Posted: Thu Mar 26, 2020 11:19 pm
Hey Mercatus, are you planning to join the discord at some point? OP should have given you the link, and it makes it much easier to manage the mechanics system of the RP
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
Okayanos wrote:Hey Mercatus, are you planning to join the discord at some point? OP should have given you the link, and it makes it much easier to manage the mechanics system of the RP
The Cyberiad Council wrote:Mercatus wrote:
Unfortunately I am unable to join the discordl
Alright, Merctus, I'm going to have to redact your last post
We are doing a rolling system for combat, and as you have not joined the discord, the only way I see to be fair and equal with everyone is for me to do your combat rolls for you. To facilitate your unique circumstance, we'll be co-writing your fight between you and Hades through Telegrams.
So like I said, clear our your last post
Argus Metahuman File
Name: Mireille Floressa
Alias: Trick
Age: 24
Gender: Female
Powers:
Showman's Trickery - Before going to deep into Mireille's powers, it is important to know that they are all products of a single source. That source is magic, specifically a type of magic that Mireille refers to as "Showman's Trickery". All of Mireille's powers are connected to Showman's Trickery, which is magic based on things related to "magic" you would see in magic shows.
Drawbacks & Limitations:
Limitations on all the abilities of Showman's Trickery are mentioned in the write up on Mireille's abilities.
All of Mireille's abilities require energy to employ, and as such, using her abilities too much can tire her out. The only way for her to recover energy is by sleeping, so if she uses her powers to much, Mireille can grow tired and even fall asleep even in the middle of a fight. Note that this tiredness is a result of the use of magic, and not the same as you are tired after a day of work. While she can resist it, it ultimately will overpower her. If she falls asleep due to using her powers too much, then her magic will keep her asleep for 8 hours minimum.
Weaknesses: Insulting her uncle is a good way to get her worked up and thus interfere with her being able to think properly and concentrate properly, leading to making her abilities becoming more demanding and harder for her to use. Playing on her ego and gambling itch can also lead to issues for Mireille in certain situations. Beyond that, there is the obvious, she's ultimately human and can be killed like any passerby on the streets.
Equipment and weapons:
Also worth noting is that she also has a violin, but that is to large to always carry on her person or keep in her pocket space. Same goes for the acoustic guitar.BACKGROUND
Nationality: Canadian-American
Hometown: Val-d'Or, Quebec, Canada
Personality: Mireille is first and foremost a show person, as such she can be described as outgoing, social, charismatic, and such. She is rarely ever seen without a smile on her face and unwilling to brighten another persons day with a trick or two. That said, she is human, and does have moments of sadness, especially when someone brings up her uncle or family of any kind. You see, even to this day, she can't help but feel a little disheartened when she sees people talking happily about family or with family. This is simply due to her missing her family, missing her uncle. Speaking of her uncle, do not insult him in her presence, as that can lead to her flipping out. It is also worth noting that Mireille is unafraid to speak her mind, but is smart enough to know when to hold her tongue. That said, she can be a bit of a smartass at times. She can be competitive at times, and is occasionally up for betting on random things (she knows no one who knows her would play cards with her, but she's got that gambling itch that sometimes needs to be scratched). Mireille is also not afraid to try new things, and is very adventurous. Despite everything mentioned above, do not think that she is a trusting individual. She was raised, and before joining the Argonauts was involved in a profession where lying and fooling others is one of the most important things you need to do.
Bio: Born in the city of Val-d'Or in Quebec, Canada, Mireille's early life was incredibly normal. Her parents where normal, her education was normal. In fact, the only thing that could have been special about her was that she grew up bilingual, due to her American mother. With all that said, everything changed when her parents where both killed when she was 6 years old.
At 6 years old, after her parents were found dead, her uncle on her mothers side took her in. She moved from Val-d'Or to Las Vegas, Nevada. It was with her uncle, Oswald Thane, that she learned that she was special. In fact, her family on her mothers side had always been special. They were talented in magic, and that talent had been passed down to Mireille. It was with her Uncle Thane that she learned to use the magic that had been pasted down in the family for generations, the "Showman's Trickery". Oswald also taught her the rest of what she knows to this day, as while he did use magic, he made his living as a show magician, using Showman's Trickery to aid in his shows. It is worth noting that this was a grey area, but a grey area that Oswald had permission to use his abilities in. By time Mireille was 14, she was assisting her uncle in his shows, however she was not yet able to use her abilities in the show, but was still registered.
But why did Uncle Thane teach her how to fight? Well, her uncle had a secret. He was involved with a few shady groups, that he never fully trusted. So, for her protection, Oswald made sure she knew how to defend herself, and did everything in his power to keep her in the dark about his secret dealings and less than legal activities. He saw something in Mireille, something he did not want to taint with his bad decisions. Eventually, Mireille would learn of his secrets, unfortunately it took Oswald's death for her to learn of it. When she was 16, she returned home from buying a few things for the next show only to find her uncle Thane dead with a single gunshot wound to the head.
The person who killed her uncle was eventually caught, and everything that he had kept secret from Mireille came to light. This lead to Mireille being questioned under the suspicion that she was involved with what her uncle would do in secret. Through the entire process, Mireille would deny being involved with her uncle's secret dealings, and she would eventually be let go as a note found in one of her uncle's journal revealed that she had nothing to do with anything illegal he did. After being let go, she spent a year or so trying to figure out who her uncle was to her now. She eventually came to the conclusion that while Oswald had issues, he was still a good man, and despite his actions, Mireille could find no reason to doubt that he cared for her.
After three years in solitude, spent studying, thinking and practicing with her abilities, Mireille sought to return to the one thing she ever wanted to do. She wanted to return to the stage, return to making people happy with her abilities no matter what. And so, she sought to be sanctioned. Only after she was sanctioned did sell most everything that was left to her by her uncle, bought a van and everything she would need for a life on the road. A life bringing joy to others with her abilities, under the name of Trick. That said, she would occasionally do work as a sanctioned hero, but not much.
5 years since she began her life on the road, ARGUS contacted her, and one thing lead to another, and now, Trick is set to join the Argonauts. She sees the Argonauts as yet another way she can bring joy with her powers, and use what her uncle taught her.ADDITIONAL INFORMATION
Fears/Phobias: She definitely has a fear of not being able to bring joy to others with her abilities, but that is not enough to constitute a phobia. But that is not to say she doesn't have a phobia. In fact, Mireille does suffer from escalaphobia, the fear of escalators. She can not explain this phobia, as she is fine with heights and crowds, but for some unknown reason escalators, especially escalators going down, freak her out completely.
Skills: Sleight of Hand, Show Magic Techniques, Knife-fighting, Knife Throwing, Martial Arts (not a master, knows enough to fight though), Escapology, Show Person (Musician, Actor, Singer), Quick Witted, Not a bad driver (5 years on the road), speaks four languages (English, French, Spanish, and Japanese), above average athlete (just above the average person)
Theme: No theme... instead I am working on a playlist for Mireille.
Segral wrote:I'm interested in joining the RP, and I've read up on the lore thread. I wanted to run the power I was thinking of through an OP or Co-OP to make sure it was viable.
My idea is basically "mime powers", where one can form thought wave constructs by acting things out like a mime. For example, to build a wall, the user would mime using their hands to screen themselves. Or to keep warm, they mime an imaginary coat. At the start, these powers would be weak, and consist mostly of static objects, but as time progresses, they would become more complex and powerful, such as using the thumb and finger for a mimed gun or driving an imaginary car. Thoughts?
Faal Lot Himdah wrote:And here we go. An app. Trying something a little new in regards to the powers, so yeah... Let me know if there are any issues. Quarantine means I got plenty of time to work on fixing partsArgus Metahuman File
Name: Mireille Floressa
Alias: Trick
Segral wrote:I'm interested in joining the RP, and I've read up on the lore thread. I wanted to run the power I was thinking of through an OP or Co-OP to make sure it was viable.
My idea is basically "mime powers", where one can form thought wave constructs by acting things out like a mime. For example, to build a wall, the user would mime using their hands to screen themselves. Or to keep warm, they mime an imaginary coat. At the start, these powers would be weak, and consist mostly of static objects, but as time progresses, they would become more complex and powerful, such as using the thumb and finger for a mimed gun or driving an imaginary car. Thoughts?
Faal Lot Himdah wrote:And here we go. An app. Trying something a little new in regards to the powers, so yeah... Let me know if there are any issues. Quarantine means I got plenty of time to work on fixing partsArgus Metahuman File
Name: Mireille Floressa
Alias: Trick
The Cyberiad Council wrote:Yeah, that could be very powerful. I'm going to need a hard limitation on what they could make, or perhaps redoing a power and giving an exhaustive list of possible creations. Even then, I don't know, that's powerful.
The Cyberiad Council wrote:Faal Lot Himdah wrote:And here we go. An app. Trying something a little new in regards to the powers, so yeah... Let me know if there are any issues. Quarantine means I got plenty of time to work on fixing partsArgus Metahuman File
Name: Mireille Floressa
Alias: Trick
Accepted once pending changes are made.
Segral wrote:The Cyberiad Council wrote:Yeah, that could be very powerful. I'm going to need a hard limitation on what they could make, or perhaps redoing a power and giving an exhaustive list of possible creations. Even then, I don't know, that's powerful.
Never mind then, I'll just scrap that idea.
I had a few other power ideas that I was bouncing around, one of which was an idea centering around maps. The character would be essentially be able to view a physical map of an area and see certain information, such as how many people are there, a detailed view of the topography, etc. The more detailed and complete the map is, the better, so a detailed floor plan versus an outside view will likely yield better and more accurate results. Would basically make him/her a support role character. Would this be a little less overpowered and work better with the environment of the RP?
Hypercapital, you were kicked. Stop posting
Hypercapital wrote:Hypercapital, you were kicked. Stop posting
Why? What 'several factors?' Was I being rude/a jerk? Something Grace said/thought in-rp? IC stuff?
Segral wrote:The Cyberiad Council wrote:Yeah, that could be very powerful. I'm going to need a hard limitation on what they could make, or perhaps redoing a power and giving an exhaustive list of possible creations. Even then, I don't know, that's powerful.
Never mind then, I'll just scrap that idea.
I had a few other power ideas that I was bouncing around, one of which was an idea centering around maps. The character would be essentially be able to view a physical map of an area and see certain information, such as how many people are there, a detailed view of the topography, etc. The more detailed and complete the map is, the better, so a detailed floor plan versus an outside view will likely yield better and more accurate results. Would basically make him/her a support role character. Would this be a little less overpowered and work better with the environment of the RP?
Sadakoyama wrote:I had an idea today for a six-year-old that summons eldrich Teletubbies when he's angry or frightened. You can have that one.
Argus Metahuman File
Name: Benny Alderschott
Alias: Mr. Scary
Age: 40. Apparent Age: 6
Gender: Male
Powers: Once "Mr. Scary" is activated, from one to four eldritch abominations appear soon after, seemingly tied to the intensity of the emotion that summons the entity. These creatures appear out of shadows, doorways, or windows. Their appearance is accompanied by a hissing, ripping sound, described as television or radio signal static.
These creatures, while appearing formidable are only able to attack with a simple bludgeoning assault, but due to the weight and density of the creatures the impact of these blows are considerable. The creatures are not indestructible, but they can absorb massive amounts of damage before being destroyed.
When destroyed, the creatures crumble into a pile of old, abandoned toys, furniture, and other debris. These items register on spectrographic analysis as originating somewhere other than our world, and are all coated in an oily, black, mildly caustic slime and patches of a black and grey lichen-like material.
If the instigating incident continues while even one of the creatures are still active, a new one may be summoned, no more than four at a time, to replace fallen one after an interval of ten or more minutes.
If all the creatures are destroyed or the instigating incident is removed (the object, person, or situation that caused the emotional reaction), "Mr Scary" will depart; all the effects of his presence as well as any creatures that remain will simply vanish, and Barry will resume his normal appearance and with only vague memories of the incident.
Drawbacks & Limitations:
While summoned, "Mr. Scary is completely out of Barry's control. Whatever agenda or desires the entity may have is unknown, but thus far seems focused only on protecting the boy; This "protection", however, is indiscriminate and seems to be reckoned from the perspective of an emotional toddler, failing to make nuanced judgements regarding friend or foe; for instance, the destruction of the other members of the Alderschott family.
Weaknesses: (If applicable)
The creatures are easily damaged even by improvised weapons or unarmed attacks. Some kind of force field protects the Mr. Scary entity while active, but seems to dissipate on the destruction of the creatures for a few seconds before the entity vanishes.
No extensive tests have been done on Barry himself, for fear of activating the entity, But in 34 years of observation the child has not been ill, injured, or harmed in any observable manner. Barry does seem to feel the effects of temperature and other environmental effects, including windburn, dry skin, and sunburn. DO NOT FORGET SUNSCREEN!
Equipment and weapons: (please list, if applicable)
1) ancient, creepy, porcelain doll.
BACKGROUND
Nationality: American
Hometown: Suburban Akron, Ohio
Personality:
Barry is sweet, friendly, curious young boy. No discernable personality traits have been observed for "Mr.Scary".
Bio:
Barry seems to have had a reasonably normal childhood. Shortly after his sixth birthday, his mother contacted Argus, leaving a rambling phone message about a strange incident involving a video cassette tape obtained by the family, ostensibly containing a children's entertainment program. She reported everything seemed fine with the tape as long as someone was in the room with Barry, bit noted the boy refused to watch any other program. One afternoon, her account alleges, Barry's mother was in the kitchen washing dishes when she saw the television program reflected in the kitchen window. Instead of the colorful fantasy puppet land she had always previously observed, the screen was filled with a grey, dark, expressionist landscape dominated by a sun with an ancient, wrinkled face and a pained, maniacal grimace.
By the time the Argus team arrived to investigate, the home was a crater. Barry was found in the rubble, playing with a toy matching the description of those shed by the creatures, a china doll with a crazed expression and a maker's mark from the 19th century. No trace of the tape has been found.
This incident occurred in 1986. Barry's estimated age is forty years old, but retains the outward appearance and mentality of a toddler, suggesting that the entity's influence has halted his aging.
ADDITIONAL INFORMATION
Fears/Phobias:
A lot. A lot of things. Just- be careful around this kid. Play nice.
Skills: (additional languages, mechanical skills, etc)
None of note.
Theme:
Come on – you know.