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PostPosted: Fri Apr 03, 2020 8:59 pm
by Pyrghium
Regretfully, I just withdraw from this RP, I don’t have the time to really put into it and enjoy it. Please eliminate my Faction (the Kingdom of New York), or else make it an NPC Faction, or else give it to someone else.

PostPosted: Fri Apr 03, 2020 9:13 pm
by Anowa
Pyrghium wrote:Regretfully, I just withdraw from this RP, I don’t have the time to really put into it and enjoy it. Please eliminate my Faction (the Kingdom of New York), or else make it an NPC Faction, or else give it to someone else.


That's unfortunate to hear.

Anowa wrote:In completely related news, there is now a Legit Gov't opening.


Make that two then.

PostPosted: Fri Apr 03, 2020 9:16 pm
by Ithalian Empire
Imma going to reserve one of the legitimized governments. Going to go for a monarchy in the northwoods of Wisconsin.

PostPosted: Fri Apr 03, 2020 9:37 pm
by Glengo Island
Anowa wrote:
Pyrghium wrote:Make that two then.

In this case, can Ejército de Nuevo Aztlán be upgraded to a somewhat militaristic Zapatista legitimate government? I'll still add the additional counties, with the first two being the tribal picks, but if I need to update the history, I can.

Riverside, California
Yuma, Arizona

San Bernardino, California
Pima, Arizona

new population figures: 4,700
new armed population: 1,000

Application

PostPosted: Fri Apr 03, 2020 9:50 pm
by Formerland
Nationstates Name: Formerland

Faction Name: Oahe Portage
Faction Type:Trade Company
Flag (Optional): n/a
Governing Ideology: Free-Oligarchy
Leader(s):Clan speakers; Allen Sashoka , Detrich Carver, Tiffany Crocus, Martin Adderman
Territorial Claims: Pierre south dakota, eastern side ( plus islands) as indicated in spoilers
Image

Population: 2000
Armed Population: 500
Technology Level: Post Collapse
History: Nowadays the four great clans pursue the interests of the Ghost city and the wider Oahe region, but long ago none of these four clans lived on the islands or plains or riverbanks of Oahe. Refugees from other lands they were. All came bringing their own knowledge and way of doing business. One hundred and twelve years ago the First two great clans arrived, accompanied by lesser and subsidiary clans , from a land somewhere to the north. Those clans were and have always remained close allies despite their seemingly divergent natures; Sashoka distant, dour, reverent , and meticulous in their recordings ( if any know the true origins of the clans, it is in the Sashoka records. Though they have not revealed them). And the Crocus, bright, passionate, and struck with the greatest wanderlust of all the clans ( to this day, a majority of outbound trade missions are sponsored by Crocus). They found a dark bridge and the foundations of a long ruined city which they named 'Ghost' not knowing it's true name. They repaired a large bridge and settled on an island, eyes on the nearby destroyed earthworks as well. They would control passage over the river, to funnel trade across their bridge.

Then came clan Adderman, from the south some fourty years later. They came on the river itself and brought knowledge of more sophisticated river craft beyond that of the canoes the first clans used. With this, they began their routes travelling north and south along the riverway in their strange long boats and their poles. While now Addermans mostly engage in the construction of new vessels and not the sailing of, in those early days they did often go up and down the rivers. Coal and iron from up the river, spices and drugs from below, and manufactured goods and livestock from Ghost. House Adderman is known for subterfuge, and will change it's allegiance on a dime as sure as they will keep to their bargains however.

Last came the Carvers, from the west thirty years after the Addermans . Fled their home in the dead forests among stone titans. Fleeing increased lawlessness and danger in that region. They brought with them knowledge of tree sowing and better ways to cut into the earth. Newest and least wealthy, they still operate quarries and small coal mines ( supplementing the imports). House Carver distinguished themselves from other minor clans and small guilds by providing new western trading partners, and generous donations powered by hard work directed towards community works ( they sponsored the Ghost island coal streetcar line almost exclusively, one of the great amenities of ghost)

Culture: Culture in Oahe is heavily based on the great clan you affiliate with, often even having differing architecture and cuisine. Ultimately however, there are a lot of similarities bred by environment and economy. Along the rivers edge there are a few small fishing ports and forestry camps. Beyond the river herds of cattle, sheep, and goats are ranged on the sparse grasses. Farms exist in irrigated places along the rivers edge , meat/fish, dairy, and blood still make an important part of the local diet. About seventy five percent of the population lives in Ghost , on Ghost Island, or within reasonably comfortable walking distance from it. The language is largely a derivative of english, with a small amount of spanish and native american loanwords. Citizens of Oahe consider themselves sophisticated and educated. Sashoka most of all values reading compared to the other clans, but the others aren't primitives by any means. Within the arrival of house Adderman , post collapse technologies are seeing increased use among the citizenry. The people of Oahe have an independent attitude and peaceful protests against the government are not uncommon. Though the great clans send their representatives and technically have total control, they often value the opinion of the citizens and appoint positions meritocraticly. In terms of religion, though freedom of religion does exist, a very large majority of the population including all the clan heads follow a localized variant of Christianity influenced by a local prophet. This has been the case since very early on. This sect of Christianity believes in modern revelation, and does not believe in original sin. Some saints and angels have very high positions and receive offerings almost like gods would. Priests can marry, and priestesses can exist. These priests often take other jobs as well and engage in ritualized ecstatic trance.
Theme: n/a

ID TAG 1997 (DO NOT REMOVE)

PostPosted: Fri Apr 03, 2020 10:07 pm
by Nazeroth
Danceria wrote:Nazeroth...if that's a motherfucking Samuel Clemmings reference I will scream


What you mean exactly?

PostPosted: Fri Apr 03, 2020 10:22 pm
by Anowa
Glengo Island wrote:
Anowa wrote:

In this case, can Ejército de Nuevo Aztlán be upgraded to a somewhat militaristic Zapatista legitimate government? I'll still add the additional counties, with the first two being the tribal picks, but if I need to update the history, I can.

Riverside, California
Yuma, Arizona

San Bernardino, California
Pima, Arizona

new population figures: 4,700
new armed population: 1,000

Sure, make sure to update the original app.

PostPosted: Fri Apr 03, 2020 10:36 pm
by Nouveau Quebecois
Anowa wrote:
Pyrghium wrote:Regretfully, I just withdraw from this RP, I don’t have the time to really put into it and enjoy it. Please eliminate my Faction (the Kingdom of New York), or else make it an NPC Faction, or else give it to someone else.


That's unfortunate to hear.

Anowa wrote:In completely related news, there is now a Legit Gov't opening.


Make that two then.

Is New York Kingdom going to be an NPC or just get thanos snapped?

PostPosted: Fri Apr 03, 2020 10:37 pm
by Mizrad
Nouveau Quebecois wrote:
Anowa wrote:
That's unfortunate to hear.



Make that two then.

Is New York Kingdom going to be an NPC or just get thanos snapped?


If they were to be NPC'd or at least succumb to the Winter or something that would at least make room for an interesting IC turn of events rather than just outright deleting it from existence.

PostPosted: Fri Apr 03, 2020 10:37 pm
by Formerland
Nouveau Quebecois wrote:
Anowa wrote:
That's unfortunate to hear.



Make that two then.

Is New York Kingdom going to be an NPC or just get thanos snapped?


For what it’s worth, I’d say leave it as an NPC unless someone wants to take it (but remove it from the max kingdoms count)

PostPosted: Fri Apr 03, 2020 10:38 pm
by Nouveau Quebecois
Formerland wrote:
Nouveau Quebecois wrote:Is New York Kingdom going to be an NPC or just get thanos snapped?


For what it’s worth, I’d say leave it as an NPC unless someone wants to take it (but remove it from the max kingdoms count)

Yeah that ^

PostPosted: Fri Apr 03, 2020 10:39 pm
by Anowa
Nouveau Quebecois wrote:
Formerland wrote:
For what it’s worth, I’d say leave it as an NPC unless someone wants to take it (but remove it from the max kingdoms count)

Yeah that ^

Already snapped it.

There'll be an event to reflect this, as I now have an idea.

PostPosted: Fri Apr 03, 2020 10:42 pm
by Nouveau Quebecois
Anowa wrote:
Nouveau Quebecois wrote:Yeah that ^

Already snapped it.

There'll be an event to reflect this, as I now have an idea.

let's get an F in the chat

PostPosted: Fri Apr 03, 2020 11:53 pm
by Formerland
I cannot seem to find the time scale, at what speed does the in game world run in relation to the real world? I may have just missed it somehwere

PostPosted: Fri Apr 03, 2020 11:55 pm
by Nouveau Quebecois
Formerland wrote:I cannot seem to find the time scale, at what speed does the in game world run in relation to the real world? I may have just missed it somehwere

OP said it's at the RP's discretion

PostPosted: Fri Apr 03, 2020 11:58 pm
by Formerland
Nouveau Quebecois wrote:
Formerland wrote:I cannot seem to find the time scale, at what speed does the in game world run in relation to the real world? I may have just missed it somehwere

OP said it's at the RP's discretion

What about for expansions then. I have presumed it wont take IRL years to expand one slot. Or if it's yet to be decided that's ok .

PostPosted: Sat Apr 04, 2020 1:19 am
by Nouveau Quebecois
Formerland wrote:
Nouveau Quebecois wrote:OP said it's at the RP's discretion

What about for expansions then. I have presumed it wont take IRL years to expand one slot. Or if it's yet to be decided that's ok .

Week by week basis aprox.

PostPosted: Sat Apr 04, 2020 5:16 am
by HypErcApitAl
rip New York dude

also, I'm still here. I made a post IC. Can't decide who's the bigger threat, east or west of me? I'd say Cali, though. Who knows what that trading company is doing there.

PostPosted: Sat Apr 04, 2020 5:19 am
by HypErcApitAl
I'm gonna parlay w/ the best of 'em and do Diplomatic stuffs.

PostPosted: Sat Apr 04, 2020 5:19 am
by Nouveau Quebecois
Hypercapital wrote:rip New York dude

also, I'm still here. I made a post IC. Can't decide who's the bigger threat, east or west of me? I'd say Cali, though. Who knows what that trading company is doing there.

naturally this makes room for the true heirs to New York to take the reigns

PostPosted: Sat Apr 04, 2020 7:18 am
by The Baton Rouge Free State
Nationstates Name: The Baton Rouge Free State

Faction Name: Skylink City
Faction Type: Tribe
Flag (Optional):
Governing Ideology: Executive Lead Republic (Laissez-Faire Capitalism, Representative Republic, Pragmatism, Meritocracy, and Egalitarianism)
Leader(s): Everett Kane
Territorial Claims: Dallas County
Population: 4,000
Armed Population: 380
Sentryman - 200
Armed with bows, a quiver full of arrows, a short sword, and a dagger, the sentry man makes up the core of the soldiery in the tribe and usually patrols the areas surrounding key towns or policing the towns themselves, rarely are they found outside the towns. For protection they were a mail, made from scraped metal found in the area and then laced together, below the mail shirt they were a gambeson for padded protection, these two in conjunction help the soldiers stay protected from melee attacks such as dog bites, for leg protection they usually wear thick padded pants and shin gaurds, as well as boots for footwear. They also wear gloves and a distinctive metal helmet.
Metal Bearer - 100
Armed with a pike, sword, dagger, as well as a sling and several sharpened stones, the metal bearers are the major melee soldiers of the tribe. There primary function is to serve on policing and scouting missions as well as protecting VIPs. For clothing they were thick shirts and pants with padding in various areas, mail gloves and a mail shirt, and above the mail shirt is a plated chest armor. They also where a metal helmet, but most distinctive is their large padded leather boots offering a lot of foot and leg protection.
Handgunners - 10
Armed with salvaged air guns, these soldiers are more Sentrymen with extra training. Due to the technical inexperience of the tribe, the stock of working ranged weapons which arent bows is not very large, however scavengers have managed to bring back a few peices of working equipment. In regards to uniforms and other equipment they are virtually the same as the sentry men and more or less act as sentry men but with air guns and as such are considered stronger.
Cavalrymen - 70
Armed with pikes, swords, and bows and a quiver, Cavalrymen are required to be jacks of all trades. They ride horses and are expected to be quit versatile in their speed and movement. They operate on scouting and patrolling missions. For protection they wear mail and a gambeson as well as a helmet, for their legs they have thicker armor which goes up to their thighs. They wear thick boots for foot protection as well.
Technology Level: Middle Ages

History: (Two Paragraphs Minimum)
Culture:
Theme: (Optional)

ID TAG 1997 (DO NOT REMOVE)

WIP

PostPosted: Sat Apr 04, 2020 4:00 pm
by Anowa
Right, so with things now having slowed, I suppose I'll move forward to Week 2 tomorrow.

PostPosted: Sat Apr 04, 2020 6:44 pm
by Formerland
If my app is ok I should be able to start posting semi regularly.

PostPosted: Sat Apr 04, 2020 7:07 pm
by Anowa
Formerland wrote:If my app is ok I should be able to start posting semi regularly.

Currently reading through it

PostPosted: Sat Apr 04, 2020 10:09 pm
by Vacif