《◊ Character Basics ◊》
Character App
Name: Dun
Nickname/Alias: Has a true name (Reynard), but does not let anyone know it.
Gender: Male
Age/Birthdate: 25
Race: Human
Moral Alignment: Neutral
Personality: Easy going, cunning, likes a practical joke, clear spoken and quick witted.
Occupation: Trader, Explorer《◊ Physical Traits ◊》
- Height: 6'
- Weight: 140 lbs.
- Unique Traits: Has one eye that is green and one eye that is blue.
- Any Illnesses: None
- Appearance:《◊ Background ◊》
- Mother/Father Names: Dale Smith (Father) , Jen Smith (Sister)
- Siblings/Other Relatives: Rose Smith (Younger Sister), Lily Smith (Older Sister)
- Looks Like Mother Or Father More: Looks like mother.
- Noble?: Y/N No
- Nation Of Origin: Kingdom of Eudesain, City of Bastien
- Langues Spoken: Fluent in Altace, Castan Mare, Kriglinder, Conversation in Rusalk, Can read runes and mage symbols, Old Altace, Old Castan Mare, and Old Kriglinder.
– Biography: Dun was born in Bastien in Kriglander to a family of shopkeepers and traders who often provided specialty goods to the more adventuresome. He grew up on the stories of the aelmen and humans who came to his mothers shops.
He was fascinated by the stories of the deep caves, forests, and far away places which the adventurers described. Every day he dreamed of going to foreign lands. One of the first things which he acquired when given a small amount of gold was a map of the surrounding kingdoms. He could name the cities and places when he was quite young.
This caught the attention of Master Trader named Roald who asked to take Dun on as an apprentice. Roald was more than a regular trader, he was also an alchemist and lore master. He started teaching Dun at a young age, the lore of the Kingdoms of Eudesain and Kriglander including the ancient languages. Under Roald's apprenticeship he learned to mix potions and read runes and magic.
He also began to take him to meet different mages, adventurers, demi-humans, and even monsters who sought unique, magical, or complex ingredients for enchantment, alchemy, and other substances. Dun learned where the rare components were in Eudesaine and Krigland and the rituals to gather certain herbs, minerals, and strange things. He also learned which monster parts were good for alchemy and magic.
When he was eighteen, Master Roald began sending out Dun to gather herbs and ingredients for his potions, salves, and alchemical concoctions. During his first expedition to capture a creature with sticky limbs, he watched his companions get caught one by one by a monster and had to run away. He vowed to learn to protect himself, but failed miserably with the sword. He studied potions to defend himself and mixed ingredients and practiced running.
The trader, Master Roald, formed a new guild, The Traders Guild and Dun became one of its first members. Master Roald is far older than he looks. He has been taking a variety of herbal and alchemical ingredients to extend his age and seeks the philosophers stone or elixir of eternal life. He has Dun collect some of the rare herbal ingredients which extend his life.
Dun has finished his apprenticeship and is a journeyman trader. He is traveling between Eudesain and Kriglander, following the roads, trading and gathering alchemical herbs and ingredients. He also occasionally takes part in the hunt for rarer ingredients from monsters or in unique places like crypts, swamps, ruins, and caves.
Occupation: Alchemist, Trader, Retriever of magical ingredients and lore.《◊ Affiliation/ Additional Info ◊》
- Affiliation: Traders Guild, Often works with Free Mages and adventurers.
- Specialties: Lore, Alchemy, Trading, Exploration (Map Making, Camping, etc), Running
- Magi?: Y/N No (has the potential to become an enchanter, but isn't one).
- Schools Of Magic: Mage Lore and Alchemy
- Owned Equipment:
Book of Monster Parts (In ancient Krieglander)
Personal journal
Alchemical notebook
Blank journal
Quills
Pen and Ink
Alchemical supplies
Defensive potions
(2)Glitterdust (sleeping powder) (2) blinding powder, (2) stink bombs, (2) Fire oil (potions)
Pouches, Vials, and Containers for ingredients
Poison ring with soporific.
Chests with ingredients for trade. (Soap, cleaners, healing potions, monster parts, herbs, etc.)
Sleeping roll
Rope
Wagon
Donkey to Pull the Wagon (Ed)
Good cloak
3 sets of clothes
Toothbrush, comb
Several skins of watered wine
One weeks travelling food《◊ Optional Info ◊》
- Strengths: + Journeyman alchemist
+Combat alchemy
+Journeyman Loremaster
+Basic Exploration
+Multilingual
+Fast on his feet
+Barter
+ Access to unique goods through family shop and Master Trader Roald
- Weaknesses:
Poor with weapons
Wanderlust (Does not want to stay in one place for long)
Heretical beliefs and access to forbidden knowledge
- Fears:
Being eaten by a strange monster while collecting alchemical ingredients
- Dreams: To travel the world, have many adventures, find lost treasures, and see amazing things.
- Personal Beliefs: Free thinker. His wanderlust puts him outside the church so he speaks little of it.
- Anything Else: (Optional) Master Roald has had Dun take the Loremaster's oath where he hides his own name and takes another to start fresh.
Please do not remove
Seven Lamps, To Guide Us Towards Salvation













