Somerania wrote:Of course there was going to be a JoJo reference you can't avoid it
Likely not.
I can however avoid people not using the assigned app format. I'm not even gonna entertain a review until that issue is fixed.
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by Anowa » Sat May 23, 2020 2:41 pm
Somerania wrote:Of course there was going to be a JoJo reference you can't avoid it
by Ah-eh-ioh-uh » Sat May 23, 2020 11:49 pm
Demencia wrote:Ah-eh-ioh-uh wrote:I... Didn't put in an app....
I was thinking about it, Corrina personally going after one metaprisoner would require it to be someone of high importance because she has a lot to do (especially all the way in California, when she's British and the rp is currently focused around New York City).
If California is something you're attached to, I imagine it'd be more likely members of her faction would do the rescue rather than her intervening directly
by Cybernetic Socialist Republics » Sun May 24, 2020 7:53 am
Gods Among Us Character Application
Character DescriptionName: Amalure Davis
Aliases: Ophiuchia (detractors have been know to call her Oviciousia)
Gender: Female
Age: 22
Appearance:
Six and a half foot tall and genetically manufactured by alien technology.
When she is looking for a boost in her attributes at the expense of shield flexibility and a sword, she has a gauntlet mode, resulting in a secondary costume
MotivationsGoals: Ophiuchia sees herself as, and projects an image of being the embodiment of the most courageous parts of the american progressive tradition. She has a some worry about meta-humans, as she sees them as an inherent threat to an egalitarian society that must be regulated. Her view is that, ultimately, all meta humans ought to be under strict, direct democratic accountability, but is perfectly fine with acting outside such accountability until that is the norm. Privately, she has individual political ambitions, namely, one day becoming the first meta-human President and the longest serving president, period.
Fears: She fears a world in which she has failed to keep meta-humans from establishing fiefdoms from which they rule the rest of humanity either through personal rule or on behalf of corporations, though this largely stems from a fear of her being seen as having failed.
Strengths and WeaknessesSource of Power:Half-alien aided by an advanced artificial intelligence nanite matrix that usually manifests itself as a sword named Aethelind.
Powers:
Superior Strength: Strong enough to lift 30t, though will be left exhausted by the effort.
Superior Quickness: 10 times quicker motor control, including reaction times, speed, acceleration than a peak non-Meta Human.
Superior Durability: 10 times better endurance/durability than a peak non-Meta Human, proportional to her increased capabilities.
Abilities:
Genius Tactician and Strategist: Thanks to her own innate adaptability, attention to detail, critical thinking, ability to learn and A.I. aid, she is incredibly competent in the field of tactics and strategy, though at times can let arrogance get the better of her in planning.
Excellent Swordswoman: Better than anyone except those most elite at developing their craft with swords, is technically gifted but as a consequence of her age lacks the real world experience of a master.
Excellent Martial Artist: Likewise better than anyone except those most elite, has a tendency to use her durability and strength as a shortcut.
Fast and Detailed Learner: Can think 10 times faster than peak non-meta human pace, alongside having eidetic memory.
General Competence: Generally finds herself in the 55th percentile minimum of competence in more or less any task as a consequence of her ability to learn quickly aided by Aethelind
Ruthlessly Machiavellian: Is willing to manipulate anyone/anything to achieve her ends. When faced with a “Trolley problem”, has no issue with metaphorically flipping the switch or otherwise ‘obstructing’ the trolley, no matter the scale.
Equipment:
Alien A.I. Nanite Construct, “Aethelind”:
Aethelind’s default form is a sword, but it is a nanite construct of rearranging itself into different forms both by reorganizing its existing mass and converting new mass. This includes creating secondary equipment that it remotely controls.
A secondary form that replaces the primary sword configuration is a Gauntlet Mode. Instead of forming into a sword, Aethelind instead creates an exoskeleton around Ophiuchia, consisting of a Helmet, set of gauntlets, boots and back thrusters, tied together by an airtight suit that exists mostly for maintaining a stable internal environment, but does not provide in of itself much in terms of protection against weapons.
In either form, Aethelind's nanites create a metamaterial shell to endure it's peak energy output.
Aethelind confers additional powers on Ophiuchia additional powers such as:
Anti-Gravity Flight: Capable of flying Ophiuchia at Mach 1.5 and pulling high G maneuvers on one hand and nimble levitation in enclosed spaces on another.
Variable Forcefield (Defense): Creates an invisible until contact forcefield that in passive mode is with 10 times Ophiuchia’s own physical durability. Capable of changing shape with her movements and being adjusted to meet various threats and therefore proportionally increase durability. The forcefield’s reconfiguration speed is a little faster than her own quickness, allowing it to follow her movements.
Variable Forcefield (Offense): The forcefield’s variability also serves as an offensive weapon, it can stretch out into prongs to impact with objects and harden/’spike” itself around her fists, feet, etc.
Variable Forcefield (Detection): The forcefield can act as a secondary means of detection, projecting out a light field that on impact with any object feels creates a light, harmless tingling sensation that gives off red “sparks” and alerts the ARAS. The further out such a field is projected, the more it takes out of the shield.
Augmented Reality Awareness System (ARAS): Ophiuchia wears a set of contacts that gives her "x-ray" vision and a HUD that can provide diagnostic information about her weapon, physical condition and surroundings. Operates additional sensors on her suits to guide forcefield adjustment.
Simple Brain-to-Machine Interface: While she can not read Ophiuchia’s thoughts, Aethelind can receive orders through brain signals, like if one were interacting with a mental touch screen, though far faster. Aethelind can also send signals to Ophiuchia’s brain, in the form of words, but not images or abstract concepts. Basic functions, such as flight, need not even be filtered through A.I.
Highly Competent A.I.: Capable of higher level planning and communicating in all human languages. Deft at social manipulation, particularly through means of digital media.
Resilient Alien A.I.: While by no means invincible, Aethelind is very resilient to attempts to copted into any run away scenario, being an alien A.I. designed with long term stability in mind. Additionally, in the case of “dying” Aethelind has copies of part of itself stored across the internet, even in places only infrequently connected to the internet. These parts can automatically resemble themselves, but on account of being limited by upload speeds, piecing back together such a massive A.I. would take times.
Basic Environmental Regulation: Keeps Ophiuchia in ideal environmental conditions within her forcefield, changing the environment within the forcefield requires penetrating/breaking the forcefield.
Capacity Multiplier (Gauntlet Mode Only): Increases her physical powers by four times, like wise increasing her forcefield strength.
Weaknesses:
Silicon Vulnerability: When attacked with a Silicon coated/made weapon, Ophiuchia’s durability on impact to her body by said weapon is decreased to that of a peak non-meta human, likewise decreasing her forcefield strength.
Blocking Compatibility: In passive mode, Aethelind’s forcefield field can only block high velocity attacks and energy weapons, with blunt force being most effective, provided it does not enter the range of ‘high velocity’.
Forcefield Stress: Hostile contact, physically or through energy, on the forcefield creates a bright red colouration that emanates from the source of the impact, blocking visible light and longer frequencies. Each impact of sufficient length lowers the strength of the shield comparable to the length of contact and the area that it occurs over, with the shield compensating by shifting density and, therefore also lowering the minimum requirement to penetrate it. Shield requires 10 seconds to fully regenerate, with partial regeneration occurring proportionally over said 10 seconds.
Transmutation Limitations: Aethelind can transmute any matter like a high tech alien 3d printer, but has no special technology to completely sidestep the laws of thermodynamics, it can build and lose mass, but the resulting heat output from doing so ensures the pace it can occur at is limited, ruling out drastic battlefield matter transformations.
Extreme Exertion (Gauntlet mode): Gauntlet mode has more than once caused Ophiuchia to spend nearly all of the following day in Aethelind assisted sleep/coma.
Frozen Field (Gauntlet mode): While Gauntlet mode increases her physical powers and therefore the strength of the forcefield, the ability of the forcefield to beprojected up and away from Ophiuchia is lost everywhere except around the gauntlets, boots, back “thrusters” and Helmet, with reconfiguration otherwise limited to reassigning shield density to image impacts.
Losing Control: The longer Ophiuchia spends around the limits of her physiology, the weaker her inhibitions get, which has the nasty side effect of making her embrace her penchant for viciousness and sadism at the expense of larger goals.
Gravity Limitations: Ophiuchia's maximum shield capacity is accounted for with the use of Aethelind'd anti-gravity capabilities. Meaning that it's only at peak capcity when not used for flight or hovering and is therefore proprotionally weaker when said abilities are in use.
Background:
Job:Left-wing social media influencer/commentator/writer, freelance blogger, Full Time TIAMA hero
Legal Status: US Citizen
Backstory:Ophiuchia was the codename given to her when found in a californian mountain cave in a small nursery built by Aethelind. Sheis an alien/human hybrid, birthed after Aethelind fell in east california's mountain range and concealed her through her gestation, as relayed by Aethelind. Spotted first by authorities when it entered the atmosphere, they could not track it down until locals made complaints about flashes of light coming from the mountains. Locals apparently investigated, but Aethelind concealed them both until the US military got involved.
She was raised inside Area 51. Originally the plan was to attempt to raise her with a modicum of normality with foster parents, which Aethelind was willing to accept, but upon military authorities recognizing how dangerous she was, they instead ended up coming to an agreement in which she'd more or less be solely raised by Aethelind. This agreement also allowed Ophiuchia a measure of freedom regarding her future endeavours down the line.
As one might imagine, a superpowered half-Alien girl raised by a weapon of mass destruction did not wind up perfectly adjusted. She, on the level, has, in the largest possible sense, a respect for justice, fairness and equality. On a personal level, she is very much a psychopath and a sadist. It's not quite that she is not capable of empathy, otherwise her larger worldview wouldn't be sustainable, it's just she does not see much use for it at a personal level beyond achieving larger ends. This also leads to her being a skilled manipulator.
Regular human beings are rarely a target of hers. She is instead known, particularly among detractors, to eagerly use excessive force against villain meta-humans. Aethelind has cynically commented she gained significant energy savings from convincing Ophiuchia to wear red gloves and boots because "the energy expenditure spent keeping her costume their natural colors in battles was running high".
She is, by no means a joyless person, however and has quite the sense of humor, though it is rather dark. Her civilian name, which she chose in her teens, having gone by her code name up until then, is also a grim inside joke.
Upon the adoption of her civilian name, she was enrolled in 4 years of highschool in Southern California, having acquired a cover story that she had been homeschooled up until then. Advised against participating too much in sports, as a caution against potentially revealing her status as half alien meta-human, she instead took her competitive nature to student politics, while also getting a head start in university courses. By 22, she’d finished her Masters in International Political Economy alongside a Bachelor in Physics.
More importantly for her hero career, she came out as a Superhero and joined TIAMA when she turned 18, though she had long been training. This had a side effect of significantly helping her career as a left wing social media figure. Her use of american imagery in her costume helped make her still publicly friendly enough for sponsorships and some respects it limited her appeal to some on the more america critical left. She has also developed a large, dedicated, (in no small part due to attraction to her) following that's helped do apologetics for her more violent indiscretions when she can't conceal them.
Ophiuchia has a habit of sheathing Aethelind and resorting to punching, choking, kicking and stomping meta-human foes when she feels she has sufficiently weakened them, prefering to finish them off with her own hands. Pleas for mercy, provided that she thinks that only she had heard them, are often treated by her as an invitation to do so until her enemy stops moving. She studiously avoids killing (aethelind's constant diagnostics of foes helps her know when to stop) and crippling and maiming is very rare for her, but not out of the question with those she considers particularly dangerous nuisances. She also avoids situations where her deep sadism can play out in the open, projecting the image of a nice girl scout that one just should know better than to mess with, that can sometimes get a "little'' overzealous.
During friendly spars with other superheroes she is very competitive, but restrains herself from excess, though she restrains herself a bit less with super-heroes she has one thing or another against.
by Remnants of Exilvania » Sun May 24, 2020 9:46 am
Cybernetic Socialist Republics wrote:(I hope that I didn't go too far out with references to the military, those can be changed if need be, also i tried to keep her powers in spiderman/wolverine range.)]
by Cybernetic Socialist Republics » Sun May 24, 2020 12:31 pm
Remnants of Exilvania wrote:Cybernetic Socialist Republics wrote:(I hope that I didn't go too far out with references to the military, those can be changed if need be, also i tried to keep her powers in spiderman/wolverine range.)]
I'm not the OP nor a Co-OP but I have some questions.
First, what Spidermam/Wolverine media did you consume? It seems vastly different from the one I consumed.
Because those powers...not only their levels but also their extreme variety is way beyond Spiderman/Wolverine levels. I think you're heading more into Wonder Woman territory here, if not further.
Not to mention that her weaknesses...well, they don't really seem like weaknesses. The Silicon seems to be an inconvenience at best as not only does she need to get hit by it (sorta hard to do with a mach 1,5 mover) but also grievously injured so she doesn't just regenerate it away. Not to mention that this focua on Silicon probably means that she's invulnerable to evwrything else, yes?
And the other weaknesses? She can be overpowered if something more powerful shows up? Is that a weakness?
Then I'd really like to know why you insist on calling her a half-human-half-alien hybrid. I don't see where the humanity comes from. You aren't automatically human because you look like one. What next?
by Anowa » Sun May 24, 2020 1:30 pm
You're right, in thew MCU, Spiderman lifted an AC unit off of him and some concrete, not a whole building I'd say. Comicbook Spiderman topped out at 25 tons. So yeah, I suppose you could've made them stronger.Cybernetic Socialist Republics wrote:1. Spiderman literally holds a building from collapsing in the MCU and MCU heroes are nearly all weaker than their comic book versions. My hero is not that strong.
Cybernetic Socialist Republics wrote:2. Wolverine has regenerated from a drop and blood and survived a nuke in the comics. My hero does not have that regen or that durability.
Cybernetic Socialist Republics wrote:3. Notice how I did not even reference batman like in the OP? That's because his intellect far surpasses anything I suggest here
Cybernetic Socialist Republics wrote:4. It's implied, that this hero is a mix of human DNA and alien DNA, which is no more vague than the other origins listed here.
Cybernetic Socialist Republics wrote:5. In hindsight, based on being spiderman/batman/wolverine range, I could have made my hero even more powerful, as long as I didn't go into "fly fast enough to go backwards in time" territory. Though it's notable that batman can compete with heroes that can do that.
by Remnants of Exilvania » Sun May 24, 2020 2:31 pm
Cybernetic Socialist Republics wrote:Remnants of Exilvania wrote:I'm not the OP nor a Co-OP but I have some questions.
First, what Spidermam/Wolverine media did you consume? It seems vastly different from the one I consumed.
Because those powers...not only their levels but also their extreme variety is way beyond Spiderman/Wolverine levels. I think you're heading more into Wonder Woman territory here, if not further.
Not to mention that her weaknesses...well, they don't really seem like weaknesses. The Silicon seems to be an inconvenience at best as not only does she need to get hit by it (sorta hard to do with a mach 1,5 mover) but also grievously injured so she doesn't just regenerate it away. Not to mention that this focua on Silicon probably means that she's invulnerable to evwrything else, yes?
And the other weaknesses? She can be overpowered if something more powerful shows up? Is that a weakness?
Then I'd really like to know why you insist on calling her a half-human-half-alien hybrid. I don't see where the humanity comes from. You aren't automatically human because you look like one. What next?
1. Spiderman literally holds a building from collapsing in the MCU and MCU heroes are nearly all weaker than their comic book versions. My hero is not that strong.
2. Wolverine has regenerated from a drop and blood and survived a nuke in the comics. My hero does not have that regen or that durability.
3. Notice how I did not even reference batman like in the OP? That's because his intellect far surpasses anything I suggest here
4. It's implied, that this hero is a mix of human DNA and alien DNA, which is no more vague than the other origins listed here.
5. In hindsight, based on being spiderman/batman/wolverine range, I could have made my hero even more powerful, as long as I didn't go into "fly fast enough to go backwards in time" territory. Though it's notable that batman can compete with heroes that can do that.
by Anowa » Tue May 26, 2020 2:37 am
Cybernetic Socialist Republics wrote:Source of Power: Half-alien aided by an advanced artificial intelligence nanite matrix that usually manifests itself as a sword named Aethelind.
Powers :
Flight: In the presence of her sword, Aethelind, Ophiuchia is capable of flight up to around Mach 1.5 along with high G maneuvering.
Superhuman Physiology: Ophiuchia is much faster, stronger, more agile than even her impressive physique implies. The best way to explain the extent of her physiology is by pointing to the fact that she can tolerate a sudden acceleration to and stop from her Mach 1.5 flight speed without difficulty. However, significantly beyond those rigors, she is not invulnerable. These powers do not require the presence of Aethelind.
"X-Ray" Vision: While the exact mechanics of how this works is a mystery, she is able to see through objects with the curious exception of silicon. This power requires the presence of Aethelind.
Regeneration: If Ophiuchia see's damage beyond what her physiology can normally tolerate, she can carry out passive regeneration of all damage even without the presence of Aethelind, which does speed up the process. Ophiuchia can regenerate on her own from virtually any injury, however the greater the injury the longer the downtime, even with the presence of Aethelind.
Abilities: Genius tactician and strategist, excellent, though not "best of the best" swordswoman, prefering to instead be excellent (but also not best of the best) across the whole range of martial arts. Very quick to reach, aided by eidetic memory, above average in more or less any field, but still requires the same dedication normally associated with becoming elite in any field, augmented, of course, by her memory and powers. Very compelling orator. Multilingual. Ruthlessly machiavellian.
Equipment: Her sword, Aethelind. A nanite A.I. construct that normally takes the form of a sword that Ophiuchia wields, but is capable of other forms, limited primarily by its current mass. It has for example, formed into a suit of armour. Aethelind, in addition to being swung like a sword, is fully capable of projecting lasers and forcefields, increasing and shrinking it's mass overtime. It can communicate with back and forth without Ophiuchia without verbalization, but can not read her mind. It is more than capable of communicating it's intent in speech, along with higher level planning. If Aethelind forms an exoskeleton around Ophiuchia, it increases her based powers at the expense of limiting the transormative powers of the sword. In addition to Aethelind needing to take time to transform in and out of said form.
Weaknesses: More vulnerable to silicon coated weaponry. It won't, say, block her regenerative capacity, but it will significantly lower the damage she can tolerate when used. Largely vulnerable to the normal operations of Newton's 3 laws and the laws of thermodynamics. As in, if the force she outputs is overcome, she becomes privy to being moved. Aethelind can transmute any matter, build and lose mass, but the resulting heat output will occur, limiting the pace.
[/list][/box]
by Jerno » Tue May 26, 2020 4:04 pm
Gods Among Us Character Application
Character DescriptionName: Emma Greenwood
Aliases: Venom, Poison Woman (If someone can come up with something better that’ll be great)
Gender:Female
Age: 22
Appearance:
MotivationsGoals: She wants to make a better life for herself and improve the lives of fellow meta humans
Fears: Accidentally killing a friend or loved one.
Strengths and WeaknessesSource of Power: Poison; also includes Toxins and Venoms
Powers :
- Poison Bending/Manipulation: She has the ability to control poison,toxins and venom to her own will.
- Toxikinesis: She can spit venom and control the toxins in a opponents body.
-Toxokinesis: She has the ability to physically manipulate harmful body and mind-altering substances.
-Toxic Area: She has the ability to project an area of poison that can infect their surroundings
- Toxikinetic Combat: She can utilize poison in physical combat making her touch potentially fatal, she can use a variety of poisons, ranging from pain-inducing, disorienting, nauseating to lethal poison.
-Venomous Thorns: She has the ability to secrete a gooey substance that upon being released will harden into thorns, she then can launch these thorns to her opponents.
-Poisonous Aura: She can surround herself with a toxic like matter that acts like a shield. She even has a limitation on this ability: for the range of three minutes Emma can even use this ability to enhance himself and deal corrosive damage to others and objects.
Abilities: Hand to hand combat. She’s also quite skilled using her trusty crossbow.
Equipment: A Knife, two daggers and a crossbow.
Weaknesses: Anybody that has a knowledge with medicine and anybody with healing abilities. Some of her abilities if not used correctly can even harm her as well. She can not regenerate by using poison.
Background:Job: Amateur Vigilante, she fights crime around her part of the city.
Legal Status: She is a American born citizen. She’s occasionally helped the police under the aliases of Venom and Poison woman. Shes currently under investigation from TIAMA, the hero Association as a potential hero.
Backstory:
She’s a local vigilante. The public knows her as venom or poison woman, but it wasn’t always this way. A native to the city of New York, she was born in Manhattan. An easy childhood, until she was in school. It wasn’t until one day she passed by an abandoned factory in a different section of the city, she was attracted to a foul smell. Upon entering the factory she found barrels upon barrels of poison and other venomous liquids. She got so distracted exploring the factory that she lost track of time and it quickly got dark outside. Trying to find a way out she stumbled upon an unknown object where the barrels of the liquid spilled out. A barrel managed to hit her head and she fell unconscious. Upon regaining her consciousness she found herself in the factory, the only difference was that there was light now from outside and the poison was gone. Unknown to her at the time was that her body had mysteriously absorbed ALL of the poison which under normal circumstances should’ve killed her, but it didn’t. Dazed and confused she managed to leave the factory and continue her daily life. Her newfound abilities were unknown to her until she entered high school. As one day she noticed her skin was secreting a strange substance and it was not sweat, this strange substance attained a horrific odor that she was sent home that day. Confused about it she silently watched her life turn around as she became a target for bullies. Nicknames such as stinky feet and other names circulated among her classmates. Emma persevered and managed to graduate among the top students of his class. That summer she finally accepted her abilities as part of herself and spent a huge amount of time getting to practice and experimenting the extent of her abilities. She eventually went on to college but dropped out at the end of the school year. She would then go from job to job not staying there for very long. It wasn’t until her 21 birthday that she decided to make a name for herself and try to make the world a better place. Using the money that she got from capturing criminals she was able to buy her equipment. A knife, two daggers and her crossbow. She ended up having to teach herself how to use her new equipment and even went to classes for further knowledge on how to use her equipment. From that point on she would go around New York fighting crime and trying to stay under the radar, unfortunately for her, though it was enough for TIAMA to notice and start to investigate her as well.
by Lessoni » Tue May 26, 2020 6:07 pm
Gods Among Us Character Application
Character DescriptionName: Jack Dredd
Aliases: Blink
Gender: Male
Age: 17 (Presents himself as 18)
Appearance:Scrawny, mildly handsome Korean, stands at 6’1 and weighs in at 125 lbs
MotivationsGoals: Fame, glory, cash, and a healthy dose of altruism
Fears: Afraid of losing himself in the Void.
Strengths and WeaknessesSource of Power: Attachment to extradimensional being
Powers :
The Void: The Void is a dimension that runs nearly directly under ours. Here, time and space don’t follow our rules; a day there is about a second here. Navigating the Void is difficult. One must firmly have a destination in mind when entering. When exiting, they’ll be there. Jack can sink into this Void, and is capable of navigating it with quite some proficiency. If he can see a place, he can get there, regardless of little things like walls or doors. He can also use it to get to places he is already familiar with, though this takes slightly longer than by line of sight. This ability also doesn’t work through cameras.
Friends on the other side: The nature of time in the void is strange. From time to time, Jack swears something his telling him trouble’s on it’s way. Roughly a half second before he’s attacked, Jack gets a feeling that he needs to move.
Abilities: N/A
Equipment:
Dagger roughly 12 inches in length meant for stabbing.
Weaknesses:
The draw: When entering the Void, Jack feels compelled to stay. If he’s beaten up enough, he might give in. While the amount of pain required is heavily situational, but is generally on the level of two or three broken bones, severe internal bleeding, or major psychic attacks.
Blinding: Jack can’t go where he can’t see, at least not midfight. Smoke, dust, steam, or any other vision obstructing substance limit him severely. In addition, any remaining particulates in his eyes after the smoke clears will block his powers. If his eyes are watering, he probably can't enter the Void.
Background:Job: Pizza delivery
Legal Status: Technically a vigilante.
Backstory: Chicago’s a mean city. Maybe not in the cushy, rich neighborhoods, but that was about the opposite of Jack’s side of town. Jack contended with thugs and goons every other week, mostly out of a foolish refusal to back down, regardless of actual physical ability. Needless to say, he often had to explain bruises to concerned parents. When he was 16, a particularly ferocious beating ended weirdly; halfway through, he felt warm, comfortable. Safe. He wondered what had happened. Maybe closing his eyes had killed him. He opened them to something he’s never quite been able to describe to someone who hasn’t been besides “beautiful”. He stayed for what seemed like hours. The pain didn’t fade, but he didn’t much care. It was nice in there. Finally, his ribs aching and his jaw stinging, he thought of home. He closed his eyes, and when he opened them, he was home. Bleeding, bruised, and filled with a longing he couldn’t quite place, but home.
He spent a long time trying to get back to that place, trying everything he could. He even paid someone to beat the ever living shit out of him. He was both sorely disappointed and out twenty bucks when it didn’t work. Finally, one day, he realized he’d locked himself out of the house in the dead of winter. Looking through the window, he’d never wanted to be somewhere more than his warm bed. He blinked, and that’s where he was. With this trick figured out, he made a decision. Heroes existed now. Why not join up? He got in contact with TIAMA, and was promptly turned down as a hero for inexperience. Instead, they offered him a spot in an academy. He didn't much like being told he wasn't good enough; that alone was enough to put him off any school they operated. Instead, he went into the vigilante line of work, and promptly realized he should've gone to the academy. He spent the better part of a year learning to use his power, getting his ass kicked along the way but more importantly learning to kick ass. After building something of a name for himself, both for his vigilante work and subsequent avoidance of the police, TIAMA were much more interested.
by Cybernetic Socialist Republics » Tue May 26, 2020 10:49 pm
Anowa wrote:So, as previously noted, it's not so much the powers, abilities, and equipment that are the problem, rather all of them together. The app from the perspective of these alone seems to be doing too much at once. The most problematic as the app stands in it's current state would mostly be, the flight in combination with everything else, the regeneration in combination with the superhuman physiology (primarily the suggested durability), being above average in every field (which is a bit too vague for my liking), the sheer utility of the sword, and the lack of a noted upper limit for the Superhuman physiology in terms of lifting strength and similar feats.
From a bio perspective it's A-okay. I'm more than willing to work with you in trying to get it to work without bungling too much of it's original concept up. I would strongly suggest throwing out the chaff that isn't really necessary for the character and working from there on the meatier bits.
by Ah-eh-ioh-uh » Wed May 27, 2020 1:24 am
by Segral » Wed May 27, 2020 5:23 pm
Gods Among Us Character Application
Character DescriptionName: Emmeline "Emma" Davis
Aliases: Jester
Gender: Female
Age: 26
Appearance:Basically this, plus a traditional white masquerade mask that covers much of her upper face and nose: https://i.pinimg.com/originals/d7/a8/a1/d7a8a1b9968b4f9bd8c8f6e787ea333a.jpg
MotivationsGoals: Emma doesn't really have a major goal per say. She just wants to lower crime rates and build a better society, as well as be a positive role model for girls and women who see her on TV and in the news. Really, the reason why she took up the mantle and unique persona of "Jester" was to entertain people and make them smile, and if she managed to brighten up one person's day as a result of her heroic pursuits, then it's a complete success of a day in her book.
Fears: Death is her ultimate fear, whether it's her own death, or someone else's death at the hands of her own bad call or fumble.
Strengths and Weaknesses
Source of Power: She has metahuman ancestry, and a result, was able to inherit her powers genetically.
Powers :
- Illusion Generation: Emma's powers revolve around fooling and tricking others through the use of illusions and mirages. The most basic form of this power is the Illusion Generation, where she casts out an illusion that tricks the viewer's mind into seeing, hearing, and feeling things that aren't actually there. This can range from anything to a spider on their shoulder, to a wrecking ball smashing through the wall, to a dozen clones of Emma that are practically indistinguishable from the real one, to a reduction of pain from an ally's wound. She can transmit these illusions to either one single person or multiple people, although it is much easier to convince two or three people that they're seeing things versus twenty or thirty.
- Illusion-Based Mimicry: A more advanced form of the illusion-casting ability is illusion-based mimicry, or shapeshifting. Emma can transform her entire body or parts of her body into various shapes and sizes, including people, animals, plants, inanimate objects, and even thin air, essentially going invisible. Her imagination is the limit. Upon transforming, she retains the appearance, sound, smell, feeling, etc. of whatever she shapeshifted into, but will not retain innate qualities or powers. To provide examples, while she can transform her body to look like a brick wall, a punch to that brick wall, while it will likely bounce off and injure the attacker's hand, will also hurt on her end, and if the pain/injury is severe enough, it can break her concentration and force her back into human form. Or, if she was to transform into another metahuman, while she would capture the appearance-based attributes of that metahuman, she would not gain their strength, powers, or knowledge. It's a double-edged sword, as while it prevents her from the risk of death or injury if she turns into something fragile like a sheet of glass, it also limits the effectiveness of certain forms of the mimicry.
- Money Makes the World Go Round: Simply put, thanks to her status as the heiress of a massive shipping empire, Emma has a lot of money, and connections too, those connections are pretty helpful. While she's not exactly involved in the day-to-day operations of the company, preferring to hand that responsibility over to her older and wiser brothers, she enjoys her cut of the estate quite a bit, and often uses it for R&D. This has helped her create a vast assortment of gadgets and gizmos disguised as toys and magic tricks that she often uses in her heroic expeditions, something which has caught many a headline over the months.
Abilities:
- Baton Twirling: Thanks to years as a competitive baton twirler, Emma is very adept with a...baton. She can perform an array of tosses, flips, skips, leaps, and swings that make her surprisingly threatening with a baton at close-range. It's not just limited to batons either; Emma has also twirled with prop rifles, sabres, and machetes, so using a longer weapon such as a staff is not outside of her capabilities either.
- General Athleticism: Baton twirling and color guard are two arts that are very physically demanding, requiring excellent gymnastics skills and physical fitness in order to pull off. As a result, despite a few injuries over the years, Emma is in excellent shape, and is incredibly nimble and agile on the field.
- Juggling?: Uh...she can pull off a mean juggle? Seriously, it's pretty insane, she can juggle tennis balls, clubs, rings, knives, torches, cigar boxes, whatever the hell she needs to. It's pretty menacing and flashy, even if it's a little bit useless sometimes.
Equipment:
- Costume: As pictured in the Appearance section, Emma wears a rather inconspicuous hero's costume, a set of formal clothing that makes her look more at home in a Las Vegas Casino rather than the streets of Brooklyn. So what's so special about it? Well, the suit actually contains Lycra that is interwoven with steel fibers, allowing for a surprisingly flexible outfit that helps protect from certain sharp and blunt traumas. It's certainly not bulletproof by any stretch, but to a fist or blade, it is a fairly solid counter. It's also specially treated to be waterproof and resistant against electricity, especially in the costume's gloves. Fireproofing is...something she's working at the moment, she hasn't quite gotten there yet.
- The Arsenal: The Arsenal is Emma's selection of cutesy, toy-based weaponry that isn't so cutesy once you're on the receiving end of it. Generally, Emma only has room to take four of these at once, due to the limited space constraints of her costume. These weapons include the following:
- Jackknives: They're...jackknives. Three of them to be exact. They're great for entertaining people with juggling and flip tricks, but they can also be handy weapons in a pinch.
- Razor Cards: What might look like a standard deck of Bicycle playing cards is actually a deck of deadly weapons. Each card has a sharp metal blade that is subtly coated along the edge of the card, and they can cause nasty wounds if aimed correctly. They're not even that much sharper than the average hunting knife, but their light weight and special aerodynamic quality makes them a more compact, harder to hit version of a throwing knife.
- The Magic Wand: What appears to be a standard "magic wand" is actually a painted steel baton, and it can hurt like crazy if one is struck by it. It contains a thin rubber grip on one end for extra safety, as well as a button on the end that triggers off "shock mode", electrifying the contact section of the baton. She can control the current's power with a small dial located on the rubber grip, adjusting it on a scale of anywhere from 0 to 2000 milliamps, depending on the opponent she's facing. A second button, located on the opposite side of the grip from the dial, allows the baton to extend into a six-foot quarterstaff, perfect for keeping the enemy at a distance. However, wielding a six-foot pole of electricity is generally a...poor idea, so whenever she extends her baton, she's essentially sacrificing the shock power for extra length.
- Yo-Yo Grapple: Exactly what it sounds like. The yo-yo contains ninety feet of a special nylon string, one that can carry up to 200 lbs. The yo-yo itself is motorized and can clip onto either Emma's belt or a metal prong on the wrist of her glove. Additionally, there's also a special, hidden feature to the yo-yo; press both sides down simultaneously, yank the string three times, and five seconds later, the yo-yo will blow up with the power of a standard grenade. It's pretty neat, although it does destroy the grappling hook.
- Bombs: Bombs, bombs, bombs galore. She has several different types of bombs hidden inside several color-coded bouncy balls that are usually used for juggling and minor magic tricks. Red balls are standard explosives, around as powerful as the average grenade. They're basically just used for knockbacks, stunning, and distractions. The blue balls are used as flashbangs, creating a sudden bright light that can be very disorienting. Finally, the green balls are smoke bombs, releasing a thick cloud of acrid haze that can be quite pesky to get rid of.
- Ring Bug: In the world of magic, it's very common for magicians to use thumb sleeves or other light-up tools to create the illusion of magical lights every time they snap their fingers, press them together, etc. Emma uses a ring that gives off a red glow every time the jewel in the middle is pressed. However, the ring also doubles as a microphone, allowing her to bug and snoop on her enemies.
- Drill Top: Emma carries a large, motorized top that doubles as a high-powered drill. While it's mostly used for actual surfaces, if push comes to shove, it can be used as an effective, albeit slightly gory weapon.
- Chalkboard: A popular act in Emma's magic show is the chalkboard scene, where messages from spirits and ghosts appear to write words on a chalkboard. However, this chalkboard can also double as a nifty shield that is able to take damage from bullets and knives. Unfortunately though, it's quite heavy and cumbersome, and as a result, she doesn't bring it into combat very often.
Weaknesses:
- Human: Money can't buy invulnerability or immortality quite yet, and as a result, Emma is still as squishy as a regular human being. Her costume gives her a bit more defense than the average person, but it's still fairly easy to break through, and doesn't improve her physical strength, speed, or stamina in any way. She has to rely on her expensive toys if she wants to do any real damage.
- See-Through: It's important to note that while Emma's illusions can be very realistic and are adept at triggering sensory responses in others, those responses disappear if one is to realize or become aware that what they are seeing or feeling is an illusion or mirage. To relate to the earlier example of a brick wall, if someone not consciously aware of the illusion ran into that brick wall, their brain would force them to bounce off and fall back. However, if someone is consciously aware of the illusion, then they will phase right through the wall. As a result, her powers can be easily countered by the well-prepared or the mentally acute, forcing her to play smart in order to keep her illusions functional.
- Large Crowds: Casting an illusion to one person is fairly easy, as you're only fooling one pair of eyes that are connected to one brain. Fooling twenty pairs of eyes connected to twenty brains is much harder. Fooling fifty pairs of eyes connected to fifty brains is even more difficult than that. While the illusion will be similar, it will not be perfectly uniform across all fifty people, and will create inconsistencies and errors that give up the ruse fairly quick.
- Complex Illusions: Obviously, it is much harder to pull off certain illusions versus others. Creating the illusion of a puddle of water on the ground is much more difficult than creating the illusion of a tank barging down a street, and while there is no major "energy drain" so to speak (she can become mentally tired or exhausted, but her physical stamina will not be affected), it is very easy for her to make clumsy errors while attempting to pull off complex figures. For example, if she wants to create the illusion of her firing off an AK-47, she not only has to create the illusion of the gun, but the auditory illusion of the gunfire, the visual illusion of the bullets coming from the gun, and the resulting bullet holes in the wall. If she misses one of these elements, then it very clearly gives away the illusionary nature of her mirages.
Background:Job: Emma is a fairly successful magic act when she's not beating up bad guys, performing mostly in the NYC area.
Legal Status: US Citizen, with no criminal record to speak of.
Backstory: Emmeline Davis was born in Brooklyn, NY, the youngest child born to two wealthy shipping moguls. As a kid, she had everything she could've ever wanted for, any toy, any gift, anything. With a wave of the hand, she could move mountains of cash, and never had to lift a finger for anything. As a result, her childhood was fairly calm and relaxed, the only noteworthy part of it being her powers, and the only issue of it being the crippling boredom that comes when you have everything. Her two older brothers put the boredom towards parties that would make Andy Warhol's Factory orgies look like a housewarming get-together, while Emma put her energy towards one thing; twirling.
Emma had been twirling since she was young, and was in love with the sport. She competed as part of her high school's color guard, and spent most of her free time practicing for her next event. She performed at competitions, parades, sports games, wherever, whenever. She loved the sport, and devoted most of her life to practicing at almost any opportunity she could. She was practically a rockstar in the field...until she injured her knee. And her ankle. And her elbow. A lot of injuries, to be honest, most of which healed over time, but basically prevented her from competing on the level she once had. She was destroyed, and spent a few months directionless, looking for any sort of sign for what to do with her rich, miserable life. When you were a teenager with powers, and your main passion is destroyed, you have two options: find another one, or become a superhero. She chose the latter, and her parents shipped her off to a Metahuman Academy.
She graduated at the age of 18, and took a few years to find her footing. She picked up a pretty solid gig as a magician, putting her illusionary skills to good use, and soon became very well in-demand across the city. During her non-gig downtime, she worked to get sponsorship from TIAMA, and after three years of squabbling and taking care of the finest D-list criminals that NYC had to offer, she soon became a TIAMA-sponsored hero working under the moniker of "Houdini".
Unfortunately, things took a wrong turn quickly. Thanks to the very non-offensive nature of her powers, she began to have trouble keeping up with the threats and perils of the city, and took loss after loss, including the loss of her parents, who were killed in what was widely suspected and rumored to be an ordered hit by a rival business. The family was devastated, yet they didn't have time to grieve. The will needed to be executed, the estate had to be divided, and somebody had to take over in the company. Her two older brothers left the party lifestyle to take a leadership role within the shipping business, while Emma took her share of the estate and invested it in some new, fancy equipment, giving her an entire offensive arsenal for crime-fighting. She re-branded herself as "Jester", and set off on a new era of heroism, bringing herself back out of another slump in her life and finally achieving success as a sponsored hero. She's still a sponsored hero today, with TIAMA being the only people aware of her true identity. By day, her life is fairly mundane, a fairly entertaining position as a professional magician. By night, a whole other beast comes out entirely, and Jester is the one that roams the streets.
by Sao Nova Europa » Wed May 27, 2020 5:39 pm
by Endem » Wed May 27, 2020 5:52 pm
Ah-eh-ioh-uh wrote:
(minus the miniscule...well...).
Revenge is certainly lurking there as something he contemplates but I kind of liked focusing more on the positives.
unspecified gods
1? Supernatural compatibility and facility : Has potential to access a seemingly infinite variety of supernatural power sources. Examples include sacred rituals, holy gestures, magical words, occult objects, celestial bodies, places of paranormal power, powerful supernatural forces (energies,deities,etc), spiritual symbols, and so on
This power isn't really that much of a power, so much as...more of an explanation of how his other powers work
though effects on things such as people's emotions or psyche are fair game which itself has some effect on the body
He can delete memories, insert false ones, and rewrite the soul/brain to change beings in drastic ways.
3. Organic healing facility
4. Electric/energy manipulation
Born in Central America, had more unexplained events happen around him than the people around him were comfortable with. While some saw him more in the light of a miracle working saint, others saw him as a witch who was possessed by demons. In a country with high religiosity and little in the way of law enforcement, his parents eventually had to flee the country with him lest the rumored inquisition burn their house down or something
or so they said. "Malcriado"
by Anowa » Wed May 27, 2020 5:56 pm
Cybernetic Socialist Republics wrote:The sword can shapeshift, yes, which is precisely why I limited it's capacity to shape-shift by not giving it some super science ability to avoid conservation of mass nore escape from the fact that anything changing form quickly would realistically create immense amounts of heat energy. I could get into the numbers for it, but basically what I'm trying to get across is that a drastic change in form is not the type of thing that could occur in the midst of the battle.
by Demencia » Wed May 27, 2020 6:09 pm
Jerno wrote:[box]Gods Among Us Character Application
Character Description
[list] Name: Emma Greenwood
Aliases: Venom, Poison Woman (If someone can come up with something better that’ll be great)
Gender:Female
Jerno wrote:-Poisonous Healing: She can heal himself and his allies by using poison (only if they happen to BE poisoned). this ability can unintentionally poison the recipient, but it happening is a really low possibility. Poisonous Healing has a limitation of two minutes.
Jerno wrote:Backstory:
by Jerno » Wed May 27, 2020 6:42 pm
by Ah-eh-ioh-uh » Wed May 27, 2020 11:57 pm
by Ah-eh-ioh-uh » Thu May 28, 2020 12:01 am
B : There is another character in accepted into the rp that has "runes and sigils" among other things in their app. Ease off.Ah-eh-ioh-uh wrote:Okay first off Endem
You got some kind of beef with me? Like, what's with the social justice warrior vibes I'm getting? I KNOW that was the beauty standard over there back then. My CHARACTER however need not like that aesthetic and I don't know why you think tsking over the humor aspect is at all constructive in terms of feedback.
by Ah-eh-ioh-uh » Thu May 28, 2020 12:05 am
C : there are other characters who have varying levels of "mystery" in their power origin. Calling you out there.Ah-eh-ioh-uh wrote:B : There is another character in accepted into the rp that has "runes and sigils" among other things in their app. Ease off.Ah-eh-ioh-uh wrote:Okay first off Endem
You got some kind of beef with me? Like, what's with the social justice warrior vibes I'm getting? I KNOW that was the beauty standard over there back then. My CHARACTER however need not like that aesthetic and I don't know why you think tsking over the humor aspect is at all constructive in terms of feedback.
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