NATION

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The Chosen Few [OOC|40K]

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Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Thu Mar 05, 2020 7:43 pm

See ya then
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Antimersia
Diplomat
 
Posts: 654
Founded: Mar 04, 2020
Father Knows Best State

Postby Antimersia » Fri Mar 06, 2020 4:16 pm

The Primarch
Name: Cyprig Lussard
Alias: The Scholar, The Hoarder
Appearance: 13'5" tall, pale skin with short well kept black hair.
Image


Personality: Cyprig would be described by most as being bipolar. One moment you might find him in quiet contimplation, reading and studying any written texts he can get his hand on. Sitting in a dead silence, absorbing every word as if it were the air he breaths. The next moment? He would be unhinged in his aggression. A wide smile would cross his face as he torn down those that stood in his way. Most say they hear him laugh when he desecrates the corpses of those he lays waste to. Only to just as quickly return to his quiet contemplation.

Backstory:

Cyprig spent the vast majority of his early life reading. He would break into homes, busniesses, and libraries many occasions, always searching for new information to absorb. It was with this information that he was able to conquer the planet Archimedaes from within. Archimedaes was a knight world ruled by a house of nobles that used their powerful Imperial knights, and powerful psyker telepaths to manipulate, dominate, and control the populace.

He needed no astartes, and little to no help. He simply learned, and used the power of his knowledge to turn the citizens of Archimedaes against their Noble Knights. Which in truth was not very hard. The Psyker manipulation of the people created a very tense and strained society. These psykers we an obstacle Cyprig had to overcome that bred a deep distrust and distaste for those who can read minds. He led a rebellion, one he had no true stake in, and lost one of his arms to a psyker in the process. With his remaining arm Cyprig held the head of the fallen monarch in his hand and dangled it off a balcony much to the pleasure of the cheering populace below. A gesture that was outweigh in the minds of the people, only by the massive pile of scrapped Imperial Knights and butchered Psykers that were laid to waste in his path. He took the empty throne for himself, claiming to rule not as king but as their equal. In truth he became a tyrant whose cruelty vastly out weighed that of the king he deposed. Yet the people still praised him, for his knowledge had begun to grow so vast that he could kill a man in public for no reason, and convince the people around them that he died of natural causes.

Cyprig formed a small house of new Nobles that took the sames oaths to the people as the past Knight house did. But did so with the promise of no Knights or Psykers being used to oppress the people. His own mental machinations served that role plenty well.

A decade of stealing people from their beds to have their minds added to his collection, and having the army ransack homes for their literature, was ended by the arrival of the Emperor. The people of Archimedaes cheered their beloved dictator as he revealed to them that he was the Emperor's son, and that they would be returning to the Imperium of Mankind. A sight Cyprig cared little for, as his growing desire for knowledge had long out grown the small planet he ruled for so long. He looked to the stars, and the vast amount of history left untapped for him to absorb. And with his new access to the knowledge of the more dark technologies the Mechanicum has access to, he was more than thrilled to take on the role of Primarch.

The great noble house of Lussard on Archimedaes is now run but a young protege of Cyprig's named Mackard. Who rules in Cyprig's name as his regent.
War Gear:

Arm of Archimedaes
A large 7 foot long mechanical right arm, affixed at the shoulder. It largely functions as a natural arm prosthesis, although in the forearm there is a a grav-gun that fires out of the palm, allowing Cyprig to pacify enemies non lethally or crush them with ease. the lack of pain receptors as well as comensators built into the arm allow for it to deal devastating punches. It was forged from the ruins of the Imperial Knights he destroyed on Archimedaes in the uprising he led.

Image


All Seeing Eyes
Ocular prosthesis that allows him to see many things not visible to the natural eyes. Including heat signatures, night vision, and electrical disturbances.

The Shield of Nuvoa
A diamond shaped, expandable storm shield that has a conversion field emmiter built into it.

Custom double barreled Hellgun
A custom designed Hellgun with two barrels, connected in a horizontal fashion, each fired simultaneously. Cyprig's Armor has a powerpack built into the back of his chest piece.

The Legion
Numeration: XX
Primogenitor: Cyprig Lussard
Noteworthy Domains: The planet Archimedaes, it's moon Nuvoa

Archimedaes, a very large planet being nearly three times the size of Terra, is a lush Agri world. Once ruled by a fuedal noble Knight house, with their oppressive Imperial Knights, and mentally manipulative Psykers, is now a a blossoming world in both agricultural output and in population. They are rapidly approaching one billion in total population, thanks in large part to the campaigns by the Primarch that led them into an uprising that freed them from the boot of the noble house. But the true intentions of this campaign is not the pleasant promise of growth that Cyprig has made it seem. In truth, with Mandatory conscription of all children born after the first born in every family, the planet's population has boomed, but it is the Legion Auxilia that has seen the most growth. The planet exports many of these soldiers to the Imperium in tithes, to compliment the billions of pounds of food exported as well.

The planet is approximately half land, and half water. The land is divided into three large continents, and a series of archipelagos in between them. The sea is rife with fauna and is the primary source of animal products for the planet. There are central cities, one on each main continent that were once the holds of power for the knight house. They are now Massive sprawling barracks for the conscripted soldiers that are housed and trained there until they are assigned to either be sent to the Imperium, or join the Auxilia.

Archimedaes has a single moon. Nuvoa was one a moon, rich in ores and minerals. But has long since been mined dry and no longer has anything to offer. Cyprig has since re-purposed the moon as an Astartes breeding and training facility, to replenish his forces and maintain order on his home world of Archimedaes in his stead. The mines facilities were built into the massive mines dug into the surface. The facilities are each protected by an array of void shields. The operation, and Archimedaes are lead and run by Mackard, Cyprig's regent and one of his most trusted allies.

Combat Doctrine: Overwhelming full force frontal assault.
Appearance: All 20th legion forces wear black and blue colors. Higher ranking marines like Commanders sometimes have golden trim on their armor.

Image


Origins and History: The 20th legion, named the Night Haunters by their Primarch, or the Black Bastards, as they are no so affectionately called by those who face them, are a legion that leave so few survivors in their wake that not much is known about them. They unleash the full might of their forces, and do not stop, no matter the casualties, until their fight is won. They are a rarely called upon legion, as when they are tasked with pacifying a planet their interpretation of the order often leaves little left for the emperor to rule over. And now, reunited with their Primarch, their methods have scarcely changed. The only true difference is they are now under orders to never aim for the head, as their Primarch's plans for the brains of the fallen must not be impeded.

Legion Organisation and Structure: The legion is organized into eleven massive chapters of 15000 Astartes and Human marines, each separated into 15 batallions of 1000 marines each, and further segmented into marine companies of roughly 200 marines. As well as three stand alone specialist formations.

Chapter Commanders
Commanders are the highest ranking soldiers in the 20th legion. A Captain is only able to ascend to the rank of Commander after displaying a deep and wide breadth of knowledge in many subjects. Cyprig values knowledge above all else, and as such only the most intelligent Captains are ever even given the chance to test for the position. It is a test that requires the Marine to engage in an active fire fight, alone, against a company of Astartes while answering five thousand questions randomly selected by the Primarch. Should the marine get a single question wrong, or be defeated by the company, the marine is stripped of their Captain rank and demoted back to the rank of Marine.

Battalion Captain
Each Chapter of 15000 marines is organized into 15 Battalions, led by a Battalion Captain. The entire legion is present for every battle. As such Captains have little role in battle as long as they do not lose contact with their Chapter Commanders. They simply lead their battalion into the sector of the planet they are designated to pacify, directing sergeants to specific weak points in the planets defenses that the battalion could exploit.

Sergeants rise to the rank of Captain much more easily that a Captain can rise to Commander. The role is gained simply through seniority of the position. Whomever has been a sergeant in the Battalion the longest is given the honor of being promoted to Captain, provided the Commander of the Chapter the Battalion is in does not object.

Company Sergeants
Sergeants are promoted from the rank of marine by their Battalion Captains for distinguished acts of honor, valor, and ability. Sergeants over see a company of roughly 200 marines, doling out more precise orders in the heat of battle to those fighting beside them.

Legion Command Hierarchy:

Primarch
Chapter Commander
Battalion Captain
Company Sergeant
Marine

Specialist Foprmations

The Skulltakers
The Primarch's personal squadron of 150 hand selected marines who aid him in the retrieval of brains from the planets they pacify. They hide the act as cultural practice that stems from Cyprig's time on Archimedaes, although the truth in they are taking the minds of the powerful and knowledgeable to preserve them and the knowledge they carry. Ten Skulltakers operate in each Chapter, independent of the rest of the Chapter, and outside of the command of the Chapter Commanders.

Wastelanders
A "clean up crew" of sorts. They are a Battalion from the 15th Chapter who enter the battlefield just as the battle is won. Armed with plasma cannons and large tanks of hydrogen on their backs for fuel they walk through the ruins of pacified worlds and raze them to their foundations. They are a seldom called upon formation, used only when the Emperor calls upon the 20th legion to "make an example" out of a planet.

The Aldrazzi
An elite squadron of 20 body guards to the Primarch. Each are outfitted with Psycannons, and even a few Psyk-out grenades. His distrust of anyone who can read minds, leads him to never be without one of the Aldrazzi at all times. As such, Aldrazzi are given the same test as Commanders of chapters are given, but also have their loyalty to the Primarch tested as well. Those who fail the test to become a member of the Aldrazzi are not demoted, they are killed.

Legion Wargear: Most Marines are outfitted with power gloves, Bolt pistols, plasma grenades and grenade launchers. Although some cowards opt to use long range plasma missile launchers instead. 450 Terminator Marine suits of armor. Marines of the 20th in Terminator armor wield thunder hammers.

Legion Vehicles: Rhinos, Predator Destructors, drop pods, rams.

Legion Fleet:
Flagship - The Arcana, A 22km long Gloriana class battleship. Mounted on the sides of the vessel are 4 dozen plasma lances, 20 torpedo tubes, numerous flak turrets, 30 missile tubes, and a belt of macro cannons. There are 12 front facing torpdeo tubes as well as two forward facing plasma lances. Turreted Macro Cannons run along the Dorsal spine of the ship. There are 4 Gravitron Pulsars as well as 60 Bombardment cannons undeslung. And an array of void shields.
11 Hunter destroyers, fitted with plasma torpedo tubes, each Captained by a Chapter Commander, and equipped with Ion shields arrays.
50 Vanguard Mk.III Strike Cruisers fitted with Bombardment cannons, and macro cannons. Each with a void shield generator.
11 Battlebarges one for each chapter, with void shield arrays.

Legion Relics:

A server, connected to the brains of several world leaders and scholars from worlds the Primarch and the 20th legion have conquered.

The skull of the monarch Cyprig usurped while on Archimedaes.

The Legion Auxilia
Auxilia Name: The Peace of Archimedaes
Legion Allegiance: 20th
Combat Doctrine: Those who would disrupt the peace, should not benefit from it. Terminate all those who go against the imperium or the laws of Archimedaes with extreme prejudice.

Appearance:
Image

Origins and History: Formed at the behest of Cyprig upon usurping the throne from the noble house of Imperial knights that once ruled Archimedaes.
Auxilia Organisation and Structure: The regent of Archimedaes, Mackard, is the Commander of the 40 million soldiers. They are broken into an army and a navy, the army with 23 million soldiers, and the navy with 17 million.

    Auxilia Command Hierarchy:
    Commander

    Army
    General
    Lieutenant
    Sergeant
    Corporal
    Private

    Navy
    Admiral
    Vice Admiral
    Captain
    Officer
    Ensign
    Sailor

    Specialist Formations:
    Image


    The Elite Guard
    Highly trained soldiers tasked with the person defense of the commander.

    Image


    Truth Keepers
    Soldiers tasked with silent protection of libraries and other sources of publically accessible knowledge throughout the planet.

Auxilia Wargear: Autoguns, Autopistols
Auxilia Vehicles:
Auxilia Fleet:
Last edited by Antimersia on Thu Mar 12, 2020 6:33 pm, edited 19 times in total.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Fri Mar 06, 2020 4:36 pm

Antimersia wrote:-snip-


Approved
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Theyra
Negotiator
 
Posts: 6420
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Mar 06, 2020 6:36 pm

The Primarch
Name: Miztli Huitzilihuitl
Alias: Great Jaguar, Champion of Kalramia, Hidden One
Appearance: Miztli
Personality: Cool-headed and collected, Miztli can be seen as rather distant from his fellow brothers and sisters. Preferring to spend time with his legion and is very much interested in astronomy. A strong warrior and expect tactician, Miztli leads from the first if possible. Miztli has a personal code of honor that he rarely deviates from and can be to stubborn on issues he deems important.

Backstory: Miztli the like the rest of his siblings were spirited away from the Emperor due to the machinations of the forces of chaos. Drifting through space until he ended up on the jungle world of Kalramia. Where the world once had an advanced culture dating back to The Age of Strife that fell for unknown reasons. The survivors reverted to hunter-gathers societies that by the time that Miztli's arrival, the people of Kalramia were in the early stages of an bronze age.

Miztli was found by a tribe called the Vul, where his arrival was considered a good omen and he was raised by the tribe's leader. As the years went on, it became apparent was not a normal child, as he aged faster and displayed unmatched strength and a fighting spirit that led him to the tribe's greatest warrior when he was sixteen. As Miztli grew, so his interest in the world and the stars. The tribe's priest taught all he knew including history, astronomy and more. Though as he learn what he could, did the raids against the Vul mainly by other rival tribes increase but, the tribe with Miztli's help fend them off. Then the large Empire of Aidai entered the region and launched their own raids against everyone. As Miztli would learn, the Aidaians practiced human sacrifice to please their gods and would even eat their sacrifices. It was during one such raid that despite Miztli's best efforts as Aidaian superior weapons and numbers overwhelmed the Vul and most were captured. Miztli himself was severely wounded and was one of the few to escape the Aidaian's crutches. Though not on his own accord as he was dragged away from the battle by two survivors.

Once Miztli was healed, he started to formulate a plan to save his tribe and disguised himself in order to enter the empire's lands and scout out where they keep their sacrifices. Finding out his tribe was sent to the Aidaian capital and he followed as fast as he could. As he scouted the city and found where sacrifices were kept. Miztli discovered that his parents were already sacrificed and it sparked a great anger in him. Vowing that the empire would pay for this and would be destroyed by his hand. Heading back to his home region and gathered what warriors were left. Miztli knew that he did not have the numbers to challenge the empire, even if he gained the support of the other tribes. Thus, he focused on hit and run tactics, setting up ambushes and hindering the empire's ability to fight while he rallied the other tribes to his side. Succeeding after much talking and reminding them of their common enemy that is the Aidaians.

After three years of guerrilla warfare, Miztli was finally ready to attack the empire in earnest. First by launching a series of raids, ambushes and other guerrillas tactics in order to Writtle down the Aidaian army. Once they were weak enough, Miztli launched an all-out attack. Personally leading the charge and would defeat the Aidaian army. From there Miztli's army seemed unstoppable as they conquered Aidaian cities through either brute force, intimidation and subterfuge. Freeing any slaves or sacrifices that he found. Some cities joined willingly as they were tired of the Aidaian's way and added their number to the army. Eventually, reaching the gates of the Aidaian capital and which Miztli issued a challenge to the Aidaian emperor, face him in combat or be a coward and the city will be crushed. The Aidaian emperor chose not to fight so Miztli conquered the city and the power of the Aidaian empire collapsed. The emperor having been killed during the fighting and his family was spared. Miztli would spend the time afterward purging what was left of the Aidaian army and any holdouts. Once the war was finally over, his army rather disband and return their old ways, they decided on staying with Miztli. As he seemed like a good leader and one they were honored to follow. Realizing the power they had at his fingertips, he had control over a large territory, had a loyal army and now with the last of the Aidaian empire gone.

Miztli consolidated his newly found power and created the Vul Empire, named after his home tribe. His first act as emperor was to rebuild the damage caused by the war, enacting new laws that forbid human sacrifices and other such measures to ensure the wellness of his new kingdom. Sometimes sending expeditions to the ruins to recover what technology could be found and expanded the empire and would later control the planet. Miztli deeds spread far and wide and he would become a legend among the Kalramians. Ruling fairly and ushered in an age of peace for the Kalramians.

It was five years later when a hooded stranger entered his court during an annual festival that included tests of strength and honor duels between warriors. This hooded stranger would challenge Miztli to a honor duel and his terms where that the loser would swear fealty to the winner. The count laughed as they thought that no one could defeat Miztli and Miztli promptly accepted. The fight would last for hours as the superhumans fought each other, neither one gaining ground. That was until the stranger managed to get the upper hand and defeated Miztli. Out of breath, Miztli asked who the hooded stranger was and the hooded stranger reveal himself as the Emperor of Mankind and was Miztli true father. Miztli knew what the stranger said was true and due to his honor, he swore fealty to his father and Kalramia joined the Imperium. Taking command of the Tenth Legion modeling to his liking, a new age was coming and Miztli was ready to face it.

War Gear: Obsidian Blade - Master Crafted Power Macuahuitl made by Miztli after taking command of the Tenth Legion, sharp enough to cut through most armor and was said to be unbreakable.

Long Whisper - Master-Crafted Instigator Bolt Carbine

Crown of the Vul, a feathered headpiece that contains a strong refactor shield generator.

Jaguar Armor - Artificer Armour that was custom made for Miztli that is both stronger and lighter than standard armor and contains a clocking generator.

The Legion
Numeration: X
Primogenitor: Miztli Huitzilihuitl
Noteworthy Domains: Kalramia and the surrounding systems.
Combat Doctrine: Asymmetric warfare, close-quarter combat, surgical strikes
Appearance:
Image

Origins and History: The 10th Legion known as the Obsidian Warriors, the 10th was among the original twenty space marine legions that served the Emperor of Mankind with his goal of uniting the galaxy under his rule. Honing their skill in close-quarter combat and hit and run tactics that led to the demise of their foes. Often choosing to weaken an enemy with surgical strikes and raids before finishing them off in close-combat.

The Obsidian Warriors used to be called the Solar Hunters before the finding of their Primarch who changed their name. Miztli trained his legion in his ways of asymmetric warfare and was applauded their skills in close-combat. The newly christen Obsidian Warriors were tested by Miztli to see if they were worthy warriors and their test was the Ork held world of Ionia. There they used what lessons they were taught and used them to weaken and cause confusion in the Orks ranks enough where they led a final charge that ended in a melee with the Obsidian Warriors cutting down the Orks. Securing the world for the Imperium and Miztli congratulation his legion that they had earned the right to be Obsidian Warriors.

The Obsidians Warriors would prove themselves in several other campaigns where Miztli would lead them personally and would gather a collection of scars on his body. the legion was quick to adapt to their primarch's culture as a way to connect with him and would were allow by Miztli to interact with their families on Kalramia when not on missions.

The 10th was made up of 250,000 warriors that are divided into ten corps that each one consists of 25,000 warriors.
Legion Organisation and Structure:
Legion Command Hierarchy:
Grand Tlatoani (Miztli Huitzilihuitl)
Cihuacoatl (Lord Commander)
Topileh (Wardens - two wardens each control half of the legion)
Tlacateccatl (10 corps commanders)
Otontin (Captain)
Cuauhocelotl (Lieutenant)
Papalotl (Sergeant)
Cuextecatl (Marines)
Tlamani (Fresh Marines)
Specialist Formations:

Spectres - The elite unit of Obsidian Warriors that is made up of the best infiltrators, saboteurs, and scouts. The Spectres are normally armed with silent sniper rifles, explosives, melee weapons, and other tools. Often operating behind enemy lines to disrupt the enemy such as sabotage and assassination. Considered to be among the best infiltrators in the Imperium.

Sun Guard - The elite bodyguards of the primarch, each Sun Guard is handpicked by Miztli and is given the best equipment and weapons the legion has.

Jaguars - Elite masters of close-combat, the Jaguars are made up of the best close combat fighters the legion has. Given power and relic weapons and given strong refactor shields. The Jaguars are a force to be reckoned with when close up.

Legion Wargear:
Standard wargear though with more close-quarter and silent weapons than normal.

Legion Vehicles:
Standard being more mobile and stealthy then normal.

Legion Fleet: Led by the Gloriana-class Battleship the Kalramia's Sword, the fleet includes six other battleships, eight battle barges along with many cruisers and escorts
Legion Relics: Spear of Thoria - A ancient Power Spear found in one of the ruins on Kalramia and is capable of discharging energy at a target

Maul of Kalramia - A master-crafted Power Maul that was given as a gift to Miztli and used frequently by him when not using his main weapon.

Green Death - A master-crafted silent Bolt Sniper Rifle that is used by the most gifted Spectre and is said to never miss once a target has been acquired

Stalker Armor - Artificer Armour contains advanced cloaking technology that renders an individual invisible to both sight and any sensor. Also lightweight and stronger than most power armor.
Last edited by Theyra on Wed Apr 15, 2020 9:07 pm, edited 3 times in total.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Fri Mar 06, 2020 6:41 pm

Theyra wrote:-snip-


Approved. Now, get over to the DISCORD with ye!
Last edited by Skaldia on Fri Mar 06, 2020 6:41 pm, edited 1 time in total.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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Roman Imperator
Attaché
 
Posts: 73
Founded: Feb 07, 2020
Ex-Nation

Postby Roman Imperator » Fri Mar 06, 2020 7:47 pm

Ah crap. I really shouldn't but I really really want to
Just here to Roleplay. Don't bother sending me regional invitational TGs. I'll know how to join if I want to.

Call me Rom/Roman or whatever floats your boat....


User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Fri Mar 06, 2020 7:55 pm

Roman Imperator wrote:Ah crap. I really shouldn't but I really really want to


You really should ^_^
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Northern Poland
Ambassador
 
Posts: 1320
Founded: Feb 23, 2017
Ex-Nation

Postby Northern Poland » Fri Mar 06, 2020 8:40 pm

The Primarch
Name: Mercaekha Taristus
Alias: The 3rd, The Grand Legionnaire
Appearance:
Image

Personality: A quiet, knowledgeable man, preferring to stay quiet in the company of his brothers and sisters. With his legionaries, however, he is an open person, talking legionnaire's ears off if they're unlucky enough to be left with him for some time. He doesn't relish in the battle but leads his Legionaries as if they were his sons, as they do feel to him. He is a trustworthy fellow, keeping secrets from his father, and other primarchs.
Backstory: When the Chaos gods scattered the Primarchs, Mercaekha ended up on the Balkanized Civilized world known as Caburus, being raised by a General Staff officer of one of the many nations on the planet. He was brought to military schools around the planet, being raised in the "Deep battle" strategy the Russians employed long ago. Learning the concept of combined arms warfare, and the importance of fire support and air support. Soon after, he was commissioned by the regional emperor as a Colonel and soon rose in popularity among the rank and file. Using this, he led a military coup against the emperor of the region, taking the region over as his domain. He then launched crushing offensives in the winter, using CAS and artillery in abundance, before hitting them with a strong armored fist, followed by waves of motorized or mechanized infantry. He soon gained control of 2 of the continents of the planet, organizing marine-borne offensives in the third, with airborne landings in major Hive-cities. Over the next few years, he was engaged in brutal close-quarters fighting with the remaining hostile troops. He utilized makeshift power armor suits as the Emperor had used on terra, using them as shock troops in the spearhead of infantry assaults, accompanied by tanks and armored transports.




After gaining control of the planet, he reformed the agricultural, and industrial sectors of the planet. He fielded a small fleet of short-range Cutters, along with a vast ground army. He rallied the planet around him, building up the war-torn planet, and establishing new departments of the ways of war, along with other fields, such as science, technology, farming, and manufacturing. In the wake of the rapid advancements in the planet, servitors, neglected due to the age of warfare on the planet, went haywire and woke from abandoned cities from the Dark age of technology. These Servitors had been sent in, retrofitted with weaponry from the armories of the nations on the planet, to cull the abundant mutants from when the Original planetary governor decided to cull the Men of Iron with nuclear hellfire. The Grand Legionarie mustered his armies and marched against the wall of flesh and iron facing them. They were rapidly pushed back by the machines, losing millions of soldiers, civilians, and livestock. Then a golden Battle-Barge appeared in the stars, using its vast weapon's arrays to obliterate the entirety of the men of iron upon the planet. Mercaekha's ego on the re-uniting of his world was humbled by his father's conquests of dozens of planets, and the finding of his long lost children.

When he met the emperor, he was told of who he was, and why he was here. Pleasantries where skipped and Mercaekha was given the III legion, along with the new home planet of the Legion. Legionaries flooded in from distant garrisons, along with its battlefleet. He absorbed thousands of his followers from his conquest campaigns into the legion, gifting them with the genetic enhancements of the space marines. Those who could handle them, anyways. This created a divide between mostly Terran-Born III Legion Space marines, and Mercaekha's followers, but was mostly suppressed by the brotherhood of being in the legion, and fighting alongside each other. Surrounding planets were conquered in the Imperium's name, and more recruits were drawn from there.


War Gear:
Master Crafted Bolt Pistol Caburus
Master Crafted Power Sword III

The Legion
Numeration: III
Primogenitor: Mercaekha
Noteworthy Domains: Caburus and surrounding planets.
Combat Doctrine: Frontal Assaults, except for specialist formations, with many specialized units mixed in to keep the enemy always guessing.
Appearance:
Image

Origins and History: Known as the Night Stalkers, they had been formed after the Emperor conquered the solar system, and many bore the experience from it. A hardened cadre of NCOs and Officers led the legion in their primarch's absence. These experienced soldiers were further bolstered by the addition of experienced soldiers from the re-unification wars fought on Caburus.

The Legion would be tested when they were subject to a Dark Eldar pirate fleet entering the system. The Legion mustered its forces and a three-decade-long war ensued, as the Dark Eldar enslaved thousands of Imperial Citizens, along with heavy casualties on both sides. A mysterious anomaly, perhaps created by the ruinous powers, afflicted the 76th Company of the Legion, and they simply refused to fight, or resist at all. This would be the true test of the Integrity of the legion, as they were forced to slaughter their battle-brothers, and they disturbingly didn't raise a finger to defend themselves. This almost broke the legion, but it endured, as space marines do. This was suppressed by Legion Prefects, as they had heard rumors about the Emperor purging unworthy versions of the Geenseed, some carried the legend of what happened to the Thunder warriors.


The Legion grew in size and strength to near 270,000 Space Marines, divided into 2700 Companies, simplified into 540 "Great Companies" of 5 regular space marine companies. 4 Great Companies made a Marine Cohort, with 135 of these cohorts.
Legion Organisation and Structure:
Legion Command Hierarchy:
Primarch (HMMM I WONDER WHO?)
Grand Master of the Legion (XO)
High Council of the Night Stalkers (Made up of Space Marine Officers, Laison officers of a variety of different groups, including other legions, and Imperialis Auxilla, and Armada Imperialis)
Legionnaire General (Cohort Leader)
Legionnaire Colonel (Great Company Leader)
Legionnaire Prefect (Kind of like an MP)
Legionnaire Captain (Compay Leader)
Legionnaire Lieutenant (Platoon Leader)
Legionnaire Quartermaster
Legionnaire First Sergeant (Senior Advisor)
Legionnaire Sergeant (Squad Leader, shares with LFS)
Legionnaire Veteran (replacement for Corporal) (Section Commander)
Legionnaire Superior (Veteran Marines not qualified for Legionnaire Veteran) (Possible Section commander if Legionnaire Veteran is not Available)
Legionnaire Inferior (grunts)
Legionnaire Aspirant (Trainees, usually in scout companies)
Legionnaire Auxiliary (Imperialis Auxilla troops under the direct command of the Legion, serfs, or Trainees waiting for the next round of training to begin for new recruits)
Specialist Formations:
Rangers

Rangers, unlike the Aspirants mostly assigned to scout companies as trials, Rangers are battle-hardened Legionnaires and are experts at stealth, sabotage, and infiltration. There is a Ranger Company within each Scout Great Company, they also are Legionnaire Scout Sargeants and above.


Legion Honor Guard, the Great 1st Company
These Men are the most elite of the entire Legion, most of them bore theRaptor Imperialis, one of the greatest honors for a space marine. Others are some of the men who served in the original shock troops of Caburus and have survived time and time again. A single Squad of these men are the personal bodyguards of the Primarch, the strongest, Smartest, and boldest of the entire Legion. One can only imagine the raw power these Space Marines hold.

Legionnaire Jumpmasters
These Space marines have equipped themselves with Jump packs, and fly into the ranks of enemy battle lines, causing chaos wherever they go. They exist as a single company within each Legion Cohort.

Legion Wargear: Standard Legion complements of wargear, Boltguns, Meltaguns, Flamers, etc.
Legion Vehicles: Abundance of Land Raiders, Thunderhawks, Malcador assault tanks, Basilisks, Land Speeders, and Sicaran Battle Tanks.
Legion Fleet: Led by the Gloriana Class Battleship Caburus Eternum, a complement of 15 Battle Barges, a Single Gloriana Class Battleship,5 Divinity Class Battleships, 18 Luskhan class cruisers, dozens of Vanguard light cruisers, and perhaps hundreds of Frigates, Corvettes, and Cutters. They are Complemented by Armada Imperalis warships, transports, repair ships, and the like.
Legion Relics:
Master Crafted Bolt Pistol Elora
Master Crafted Power Sword Caburus




The Legion Auxilia
Auxilia Name: Caburus Auxiliary Forces
Legion Allegiance: III
Combat Doctrine: Frontal Assaults with supporting Air cover and Artillery Cover.
Appearance:
Image

Origins and History:
Formed from the remaining soldiers of the Primarch's army during the planet's reconquest, the Auxiliary forces make up a substantial number of the power the Legion can bring to bear. They bring hundreds of thousands of soldiers with them, marching in perfect unison to the goal of the emperor. They bring armored units, mechanized units, artillery regiments, infantry, drop troops, Solar Auxilia. They are better equipped than most regiments, with the regiments attached to them from other worlds however, they have no control over their equipment or training. Conscripts receive about 1 month and 2 weeks of training, teaching them how to entrench themselves, basic marksmanship, map usage, and some survival stuff. An additional 3 months can be piled on for specialty or additional training.

The Auxiliaries have seen combat wherever the legion leads them, they fought orks, the Eldar, and rulers of separated human worlds. NCOs and Officers receive basic leadership training on deployment, or at the variety of military schools back on Caburus. Soldiers have a short lifespan, so says the common grunt, but someone with their head on straight can survive a few decades, maybe even long enough to get a juvenile treatment.
Auxilia Organisation and Structure:
    Auxilia Command Hierarchy:
    Auxiliary Warmaster (Commander of all Auxiliary Forces in a Crusade)
    Auxiliary General (Army Commander)
    Auxiliary Colonel (Regiment Commander)
    Auxiliary Major (Battalion Commander)
    Auxiliary Captain (Company Commander)
    Auxiliary First Lieutenant (Platoon Commander)
    Auxiliary Second Lieutenant (Platoon Commander)
    Auxiliary Warrant Officer Grade 5 (Officer Candidate)
    Auxiliary Warrant Officer Grade 4 ^ (this goes down to Grade 1, and I'm too lazy to put it in)
    Auxiliary Sergeant Major (SL/Senior Advisor)
    Auxiliary Quartermaster Sergeant
    Auxiliary First Sergeant (SL/Senior Advisor)
    Auxiliary Staff Sergeant (SL)
    Auxiliary Sergeant (Squad Leader)
    Auxiliary Junior Sergeant (Section Leader)
    Auxiliary Private
    Specialist Formations:
    Solar Auxilia

    In the mess of hundreds of regiments, the Solar Auxilia is the elite of the Auxiliary forces. They get the best equipment, training, leadership, and are prized over the normal Auxiliary forces. They are used as shock troops, exploitation troops, and as marksmen.

    Caburus Eagles

    Elite Droptroops of the Auxiliaries, they jump with their Super-human counterparts and form the backbone of airborne assaults, led by Astartes. They drop from Valkyries, descending on the rear lines of enemy units, causing chaos, and holding down positions in enemy-controlled areas while the frontal assault paves a way to them.

    Seige Battalions

    These Units, sometimes parts of larger artillery regiments, are equipped with Medusa and earthshaker cannons and are effective in siege warfare. They are usually far behind the line, hitting the enemy from afar.

Auxilia Wargear: Lasguns, sometimes autoguns, laspistols, shotguns, Melta guns, plasma pistols, Plasma guns, flamers, sniper rifles, autocannon emplacements, heavy bolter emplacements, heavy stubbers,
Auxilia Vehicles: Sentinels, Hellhounds, Basilisks, Salamanders, Chimeras, Lemen Russes, Lemen Russ Incinerators, Valkaryies.
Auxilia Fleet:
1 Emperor Class Battleship
12 Overlord Class Battlecruisers
22 Dominator Class Cruisers
25 Enforcer Light Cruisers
Dozens of Sword Class Frigates, and Cobra Frigates
Dozens to hundreds of logistic ships, and troop transports.


House Ealles

Title: The Imperial Knight House of Ealles
Household Rank: Secundus
Founding: Dark Age of Technology
Patent: Treaty of Ealles (Recognized 861.M30 Ratified 897.M30)
Warden Domain: Anadeia Sub-System
Cognomen: Iron Fists, The Fused
Allegiance: Imperium
History:
In the Long Darkness, the Knight House stood firm, keeping the planet safe with its machines. They Re-built destroyed machines with a Nearby Forge World, under their Protection. The Knights participated in many wars against Expanding Human Empires in the region, and Defeated them all, in good time. The Knights led Expeditions into nearby systems, Re-uniting them with other fragments of Humanity. They Established a Dominion that Continued to develop and Expand. They Served as Nobles, and Leaders in battle, but many of these Tasks had been taken up by regular humans. But they continued to dominate the scene as nobles, and rarely as battlefield commanders when they had the option to.

Soon after Mercaekha was discovered by the Emperor, A cohort of the III legion discovered the Dominion the Knight House had formed. They proceeded to form an alliance with the Dominion, specifically with the grand war machines of House Ealles. They signed a treaty, recognizing their Allegiance to the imperium. They assisted the III legion in many campaigns across multiple worlds, putting down rebellions, bringing in other planets into the Imperium's fold, and defeating xenos. They assisted other legions aswell, as they didn't swear to any one legion.
Material Strength: 300 Great Machines.
Last edited by Northern Poland on Fri Mar 20, 2020 12:20 pm, edited 15 times in total.
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Imperialisium
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Postby Imperialisium » Fri Mar 06, 2020 8:45 pm

Legion numbers only go up to 20 (XX).

numerals available are:

III
VI
IX
XII
XIII
XIV
XV
XVI
XVII
XVIII
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Postby Northern Poland » Fri Mar 06, 2020 8:46 pm

Imperialisium wrote:Legion numbers only go up to 20 (XX).

numerals available are:

III
VI
IX
XII
XIII
XIV
XV
XVI
XVII
XVIII

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Postby Imperialisium » Fri Mar 06, 2020 8:58 pm

Northern Poland wrote:
Imperialisium wrote:Legion numbers only go up to 20 (XX).

numerals available are:

III
VI
IX
XII
XIII
XIV
XV
XVI
XVII
XVIII

My Bad! I was just reading what the artist put on the plates!


All good.
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Postby Roman Imperator » Fri Mar 06, 2020 9:13 pm

just checking but are we allowed to make female primarchs?
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Postby Skaldia » Fri Mar 06, 2020 9:20 pm

Northern Poland wrote:-snip-


So, a few issues

1)The Men of Iron were wiped out during the Dark Age of Technology. I suggest changing it to crazy combat servitors or something.
2)
"The Legion grew in size and strength to that of the Real 40k Ultramarines, a strength near 270,000 Space Marines, divided into 2700 Companies, simplified into 540 "Great Companies" of 5 regular space marine companies. 4 Great Companies made a Marine Cohort, with 135 of these cohorts."


Suggest removing the mention of the Ultramarines entirely.

3)
A mysterious anomaly, perhaps created by the ruinous powers, afflicted the 76th Company of the Legion, and they simply refused to fight, or resist at all. This would be the true test of the Integrity of the legion, as they were forced to slaughter their battle-brothers, and they disturbingly didn't raise a finger to defend themselves.


While I'm okay with this, I'd be sure to keep what happened to the 76th a secret. Otherwise, it's liable to have the Emperor recall them to Terra for "tests".

4) And the fourth issue is the mentioning of XXI throughout the app when you've changed to the III. Not a big issue, nitpicking at this point, but felt you should know.
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Postby Skaldia » Fri Mar 06, 2020 9:21 pm

Roman Imperator wrote:just checking but are we allowed to make female primarchs?


yes, you are
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Northern Poland
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Postby Northern Poland » Fri Mar 06, 2020 9:32 pm

Skaldia wrote:
Northern Poland wrote:-snip-


So, a few issues

1)The Men of Iron were wiped out during the Dark Age of Technology. I suggest changing it to crazy combat servitors or something.
2)
"The Legion grew in size and strength to that of the Real 40k Ultramarines, a strength near 270,000 Space Marines, divided into 2700 Companies, simplified into 540 "Great Companies" of 5 regular space marine companies. 4 Great Companies made a Marine Cohort, with 135 of these cohorts."


Suggest removing the mention of the Ultramarines entirely.

3)
A mysterious anomaly, perhaps created by the ruinous powers, afflicted the 76th Company of the Legion, and they simply refused to fight, or resist at all. This would be the true test of the Integrity of the legion, as they were forced to slaughter their battle-brothers, and they disturbingly didn't raise a finger to defend themselves.


While I'm okay with this, I'd be sure to keep what happened to the 76th a secret. Otherwise, it's liable to have the Emperor recall them to Terra for "tests".

4) And the fourth issue is the mentioning of XXI throughout the app when you've changed to the III. Not a big issue, nitpicking at this point, but felt you should know.



1. alrighty, my bad

2. was using it as a refrence point, I'll remove it

3. Ofcourse! It'd be like the Dark Angels telling everyone Cypher exi- I mean what?

4. Ah! I'll edit it!
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Postby Skaldia » Fri Mar 06, 2020 9:35 pm

Northern Poland wrote:
Skaldia wrote:
So, a few issues

1)The Men of Iron were wiped out during the Dark Age of Technology. I suggest changing it to crazy combat servitors or something.
2)

Suggest removing the mention of the Ultramarines entirely.

3)

While I'm okay with this, I'd be sure to keep what happened to the 76th a secret. Otherwise, it's liable to have the Emperor recall them to Terra for "tests".

4) And the fourth issue is the mentioning of XXI throughout the app when you've changed to the III. Not a big issue, nitpicking at this point, but felt you should know.



1. alrighty, my bad

2. was using it as a refrence point, I'll remove it

3. Ofcourse! It'd be like the Dark Angels telling everyone Cypher exi- I mean what?

4. Ah! I'll edit it!


Once you get that done, you're approved
I also suggest joining the discord to engage in lulz and plottage
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Postby Northern Poland » Fri Mar 06, 2020 9:40 pm

Skaldia wrote:
Northern Poland wrote:

1. alrighty, my bad

2. was using it as a refrence point, I'll remove it

3. Ofcourse! It'd be like the Dark Angels telling everyone Cypher exi- I mean what?

4. Ah! I'll edit it!


Once you get that done, you're approved
I also suggest joining the discord to engage in lulz and plottage



Fixed, added that the servitors had some retrofitted weaponry on them, like Battle Servitors, with some heavy weaponry.
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Postby Skaldia » Fri Mar 06, 2020 9:41 pm

Northern Poland wrote:
Skaldia wrote:
Once you get that done, you're approved
I also suggest joining the discord to engage in lulz and plottage



Fixed, added that the servitors had some retrofitted weaponry on them, like Battle Servitors, with some heavy weaponry.


Approved!
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Very Serious WIP

Postby Roman Imperator » Fri Mar 06, 2020 11:36 pm

The Primarch

Name: Hela Warbane
Alias: The Blade of The Emperor | The Bulwark of Terra | The Ork Slayer
Appearance:
Image

Personality: A burning inferno of zeal and ideals made flesh is how most would describe The Primarch of the XIII Legion. Hela Warbane is wild, hot-tempered and a fanatic in the dreams and beliefs of her Father. She is also unyieldingly loyal, highly charismatic and a stern but loving mother to her men. Despite her hot-headed tendencies and excitable nature, Hela has a keen mind in military strategy and quite surprisingly, is very adept at psychological warfare. To Hela, there is no higher purpose to the existence of the Legiones Astartes than the unification of Mankind and the illumination of The Emperor's ideals. As such, the XIII Legion and it's Primarch is driven to never compromise in the face of evil and never stint in any aspect of their duty. In the company of her brothers and sisters, Hela tends to be the most friendly and talkative one, albeit the most annoying.

Backstory:
Like her other brothers and sisters, Hela found herself stolen away by the Ruinous Powers and embarking on a journey through the void before crash-landing onto the feral world of Jaggared. The planet was riddled with oceans and lush verdant jungles that were teeming with a variety of dangerous creatures along with hordes of feral orks. The remaining human populace on Jaggared had long since been enslaved by these orks and it was amongst these slaves that Hela was found and raised by. Under their tutelage, Hela came to know how to embrace and live off of the land around her. She learned all the different types of flora and fauna that existed on Jaggared like the back of her hand. Hela became one with nature and with her superhuman will, she eventually tamed nature and make it become one with her.

What she failed to learn from the slaves though, was their subservient and submissive nature to their orkish overlords. To repay her enslaved family for their teachings and protection, Hela started planning a way to free her people.

War Gear:

The Legion
Numeration: XIII
Primogenitor:
Noteworthy Domains:
Combat Doctrine:
Appearance: (Please put image in spoilers)
Origins and History:
Legion Organisation and Structure:
Legion Command Hierarchy:
Specialist Formations:

Legion Wargear:
Legion Vehicles:
Legion Fleet:
Legion Relics:
Last edited by Roman Imperator on Fri Mar 06, 2020 11:37 pm, edited 1 time in total.
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Postby Skaldia » Fri Mar 06, 2020 11:43 pm

Roman Imperator wrote:-snip-


So far, so good
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Postby Endem » Sat Mar 07, 2020 3:31 pm

The Primarch
Name: Nikolai Szaraczkiewicz
Alias: The Unbreakable, the Ironwilled,

Appearance: He has the hair with the color of hazelnut, his eyes are azure, his face, once could be considered attractive, has been scared many times with deep marks running over it, however, you usually would not see his face as when he doesn't wear his armor he wears a mask with little in terms of facial as a sign of grief for his adoptive brother ( sorry, no picture )

Personality: Nikolai is sentimental in nature, he often comes back to various moments of life, he is extremely loyal often regarding his marines as more than mere other people, but oftentimes thinking of them as family, he is also incredibly determined, and when tasked with something he often goes above and beyond to achieve said goal, however, due to his laconic way of talking and his character he is more often than not seen as rather simple-minded.

Backstory:
He, as every other Primarch, was taken away and then left on another world, away from his father and away from his siblings, he was taken to the world of Osowiec, before the Age of Strife was largely settled by the Slavic, but when the storms came it became separated, history of it was lost and the people of Osowiec kept only what they knew of history of Terra, and what pirates attacked them.

They have managed to retain much in terms of technology but lost perhaps more in terms of society, their society reduced to feudality, the balance of their world was eventually upset by one too many war and became polluted by sulfur, requiring everyone to wear a gas mask, Osowiec being always the frontier world, and it was not uncommon for pirates to try and plunder it.

And then from the sky, one night fell a fireball, Nikolai was nearly killed by the sulfur in the atmosphere before being found by a man from a family living in one of Osowiec cities, the same night the wife of the man gave life to a young boy, the family raised both as brothers, deciding against telling them they were not related.

As years passed their bond grew, one sibling becoming dependent on the other but simultaneously strengthened by each other when they reached the age of 16 they enlisted, and even though Nikolai was towering over everyone in all terms, it was his adoptive brother Andrei who proved the better soldier.

They rose through ranks quickly, but even though Andrei was the better soldier, it apparently so happened that Nikolai was the better captain, years passed, wars were fought, things changed, but one thing didn't change, the bond between Nikolai and Andrei, but during one assault which ended particularly tragically Nikolai was forced to leave Andrei away, his adoptive brother died soon after.

The tragedy impacted Nikolai deeply, from that moment he took only defensive position, vowing to never leave anyone behind, the mental state of Nikolai at the time was in a bad shape, he had periods of catatonic, it was rumored in battle he heard the voice of Andrei asking to come.back for him, he would inevitably gone mad, if it wasn't in his soldiers in whom he found new brothers and sisters.

Eventually, Osowiec was unified by the ruler which Nikolai served, peace ensued and the military was kept in a reduced form, Nikolai was however still in service, as the only thing the army did was protect against pirates, and Nikolai being the master at defense was now tasked with leading the whole of it, However, one day, a ship different from usual pirate vessel landed, it was an Imperial vessel, the Osowiec's ruler greeted the emissaries, Nikolai was in the entourage as the marshall of all armies of Osowiec, the ruler soon joined the Imperium and gifted his armies to the Imperium as a sign of trust.

Nikolai thus started fighting for the Imperium, he quickly became entangled in it, however, he knew he wasn't necessary to it, and he knew if his armies were to be destroyed nothing would change, he envied the 18 Primarchs and their legions quietly while doing everything he was ordered to with the utmost care.

Eventually, on some planet he encountered a beggar, the beggar asked to help him, and Nikolai did since the beggar reminded him of Andrei, when he was crying for help under rubble and Nikolai was ordered to leave him for dead, Nikolai gave the beggar shelter and food, then one night the beggar simply walked into his tent and asked to follow him.

Nikolai did follow the beggar and eventually, they left their camp, not long Nikolai came before the Primarch-less legion camp, to his knowledge the only legion without a Primarch, they stood in the heart of the camp and then the beggar told him that the legion has finally found its Primarch, Nikolai asked where he was and the beggar simply pointed at Nikolai.

At first, Nikolai was confused, was the Primarch behind him? was he invisible? He looked around and saw nobody, then as he was looking behind him he felt warmth radiating from the direction of the beggar and turned around before him now stood the Emperor himself, Nikolai instinctively kneeled and the Emperor then said: "Rise, my Son, and lead your Legion" and thus the last son of the Emperor was found.
War Gear:

Andrei's Sword Large sword Andrei, Nikolai's adoptive brother, found during the fighting, made from rare metals making it neigh unbreakable, upon closer inspection it has a similar molecular construction to Damascus Steel

Enchanced Bolter His bolter was extensively modified making it able to carry a larger magazine than stock issue bolters, it is also more accurate, however the changes that were made have worsened its rate of fire

The Legion
Numeration: VIth "Iron Sentinels"
Primogenitor: Nikolai Szaraczkiewicz
Noteworthy Domains:

Osowiec A Fortress World and simultaneously the Legion's homeworld in Segmentum Pacificus, besides it, the only noteworthy trait is an atmosphere that requires a gas mask to breathe in due to high sulfur levels, otherwise liveable

Rumeli A Fortress World, located in Segmentum Pacificus on the very fringes of Imperial Space, accustomed to fighting off any bands of Xenos

Pointwest A Fortress World close to Rumeli

Hershey A Forge World accustomed to the heavy needs of the VIth Legion

Combat Doctrine: Entrenchment and sweeping waves of gunfire are primary tactics of the VIth legion, allowing the enemy to come to them and when close enough shredding them with bolters is standard for them, curiously enough their brothers are more important to them than their own survival enforcing the policy of not leaving their own behind

Appearance: the armor of the VIth legion is considerably bulkier than stock issue ones, the joints were modified to be harder to pierce at the expense of movement, the shoulder pads, knee caps, and elbows are larger than normally, the shoulder pads, knee caps, and elbows are painted yellow while the rest of their armor is painted in dark green, their helmets have more pronounced visors.

Origins and History: One of the 20 original legions, the Iron Sentinels over the years did not specialize in any one way of warfare, however, there was a distinct trend among them of fighting defensively, only taking territory when the enemy could barely even fight back, this may have been caused by their small numbers, which they substituted with discipline and training, they rely heavily on technology and are usually recruited from the Russian region of Old Europe. They were the second to last legion to find their Primarch, before then over the years they became less and less hopeful as all other legions found their primarchs one after the other, eventually, they have lost their hope of finding their Primarch and somberly mourned him never even meeting him. They eventually became known as the Primarch-less legion, that was the matter of things until the Emperor himself simply walked into their camp with their Primarch one night, since then, Nikolai has applied to the legion what he took with him from Osowiec, with the planet itself becoming their Homeworld, and due to this it was discovered the Iron Sentinels can survive in heavily chemically contaminated regions and planets, as they were able to breathe in Osowiec atmosphere without dying, thanks to an mutation strengthening the effects Oolitic Kidney and Preomnor take on a marine's body .

Legion Organisation and Structure:
Legion Command Hierarchy:
Primarch ( commonly called Tzar, sometimes Brother by the Legionaries )
Knyaz ( Lord Commander )
Boyarin ( Captain )
Namestnik ( Lieutenants )
Voevody ( Sergeant )
Soldat ( Regular Marines )
Novyy ( Novice Marines )

Specialist Formations:

Kazak Infantry comprised of neophytes, commonly used to either cause a distraction or perform hit and run tactics, they are the most mobile of the legion, don't adhere to their doctrine of entrenchment, they usually move in a speeders on which there is amounted machine gun

Liudi Techmarines used as field engineers and supporting infantry, they are shadows of the Marines, moving quietly repairing whatever has been broken or helping to keep places where the defense was weakened for some reason


Legion Wargear:
Stock standard

Legion Vehicles:
Pretty much stock standard, they have an unusually large number of pre-fabricated bunkers that can be dropped from orbit and assembled on the ground, they also possess Speeders for combat usage by the Kazak

Legion Fleet:
1 Gloriana Class Battleship
5 Lunar Class Heavy Cruiser
5 Vigil Class Siege Frigate
2 Battle Barges

Legion Relics:

Shields Generator
A unique technology gifted to the Iron Sentinels by the Mechanicum, it projects a field of energy much akin to the void shields, however, it does not use the warp energy, unfortunately only the Mechanicum knows how it works or what it powers on



The Legion Auxilia
Auxilia Name: 132nd Auxilia Cohort "Bronze Guard"
Legion Allegiance: 6th Legion "Iron Sentinels"
Combat Doctrine: Active fire support, air support and independent combat operations in highly dangerous enviroment
Appearance:
https://m.vk.com/photo-8995_346327230?list=wall-8995_144288&from=post&z=photo-8995_346327230%2Fwall-8995_144288
Origins and History:
Created when there arose a need for a unit operating in high stress and highly dangerous environments usually containing multiple life threatening conditions of organical, chemical or other origin, their numbers settling around 7 million 62 thousand members, they were soon assigned to the 6th Legion called Iron Sentinels.
Auxilia Organisation and Structure:
    Auxilia Command Hierarchy:
    Cohort Marshall
    Tribune
    High Commander
    Lieutant
    Ensign
    Sergeant
    Private
    Specialist Formations:

    Artillery Brigade
    What the name implies, specialize in artillery support

    Close Air-Support Squads
    Squads of Auxilia providing air support

Auxilia Wargear: as for weapons pretty much the standard Lasrifle, however they are also issued modified uniforms that are needed for the Auxilia to do, well, what it was created for
Auxilia Vehicles: Lightnings and Thunderbolts type airplanes, Basilisk self propelled artillery
Auxilia Fleet: the Cohort relies on the Legion fleet for interstellar travel and space-to-ground transport
Last edited by Endem on Wed Mar 11, 2020 5:43 pm, edited 11 times in total.
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Skaldia
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Postby Skaldia » Sat Mar 07, 2020 4:09 pm

Endem wrote:-snip-


Approved
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Postby Skaldia » Mon Mar 09, 2020 2:28 pm

FOUR DAYS UNTIL THE IC BEGINS
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Reverend Norv
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Founded: Jun 20, 2014
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Postby Reverend Norv » Tue Mar 10, 2020 7:28 pm

The Primarch

Name: Remigius

Alias: The Healer, the Emperor's Kindness

Appearance: In keeping with his reputation as the most human of the primarchs, Remigius is somewhat smaller than most of his brothers - though still head and shoulders taller than a normal Astartes. His face is even and handsome, but by some quirk of his gene-seed, he has aged more than the other primarchs: there are fine lines in his forehead, and at the corners of his eyes, and the short sandy hair has grey at the temples. His eyes are a faded grey-green, and his skin is lightly tanned, and marked with white scars on one cheek - left by the claws of some great beast of Discimen. Like that of his legion, his artificer armor is somewhat lighter and less bulky than the norm, and is dark forest green densely worked with curling vines and serpent motifs in bronze. Remigius wears the pelt of a great Discimine nemator as a fur cloak, and his left forearm bears the Remedion: the unique narthecium said to be able to cure any wound or illness.

Personality: Remigius is renowned as the most human of the primarchs: the most loved by common people, and the most loving of them. If, as is said, the primarchs represent the Emperor's character refracted through a prism, then Remigius is the Emperor's kindness: his gentleness, the loving care that tempers his iron law. Uniquely among his warlike brethren, Remigius is a healer first and foremost, and he has the healer's attention to detail and concern for individual human lives; accordingly, he is a better tactician than a strategist, with a gift for using terrain and misdirection to achieve his goals with the minimum of casualties - to his own legionaries, but also to the enemy, and most of all to civilians. His love for each and every ordinary civilian - his fascination with their lives, his ability to spend hours talking with them - has given Remigius his renown, more than any battlefield triumph. That, and the fact that his hands can bring miraculous healing to even the sickest and most wounded of men.

Backstory:
When the first settlers arrived on Discimen, countless millennia ago, they believed they had found a paradise. Deep pine forests blanketed snowy mountains, enfolding crystal-clear waterfalls and high alpine lakes. But they soon learned: Discimen was naught but the most beautiful and pristine of the death worlds. Those lakes teemed with serpents and flesh-eating fish; terror birds and cave bears stalked the untouched forests; the great nemators, nightmare grizzlies the size of a battle tank, shrugged off lasgun hits and ripped apart whole apartment blocks. Those who could, fled. Those who could not, stayed, and over the generations they learned to survive in this new home: not as the apex predator, but as one more link in the food chain - gifted hunters, and unwilling prey.

Into this unspoiled nightmare plunged Remigius' pod, to be found by a local healer. Unlike so many primarchs, Remigius had a happy childhood: he learned to hunt and gather for his food, how to avoid being eaten by Discimen's bears and birds and nemators, how to mix poultices and develop herbal remedies. He was not a child of privilege, of a scholar or a planetary leader, but he was the pride and joy of doting parents in a small cottage by a waterfall. He never forgot that loving home.

But like his brethren, Remigius was doomed to outgrow his beginnings. His renown as a healer spread across the planet while he was still young, and he began travelling further and further afield, looking for new ingredients for his philters and poultices. His survival on those journeys won him renown as a woodsman and hunter as well, able to stalk the most dangerous beasts and disappear into the trees without a trace. Remigius still wears a cloak made from the hide of the eighty-ton nemator he slew in those days.

In the end, while Discimen was too perilous and sparsely populated to have genuine leaders, Remigius won the respect of his homeworld - and just in time, for soon calamity struck. A long-running seismic instability in the western hemisphere boiled over into a serious of catastrophic megaquakes, which began sliding an entire continent into the ocean. Against the inexorable assault of nature, Remigius rallied his people. He traveled from village to village, organizing an evacuation: twenty million families, marching eleven thousand miles on foot through the most dangerous forests in the galaxy, to find a new home beyond the megaquakes' reach. Mile by grueling mile they trudged, with the roar of the land giving way behind them, as Remigius protected them from the monsters of the woods, and bound their wounds, and healed the old and sick with the gentle touch of his massive hands.

By rights, every one of them should have died. Yet when they reached the comparative safety of the eastern hemisphere three years later, more than nineteen million families remained alive. Word of the exodus reached the Emperor through traders who stopped on Discimen, and he recognized in the healer-hunter who had inspired common people to extraordinary feats his long-lost fourteenth son. When the Emperor landed amid those deadly forests, Remigius recognized his father's true nature at once: "You are the one who has never needed healing," he told the Emperor, and bent the knee without further ado.

Despite his swift submission, Remigius was never an enthusiastic part of the Great Crusade: awed by the wonder of space travel and advanced technology, he was dismayed to discover that its primary use was to kill - for on Discimen, surrounded by hostile wildlife, there had been no time to think of conflict among humans, and war was almost unknown. He accepted his position at the head of the Fourteenth Legion initially in order to protect Discimen from the wrath of the Imperium, and later grew to love these Astartes who were so like himself; who shared, from their gene-seed, his gift for healing and his care for the common people.

In time, then, Remigius came to see his role in the Crusade as the protector of those caught in the maelstrom of its passing: the civilians battered by orbital bombardment and invasion, the armies of prisoners and refugees. From their fortress-monastery on Discimen, where Remigius honed his Marines' wilderness and stealth skills to a level only matched by the Obsidian Warriors, the primarch organized his quiet war of decency. His Astartes stayed in warzones long after their brethren had moved on, rebuilding and healing, securing new worlds' loyalty for the Emperor with kindness and care. Their ships patrolled trade and pilgrimage routes, protecting civilian shipping from pirates as often as they expanded the Imperium's frontiers. And their new name, uniquely, was earned from the people they protected long before it was officially adopted by the Legion: they were the Hospitallers, protectors of the weak and powerless, warrior-healers of the Emperor. And among them, Remigius - the gentle-hearted son of an herbalist - found his destiny amid the stars at last.


War Gear:
  • The Hunter's Carapace: Master-crafted artificer armor. Like that of the Hospitallers generally, it is somewhat more streamlined and closely fitted than the norm, prioritizing stealth and freedom of movement at the cost of some protection. The ceramite is deep forest green, and densely worked with bronze motifs of trailing vines and coiled serpents. Remigius usually wears the adamantine-hard pelt of a nemator of Discimen over the armor as a cloak.

  • Methuselah: An ancient Volkite caliver, an heirloom of the Discimen colonists, given to Remigius upon the completion of the Exodus of the West. It has the appearance of an oversized hunting rifle, with a polished walnut stock and burnished steel machinery, and its power and accuracy are greater than any currently living armorer can replicate.

  • Grace and Pardon: Forged by the Legion's finest artificers, and named in accordance with the dark humor of many Hospitallers (a trait that Remigius does not share), these are two huge power axes of the type once known as a tomahawk, equally capable of being thrown or wielded in a blur of close-quarters blows. They are the primarch's main melee weapons.

  • The Remedion: A unique narthecium attached to the Hunter's Carapace. Its exact specifications are unknown, for it was designed by Remigius himself. But it is said that it contains all the technology necessary to cure any wound or illness, no matter how grave. Appropriately, it is the single piece of "wargear" most associated with the primarch.


The Legion
Numeration: Legio XIV "The Hospitallers"

Primogenitor: Remigius

Noteworthy Domains: The death world of Discimen is the location of the Legion's fortress-monastery, and the site of its grueling training in stealth, tracking, and wilderness skills. Its equipment is produced mostly on the nearby forge world of Fabyr. Beyond this, the Legion maintains thousands of priories throughout the warzones of the galaxy: small clinic-bases where a few legionaries can care for local people, keep an eye on potential insurgencies, and recruit new initiates.

Combat Doctrine: Remigius has trained his legion to see combat as merely one part of its role. The Hospitallers' purpose is to secure new worlds for the Emperor. This requires, first and foremost, winning the loyalty of the people who live there. Thus, Hospitallers will infiltrate before the main body of an Imperial invasion force, to train and recruit local insurgents and collaborators. Then, they will use the knowledge of the terrain thus acquired - in addition to their benchmark wilderness skills - to move through otherwise impassible forests and mountains, to lure the enemy out into the wild, and there to cut him to pieces in ambushes and raids. Finally, when military resistance has been bled white, the Hospitallers will set up hospitals and priories on the planet to rebuild its infrastructure, heal its people, and secure their loyalty for the Emperor. It is an approach to war that requires killing as minimally as possible, using violence thoughtfully in order to achieve specific political and strategic goals, and using terrain to split up and wear down much larger forces.

Appearance: Hospitaller power armor deviates from the Astartes norm. It is slightly more streamlined, fitting closer to the body, and therefore sacrifices some protection in favor of freedom of movement and stealth: appropriate for a legion whose battlefield tactics rely on rapid, invisible mobility in wilderness. The colors are dark forest green, with bone-white pauldrons, and bronze ornamentation and rank insignia. The legion emblem is a caduceus, embossed in bronze on each legionary's shoulder-guard.

Origins and History:
The original gene-stock of the XIV Legion came from Merica, one of the areas least devastated by the Age of Strife, still known for its ballrooms and high society. It was an unlikely recruiting ground for warriors, but from the start, the Pardoners legion was intended to be different: endowed with the gene-seed of the healer-primarch, and trained when the Unification Wars were already beginning to wind down, so that their gaze was always turned outward toward the stars, and the need to win the loyalty of a shattered galaxy by care as well as by force. It was a task to which the sons of Merican aristocrats, with their love of words and refined sensibility, were well-suited.

The Pardoners saw their first action in the Conquest of Luna; while other legions launched head-on attacks, they worked by infiltration and ambush, forming close ties to local officers and aristocrats and parlaying those into less bloody but equally decisive battlefield victories. And they began their long tradition of staying behind after the battle was over to pick up the pieces of a broken society and win its loyalty. It was a pattern that would be repeated across the galaxy for the next century and more: the Pardoners were good at their job, and their job encompassed much more than just killing. On Osnaruta, a force of two hundred Pardoners successfully brought down the entire planetary government by inspiring, organizing, and leading a popular revolution, which paved the way for a bloodless Imperial takeover.

It was the rediscovery of their primarch in M30 838 that changed this aristocratic professionalism into true moral commitment. Remigius brought to the business of the legion the moral horror of a man who had fought a death world for a hundred years, but never known war. At first, many of the Terran officers of the legion reacted with dismay to this backwater herbalist. But Remigius' deep humanity, his unfeigned care for his men and for the civilians whose lives they scarred, gradually won the respect of the legion's veterans. They came to take pride not just in doing their job, but in helping people along the way; they took pride in the love that civilians across the Empire cherished for the caduceus that they added to their armor. Long years of training amid the deadly forests of Discimen added extensive wilderness skills to the legion's toolbox, teaching them new ways of using the terrain to fight efficiently and with minimal risk to civilians. And when the citizens of the Imperial frontier began to call the Pardoners by a new name, most of the legionaries were honored to call themselves Hospitallers.

Since that time, the Hospitallers have amassed an impressive record. Usually fighting in smaller formations than their fellow legions, and relying on terrain, local allies, and wilderness mobility as force multipliers, they overcame an immense army of orks on Voecarro and held off a crack invasion force on Trekerth during the surprise attack that began the Vremalkyr incursions. Unusually, Remigius has also used his legion as a humanitarian relief force: Hospitallers evacuated the entire hive world of Lycomia before the arrival of a terrible warp storm, and responded to the outbreak of a mysterious plague on the agri-world of Nuprono. And they have remained, often for years, on planets newly restored to the Imperial fold, patching infrastructure and providing healing for the masses displaced by conflict.

As a result of spending so much time living so close to ordinary Imperial civilians, worlds garrisoned by Hospitallers are much less likely to fall into rebellion, and when they do, the causes tend to be unnatural. The legion has had more than its fair share of encounters with the Warp, since it is so effective at eliminating all other sources of unrest. And while Hospitallers do not fully understand the darkness that this represents, they have developed by trial and error a set of spiritual practices - litanies of care, rituals of mutual friendship and support - that help to hold the madness of the Empyrean at bay, and that permit each marine to draw upon the mental strength of his battle-brothers. In a very different way from the Ghost Crusade of the Lightning Bearers, a way based more on spiritual solidarity than on psychic might, the Hospitallers are a formidable foe for the naescent forces of Chaos.


Legion Organisation and Structure: The Hospitallers are organized to avoid the destruction of large-front operations, and to prioritize small units moving through the wilderness, where they can rally local support and use terrain to break up and ambush larger enemy forces. As a result, the typical base unit of Hospitaller operations is the battalion (called a strike force), not the chapter: a force of five hundred legionaries equipped with its own strike cruiser and airwing. The legion's focus on woodland and wilderness operations means that it relies substantially less on heavy armored vehicles and substantially more on infantry, bikes, and air support: units that can cross or bypass broken ground where heavy tanks would soon become stalled.

Legion Command Hierarchy: The early Pardoner marines adopted the structure of the Lightning Bearers, with their elected chapter masters; this was based on their appreciation of their specific role in the Crusade, its complexities and challenges, and the fact that a chapter's own captains were best equipped to judge who among them possessed the diplomatic and logistical skills as well as the combat record necessary to lead Pardoner operations on his own. In time, as the focus of operations shifted from the chapter to the smaller strike force, the legion grouped five or six chapters into grand companies: a larger, division-type headquarters that could coordinate Hospitaller operations for a whole subsector. The marshal of the grand company was still elected by all the captains subject to his authority, but he appointed strike force commanders on a provisional basis: choosing the right officer for a given mission, so that each of the five captains of a strike force may have overall command sequentially in the course of a career. Beyond these peculiarities, the legion is notable only for its high level of decentralization: it relies on relatively small forces operating deep in the wilderness, often behind enemy lines, and so Hospitaller commanders are deeply reluctant to second-guess field officers. "The marine on the ground is always right" is a treasured maxim.

Specialist Formations: Remigius is philosophically opposed to the idea of elite forces, and indeed every Hospitaller has some of the qualities of a special operations marine: each is trained to operate in relatively smaller units, vanishing deep in the wilderness, behind enemy lines, in close contact with local people. The general level of marksmanship training is acknowledged to be higher than in most legions; sniper rifles and scoped Sternguard-pattern bolters are more common than among the Astartes at large. So rather than having specialist units grouped on their own, Hospitallers instead have specialized officers, who are embedded at the platoon or company level.

  • The most common of these are apothecaries. All Hospitallers receive much more extensive medical training than other Astartes, enabling them to function roughly as expert nurses. But the legion also trains five times as many apothecaries as any other, so many that one apothecary is typically embedded with every platoon instead of every company. And unlike most apothecaries, who see their first role as the protection of the legion's gene-seed, Hospitaller apothecaries are true all-purpose field doctors, capable equally of healing a battle-brother under fire and of running a hospital for civilians suffering from plague or starvation. Apothecaries can also hold command rank in the field, and indeed are more likely to be promoted than other Hospitallers, so that apothecary-lieutenants and apothecary-captains are very common.

  • Chaplains are another specialist office, and this one is unique to the Hospitallers. They are a gradual evolution out of the legion's long struggle against Chaos cults on worlds where it is engaged in counterinsurgency. In the face of those inexplicable horrors, Hospitallers developed by trial and error a set of spiritual practices to fortify their minds against the Warp: rituals of friendship, loyalty, integrity, and care that let each marine draw on the psychic strength of his battle-brothers, presenting a unified wall of resistance to corruption. The Hospitallers who showed the greatest aptitude for leading such practices became known as chaplains, and Remigius established standardized practices for their training and deployment. Today, one member of every Hospitaller company is usually selected for chaplain training based on his personal moral character.

  • Finally, the Legion's only separate, specialized unit is one that rarely sees battle: an informal council called the Venatorum. It is made up of the closest advisers to Remigius and includes senior officers like marshals, experienced apothecaries and chaplains, and - uniquely - also commanders of the Discimen Rangers and even traditional leaders of Discimen itself. Other civilians, respected on worlds where the Hospitallers campaign, may be rotated on and off the Venatorum so that the primarch can take advantage of their unique experience. The council gives the legion greater strategic flexibility and greater understanding of the perspectives of ordinary humans, whether auxilia or just civilians.


Legion Wargear: Most of the Hospitallers' gear is produced specially on their forge world of Fabyr. This includes their armor, which sacrifices some protection for slightly greater mobility and various stealth features; its servos, for example, are far quieter so as not to startle wildlife, and its lighter weight makes it easier to move across forest floors without breaking things underfoot. As a result, it is somewhat more streamlined in appearance than normal power armor. Shrike-pattern bolt sniper rifles and Sternguard-pattern designated-marksman bolters are both much more common among Hospitallers than in other legions, with several issued to each squad; precise, fairly long-range shooting is a hallmark of the legion. Compared to other legions, terminator armor is rarer, but artificer armor is somewhat more common, especially among officers. In close combat, most Hospitallers prefer a variant of the chain-axe modeled on the traditional Discimine tomahawk, which allows the axe to be thrown short distances as well as wielded hand-to-hand; but heirloom power swords are common among the veteran Merican officers of the original founding. Finally, all Hospitallers carry an extensive medical kit that allows them to bring their medical training to the aid of ordinary civilians, and the legion's high density of experienced apothecaries means that it also has developed the narthecium to an unmatched level of technological sophistication.

Legion Vehicles: Because they prefer to fight in wilderness and rough terrain where heavy armored vehicles are of little utility, the Hospitallers make little use of Land Raider or Predator tanks, or even of the otherwise ubiquitous Rhino transports: they are true light infantry, regularly making foot patrols of over fifty miles per day. For fire support, they rely in part upon assault bikes, attack bikes, and land speeders, which are frequently equipped with multi-meltas to give the Hospitaller infantry some extra anti-armor punch; the legion fields these light vehicles in huge numbers, since they can keep pace with infantry through dense forest and steep mountains. They also make extensive use of dreadnoughts, especially the Contemptor and Deredeo patterns, which can likewise move with greater agility on two legs than an armored vehicle can achieve on tracks. And the Hospitallers are unusually reliant upon air support: they are usually inserted wholly by Thunderhawk or drop pod, and their primary fire support comes not from armor or artillery but from large numbers of Stormtalon, Stormraven, Storm Eagle, and Fire Eagle gunships. Hospitallers excel in the role of forward observers for airstrikes, including strikes by other legions and the Imperial Navy.

Legion Fleet: The Hospitallers have a small, powerful battlefleet composed of the Gloriana-class battleship Dawnbreaker, four Emperor-class battleships, and six Vengeance-class grand cruisers, along with numerous escorts. But the bulk of the fleet is composed of battle barges and strike cruisers, which are optimized to carry extra Stormraven multirole gunships. Hospitaller strike cruisers, uniquely, are all fitted with extensive medical bays that allow them to function as hospital ships and to evacuate large numbers of civilians from warzones; as a result, they tend to sail only about half-full, in order to allow them to serve this additional humanitarian role.

Legion Relics: The Fealty of Merica is the legion banner, a relic of its original founding as the Pardoners; its ancient heraldry - a blue field filled with white stars - symbolizes the loyalty of the Pardoners' original homeland to the Emperor. More recent relics include the Discimine Philters: each chapter carries a crystal vial filled with waters from the Spring of Healing on Discimen, whose curative properties are unexplained by science but undeniable. This miraculous cure is reserved for the most desperate of cases. And the legion's most precious relic is Lycomia's Offering: a holographic collage assembled after the evacuation of that entire hive world by the Hospitallers from the path of the incoming warp storms. It includes a holographic image of every one of the planet's children, at play or in school: four billion children whose lives were saved. The offering has pride of place at the assembly hall on the Dawnbreaker where the Hospitallers hold their most solemn ceremonies.


The Legion Auxilia
Auxilia Name: The Discimen Rangers

Legion Allegiance: The Hospitallers

Combat Doctrine: Like most auxilia, the Rangers are intended to complement their legion's way of war. For the Hospitallers, this means that the Rangers require advanced skills in operating in forests and wilderness, often deep behind enemy lines and in close proximity to civilians. Accordingly, they are a small and elite force, recruited from a single planet and steeped in its traditions of wilderness survival. Inserted by Valkyrie or grav-chute, they are trained to disappear into the wilds, fending for themselves with minimal resupply, and to tie down enemy forces many times their numbers with ambushes and attacks on supply lines. These sorts of harrying operations serve a crucial role in forcing the enemy to spread his forces too thin, allowing small strike forces of Hospitallers to choose the time and place of battle with devastating results.

Appearance: The Discimen Rangers wear dark green flak armor with camo-cloaks. Their grooming standards are far less strict than those of the Imperial Army, and so they have a frequently ragged and dangerous appearance.

Origins and History: The rediscovery of Remigius brought Discimen into the Imperium all at once. Overnight, the isolated death world found itself involved in galactic trade, education, and warfare - but its villagers lacked all the skills necessary to thrive in this new world. Reluctantly, Remigius reached the only possible conclusion: the sons of Discimen would have to fight for their living, since the one thing that their upbringing in those lethal forests had taught them was how to survive. Such was the founding of the Discimen Rangers: essentially a full-employment program for the modernizing death world, and a small but elite force intended to fight alongside teams of Hospitallers behind enemy lines. They have since distinguished themselves in many campaigns - but especially Voecarro, where they waged a successful guerrilla campaign against orks many times their numbers, and valiantly laid the foundation for the Hospitallers to carve their way to victory through the exhausted greenskins. Remigius stated afterwards that the true victory belonged to the Rangers.

Auxilia Organisation and Structure: The core unit of the auxilia is the brigade: five thousand troops, with their own Sentinel walkers, light armor, and light artillery. Wherever a strike force of Hospitallers is deployed, a Ranger brigade is usually close behind. The small numbers of the Rangers means that they are rarely deployed in greater than brigade strength; when a force of millions is required, the Imperial Army is called in, and both the Hospitallers and the Rangers then work together in a special-operations role, grinding down the enemy from behind his own lines. As a result, the most powerful officers in the Rangers are colonels, and higher-ranking generals tend to work mostly on logistics.

    Auxilia Command Hierarchy: The Rangers have the normal rank structure of the Imperial Army, with the exception that colonels command brigades rather than regiments, and ranks above colonel are largely organizational in nature. But like the Hospitallers, the Rangers embrace a strong form of decentralized mission-type tactics that trusts individual field commanders to make decisions about how and where to deploy their available resources. As a result, the command hierarchy is less a chain than a web of relationships: it works well when colonels trust their captains enough to let them make their own decisions.

    Specialist Formations: Unlike the Hospitallers, the Rangers do have two official elite units. The first is the Long Range Patrol Group, or just "the Group." This is a special operations force trained to live off the land for months or even years while travelling vast distances on foot, untraceably, if necessary without wearing uniforms or making contact with headquarters. They are often the first Imperial unit to make landfall, in advance even of Astartes scouts, and their value in providing detailed reconnaissance is incomparable. The second elite unit is the Civil Affairs Battalion, whose Rangers also often work out of uniform. Their role is to infiltrate local communities, build relationships with their leaders, and win their support for Imperial forces. After the planet is taken, the Battalion also serves as a line of communication between the Hospitallers and the local civilians, ensuring that relationships remain strong and that Hospitaller resources are used most efficiently to meet local civilian needs.

Auxilia Wargear: Since the Rangers are intended to keep pace with the Hospitallers in wilderness operations, they travel light and rugged. Hotshot lasguns are especially common, as are sniper rifles and meltas, to give infantry some much-needed anti-armor firepower. But for the most part, the Rangers' lasguns and flak armor are entirely standard. As their camo-cloaks indicate, they are distinguished by their skills, not their gear.

Auxilia Vehicles: Since the Rangers are intended to keep pace with the Hospitallers in wilderness operations, they rely less on heavy armor that cannot traverse wild terrain, and more on light vehicles like Sentinels and Tauros rapid assault vehicles; the Tauros Venator, with its rapidly mobile heavy firepower, is especially prized. The heaviest vehicle used is the Taurox APC, usually equipped with a battle cannon and used for surprise attacks on the flank or rear of enemy armored formations.

Auxilia Fleet: The Rangers possess a dedicated fleet of troopships and escorts, but usually rely on the Hospitaller strike cruisers and sometimes the Imperial Navy to guard them as they travel between worlds.
Last edited by Reverend Norv on Wed Mar 11, 2020 7:22 pm, edited 6 times in total.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Wed Mar 11, 2020 5:41 pm

Reverend Norv wrote:-snip-


Approved
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

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