The Twelve Isles wrote:Hmm. I like the way you're thinking about it. I still like the idea of giving everyone the chance to be anyone they want to within the story, (so long as it fits in the world of course,) seeing as I'm hoping to go for a more heroic fantasy sort of vibe rather than classic epic fantasy. After all, the world itself is fairly down to earth, with much of the conflict having to do with politics and war rather than an all out fight for global supremacy between good and evil. There are no true good guys, but on the other hand there are also no true bad guys either. But, having people be important members of the different nations, factions and groups would probably help to move the story along better, giving people more power to actually make real change in the world, either for better or for worse. (...)
There is nothing wrong with writing about middle and low tier powers (or rather "powerful individuals" then "organizations/nations") but in this case you should have the players start all together and give them a plot to follow right from the start -> Plot-driven. If you want it character-driven, that the goals and ambitions of the characters drive the story, then they need to be in positions where they naturally affect each other, where they are adversaries or allies in each other's personal goals. And if they are allowed to spread out over the whole continent, this means they have to be top tier actors.










