by Harkback Union » Tue Mar 17, 2020 6:09 pm
by Harkback Union » Tue Mar 17, 2020 6:13 pm
by Seno Zhou Varada » Tue Mar 17, 2020 6:30 pm
by Harkback Union » Tue Mar 17, 2020 6:50 pm
by Ralnis » Wed Mar 18, 2020 6:28 am
by Harkback Union » Wed Mar 18, 2020 6:50 am
Ralnis wrote:Aramabad Logistics
Turn 4
Have Thomas do independent research on the affected crops from the Sands of Beacon event.
by Seno Zhou Varada » Wed Mar 18, 2020 8:03 am
by Harkback Union » Wed Mar 18, 2020 8:07 am
by Harkback Union » Wed Mar 18, 2020 8:27 am
The Knights of Azorea wrote:~ Music of the Spheres ~
For the moment, indeed for years at a time, the crew of the Foremost stared from their observation decks, their sensors pulsing at the symphony of light, of crashing rock, of a system all awash with light and clashing gravity. Staying active only to keep the ship within the shifting eye of the storm, the crew watched, recorded and sang of the swirling cacophony. The sight and radioactive sound of the place was mesmerising - so utterly apart from the endless darkness of the void as to fascinate and enrapture the crew. Distasnt fires glinting off their synthbone, it was a long while before they recalled the work before them, and set about it, as far away the work of First Melody continued.
System M-0 is named Dancing Flame
System F-0 is named First SymphonyInvest four credits into Water Desert Industrial Colony, finish construction
Fourth Perfect - Independent Research Subterranean Construction
The Foremost - Scan the spherical object.Overall Credits: 4-4 = 0
First Melody
Eden Farming Colony - +6 Food (Farming on Eden = +5, Eden base= +1)
Mountain Industrial Colony - Consumes 1 Metal, 1 Silicon, produces 4c
Silicon Desert Mining Colony - Produces 2 Silicon
(New) Water Desert Industrial Colony - Consumes 1 Silicon, produces 2c next turn
Population: 4
Food Supply: 1 (6-5)
Harmony: +0 (+1 from Faith, +1 from Eden continent, +2 from System Governor, -4 from The Flawless)
Leaders
[System Governor] Fourth Perfect - First Melody
Eighteenth Insight - Aboard the Foremost
Technology
Tier 1 - Atomic Power, 0-G Construction
Tier 2 - CyberneticsInvest 5 credits into Renewable Energy Array on Eden
If Subterranean Construction hasn't been discovered, Fourth Perfect attempts independent research again.
If it has been discovered, Fourth Perfect encourages development on First Melody.Overall Credits: 0+6-5 = 1 (or 1(3))
First Melody
Eden Farming Colony - +6 Food (Farming on Eden = +5, Eden base= +1)
Mountain Industrial Colony - Consumes 1 Metal, 1 Silicon, produces 4c
Silicon Desert Mining Colony - Produces 2 Silicon
Water Desert Industrial Colony - Consumes 1 Silicon, produces 2c
(New) Eden Renewable Energy Array - +3 Energy, +1 Food.
Population: 5
Food Supply: 1 (6-5)
Harmony: +0 (+1 from Faith, +2 from Eden continents, +2 from System Governor, -5 from The Flawless)
Leaders
[System Governor] Fourth Perfect - First Melody
Eighteenth Insight - Aboard the Foremost
Technology
Tier 1 - Atomic Power, 0-G Construction
Tier 2 - Cybernetics
by G-Tech Corporation » Wed Mar 18, 2020 12:34 pm
by Harkback Union » Wed Mar 18, 2020 2:01 pm
G-Tech Corporation wrote:The Architects
Generation 4
Research Colony - Gas Synthesis (20% Base + 50% Anomaly + 1% Knowledge Civic: 71%) (Breakthrough Chance 2% + 1% Knowledge Civic: 3%)
by Plzen » Thu Mar 19, 2020 5:02 am
by Harkback Union » Thu Mar 19, 2020 5:47 am
Plzen wrote:Confederated Strongholds of Arcadia, 4861~5040 pC (turns 1~4)
A total of 4 technology rolls were earned. They will be applied first towards 0-G Construction then, if there are any rolls remaining, towards Ion Drive.
A total of 4 social breakthrough rolls were earned, with the following odds: 5%, 5%, 4%, 4%.
by Harkback Union » Thu Mar 19, 2020 5:52 am
Plzen wrote:Confederated Strongholds of Arcadia, 4861~5040 pC (turns 1~4)
A total of 4 technology rolls were earned. They will be applied first towards 0-G Construction then, if there are any rolls remaining, towards Ion Drive.
A total of 4 social breakthrough rolls were earned, with the following odds: 5%, 5%, 4%, 4%.
by G-Tech Corporation » Thu Mar 19, 2020 12:17 pm
by Harkback Union » Thu Mar 19, 2020 3:30 pm
G-Tech Corporation wrote:The Architects
Generation 5
Research Colony: Analyze Artifact: Progenitor Holodisplay (??% + 1% Knowledge Civic: ??%) (Breakthrough 4% + 1% + 1% Knowledge Civic: 6%)
by G-Tech Corporation » Thu Mar 19, 2020 3:33 pm
by Harkback Union » Thu Mar 19, 2020 3:44 pm
G-Tech Corporation wrote:The Architects
Generation 5
Research Colony: Analyze Artifact: Progenitor Holodisplay (70%) (Breakthrough 6% + 1% + 1% Knowledge Civic: 8%)
by Seno Zhou Varada » Fri Mar 20, 2020 12:00 pm
by G-Tech Corporation » Fri Mar 20, 2020 12:04 pm
by Harkback Union » Fri Mar 20, 2020 12:43 pm
Seno Zhou Varada wrote:The Ones who Hid
Turn 4
1 research colony researching Tier II biotech + The One who United assisting research = 2 tech rolls
60% odds of discovery for first roll
3% odds of breakthrough
by Harkback Union » Fri Mar 20, 2020 12:45 pm
G-Tech Corporation wrote:The Architects
Generation 5
Independent Research: Ion Drive (20%) (Breakthrough 6% + 2% (Artifact) + 1% + 1% Knowledge Civic: 10% - Not rolled for now, just tracking)
by Seno Zhou Varada » Fri Mar 20, 2020 12:58 pm
Harkback Union wrote:Seno Zhou Varada wrote:The Ones who Hid
Turn 4
1 research colony researching Tier II biotech + The One who United assisting research = 2 tech rolls
60% odds of discovery for first roll
3% odds of breakthrough
Roll: 29!
Tech choice d3 roll: 2
Research Complete!
Cybernetics
- Population can eat energy instead of food.
- Unlocks Cyborg Armies (costs 3C, 1C maintenance) +2 to landing rolls.
- Allows implanting obedience chips on populations of occupied planets (costs 1C per pop) to prevent them from going on strike, -1 Resistance per turn from obedient pops.
Breakthrough (3%): 93
You may reroll the tech choice roll to discover another tier 2 tech, or keep the current one.
OR
You may reroll the breakthrough roll.
by Harkback Union » Fri Mar 20, 2020 1:14 pm
Seno Zhou Varada wrote:Harkback Union wrote:
Roll: 29!
Tech choice d3 roll: 2
Research Complete!
Cybernetics
- Population can eat energy instead of food.
- Unlocks Cyborg Armies (costs 3C, 1C maintenance) +2 to landing rolls.
- Allows implanting obedience chips on populations of occupied planets (costs 1C per pop) to prevent them from going on strike, -1 Resistance per turn from obedient pops.
Breakthrough (3%): 93
You may reroll the tech choice roll to discover another tier 2 tech, or keep the current one.
OR
You may reroll the breakthrough roll.
The 1 extra roll will be used to reroll the tech choice roll.
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