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The sound of the bell of gion shoja echoes the impermanence of all things. The hue of the flowers of the teak tree declares that they who flourish must be brought low. Yea, the proud ones are but for a moment, like an evening dream in springtime. The mighty are destroyed at the last, they are but as the dust before the wind. — The Tale of the Heike
The Pokemon Nation, unified for centuries under the rule of Emperors reigning in Enju, is crumbling. The death of the last Emperor, leaving only a two-year-old son as his heir, has created a vacuum. The court at Enju led by the Empress Regent Fujitsubo no Taiga of the powerful Fujitsubo Clan of Asagi City controls the child Emperor. The Empress’ family has begun a purge of their enemies, the culmination of decades of internal fighting between the powerful clans of Johto-Kanto for control over the court and the Emperor.
This has been too much to bear for many of the Daimyo, who are now plotting against the Empress. While she still has many supporters, the stage is set for a confrontation to decide the real power behind the throne. Meanwhile, outside of the halls of the Capital, trouble is brewing. A self-proclaimed wizard and holy man has begun a social revolution and killed a Daimyo. Banners are being raised and forced assembled. The time of war is coming, a time of warlords and warriors.
Welcome to Pokemon: Warlords and Warriors! In this RP, you take the role a Pokemon trainer thrust into a setting based on early medieval Japan. The action will take place over the regions of Johto-Kanto. As this RP is based on an earlier era, Pokemon created by humans in recent eras will not be played, such as Voltorb and Electrode; Porygon and its family; Mewtwo; Castform; Grimer and Muk; and Rotom. Mega Evolutions are also not available. In addition, the majority of Pokemon would be from the regions based on the Japanese isles, so Kanto, Johto, Hoenn, and Sinnoh. It is possible to see Pokemon native to Kalos, but anything else would be extremely rare. I'm not forbidding it, but there needs to be a very good reason for them.
Will you make a bid as the most powerful Daimyo--the Shogun—or support the Imperial Family directly, or to simply profit off of the conflict? The choice is yours.
I am the OP and my word is the law.
Obey the Co-OPs as you would me
Avoid one-liners, please! If you can’t get at least 4 lines out, well, I don’t believe you.
Don’t god mod, flame, et cetera.
Please read the OP in its entirety before applying
Have fun!
The biggest difference is how battles will be played out. Battles can be played in one of two ways. In a general sense, battles between forces will take place as a massed battle, not unlike double or triple battles in the games, where the opposing sides duel en masse. The other option is the traditional way, 1 v 1 between the Daimyo. Battles fought in or around cities will determine who maintains control, whether it be the local Daimyo or the attacking forces; battles fought outside have no immediate effect but the defeated army must retreat to the closest friendly city.
I've given permission for Player Characters to pretty much have free reign with what types of Pokemon you can choose (within the reasons I previously mentioned). NPC characters, however, should abide by the type-speciality of their native cities. For example, NPC warriors from Lavender or Enju would have Ghost and Psychic-types.
Deposed Daimyo may choose to serve the Lord who defeated them or they may join the services of another Daimyo
The Daimyo do not technically own the land they possess but are given the exclusive right to use it and need to pay a certain percentage back to the Imperial Court, although in practice the lands are hereditary. That means they gain a sizeable income from the land. People who have court titles get a stipend from the government, as well. So although the titles are largely ceremonial they do confer economic benefits as well as show political favour. As a last point of reference technically each Daimyo is supposed to live in the capital, although given the political climate they only spend some time each year at the court. For our purposes, most characters will likely begin the RP at the Imperial Court before returning to their homes.
Because Pokeballs have yet to be invented, using Fly or Surf to travel are not recommended, as you can only carry a single (small) Pokemon with you. However, Fly can still be used for recon or to send messages quickly.
When calculating sizes of armies we are using the in-game populations of cities and towns multiplied by 10for balancing purposes. So, for example, Ecruteak has an in-game population of 44, which means it has 440 warriors to draw upon. Obviously this doesn't reflect the city's actual population, but it is the metric we'll be using to calculate warrior counts. This makes things a lot easier to manage from an RP perspective.
Because the Pokemon Games and this RP, in particular, has a focus on movement between areas, a standard “time to reach a place” will be a feature. For our purposes, it takes a full day to move between cities, one extra day if moving through a forest, and two if moving through mountains.
In keeping with a more “traditional” feel, city and town names should reflect the Japanese originals. Ecruteak City, for example, would be called “The Capital” or “Enju City.” You can find the full list here: https://bulbapedia.bulbagarden.net/wiki ... _and_towns
Moreover, because this is a Pre-Modern Pokemon world, the hours of the day and years require some changes. The year will always refer to the year since the start of the Emperor’s reign. The hours of the day correspond to twelve, two hour periods, named after the animals of the Zodiac (but with a Pokemon twist):
Rattata: 11 P.M to 1 A.M
Tauros: 1 A.M to 3 A.M
Arcanine: 3 A.M to 5 A.M
Nidoran: 5 A.M to 7 A.M
Dragonair: 7 A.M to 9 A.M
Ekans: 9 A.M to 11 A.M
Rapidash: 11 A.M to 1 P.M
Mareep: 1 P.M to 3 P.M
Mankey: 3 P.M to 5 P.M
Torchic: 5 P.M to 7 P.M
Houndour: 7 P.M to 9 P.M
Piloswine: 9 P.M to 11 P.M
Most nobles have an associated Court Office, which corresponds to his or her official duties in the government. As mentioned, these are mostly ceremonial but do confer prestige and are highly coveted. Under the Emperor is a complex bureaucracy of positions and officials and if you choose to play as a Daimyo or a courtier, you may include one of these ranks or offices. In brief, the government is divided into two main groups: the Council of State and the Ministries. The Council of State functions as the Emperor's Privy Council and the primary organ of governance and made up of the Chancellor, Minister of the Left, Minister of the Right, Minister of the Centre, Major Counselor, Middle Counselor, Minor Counselor, and each of their assistants.
The Eight Ministeries, meanwhile head the vast bureaucracy under the Council of State. They are the Ministery of the Centre, Ministry of Ceremonies, Ministry of Administrations, Ministry of Popular Affairs, Ministry of War, Ministry of Justice, Ministry of the Treasury, and the Ministry of the Imperial Household.
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[b]Nation Name:[/b]
[b]Character Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b]
[b]Gender/Sex:[/b]
[b]Profession (e.g Daimyo, warrior, courtier):[/b]
[b]Court Rank:[/b] (If applicable, see list)
[b]Area of Control (if a Daimyo, corresponds with a traditional gym city):[/b]
[b]Currently serving (If Warrior or Courtier):[/b]
[b]Home:[/b]
[b]Biography:[/b]
[b]Personality:[/b]
[b]Pokemon (no more than 3 to start):[/b]
[b]Misc. Info[/b]
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[b]Name:[/b]
[b]Species:[/b]
[b]Age:[/b]
[b]Gender/Sex:[/b]
[b]Appearance:[/b]
[b]Master:[/b]
[b]Biography:[/b]
[b]Personality:[/b]
[b]Moveset:[/b] (No more than 4 at a time)
[b]Ability:[/b]
[b]Misc. Info[/b]