusts as bolts repair and replace themselves; cracks in concrete fill themselves in as brand new rebar worms through it, and so on. The speed with which Hardline can repair the damage is proportional to the damage done to the structure and the size of it: someone shooting at a metal door in a small facility will find it nearly impossible to break through while Hardline is inside even if it would easily break open without him, but it will take him some time to put back together a section of the Great Wall that’s been blown to pieces while he’s on the opposite end of it.
    PUSH OUT: Hardline’s constructions, especially when focused on, can be moved around with significant force, and they are essentially weightless to him. Structures of Hardline’s creation (such as pillars walls and spikes) can be thrust along and up out of the ground with the force of a power hammer, and free-standing objects less than twice his size (tank barricades, spools of barbed wire) can be thrown at up to 75 mph/120 kmh. This only applies to structures or objects Hardline himself has made or is making: for everything else, including things he is deconstructing, Hardline has normal human strength.
    SUMMON ARMOR: Even in areas where Hardline cannot use the materials around him (in the air, in space, or in the ocean for example), he can produce “out of thin air” thick plates and constructions of an advanced composite armor he calls Adamant. Of course, this armor does not come “out of thin air”: instead using a technology still a mystery to us, Andy’s nanomachines use all available nearby energy to reproduce extremely rapidly and form themselves into a composite armor on-par with the best in the world. Convenient as it is, this is typically only used as a last resort, for reasons explained in Weaknesses.
    Abilities: Knox has a keen architectural eye, and is a surprisingly good sketch artist of buildings and landscapes, able to retrace their details faithfully (although he is utterly hopeless with faces). He has also been noted for his decent talent in hockey and football (both of which he quit recently to focus on academics and TIAMA), so he’s stronger and faster than the average teenager and has good hand-eye coordination, but it’s all still within the bigger part of the bell curve. He also has a fairly high tolerance for pain, generally not complaining about damage until it becomes a problem, but again this is within the bell curve. He also has an atypical understanding of hospital procedure for someone as young and healthy as him.
    Equipment: Knox has access to a number of items he’s collected over the years, from picking over Stanton Test Facility, his various construction jobs, and from his family. They include:
    -His Adamant-reinforced work helmet, polycarbonate goggles, fireproof jumpsuit, respirator, and his heavy-duty gloves and boots,
    -Utility belt and backpack,
    -Spray paint, flares, and smoke grenades for various distraction and marking purposes,
    -A WW2 era steel shovel/entrenchment tool, in decent condition, provided by his great-grandfather who served,
    -A store-bought first aid kit, unopened,
    -One of those ultra high-powered, crazy flashlights with a strobe feature, a gift from his first boss,
    -A watch with a hidden pure gold 1 oz coin inside, from his grandfather,
    -A fairly normal, unencrypted phone with a yellow case and a sticker-covered laptop.

    Weaknesses: Knox’s powers are pretty much entirely defensively oriented. PUSH OUT is the only power of his that has any real offensive capability, and that has a pretty short range.
    On top of that, Hardline’s powers also generally require some distance between himself (or whoever he is protecting) and the attacker. If Knox can’t put at least a meter between himself and an enemy, well, unless he gets really lucky he has basically whatever is available to a normal human sixteen year old boy to defend himself: that is to say, when fighting metahumans, hardened criminals, and trained soldiers, not much at all.

    As for his SUMMON ARMOR ability, forcing his nanomachines to go into overdrive to produce his special armor puts a significant strain on Andy’s body, one that could even potentially be deadly if he really pushes it. Small thin plates of Adamant are no problem, but Andy reckons that he can only produce a 3 square meter, six-inch thick plate of the stuff before he goes unconscious, and that’s if he starts off healthy and with full stamina. Not only this, but if Andy is seriously injured while trying to SUMMON ARMOR, the nanomachines can behave erratically, damaging and draining any nearby people and things to accomplish their task, regardless of what Andy actually wants.



Background:
    Job: Full-time student, occasionally works in construction during break for spending money.
    Legal Status: Currently working openly with TIAMA, through the Academy’s Sophomore Field Experience Program. Although his father disagrees with the move and has made repeated calls to get Andy out of the field, he is in the custody of his mother and stepfather, whom are fine with it.
    Backstory: The general outline of Knox’s life so far is as follows: after getting spilled on with the nanomachines that gave him his powers at the age of seven, Knox spent the next year or so in and out of hospitals and government labs, until the pain subsided and the Feds were satisfied. After his parents subsequent divorce and his mother’s subsequent re-marriage, Andy attempted to have a normal life, but he elected to sign up with the Academy because he felt his powers were being wasted (very much against the wishes of his biological father), and settled on the moniker of "Hardline" for his future superhero career. In the wake of 3/27, Andy decided to join the Academy’s Field Experience Program with TIAMA, allowing him to work as a junior partner inside the agency.
Last edited by Arktic on Wed Aug 11, 2021 8:43 pm, edited 5 times in total.

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sat Jun 26, 2021 11:44 am

Arktic wrote:
Gods Among Us Character Application

Character Description
    Name: Andrew “Andy” Knox.
    Aliases: Hardline
    Gender: Male
    Age: 16
    Appearance:
    Body: Slightly short for his age at 5 foot 3 inches (160cm), muscular, somewhat lean, mesomorphic build, bright gold-green eyes, light brown/blond hair typically cut short, mild amount of freckles layered along the ridge of his face and shoulders, tan white skin.
    (See Discord for face claim)
    Attire: Knox’s most notable piece of apparel is the set of googles he always has around his neck, even during downtime, and the old work gloves from his grandfather he keeps around. While working, Knox wears a pair of protective overalls (usually some kind of camo, either urban or desert) on top of a t-shirt and sturdy jeans, with or without the inclusion of a utility jacket and a balaclava for the cold. Headwear varies, but generally consists of a baseball cap, hard hat, or tuque. During downtime, Knox wears the typical casual wear of a teenager: comfortable athletic clothing, jeans or sweatpants and a parka for colder weather. Doesn’t mind dressing up if needs to, and Knox kinda likes the way he looks in a uniform.



Motivations
    Goals: Frankly, Knox doesn’t really have the life experience to have extremely specific goals. His objectives at the moment basically revolve around a vague sense that he should be doing more to improve himself, to protect people, and to help people again feel safe around the superheroes that he grew up admiring, just like how he remembered it as a younger kid. There is also, of course, the other goals common to young heroes: protecting their friends and family, having fun while saving the world, putting away the worst of the worst bad guys, et cetera, as nauseam.
    In addition to this more noble line of thinking there’s also the matter of his self esteem, or his ego if you want to be uncharitable: in quiet fantasies, he pictures himself standing tall amidst the pantheon of American heroes. Although he would never admit it, subconsciously he sees his work with TIAMA as a means to this end as well. It’s all about much more than that, sure, but it also certainly isn’t less than that. At the end of the day, Knox wants people to be proud of him, to be his friends, and to be a cherished ally, even if perhaps he might not deserve any of that yet. Fortunately, being slapped in the face with the reality of this situation is likely to make him more determined to pull through, not less.
    Fears: Knox has something of a conservative and anxious personality, although he is only dimly aware of it. He is naturally suspicious of big changes in general, and reversing or containing changes he finds to be bad is a driving emotion in his life. The idea that something sudden and bad can happen to the people and things he cares about is a consistent nightmare for him that he takes frequent steps to mitigate. Knox is also quite adverse to hostile confrontation between people he considers his friends and will try to tamp down on it whenever possible by inserting himself as a mediator, usually with mixed results.
    As for the more irrational side of things, there’s a few notable phobias. Knox is slightly agoraphobic: he prefers to have his back to a wall, and gets mildly uncomfortable while flying, sailing, and while standing around in open and flat spaces: if left to his own devices in such an area, he’ll start building just to have a more constrained space to be in. Knox is also hyper-aware of the structural deficiencies of any building he happens to be in, and will quickly get agitated if not allowed to fix them for whatever reason. In addition, Knox also has a somewhat childish loathing of bugs, with particular ire dedicated to those creatures that damage structures (termites, ants, worms, even the humble carpenter bee).


Strengths and Weaknesses
    Source of Power: Hardline’s abilities come from a colony of old nanomachines that combined themselves with Andy’s body when he was a child. These nanobots are of a unique design: they use heat-based micro-engines and nanohydraulics to operate and a still ill-understood joint nervous-chemical-optical system to communicate, so they cannot be disrupted by EMPs or hacking.

    Powers :
    CONSTRUCT/DECONSTRUCT: Hardline’s nanomachines can rapidly produce military-grade defensive structures and objects from surrounding materials ranging from dirt and wood to steel and concrete and stone to plastics and kevlar. The complexity of the defenses he can summon scale with time in the following way:
    -Earthworks, concrete barriers, simple trenches and foxholes, and simple metal and wood constructions (fences, metal plates, barbed wire, caltrops, punji sticks) are practically built in an instant.
    -Small structures such as pillboxes, shallow bunkers, and more complicated walls, plates of contemporary composite armor or reinforced concrete, complex trenches, and towers take five to fifteen seconds to produce, as do simple pieces of personal armor (such as a helmet or shield).
    -Strategic-scale defensive walls, deeper multi-story bunkers, and complex fortifications take up to fifteen minutes, as do pieces of complex custom personal armor (grieves, breastplates, protective suits, etc).
    -Given an hour, Hardline can provide a large city center with formidable contemporary fortifications with multiple layers of defense, or can produce a complex and deep bunker network impervious to most anti-structural weapons that can comfortably house a thousand people for days.
    Hardline can only work with what is around him within a mile spherical radius, which is also the radius of his constructive powers; the nanomachines carefully deconstruct materials in the least damaging way possible to redirect them to Andy’s orders. He can also build anywhere within this radius, but areas that are outside of his line of sight construct more slowly and inaccurately. Deconstructing buildings and restoring the buildings or structures he may have taken apart works exactly the same, just in reverse, and he can (mostly) return everything to as good as new even if the structures he used the materials for took a beating.
    FORTIFY+REPAIR: Any building Hardline is touching, he can automatically have his nanomachines repair and fortify as far as the building goes contiguously. Wood freshens, un-warps, and termite holes are filled in; metal straightens and de-rusts as bolts repair and replace themselves; cracks in concrete fill themselves in as brand new rebar worms through it, and so on. The speed with which Hardline can repair the damage is proportional to the damage done to the structure and the size of it: someone shooting at a metal door in a small facility will find it nearly impossible to break through while Hardline is inside even if it would easily break open without him, but it will take him some time to put back together a section of the Great Wall that’s been blown to pieces while he’s on the opposite end of it.
    PUSH OUT: Hardline’s constructions, especially when focused on, can be moved around with significant force, and they are essentially weightless to him. Structures of Hardline’s creation (such as pillars walls and spikes) can be thrust along and up out of the ground with the force of a power hammer, and free-standing objects less than twice his size (tank barricades, spools of barbed wire) can be thrown at up to 75 mph/120 kmh. This only applies to structures or objects Hardline himself has made or is making: for everything else, including things he is deconstructing, Hardline has normal human strength.
    SUMMON ARMOR: Even in areas where Hardline cannot use the materials around him (in the air, in space, or in the ocean for example), he can produce “out of thin air” thick plates and constructions of an advanced composite armor. Of course, this armor does not come “out of thin air”: instead using a technology still a mystery to us, Andy’s nanomachines use all available nearby energy to reproduce extremely rapidly and form themselves into a composite armor on-par with the best in the world. Convenient as it is, this is typically only used as a last resort, for reasons explained in Weaknesses.
    Abilities: Knox has a keen architectural eye, and is a surprisingly good sketch artist of buildings and landscapes, able to retrace their details faithfully (although he is utterly hopeless with faces). He has also been noted for his decent talent in hockey and football (both of which he quit recently to focus on academics and TIAMA), so he’s stronger and faster than the average teenager and has good hand-eye coordination, but it’s all still within the bigger part of the bell curve. He also has a fairly high tolerance for pain, generally not complaining about damage until it becomes a problem, but again this is within the bell curve. He also has an atypical understanding of hospital procedure for someone as young and healthy as him.
    Equipment: Knox has access to a number of items he’s collected over the years, from picking over Stanton Test Facility, his various construction jobs, and from his family. They include:
    -Spray paint, flares, and smoke grenades for various distraction and marking purposes,
    -A WWI era steel entrenchment tool, in decent condition, provided by his great-grandfather who served in WW2,
    -A store-bought first aid kit, unopened,
    -One of those ultra high-powered, crazy flashlights with a strobe feature, a gift from his first boss,
    -A watch with a hidden pure gold 1 oz coin inside, from his grandfather,
    -A fairly normal, unencrypted phone with a yellow case and a sticker-covered laptop.

    Weaknesses: Knox’s powers are pretty much entirely defensively oriented. PUSH OUT is the only power of his that has any real offensive capability, and that has a pretty short range.
    On top of that, Hardline’s powers also generally require some distance between himself (or whoever he is protecting) and the attacker. If Knox can’t put at least a meter between himself and an enemy, well, unless he gets really lucky he has basically whatever is available to a normal human sixteen year old boy to defend himself: that is to say, when fighting metahumans, hardened criminals, and trained soldiers, not much at all.

    As for his SUMMON ARMOR ability, forcing his nanomachines to go into overdrive to produce his special armor puts a significant strain on Andy’s body, one that could even potentially be deadly if he really pushes it. Small thin plates are no problem, but Andy reckons that he can only produce a 3 square meter, six-inch thick plate of the stuff before he goes unconscious, and that’s if he starts off healthy and with full stamina. Not only this, but if Andy is seriously injured while trying to SUMMON ARMOR, the nanomachines can behave erratically, damaging and draining any nearby people and things to accomplish their task, regardless of what Andy actually wants.



Background:
    Job: Full-time student, occasionally works in construction during break for spending money.
    Legal Status: Currently working openly with TIAMA, through the Academy’s Sophomore Field Experience Program. Although his father disagrees with the move and has made repeated calls to get Andy out of the field, he is in the custody of his mother and stepfather, whom are fine with it.
    Backstory: The general outline of Knox’s life so far is as follows: after getting spilled on with the nanomachines that gave him his powers at the age of seven, Knox spent the next year or so in and out of hospitals and government labs, until the pain subsided and the Feds were satisfied. After his parents subsequent divorce and his mother’s subsequent re-marriage, Andy attempted to have a normal life, but he elected to sign up with the Academy because he felt his powers were being wasted (very much against the wishes of his biological father), and settled on the moniker of "Hardline" for his future superhero career. In the wake of 3/27, Andy decided to join the Academy’s Field Experience Program with TIAMA, allowing him to work as a junior partner inside the agency.

accepted
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Puranas
Spokesperson
 
Posts: 148
Founded: Jul 31, 2019
Psychotic Dictatorship

Hikari Tas’ir Halloran

Postby Puranas » Fri Jul 23, 2021 5:33 pm

Gods Among Us Character Application

Character Description
    Name: Hikari Tas’ir Halloran
    Aliases: Not applicable
    Gender: Female
    Age: 35-years-old (looks 25-years-old)
    Appearance:
    Full Body
    Face close-up
    Tail close-up
    Height: 4 feet 9.5 inches (146.05 centimeters)
    Hair Color, Type: Honey blonde with natural golden blonde highlights; usually kept long enough to reach mid-back
    Eye Color, Type: Blue with lighter blue limbal rings



Motivations
    Goals:
  • Help people who might otherwise get lost in or by the various healthcare systems of the world.
  • Protect others from experiencing loss like her’s.
  • Learn more about her heritage.
  • Find a proper magic tutor.
  • Stand against meta and other stereotypes.
    Fears:
  • Knights - After watching point-blank as the Knights of Purity brutally slaughtered and butchered both of her birth parents at such a young age, Hikari has what amounts to a panic attack when anything reminds her of a knight; this can vary from simply hyperventilating to a full on blue screening or fainting
  • Losing someone she cares about or is otherwise close to: having watched firsthand as both of her birth parents were slain in front of her eyes, Hikari is decidedly not fond of the idea of losing anyone else who has managed to worm their way into her heart
  • Certain Creepy Crawlies - Hikari has an intense distaste for certain creepy crawlers - like spiders and roaches - and has to exert serious control over her will in order to not flee and run to get away as quickly as possible. At best, provided she can get through nerves and/or gagging, she’ll get as long as possible a vacuum she can find to deal with it.
  • Heights - Though it can vary based on circumstances, heights can make Hikari very on edge. In worst cases, she can freeze or cling to the nearest solid object, often squeezing her eyes as tightly shut as possible.
  • Her powers and abilities being used to hurt others. While not against fairly defending herself and others, Hikari loathes the idea of being weaponized by others as, in her mind, what she can do is meant to help others.


Strengths and Weaknesses
    Source of Power: Half-Dragon
    Powers :
  • Intuitive Multilingualism - Hikari can essentially pick up languages from those around her by simply listening and observing; this can include accents and dialects as she’ll speak it like a native born. Depending on the complexity and similarities to other languages she may already have a handle on, the time needed for immersion and exposure to pick up a new one can average from hours to days. This is also limited to languages with an audio component, though there are some she’s anatomically incapable of reproducing; context based on culture and history is also not something she could pick up in this manner.
  • Half-Dragon Physiology - As part of her draconian heritage, Hikari has inherited superhuman senses of smell and hearing - her horns playing a role in the latter while also providing an increased spatial awareness and a sixth sense to ‘feel’ the general strength of magical auras. Hikari also possesses partial obvious external scaling - though her entire dermis has more in common with scales than human skin and, while the outer layers are similar, it is overall more resistant to being cut, torn, or punctured - and a tail which mainly serves to provide her with an increased sense of balance by allowing her to instinctively adapt and react to shifts in her positioning of limbs and center of balance to usually stay upright; Hikari’s tail is also, when she doesn’t focus on controlling it, an expressive means for others to judge her emotions from. On top of all this, while it is unclear if true for other potential half-dragons, as Hikari is currently the only recorded one in the modern world, Hikari’s physical aging slowed down when she reached puberty: while not immortal, from that point on she would look younger than she really was.
  • Draconic Magic - Due to dragons like her father being creatures of magic, Hikari has inherited the potential to use this magic herself. However, aside from a few lessons as a toddler before she lost her birth parents, what she has managed to piece together from trying to mimic magic she learned about from various sources is primarily self-taught. As such, without a proper tutor, she has barely tapped into her magical potential - currently the main two she’s figured out are what she’s termed Healing Flame (based on a blending of the elements of fire and quintessence/Aether, this is a small pale blue-green ‘blaze’ with zero harmful effects and only serves to accelerate healing within its limited area of effect) and Symbology (based on pre-made runes, symbols, and other designs/patterns that generate specific effects when magical energy is channeled into it; she’s also found that, in most cases, it doesn’t even have to be her energy); when a bow is in her hands, she’s also figured out how to generate arrows comprised of raw magical energy. In theory, though she doesn’t have any idea she can and will be caught by surprise if she learns it’s possible, Hikari should also be able to make use of magic similar to her father’s transformation magic.
    Abilities:
  • Herbology and Potion Brewing - As one of Hikari’s degrees relates to the medicinal use of plants, she’s able to combine it with traditional knowledge to create plant based medicines of varying effects. Also, as outgrowth of her herbology, Hikari’s arsenal of potentially crafted medicines grows when she adds in non-plant based ingredients - the results can range from the stereotypical liquid to creams, powders, and other forms; the potions range from her variations on mundane mixtures of plants with known beneficial effects to creations where she has to carefully channel her magical energy into during production for more mystical effects.
  • Master Archer - Having trained with various bows in various styles from a young age, even having competed competitively now and then, Hikari is pretty confident in her archery skills. While not really one to compare her skill in trials of skill or boasting about what she can do, Hikari’s talent has grown to easily stand alongside Olympian and world record holding archers.
  • Self-Defense Training - Outside of her archery skills, Hikari’s growing up in a dojo specializing in fighting in combat over competition led her to picking up a few moves from various schools in a form of mixed martial arts. This is mainly her means of self-defense as she never properly trained in any fully, preventing her from really using them offensively. She’ll also practice these styles and moves as a form of meditation, but would only stand a chance of actually besting a trained fighter in true combat if she got really lucky; if anything, she uses it more to throw an opponent off balance or disrupt them long enough for her to either try and get away or do something else.
  • Runner’s Physique - Though not the most athletic individual, Hikari has developed a stance, stamina, endurance, and other aspects beneficial to long distance running. Her main form of exercise is regular walks around her neighborhood, so this helps her stay in shape - aside from a few negative experiences she got dragged into as a child, she doesn’t treat it competitively. This doesn’t mean she’s at a level able to stand on par with actual competitive runners.
  • Survival Handicrafts - One of the skills Hikari made sure to get down was the knowledge and ability to craft emergency bows and arrows in the field out of on hand supplies - durability and other traits can vary, but they are often all she has in a pinch. Hikari is also versed in using found materials to craft splints, slings, braces, and other tools of her trade. Outside of the emergency situations these creations are made for, they don’t really have much use and are easily outclassed by modern equivalents.
    Equipment:
  • Being half-dragon, the most obvious aspect of being descended from a magical being like a dragon is her draconic core - while normally contained within a dragon’s body (making it a common target for hunters), this crystal-like structure is what allows dragons and other magical beings to cast raw magic directly without using mediums, but Hikari’s manifests as a physical object she can hold; she is able to make use of this as a natural catalyst to cast magic; she is able to call it to her hand at will and have it take almost any shape. She also maintains a more expendable collection of ‘artificial’ magic casting catalysts (staves, wands, scepters, et cetera) to protect her personal core; though how many she’ll keep on her person at any given time can vary depending on fore-planning.
  • Various vials of different potions she’s crafted that may or may not be useful. One of the most common is an olfactory numbing agent, a concoction of Hikari’s creation that dulls her sense of smell to more tolerable (and human like) levels for a period of time; applied via a refillable nasal spray, it coats the insides of her sinuses with a thin layer that makes it harder for scent molecules to reach the receptors. She also commonly carries various supporting, delaying, and distracting intended concoctions such as lower (can save lives) to middle grade (can deal with more life threatening injuries) healing draughts (anything higher, like reattaching or regrowing limbs, would either not be something she could produce in bulk and might be restricted to an on demand basis), energy potions, blood thickeners (since healing potions don’t restore lost blood), smoke ‘grenades’, glue ‘bombs’, ‘oil slick’ like, anesthetics, irritants, sedatives, stink agents, paralytic agents, and flash-bangs for use in a fight.
  • Having trained heavily with bows and their related martial arts styles, Hikari’s preferred weapon is a bow specially constructed to sync with her magic and allow for firing bolts of energy or imbuing physical arrows with energy. Carved from a Yggdrasil piece, it is naturally receptive to her energy and didn’t require much modification to be specific for Hikari’s use.
  • Projectiles And Throwables - Though able to fire arrows of magical energy as long as she’s got the stamina, Hikari keeps a supply of normal and Symbology engraved arrows and throwing knives (she mainly uses the latter as a melee weapon but, while no sniper, can chuck them at a target in an emergency; she prefers not to as much as possible though) on her person as they, while a finite resource, are not as draining to make use of. Hikari also keeps a few Symbology engraved stones (some are less expendable than others due to raw materials) on her for use as needed; she can trigger the magical effect simply by sending her mana into the engraving, but, as with her other Symbology creations, it doesn’t have to be her own energy. On hand, Symbology wise, she generally keeps lighting, flash-bang, heating, cooling, flare, and shielding stones; and elemental, paralysis, flash-bang, and flare arrows and knives. Hardware wise, she’ll carry things like tracking, stun, frangible capsule, gas dispenser, and injector arrows.
  • 1941 Buick Super Sport Coupe Hot Rod Sports car/Coupe (customized) - Armored, upgraded, and modified to suit her needs, this car is Hikari’s daily means of transportation.
  • Medical Bag - As a licensed MD, Hikari keeps a bag on hand with a mix of standard first aid supplies and tools she might need in the field. She also keeps Symbology related supplies, like chalk, in here. It’s also not uncommon to find spare arrowheads in here as well.
    Weaknesses:
  • Biological Issues - As part of her half-blood physiology, Hikari requires a different combination of vitamins and minerals, with a particular focus on higher levels of protein (preferably from meat, though other sources can suffice in everyday life). In addition, some substances - such as alcohol and the Dragonsbane plant (a natural allergen for dragonkin with a neurotoxin like effect) - can be toxic to her and, depending on dosage, even potentially lethal. Though not always viable, small doses can be recovered from through quick application of an antidote and bed rest.
  • Sensory Overload - As a half-dragon, Hikari can have occasional issues processing the inputs from her senses leading to things like migraines, motion sickness, or her brain just demanding a break. On top of this, scents she’s not used to, are generally unpleasant, or just too strong can overwhelm her sensitive nose. Loud sounds, even though she’s spent her life semi-acclimatizing to the modern world, can send her to her knees in pain.
  • Cold Iron - The presence of iron - as a material that straddles both the magical and non-magical worlds - can cause Hikari’s magic to either misfire or act as a lightning rod for it; the metal can also serve to restrain her due to this effect. Fortunately, the purer the better as modern alloying degrades the effect so she’s not crippled just walking in a building.
  • Catalyst For Magic - If, for any reason, Hikari is unable to reach any of her Symbology engravings or any of her spare catalysts and she is blocked from accessing her personal core, then she is unable to utilize any magic. Otherwise, all she’s doing is emitting raw magical energy with nothing to convert it to an effect.


Background:
    Job: Apothecary/Doctor
    Legal Status: Legal citizen of the United States of America; fully licensed and accredited doctor in the US; licensed to work abroad through TIAMA; technically, through her birth mother, crown princess of the now lost kingdom the Knights of Purity destroyed.
    Backstory: Born February 20th, 1010 CE to the love of her princess mother and dragon father, the child who grew up to be Hikari Tas’ir Halloran otherwise was set to live a normal life and, in time, join the line of succession for her maternal grandfather’s throne. For five years while living in the small Irish túath they called home, learning from both parents about etiquette, magic, and other princess-y things, Hikari was a happy child for those few, short years. Sadly, those days were not to last - a couple weeks after her fifth birthday the Knights of Purity attacked. A secret society dedicated to both the eradication of anything and everything non-human regardless of circumstances and turning a profit selling the raw materials they harvested from their victims, the Knights had come for Hikari’s father and, through their willing association with him, her mother’s kingdom as race traitors. The memory of being forcefully held down and forced to watch the brutal torture and slaughter of her birth parents right before her young eyes as others of the order burned and pillaged the kingdom is one permanently engraved into her mind even all these years later.

    Hikari’s last memory of that night is seeing her mother using her dying breaths to try and cast some kind of spell. What it was, she doesn’t know as the next thing she recollects is waking up in the middle of Antonia I. of Bohemia’s private collection of artifacts and relics. Groggy, she barely remembers when the Baroness found her and how the ancient vampiress arranged for her adoption by a visiting…..contact is, truthfully, something she ended up sleeping through. Though speaking no modern language at the time, everyone was surprised by the time of her departure for the States from Antonia’s Czech Republic compound that the young Hikari, having absorbed the language from watching television, thanked her benefactor in perfect Czech.

    Once in the States, the orphaned toddler needed a name for the adoption paperwork to be completed. As the only one she gave was Tas’ir, the name of her birth father, and was fully willing to hold her breath in a tantrum about having it, they agreed to use it as her middle name. While she would take their surname of Halloran, her adoptive family decided to give her the name of Hikari - a Japanese name that means “light” - or Kairi for short.

    Due to being half-dragon, growing up wasn’t easy for little Hikari. Though family, friends, and anyone willing to get to know the girl did their best to look out for the child; though her not looking like everyone else wasn’t an issue due to a charm containing a glamour spell that made her fit in, Hikari’s natural ability to become quickly fluent in any language she was exposed to quickly led to her regularly being targeted for teasing and bullying. While in those early days, the toddler Hikari did fight back and retaliate when pushed too far, the disciplining she got as a result sunk in easily and she actively tried to keep her temper better in check as a result. She also accidentally discovered her potential with magic around the same time and, like any curious child would, began experimenting to try and figure out what she could actually do.

    Over the following years, with Antonia’s contact now Hikari’s adoptive grandfather, she grew up in the family’s dojo alongside a multitude of brothers, sisters, cousins, other extended family members, masters based at the dojo, and various apprentices and students. Ever observant, she learnt and absorbed as she explored and played, but it wasn’t until she discovered archery that Hikari settled down; though her family didn’t train for competition, club activities were mandatory in middle and high school, so Hikari took part in tournaments as part of the archery club.

    Though her earlier temper born responses were better controlled, that didn’t stop her being tormented by her peers growing up. Though her sensitive hearing and normal fearless personality led her to saving a man’s life at the age of age by going up to him in a family restaurant and letting him know his ‘heart sounded funny’ (not only did he turn out to be an Italian mafia don, but it ended up being a very early detection of cardiac arrhythmia); the man’s son, a classmate of Hikari’s, locked her in a walk-in freezer under the pretense of seeing if she would hibernate like his pet lizard did when it got cold - though it was also half out of childish jealousy about the praise his father was giving Hikari as thanks for saving his life. Found three hours later, the don personally paid for her hospital bills; ironically, the boy would end up being someone she briefly dated in middle school.

    Another major incident happened when Hikari was ten-years-old: a group of armed wannabe teenage white power thugs, ironically expelled from their high school the day before, invaded her school. Hikari was subject to a brass knuckle beating as she stubbornly stood between one of the teens and a pair of African-American girls from her class. Never giving in even after bleeding from multiple places and suffering a fractured skull, she was able to keep her classmates from being harmed. Though the teens were eventually arrested and Hikari proving the only real injuries they caused and her scars would eventually fade, the head trauma resulted in her needing glasses for reading and other fine detail work for the rest of her life.

    Through these events and others, Hikari grew to idolize emergency workers. Before she even reached middle school, she had decided on her career path. Already under the tutelage of an herb master at the dojo, she decided to aim for a medical degree. With her future education plans set, Hikari put her best effort into getting good grades and boosting her extracurricular activities to bolster her resume.

    By the time the Night of the Broken Mask came around and the world became obsessed with superheroes and villains, Hikari was more interested in getting into a good college. In her mind, she would be joining those men and women who would be going into the aftermath of fights between supers to find, rescue, heal, and otherwise help the little people who got caught in the middle.

    As she was still in high school for 9/11 and unable to join the recovery efforts in the aftermath, Hikari jumped at the chance to volunteer to join the relief teams after the Deepwater Horizon explosion and oil spill. Not only did it add several pluses to her academic records, it was a good enough reason for her college professors to allow the leave of absence. She wasn’t the most thrilled about returning before things were over, but Hikari realized she couldn’t put off her schooling for an unknown number of months.

    Finally, after years of hard work, Hikari graduated from Harvard Medical School with a specialization in pharmacology. Having done her rotations as a student to earn credits and field experience, she felt ready to work as a fully licensed doctor and help people. What she wasn’t ready for was the graduation surprise her family presented her with - knowing her love of older automobile designs, they had found a 1941 Buick Super Sport Coupe Hot Rod Sports car/Coupe in a scrapyard and painstakingly restored it for her.

    Floating between hospitals for a couple years, Hikari had to still deal with discrimination based on her physical differences from the human norm as well as the usual sexism and male chauvinism. After two years of this, a meta criminal attempted to carjack her on the way home one night; though she managed to drive the crook off with help from the timely arrival of a patrolling cop, her godfather felt her uniqueness put an unwelcome target on her back in a world growing more and more split in its division of opinions for metas. To help protect Hikari, he sent her car to be professionally upgraded and armored - extra secure compartments for storage of her supplies added under Hikari’s suggestion.

    Though not one of the vigilantes looking to go pro, Hikari approached TIAMA’s medical division due to its connection to the United Nations and the World Health Organization. Though already a member of the Médecins Sans Frontières, she felt being internationally licensed would help her reach more people. While trained in combat and quite capable with a bow, she found steady employment in the medical center located within TIAMA’s Staten Island complex.

    Building up a nice nest egg, she eventually decided to find a permanent residence of her own. With the help of her godfather, she managed to get a good deal on a former speakeasy in Hell’s Kitchen. After some upgrades and modifications, she moved in - deciding to make the basement her home work space and live on the upper floors with a rooftop garden, that left the otherwise very public ground floor to figure out something to do with. Following the advice of coworkers, Hikari decided to set it up as a shop to legally sell her potions.

    In the years since, she’s become a well liked figure on the streets. Not discriminating or denying care for any reason, Hikari has stayed true to her oaths as a doctor. This has led to most of the streets declaring her shop as neutral territory as no one wants to challenge her good will and willingness to help. The fact that some scary people and others with powerful reputations number among her customers helps keep most others in line.

    Hikari was on the frontline in the Bronx following the gas line explosion. While TIAMA heroes helped, she was among the crowds digging the wounded and dead out of the rubble - her senses of hearing and smell helping to speed up the process - as well as tending to those still alive in the triage lines. Though it pained her heart, among her tasks that day was to ease the pain of those with black tags as they left the mortal plane.

    Recently, coworkers and TIAMA field heroes she’s met as patients and in the gym have been asking her about taking her medical and combat skills to the field. Unsure, mainly as to how being put into situations where she may have to take a life would conflict with her oaths to ‘first do no harm’ and to heal, she’s been looking into non-lethal options.

    Following the March 27th debacle, however, and the downtrend of TIAMA in the public’s eyes, Hikari almost found herself out of her main job. Though others around her, people she had known and worked with for years, left for other posts with less troublesome baggage, the half-dragon woman - though just as able to land on her feet by this point if she left TIAMA as well - chose to stubbornly stand her ground. In the field or not, her goal of proving to the world that “just because one had superhuman abilities didn’t mean they had to let those abilities define them” would take a major hit; by staying within the now smaller organization, she could continue to travel to places her medical talents were needed while also giving positive PR for metas in general.


  • Dragons are split into five classifications based on the five classic elements - Earth, water, fire, air, and quintessence (life) - with abilities reflecting their element (which is why water based ‘Eastern’ dragons physically differ from fire based ‘western’ dragons); sapient dragons add a sixth class, one with mastery over all five elements, and considered the ‘Royal’ class by a majority of them. While the base four (earth, water, fire, and air) are considered the combat related elements, quintessence (also known as the element of life) is primarily non-combative in nature and generally deals with healing in various forms - though it has uses against undead and the aspect about using one being’s life energy to heal another can be used offensively.
  • Elder dragons have learned how to shift to a human form, but those who could perform such a form shift rarely use it unless having a personality that makes them interested in dealing with humans and others.
  • Dragons and other magical beings were hunted for their raw materials - like the magical cores which allowed them to cast magic directly instead of through an intermediary or catalyst (though it wasn’t unknown for a dragon to bequeath their core to someone after passing in a sort of last will and testament) - that had uses in mystical rituals and construction of magical artifacts. Though usually hidden from the public eye, this occurred enough that survivors fled to the far corners of Earth and magical pocket realms hidden away from humanity.
  • The plant known as Dragonsbane is toxic to any dragon. Exposure can come in many forms, but it can be fatal depending on concentration and method of delivery. Fortunately, over harvesting in the past has rendered this plant down to an almost mythical status in the modern world.


Dragonsbane is a plant with purplish, spiky saw-toothed leaves that grows close to the ground and is known for its natural toxicity to dragonkin. Easily weaponized, it quickly became a common tool in the arsenals of dragon-hunters. Even in the modern era, though overharvested into near extinction, dragonsbane’s traditional applications more or less remain the same; just more methods of utilizing those applications. Though, currently, the plant is all but extinct in the wild due to over harvesting, tests show its effects are the result of an allergic reaction similar to a vampire’s garlic/allicin allergy, but acting like a neurotoxin for dragonkin.

Perhaps the simplest method of utilizing dragonsbane is aerosolization. Historically, this was accomplished by simply burning the plant - this either trapped a prey dragon in an area or, if used in enclosed environments, suffocating the target - though the modern era has added more variation. Regardless of how, if a dragonkin inhales the particulates, even in minor amounts, the dragonsbane acts as a near instant paralytic and inflammatory agent on the respiratory tract - if caught quickly, antidote and bed rest can be enough (especially in minor doses), but otherwise it’s basically a death by suffocating.

Another, albeit more common, method of utilizing dragonsbane is to get the target to ingest it. This is more problematic as both the subterfuge needed to get any of the plant into a dragonkin’s food or drink, but the almost mandatory requirement that it need to be strongly flavored enough to mask the plant’s distinct taste from being detected. Perhaps the slowest method, only in part due to volume and concentration, ingestion means the dragonsbane disrupting the target’s nervous system. Not only are the neurons destroyed, potentially leading to permanent disabilities even if the target survives, but it disrupts the involuntary muscles - so a dragonkin could die from their heart or diaphragm stopping.

Potentially the most common application of dragonsbane, however, is as a poisonous coating. However it’s mixed, even being applied to a blunt weapon can cause the substance to attack the skin and the vapors to be inhaled; coating the tips of arrows and edges of swords was the more common method, though poison bullets have spread in modern times. A less common application of this was defensively coating armor - a dragonkin opponent would be forced to self-expose to contact and vapors in a fight.
Last edited by Puranas on Tue Aug 24, 2021 2:53 pm, edited 5 times in total.
Puranas National Factbook (Under construction)
Andromeda Discord - The official Discord server for Dyelli Beybi‘s Andromeda universe set RPs
Far From Home Discord - The official Discord server for Theyra's original character RP

User avatar
American Pere Housh
Senator
 
Posts: 4503
Founded: Jan 12, 2019
Father Knows Best State

Postby American Pere Housh » Fri Jul 23, 2021 6:49 pm

How long does the backstory have to be and can someone help me with my characters weaknesses?
Government Type: Militaristic Republic
Leader: President Alexander Jones
Prime Minister: Isabella Stuart-Jones
Secretary of Defense: Hitomi Izumi
Secretary of State: Eliza 'Vanny' Cortez
Time: 2023
Population: MT-450 million
Territory: All of North America, The Islands of the Caribbean and the Philippines

User avatar
The H Corporation
Minister
 
Posts: 2683
Founded: Apr 21, 2020
Anarchy

Postby The H Corporation » Fri Jul 23, 2021 6:58 pm

Huh

Tag
Welcome to The H Corporation
Money is everything, whether you like it or not
You don't like dark theme? Well good luck reading this >:D
Just a Mexican o((>ω< ))o. Talks nonsense whenever possible and loves cats. Cats are cute (^///^). Still writing Factbooks. If I cared about politics then I wouldn't need to visit 8values. "Life is like a rollercoaster, you have to pay to ride it" This nation does not represent my views and it will never do. College is hard, you know what else is hard? Life. Now making flags: Here! Callista's Best Politician and RPer!!
8values RightValues LeftValues 9axes
You want some lore? Here take this Not finished Lore (Heavy WIP) I am not lazy to finish it, I am just waiting for you to finish reading
Is a Corporation scary for you?
Boo!

User avatar
Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Sat Jul 24, 2021 4:34 am

American Pere Housh wrote:How long does the backstory have to be and can someone help me with my characters weaknesses?

2 paragraphs at least, and we can, but if you join the Discord
Last edited by Endem on Sat Jul 24, 2021 4:35 am, edited 1 time in total.
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Demencia, Hypron, Reverend Norv

Advertisement

Remove ads