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Danubian Peoples
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Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Fri Apr 10, 2020 10:54 am

Reverend Norv wrote:I can try to summarize.

At the moment, most of our activity, and almost all of our active players, are concentrated on the northernmost landmass, which is dominated by Nekhur. Player nations in this region are Nekhur, Embweald, Valamir, the Serebyani Dominion, Reyla (which is a protectorate of Nekhur and thus not shown on the political map), Zelmary (long inactive), the Bloodsworn Confederacy, Tamarask, and the Ironmark (shown on the map as Kerwick and the Mootland). All the other nations are NPCs, and you could rework any of them from top to bottom as Gataash. That is what I did to turn Kerwick into the Ironmark.

Since this is where activity is concentrated, I'll try briefly to summarize the history of this part of the world. Real modern history begins more or less with a catastrophic event about a thousand years ago known as the Dragonwake. It involved dragons blowing up most of the preexisting political order and setting off a migration era. The two polities that survived were the Bloodsworn Confederacy (basically ancient pacifist vampires), and Nekhur: the ancient empire that has dominated the vast cities of the North since more or less the beginning of recorded time. The aftermath of the Dragonwake saw the arrival of the Folk of Devora - the dwarves - from regions far to the east, and the establishment of most of the small states south of the Nekhur border, which are collectively known as the Southron Realms. This was, for example, when the Duchy of Zoloto created modern Serebyan, when the Aðadain discovered the Forge of Colborn and founded the Ironmark, and when the mysterious Pale Lord first arrived in Embweald.

The next thousand years were marked by two military confrontations, one prolonged and one fairly abrupt and cataclysmic. The prolonged confrontation involves the expansion of Nekhur. This vassalized one Elven kingdom (Relya), destroyed another (Dhor e-Qalanthe, the city of the Flame-Elves), and most recently conquered the Southron Kingdom of Tervain. Nekhur's expansion has been frequently obstructed by the resistance of the Ironmark, a highly militarized border society fielding the finest cavalry in the world. But it has been aided by the fact that the Southron realms spend more time fighting each other than opposing the superpower to the north. Thus, within living memory, the Valamir has undergone a civil war in which the Ironmark intervened - all while Nekhur was devouring Tervain. And other Southron states - like Serebyan, Zelmary, and especially Tamarask - look more to the sea and to the riches of trade than to land power and the threat to the north.

The cataclysmic confrontation, by contrast, was about 150-200 years ago and involved the Pale Lord of Embweald, the most powerful vampire ever to have lived. In the course of about thirty years, he invaded all his neighbors, conquered most of the western Southron realms, and raised vast legions of vampires, werewolves, and other monstrous creatures. In the end, this unholy empire was overcome by a unique alliance of Nekhur, the Ironmark, and the Serebyani Dominion. It left Embweald a shattered wasteland and represented a brief but total departure from the geopolitical status quo.

This is very much the spark-notes version, but assuming you choose to replace one of the NPC Southron realms, it should enable you to find your place in our neighborhood. Let me know if you have any other questions!

Well first I need to find a way to make my presence in that area plausible. Geographically close civilizations, even if they're at each other's throats, usually have common ancestry from an earlier civilization. Think the greek city-states for instance. They all descended from the Mycanaeans of the Bronze Age. Assuming magic didn't just teleport entire groups of people to random parts of the world, the same must be true here. So the Southron realms must be expected to share common ancestry. But the thing is, I'm pretty sure that the Southron Realms don't write their poetry on beads. Nor do they all worship a monotheistic animist religion. So this leaves a couple of possibilities.

1.The Taash in the Southron are a later arrival. They're new, and as such different. Back to Ancient Greece for a minute. When Alexander was very great, he put Greeks in a whole bunch of places where they weren't before very quickly. Of course they'd be very different. It would take centuries of revolution and assimilation for places like Egypt, Persia and Anatolia to once again be home to peoples with a common culture. Perhaps the Taash were similar. Some smart guy decided to jump into the Nekhur backyard and make the Gataash nation here. They conquered some local fiefdoms and put the Taash in their place. This isn't unheard of.

2.Everyone is else is Taash. The Taash do share a common ancestor with all of the other Southron realms. Perhaps their culture is just incredinly basal, or derived. Maybe the ancestral people of the region did write poetry with beads and everyone but the Taash have just moved away from that. Or perhaps the Taash just evolved a wholly different culture for various reasons. Maybe some prophet firebrand came to ancient Gataash and turned everyone there into monotheistic animists. Unfortunately word didn't spread to the surrounding region and everyone else just went on.

3. The Taash are old. Perhaps the Taash are in a position similar to that of the Anglo-Saxons after the Norman invasion. Or perhaps they are like the Basque, pre Indo-European people. They are the old people. They represent a more ancient culture that was displaced by the new arrivals around them. Southron was once full of bead poetry and monotheistic animists but migrating people got rid of all that-except here in Gataash.

Now all of these are solutions to how bead poetry is in Southron. I'm just not sure whether or not I like them. Maybe I'll just put Gataash in a region further south.
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This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Fahran
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Posts: 19437
Founded: Nov 13, 2017
Inoffensive Centrist Democracy

Postby Fahran » Fri Apr 10, 2020 11:01 am

Remnants of Exilvania wrote:I would like to point you to the "Yes" link I replied with to Inesea. It leads straight to the Embweald app and might help you figure out your adventure a little bit more. I am open to further discussion about the adventure, Amelia's family background as well as the nature of the McGuffin via TG or Discord.

I think I'm now mostly up-to-date on the antics of the Pale Emperor, the current political and economic situation in Embweald, and a lot of the relevant lore in that area. At the moment, my tentative thought is that Amelis's father worked for one of the marionette nobles who keeps watch over all the ghoulies that go bump in the night to ensure that we don't get Cataclysm II: Electric Boogaloo. I think a neat bit of scheming to secure some measure of prosperity would serve the local gentry well enough and it suits my planned narrative as well. But, yes, I'm willing to discuss this on Discord if that works for you.
"Then it was as if all the beauty of Ardha, devastating in its color and form and movement, recalled to him, more and more, the First Music, though reflected dimly. Thus Alnair wept bitterly, lamenting the notes which had begun to fade from his memory. He, who had composed the world's first poem upon spying a gazelle and who had played the world's first song upon encountering a dove perched upon a moringa, in beauty, now found only suffering and longing. Such it must be for all among the djinn, souls of flame and ash slowly dwindling to cinders in the elder days of the world."

- Song of the Fallen Star

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Reverend Norv
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Posts: 3495
Founded: Jun 20, 2014
Ex-Nation

Postby Reverend Norv » Fri Apr 10, 2020 11:06 am

I think that the idea of the Taash as a Basque-like people, a holdover from before the Dragonwake and the mass migration of people from other areas of Minilar to what became the Southron Realms, makes a fair amount of sense. It's worth noting that the Aðadain of the Ironmark are monotheistic pantheists, so if the Gataash predated their arrival, that might be an example of cultural adaptation: the Aðadain adopted some of the traditions of the people they displaced or assimilated.

I would caution against putting Gataash further south. Virtually every player south of Tamarask so far has gone inactive, just because there's too little to do down there. The locus of the action, the big story that affects everyone, is happening on the northern continent. You'd have trouble staying involved if you were anywhere else.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
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The Holy Dominion of Inesea
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Posts: 14667
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Fri Apr 10, 2020 11:19 am

Danubian Peoples wrote:
Reverend Norv wrote:I can try to summarize.

At the moment, most of our activity, and almost all of our active players, are concentrated on the northernmost landmass, which is dominated by Nekhur. Player nations in this region are Nekhur, Embweald, Valamir, the Serebyani Dominion, Reyla (which is a protectorate of Nekhur and thus not shown on the political map), Zelmary (long inactive), the Bloodsworn Confederacy, Tamarask, and the Ironmark (shown on the map as Kerwick and the Mootland). All the other nations are NPCs, and you could rework any of them from top to bottom as Gataash. That is what I did to turn Kerwick into the Ironmark.

Since this is where activity is concentrated, I'll try briefly to summarize the history of this part of the world. Real modern history begins more or less with a catastrophic event about a thousand years ago known as the Dragonwake. It involved dragons blowing up most of the preexisting political order and setting off a migration era. The two polities that survived were the Bloodsworn Confederacy (basically ancient pacifist vampires), and Nekhur: the ancient empire that has dominated the vast cities of the North since more or less the beginning of recorded time. The aftermath of the Dragonwake saw the arrival of the Folk of Devora - the dwarves - from regions far to the east, and the establishment of most of the small states south of the Nekhur border, which are collectively known as the Southron Realms. This was, for example, when the Duchy of Zoloto created modern Serebyan, when the Aðadain discovered the Forge of Colborn and founded the Ironmark, and when the mysterious Pale Lord first arrived in Embweald.

The next thousand years were marked by two military confrontations, one prolonged and one fairly abrupt and cataclysmic. The prolonged confrontation involves the expansion of Nekhur. This vassalized one Elven kingdom (Relya), destroyed another (Dhor e-Qalanthe, the city of the Flame-Elves), and most recently conquered the Southron Kingdom of Tervain. Nekhur's expansion has been frequently obstructed by the resistance of the Ironmark, a highly militarized border society fielding the finest cavalry in the world. But it has been aided by the fact that the Southron realms spend more time fighting each other than opposing the superpower to the north. Thus, within living memory, the Valamir has undergone a civil war in which the Ironmark intervened - all while Nekhur was devouring Tervain. And other Southron states - like Serebyan, Zelmary, and especially Tamarask - look more to the sea and to the riches of trade than to land power and the threat to the north.

The cataclysmic confrontation, by contrast, was about 150-200 years ago and involved the Pale Lord of Embweald, the most powerful vampire ever to have lived. In the course of about thirty years, he invaded all his neighbors, conquered most of the western Southron realms, and raised vast legions of vampires, werewolves, and other monstrous creatures. In the end, this unholy empire was overcome by a unique alliance of Nekhur, the Ironmark, and the Serebyani Dominion. It left Embweald a shattered wasteland and represented a brief but total departure from the geopolitical status quo.

This is very much the spark-notes version, but assuming you choose to replace one of the NPC Southron realms, it should enable you to find your place in our neighborhood. Let me know if you have any other questions!

Well first I need to find a way to make my presence in that area plausible. Geographically close civilizations, even if they're at each other's throats, usually have common ancestry from an earlier civilization. Think the greek city-states for instance. They all descended from the Mycanaeans of the Bronze Age. Assuming magic didn't just teleport entire groups of people to random parts of the world, the same must be true here. So the Southron realms must be expected to share common ancestry. But the thing is, I'm pretty sure that the Southron Realms don't write their poetry on beads. Nor do they all worship a monotheistic animist religion. So this leaves a couple of possibilities.

1.The Taash in the Southron are a later arrival. They're new, and as such different. Back to Ancient Greece for a minute. When Alexander was very great, he put Greeks in a whole bunch of places where they weren't before very quickly. Of course they'd be very different. It would take centuries of revolution and assimilation for places like Egypt, Persia and Anatolia to once again be home to peoples with a common culture. Perhaps the Taash were similar. Some smart guy decided to jump into the Nekhur backyard and make the Gataash nation here. They conquered some local fiefdoms and put the Taash in their place. This isn't unheard of.

2.Everyone is else is Taash. The Taash do share a common ancestor with all of the other Southron realms. Perhaps their culture is just incredinly basal, or derived. Maybe the ancestral people of the region did write poetry with beads and everyone but the Taash have just moved away from that. Or perhaps the Taash just evolved a wholly different culture for various reasons. Maybe some prophet firebrand came to ancient Gataash and turned everyone there into monotheistic animists. Unfortunately word didn't spread to the surrounding region and everyone else just went on.

3. The Taash are old. Perhaps the Taash are in a position similar to that of the Anglo-Saxons after the Norman invasion. Or perhaps they are like the Basque, pre Indo-European people. They are the old people. They represent a more ancient culture that was displaced by the new arrivals around them. Southron was once full of bead poetry and monotheistic animists but migrating people got rid of all that-except here in Gataash.

Now all of these are solutions to how bead poetry is in Southron. I'm just not sure whether or not I like them. Maybe I'll just put Gataash in a region further south.

You could be nomadic peoples driven south by the relatively recent conquests of Nekhur. Or older conquests. Nekhur hasn't always been at its current extent, much of the current southern extent of the Empire is in the last 50 years.

As for the Pale Wars, I am more or less fine with the Dominion's participation. It's in a fairly unwritten part of the Dominion's lore. However, I would have some specifics changed. The Dominion does have a solid army, but it is hardly the force that the Ironmark could put together. The Dominion's main contribution to the war would likely be naval and economic. Unlike the Ironmark, the Dominion is rich and could lay out treasure to support the Alliance's war effort for longer than the usual campaign season. Second, the Dominion Navy is vast and powerful and would lead the defense and rout of the Dreadfleets. Not that we wouldn't support the Ironmark's army with our own of course, but they would definitely shine on land while we shone on sea. This war does give me a good impetus to introduce the Warriors of the Martyr, a monastic military order that abhors non-humans that seek dominion over humans.
I'm really tired

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Apr 10, 2020 11:34 am

Right I'm actually around now, so update me on Koinon-related... Well, anything.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri Apr 10, 2020 11:42 am

The Holy Dominion of Inesea wrote:As for the Pale Wars, I am more or less fine with the Dominion's participation. It's in a fairly unwritten part of the Dominion's lore. However, I would have some specifics changed. The Dominion does have a solid army, but it is hardly the force that the Ironmark could put together. The Dominion's main contribution to the war would likely be naval and economic. Unlike the Ironmark, the Dominion is rich and could lay out treasure to support the Alliance's war effort for longer than the usual campaign season. Second, the Dominion Navy is vast and powerful and would lead the defense and rout of the Dreadfleets. Not that we wouldn't support the Ironmark's army with our own of course, but they would definitely shine on land while we shone on sea. This war does give me a good impetus to introduce the Warriors of the Martyr, a monastic military order that abhors non-humans that seek dominion over humans.

Indeed, that's part of the reason why I chose that specific timeframe.

Alright, I will make sure to emphasize the Serebyans naval and logistical role when I overhaul it a little later today and add it to the timeline doc.
Lunas Legion wrote:Right I'm actually around now, so update me on Koinon-related... Well, anything.


Well...nothing. Other than Nekhur's Mnesus continuing to crush the rebellion in Tervain while Norv's Ironmark is trying to gather a coalition against him.
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Danubian Peoples
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Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Fri Apr 10, 2020 11:48 am

Thanks so much for the suggestions. Now I am a tad conflicted. I could either go with the Nekhur Exodus as suggested by Inesea, or the pre-Dragonwake people as suggested by me and promoted by Reverend Norv. Personally, I'm leaning towards the former, as Nekhur with what, 22 dynasties is basically an Egypt expy, and who doesn't want to reclaim a holy land. This would however require the presence of a significant Taash minority and Taash holy sites in Nekhur lands. Think Jerusalem during the Middle Ages. Significant Jewish minorities and various Christian denominations existed at or near Jerusalem, what with it being the holy land and also changing hands like, twice a week. Gataash could be on the path to a holy war. I'm not sure if OP is up for that. Going to need his permission. As for the pre-Dragonwake origin, it would explain Ironmark religion as Gaashli assimilated into the culture of the invaders, and it would also explain why the Heavy Tongue is so different. The Nekhur Exodus also explains that, however. The difference here would be that the Gataash holy sites (ie, places they were kicked out of) would be throughout Southron. What do you guys think? Nekhur exodus or pre-Dragonwake holdover?
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Danubian Peoples
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Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Fri Apr 10, 2020 1:19 pm

Essential Details
Name of Realm:Gataash|meaning 'Land of Good People' in the Heavy Tongue (author's note: these names are just the sounds the language makes when spoken written down in English)

Rulers:Gataash is a republic, ruled by an Archon selected from the Tuashrido, or 'Gathering of 30 People,' an elected body which serves as a legislative body and elects the Archon from their own ranks every 5 years. The Archon's power include the ability to veto any motion passed by the Tuashrido, appear in religious ceremonies, and serve as a mediator to any conflicts between members of the Tuashrido. The current archon is Taop Jotash. The Archon is dressed in a simple white robe, with a purple sash running from the left shoulder to display their position as the head of government. Other members of the Tuashrido also wear a simple white robe, though the sash is absent.

Cultures and Races:The Taash, the 'good people' who are ruled by Gataash, speak the Heavy Tongue, named for the clunky medium it is written on. The Heavy Tongue is a monosyllabic language, with each word being one syllable. An example of this language would be 'Gataash' pronounced 'ga-ta-ash,' which means (ga(land) ta(good) ash(people)). The Heavy Tongue is written on wooden beads, on each bead a single word is written, and long poems, prayers and epic stories are made by chaining many of these beads together. This system is cumbersome and weighs the lot, hence the name. Orators will usually stow away prepared speeches in large boxes, and transporting records written in the Heavy Tongue requires a baggage animal. The Taash comprise the majority of Gataash, though minorities of various sorts do inhabit the region. The Taash are mostly olive-skinned, and posses black hair. The Taash have inhabitated Gataash for several centuries.

Religion:Gaashli, 'land person faith,' is a monotheistic and animist faith. Practicioners believe that Gaash, the one supreme god, has his spirit contained in everything and everyone. Rituals often involve praising Gaash by leaving offerings or parading artifacts near rivers, lakes, farmland, and other landmarks, hoping that Gaash will hear their cries from the earth itself and bless them. Gaashli clergy wear blue cloaks, adorned with golden collars and a belt from which short prayers hang. Gaashli clergy will read these prayers to call on Gaash and ask for his blessing.

History:Gaashli mythology states that the world was first begotten when Gaash declared it so, and created the land, sea and sky out of his own being. With this he also created the magics that a few gifted individuals are capable of today. One day, Gaash populated his domain, first with the fish of the sea and birds of the sky, then with the animals, other sapient races, and finally, the humans. Later, Gaash is said to have revealed himself to the Taash and asked them to spread word of his existence and found a great civilization. Historically speaking, the first Taash were in fact some of the earliest settled peoples in Minilar, and managed to create a thriving civilization in the region now known as the Southron realms. Written histories date the rise of this civlization to about 1700 PC. This civlilization, from now on referred to as Ancient Gataash was most likely situated north of what is now the Serbyani Dominion, and may have served as an antagonising force to the Urguz kingdom. Tales told in the Heavy Tongue tell of the Kings, wise men who once ruled a great Gaashli realm. They have been equated to the sovereigns of ancient Gataash. Ancient Gataash would survive up until 421 AC, the advent of the Dragonwake. The chaos that the event caused and the ensuing migration overwhelmed the Gataash civilization, and as foreigners invaded Gataash lands to flee the destruction caused by the Dragonwake, the Gataash were forced out and exiled to a shadow of their once powerful empire. Records tell that the last Taash king was killed by around 433 AC, bringing an end to two millenia of Ancient Gataash. The surviving Taash people would found a new civlization and carry on the traditions old-albeit with a new twist. The Dragonwake and the ensuing migration had convinced the Taash of their day that they had lost Gaash's favor, and now other peoples and otherworldly forces were being set upon them. In order to regain Gaash's favor, they would do away with kings, and establish the Tuashrido and with it, modern Gataash around 440 AC. Gradually, the Taash outside their borders were either displaced or assimilated into the Southron realms, their Heavy Tongue replaced with more conventional scripts, and Gaashli worship whittled away or assimilated into local pantheons. Gataash today can be seen almost as a window to the past, to an age before the Dragonwake and before the Southron realms. Despite this, Gataash is not immnune to modernization, as shown by their transition to a republic.


Assets


Notable Cities:Galaza-the Land of Great Green, is an apt term for this city. Home to 20,000 people and situated between the three rivers that run through Gataash, its strategic position makes it exceptionally fertile and a convienient launching point for watercraft destined for futher parts of the nation. Other cities exist too, like Gatha, a coastal city sitting opposite to Gadonian Seher. (I'm talking 'bout that bay area)

Economy:The Gataash economy has a leg up over its Southron neighbors, as Gataash sharing continuity with their ancient past allows them access to technologies otherwise burned away during the Dragonwake. Advanced irrigation techniques and urban planning for one.

Population:Roughly seven million people, 20,000 of which are in Galaza, 10,000 are in Gatha, 30,000 are in more minor cities, and the rest are spread out across the land.


Military


Command:The Gataash military is headed by the Tuashrido and the Archon themselves, though their role is more of an administrative one. A special arm of Gaashli clergy have made their home in the army due to its incorporation of magic. As magic is simply viewed as an extension of Gaash's divine presence across nature, it only makes sense that those aquainted with the latter be entrusted with the former. These general-monks are responsible for teaching a specialized cadre of warrior mages numbering about 2,000. More conventional generals take charge of roughly 10,000 always standing troops.

Strength:The Gataash military, ignoring the professional elements listed earlier, numbers at about 30,000. This 30,000 is drawn from the general populace, which can be raised as a decent levy.


Diplomatic Relations

Interests:None so far.

Rivals:None so far.


Other Information

Location:The Area labled 'Avencor.'


Essential Details

Name of Organization:Aghoash, the Armed Holy Men

Leader(s):Macrob Toash is the high priest in charge of the Aghoash, a militarized subgroup of Gaashli clergy. He is loyal to Gataash, and the Aghogash by extension, also bend the knee.

Description:The Aghoash has its origins in Ancient Gataash. Conflicts with other powers of the time necessitated an advantage of a sort, and the Taash found one in the form of magic. Believed to be an extension of Gaash's omnipresent being, Gaashli clergy were the first to begin using magic in a military capacity, as they were the most well-versed in it. This would eventually lead to the creation of the Aghoash, which once fielded higher numbers but was decimated along with the rest of Gataash society during the Dragonwake.

Assets:The Aghoash act in close coordination with the rest of Gataash's standing army, and as such they along with conventional soldiers, man numerous border forts between Gataash and other Southron realms.

Strength:2,000 'magic warrior monks,' a specialized cadre of skilled warrior mages that can take decades to produce. They are known to be devastating on the battlefield. Other members of the Aghoash include logistics personnel (more or less lumped in with conventional Gataash military), and a thousand or so auxillaries.

Relations:None so far.

Apps complete! Hopefully this'll be up to standard. I decided to jump the gun and decide on my own (settled on Basque-like people). Now all I am waiting for is approval.[/quote]
Oof. I incorporated Avencor relatively heavily into my history (I guess) so that makes things a bit difficult for me.

Though I wonder what the OP will say for the rest of the app.

EDIT: Improved apps with expanded histories here.
Last edited by Danubian Peoples on Sat Apr 11, 2020 11:16 am, edited 6 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Benuty
Post Czar
 
Posts: 36763
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Fri Apr 10, 2020 2:55 pm

Will get to work on another post since writing is one of my comforts these days. I am thinking of getting involved in writing contests just since I have some time now.
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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Apr 11, 2020 2:59 am

Danubian Peoples wrote:
Essential Details
Name of Realm:Gataash|meaning 'Land of Good People' in the Heavy Tongue (author's note: these names are just the sounds the language makes when spoken written down in English)

Rulers:Gataash is a republic, ruled by an Archon selected from the Tuashrido, or 'Gathering of 30 People,' an elected body which serves as a legislative body and elects the Archon from their own ranks every 5 years. The Archon's power include the ability to veto any motion passed by the Tuashrido, appear in religious ceremonies, and serve as a mediator to any conflicts between members of the Tuashrido. The current archon is Taop Jotash. The Archon is dressed in a simple white robe, with a purple sash running from the left shoulder to display their position as the head of government. Other members of the Tuashrido also wear a simple white robe, though the sash is absent.

Cultures and Races:The Taash, the 'good people' who are ruled by Gataash, speak the Heavy Tongue, named for the clunky medium it is written on. The Heavy Tongue is a monosyllabic language, with each word being one syllable. An example of this language would be 'Gataash' pronounced 'ga-ta-ash,' which means (ga(land) ta(good) ash(people)). The Heavy Tongue is written on wooden beads, on each bead a single word is written, and long poems, prayers and epic stories are made by chaining many of these beads together. This system is cumbersome and weighs the lot, hence the name. Orators will usually stow away prepared speeches in large boxes, and transporting records written in the Heavy Tongue requires a baggage animal. The Taash comprise the majority of Gataash, though minorities of various sorts do inhabit the region. The Taash are mostly olive-skinned, and posses black hair. The Taash have inhabitated Gataash for several centuries.

Religion:Gaashli, 'land person faith,' is a monotheistic and animist faith. Practicioners believe that Gaash, the one supreme god, has his spirit contained in everything and everyone. Rituals often involve praising Gaash by leaving offerings or parading artifacts near rivers, lakes, farmland, and other landmarks, hoping that Gaash will hear their cries from the earth itself and bless them. Gaashli clergy wear blue cloaks, adorned with golden collars and a belt from which short prayers hang. Gaashli clergy will read these prayers to call on Gaash and ask for his blessing.

History:Gaashli mythology states that the world was first begotten when Gaash declared it so, and created the land, sea and sky out of his own being. With this he also created the magics that a few gifted individuals are capable of today. One day, Gaash populated his domain, first with the fish of the sea and birds of the sky, then with the animals, other sapient races, and finally, the humans. Later, Gaash is said to have revealed himself to the Taash and asked them to spread word of his existence and found a great civilization. Historically speaking, the first Taash were in fact some of the earliest settled peoples in Minilar, and managed to create a thriving civilization in the region now known as the Southron realms. Written histories date the rise of this civlization to about 1700 PC. This civlilization, from now on referred to as Ancient Gataash was most likely situated north of what is now the Serbyani Dominion, and may have served as an antagonising force to the Urguz kingdom. Tales told in the Heavy Tongue tell of the Kings, wise men who once ruled a great Gaashli realm. They have been equated to the sovereigns of ancient Gataash. Ancient Gataash would survive up until 421 AC, the advent of the Dragonwake. The chaos that the event caused and the ensuing migration overwhelmed the Gataash civilization, and as foreigners invaded Gataash lands to flee the destruction caused by the Dragonwake, the Gataash were forced out and exiled to a shadow of their once powerful empire. Records tell that the last Taash king was killed by around 433 AC, bringing an end to two millenia of Ancient Gataash. The surviving Taash people would found a new civlization and carry on the traditions old-albeit with a new twist. The Dragonwake and the ensuing migration had convinced the Taash of their day that they had lost Gaash's favor, and now other peoples and otherworldly forces were being set upon them. In order to regain Gaash's favor, they would do away with kings, and establish the Tuashrido and with it, modern Gataash around 440 AC. Gradually, the Taash outside their borders were either displaced or assimilated into the Southron realms, their Heavy Tongue replaced with more conventional scripts, and Gaashli worship whittled away or assimilated into local pantheons. Gataash today can be seen almost as a window to the past, to an age before the Dragonwake and before the Southron realms. Despite this, Gataash is not immnune to modernization, as shown by their transition to a republic.


Assets


Notable Cities:Galaza-the Land of Great Green, is an apt term for this city. Home to 20,000 people and situated between the three rivers that run through Gataash, its strategic position makes it exceptionally fertile and a convienient launching point for watercraft destined for futher parts of the nation. Other cities exist too, like Gatha, a coastal city sitting opposite to Gadonian Seher. (I'm talking 'bout that bay area)

Economy:The Gataash economy has a leg up over its Southron neighbors, as Gataash sharing continuity with their ancient past allows them access to technologies otherwise burned away during the Dragonwake. Advanced irrigation techniques and urban planning for one.

Population:Roughly seven million people, 20,000 of which are in Galaza, 10,000 are in Gatha, 30,000 are in more minor cities, and the rest are spread out across the land.


Military


Command:The Gataash military is headed by the Tuashrido and the Archon themselves, though their role is more of an administrative one. A special arm of Gaashli clergy have made their home in the army due to its incorporation of magic. As magic is simply viewed as an extension of Gaash's divine presence across nature, it only makes sense that those aquainted with the latter be entrusted with the former. These general-monks are responsible for teaching a specialized cadre of warrior mages numbering about 2,000. More conventional generals take charge of roughly 10,000 always standing troops.

Strength:The Gataash military, ignoring the professional elements listed earlier, numbers at about 30,000. This 30,000 is drawn from the general populace, which can be raised as a decent levy.


Diplomatic Relations

Interests:None so far.

Rivals:None so far.


Other Information

Location:The Area labled 'Avencor.'


Essential Details

Name of Organization:Aghoash, the Armed Holy Men

Leader(s):Macrob Toash is the high priest in charge of the Aghoash, a militarized subgroup of Gaashli clergy. He is loyal to Gataash, and the Aghogash by extension, also bend the knee.

Description:The Aghoash has its origins in Ancient Gataash. Conflicts with other powers of the time necessitated an advantage of a sort, and the Taash found one in the form of magic. Believed to be an extension of Gaash's omnipresent being, Gaashli clergy were the first to begin using magic in a military capacity, as they were the most well-versed in it. This would eventually lead to the creation of the Aghoash, which once fielded higher numbers but was decimated along with the rest of Gataash society during the Dragonwake.

Assets:The Aghoash act in close coordination with the rest of Gataash's standing army, and as such they along with conventional soldiers, man numerous border forts between Gataash and other Southron realms.

Strength:2,000 'magic warrior monks,' a specialized cadre of skilled warrior mages that can take decades to produce. They are known to be devastating on the battlefield. Other members of the Aghoash include logistics personnel (more or less lumped in with conventional Gataash military), and a thousand or so auxillaries.

Relations:None so far.

Apps complete! Hopefully this'll be up to standard. I decided to jump the gun and decide on my own (settled on Basque-like people). Now all I am waiting for is approval.

Oof. I incorporated Avencor relatively heavily into my history (I guess) so that makes things a bit difficult for me.

Though I wonder what the OP will say for the rest of the app.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Sat Apr 11, 2020 3:05 am

Remnants of Exilvania wrote:
Danubian Peoples wrote:
Essential Details
Name of Realm:Gataash|meaning 'Land of Good People' in the Heavy Tongue (author's note: these names are just the sounds the language makes when spoken written down in English)

Rulers:Gataash is a republic, ruled by an Archon selected from the Tuashrido, or 'Gathering of 30 People,' an elected body which serves as a legislative body and elects the Archon from their own ranks every 5 years. The Archon's power include the ability to veto any motion passed by the Tuashrido, appear in religious ceremonies, and serve as a mediator to any conflicts between members of the Tuashrido. The current archon is Taop Jotash. The Archon is dressed in a simple white robe, with a purple sash running from the left shoulder to display their position as the head of government. Other members of the Tuashrido also wear a simple white robe, though the sash is absent.

Cultures and Races:The Taash, the 'good people' who are ruled by Gataash, speak the Heavy Tongue, named for the clunky medium it is written on. The Heavy Tongue is a monosyllabic language, with each word being one syllable. An example of this language would be 'Gataash' pronounced 'ga-ta-ash,' which means (ga(land) ta(good) ash(people)). The Heavy Tongue is written on wooden beads, on each bead a single word is written, and long poems, prayers and epic stories are made by chaining many of these beads together. This system is cumbersome and weighs the lot, hence the name. Orators will usually stow away prepared speeches in large boxes, and transporting records written in the Heavy Tongue requires a baggage animal. The Taash comprise the majority of Gataash, though minorities of various sorts do inhabit the region. The Taash are mostly olive-skinned, and posses black hair. The Taash have inhabitated Gataash for several centuries.

Religion:Gaashli, 'land person faith,' is a monotheistic and animist faith. Practicioners believe that Gaash, the one supreme god, has his spirit contained in everything and everyone. Rituals often involve praising Gaash by leaving offerings or parading artifacts near rivers, lakes, farmland, and other landmarks, hoping that Gaash will hear their cries from the earth itself and bless them. Gaashli clergy wear blue cloaks, adorned with golden collars and a belt from which short prayers hang. Gaashli clergy will read these prayers to call on Gaash and ask for his blessing.

History:Gaashli mythology states that the world was first begotten when Gaash declared it so, and created the land, sea and sky out of his own being. With this he also created the magics that a few gifted individuals are capable of today. One day, Gaash populated his domain, first with the fish of the sea and birds of the sky, then with the animals, other sapient races, and finally, the humans. Later, Gaash is said to have revealed himself to the Taash and asked them to spread word of his existence and found a great civilization. Historically speaking, the first Taash were in fact some of the earliest settled peoples in Minilar, and managed to create a thriving civilization in the region now known as the Southron realms. Written histories date the rise of this civlization to about 1700 PC. This civlilization, from now on referred to as Ancient Gataash was most likely situated north of what is now the Serbyani Dominion, and may have served as an antagonising force to the Urguz kingdom. Tales told in the Heavy Tongue tell of the Kings, wise men who once ruled a great Gaashli realm. They have been equated to the sovereigns of ancient Gataash. Ancient Gataash would survive up until 421 AC, the advent of the Dragonwake. The chaos that the event caused and the ensuing migration overwhelmed the Gataash civilization, and as foreigners invaded Gataash lands to flee the destruction caused by the Dragonwake, the Gataash were forced out and exiled to a shadow of their once powerful empire. Records tell that the last Taash king was killed by around 433 AC, bringing an end to two millenia of Ancient Gataash. The surviving Taash people would found a new civlization and carry on the traditions old-albeit with a new twist. The Dragonwake and the ensuing migration had convinced the Taash of their day that they had lost Gaash's favor, and now other peoples and otherworldly forces were being set upon them. In order to regain Gaash's favor, they would do away with kings, and establish the Tuashrido and with it, modern Gataash around 440 AC. Gradually, the Taash outside their borders were either displaced or assimilated into the Southron realms, their Heavy Tongue replaced with more conventional scripts, and Gaashli worship whittled away or assimilated into local pantheons. Gataash today can be seen almost as a window to the past, to an age before the Dragonwake and before the Southron realms. Despite this, Gataash is not immnune to modernization, as shown by their transition to a republic.


Assets


Notable Cities:Galaza-the Land of Great Green, is an apt term for this city. Home to 20,000 people and situated between the three rivers that run through Gataash, its strategic position makes it exceptionally fertile and a convienient launching point for watercraft destined for futher parts of the nation. Other cities exist too, like Gatha, a coastal city sitting opposite to Gadonian Seher. (I'm talking 'bout that bay area)

Economy:The Gataash economy has a leg up over its Southron neighbors, as Gataash sharing continuity with their ancient past allows them access to technologies otherwise burned away during the Dragonwake. Advanced irrigation techniques and urban planning for one.

Population:Roughly seven million people, 20,000 of which are in Galaza, 10,000 are in Gatha, 30,000 are in more minor cities, and the rest are spread out across the land.


Military


Command:The Gataash military is headed by the Tuashrido and the Archon themselves, though their role is more of an administrative one. A special arm of Gaashli clergy have made their home in the army due to its incorporation of magic. As magic is simply viewed as an extension of Gaash's divine presence across nature, it only makes sense that those aquainted with the latter be entrusted with the former. These general-monks are responsible for teaching a specialized cadre of warrior mages numbering about 2,000. More conventional generals take charge of roughly 10,000 always standing troops.

Strength:The Gataash military, ignoring the professional elements listed earlier, numbers at about 30,000. This 30,000 is drawn from the general populace, which can be raised as a decent levy.


Diplomatic Relations

Interests:None so far.

Rivals:None so far.


Other Information

Location:The Area labled 'Avencor.'


Essential Details

Name of Organization:Aghoash, the Armed Holy Men

Leader(s):Macrob Toash is the high priest in charge of the Aghoash, a militarized subgroup of Gaashli clergy. He is loyal to Gataash, and the Aghogash by extension, also bend the knee.

Description:The Aghoash has its origins in Ancient Gataash. Conflicts with other powers of the time necessitated an advantage of a sort, and the Taash found one in the form of magic. Believed to be an extension of Gaash's omnipresent being, Gaashli clergy were the first to begin using magic in a military capacity, as they were the most well-versed in it. This would eventually lead to the creation of the Aghoash, which once fielded higher numbers but was decimated along with the rest of Gataash society during the Dragonwake.

Assets:The Aghoash act in close coordination with the rest of Gataash's standing army, and as such they along with conventional soldiers, man numerous border forts between Gataash and other Southron realms.

Strength:2,000 'magic warrior monks,' a specialized cadre of skilled warrior mages that can take decades to produce. They are known to be devastating on the battlefield. Other members of the Aghoash include logistics personnel (more or less lumped in with conventional Gataash military), and a thousand or so auxillaries.

Relations:None so far.

Apps complete! Hopefully this'll be up to standard. I decided to jump the gun and decide on my own (settled on Basque-like people). Now all I am waiting for is approval.

Oof. I incorporated Avencor relatively heavily into my history (I guess) so that makes things a bit difficult for me.

Though I wonder what the OP will say for the rest of the app.

Yep. Also oof I guess. Should I relocate to another NPC country? Aslo when is OP coming online? I'd really like his opinion on my app, since he's OP and all.
Last edited by Danubian Peoples on Sat Apr 11, 2020 3:05 am, edited 1 time in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Apr 11, 2020 3:54 am

Danubian Peoples wrote:
Remnants of Exilvania wrote:Oof. I incorporated Avencor relatively heavily into my history (I guess) so that makes things a bit difficult for me.

Though I wonder what the OP will say for the rest of the app.

Yep. Also oof I guess. Should I relocate to another NPC country? Aslo when is OP coming online? I'd really like his opinion on my app, since he's OP and all.

Eh, I am sure we can work something out.

As for the OP, I'd still wait atleast a few hours.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Sat Apr 11, 2020 8:44 am

Remnants of Exilvania wrote:
Danubian Peoples wrote:Yep. Also oof I guess. Should I relocate to another NPC country? Aslo when is OP coming online? I'd really like his opinion on my app, since he's OP and all.

Eh, I am sure we can work something out.

As for the OP, I'd still wait atleast a few hours.

Since OP appears to be attending to duties outside of this RP as outlined in this post, I suppose we can get to that 'working out?' An app that doesn't jive with pre-existing canon isn't gonna be accepted, y'know?

EDIT: An improved version of my apps with expanded history. Intentionally omitted mentions of location so as to allow for the 'working out' Remnants of Exilvania suggested.
Essential Details
Name of Realm:Gataash|meaning 'Land of Good People' in the Heavy Tongue (author's note: these names are just the sounds the language makes when spoken written down in English)

Rulers:Gataash is a republic, ruled by an Archon selected from the Tuashrido, or 'Gathering of 30 People,' an elected body which serves as a legislative body and elects the Archon from their own ranks every 5 years. The Archon's power include the ability to veto any motion passed by the Tuashrido, appear in religious ceremonies, and serve as a mediator to any conflicts between members of the Tuashrido. The current archon is Taop Jotash. The Archon is dressed in a simple white robe, with a purple sash running from the left shoulder to display their position as the head of government. Other members of the Tuashrido also wear a simple white robe, though the sash is absent.

Cultures and Races:The Taash, the 'good people' who are ruled by Gataash, speak the Heavy Tongue, named for the clunky medium it is written on. The Heavy Tongue is a monosyllabic language, with each word being one syllable. An example of this language would be 'Gataash' pronounced 'ga-ta-ash,' which means (ga(land) ta(good) ash(people)). The Heavy Tongue is written on wooden beads, on each bead a single word is written, and long poems, prayers and epic stories are made by chaining many of these beads together. This system is cumbersome and weighs the lot, hence the name. Orators will usually stow away prepared speeches in large boxes, and transporting records written in the Heavy Tongue requires a baggage animal. The Taash comprise the majority of Gataash, though minorities of various sorts do inhabit the region. The Taash are mostly olive-skinned, and posses black hair. The Taash have inhabitated Gataash for several centuries.

Religion:Gaashli, 'land person faith,' is a monotheistic and animist faith. Practicioners believe that Gaash, the one supreme god, has his spirit contained in everything and everyone. Rituals often involve praising Gaash by leaving offerings or parading artifacts near rivers, lakes, farmland, and other landmarks, hoping that Gaash will hear their cries from the earth itself and bless them. Gaashli clergy wear blue cloaks, adorned with golden collars and a belt from which short prayers hang. Gaashli clergy will read these prayers to call on Gaash and ask for his blessing.

History:Gaashli mythology states that the world was first begotten when Gaash declared it so, and created the land, sea and sky out of his own being. With this he also created the magics that a few gifted individuals are capable of today. One day, Gaash populated his domain, first with the fish of the sea and birds of the sky, then with the animals, other sapient races, and finally, the humans. Later, Gaash is said to have revealed himself to the Taash and asked them to spread word of his existence and found a great civilization. Historically speaking, the history of the Taash people can be divided into roughly 4 different segments of varying lengths:

Prehistoric Period-beginning in 3500 PC and ending in 1700 PC, this period is characterized by a multitude of local settlements, all of which spoke a common language and worshipped a religion from which modern Gaashli is dervied from. No written records from this era are known to the Taash, and only distorted annecdotes, handed down first as oral tradition and then as myth and legend survive from this time. The Gaashli creation myth, wherein Gaash first forged great mountains and roaring seas may have been derived from a meteorogical or geological event that occured during this time. The end of the Prehistoric Period is marked by the unifcation of these various settlments and the creation of ancient Gataash, a civilization that occupied much of the land north of what was the Urguz kingdom, and may have been an antagonizing force to it.

Ancient Period-beginning in 1700 PC and ending in 421 AC, the ancient period was the time of an incredibly persistent civlization, Ancient Gataash. Around 1500-1000 PC, Ancient Gataash experienced a cultural revolution, with their polytheistic religion gradually morphing into a faith more in line with modern Gaashli. The forerunner to the Heavy Tongue also came into around this time. Until then, the ancient Taash were using a script that is lost to time, or perhaps none at all. The first writing beads were also invented along with the Heavy Tongue, a medium on which the former would become specialized for. Ancient Gataash was a monarchy, and while the exact details of governance vary from ruler to ruler, dynasty to dynasty (of which there were at least ten during this time), this monarchic form of rule would last the entire period. The destruction of the Urguz during the 700s PC marked the beginning of a golden age for Ancient Gataash, during the Aghoash, a society of warrior mages was founded. A golden age that would ultimately come to an end during the Dragonwake.

Dark Period-beginning in 421 AC and ending around 600 AC, the Dark Period opened with the Dragonwake, a cataclysmic event whose events would eventually cause the destruction of Ancient Gataash. Migrating peoples, spurred on by the Dragonwake, came to invade Ancient Gataash, and took large amounts of territory with them. These migrating peoples would eventually coalesce into the Southron realms. The Taash were exiled to a small portion of their once mighty domain, with their headquarters in the provincial capital of Akzuga, since renamed Galaza, and they would take centuries to rebuild. Around 600 AC, the Dragonwake's destruction still relatively fresh in the Taash conciousness, they did away with the millenia-old monarchy, and ushured in the Modern Period.

Modern Period-beginning around 600 AC up to the modern day, the start of the Modern Period was heralded by the creation of the Republic of Gataash, the first archon, and the Tuashrido. The exact date of the event is not known, as recordkeeping unfortunately took a serious hit during the Dark Period. The Republic was said to be founded in direct response to the Dragonwake, as the Earth-shattering event that it was prompted the Taash to have a collective panic with regards to their standing with Gaash. They decided that they had done something, to greivously offend Gaash, either that or his infinite mind had simply decided to throw a stone at his own self. The Taash decided that the monarchy needed to go. The 12th dynasty was disposed off, and in its place came the Republic. The republic changed quite a lot since then. There have been more than a few changes to the system of governance, the addition or omission of varying numbers of Tuashrido members, changes to the Archon's powers, et cetera. The form the republic is in today first arrived around the 1100s AC. The Modern Period is largely characterized by relative peace as opposed to the Dark Period it follows. Despite this, Gataash has sustained several conflicts with other Southron realms over the centuries, although these are mostly lumped in with the 'petty squabbles' of the recent day and age.



Assets


Notable Cities:Galaza-the Land of Great Green, is an apt term for this city. Home to 20,000 people and situated between the three rivers that run through Gataash, its strategic position makes it exceptionally fertile and a convienient launching point for watercraft destined for futher parts of the nation. Other cities exist too, like Gatha, a coastal city sitting opposite to Gadonian Seher. (I'm talking 'bout that bay area)

Economy:The Gataash economy has a leg up over its Southron neighbors, as Gataash sharing continuity with their ancient past allows them access to technologies otherwise burned away during the Dragonwake. Advanced irrigation techniques and urban planning for one.

Population:Roughly seven million people, 20,000 of which are in Galaza, 10,000 are in Gatha, 30,000 are in more minor cities, and the rest are spread out across the land.


Military


Command:The Gataash military is headed by the Tuashrido and the Archon themselves, though their role is more of an administrative one. A special arm of Gaashli clergy have made their home in the army due to its incorporation of magic. As magic is simply viewed as an extension of Gaash's divine presence across nature, it only makes sense that those aquainted with the latter be entrusted with the former. These general-monks are responsible for teaching a specialized cadre of warrior mages numbering about 2,000. More conventional generals take charge of roughly 10,000 always standing troops.

Strength:The Gataash military, ignoring the professional elements listed earlier, numbers at about 30,000. This 30,000 is drawn from the general populace, which can be raised as a decent levy.


Diplomatic Relations

Interests:None so far.

Rivals:None so far.


Other Information

Location:The Area labled 'Avencor.'


Essential Details

Name of Organization:Aghoash, the Armed Holy Men

Leader(s):Macrob Toash is the high priest in charge of the Aghoash, a militarized subgroup of Gaashli clergy. He is loyal to Gataash, and the Aghogash by extension, also bend the knee.

Description:The Aghoash has its origins in Ancient Gataash. Conflicts with other powers of the time necessitated an advantage of a sort, and the Taash found one in the form of magic. Believed to be an extension of Gaash's omnipresent being, Gaashli clergy were the first to begin using magic in a military capacity, as they were the most well-versed in it. This would eventually lead to the creation of the Aghoash, which once fielded higher numbers but was decimated along with the rest of Gataash society during the Dragonwake. A more detailed history is as follows:

Originally various magical brachnes of Gaashli formed during the Gataash golden age (700 PC-421 AC), with each branch playing host to clergy with various ideas about magic. All agreed that it was merely an extension of Gaash's infinite presence in nature, but their methodologies and rulesets varied. More military-minded branches would eventually consolidate into the Aghoash, while civlian branches became integrated with orthodox Gaashli clergy, and magic is now used by them reguarly for purposes unrelated to war. Returning to the Aghoash, the warrior mages of the Aghoash valiantly defended Ancient Gataash from the various polities of the age, and are said to have numbered far larger than the modern Aghoash. They, along the rest of Ancient Gataash, would be decimated during the Dragonwake, where many mages fell fighting fierece dragons and invading peoples. Come the rest of the Dark Period, the Aghoash barely existed at all, and it was around this time that the Toash dynasty emerged. Due to magic's genetic nature, lead positions within the Aghoash were inevitably going to be filled by children and grandchildren, as those with the most affinity for magic usually shared a dynastic bond due to this genetic nature. The Toash were especially gifted, and their great power allowed the Aghoash to perservere until modern times. The latest Toash to rule the Aghoash, Macrob Toash, inherited from his father, Gagyula Toash, after the latter died of old age. With times clearing up once again, the Aghoash's numbrs are once again beginning to rise.



Assets:The Aghoash act in close coordination with the rest of Gataash's standing army, and as such they along with conventional soldiers, man numerous border forts between Gataash and other Southron realms.

Strength:2,000 'magic warrior monks,' a specialized cadre of skilled warrior mages that can take decades to produce. They are known to be devastating on the battlefield. Other members of the Aghoash include logistics personnel (more or less lumped in with conventional Gataash military), and a thousand or so auxillaries.

Relations:None so far.

OP, please refer to these apps as opposed to the old versions I posted earlier. For review and (hopefully) acceptance. Thanks in advance.
Last edited by Danubian Peoples on Sat Apr 11, 2020 12:11 pm, edited 4 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Liecthenbourg
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Posts: 12971
Founded: Jan 21, 2013
Civil Rights Lovefest

Postby Liecthenbourg » Sat Apr 11, 2020 11:39 am

Since we're all announcing, I'll likely be adding to the second half of my post tonight! (Unfortunately that will not deal with Tervain directly, but rather an internal subplot involving Nekhur interests, Relyan nobility and magic.)
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Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Sat Apr 11, 2020 11:44 am

Liecthenbourg wrote:Since we're all announcing, I'll likely be adding to the second half of my post tonight! (Unfortunately that will not deal with Tervain directly, but rather an internal subplot involving Nekhur interests, Relyan nobility and magic.)

Hey, when does OP usually sign on? I feel like I'm missing out on important plot, what with you guys posting without me even being approved yet, Soon, you guys will be in the middle of a complicated plot or whatever that I can't have a part in because it involves labyrinthine lore that was concocted without me. That of course is the worst case scenario but I really don't want that to happen.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Sat Apr 11, 2020 12:37 pm

Danubian Peoples wrote:
Remnants of Exilvania wrote:Eh, I am sure we can work something out.

As for the OP, I'd still wait atleast a few hours.

Since OP appears to be attending to duties outside of this RP as outlined in this post, I suppose we can get to that 'working out?' An app that doesn't jive with pre-existing canon isn't gonna be accepted, y'know?

EDIT: An improved version of my apps with expanded history. Intentionally omitted mentions of location so as to allow for the 'working out' Remnants of Exilvania suggested.

Danubian Peoples wrote:
Liecthenbourg wrote:Since we're all announcing, I'll likely be adding to the second half of my post tonight! (Unfortunately that will not deal with Tervain directly, but rather an internal subplot involving Nekhur interests, Relyan nobility and magic.)

Hey, when does OP usually sign on? I feel like I'm missing out on important plot, what with you guys posting without me even being approved yet, Soon, you guys will be in the middle of a complicated plot or whatever that I can't have a part in because it involves labyrinthine lore that was concocted without me. That of course is the worst case scenario but I really don't want that to happen.

I informed the OP this...afternoon that you're here. If he doesn't come then more pressing matters require his attention. Please be a bit more patient. Besides, you aren't really missing out on that much, we're moving slowly though pace might pick up a little with many people having to stay at home due to the virus. And there's always ways to get into a plot.
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Danubian Peoples
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Postby Danubian Peoples » Sat Apr 11, 2020 12:41 pm

Remnants of Exilvania wrote:
Danubian Peoples wrote:Since OP appears to be attending to duties outside of this RP as outlined in this post, I suppose we can get to that 'working out?' An app that doesn't jive with pre-existing canon isn't gonna be accepted, y'know?

EDIT: An improved version of my apps with expanded history. Intentionally omitted mentions of location so as to allow for the 'working out' Remnants of Exilvania suggested.

Danubian Peoples wrote:Hey, when does OP usually sign on? I feel like I'm missing out on important plot, what with you guys posting without me even being approved yet, Soon, you guys will be in the middle of a complicated plot or whatever that I can't have a part in because it involves labyrinthine lore that was concocted without me. That of course is the worst case scenario but I really don't want that to happen.

I informed the OP this...afternoon that you're here. If he doesn't come then more pressing matters require his attention. Please be a bit more patient. Besides, you aren't really missing out on that much, we're moving slowly though pace might pick up a little with many people having to stay at home due to the virus. And there's always ways to get into a plot.

Understandable. Apologies for being impatient. Anyway, why don't we sort out the whole Avencor thing, like you said we would? I can always just move Gataash to another NPC nation if you can't make this work.

EDIT: So, me and Remnants of Exilvania exchanged telegrams to better integrate Gataash into Milinar. More specifically, how it replaces Avencor, an NPC nation that fought in the devastating Pale War. Without further ado, here are the revised apps. I have made adjustments for the sake of readability and to acknowledge the Pale War. OP, if you are online, the following are the apps I want you to go over.
Essential Details
Name of Realm:Gataash|meaning 'Land of Good People' in the Heavy Tongue (author's note: these names are just the sounds the language makes when spoken written down in English)

Rulers:Gataash is a republic, ruled by an Archon selected from the Tuashrido, or 'Gathering of 30 People,' an elected body which serves as a legislative body and elects the Archon from their own ranks every 5 years. The Archon's power include the ability to veto any motion passed by the Tuashrido, appear in religious ceremonies, and serve as a mediator to any conflicts between members of the Tuashrido. The current archon is Taop Jotash. The Archon is dressed in a simple white robe, with a purple sash running from the left shoulder to display their position as the head of government. Other members of the Tuashrido also wear a simple white robe, though the sash is absent.

Cultures and Races:The Taash, the 'good people' who are ruled by Gataash, speak the Heavy Tongue, named for the clunky medium it is written on. The Heavy Tongue is a monosyllabic language, with each word being one syllable. An example of this language would be 'Gataash' pronounced 'ga-ta-ash,' which means (ga(land) ta(good) ash(people)). The Heavy Tongue is written on wooden beads, on each bead a single word is written, and long poems, prayers and epic stories are made by chaining many of these beads together. This system is cumbersome and weighs the lot, hence the name. Orators will usually stow away prepared speeches in large boxes, and transporting records written in the Heavy Tongue requires a baggage animal. The Taash comprise the majority of Gataash, though minorities of various sorts do inhabit the region. The Taash are mostly olive-skinned, and posses black hair. The Taash have inhabitated Gataash for several centuries.

Religion:Gaashli, 'land person faith,' is a monotheistic and animist faith. Practicioners believe that Gaash, the one supreme god, has his spirit contained in everything and everyone. Rituals often involve praising Gaash by leaving offerings or parading artifacts near rivers, lakes, farmland, and other landmarks, hoping that Gaash will hear their cries from the earth itself and bless them. Gaashli clergy wear blue cloaks, adorned with golden collars and a belt from which short prayers hang. Gaashli clergy will read these prayers to call on Gaash and ask for his blessing.

History:Gaashli mythology states that the world was first begotten when Gaash declared it so, and created the land, sea and sky out of his own being. With this he also created the magics that a few gifted individuals are capable of today. One day, Gaash populated his domain, first with the fish of the sea and birds of the sky, then with the animals, other sapient races, and finally, the humans. Later, Gaash is said to have revealed himself to the Taash and asked them to spread word of his existence and found a great civilization. Historically speaking, the history of the Taash people can be divided into roughly 4 different segments of varying lengths:

Prehistoric Period-beginning in 3500 PC and ending in 1700 PC, this period is characterized by a multitude of local settlements, all of which spoke a common language and worshipped a religion from which modern Gaashli is dervied from. No written records from this era are known to the Taash, and only distorted annecdotes, handed down first as oral tradition and then as myth and legend survive from this time. The Gaashli creation myth, wherein Gaash first forged great mountains and roaring seas may have been derived from a meteorogical or geological event that occured during this time. The end of the Prehistoric Period is marked by the unifcation of these various settlments and the creation of ancient Gataash, a civilization that occupied much of the land north of what was the Urguz kingdom, and may have been an antagonizing force to it.

Ancient Period-beginning in 1700 PC and ending in 421 AC, the ancient period was the time of an incredibly persistent civlization, Ancient Gataash. Around 1500-1000 PC, Ancient Gataash experienced a cultural revolution, with their polytheistic religion gradually morphing into a faith more in line with modern Gaashli. The forerunner to the Heavy Tongue also came into around this time. Until then, the ancient Taash were using a script that is lost to time, or perhaps none at all. The first writing beads were also invented along with the Heavy Tongue, a medium on which the former would become specialized for. Ancient Gataash was a monarchy, and while the exact details of governance vary from ruler to ruler, dynasty to dynasty (of which there were at least ten during this time), this monarchic form of rule would last the entire period. The destruction of the Urguz during the 700s PC marked the beginning of a golden age for Ancient Gataash, during which the Aghoash, a society of warrior mages was founded. A golden age that would ultimately come to an end during the Dragonwake.

Dark Period-beginning in 421 AC and ending around 600 AC, the Dark Period opened with the Dragonwake, a cataclysmic event whose events would eventually cause the destruction of Ancient Gataash. Migrating peoples, spurred on by the Dragonwake, came to invade Ancient Gataash, and took large amounts of territory with them. These migrating peoples would eventually coalesce into the Southron realms. The Taash were exiled to a small portion of their once mighty domain, with their headquarters in the provincial capital of Akzuga, since renamed Galaza, and they would take centuries to rebuild. Around 600 AC, the Dragonwake's destruction still relatively fresh in the Taash conciousness, they did away with the millenia-old monarchy, and ushured in the Modern Period.

Modern Period-beginning around 600 AC up to the modern day, the start of the Modern Period was heralded by the creation of the Republic of Gataash, the first archon, and the Tuashrido. The exact date of the event is not known, as recordkeeping unfortunately took a serious hit during the Dark Period. The Republic was said to be founded in direct response to the Dragonwake, as the Earth-shattering event that it was prompted the Taash to have a collective panic with regards to their standing with Gaash. They decided that they had done something, to greivously offend Gaash, either that or his infinite mind had simply decided to throw a stone at his own self. The Taash decided that the monarchy needed to go. The 12th dynasty was disposed off, and in its place came the Republic.

The republic changed quite a lot since then. There have been more than a few changes to the system of governance, the addition or omission of varying numbers of Tuashrido members, changes to the Archon's powers, et cetera. The form the republic is in today first arrived around the 1100s AC. It was also around this time that two Southron realms, Derremel and Amerenne fell under the protection of an increasingly resurgent Gataash, having made tremendous progress in the recovery from the Dragonwake. This era of relative prosperity was suddenly and violently interrupted in 1256 AC, and the Pale Emperor, having revealed himself to be a centuries-old immortal a year ago, invaded Gataash.

The thunderous armies of the Pale Emperor quickly stormed their way through Eastern Gataash, only to be met by the Gataash army. Eastern Gataash would pay dearly, playing host to a years-long attritional war. The Dreadfleets attempting to stage an invsion of Gataash's rear did not help to alleviate the situation. Facing desperation, the numbers of the elite warrior mages, the Aghoash, ballooned to 2,000, a number that was would only become more important when the Pale Emperor unleashed his Undead army onto the battlefield. Eventually, after many years of warfare, Embweald capitulated, allowing a return to peace.



Assets


Notable Cities:Galaza-the Land of Great Green, is an apt term for this city. Home to 20,000 people and situated between the three rivers that run through Gataash, its strategic position makes it exceptionally fertile and a convienient launching point for watercraft destined for futher parts of the nation. Other cities exist too, like Gatha, a coastal city sitting opposite to Gadonian Seher. (I'm talking 'bout that bay area)

Economy:The Gataash economy has a leg up over its Southron neighbors, as Gataash sharing continuity with their ancient past allows them access to technologies otherwise burned away during the Dragonwake. Advanced irrigation techniques and urban planning for one.

Population:Roughly seven million people, 20,000 of which are in Galaza, 10,000 are in Gatha, 30,000 are in more minor cities, and the rest are spread out across the land.


Military


Command:The Gataash military is headed by the Tuashrido and the Archon themselves, though their role is more of an administrative one. A special arm of Gaashli clergy have made their home in the army due to its incorporation of magic. As magic is simply viewed as an extension of Gaash's divine presence across nature, it only makes sense that those aquainted with the latter be entrusted with the former. These general-monks are responsible for teaching a specialized cadre of warrior mages numbering about 500. More conventional generals take charge of roughly 10,000 always standing troops.

Strength:The Gataash military, ignoring the professional elements listed earlier, numbers at about 30,000. This 30,000 is drawn from the general populace, which can be raised as a decent levy. A string of border forts lines Gataash's eastern border, a holdover from the Pale War and a precautionary measure in case Embweald rise again. Gataash also maintains a small navy to defend against potential enemy fleets.


Diplomatic Relations

Interests:Gataash is deeply invested in the current state of Embweald, that of a non-threat. With the memory of the Pale War, a devastating conflict a mere 200 years ago still fresh enough to leave scars in eastern Gataash's soil (arrows, graves, wreckage) and especially in Amerenne, The Taash are keenly aware of the Embweald and the threat they pose if left unattended.

Rivals:The inherent nature of Gataash's stance towards Embweald can also be interpreted as a rivalry.


Other Information

Location:The Area labled 'Avencor.'


Essential Details

Name of Organization:Aghoash, the Armed Holy Men

Leader(s):Macrob Toash is the high priest in charge of the Aghoash, a militarized subgroup of Gaashli clergy. He is loyal to Gataash, and the Aghogash by extension, also bend the knee.

Description:The Aghoash has its origins in Ancient Gataash. Conflicts with other powers of the time necessitated an advantage of a sort, and the Taash found one in the form of magic. Believed to be an extension of Gaash's omnipresent being, Gaashli clergy were the first to begin using magic in a military capacity, as they were the most well-versed in it. This would eventually lead to the creation of the Aghoash, which once fielded higher numbers but was decimated along with the rest of Gataash society during the Dragonwake. A more detailed history is as follows:

Originally various magical brachnes of Gaashli formed during the Gataash golden age (700 PC-421 AC), with each branch playing host to clergy with various ideas about magic. All agreed that it was merely an extension of Gaash's infinite presence in nature, but their methodologies and rulesets varied. More military-minded branches would eventually consolidate into the Aghoash, while civlian branches became integrated with orthodox Gaashli clergy, and magic is now used by them reguarly for purposes unrelated to war. Returning to the Aghoash, the warrior mages of the Aghoash valiantly defended Ancient Gataash from the various polities of the age, and are said to have numbered far larger than the modern Aghoash.

However, they, along the rest of Ancient Gataash, would be decimated during the Dragonwake, where many mages fell fighting fierece dragons and invading peoples. Come the rest of the Dark Period, the Aghoash barely existed at all, and it was around this time that the Toash dynasty emerged. Due to magic's genetic nature, lead positions within the Aghoash were inevitably going to be filled by children and grandchildren, as those with the most affinity for magic usually shared a dynastic bond due to this genetic nature. The Toash were especially gifted, and their great power allowed the Aghoash to perservere through the Pale War. It was the Toash who lead the Aghoash in their war against the Pale Army, and it was the Toash who held back the undead. The current leader of the Aghoash, Macrob Toash, inherited the position from his father Gagyula Toash, after the latter died of old age. With the relative stability after the Pale War still maintained, the Aghoash maintain a vigilant but somewhat relaxed stance.



Assets:The Aghoash act in close coordination with the rest of Gataash's standing army, and as such they along with conventional soldiers, man numerous border forts between Gataash and other Southron realms.

Strength:500 'magic warrior monks,' a specialized cadre of skilled warrior mages that can take decades to produce. They are known to be devastating on the battlefield, but rather difficult to train and maintain. Other members of the Aghoash include logistics personnel (more or less lumped in with conventional Gataash military), and a thousand or so non-magical auxillaries. In times of war however, the Aghoash can increase their numbers threefold, by relaxing requirements and setting up drafts. In this state, the number of skilled warrior mages can be as high as 2,000, as demonstrated in the Pale War.

Relations:The Aghoash are an arm of Gaashli clergy, and by extension a branch of the Gataash government. This makes them a very useful asset for Gataash.

Also, please note that me and Remnants of Exilvania had it arranged that the latter's application would only be updated should my app be accepted.
Last edited by Danubian Peoples on Sun Apr 12, 2020 12:30 pm, edited 7 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Danubian Peoples
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Postby Danubian Peoples » Sun Apr 12, 2020 12:00 pm

Hello, from when I am writing this I can see that OP is online. Good to know, because I'd like his say on my app, as well as some answers to some questions:

1. Does the RP have a prescribed plot, or is the story going to be written as we go by?
2. The state of exploration in the world. How much of Milinar is say, Nekhur aware of? (using Nekhur as an example as they are the premier power) What about landmasses further south? What of civilizations deep in the desert? How globalized is the world in general?
3. The state of warfare. What is, for lack of a better term, the war meta? Phalanxes? Maniples? Heavy cavalry charges? Heavy dinosaur charges?
4. Techonolgy. I'm pretty sure we have no empire in the far east to steal technology from. There's no 'China' from which one can get gunpowder and plenty of other innovations. If so, then what is the tech like? Are firearms a thing? What about sewage systems? And other innovations.
EDIT: They appear to have logged off again. Don't worry, I'm not mad, just impatient I guess. The outbreak has really disappointed my thread time expectations I suppose. Normally responses from other parties are a lot more prompt. With all of the stuff IRL going on (Bannerlord Then (March 30 to be exact) and other new games, COVID-19, etc), it's understandable that people will have less time to devote to NS. I would like to ask the rest of the RP something. What do you think should the relationship of the Aghoash (and the rest of magical Gaashli clergy in fact) be with the rest of magic? Right now I havent specified whether or not they're:

-members of the Convocation
-one of the ten in the Decapole Collegiate
-some third organization
-none whastoever

Any help?
Last edited by Danubian Peoples on Sun Apr 12, 2020 12:18 pm, edited 2 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Krugmar
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Postby Krugmar » Sun Apr 12, 2020 12:23 pm

Lunas Legion wrote:Right I'm actually around now, so update me on Koinon-related... Well, anything.


As usual the Koinon takes its time.

Danubian Peoples wrote:-snip- Gataash and Aghoash


Gataash accepted, though with the original population of 7 million.

Aghoash is also accepted, though unless the quality of the warrior mages is absolutely awful the numbers should be much lower. Most skilled mages find the usage of their powers for martial matters to be tedious and demeaning, and even if rules are set in place to try and strictly control them, the Convocation and Collegiate provide a way out.

Fahran wrote:I think I'm now mostly up-to-date on the antics of the Pale Emperor, the current political and economic situation in Embweald, and a lot of the relevant lore in that area. At the moment, my tentative thought is that Amelis's father worked for one of the marionette nobles who keeps watch over all the ghoulies that go bump in the night to ensure that we don't get Cataclysm II: Electric Boogaloo. I think a neat bit of scheming to secure some measure of prosperity would serve the local gentry well enough and it suits my planned narrative as well. But, yes, I'm willing to discuss this on Discord if that works for you.


If you should like Mnesus to get wind of your artifact and send agents to haunt your travels, do let me know.


Updated Political map, albeit not updated enough for Gataash. Do let me know if I've made any mistakes.


Danubian Peoples wrote:Hello, from when I am writing this I can see that OP is online. Good to know, because I'd like his say on my app, as well as some answers to some questions:

1. Does the RP have a prescribed plot, or is the story going to be written as we go by?
2. The state of exploration in the world. How much of Milinar is say, Nekhur aware of? (using Nekhur as an example as they are the premier power) What about landmasses further south? What of civilizations deep in the desert? How globalized is the world in general?
3. The state of warfare. What is, for lack of a better term, the war meta? Phalanxes? Maniples? Heavy cavalry charges? Heavy dinosaur charges?
4. Techonolgy. I'm pretty sure we have no empire in the far east to steal technology from. There's no 'China' from which one can get gunpowder and plenty of other innovations. If so, then what is the tech like? Are firearms a thing? What about sewage systems? And other innovations.


1. There are two plots I am currently trying to 'guide'. The first is the War in Tervain, a largely insular plot currently confined to myself, Liec, and Norv, but always open to expansion depending on IC events. The second is a plot involving Mnesus, the Pale Realm, a sunken sub-continent, and all sorts of mysteries and spoilers that may, if left unchecked, involve all of Minilar. Other than that there are various other plots for you to join, or create yourself.
2. A good question for which I have no complete answer. Most states are aware of a wider world, though the extent to which I have yet to map. The nations of the world are still relatively insular, though interconnectedness between various regions has begun to grow.
3 and 4. For convenience the rate of technology and warfare is currently following IRL time, more specifically Europe, albeit with fantasy influences. Therefore 1436 in Minilar is, technologically, very similar to 1436 Europe. This also means that there has been a sense of technological progression. Gunpowder I believe has come from the same continent the dwarves hail from, though it is a later invention by the few survivors of the Dragonwake who remained in their ancestral homeland.
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Danubian Peoples
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Postby Danubian Peoples » Sun Apr 12, 2020 12:29 pm

Krugmar wrote:
Lunas Legion wrote:Right I'm actually around now, so update me on Koinon-related... Well, anything.


As usual the Koinon takes its time.

Danubian Peoples wrote:-snip- Gataash and Aghoash


Gataash accepted, though with the original population of 7 million.

Aghoash is also accepted, though unless the quality of the warrior mages is absolutely awful the numbers should be much lower. Most skilled mages find the usage of their powers for martial matters to be tedious and demeaning, and even if rules are set in place to try and strictly control them, the Convocation and Collegiate provide a way out.

Fahran wrote:I think I'm now mostly up-to-date on the antics of the Pale Emperor, the current political and economic situation in Embweald, and a lot of the relevant lore in that area. At the moment, my tentative thought is that Amelis's father worked for one of the marionette nobles who keeps watch over all the ghoulies that go bump in the night to ensure that we don't get Cataclysm II: Electric Boogaloo. I think a neat bit of scheming to secure some measure of prosperity would serve the local gentry well enough and it suits my planned narrative as well. But, yes, I'm willing to discuss this on Discord if that works for you.


If you should like Mnesus to get wind of your artifact and send agents to haunt your travels, do let me know.


Updated Political map, albeit not updated enough for Gataash. Do let me know if I've made any mistakes.


Danubian Peoples wrote:Hello, from when I am writing this I can see that OP is online. Good to know, because I'd like his say on my app, as well as some answers to some questions:

1. Does the RP have a prescribed plot, or is the story going to be written as we go by?
2. The state of exploration in the world. How much of Milinar is say, Nekhur aware of? (using Nekhur as an example as they are the premier power) What about landmasses further south? What of civilizations deep in the desert? How globalized is the world in general?
3. The state of warfare. What is, for lack of a better term, the war meta? Phalanxes? Maniples? Heavy cavalry charges? Heavy dinosaur charges?
4. Techonolgy. I'm pretty sure we have no empire in the far east to steal technology from. There's no 'China' from which one can get gunpowder and plenty of other innovations. If so, then what is the tech like? Are firearms a thing? What about sewage systems? And other innovations.


1. There are two plots I am currently trying to 'guide'. The first is the War in Tervain, a largely insular plot currently confined to myself, Liec, and Norv, but always open to expansion depending on IC events. The second is a plot involving Mnesus, the Pale Realm, a sunken sub-continent, and all sorts of mysteries and spoilers that may, if left unchecked, involve all of Minilar. Other than that there are various other plots for you to join, or create yourself.
2. A good question for which I have no complete answer. Most states are aware of a wider world, though the extent to which I have yet to map. The nations of the world are still relatively insular, though interconnectedness between various regions has begun to grow.
3 and 4. For convenience the rate of technology and warfare is currently following IRL time, more specifically Europe, albeit with fantasy influences. Therefore 1436 in Minilar is, technologically, very similar to 1436 Europe. This also means that there has been a sense of technological progression. Gunpowder I believe has come from the same continent the dwarves hail from, though it is a later invention by the few survivors of the Dragonwake who remained in their ancestral homeland.

Thank you so much! I'll limit the number of mages to 500, will that do? And the 'expanded number in times of crisis' can be the original 2,000 value. As for the population, the seven million mark will be enough. I will make all these alterations to my application's most recent incarnation, since I am assuming that's the one you want to link.

Oh and Remnants of Exilvania, my app has been accepted! You may make the alterations to your app now. As for me, I'll be working on an IC post.
Last edited by Danubian Peoples on Sun Apr 12, 2020 12:32 pm, edited 2 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

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Reverend Norv
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Postby Reverend Norv » Sun Apr 12, 2020 12:38 pm

Ironmark is marked as Athadain on the new map, which I respect for its attention to detail, but is still technically wrong. Sorry, Krug.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
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Krugmar
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Postby Krugmar » Sun Apr 12, 2020 12:49 pm

Reverend Norv wrote:Ironmark is marked as Athadain on the new map, which I respect for its attention to detail, but is still technically wrong. Sorry, Krug.


It wouldn't be an update from me without an error. Will be fixed next update.
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Liecthenbourg
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Postby Liecthenbourg » Sun Apr 12, 2020 12:51 pm

Hey, Norv, I was meaning to ask.

Is there (racist) resentment towards Elves from amongst your people that would be known about?

I just need to know for passing commentary and dialogue, of course.
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The Gaullican Republic,
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To understand European history watch these: Cultural erosion, German and Italian history, a brief history of Germany.

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Reverend Norv
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Postby Reverend Norv » Sun Apr 12, 2020 1:20 pm

Liecthenbourg wrote:Hey, Norv, I was meaning to ask.

Is there (racist) resentment towards Elves from amongst your people that would be known about?

I just need to know for passing commentary and dialogue, of course.


Not really. The Ironmark has always been a multi-species polity. The Markers revere the Dwarves, who are the custodians of the Forge of Colborn; they consider themselves the protectors of the halflings of the Mootland; they likely served as a refuge for Narinhur in the past. Like a lot of border societies, despite its intense militarization, it's actually quite culturally pluralist and tolerant.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Sun Apr 12, 2020 1:31 pm

Reverend Norv wrote:
Liecthenbourg wrote:Hey, Norv, I was meaning to ask.

Is there (racist) resentment towards Elves from amongst your people that would be known about?

I just need to know for passing commentary and dialogue, of course.


Not really. The Ironmark has always been a multi-species polity. The Markers revere the Dwarves, who are the custodians of the Forge of Colborn; they consider themselves the protectors of the halflings of the Mootland; they likely served as a refuge for Narinhur in the past. Like a lot of border societies, despite its intense militarization, it's actually quite culturally pluralist and tolerant.

I'm sure they're less thrilled about some of the things crawling in their neighbour though, all multi-species polity aside.

I assume that despite the best efforts of Lord Veres, some have probably crawled across the border and do all kinds of things like stealing away children at night or attacking herds or fields to kill or steal from them.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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