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by Novas Arcanum » Fri Feb 28, 2020 1:22 pm
Ceystile wrote:WIP: Just trying to figure out spells, the ones I have so far are placeholders:Name: Eliza Marjani
Gender: Female
Age: 24
Appearance: She is tall and willowy, standing at 5'10 with a slender, lithe frame. Everything about her seems to be long and angular, except for her rounded features (full lips, rounded nose, etc). Her flaming red-orange hair and russet brown skin are common clan features but tend to stand out in many places.
Personality: She's is a pretty withdrawn young woman, usually preferring to keep to herself. However, she can be quite friendly and will engage you in conversation, enjoying learning new things from other people. However she dislikes large crowds and prefers grimoires or smaller gatherings. She however has zero tolerance for cruelty and can lash out if she feels like she’s being mistreated (unresolved issues, don’t ask).
Biography: Elisabeth Asha Marjani was born to a Kitri family in Tefit, a coastal port town in the southern regions of the continent. The Kitri are a people typically seen in hotter climates with copper to chestnut hair and their skin tone ranges from terra-cotta to umber. They’re fishermen, craftsmen, authors, artisans and smiths and they often have significant tattoos divined for them by a shaman when they come of age, supposed to tell them their purpose. Her childhood was really nothing to boast about, two parents, a couple of siblings, just normal y’know. Except that her talent for the arcane was discovered quite early in life, namely when she caused her toys to float. As such she was sent to the senior group of wizards in the town to learn from when she came of age. After studying under them for six years, Eliza was seen as an adult woman and as such it was time to choose a career path. Surprisingly, she packed up and chose to travel in search of collecting more magic and knowledge from the places she would visit.
Familiar: Dragon, a three-foot long rat snake with iridescent black scales
Starting Location: An arcane library
List of Spells (Pick 5):
Shield: A shield of magical energy to protect from direct attacks
Shock Touch: She can hurl a small bolt of lightning at an enemy
Clay Construct: Can create up to four mid-sized clay figure to animate and use in a fight
Summon: Can summon an inanimate object up to her from ten feet
Heal: Heals minor wounds

by The National Dominion of Hungary » Fri Feb 28, 2020 1:53 pm

by The GAmeTopians » Fri Feb 28, 2020 2:55 pm
Name: Evita Crane
Gender: Female
Age: 19
Appearance:
Personality: Playful, friendly, maybe a little pyromaniac.
Biography: As the daughter of two prominent mages, Evita started out in life as the classic sheltered brat - locked up in the guild library most of the day, just her and an endless supply of magic tomes. So when her abilities finally began to awaken, and the true training began, Evita already knew what kind of magic was calling to her: the strange, fickle art of alchemy. Soon, she went from spending her days in front of old notebooks to spending late nights fiddling with glassware, the magical heating flames burning softly, runes glowing to tune their heat and spread. And so began her journey to become a legendary alchemist.
Familiar: Night black cat, sleek and lithe.
Starting Location: The alchemical laboratory of a prominent mages' guild.
List of Spells:
Shield - An instantaneous barrier around oneself or target creature/object, protecting against a single attack - provided the caster is quick enough to react.
Create Healing Draught - An alchemical process that creates a Healing Draught. May only be performed outside of combat, most effectively done with access to the proper tools.
Burning Hands - Summons a cone of magical flame from the caster's palm.
Fire Bolt - Ranged fire attack.
Oil Splash - Splashes target area with flammable and slippery oil. Hmmm, wonder what that could be for...
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

by The Imperial Enemy » Fri Feb 28, 2020 3:44 pm
Name: Mommon
Gender: Male
Age: 42 yrs
Appearance: Grey skinned with black cracking patterns around the eyes. The sclera of his eyes are black, with no irises. Only two green pupils. Commonly seen wearing dark coloured robes and with a trollbone staff.
Personality: Aloof and calculating, Mommon is always looking for the opportunity to learn and grow in his talents. He is cordial, yet maintains an air of confident disinterest, giving others a sense of royalty, despite being nothing of the sort and of no noble blood to speak of.
Biography: Prefer to reveal IC.
Familiar: A black and grey tarantula.
Starting Location: Mage's Guild
List of Spells (Pick 5)
1) Necroshape: Raise the dead body of a person, animal or creature. They are bound to the wizard's will.
2) Life Drain: Tap the lifeforce of one enemy, adding the amount of stolen energy to the wizard's health.
3) Minor Teleport: Bend time and space to appear somewhere else. Only works a short distance at the moment.
4) Necrobolt: Like a firebolt, except deals necrotic (not fire) damage.
5) Ice Rain: Causes sharp ice sickles to fall from the sky in a small area of effect.


by Roman Imperator » Sat Feb 29, 2020 1:21 am
by Ralnis » Sat Feb 29, 2020 9:03 am

by Novas Arcanum » Sat Feb 29, 2020 9:06 am
Ralnis wrote:Why do you need to make a map? Why not wait until later or when we have more lore on the world?
by Ralnis » Sat Feb 29, 2020 9:27 am

by Novas Arcanum » Sat Feb 29, 2020 9:43 am
by Ralnis » Sat Feb 29, 2020 10:46 am

by Novas Arcanum » Sat Feb 29, 2020 10:59 am
by Ralnis » Sat Feb 29, 2020 11:36 am
Novas Arcanum wrote:Actually I didn't roll a dice for that your character coming in limping on a cane provided its own response.

by Novas Arcanum » Sat Feb 29, 2020 6:17 pm

by Raktio » Sat Feb 29, 2020 7:23 pm
Name: Jhorlen Hirschtal
(the J sounds like a Y like with jaeger)
Gender: Female
Age: 16
Appearance:
Personality: Curious, inquisitive and a little prideful (maybe a little more than a little) and perfectly willing to use any means necessary to achieve objectives.
Biography: Jhorlen is the third daughter (with one younger brother and two older sisters) of Baron Gustaf Hirschtal. Her great-grandfather Siegmar was given the title of baron and surname of Hirschtal after leading a company of peasant levies (he was one himself) and holding back the enemy army for four days and saving the nearby region from invasion. Being the third daughter of a noble, her life was more or less going to be learning how to become a lady and then effectively being sold off to the highest bidder, however, since she was the third daughter of a baron, there was a fair amount of leeway to be made. However by fate or fortune, it was discovered that she had a talent for sorcery and rather than being taught how to become a wife for a high ranking husband, she instead was taught to become an academic (though still being taught court etiquette) so that she could potentially become an asset to the barony and crown for the next several hundred years.
Familiar: Red Hawk "Majestic"
Starting Location: Hirschtal Manor (of the Hirschtal barony). The Hirschtal barony is a part of Ierith's region and one of the outer defenses of the city-state.
List of Spells (Pick 5):
Mending: Fixes broken non-living stuff, also works on simple wear and tear.
True Sight: Detects and reveals falsehoods, illusions and deception (if it's a spoken falsehood, must be able to see the person speaking to detect if it's true or false)
Shattering: Flings a hex at the target, causes fractures, cracks and ruptures to appear in the target, this can break runes & enchantments, cause objects to simply break into fragmented parts, and cause severe internal damage on living targets (broken bones and ruptured organs).
Dispell: Counterspell, works on spells cast by equal or lesser level magic users (doesn't work on already set permanent magic like a magical sword).
Create Portal: Requires having been to the target location already, this is a lengthy ritual that creates a portal between the two spots which will hold for a short time, the portal's size can be from single person side to entire carriage size. I can add some more requirements or downgrade this if needed)

by Novas Arcanum » Sat Feb 29, 2020 8:11 pm
by Ralnis » Sun Mar 01, 2020 1:06 pm
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