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A Song of Ice And Fire - The Bleeding Years

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Dragos Bee
Minister
 
Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Wed Feb 19, 2020 10:01 pm

Guuj Xaat Kil wrote:
Canon Name: Ibben
Canon Flag/Badge: N/A, although if a description is needed, it is a white sperm whale on a gray sea background.
Canon Military Strength: 15,000 men at best, 10-11,500 at worst
History: A hundred god-kings of Ibben ruled the island in the times before the Doom of Valyria, aggressive traders, they have on multiple times, tried to seize the Sarne's mouth, and the economic power that came with it. They also have tried many times to wrest total control of Bitterweed/Battle Bay from the Lorathi and sometimes the Norvoshi (mostly over the Axe), although these have not profited them in the slightest, and the bay remains uncontrolled by a single power. Of their more successful attempts at conquering an Essosi foothold, there is the Kingdom of the Ifequevron, which they fully subjugated under the reign of God-King Togg, perhaps one of the more successful God-Kings of Ibben if not the most successful. Nearby Ibbish was also settled. The criminals of Ibben were, and still are being sent to the town of Ib Sar, by far the largest settlement on Far Ib; here, not only common thieves, rapists, and murders are sent, but also those who speak out against the God-King, a treasonous act. So far the nation is united tenuously, but the recently ascended God-King Hroo has a penchant for cruelty and is quick to dismiss most of his duties to equally as cruel sycophants, and with tensions arising, it seems that a rebellion is slowly brewing.
Economic Strength: High


---


Name: Gurn Kramman
Age: 26
Bio: Born the only son of one Kramman family: one of the noble families in the Port of Ibben, Gurn was constantly in contact with the previous God-King's family, and with his father and mother scraping about whatever favors they could use, received his education under the tutelage of the God-King's younger brother, a general by the name of Holger. He gained the attention of the God-King's family and quickly positioned himself into being a royal favorite. Given command of an army at the young age of 18 and sent to fight in the colonies against the encroaching Dothraki (a scheme he assumed, was hatched by people opposing him), he suffered an initial defeat, fleeing the field even. Given a second chance, he led another army and utterly defeated the Dothraki khalasar rampaging about in the colonies, although at the expense of three-fourths of his army. This price of heavy loss for victory was the usual occurrence for whatever army Gurn led against the Dothraki, but he was capable of spinning the numbers and position himself into the hearts of the colonial Ibbenese. Soon his first victory with light losses was achieved against a local rebellion, and he followed it up with the same results against a Dothraki khalasar.

Afterwards, he was appointed lord-governor of Ibbish just weeks before the death of the previous God-King. His successor Hroo was not fond of him and would attempt to isolate him away from the mainland as much as possible, but with the growing economic differences between the mainland and the colonies due to his policies, said action seems to be growing more implausible by the day, and with his cruelty and wanton dismissal of justice, poor Gurn seems to be on a collision course with something that'll change the Ibbenese nation irreversibly.
Mundane Skills: One of Ibben's most capable generals, as he is able to lead both large and small armies (personally as well) with ease and use them to their greatest potential as shown in his campaigns against the encroaching Dothraki. Although his dueling leaves a lot to be desired (poor duelist). A good diplomat and an above average administrator.
Magic (If Any): N/A
Personality: An ambivert of sorts, he prefers to listen during conversations rather than start them; give him the reins however, and he'll quickly take away the flow of the talk from you. Famously (and genuinely) charitable, he also has a penchant for justice, but is quite the liar and a ruthless man as well.
Kingdom: Ibben
Is he/she a Ruler? Yes, Lord-Governor of Ibbish and her surrounding territories.
Heir(s): Only has 1 son, Gurn.


Accepted.
Sorry for my behavior, P2TM.

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Wed Feb 19, 2020 10:54 pm

I will have more on The Gardener heir coming shortly, just wanted to get the application down.

Canon Name: The Green Kingdom of the Reach
House: Gardener
Motto: Our Seed is Strong
Sigil:
Image

Canon Military Strength:

The Reach has the mightiest army in Westeros due to the fertile land that it inhabits and the chivalrous nature of the populace. The Reach can muster a host of 60,000 men during time of war; over a quarter of that being cavalry. Making the size of their army; 40,000 light infantry and 20,000 heavy cavalry. Many of their heavy cavalry are also knighted making them a highly trained force.

The Reach also has a strong navy due to House Redwyne of the Arbor; House Redwyne provides over 200 warships. The Shield Islands also provide several hundred multi-oared vessels.

Canon History:

The Reach is the most populous and fertile land in Westeros; it is the home to chivalry and also contains the center of religion and learning in Oldtown. The Reach was established by Garth Greenhand, the mythic hero who led the First Men across the Arm of Dorne and negotiated with the Children of the Forest for the Reach Proper. Garth was said to be a god among men; he taught the First Men how to tend to the soil and brought fertility to the land. Once Garth Greenhand left the mortal plain, his eldest son Garth the Gardener settled atop a hill overlooking the River Mander and built the mighty fortress of Highgarden. Garth the Gardener continued the legacy of being a steward of the land; Highgarden became the most fertile and beautiful location in Westeros.

King Garth the Great transitioned the Gardener family was stewards to kings; bringing in local lords into a friendship alliance and establishing the early feudal model that Westeros would adopt. House Gardener would continue to peacefully bring the local lords under the fold, famously King Garth II would bring House Hightower under the feudal contract via marriage; solidifying their power in the region. It wasn't until King Garth the Goldenhand that The Reach would expand under the guise of conquest as he launched a campaign to expel the Ironborn. This first famous conflict would solidify the modern border of The Reach we have today.

House Gardener and The Reach were among the first to accept the Andals with open arms. At first they were wary but adopted the soft-handed approach of Garth Greenhand and allowed the Andal men to help tend to the land. House Tyrell was among the first to settle in the Reach and became one of the closest allies to House Gardener. With the acceptance of the Andal culture, came the acceptance of the faith; The Reach became the home of the Starry Sept and home to High Septon. Since the conversion of The Reach, Reachmen been at the forefront of chivalry; adopting the lifestyle with utmost zealotry.

Headcanon History:

King Mern IX sits at the throne of Highgarden; a headstrong and virtuous leader. The Reach has seen peace and prosperity under King Mern's rule over the last several years which has led to bountiful harvest. King Mern, alongside House Hightower, has invested much into the growth of Oldtown as a central location of trade and wealth in Westeros. King Mern is wary of the Ironborn who now border his realm in the Trident but is reluncent to act as it would mean moving men out of the Dornish March.

Economic Strength: The Reach maintains very high economic strength; they only come second The Kingdom of the Rock in terms of physical currency.


Name:
King Mern IX "The Thorned Rose" Gardener

Appearance:

Image

Age: 38

Bio:

Mern took the throne at the age of eight as his father, Garvin II, was killed in a fray with the Stormlands. His mother sunk into a dark depression leading to suicide shortly after King Mern's tenth birthday. Mern's childhood was influenced heavily by two individuals; Ser Lymond IX Hightower and Septon Derrick Root. Ser Lymond IX Hightower would act as his regent while Septon Derrick Root would act as his guardian. Ser Lymond Hightower and the boy became close; Lymond was the reason that Mern became so interested in becoming a knight. While Septon Root put the fear of the Seven in Mern's life, pushing for a rigorous lifestyle of prayer and meditation.

These two influences created the man that Mern is today; the zealot knight of honor. Soon after Mern ascended to the throne he was wed to Elia Hightower; Lymond's firstborn daughter. While Mern was in love with his childhood friend Meera Tyrell, out of respect for his mentor and House Hightower he proceeded to marry Elia. This began his steady era of prosperity for The Reach; being led by a stable ruler and a healthy relationship between the two high houses of Gardener and Hightower.

Mern was knighted at age sixteen and quickly joined the Order of the Green Hand, much to the dismay of his former guardian. He was a reckless youth; gallantly bringing law to The Reach with the sound of clashing steel. Many of his closest advisors, along with his wife, opposed King Mern partaking in activities that put him in such danger. At age eighteen hosted one of the largest tournaments that Westeros had ever seen and enrolled himself in the jousting event. Hundreds of knights stretching as far as the Vale attended; Mern defied his Tyrell steward and enrolled in the joust anyways. Mern ended up winning the tournament by-a-landslide, some only attributed it to 'royal' interference but others claimed of Mern's great talent.

At age twenty-eight, Mern led a raid under nightfall in the Dornish March. He and thirty mounted knights were riding past Starpike when ambushed by fifty Dornish spearmen. The two hosts engaged in a skirmish; while outnumbered and in hostile territory, Mern refused to retreat and was soon hit by a spear in the lower abdomen. Somehow Mern and his men were able to hold their ground and defeat the Dornish. His men rushed him back to the Starpike fortress; he was in a coma for several days but the Peake's maester was able to save him. Some say that this moment strengthened his faith in The Seven; Mern has said he communed with The Warrior during his coma and gave him the resolve to survive the injury.

Mern has become revered throughout The Reach, being known as an impartial and pious ruler. He only seeks to live up to the legacy of his forefathers; although The Reach has engaged in several border conflicts with Dorne, his reign has been mostly met with peace. Mern has strengthened the standing army of The Reach, gave autonomy to the burgher class of Oldtown, and reinforced his relationship with the High Septon.

Mundane Skills:

King Mern is a stout commander and excellent knight; since his youth he has been training in swordsmanship and equestrianism. He has become accustomed to leading his men through the various border conflicts in the Dornish Marches. Through his daily discipline of a training regiment, daily prayer, and strict diet; he has a fit physique. Mern is an excellent equestrian; alongside his horse Maybell, he has won many tourneys from Lannisport to the Eyrie. Throughout his time in court; he has picked up on stewardship often consulting his wide variety of advisors such as maesters and septons.


Personality:

King Mern is a pious fellow who prides himself in his faith; one can often find him in prayer throughout the day. He has a strong sense of duty when it comes to three things: his kingdom, his faith, and his family. Chivalry is at the forefront of his mind; he maintains his strong honor which leads him to often ignore court intrigue.

While not attending to matters of the state or faith; Mern finds himself in pursuit of knightly matters alongside The Order of the Green Hand. His body shows no signs of aging as he continually keeps up with a rigorous diet and training regime. He is known to be brave in battle, often commanding troops in skirmishes along the Dornish March earning him the nickname "The Thorned Rose" as he is said to have never retreated from battle.


Kingdom: Kingdom of the Reach

Is he/she a Ruler? Yes
Heir(s):

Prince Edmund Gardener (20)
Prince Gawen Gardener (18)
Princess Pricilla Gardener (17)
Prince Konrad Gardener (17)
Prince Erik Gardener (14)
Princess Emma Gardener (6)
Princess Selyse Gardener (6)
Last edited by Dalria on Wed Feb 19, 2020 10:59 pm, edited 1 time in total.

User avatar
Dragos Bee
Minister
 
Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Wed Feb 19, 2020 10:59 pm

Dalria wrote:I will have more on The Gardener heir coming shortly, just wanted to get the application down.

Canon Name: The Green Kingdom of the Reach
House: Gardener
Motto: Our Seed is Strong
Sigil:
(Image)

Canon Military Strength:

The Reach has the mightiest army in Westeros due to the fertile land that it inhabits and the chivalrous nature of the populace. The Reach can muster a host of 60,000 men during time of war; over a quarter of that being cavalry. Making the size of their army; 40,000 light infantry and 20,000 heavy cavalry. Many of their heavy cavalry are also knighted making them a highly trained force.

The Reach also has a strong navy due to House Redwyne of the Arbor; House Redwyne provides over 200 warships. The Shield Islands also provide several hundred multi-oared vessels.

Canon History:

The Reach is the most populous and fertile land in Westeros; it is the home to chivalry and also contains the center of religion and learning in Oldtown. The Reach was established by Garth Greenhand, the mythic hero who led the First Men across the Arm of Dorne and negotiated with the Children of the Forest for the Reach Proper. Garth was said to be a god among men; he taught the First Men how to tend to the soil and brought fertility to the land. Once Garth Greenhand left the mortal plain, his eldest son Garth the Gardener settled atop a hill overlooking the River Mander and built the mighty fortress of Highgarden. Garth the Gardener continued the legacy of being a steward of the land; Highgarden became the most fertile and beautiful location in Westeros.

King Garth the Great transitioned the Gardener family was stewards to kings; bringing in local lords into a friendship alliance and establishing the early feudal model that Westeros would adopt. House Gardener would continue to peacefully bring the local lords under the fold, famously King Garth II would bring House Hightower under the feudal contract via marriage; solidifying their power in the region. It wasn't until King Garth the Goldenhand that The Reach would expand under the guise of conquest as he launched a campaign to expel the Ironborn. This first famous conflict would solidify the modern border of The Reach we have today.

House Gardener and The Reach were among the first to accept the Andals with open arms. At first they were wary but adopted the soft-handed approach of Garth Greenhand and allowed the Andal men to help tend to the land. House Tyrell was among the first to settle in the Reach and became one of the closest allies to House Gardener. With the acceptance of the Andal culture, came the acceptance of the faith; The Reach became the home of the Starry Sept and home to High Septon. Since the conversion of The Reach, Reachmen been at the forefront of chivalry; adopting the lifestyle with utmost zealotry.

Headcanon History:

King Mern IX sits at the throne of Highgarden; a headstrong and virtuous leader. The Reach has seen peace and prosperity under King Mern's rule over the last several years which has led to bountiful harvest. King Mern, alongside House Hightower, has invested much into the growth of Oldtown as a central location of trade and wealth in Westeros. King Mern is wary of the Ironborn who now border his realm in the Trident but is reluncent to act as it would mean moving men out of the Dornish March.

Economic Strength: The Reach maintains very high economic strength; they only come second The Kingdom of the Rock in terms of physical currency.


Name:
King Mern IX "The Thorned Rose" Gardener

Appearance:

(Image)

Age: 38

Bio:

Mern took the throne at the age of eight as his father, Garvin II, was killed in a fray with the Stormlands. His mother sunk into a dark depression leading to suicide shortly after King Mern's tenth birthday. Mern's childhood was influenced heavily by two individuals; Ser Lymond IX Hightower and Septon Derrick Root. Ser Lymond IX Hightower would act as his regent while Septon Derrick Root would act as his guardian. Ser Lymond Hightower and the boy became close; Lymond was the reason that Mern became so interested in becoming a knight. While Septon Root put the fear of the Seven in Mern's life, pushing for a rigorous lifestyle of prayer and meditation.

These two influences created the man that Mern is today; the zealot knight of honor. Soon after Mern ascended to the throne he was wed to Elia Hightower; Lymond's firstborn daughter. While Mern was in love with his childhood friend Meera Tyrell, out of respect for his mentor and House Hightower he proceeded to marry Elia. This began his steady era of prosperity for The Reach; being led by a stable ruler and a healthy relationship between the two high houses of Gardener and Hightower.

Mern was knighted at age sixteen and quickly joined the Order of the Green Hand, much to the dismay of his former guardian. He was a reckless youth; gallantly bringing law to The Reach with the sound of clashing steel. Many of his closest advisors, along with his wife, opposed King Mern partaking in activities that put him in such danger. At age eighteen hosted one of the largest tournaments that Westeros had ever seen and enrolled himself in the jousting event. Hundreds of knights stretching as far as the Vale attended; Mern defied his Tyrell steward and enrolled in the joust anyways. Mern ended up winning the tournament by-a-landslide, some only attributed it to 'royal' interference but others claimed of Mern's great talent.

At age twenty-eight, Mern led a raid under nightfall in the Dornish March. He and thirty mounted knights were riding past Starpike when ambushed by fifty Dornish spearmen. The two hosts engaged in a skirmish; while outnumbered and in hostile territory, Mern refused to retreat and was soon hit by a spear in the lower abdomen. Somehow Mern and his men were able to hold their ground and defeat the Dornish. His men rushed him back to the Starpike fortress; he was in a coma for several days but the Peake's maester was able to save him. Some say that this moment strengthened his faith in The Seven; Mern has said he communed with The Warrior during his coma and gave him the resolve to survive the injury.

Mern has become revered throughout The Reach, being known as an impartial and pious ruler. He only seeks to live up to the legacy of his forefathers; although The Reach has engaged in several border conflicts with Dorne, his reign has been mostly met with peace. Mern has strengthened the standing army of The Reach, gave autonomy to the burgher class of Oldtown, and reinforced his relationship with the High Septon.

Mundane Skills:

King Mern is a stout commander and excellent knight; since his youth he has been training in swordsmanship and equestrianism. He has become accustomed to leading his men through the various border conflicts in the Dornish Marches. Through his daily discipline of a training regiment, daily prayer, and strict diet; he has a fit physique. Mern is an excellent equestrian; alongside his horse Maybell, he has won many tourneys from Lannisport to the Eyrie. Throughout his time in court; he has picked up on stewardship often consulting his wide variety of advisors such as maesters and septons.


Personality:

King Mern is a pious fellow who prides himself in his faith; one can often find him in prayer throughout the day. He has a strong sense of duty when it comes to three things: his kingdom, his faith, and his family. Chivalry is at the forefront of his mind; he maintains his strong honor which leads him to often ignore court intrigue.

While not attending to matters of the state or faith; Mern finds himself in pursuit of knightly matters alongside The Order of the Green Hand. His body shows no signs of aging as he continually keeps up with a rigorous diet and training regime. He is known to be brave in battle, often commanding troops in skirmishes along the Dornish March earning him the nickname "The Thorned Rose" as he is said to have never retreated from battle.


Kingdom: Kingdom of the Reach

Is he/she a Ruler? Yes
Heir(s):

Prince Edmund Gardener (20)
Prince Gawen Gardener (18)
Princess Pricilla Gardener (17)
Prince Konrad Gardener (17)
Prince Erik Gardener (14)
Princess Emma Gardener (6)
Princess Selyse Gardener (6)


Accepted.
Sorry for my behavior, P2TM.

User avatar
Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Wed Feb 19, 2020 11:04 pm

Updated on the character roster!

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Feb 19, 2020 11:14 pm

Dragos Bee wrote:
Dalria wrote:I will have more on The Gardener heir coming shortly, just wanted to get the application down.

Canon Name: The Green Kingdom of the Reach
House: Gardener
Motto: Our Seed is Strong
Sigil:
(Image)

Canon Military Strength:

The Reach has the mightiest army in Westeros due to the fertile land that it inhabits and the chivalrous nature of the populace. The Reach can muster a host of 60,000 men during time of war; over a quarter of that being cavalry. Making the size of their army; 40,000 light infantry and 20,000 heavy cavalry. Many of their heavy cavalry are also knighted making them a highly trained force.

The Reach also has a strong navy due to House Redwyne of the Arbor; House Redwyne provides over 200 warships. The Shield Islands also provide several hundred multi-oared vessels.

Canon History:

The Reach is the most populous and fertile land in Westeros; it is the home to chivalry and also contains the center of religion and learning in Oldtown. The Reach was established by Garth Greenhand, the mythic hero who led the First Men across the Arm of Dorne and negotiated with the Children of the Forest for the Reach Proper. Garth was said to be a god among men; he taught the First Men how to tend to the soil and brought fertility to the land. Once Garth Greenhand left the mortal plain, his eldest son Garth the Gardener settled atop a hill overlooking the River Mander and built the mighty fortress of Highgarden. Garth the Gardener continued the legacy of being a steward of the land; Highgarden became the most fertile and beautiful location in Westeros.

King Garth the Great transitioned the Gardener family was stewards to kings; bringing in local lords into a friendship alliance and establishing the early feudal model that Westeros would adopt. House Gardener would continue to peacefully bring the local lords under the fold, famously King Garth II would bring House Hightower under the feudal contract via marriage; solidifying their power in the region. It wasn't until King Garth the Goldenhand that The Reach would expand under the guise of conquest as he launched a campaign to expel the Ironborn. This first famous conflict would solidify the modern border of The Reach we have today.

House Gardener and The Reach were among the first to accept the Andals with open arms. At first they were wary but adopted the soft-handed approach of Garth Greenhand and allowed the Andal men to help tend to the land. House Tyrell was among the first to settle in the Reach and became one of the closest allies to House Gardener. With the acceptance of the Andal culture, came the acceptance of the faith; The Reach became the home of the Starry Sept and home to High Septon. Since the conversion of The Reach, Reachmen been at the forefront of chivalry; adopting the lifestyle with utmost zealotry.

Headcanon History:

King Mern IX sits at the throne of Highgarden; a headstrong and virtuous leader. The Reach has seen peace and prosperity under King Mern's rule over the last several years which has led to bountiful harvest. King Mern, alongside House Hightower, has invested much into the growth of Oldtown as a central location of trade and wealth in Westeros. King Mern is wary of the Ironborn who now border his realm in the Trident but is reluncent to act as it would mean moving men out of the Dornish March.

Economic Strength: The Reach maintains very high economic strength; they only come second The Kingdom of the Rock in terms of physical currency.


Name:
King Mern IX "The Thorned Rose" Gardener

Appearance:

(Image)

Age: 38

Bio:

Mern took the throne at the age of eight as his father, Garvin II, was killed in a fray with the Stormlands. His mother sunk into a dark depression leading to suicide shortly after King Mern's tenth birthday. Mern's childhood was influenced heavily by two individuals; Ser Lymond IX Hightower and Septon Derrick Root. Ser Lymond IX Hightower would act as his regent while Septon Derrick Root would act as his guardian. Ser Lymond Hightower and the boy became close; Lymond was the reason that Mern became so interested in becoming a knight. While Septon Root put the fear of the Seven in Mern's life, pushing for a rigorous lifestyle of prayer and meditation.

These two influences created the man that Mern is today; the zealot knight of honor. Soon after Mern ascended to the throne he was wed to Elia Hightower; Lymond's firstborn daughter. While Mern was in love with his childhood friend Meera Tyrell, out of respect for his mentor and House Hightower he proceeded to marry Elia. This began his steady era of prosperity for The Reach; being led by a stable ruler and a healthy relationship between the two high houses of Gardener and Hightower.

Mern was knighted at age sixteen and quickly joined the Order of the Green Hand, much to the dismay of his former guardian. He was a reckless youth; gallantly bringing law to The Reach with the sound of clashing steel. Many of his closest advisors, along with his wife, opposed King Mern partaking in activities that put him in such danger. At age eighteen hosted one of the largest tournaments that Westeros had ever seen and enrolled himself in the jousting event. Hundreds of knights stretching as far as the Vale attended; Mern defied his Tyrell steward and enrolled in the joust anyways. Mern ended up winning the tournament by-a-landslide, some only attributed it to 'royal' interference but others claimed of Mern's great talent.

At age twenty-eight, Mern led a raid under nightfall in the Dornish March. He and thirty mounted knights were riding past Starpike when ambushed by fifty Dornish spearmen. The two hosts engaged in a skirmish; while outnumbered and in hostile territory, Mern refused to retreat and was soon hit by a spear in the lower abdomen. Somehow Mern and his men were able to hold their ground and defeat the Dornish. His men rushed him back to the Starpike fortress; he was in a coma for several days but the Peake's maester was able to save him. Some say that this moment strengthened his faith in The Seven; Mern has said he communed with The Warrior during his coma and gave him the resolve to survive the injury.

Mern has become revered throughout The Reach, being known as an impartial and pious ruler. He only seeks to live up to the legacy of his forefathers; although The Reach has engaged in several border conflicts with Dorne, his reign has been mostly met with peace. Mern has strengthened the standing army of The Reach, gave autonomy to the burgher class of Oldtown, and reinforced his relationship with the High Septon.

Mundane Skills:

King Mern is a stout commander and excellent knight; since his youth he has been training in swordsmanship and equestrianism. He has become accustomed to leading his men through the various border conflicts in the Dornish Marches. Through his daily discipline of a training regiment, daily prayer, and strict diet; he has a fit physique. Mern is an excellent equestrian; alongside his horse Maybell, he has won many tourneys from Lannisport to the Eyrie. Throughout his time in court; he has picked up on stewardship often consulting his wide variety of advisors such as maesters and septons.


Personality:

King Mern is a pious fellow who prides himself in his faith; one can often find him in prayer throughout the day. He has a strong sense of duty when it comes to three things: his kingdom, his faith, and his family. Chivalry is at the forefront of his mind; he maintains his strong honor which leads him to often ignore court intrigue.

While not attending to matters of the state or faith; Mern finds himself in pursuit of knightly matters alongside The Order of the Green Hand. His body shows no signs of aging as he continually keeps up with a rigorous diet and training regime. He is known to be brave in battle, often commanding troops in skirmishes along the Dornish March earning him the nickname "The Thorned Rose" as he is said to have never retreated from battle.


Kingdom: Kingdom of the Reach

Is he/she a Ruler? Yes
Heir(s):

Prince Edmund Gardener (20)
Prince Gawen Gardener (18)
Princess Pricilla Gardener (17)
Prince Konrad Gardener (17)
Prince Erik Gardener (14)
Princess Emma Gardener (6)
Princess Selyse Gardener (6)


Accepted.


Ah a glorious Gardener King! Can't wait to have young Aegon go falconing on the Arbor as his father discusses things with the lords of the southern reach.
National Information: http://kutath.weebly.com/

User avatar
Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Wed Feb 19, 2020 11:46 pm

Nuxipal wrote:
Dragos Bee wrote:
Accepted.


Ah a glorious Gardener King! Can't wait to have young Aegon go falconing on the Arbor as his father discusses things with the lords of the southern reach.


Garth The Gardener accepted the Andals, perhaps the Gardeners could accept the Valyrians as well.
Last edited by Dalria on Wed Feb 19, 2020 11:47 pm, edited 2 times in total.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 20, 2020 12:01 am

Dalria wrote:
Nuxipal wrote:
Ah a glorious Gardener King! Can't wait to have young Aegon go falconing on the Arbor as his father discusses things with the lords of the southern reach.


Garth The Gardener accepted the Andals, perhaps the Gardeners could accept the Valyrians as well.


If only the Valyrians didn't already have the perfect home. An active volcano for their dragons to live near and grow large. The only thing we really lack is actual landmass, and the nearest "available" land is Crackclaw point. And the Clawmen know how to defend their swampy, hill and rock covered peninsula very well.
National Information: http://kutath.weebly.com/

User avatar
Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Thu Feb 20, 2020 12:06 am

Nuxipal wrote:
Dalria wrote:
Garth The Gardener accepted the Andals, perhaps the Gardeners could accept the Valyrians as well.


If only the Valyrians didn't already have the perfect home. An active volcano for their dragons to live near and grow large. The only thing we really lack is actual landmass, and the nearest "available" land is Crackclaw point. And the Clawmen know how to defend their swampy, hill and rock covered peninsula very well.


Well Mern will enjoy any chance to spread his faith, so if an envoy was to arrive in the Reach, Highgarden is very hospitable.

User avatar
Sarderia
Ambassador
 
Posts: 1854
Founded: Jun 26, 2019
Ex-Nation

Postby Sarderia » Thu Feb 20, 2020 1:03 am

Dalria wrote:I will have more on The Gardener heir coming shortly, just wanted to get the application down.

Canon Name: The Green Kingdom of the Reach
House: Gardener
Motto: Our Seed is Strong
Sigil:
(Image)

Canon Military Strength:

The Reach has the mightiest army in Westeros due to the fertile land that it inhabits and the chivalrous nature of the populace. The Reach can muster a host of 60,000 men during time of war; over a quarter of that being cavalry. Making the size of their army; 40,000 light infantry and 20,000 heavy cavalry. Many of their heavy cavalry are also knighted making them a highly trained force.

The Reach also has a strong navy due to House Redwyne of the Arbor; House Redwyne provides over 200 warships. The Shield Islands also provide several hundred multi-oared vessels.

Canon History:

The Reach is the most populous and fertile land in Westeros; it is the home to chivalry and also contains the center of religion and learning in Oldtown. The Reach was established by Garth Greenhand, the mythic hero who led the First Men across the Arm of Dorne and negotiated with the Children of the Forest for the Reach Proper. Garth was said to be a god among men; he taught the First Men how to tend to the soil and brought fertility to the land. Once Garth Greenhand left the mortal plain, his eldest son Garth the Gardener settled atop a hill overlooking the River Mander and built the mighty fortress of Highgarden. Garth the Gardener continued the legacy of being a steward of the land; Highgarden became the most fertile and beautiful location in Westeros.

King Garth the Great transitioned the Gardener family was stewards to kings; bringing in local lords into a friendship alliance and establishing the early feudal model that Westeros would adopt. House Gardener would continue to peacefully bring the local lords under the fold, famously King Garth II would bring House Hightower under the feudal contract via marriage; solidifying their power in the region. It wasn't until King Garth the Goldenhand that The Reach would expand under the guise of conquest as he launched a campaign to expel the Ironborn. This first famous conflict would solidify the modern border of The Reach we have today.

House Gardener and The Reach were among the first to accept the Andals with open arms. At first they were wary but adopted the soft-handed approach of Garth Greenhand and allowed the Andal men to help tend to the land. House Tyrell was among the first to settle in the Reach and became one of the closest allies to House Gardener. With the acceptance of the Andal culture, came the acceptance of the faith; The Reach became the home of the Starry Sept and home to High Septon. Since the conversion of The Reach, Reachmen been at the forefront of chivalry; adopting the lifestyle with utmost zealotry.

Headcanon History:

King Mern IX sits at the throne of Highgarden; a headstrong and virtuous leader. The Reach has seen peace and prosperity under King Mern's rule over the last several years which has led to bountiful harvest. King Mern, alongside House Hightower, has invested much into the growth of Oldtown as a central location of trade and wealth in Westeros. King Mern is wary of the Ironborn who now border his realm in the Trident but is reluncent to act as it would mean moving men out of the Dornish March.

Economic Strength: The Reach maintains very high economic strength; they only come second The Kingdom of the Rock in terms of physical currency.


Name:
King Mern IX "The Thorned Rose" Gardener

Appearance:

(Image)

Age: 38

Bio:

Mern took the throne at the age of eight as his father, Garvin II, was killed in a fray with the Stormlands. His mother sunk into a dark depression leading to suicide shortly after King Mern's tenth birthday. Mern's childhood was influenced heavily by two individuals; Ser Lymond IX Hightower and Septon Derrick Root. Ser Lymond IX Hightower would act as his regent while Septon Derrick Root would act as his guardian. Ser Lymond Hightower and the boy became close; Lymond was the reason that Mern became so interested in becoming a knight. While Septon Root put the fear of the Seven in Mern's life, pushing for a rigorous lifestyle of prayer and meditation.

These two influences created the man that Mern is today; the zealot knight of honor. Soon after Mern ascended to the throne he was wed to Elia Hightower; Lymond's firstborn daughter. While Mern was in love with his childhood friend Meera Tyrell, out of respect for his mentor and House Hightower he proceeded to marry Elia. This began his steady era of prosperity for The Reach; being led by a stable ruler and a healthy relationship between the two high houses of Gardener and Hightower.

Mern was knighted at age sixteen and quickly joined the Order of the Green Hand, much to the dismay of his former guardian. He was a reckless youth; gallantly bringing law to The Reach with the sound of clashing steel. Many of his closest advisors, along with his wife, opposed King Mern partaking in activities that put him in such danger. At age eighteen hosted one of the largest tournaments that Westeros had ever seen and enrolled himself in the jousting event. Hundreds of knights stretching as far as the Vale attended; Mern defied his Tyrell steward and enrolled in the joust anyways. Mern ended up winning the tournament by-a-landslide, some only attributed it to 'royal' interference but others claimed of Mern's great talent.

At age twenty-eight, Mern led a raid under nightfall in the Dornish March. He and thirty mounted knights were riding past Starpike when ambushed by fifty Dornish spearmen. The two hosts engaged in a skirmish; while outnumbered and in hostile territory, Mern refused to retreat and was soon hit by a spear in the lower abdomen. Somehow Mern and his men were able to hold their ground and defeat the Dornish. His men rushed him back to the Starpike fortress; he was in a coma for several days but the Peake's maester was able to save him. Some say that this moment strengthened his faith in The Seven; Mern has said he communed with The Warrior during his coma and gave him the resolve to survive the injury.

Mern has become revered throughout The Reach, being known as an impartial and pious ruler. He only seeks to live up to the legacy of his forefathers; although The Reach has engaged in several border conflicts with Dorne, his reign has been mostly met with peace. Mern has strengthened the standing army of The Reach, gave autonomy to the burgher class of Oldtown, and reinforced his relationship with the High Septon.

Mundane Skills:

King Mern is a stout commander and excellent knight; since his youth he has been training in swordsmanship and equestrianism. He has become accustomed to leading his men through the various border conflicts in the Dornish Marches. Through his daily discipline of a training regiment, daily prayer, and strict diet; he has a fit physique. Mern is an excellent equestrian; alongside his horse Maybell, he has won many tourneys from Lannisport to the Eyrie. Throughout his time in court; he has picked up on stewardship often consulting his wide variety of advisors such as maesters and septons.


Personality:

King Mern is a pious fellow who prides himself in his faith; one can often find him in prayer throughout the day. He has a strong sense of duty when it comes to three things: his kingdom, his faith, and his family. Chivalry is at the forefront of his mind; he maintains his strong honor which leads him to often ignore court intrigue.

While not attending to matters of the state or faith; Mern finds himself in pursuit of knightly matters alongside The Order of the Green Hand. His body shows no signs of aging as he continually keeps up with a rigorous diet and training regime. He is known to be brave in battle, often commanding troops in skirmishes along the Dornish March earning him the nickname "The Thorned Rose" as he is said to have never retreated from battle.


Kingdom: Kingdom of the Reach

Is he/she a Ruler? Yes
Heir(s):

Prince Edmund Gardener (20)
Prince Gawen Gardener (18)
Princess Pricilla Gardener (17)
Prince Konrad Gardener (17)
Prince Erik Gardener (14)
Princess Emma Gardener (6)
Princess Selyse Gardener (6)

What is the legal age of marriage in Westeros? If Mern is 38, and his heir is 20, that means he must have married in 17. Rather young by today's standards. And to mention that he had 7 children in his 18 years of marriage, that's an average of a child every two and a half years. Mern embodies "Our Seed Is Strong" very well.

To think of it, why don't you go full Walder Frey on him? :p
Last edited by Sarderia on Thu Feb 20, 2020 1:05 am, edited 1 time in total.
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Dalria
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Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Thu Feb 20, 2020 1:18 am

Sarderia wrote:
Dalria wrote:I will have more on The Gardener heir coming shortly, just wanted to get the application down.

Canon Name: The Green Kingdom of the Reach
House: Gardener
Motto: Our Seed is Strong
Sigil:
(Image)

Canon Military Strength:

The Reach has the mightiest army in Westeros due to the fertile land that it inhabits and the chivalrous nature of the populace. The Reach can muster a host of 60,000 men during time of war; over a quarter of that being cavalry. Making the size of their army; 40,000 light infantry and 20,000 heavy cavalry. Many of their heavy cavalry are also knighted making them a highly trained force.

The Reach also has a strong navy due to House Redwyne of the Arbor; House Redwyne provides over 200 warships. The Shield Islands also provide several hundred multi-oared vessels.

Canon History:

The Reach is the most populous and fertile land in Westeros; it is the home to chivalry and also contains the center of religion and learning in Oldtown. The Reach was established by Garth Greenhand, the mythic hero who led the First Men across the Arm of Dorne and negotiated with the Children of the Forest for the Reach Proper. Garth was said to be a god among men; he taught the First Men how to tend to the soil and brought fertility to the land. Once Garth Greenhand left the mortal plain, his eldest son Garth the Gardener settled atop a hill overlooking the River Mander and built the mighty fortress of Highgarden. Garth the Gardener continued the legacy of being a steward of the land; Highgarden became the most fertile and beautiful location in Westeros.

King Garth the Great transitioned the Gardener family was stewards to kings; bringing in local lords into a friendship alliance and establishing the early feudal model that Westeros would adopt. House Gardener would continue to peacefully bring the local lords under the fold, famously King Garth II would bring House Hightower under the feudal contract via marriage; solidifying their power in the region. It wasn't until King Garth the Goldenhand that The Reach would expand under the guise of conquest as he launched a campaign to expel the Ironborn. This first famous conflict would solidify the modern border of The Reach we have today.

House Gardener and The Reach were among the first to accept the Andals with open arms. At first they were wary but adopted the soft-handed approach of Garth Greenhand and allowed the Andal men to help tend to the land. House Tyrell was among the first to settle in the Reach and became one of the closest allies to House Gardener. With the acceptance of the Andal culture, came the acceptance of the faith; The Reach became the home of the Starry Sept and home to High Septon. Since the conversion of The Reach, Reachmen been at the forefront of chivalry; adopting the lifestyle with utmost zealotry.

Headcanon History:

King Mern IX sits at the throne of Highgarden; a headstrong and virtuous leader. The Reach has seen peace and prosperity under King Mern's rule over the last several years which has led to bountiful harvest. King Mern, alongside House Hightower, has invested much into the growth of Oldtown as a central location of trade and wealth in Westeros. King Mern is wary of the Ironborn who now border his realm in the Trident but is reluncent to act as it would mean moving men out of the Dornish March.

Economic Strength: The Reach maintains very high economic strength; they only come second The Kingdom of the Rock in terms of physical currency.


Name:
King Mern IX "The Thorned Rose" Gardener

Appearance:

(Image)

Age: 38

Bio:

Mern took the throne at the age of eight as his father, Garvin II, was killed in a fray with the Stormlands. His mother sunk into a dark depression leading to suicide shortly after King Mern's tenth birthday. Mern's childhood was influenced heavily by two individuals; Ser Lymond IX Hightower and Septon Derrick Root. Ser Lymond IX Hightower would act as his regent while Septon Derrick Root would act as his guardian. Ser Lymond Hightower and the boy became close; Lymond was the reason that Mern became so interested in becoming a knight. While Septon Root put the fear of the Seven in Mern's life, pushing for a rigorous lifestyle of prayer and meditation.

These two influences created the man that Mern is today; the zealot knight of honor. Soon after Mern ascended to the throne he was wed to Elia Hightower; Lymond's firstborn daughter. While Mern was in love with his childhood friend Meera Tyrell, out of respect for his mentor and House Hightower he proceeded to marry Elia. This began his steady era of prosperity for The Reach; being led by a stable ruler and a healthy relationship between the two high houses of Gardener and Hightower.

Mern was knighted at age sixteen and quickly joined the Order of the Green Hand, much to the dismay of his former guardian. He was a reckless youth; gallantly bringing law to The Reach with the sound of clashing steel. Many of his closest advisors, along with his wife, opposed King Mern partaking in activities that put him in such danger. At age eighteen hosted one of the largest tournaments that Westeros had ever seen and enrolled himself in the jousting event. Hundreds of knights stretching as far as the Vale attended; Mern defied his Tyrell steward and enrolled in the joust anyways. Mern ended up winning the tournament by-a-landslide, some only attributed it to 'royal' interference but others claimed of Mern's great talent.

At age twenty-eight, Mern led a raid under nightfall in the Dornish March. He and thirty mounted knights were riding past Starpike when ambushed by fifty Dornish spearmen. The two hosts engaged in a skirmish; while outnumbered and in hostile territory, Mern refused to retreat and was soon hit by a spear in the lower abdomen. Somehow Mern and his men were able to hold their ground and defeat the Dornish. His men rushed him back to the Starpike fortress; he was in a coma for several days but the Peake's maester was able to save him. Some say that this moment strengthened his faith in The Seven; Mern has said he communed with The Warrior during his coma and gave him the resolve to survive the injury.

Mern has become revered throughout The Reach, being known as an impartial and pious ruler. He only seeks to live up to the legacy of his forefathers; although The Reach has engaged in several border conflicts with Dorne, his reign has been mostly met with peace. Mern has strengthened the standing army of The Reach, gave autonomy to the burgher class of Oldtown, and reinforced his relationship with the High Septon.

Mundane Skills:

King Mern is a stout commander and excellent knight; since his youth he has been training in swordsmanship and equestrianism. He has become accustomed to leading his men through the various border conflicts in the Dornish Marches. Through his daily discipline of a training regiment, daily prayer, and strict diet; he has a fit physique. Mern is an excellent equestrian; alongside his horse Maybell, he has won many tourneys from Lannisport to the Eyrie. Throughout his time in court; he has picked up on stewardship often consulting his wide variety of advisors such as maesters and septons.


Personality:

King Mern is a pious fellow who prides himself in his faith; one can often find him in prayer throughout the day. He has a strong sense of duty when it comes to three things: his kingdom, his faith, and his family. Chivalry is at the forefront of his mind; he maintains his strong honor which leads him to often ignore court intrigue.

While not attending to matters of the state or faith; Mern finds himself in pursuit of knightly matters alongside The Order of the Green Hand. His body shows no signs of aging as he continually keeps up with a rigorous diet and training regime. He is known to be brave in battle, often commanding troops in skirmishes along the Dornish March earning him the nickname "The Thorned Rose" as he is said to have never retreated from battle.


Kingdom: Kingdom of the Reach

Is he/she a Ruler? Yes
Heir(s):

Prince Edmund Gardener (20)
Prince Gawen Gardener (18)
Princess Pricilla Gardener (17)
Prince Konrad Gardener (17)
Prince Erik Gardener (14)
Princess Emma Gardener (6)
Princess Selyse Gardener (6)

What is the legal age of marriage in Westeros? If Mern is 38, and his heir is 20, that means he must have married in 17. Rather young by today's standards. And to mention that he had 7 children in his 18 years of marriage, that's an average of a child every two and a half years. Mern embodies "Our Seed Is Strong" very well.

To think of it, why don't you go full Walder Frey on him? :p


I believe that the usual age of marriage in Westeros is 16 with some as young as 15, Catelyn (Stark) Tully was 16 at the age of her arranged marriage.

If Mern wasn’t loyal to his wife, maybe he would have as many children as Walder Frey. I just figured that their house motto and the history of House Gardener should reflect the original Greenhand who “not only brought fertility to the land but also to women, making barren ones fruitful with a touch, even crones who no longer got their moon blood. Maidens ripened in his presence, mothers brought forth twins or even triplets when he blessed them and young girls flowered at his smile. Lords and common men alike offered up their virgin daughters to him wherever he went so their crops may ripen and trees grow heavy with fruit. Any maiden he deflowered delivered strong sons or fair daughters.”
Last edited by Dalria on Thu Feb 20, 2020 1:22 am, edited 2 times in total.

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The Anarcho-Syndicalist Commune
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Posts: 3524
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Thu Feb 20, 2020 7:09 am

Nuxipal wrote:
Dalria wrote:
Garth The Gardener accepted the Andals, perhaps the Gardeners could accept the Valyrians as well.


If only the Valyrians didn't already have the perfect home. An active volcano for their dragons to live near and grow large. The only thing we really lack is actual landmass, and the nearest "available" land is Crackclaw point. And the Clawmen know how to defend their swampy, hill and rock covered peninsula very well.


It doesn't matter how well you know the land if it's small enough to coat with Dragonfire.

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Union Princes
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Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Feb 20, 2020 8:14 am

The sea dragon on house Farwind's banner should be a good indicator on their relationship with the Targaryens
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The Anarcho-Syndicalist Commune
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Postby The Anarcho-Syndicalist Commune » Thu Feb 20, 2020 9:28 am

Union Princes wrote:The sea dragon on house Farwind's banner should be a good indicator on their relationship with the Targaryens


I'd imagine the two houses have talked a fair bit over the years, given that the Farwind's tend to spend more time in Essos and the Narrow Sea than on the western coast, but the Farwind dragon comes more from general Valyrian ancestry than any specific connection to the Targs.

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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 20, 2020 9:52 am

The Anarcho-Syndicalist Commune wrote:
Nuxipal wrote:
If only the Valyrians didn't already have the perfect home. An active volcano for their dragons to live near and grow large. The only thing we really lack is actual landmass, and the nearest "available" land is Crackclaw point. And the Clawmen know how to defend their swampy, hill and rock covered peninsula very well.


It doesn't matter how well you know the land if it's small enough to coat with Dragonfire.


Dragonfire doesn't stay burning long when the ground is covered in swamp. The Targaryens got the submission of the Clawmen after burning Harrenhal to the ground. Would need a similar act to just force submission. An invasion would mean that what few troops the Targaryens and Celtigars have to their name won't be coming home.
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The Anarcho-Syndicalist Commune
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Posts: 3524
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Thu Feb 20, 2020 9:54 am

Nuxipal wrote:
The Anarcho-Syndicalist Commune wrote:
It doesn't matter how well you know the land if it's small enough to coat with Dragonfire.


Dragonfire doesn't stay burning long when the ground is covered in swamp. The Targaryens got the submission of the Clawmen after burning Harrenhal to the ground. Would need a similar act to just force submission. An invasion would mean that what few troops the Targaryens and Celtigars have to their name won't be coming home.


Crackclaw is actually more bog than swamp, which means if you torch it it's going to stay burning for a long time afterward. Plus all the pine trees on the point make it so if someone with dragons actually went scorched earth it would create quite the inferno.

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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 20, 2020 9:59 am

The Anarcho-Syndicalist Commune wrote:
Nuxipal wrote:
Dragonfire doesn't stay burning long when the ground is covered in swamp. The Targaryens got the submission of the Clawmen after burning Harrenhal to the ground. Would need a similar act to just force submission. An invasion would mean that what few troops the Targaryens and Celtigars have to their name won't be coming home.


Crackclaw is actually more bog than swamp, which means if you torch it it's going to stay burning for a long time afterward. Plus all the pine trees on the point make it so if someone with dragons actually went scorched earth it would create quite the inferno.


Then we get to the major downside of doing that: The land becomes worthless. What'd be the point of conquering land if the land itself isn't worth the lives that would be lost to claim it?
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The Anarcho-Syndicalist Commune
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Postby The Anarcho-Syndicalist Commune » Thu Feb 20, 2020 10:19 am

Nuxipal wrote:
The Anarcho-Syndicalist Commune wrote:
Crackclaw is actually more bog than swamp, which means if you torch it it's going to stay burning for a long time afterward. Plus all the pine trees on the point make it so if someone with dragons actually went scorched earth it would create quite the inferno.


Then we get to the major downside of doing that: The land becomes worthless. What'd be the point of conquering land if the land itself isn't worth the lives that would be lost to claim it?


Well, I'd imagine a hellscape of a peatbog would be a pretty good habitat for dragons, but besides that, I'd argue making an absolute hellscape like that sends a much better example than just burning down Harrenhal. Man's creations will inevitably fall, Valyria itself was proof of that, but for one to be able to bend the land itself to their will is a terrifying prospect.

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Guuj Xaat Kil
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Founded: May 25, 2019
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Postby Guuj Xaat Kil » Thu Feb 20, 2020 7:27 pm

The Anarcho-Syndicalist Commune wrote:
Nuxipal wrote:
Then we get to the major downside of doing that: The land becomes worthless. What'd be the point of conquering land if the land itself isn't worth the lives that would be lost to claim it?


Well, I'd imagine a hellscape of a peatbog would be a pretty good habitat for dragons, but besides that, I'd argue making an absolute hellscape like that sends a much better example than just burning down Harrenhal. Man's creations will inevitably fall, Valyria itself was proof of that, but for one to be able to bend the land itself to their will is a terrifying prospect.

Nature flexes back at silly dragonriders by regrowing their shrubberies.
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Ard al Islam
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Application for a Dothraki Tribe

Postby Ard al Islam » Thu Feb 20, 2020 10:26 pm

Name: Khalasari Jalan, or the Moon Khalasar
Coat Of Arms:
Image The Khal's banner.

Image Kos and Dothrakhqoyi(Bloodrider) banner.

Image Other banners of importance.

Image Standard
Motto: Eveth ma Vorsa(Water and Fire)
Location: Dothraki Sea
Vassal of: None, but still subservient to the Dosh Khaleen
Tribal Strength: 25,000 Dothraki, 15,000 of whom can fight
Economic Strength: Low, the Dothraki do not believe in money
History: The ancestors of the Dothraki came from the lands beyond the Bone Mountains in the Further East, leaving behind the bones that give the Bone Mountains their name.

The nomadic Dothraki do not have a tradition of settlements. To make a house a thousand years ago, they dug a hole in the ground and covered it with a woven grass roof. Four hundred years ago, the Dothraki rode toward the Free Cities out of the east, sacking and burning every town and city in their path, including the Kingdom of Sarnor, the Qaathi cities in the Red Waste, and the Ibbenese settlements in the Kingdom of the Ifequevron. Khal Temmo and his khalasar of at least fifty-thousand were stopped by the Unsullied in the Battle of Qohor. During the Century of Blood after the Doom of Valyria, the Dothraki drove smallfolk from their hovels and nobles from their estates, until only grass and ruins remained from the forest of Qohor to the headwaters of the Selhoru.

Ruined cities and regions ring the vast plains of the Dothraki sea, including the Kingdom of Sarnor, the Kingdom of the Ifequevron, the upper Skahazadhan, and the red waste. The godsway in Vaes Dothrak contains monuments the Dothraki have taken from conquered people.

Name: (Khal) Jalan
Appearance:
Image
Khal Jalan stands at an impressive 6'6", absolutely towering over others. He usually dresses in traditional Dothraki garb and style. He has tried other styles as well, as can be seen above.
Age: 25
Bio: Jalan was the son of the Khal Sisi, who had only one son. Growing up, Jalan learned the way of the warrior, participating on raids and battles with his father. His mother had passed earlier. When Jalal was 25, his father passed away, making him the new Khal. He continued what his father did by conducting raids into Slaver's Bay. On his most recent raid into Yunkai, he obtained 4 slave girls that he made into his Khaleesis. He has yet to consummate the marriages, as he first wants to bring them to Vaes Dothrak and seek the wisdom of the Dosh Khaleen.
Mundane Skills:
Combat: Khal Jalan is an exceptional warrior, having mastery of the Arakh, spear, and Dothraki longbow. He has a rare Valyrian Steel Arakh. Jalal had never lost a fight.

Diplomacy: Khal Jalan is able to maneuver politically, and he has a great understanding of the art of war.

Wisdom: Learning comes easy for the Khal, and he has become wise over time. His knack for learning allows him to be a...

Linguist: Khal Jalan is trilingual-that is, he can speak 3 languages. They are Dothraki, the Common Tongue, and Valyrian.
Magic (If Any): N/A
Personality: Khal Jalan believes he will fulfill the prophecy of the Stallion who Mounts the World. He is well known throughout Slaver's Bay(where he most frequently raids, leaving the northern Free Cities to other Khalasars) for his savagery, brutality, and absolute lack of empathy for his opponents. He was fearless in battle and an exceptional warrior.

Outside of battle, however, he has a very compassionate side, one that surfaces for his family.
Khalasar: Jalan
Is he/she a Ruler? Yes
Heir(s): None yet

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Dragos Bee
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Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Thu Feb 20, 2020 10:32 pm

Ard al Islam wrote:
Name: Khalasari Jalan, or the Moon Khalasar
Coat Of Arms:
(Image) The Khal's banner.

(Image) Kos and Dothrakhqoyi(Bloodrider) banner.

(Image) Other banners of importance.

(Image) Standard
Motto: Eveth ma Vorsa(Water and Fire)
Location: Dothraki Sea
Vassal of: None, but still subservient to the Dosh Khaleen
Tribal Strength: 25,000 Dothraki, 15,000 of whom can fight
Economic Strength: Low, the Dothraki do not believe in money
History: The ancestors of the Dothraki came from the lands beyond the Bone Mountains in the Further East, leaving behind the bones that give the Bone Mountains their name.

The nomadic Dothraki do not have a tradition of settlements. To make a house a thousand years ago, they dug a hole in the ground and covered it with a woven grass roof. Four hundred years ago, the Dothraki rode toward the Free Cities out of the east, sacking and burning every town and city in their path, including the Kingdom of Sarnor, the Qaathi cities in the Red Waste, and the Ibbenese settlements in the Kingdom of the Ifequevron. Khal Temmo and his khalasar of at least fifty-thousand were stopped by the Unsullied in the Battle of Qohor. During the Century of Blood after the Doom of Valyria, the Dothraki drove smallfolk from their hovels and nobles from their estates, until only grass and ruins remained from the forest of Qohor to the headwaters of the Selhoru.

Ruined cities and regions ring the vast plains of the Dothraki sea, including the Kingdom of Sarnor, the Kingdom of the Ifequevron, the upper Skahazadhan, and the red waste. The godsway in Vaes Dothrak contains monuments the Dothraki have taken from conquered people.

Name: (Khal) Jalan
Appearance:
(Image)
Khal Jalan stands at an impressive 6'6", absolutely towering over others. He usually dresses in traditional Dothraki garb and style. He has tried other styles as well, as can be seen above.
Age: 25
Bio: Jalan was the son of the Khal Sisi, who had only one son. Growing up, Jalan learned the way of the warrior, participating on raids and battles with his father. His mother had passed earlier. When Jalal was 25, his father passed away, making him the new Khal. He continued what his father did by conducting raids into Slaver's Bay. On his most recent raid into Yunkai, he obtained 4 slave girls that he made into his Khaleesis. He has yet to consummate the marriages, as he first wants to bring them to Vaes Dothrak and seek the wisdom of the Dosh Khaleen.
Mundane Skills:
Combat: Khal Jalan is an exceptional warrior, having mastery of the Arakh, spear, and Dothraki longbow. He has a rare Valyrian Steel Arakh. Jalal had never lost a fight.

Diplomacy: Khal Jalan is able to maneuver politically, and he has a great understanding of the art of war.

Wisdom: Learning comes easy for the Khal, and he has become wise over time. His knack for learning allows him to be a...

Linguist: Khal Jalan is trilingual-that is, he can speak 3 languages. They are Dothraki, the Common Tongue, and Valyrian.
Magic (If Any): N/A
Personality: Khal Jalan believes he will fulfill the prophecy of the Stallion who Mounts the World. He is well known throughout Slaver's Bay(where he most frequently raids, leaving the northern Free Cities to other Khalasars) for his savagery, brutality, and absolute lack of empathy for his opponents. He was fearless in battle and an exceptional warrior.

Outside of battle, however, he has a very compassionate side, one that surfaces for his family.
Khalasar: Jalan
Is he/she a Ruler? Yes
Heir(s): None yet


Accepted.
Sorry for my behavior, P2TM.

User avatar
The Anarcho-Syndicalist Commune
Senator
 
Posts: 3524
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Thu Feb 20, 2020 10:43 pm

Dragos Bee wrote:
Ard al Islam wrote:
Name: Khalasari Jalan, or the Moon Khalasar
Coat Of Arms:
(Image) The Khal's banner.

(Image) Kos and Dothrakhqoyi(Bloodrider) banner.

(Image) Other banners of importance.

(Image) Standard
Motto: Eveth ma Vorsa(Water and Fire)
Location: Dothraki Sea
Vassal of: None, but still subservient to the Dosh Khaleen
Tribal Strength: 25,000 Dothraki, 15,000 of whom can fight
Economic Strength: Low, the Dothraki do not believe in money
History: The ancestors of the Dothraki came from the lands beyond the Bone Mountains in the Further East, leaving behind the bones that give the Bone Mountains their name.

The nomadic Dothraki do not have a tradition of settlements. To make a house a thousand years ago, they dug a hole in the ground and covered it with a woven grass roof. Four hundred years ago, the Dothraki rode toward the Free Cities out of the east, sacking and burning every town and city in their path, including the Kingdom of Sarnor, the Qaathi cities in the Red Waste, and the Ibbenese settlements in the Kingdom of the Ifequevron. Khal Temmo and his khalasar of at least fifty-thousand were stopped by the Unsullied in the Battle of Qohor. During the Century of Blood after the Doom of Valyria, the Dothraki drove smallfolk from their hovels and nobles from their estates, until only grass and ruins remained from the forest of Qohor to the headwaters of the Selhoru.

Ruined cities and regions ring the vast plains of the Dothraki sea, including the Kingdom of Sarnor, the Kingdom of the Ifequevron, the upper Skahazadhan, and the red waste. The godsway in Vaes Dothrak contains monuments the Dothraki have taken from conquered people.

Name: (Khal) Jalan
Appearance:
(Image)
Khal Jalan stands at an impressive 6'6", absolutely towering over others. He usually dresses in traditional Dothraki garb and style. He has tried other styles as well, as can be seen above.
Age: 25
Bio: Jalan was the son of the Khal Sisi, who had only one son. Growing up, Jalan learned the way of the warrior, participating on raids and battles with his father. His mother had passed earlier. When Jalal was 25, his father passed away, making him the new Khal. He continued what his father did by conducting raids into Slaver's Bay. On his most recent raid into Yunkai, he obtained 4 slave girls that he made into his Khaleesis. He has yet to consummate the marriages, as he first wants to bring them to Vaes Dothrak and seek the wisdom of the Dosh Khaleen.
Mundane Skills:
Combat: Khal Jalan is an exceptional warrior, having mastery of the Arakh, spear, and Dothraki longbow. He has a rare Valyrian Steel Arakh. Jalal had never lost a fight.

Diplomacy: Khal Jalan is able to maneuver politically, and he has a great understanding of the art of war.

Wisdom: Learning comes easy for the Khal, and he has become wise over time. His knack for learning allows him to be a...

Linguist: Khal Jalan is trilingual-that is, he can speak 3 languages. They are Dothraki, the Common Tongue, and Valyrian.
Magic (If Any): N/A
Personality: Khal Jalan believes he will fulfill the prophecy of the Stallion who Mounts the World. He is well known throughout Slaver's Bay(where he most frequently raids, leaving the northern Free Cities to other Khalasars) for his savagery, brutality, and absolute lack of empathy for his opponents. He was fearless in battle and an exceptional warrior.

Outside of battle, however, he has a very compassionate side, one that surfaces for his family.
Khalasar: Jalan
Is he/she a Ruler? Yes
Heir(s): None yet


Accepted.


If I may, this app seems a little out there. This guy is simultaneously a master of war, knows more languages than most Maester's, including one that wouldn't be used anywhere near the Dothraki sea, and has just about the rarest weapon besides the sword of an Other or Dawn itself, and is both a strategic and ruthless mastermind while being a kind family man at the same time and raids continuely in an area that is known for training perhaps the best troops for fighting Dothraki in the world. I'm sorry this just seems a little out there.

User avatar
Dragos Bee
Minister
 
Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Thu Feb 20, 2020 10:47 pm

The Anarcho-Syndicalist Commune wrote:
Dragos Bee wrote:
Accepted.


If I may, this app seems a little out there. This guy is simultaneously a master of war, knows more languages than most Maester's, including one that wouldn't be used anywhere near the Dothraki sea, and has just about the rarest weapon besides the sword of an Other or Dawn itself, and is both a strategic and ruthless mastermind while being a kind family man at the same time and raids continuely in an area that is known for training perhaps the best troops for fighting Dothraki in the world. I'm sorry this just seems a little out there.


Apologies - Acceptance is removed, then. I wasn't thinking.
Sorry for my behavior, P2TM.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Feb 20, 2020 10:49 pm

Dragos Bee wrote:
The Anarcho-Syndicalist Commune wrote:
If I may, this app seems a little out there. This guy is simultaneously a master of war, knows more languages than most Maester's, including one that wouldn't be used anywhere near the Dothraki sea, and has just about the rarest weapon besides the sword of an Other or Dawn itself, and is both a strategic and ruthless mastermind while being a kind family man at the same time and raids continuely in an area that is known for training perhaps the best troops for fighting Dothraki in the world. I'm sorry this just seems a little out there.


Apologies - Acceptance is removed, then. I wasn't thinking.


The valryian steel is suspect. The language bit is kinda out there, but at this time not impossible. I'd think he'd know Sarnori instead of Common, and I believe you mentioned that Sarnor had yet to fall? Or wasn't fully defeated yet. Though I could be mistaken.
National Information: http://kutath.weebly.com/

User avatar
Dragos Bee
Minister
 
Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Thu Feb 20, 2020 10:53 pm

Nuxipal wrote:
Dragos Bee wrote:
Apologies - Acceptance is removed, then. I wasn't thinking.


The valryian steel is suspect. The language bit is kinda out there, but at this time not impossible. I'd think he'd know Sarnori instead of Common, and I believe you mentioned that Sarnor had yet to fall? Or wasn't fully defeated yet. Though I could be mistaken.


Nope, Sarnor is meant to be fully saved in this timeline.

News of the World, as seen through the Visions of the Priests of R'hllor

Hear now, the tales of what is happening in the world…

Sarnor and the Dothraki Sea

In faraway Sarnor, the Dothraki lie beaten, four Khals slaughtered where they once expected victory. The High Priest of the Lord of Light says that this was not expected to happen, that in the ‘Field of Crows’, it was the Sarnori who were supposed to be annihilated by the savage horsemen. Nevertheless, this failure of prophecy bodes ill for Volantis and the worshippers of the Lord of Light, as the remaining Khals turn south to the Free Cities for easier pickings, raiding and plundering the northern borders of New Valyria and its foes alike. This flow of Dothraki southward is sped by the High King, Mazor Alexi, staging a counterattack into the lands ruined and turned to pasture by the horse lords, reclaiming much of Sarnor’s old territory and driving out more Dothraki. Again, an outcome not expected by the High Priest of the Lord of Light.


This is the very first part of my IC post draft...
Sorry for my behavior, P2TM.

User avatar
Ard al Islam
Ambassador
 
Posts: 1145
Founded: Apr 14, 2019
Iron Fist Consumerists

Postby Ard al Islam » Thu Feb 20, 2020 10:54 pm

Ard al Islam wrote:
Name: Khalasari Jalan, or the Moon Khalasar
Coat Of Arms:
(Image) The Khal's banner.

(Image) Kos and Dothrakhqoyi(Bloodrider) banner.

(Image) Other banners of importance.

(Image) Standard
Motto: Eveth ma Vorsa(Water and Fire)
Location: Dothraki Sea
Vassal of: None, but still subservient to the Dosh Khaleen
Tribal Strength: 25,000 Dothraki, 15,000 of whom can fight
Economic Strength: Low, the Dothraki do not believe in money
History: The ancestors of the Dothraki came from the lands beyond the Bone Mountains in the Further East, leaving behind the bones that give the Bone Mountains their name.

The nomadic Dothraki do not have a tradition of settlements. To make a house a thousand years ago, they dug a hole in the ground and covered it with a woven grass roof. Four hundred years ago, the Dothraki rode toward the Free Cities out of the east, sacking and burning every town and city in their path, including the Kingdom of Sarnor, the Qaathi cities in the Red Waste, and the Ibbenese settlements in the Kingdom of the Ifequevron. Khal Temmo and his khalasar of at least fifty-thousand were stopped by the Unsullied in the Battle of Qohor. During the Century of Blood after the Doom of Valyria, the Dothraki drove smallfolk from their hovels and nobles from their estates, until only grass and ruins remained from the forest of Qohor to the headwaters of the Selhoru.

Ruined cities and regions ring the vast plains of the Dothraki sea, including the Kingdom of Sarnor, the Kingdom of the Ifequevron, the upper Skahazadhan, and the red waste. The godsway in Vaes Dothrak contains monuments the Dothraki have taken from conquered people.

Name: (Khal) Jalan
Appearance:
(Image)
Khal Jalan stands at an impressive 6'6", absolutely towering over others. He usually dresses in traditional Dothraki garb and style. He has tried other styles as well, as can be seen above.
Age: 25
Bio: Jalan was the son of the Khal Sisi, who had only one son. Growing up, Jalan learned the way of the warrior, participating on raids and battles with his father. His mother had passed earlier. When Jalal was 25, his father passed away, making him the new Khal. He continued what his father did by conducting raids into Slaver's Bay. On his most recent raid, he obtained 4 slave girls that he made into his Khaleesis. He has yet to consummate the marriages, as he first wants to bring them to Vaes Dothrak and seek the wisdom of the Dosh Khaleen.
Mundane Skills:
Combat: Khal Jalan is an exceptional warrior, having mastery of the Arakh, spear, and Dothraki longbow. He has a rare Valyrian Steel Arakh. Jalal had never lost a fight.

Diplomacy: Khal Jalan is able to maneuver politically, and he has a great understanding of the art of war.

Wisdom: Learning comes easy for the Khal, and he has become wise over time. His knack for learning allows him to be a...

Linguist: Khal Jalan is bilingual, being able to speak Dothraki and Valyrian
Magic (If Any): N/A
Personality: Khal Jalan believes he will fulfill the prophecy of the Stallion who Mounts the World. He is well known throughout Slaver's Bay(where he most frequently raids, leaving the northern Free Cities to other Khalasars) for his savagery, brutality, and absolute lack of empathy for his opponents. He was fearless in battle and an exceptional warrior.
Khalasar: Jalan
Is he/she a Ruler? Yes
Heir(s): None yet

Amended.

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