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A Time Of The Sword Is Nigh (A Fantasy RP (OOC Always Open))

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Wed Mar 25, 2020 1:20 pm

Decided I would use our villain as the example character app instead of my own OC. I felt like an NPC would just be a better fit.

《◊ Character Basics ◊》


"Whats history? If not just the best stories?"


Name: Siona Ó'Callaigh, of Súilleabháin Caravan, of Fio-Fen Caravan.
Nickname/Alias: Sio (nickname,) Siona The Wise (title), Siona Of The Black And Gold (title. In reference to her cloaks color.)
Gender: Female.
Age/Birthdate: 27. 21st, Month Of Harvest.
Moral Alignment: Neutral Good.
Personality: Intelligent, calm, cool and collected. Siona is a typically a bit of a loner, though she is also generally friendly and polite, the type with a twinkle in her eye that hints at an inner flirtatious and mischievous nature, which often becomes apparent due to her sarcastic mirth and wit.

Though she tries to be understanding and pleasant, she nonetheless has a tendency to let her temper get the better of her, and has a habit of sticking her nose where it doesn't belong. Additionally she is an exceptionally skilled Magi, and knows this, though often she can overestimate herself and her abilities because of this.

Though she often works as a mercenary and sell-sword, Siona abhors needless violence and cruelty. She holds no ill will to non human races, and despite her quiet, withdrawn personality is a kind person at heart. She does what she can to try and make the world a better place, using the skills she has.

Occupation: Scholar, mercenary, wandering Magi.

《◊ Physical Traits ◊》

"Fix your hair Siona, you look like an urchin."
". . . Fine, Ma. . ."


- Height: 5'8"
- Weight: 142 lbs.
- Unique Traits: Missing top right canine tooth. Possesses the Strangers Mark. Magi rune tattoos on her palms for magic. Silver double line tattoo on her tongue. Hair is perpetually messy, and Siona gave up trying to tame it years ago.
- Any Illnesses: N/A
- Appearance:
Image

《◊ Background ◊》

"Home is where you make it, not where you're from"


- Mother/Father Names: Nessa Ó'Callaigh (Adoptive Mother)
Fionn Ó'Callaigh (Adoptive Father)
- Siblings/Other Relatives: Colm Ó'Callaigh (Elder brother)
Caithil Ó'Callaigh (Elder brother)
Eaoin Ó'Callaigh (Elder brother)
Aicin Ó'Callaigh (Elder brother)
Caira Ó'Callaigh (Elder sister. Only other girl.)
- Looks Like Mother Or Father More: Looks like neither, as Siona is a Foundling.
- Noble?: No
- Nation Of Origin: Rotha Nomads. (Foundling. Believed to be ethnically Imperial.)
- Langues Spoken: Thaelin-Sael (Fluent) Castan Mare (Fluent) Arelenian ()
- Biography: Siona Ó'Callaigh was born on the day her mother died, in a small, cold town on the northernmost isle of the Empire. Her father, a lesser Lord who owned a small estate and several fishing vessels blamed his newborn daughter for the death of his wife. And as if to add insult to injury, he had always wanted a son anyways. So summoning one of his knights, her father had Siona sent away. "I dont care where," he said, "throw it into the harbor if you want to. Just get the child out of my sight." The knight, never a truly cruel man, and not really suited to the life of a soldier despite his skill with a sword, couldnt bring himself to just toss a newborn out into the world with such callous resentment. But his lords orders were his lords orders, and so the knight did the next best thing he could think of, and brought the baby girl to the Continent, searching for Rotha. Rotha, he knew, took in children abandoned by their parents, cared for them and raised them as their own without questions. It was cultural for them. So he came to the first Rotha caravan he could find, late at night as it was, long after most had gone to bed and knocked on the little door to the first wagon he came across, a small and shabby one slightly apart from the rest. A woman answered, her husband on guard duty that night, and when she asked what this was all about the knight handed the baby off and told her to figure out what to do with it, before riding off into the night again, to find his fortunes on the mainland. The woman, and her husband, decided that they had enough room for one more, and so took the girl in, naming her Siona.

Not that Siona would ever remember any of this. She was only a newborn when it happened, hardly more than a month old. But she knew a knight had dropped her off, and she knew her real parents were likely Imperial, due to her dark hair and eyes.

She was a smart child, and was well loved by her family and by the caravan, who all made sure she was fed and happy, though she was also more than a little bit of a troublemaker. She played with the other children, quickly establishing herself as their unofficial leader, and began to lead them on various missions to get sweets whenever they were in a town. They would steal from food carts, sneak into farms and steal chickens, and steal what few coins local children had by hustling them in various childhood games. In the towns their families visited for trade, the children of the caravan, and Siona in particular, were hated. There were many occasions when local guards and angry shopkeepers would tan the hides of the kids, but as far as Siona was concerned, there was safety in numbers for them. A shopkeeper could only catch one of them at a time, and with fifteen or so kids it greatly increased ones chance to escape with their plunder of sweet rolls and fruit.

For the first ten years of Siona's life she lived as a rather normal Rotha child, though her black hair and pale skin made her easy to pick out among the sea of red hair and tan skin that made up a Rotha caravan whenever shopkeepers came to find the sneak thief who stole their wares. Until one night however, she had a particularly vivid dream, one she can remember even still all these years later. She went to bed, and then woke up again in the dream, though at first she could have sworn it was really morning. Her wagon appeared the same, though it was chilly, and her siblings were already out. But when she opened the door, she found herself gazing out at a strange and mysterious landscape, filled with odd fragments that seemed to be pieces of time itself, past present and future. Unsure of what to do, and strangely drawn to this place, Siona stepped out from the wagon and wandered for what felt like days, though she always saw her wagon in the background, until at last she rounded a corner and found another living being. He sat, lounged in the crevice between a petrified tree and a stone of shining obsidian, wearing the most beautiful clothing Siona had ever seen, eating an apple. He turned to Siona, and though Siona knew that he had a face, she could not comprehend it, it was as if the face of every living person was all cycling through in a rapid procession, making it impossible to pin down what he actually looked like. Siona was left in awe, unable to move as he stood, took her hands in his own, pressing his thumbs into her palms and placing a finger on her forehead. And just like that, she woke up again, in her own bed, the birds chirping outside as if nothing had even happened.

Not long after, things began to change for Siona. She found that she could set things alight with her mind, or cause the leaves on tree's to freeze and wither. It scared her, and she was worried she would be seen as a freak, until she went to her mother, who told her that what she was doing was magic. Her mother was a magi, though not a very proficient one, and when Siona wasn't out running with the other children or trading with her father, Siona's mother was helping to teach her to control her magic. It was slow going at first, but eventually she managed to learn to keep her magic in check, and began to buy (or often times steal) books on magic from local towns. She would practice on her own when the caravan was stopped, learning to control the wind, create fire at her fingertips, and even practice lucid dreaming, the first step to be able to peer into the Aether itself.

When Siona was 17, she continued to travel, trade and swindle, but knew that sooner or later, her mothers training would reach its limit, and she would have to find somewhere else to continue her practice of magic. That day came when, while setting up on the outskirts of town she and her sister Caira went to the market to see what there was to see. They wandered around the town, and in time, came to the local inn, where they hoped to meet the local menfolk. Siona, never one to let festivities go on without her, dazzled the crowd with what magic she knew. They were simple Small Folk, and though she was hardly any better most had never seen real magic before, and thought that she was far more powerful than she truly was. But in the crowd was another Magi, unbeknownst to Siona. A College Magi. Seeing her display of (rather limited) skill, he approached her, and introduced himself. Named Valentin Gregorvin, he was an adept attending the University Of Svodbodnyy Dom, in the Free City. If Siona was interested, he was willing to help her attend. And Siona certainly was interested. She struggled with informing her family of her new plans, but it didnt take long before Caira spilled the beans of who they had met in town. Caira had never been one for keeping secrets. And when she was pressed on weather she really wanted to go, to attend this college and learn the arcane arts, Siona finally relented, and told her family that it was what she wanted.

Siona's goodbye was a painful one for most, as the caravan had come to love her for her mischievous nature. She always brought a little extra experience to their lives, and one never knew what kind of trouble she would bring on them next. But it was almost always fun. She hugged and kissed her family goodbye, and her mother cried and insisted on sending Siona with plenty of home cooked food. She knocked around with the guards, before giving them all hearty hugs. Aeilain, the only one of the boys she knew who would openly cry, cried. Finally, with a wave over her shoulder, Siona set out on her own for the first time. Come sunset, a horse approached her from the direction she had come, her father sitting atop it. Siona met him in the middle of the road, and he handed her a sword, her families ancestral sword. Every Rotha family owned one, or at least, the vast majority did. And it was tradition for the father to give it to whichever of his children he felt would have the most use for it. Apparently he felt it was Siona. "The swords name is Amhrán Eala," he told her. "Keep it sharp. And learn to use it. Even Magi can use a little extra protection from time to time."

Siona walked east, meeting with Valentin a few towns over as they had discussed. The closer they got to the University, the chillier it got. "Its cold out there," Valentin informed her. "Something about the flow of the ocean currents. I dont understand it much, but the Natural Philosophers can explain it to you if you ask them." Siona tried to act like she was interested in the currents and why they made the temperature cooler, but she would be lying if she said she wasn't more interested in Valentin. He was, for lack of a better word, quite handsome, and quite charming. And when his good word helped her to get into the University, able to study and explore and learn to her hearts content, Siona found her attraction to Valentin only continuing to grow. But of course, there were so many other things to experience at the University besides her infatuation with Valentin. The more she studied, the more it seemed her skills only continued to grow. With the help of her teachers, Siona learned to Dream Walk properly, and learned the art of summoning. But in particular, she became increasingly regular at the library. Growing up with the Rotha, she had learned to appreciate stories above all else, viewing them as the keys to a true understanding of another people. Siona spent hours pouring over the books, writing long and detailed treatises on the importance of stories to culture and to society, and how they could be used to unite people. But, much to her frustration, her own particular area of study was of little concern to the professors, who all brushed off her ideas. They were far more concerned with the Planetes, or the relationship between the three realms, or trying to prove or disprove the existence of the All Father.

Angered by their dismissal of her hard work and research, Siona began to search for something, anything, that would earn her the reputation needed to bring attention to her own work. After three years attending the College, at the age of twenty, Siona finally grew too frustrated with the internal politics and what she perceived as her fellow Magi's indifference to the plight of Small Folk. Fed up with trying to work within their framework, Siona chose to leave, packing her clothes, books and magical supplies, and taking enough food to feed her for a few days, and headed east.

In her travels, Siona needed ways to make money to keep herself afloat, so she could continue to record and organize the tales and stories of the many cultures she wandered through. Though she always intended to just be a passive observer, in time, she inadvertently started to become the subject of many stories herself, as she stumbled from one job to the next. Some of her most famous deeds were the sealing of an ancient barrow lord in the Twelve Isles, defeating the leader of a violent gang of deserters in Kriglind, and hunting a Blight Carrier with the Black Cloaks in Eudasaine. All the while, she continue to frequent many of the other Colleges, looking to use their libraries and search for any other scholars interested in her studies into folklore and culture.

Siona is far from fond of her reputation as a heroic figure, but it is the way it is. She saw her family again in the seven years of her wandering, twice, and each time found herself moving from town to town with her childhood caravan again for a few months. But every time she left again, wanting to see more of the world and hear more of the stories to be found. Even among Rotha, Siona certainly was a wanderer.

《◊ Affiliation/ Additional Info ◊》

"Dont touch my sword."


- Affiliation: Free Magi, College Magi (former student of the University Of Svodbodnyy Dom) Black Cloaks (has hunted with their men before)
- Specialties: Siona is skilled in swordsmanship, but her real talents lie in magic. Siona is an accomplished Magi, with a strong knowledge in summoning, sealing, and the elemental schools, being capable of manipulating all four elements and even cast ice. Though she is not at the level the great headmasters, Magi who know of her all consider her to be a prodigy in the practice of magic, easily an expert in its utilization if not a true master yet.

Additionally, she is exceptionally well read, and has a knack for seeking out and understanding a wide range of different sources to get a clear, all angles understanding of a specific subject. Particularly, she has a penchant for literary analysis, and a deep understanding of the basic structure of stories, their study and documentation being her life's work and passion.
- Magi?: Yes
- Schools Of Magic: Summoning, Sealing, Elemental, Evocation (Ice)
- Owned Equipment: - Iron Saber (Her families ancestral saber, named Amhrán Eala, or Swan Song.)
- A steel dagger
- Roughspun pants
- white cotton shirt
- Black silk cloak, with gold trimmings.
- x3 Changes of clothes
- Bronze earring
- x15 Coins
- Fine leather boots. (Now less fine, from all the walking Siona does.)
- Master Ias Alachi's Book of Spells (book)
- The Places Beyond, Studies Of The Wandering Sphere's And The Heavenly Bodies (book)
- The Book Of Shadows (Book)
- Jashe Miskatsonik's Book Of Creatures (Book)
- Writ of the Wraith (Contains Siona's contract with a wraith, sealed away in the Aether, allowing her to summon it.)
- Writ of the Spirit (Allows Siona to summon a friendly spirit, who she has singed a contract with. Spirits name is Allain.)
- Writ of the Seven Swordsmen (Allows Siona to summon the spirits of seven knights, sealed in the Aether by a past Magi.)
- Writ of sealing (The sealed soul of an undead warlord from ancient times, named Aern Geoth.)
- Bag of salt (for some spells.)
- Vials of her blood (for summoning)
- Rabbits foot.

《◊ Optional Info ◊》

"Stories are the root of any way of life."


- Theme Song: In Our Talons
- Strengths: Siona is intelligent, perceptive and has a knack for academic pursuits.
- Weaknesses: Siona is brash, arrogant, and doesn't know how to leave well enough alone.
- Fears: That even if the Blight was stopped, this truly is the end times, and there is no going back. That there
- Dreams: Siona wants to write the stories down from every place she visits, and compile them into a series of books documenting the many legends, myths and other tales from around the world. She believes that stories are how one can truly understand another culture, and believes that to help bring peace the first step is to help the people of the world better understand one another.
- Personal Beliefs: Siona believes in many aspects of the Church, though she disagrees with the Church's interpretations of the All Father, the Stranger and the Spirits. Having walked in the Aether more times than she can count, Siona believes that the Church is wrong about Spirits, and that they are merely a neutral force rather than malicious and cruel. To her, the supposed ideals of the Church, to protect the meek and punish the wicked are worthy and honorable goals, but that they have been corrupted and weaponized by the Church leadership, who use them to further their own greed and power hungry goals.
- Anything Else: Siona, through her explorations of the Aether, has gained a familiar, a raven named Mitkin. Siona cannot always see Mitkin, but Mitkin can always see Siona, and comes and goes as she pleases. Mitkin's goals are seemingly beyond Siona, though she knows she serves some sort of purpose for Mitkin's own quest. Additionally, Mitkin seems to know many things about Siona's own world, goals and ambitions, though exactly what is unclear. Personally, Siona finds Mitkin self righteous and pompous, but they are bound together by fate, and Siona suffers through Mitkin's vague and over indulgent musings about the world.

Please do not remove
Seven Lamps, To Guide Us Towards Salvation
Last edited by The Twelve Isles on Tue Mar 23, 2021 6:37 pm, edited 7 times in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Mar 26, 2020 6:29 am

Bump
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The Lamplighter will return in times of Blight.
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"The crown and whales will always provide."

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UniversalCommons
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Posts: 4792
Founded: Jan 24, 2016
Left-Leaning College State

Postby UniversalCommons » Thu Mar 26, 2020 10:17 am

Do you have to be marked to practice alchemy or make automatons like golems or clockwork magic.

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The Twelve Isles
Minister
 
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Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Thu Mar 26, 2020 3:41 pm

UniversalCommons wrote:Do you have to be marked to practice alchemy or make automatons like golems or clockwork magic.


Not for alchemy. So long as you know how to mix together the proper chemicals for the desired effects, you can be an alchemist.

Golems on the other hand you would have to be marked. There is no school of magic that allows for the creation of golems, but if you were to practice necromancy, you could use the same process used to animate dead bodies to animate a golem. Its the same principle, especially seeing as a necromancers dead are essentially a golem using a human body as a vessel for the magic.
Last edited by The Twelve Isles on Thu Mar 26, 2020 3:43 pm, edited 1 time in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Fri Mar 27, 2020 10:48 am

Kaledoria wrote:
《◊ Character Basics ◊》


Character App
Name: Roland de Vilaine (born as Baichmir)
Nickname/Alias: Hrodland (Northern Isles), Rolan (Arelenia), Thurintor (Aelmen)
Gender: male
Age/Birthdate: 52 / Last of the Nameless Days before the Month of Rebirth
Moral Alignment: Lawful Neutral
Personality: Analyting, rational and cool-headed, Roland is not easy to anger but he can hold a grudge for long. His strong force of willpower projects outward and makes him impressive or intimidating to the weak-spirited.

Occupation: Headmaster of Bellevieu College Of The Arcane

《◊ Physical Traits ◊》


- Height: 6'2" (1.88m)
- Weight: 203 lbs. (92 kg)
- Unique Traits: The Mark
- Any Illnesses: (Physical or mental)
- Appearance: ([url=https://i.imgur.com/ooN0IJH.jpg]Image)[/url]

《◊ Background ◊》


- Mother/Father Names: It's complicated... Bio-Father: Frederic de Bellefeuille, Bio-Mother: Banethlass, Adoptive father: Alain de Vilaine
- Siblings/Other Relatives: Some Half-siblings biologically, none officially
- Looks Like Mother Or Father More: That is even more complicated.
- Noble?: Yes, secretly bastard son of a Comte, adoptive son of a Mage-Chevalier.
- Nation Of Origin: Eudesaine
- Langues Spoken: Native Altace, proficient in Kriglinder, Galt and Elvish, conversational in Arelenian and Mournlyish
- Biography: Born as a Bastard from an Eudesain noble and his Elven servant at dusk of the last day of the Time out of Time. Destined to die before midnight, an adventurous mage stole the baby and raised it as his own, concealing the Half-Elven ears with a crude operation and some healing magic. They moved a few times to conceal that the boy, who was now known as Roland, aged rather slowly. He did have a good aptitude for magic. After learning from his father and his father's mentors, Roland joined the Bellevieu College Of The Arcane. He acquired the rank of Mage, then traveled the continent for a while, ending the quests his father had started but had become to old to pursue. When he returned to the College he started to teach and to study on his own, rising in academic prestige. Now he has become the Headmaster and has the resources of the school at his disposal, he seeks new quests.


《◊ Affiliation/ Additional Info ◊》


- Affiliation: Headmaster of Bellevieu College Of The Arcane, respected Arch-Magister of the College Magi. Secret Contacts to the Last Light of the Aelmen (just an associate, no member)
- Specialties: Magic, obviously, especially the more theoretical parts. To a lesser degree other academic fields.
- Magi?: Yes
- Schools Of Magic: As Headmaster, Roland knows the entire curriculum to a point with the exception of potion making. His specializations are in the fields of thaumaturgy (Aetheral and Aethan magic and the trans-essential manipulation of the elements Water, Air and Earth), illusions, divination and enchantments.
- Owned Equipment:
- Bansword "Guisne": A fine sword that is enchanted threefold: For one, it's almost indestructible; second, it's very effective against summoned beings and third it's connection to it's owner causes it to appear on his astral body during a dream walk. Enchanted by Roland himself over the years.
- Magestaff: A powerful artifact Roland found in an old ruin in the Final Woods. It is an Oaken staff with a head that combines all alchemical metals and a large quartz crystal. It can absorb and supply specific forms of magic. This allows Roland to temporarily suppress another mages access to a chosen form of magic, or to supply himself for one or two spells, if he is cut of from energy in a similar way. The staff usually holds Aethan Mana, since this allows Roland to cast a teleportation spell.
- Deathtrap-amulet: An amulet that reacts to any death-spells cast directly at Roland and tries to counter them.
- Spellbook: A book holding some of Rolands more complex and less-frequently used spells. It's enchanted with simple fire and water magic to make if proof against those elements.
- Telescope: A nice, rather expensive telescope to see the stars.
- Multiple sets of good clothes: Fine suit, casual clothes, academic robes, formal magic robes, noble clothes, travelers outfit, reinforced robes (leather and gambeson)
- Personal magic tools (chalk, spare metal pieces, gems, alchemical ingredients (salt, sulphur, etc.), alchemist's bowl.

《◊ Optional Info ◊》


- Theme Song: https://www.youtube.com/watch?v=zcPV88NgnpA
- Strengths: Roland is an exceptional mage and scholar, while also being physically fit
- Weaknesses: Despite being in a leadership role at his magi college, Roland is no born leader.
- Fears: Roland has kept his Half-Blood status a well-guarded secret (even used magic to improve his beard-grows in his 40s) and fears somebody might uncover it.
- Dreams: Codify the College and Free Magi under a unified set of rules.
- Personal Beliefs: Any magic is a valid tool when wielded with a strong will and sharp mind but for weaker minds the access to magic has to be restricted. The notion of birthright nobility is a scam, a meritocratic, elective government would be better for the realms.
- Anything Else: (Optional)

Please do not remove
Seven Lamps, To Guide Us Towards Salvation


Looking good to me. Glad to have ya.

ACCEPTED.
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The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

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Union Princes
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Posts: 3601
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Mar 27, 2020 11:32 am

Twelve Isle, You're back! I thought you left for good.
There is no such thing as peace, only truce between wars

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Fri Mar 27, 2020 12:27 pm

Union Princes wrote:Twelve Isle, You're back! I thought you left for good.


Bro, I can never leave for good. Not when I have so many friends here.

Plus, do you really think I would ever miss an opportunity to show of Siona any chance I can get?
Last edited by The Twelve Isles on Fri Mar 27, 2020 12:27 pm, edited 1 time in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Union Princes
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Posts: 3601
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Mar 27, 2020 12:38 pm

yeah, those were a good old days when she was with Mor Grimm
There is no such thing as peace, only truce between wars

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The Twelve Isles
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Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Fri Mar 27, 2020 1:07 pm

Union Princes wrote:yeah, those were a good old days when she was with Mor Grimm


Siona and Morr were a great pair.

And speaking of Morr, the Death Watch were actually what inspired the Red Hand, though less of a sinister vibe and more knights in shining armor. But, same goals and concept.
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The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

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Union Princes
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Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Mar 27, 2020 1:33 pm

Most interesting. Didn't realize they were inspired
There is no such thing as peace, only truce between wars

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The Twelve Isles
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Postby The Twelve Isles » Fri Mar 27, 2020 1:50 pm

Union Princes wrote:Most interesting. Didn't realize they were inspired


Well, I didnt want them to be a direct rip off. But I liked the idea of a semi autonomous group of knights protecting a region from outside influence, who's loyalties are more towards themselves and than to an outside power.
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The Lamplighter will return in times of Blight.
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"The crown and whales will always provide."

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Bearstin
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Posts: 344
Founded: Aug 29, 2014
Mother Knows Best State

Postby Bearstin » Sat Mar 28, 2020 9:59 am

《◊ Character Basics ◊》


Character App
Name: Derrick Wrenhale
Nickname/Alias: The Reaper
Gender: Male
Age/Birthdate: 30
Race: Human
Moral Alignment: Good
Personality: Cold and calculating. Loyal. Seeks glory and gold.

Occupation: Formerly a hedge knight who is now Leader of the Imperial Wardens (if that is still available)

《◊ Physical Traits ◊》


- Height: 6'1
- Weight: 205 lbs
- Unique Traits: Scar on his torso from a training accident in his fathers castle
- Any Illnesses: None
- Appearance: The reaper has a warriors build. He has blue eyes and brown hair that flows down almost to his shoulder. He is well shaven and presentable.

《◊ Background ◊》


- Mother/Father Names: Baylor Wrenhale (Lord of Wrenhale) and Mira Wrenhale (Lady of Wrenhale)
- Siblings/Other Relatives: Augustus Hartwick (Heir to Wrenhale, older brother), Daniella Wrenhale (younger sister)
- Looks Like Mother Or Father More: Father
- Noble?: Yes. His father is Lord of Wrenhale Island
- Nation Of Origin: Empire of the Twelve Isles
- Langues Spoken: English (or the equivalent of it)
- Biography: Derrick Wrenhale was born thirty years ago on Wrenhale Island as the second child and second son of Baylor Wrenhale. At the time, his grandfather Cornellius Wrenhale was the Lord. When Derrick was eight, his grandfather died and his father succeeded to the throne. Also beginning at 8, he began training as a warrior in the castle. Given his brother was set to inherit Wrenhale before him, he chose the warriors path and trained every day to be the greatest warrior in the land. By the age of 15, Derrick was able to stand toe to toe with his families elite guards. Originally the leader of the Wrenhale elite guard, he soon joined the Imperial Wardens and rose through the ranks. He fought the Blights when they came which scarred him mentally though he would never show it. He quickly worked his way through the ranks and eventually gained favor with the Emperor who appointed him as leader of the Imperial Wardens. He now fights for the Empire and seeks glory, and hopes his name may one day appear in the history books.

《◊ Affiliation/ Additional Info ◊》


- Affiliation: Leader of the Imperial Wardens in the Twelve Isles
- Specialties: Sword Fighting, Archery, Horsemanship, Singing
- Magi?: No
- Schools Of Magic: (If the above answer was yes, please list any schools of magic they study.)
- Owned Equipment: Castle forged sword, bow and arrow, a strong stallion, two daggers


《◊ Optional Info ◊》


- Theme Song: City of Angels - 24kGoldn
- Strengths: Sword Fighting, Archery, Horsemanship, Hand to Hand Combat
- Weaknesses: Arrogance
- Fears: Blights returning, Heights
- Dreams: (Optional)
- Personal Beliefs: He believes in the strength of the Empire. He is loyal to family and state. He believes it is his duty to protect the Emperor and the people within the Empire
- Anything Else: Don't believe so but I'll put this here, if anything is wrong with my app, I'm happy to make changes to fit the story. I'm not very active in RPs so I'm not much of a veteran for this process

Please do not remove
Seven Lamps, To Guide Us Towards Salvation
Last edited by Bearstin on Tue Mar 31, 2020 6:45 am, edited 1 time in total.
A PROUD MEMBER OF THE FEDERATION OF ALLIES
This is Bearstin, remember to always tie your shoes backwards!

"The ability to speak does not make you intelligent." -Qui-Gon Jinn

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Mar 28, 2020 10:52 am

Bearstin wrote:
《◊ Character Basics ◊》


Character App
Name: Derrick Wrenhale
Nickname/Alias: The Reaper
Gender: Male
Age/Birthdate: 30
Race: Human
Moral Alignment: Good
Personality: Cold and calculating. Loyal. Seeks glory and gold.

Occupation: Formerly a hedge knight who is now Leader of the Imperial Wardens (if that is still available)

《◊ Physical Traits ◊》


- Height: 6'1
- Weight: 205 lbs
- Unique Traits: Scar on his torso from a training accident in his fathers castle
- Any Illnesses: None
- Appearance: The reaper has a warriors build. He has blue eyes and brown hair that flows down almost to his shoulder. He is well shaven and presentable.

《◊ Background ◊》


- Mother/Father Names: Baylor Wrenhale (Lord of Wrenhale) and Mira Wrenhale (Lady of Wrenhale)
- Siblings/Other Relatives: Augustus Hartwick (Heir to Wrenhale, older brother), Daniella Wrenhale (younger sister)
- Looks Like Mother Or Father More: Father
- Noble?: Yes. His father is Lord of Wrenhale Island
- Nation Of Origin: Empire of the Twelve Isles
- Langues Spoken: English (or the equivalent of it)
- Biography: Derrick Wrenhale was born thirty years ago on Wrenhale Island as the second child and second son of Baylor Wrenhale. At the time, his grandfather Cornellius Wrenhale was the Lord. When Derrick was eight, his grandfather died and his father succeeded to the throne. Also beginning at 8, he began training as a warrior in the castle. Given his brother was set to inherit Wrenhale before him, he chose the warriors path and trained every day to be the greatest warrior in the land. By the age of 15, Derrick was able to stand toe to toe with his families elite guards. Originally the leader of the Wrenhale elite guard, he soon joined the Imperial Wardens and rose through the ranks. He fought the Blights when they came which scarred him mentally though he would never show it. When the Imperial Wardens were replaced by the City Guard, he influenced the already disloyal leader to throw a coup on the Emperor knowing full well they would be defeated. He then passed information along to the Imperial Court of the impending attack giving the crown enough time to prepare for the attack. As thanks for weeding out disloyalty and for choosing the crown, the Emperor made him Leader of the Imperial Wardens. He now fights for the Empire and seeks glory, and hopes his name may one day appear in the history books.

《◊ Affiliation/ Additional Info ◊》


- Affiliation: Leader of the Imperial Wardens in the Twelve Isles
- Specialties: Sword Fighting, Archery, Horsemanship, Singing
- Magi?: No
- Schools Of Magic: (If the above answer was yes, please list any schools of magic they study.)
- Owned Equipment: Castle forged sword, bow and arrow, a strong stallion, two daggers


《◊ Optional Info ◊》


- Theme Song: Seven Nation Army (shut up guys I know its cliche don't make fun of me)
- Strengths: Sword Fighting, Archery, Horsemanship, Hand to Hand Combat
- Weaknesses: Arrogance
- Fears: Blights returning, Heights
- Dreams: (Optional)
- Personal Beliefs: He believes in the strength of the Empire. He is loyal to family and state. He believes it is his duty to protect the Emperor and the people within the Empire
- Anything Else: Don't believe so but I'll put this here, if anything is wrong with my app, I'm happy to make changes to fit the story. I'm not very active in RPs so I'm not much of a veteran for this process

Please do not remove
Seven Lamps, To Guide Us Towards Salvation


This looks good, however there is one issue. The Wardens have been around for a while now, since much before the Blight, so its very unlikely that Derrick would have been around to take part in the attempted coup and being reinstated as the Imperial Wardens. He would have had to join the Wardens as we know them, and just worked his way through the ranks, as they are at this point in time loyal to the Empire.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Guuj Xaat Kil
Diplomat
 
Posts: 710
Founded: May 25, 2019
Father Knows Best State

Postby Guuj Xaat Kil » Sat Mar 28, 2020 12:20 pm

le local haidaman has arrived
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

egg

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Mar 28, 2020 5:21 pm

Guuj Xaat Kil wrote:le local haidaman has arrived


Waddup bigus dickus. How you doing?
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Guuj Xaat Kil
Diplomat
 
Posts: 710
Founded: May 25, 2019
Father Knows Best State

Postby Guuj Xaat Kil » Sat Mar 28, 2020 7:01 pm

The Twelve Isles wrote:
Guuj Xaat Kil wrote:le local haidaman has arrived


Waddup bigus dickus. How you doing?

Pretty good actually. Anyway app should go up in a week or so, but what kind? We'll see.
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

egg

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Mar 28, 2020 7:24 pm

Guuj Xaat Kil wrote:
The Twelve Isles wrote:
Waddup bigus dickus. How you doing?

Pretty good actually. Anyway app should go up in a week or so, but what kind? We'll see.


Well, my body is ready for whenever your app is ready.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Union Princes
Senator
 
Posts: 3601
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Sat Mar 28, 2020 7:26 pm

I would join, Twelve Isles, but the quest system isn't my type of fantasy rp plot device unfortunately
There is no such thing as peace, only truce between wars

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The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Mar 28, 2020 7:31 pm

Union Princes wrote:I would join, Twelve Isles, but the quest system isn't my type of fantasy rp plot device unfortunately


I mean, you arent required to take part in the quests. They're just their mostly to facilitate character interactions, and to help people explore certain aspects of the world if they so choose.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Hoosier Alliance
Diplomat
 
Posts: 956
Founded: Mar 17, 2016
Ex-Nation

Postby The Hoosier Alliance » Sun Mar 29, 2020 1:11 am

Wow. Impressive, I must say. This looks like it took an incredible amount of work to put together. Bravo to you, good sir. I'm eyeing either a Knight Commander or a mere Knight in the Red Hand. I've read through a lot, but my goodness, there's a lot. However, better to have too much lore than not enough!

Anyway, in the Red Hand, I assume non-natives to the Southern Confederacy can still join, yes? My character may be an ex-Ranger (runaway/deserter of some sort?), ex-"Merry-man", some guy running from a not yet developed past in another kingdom (I'm thinking maybe Kriglinder that doesn't fit in, acting more like a Southerner), or just some dude with a wanderlust.

Since there's a lot to read, I just skimmed or skipped some of it, but I think I have a pretty good idea of what's going. You certainly have my interest!
I prefer dangerous freedom over peaceful slavery
- Thomas Jefferson
What country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms
- Thomas Jefferson
Loyalty to country ALWAYS. Loyalty to government, when it deserves it
-Mark Twain
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety
- Benjamin Franklin
To disarm the people is the most effectual way to enslave them
-George Mason
I ask who are the militia? They consist now of the whole people.
-George Mason

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Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Sun Mar 29, 2020 4:09 am

Very interested!

I will prep a adventurer/skilled wanderer who will try to get involved in various shennanigans sometime tonight or tommorow for your approval.

User avatar
The Hoosier Alliance
Diplomat
 
Posts: 956
Founded: Mar 17, 2016
Ex-Nation

Postby The Hoosier Alliance » Sun Mar 29, 2020 5:02 am

《◊ Character Basics ◊》


Character App
Name: Fredrick Achen
Nickname/Alias: Fritz to his friends, Markus Kruger while scamming/gambling, Bastard while jumping half-naked out of a bedroom window
Gender: Male
Age/Birthdate: 23, 11th, Month of Rebirth
Race: Human
Moral Alignment: Neutral Good
Personality: Fredrick is a good-natured, reckless, carefree rogue with a wanderlust. He prefers to good things in life; wine, women, and song. Folk call him mischievous, a terror, a damn fine drinking mate, one hell of a bard, a crafty swindler, a decent swordsman, a loudmouth, free spirit, smartass, comedian, and/or a dirty sinner. Honestly, it depends on who you ask and how much Fredrick had to drink before he met them. He embraces all of these titles with vigor.

Occupation: Knight in the Order of the Red Hand

《◊ Physical Traits ◊》


- Height: 5'11"
- Weight: 172lbs
- Unique Traits:
- Any Illnesses: No
- Appearance:
Image


《◊ Background ◊》


- Mother/Father Names:
Father: Steffen Achen
Mother: Monika Achen
- Siblings/Other Relatives:
Three older brothers: Niklas, Ulrich, Frank
Younger sister: Katrin
- Looks Like Mother Or Father More: Father
- Noble?: No
- Nation Of Origin: Kriglind
- Langues Spoken: Kriglinder (Fluent), Altace (Proficient), Castan Mare (Conversational)
- Biography:
Fredrick was born to a well off merchant family in the capital of Kriglind. He lived most of his early life in and around Aaden with his mother and younger sister, both of whom he is fiercely protective of. His older brothers and father were often traveling to other cities and even kingdoms, selling wares, setting up shops, and riding trade routes. While his father and older brothers were gone, Fredrick cultivated a reputation in Aaden, and not a good one. He was seen as an unruly child who was to be avoided. While those around him were stoic and hardworking, Fredrick was a people person and carefree. He spent his day having fun, usually at the expense of others. He was able to form a group of friends that he had won over with his wit, charm, and sense of adventure and exploration. However, as he grew, he lost most of his friends as his pals became more and more like the stoic men and women around them. By the time he was fourteen, he was more or less on his own, yet continued his ceaseless pranks, practical jokes, and personal adventures.

His only constant friend was his younger sister, Katrin. At first, he only let her tag along with him and his friends because his mother demanded it. Eventually, however, they became inseparable as Fredrick's so-called friends began to one-by-one abandon him. When no one else would, Katrin stayed by Fredrick's side, even when her own friend group began to shun her for her activities with her sibling. This relationship only grew as they got older. Katrin, a beautiful young girl, attracted the eyes of many boys in the city. None of which were good enough for her, or so Fredrick thought. Boys chasing after his sister had to go through him, proving themselves before they would even speak to her. While Katrin appreciated the thought, she soon grew tired of it and began to date boys in secret. This lead to a number of brawls between Fredrick and the secret gentlemen callers.

When he wasn't defending his sister from boys, bullies, and cliques, Fredrick found himself in the local taverns, seducing traveling women, drinking with passers-by, and entertaining the bar with his music and singing. Many called him friend when they were full of ale, wine, and food. However, when the sun rose and alcohol wore off, none stayed around for too long. However, it did not bother Fredrick much as he preferred it that way, as he considered his countrymen to be prudish, boring, and fake. So, while mostly alone, Fredrick was rather happy.

The day Fredrick left home was a day when his heart broke. He had gotten into a fight with his father on one of the rare days he was home. Fredrick was being belittled for his extensive time spent at the tavern, with women, and for his childish antics. Drunk, Fredrick fired back, claiming to be a better father to his sister Katrin than he was, as well as a better son and protector to his mother than his father and brothers put together. The fight intensified until it came to blows between the father and son. It wasn't particularly violent, but it was enough to get him kicked out. He took his few belongings and left Aaden. He said tearful goodbyes to his sister and mother, the former gifting him a necklace for good luck and remembrance.

His father told him to return when he learned to be a man. Fredrick told his father to send for him once his father's head was no longer placed firmly up his ass.

So, homeless and basically familyless, Fredrick wondered south for a year. During his time, Fredrick picked up a few tricks to live on the trail and in the woods. A few passing swordsmen gave him a few lessons. When he learned enough, though not a lot in any sense, Fredrick began to pose as a master swordsman and offered lessons to villagers and townsfolk for a price. He was able to swindle his way through his presentations and his flair and charisma enabled him to pass off his lack of knowledge as absolute skill in dueling. After about a year of the charade, as well as time spent gambling, drinking, and whoring, Fredrick actually became a decent swordsman. He was able to teach himself a few things, as well as pick up some tips and tricks whenever a real swordsman challenged him to a friendly dual and then promptly beat his ass into the mud.

Over time, Fredrick drifted into the neighboring Eudesain Kingdom. He was a well-liked man in the villages of the foreign state and was always welcome back, a far cry from the treatment he usually got in his own home nation. Through the months, Fredrick managed to learn a good amount of the local tongue, Altace. Eventually, Fredrick was told of the culture down in the Southern Confederacy and how it would suit him just fine. Accepting the tip, Fredrick ventured down south where he found an entire nation of kindred spirits. The Southerners loved him. The south became his adoptive home, and the Southerners his adoptive people. He spent months, years, drinking, gambling, singing, dancing, and loving his way through the realms of the south.

One day, while walking to a nearby town and playing his lute, Fredrick was stopped by a ground of highwaymen. They demanded his coin purse or his head. Feeling cocky with his slightly above average ability with a sword, Fredrick decided to fight. He kill two men and wounded a third before he took a blade to the gut. Just before the bandits made good on their promise to have his head, Fredrick was saved by a band of knights in yellow and red. The Order of the Red Hand dispatched the criminals swiftly.

The honorable men dragged Fredrick back to their camp where he was allowed to heal and rest. After a few weeks of this, Fredrick was finally well again. However, he could not just leave. The man had a debt to pay. An expensive one at that. Not only this, but Fredrick was rather impressed by the band of men. So, Fredrick asked to join the men. Having witnessed his decent handling of a sword back with the bandits, the knights agreed and took him on as a new knight for the Order.

Now, Fredrick serves to protect those who can't protect themselves, as well as bring a smile to the faces of the bored knights of his new Order and to the townspeople of the countryside. Perhaps, after his service in the Order, Fredrick's father will see the error of his way and allow Fredrick back home. After, that is, Fredrick is done sowing his wild oats and seeking thrill and adventure.

《◊ Affiliation/ Additional Info ◊》


- Affiliation: The Order of the Red Hand, Knight
- Specialties: Charisma, sword fighting, brawling, musical talent
- Magi?: No
- Schools Of Magic: N/A
- Owned Equipment:
Sword
Red Hand knight armor and clothing
Shield
11 coins
Lute
Waterskin (filled with ale)
Sister's necklace
Pair of dice


《◊ Optional Info ◊》


- Theme Song: https://www.youtube.com/watch?v=u_tORtmKIjE
- Strengths: Charisma, swordsmanship, good looks, musical talents/great singing voice
- Weaknesses: Cocky, smartass, terrible with a bow
- Fears: Magic
- Dreams: To become either a renown knight or renown bard. Preferably the bard route.
- Personal Beliefs: Live free and die young
- Anything Else:

Please do not remove
Seven Lamps, To Guide Us Towards Salvation
Last edited by The Hoosier Alliance on Mon Mar 30, 2020 10:28 am, edited 1 time in total.
I prefer dangerous freedom over peaceful slavery
- Thomas Jefferson
What country can preserve its liberties if their rulers are not warned from time to time that their people preserve the spirit of resistance? Let them take arms
- Thomas Jefferson
Loyalty to country ALWAYS. Loyalty to government, when it deserves it
-Mark Twain
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety
- Benjamin Franklin
To disarm the people is the most effectual way to enslave them
-George Mason
I ask who are the militia? They consist now of the whole people.
-George Mason

User avatar
Bearstin
Envoy
 
Posts: 344
Founded: Aug 29, 2014
Mother Knows Best State

Postby Bearstin » Sun Mar 29, 2020 5:05 pm

The Twelve Isles wrote:
Bearstin wrote:
《◊ Character Basics ◊》


Character App
Name: Derrick Wrenhale
Nickname/Alias: The Reaper
Gender: Male
Age/Birthdate: 30
Race: Human
Moral Alignment: Good
Personality: Cold and calculating. Loyal. Seeks glory and gold.

Occupation: Formerly a hedge knight who is now Leader of the Imperial Wardens (if that is still available)

《◊ Physical Traits ◊》


- Height: 6'1
- Weight: 205 lbs
- Unique Traits: Scar on his torso from a training accident in his fathers castle
- Any Illnesses: None
- Appearance: The reaper has a warriors build. He has blue eyes and brown hair that flows down almost to his shoulder. He is well shaven and presentable.

《◊ Background ◊》


- Mother/Father Names: Baylor Wrenhale (Lord of Wrenhale) and Mira Wrenhale (Lady of Wrenhale)
- Siblings/Other Relatives: Augustus Hartwick (Heir to Wrenhale, older brother), Daniella Wrenhale (younger sister)
- Looks Like Mother Or Father More: Father
- Noble?: Yes. His father is Lord of Wrenhale Island
- Nation Of Origin: Empire of the Twelve Isles
- Langues Spoken: English (or the equivalent of it)
- Biography: Derrick Wrenhale was born thirty years ago on Wrenhale Island as the second child and second son of Baylor Wrenhale. At the time, his grandfather Cornellius Wrenhale was the Lord. When Derrick was eight, his grandfather died and his father succeeded to the throne. Also beginning at 8, he began training as a warrior in the castle. Given his brother was set to inherit Wrenhale before him, he chose the warriors path and trained every day to be the greatest warrior in the land. By the age of 15, Derrick was able to stand toe to toe with his families elite guards. Originally the leader of the Wrenhale elite guard, he soon joined the Imperial Wardens and rose through the ranks. He fought the Blights when they came which scarred him mentally though he would never show it. When the Imperial Wardens were replaced by the City Guard, he influenced the already disloyal leader to throw a coup on the Emperor knowing full well they would be defeated. He then passed information along to the Imperial Court of the impending attack giving the crown enough time to prepare for the attack. As thanks for weeding out disloyalty and for choosing the crown, the Emperor made him Leader of the Imperial Wardens. He now fights for the Empire and seeks glory, and hopes his name may one day appear in the history books.

《◊ Affiliation/ Additional Info ◊》


- Affiliation: Leader of the Imperial Wardens in the Twelve Isles
- Specialties: Sword Fighting, Archery, Horsemanship, Singing
- Magi?: No
- Schools Of Magic: (If the above answer was yes, please list any schools of magic they study.)
- Owned Equipment: Castle forged sword, bow and arrow, a strong stallion, two daggers


《◊ Optional Info ◊》


- Theme Song: Seven Nation Army (shut up guys I know its cliche don't make fun of me)
- Strengths: Sword Fighting, Archery, Horsemanship, Hand to Hand Combat
- Weaknesses: Arrogance
- Fears: Blights returning, Heights
- Dreams: (Optional)
- Personal Beliefs: He believes in the strength of the Empire. He is loyal to family and state. He believes it is his duty to protect the Emperor and the people within the Empire
- Anything Else: Don't believe so but I'll put this here, if anything is wrong with my app, I'm happy to make changes to fit the story. I'm not very active in RPs so I'm not much of a veteran for this process

Please do not remove
Seven Lamps, To Guide Us Towards Salvation


This looks good, however there is one issue. The Wardens have been around for a while now, since much before the Blight, so its very unlikely that Derrick would have been around to take part in the attempted coup and being reinstated as the Imperial Wardens. He would have had to join the Wardens as we know them, and just worked his way through the ranks, as they are at this point in time loyal to the Empire.

My apologies I was under the impression that part happened shortly before the RP. I’ll edit my app accordingly
A PROUD MEMBER OF THE FEDERATION OF ALLIES
This is Bearstin, remember to always tie your shoes backwards!

"The ability to speak does not make you intelligent." -Qui-Gon Jinn

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Mon Mar 30, 2020 9:34 am

The Hoosier Alliance wrote:Wow. Impressive, I must say. This looks like it took an incredible amount of work to put together. Bravo to you, good sir. I'm eyeing either a Knight Commander or a mere Knight in the Red Hand. I've read through a lot, but my goodness, there's a lot. However, better to have too much lore than not enough!

Anyway, in the Red Hand, I assume non-natives to the Southern Confederacy can still join, yes? My character may be an ex-Ranger (runaway/deserter of some sort?), ex-"Merry-man", some guy running from a not yet developed past in another kingdom (I'm thinking maybe Kriglinder that doesn't fit in, acting more like a Southerner), or just some dude with a wanderlust.

Since there's a lot to read, I just skimmed or skipped some of it, but I think I have a pretty good idea of what's going. You certainly have my interest!


Dont worry if you skimmed it, I know there's an awful lot to read. Pretty much all you are required to read through is the opening post, and the description for whatever faction and nation you are interested in. Everything else is to fill out the world for those who are curious about it, but arent required reading as they can probably also be gleaned from the RP itself.

But yeah, you are correct about the Red Hand. Its a little like the French Foreign Legion, anyone no matter where they are from or what their background is can join. Its a little like the Rangers, who are also a place you can run too, but unlike the Rangers you still have some freedoms. The Rangers by comparison is where you run to if you are a dead man anywhere else.

And yes, I have definitely put a lot of work into the world. I actually originally created it to write a series of books in, but the books are not finished yet and wont be for a while, but I still wanted to share the world with people. So I figured a big, in depth RP here on NationStates would be a good way to do that.

Tysklandia wrote:Very interested!

I will prep a adventurer/skilled wanderer who will try to get involved in various shennanigans sometime tonight or tommorow for your approval.


Awesome, I look forward to seeing your app.

Bearstin wrote:[spoiler]
The Twelve Isles wrote:
This looks good, however there is one issue. The Wardens have been around for a while now, since much before the Blight, so its very unlikely that Derrick would have been around to take part in the attempted coup and being reinstated as the Imperial Wardens. He would have had to join the Wardens as we know them, and just worked his way through the ranks, as they are at this point in time loyal to the Empire.

My apologies I was under the impression that part happened shortly before the RP. I’ll edit my app accordingly


No worries my dude.
Last edited by The Twelve Isles on Mon Mar 30, 2020 9:38 am, edited 2 times in total.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Mon Mar 30, 2020 10:04 am

The Hoosier Alliance wrote:
《◊ Character Basics ◊》


Character App
Name: Fredrick Achen
Nickname/Alias: Fritz to his friends, Markus Kruger while scamming/gambling, Bastard while jumping half-naked out of a bedroom window
Gender: Male
Age/Birthdate: 23, 11th, Month of Rebirth
Race: Human
Moral Alignment: Neutral Good
Personality: Fredrick is a good-natured, reckless, carefree rogue with a wanderlust. He prefers to good things in life; wine, women, and song. Folk call him mischievous, a terror, a damn fine drinking mate, one hell of a bard, a crafty swindler, a decent swordsman, a loudmouth, free spirit, smartass, comedian, and/or a dirty sinner. Honestly, it depends on who you ask and how much Fredrick had to drink before he met them. He embraces all of these titles with vigor.

Occupation: Knight in the Order of the Red Hand

《◊ Physical Traits ◊》


- Height: 5'11"
- Weight: 172lbs
- Unique Traits:
- Any Illnesses: No
- Appearance:

《◊ Background ◊》


- Mother/Father Names:
Father: Steffen Achen
Mother: Monika Achen
- Siblings/Other Relatives:
Three older brothers: Niklas, Ulrich, Frank
Younger sister: Katrin
- Looks Like Mother Or Father More: Father
- Noble?: No
- Nation Of Origin: Kriglind
- Langues Spoken: Kriglinder (Fluent), Altace (Proficient)
- Biography:
Fredrick was born to a well off merchant family in the capital of Kriglind. He lived most of his early life in and around Aaden with his mother and younger sister, both of whom he is fiercely protective of. His older brothers and father were often traveling to other cities and even kingdoms, selling wares, setting up shops, and riding trade routes. While his father and older brothers were gone, Fredrick cultivated a reputation in Aaden, and not a good one. He was seen as an unruly child who was to be avoided. While those around him were stoic and hardworking, Fredrick was a people person and carefree. He spent his day having fun, usually at the expense of others. He was able to form a group of friends that he had won over with his wit, charm, and sense of adventure and exploration. However, as he grew, he lost most of his friends as his pals became more and more like the stoic men and women around them. By the time he was fourteen, he was more or less on his own, yet continued his ceaseless pranks, practical jokes, and personal adventures.

His only constant friend was his younger sister, Katrin. At first, he only let her tag along with him and his friends because his mother demanded it. Eventually, however, they became inseparable as Fredrick's so-called friends began to one-by-one abandon him. When no one else would, Katrin stayed by Fredrick's side, even when her own friend group began to shun her for her activities with her sibling. This relationship only grew as they got older. Katrin, a beautiful young girl, attracted the eyes of many boys in the city. None of which were good enough for her, or so Fredrick thought. Boys chasing after his sister had to go through him, proving themselves before they would even speak to her. While Katrin appreciated the thought, she soon grew tired of it and began to date boys in secret. This lead to a number of brawls between Fredrick and the secret gentlemen callers.

When he wasn't defending his sister from boys, bullies, and cliques, Fredrick found himself in the local taverns, seducing traveling women, drinking with passers-by, and entertaining the bar with his music and singing. Many called him friend when they were full of ale, wine, and food. However, when the sun rose and alcohol wore off, none stayed around for too long. However, it did not bother Fredrick much as he preferred it that way, as he considered his countrymen to be prudish, boring, and fake. So, while mostly alone, Fredrick was rather happy.

The day Fredrick left home was a day when his heart broke. He had gotten into a fight with his father on one of the rare days he was home. Fredrick was being belittled for his extensive time spent at the tavern, with women, and for his childish antics. Drunk, Fredrick fired back, claiming to be a better father to his sister Katrin than he was, as well as a better son and protector to his mother than his father and brothers put together. The fight intensified until it came to blows between the father and son. It wasn't particularly violent, but it was enough to get him kicked out. He took his few belongings and left Aaden. He said tearful goodbyes to his sister and mother, the former gifting him a necklace for good luck and remembrance.

His father told him to return when he learned to be a man. Fredrick told his father to send for him once his father's head was no longer placed firmly up his ass.

So, homeless and basically familyless, Fredrick wondered south for a year. During his time, Fredrick picked up a few tricks to live on the trail and in the woods. A few passing swordsmen gave him a few lessons. When he learned enough, though not a lot in any sense, Fredrick began to pose as a master swordsman and offered lessons to villagers and townsfolk for a price. He was able to swindle his way through his presentations and his flair and charisma enabled him to pass off his lack of knowledge as absolute skill in dueling. After about a year of the charade, as well as time spent gambling, drinking, and whoring, Fredrick actually became a decent swordsman. He was able to teach himself a few things, as well as pick up some tips and tricks whenever a real swordsman challenged him to a friendly dual and then promptly beat his ass into the mud.

Over time, Fredrick drifted into the neighboring Eudesain Kingdom. He was a well-liked man in the villages of the foreign state and was always welcome back, a far cry from the treatment he usually got in his own home nation. Through the months, Fredrick managed to learn a good amount of the local tongue, Altace. Eventually, Fredrick was told of the culture down in the Southern Confederacy and how it would suit him just fine. Accepting the tip, Fredrick ventured down south where he found an entire nation of kindred spirits. The Southerners loved him. The south became his adoptive home, and the Southerners his adoptive people. He spent months, years, drinking, gambling, singing, dancing, and loving his way through the realms of the south.

One day, while walking to a nearby town and playing his lute, Fredrick was stopped by a ground of highwaymen. They demanded his coin purse or his head. Feeling cocky with his slightly above average ability with a sword, Fredrick decided to fight. He kill two men and wounded a third before he took a blade to the gut. Just before the bandits made good on their promise to have his head, Fredrick was saved by a band of knights in yellow and red. The Order of the Red Hand dispatched the criminals swiftly.

The honorable men dragged Fredrick back to their camp where he was allowed to heal and rest. After a few weeks of this, Fredrick was finally well again. However, he could not just leave. The man had a debt to pay. An expensive one at that. Not only this, but Fredrick was rather impressed by the band of men. So, Fredrick asked to join the men. Having witnessed his decent handling of a sword back with the bandits, the knights agreed and took him on as a new knight for the Order.

Now, Fredrick serves to protect those who can't protect themselves, as well as bring a smile to the faces of the bored knights of his new Order and to the townspeople of the countryside. Perhaps, after his service in the Order, Fredrick's father will see the error of his way and allow Fredrick back home. After, that is, Fredrick is done sowing his wild oats and seeking thrill and adventure.

《◊ Affiliation/ Additional Info ◊》


- Affiliation: The Order of the Red Hand, Knight
- Specialties: Charisma, sword fighting, brawling, musical talent
- Magi?: No
- Schools Of Magic: N/A
- Owned Equipment:
Sword
Red Hand knight armor and clothing
Shield
11 coins
Lute
Waterskin (filled with ale)
Sister's necklace
Pair of dice


《◊ Optional Info ◊》


- Theme Song: https://www.youtube.com/watch?v=u_tORtmKIjE
- Strengths: Charisma, swordsmanship, good looks, musical talents/great singing voice
- Weaknesses: Cocky, smartass, terrible with a bow
- Fears: Magic
- Dreams: To become either a renown knight or renown bard. Preferably the bard route.
- Personal Beliefs: Live free and die young
- Anything Else:

Please do not remove
Seven Lamps, To Guide Us Towards Salvation


This looks excellent, I always love a cocky bard. They're great. Welcome to Aetha my man.

ACCEPTED
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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