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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Dec 03, 2019 2:51 pm

Nuridia wrote:
Utceforp wrote:Is my kingdom accepted?

You're accepted, just had to read over your app.

Thanks.
Signatures are so 2014.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Tue Dec 03, 2019 4:18 pm

I have increased population from 10,000 to 625,000, which is roughly Switzerland's population at around 1450. I would also like to make Keyrit a territory within either Termain or Marseille, if either player would accept the order as a wishy-washy noble.
Last edited by Zjaum on Tue Dec 03, 2019 4:19 pm, edited 1 time in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Tomia
Post Marshal
 
Posts: 15710
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Tue Dec 03, 2019 10:53 pm

Zjaum wrote:I have increased population from 10,000 to 625,000, which is roughly Switzerland's population at around 1450. I would also like to make Keyrit a territory within either Termain or Marseille, if either player would accept the order as a wishy-washy noble.

I would be up for it

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Tue Dec 03, 2019 11:03 pm

Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Vestlig
Political Columnist
 
Posts: 3
Founded: Sep 12, 2019
Ex-Nation

Postby Vestlig » Tue Dec 03, 2019 11:25 pm

Kingdom App:
Name: The Kingdom of Rudiria
History (doesn’t have to be long): Owing to its status as an archipelago and its powerful navy, Rudiria was never colonized by the Paralian Empire. Instead it remained a collection of loosely affiliated island states that fought with each other until being unified by Jon I Hatton. The Hattons ushered in a Golden Era by making the islands an important trading hub. Nowadays, Rudirian ships sail the high seas, from Termain to Jorik. This prosperity was protected by the strongest navy in Paralia, comprised of over 500 ships that are the envy of every sailor.
However, it was not always sunshine and rainbows either. Rudiria's wealth attracted many would-be conquerers, but each time they were repelled by the Rudirian navy. The navy could not crush internal threats though. A weak and cowardly Brandon IV Hatton was overthrown and replaced by Lenor the Bold, of House Garner. The Garner kings were much more ambitious and hot-headed, and they used the navy offensively to colonize the coastal regions of much of Paralia. This coastal empire yielded large quantities of gold, spices, silk and slaves, but it also created a lot of enemies. After 200 years of imperialism, the rulers of Termain, Marseille and Jorik joined forces to bring down the Rudirian empire and invaded the home islands themselves. This began a period known as the 'Age of Blood', in which the Garner dynasty went extinct and each noble family strived to dominate the others, while at the same time dealing with mainland invasions.
After almost a decade of violence, the war-weary Rudirians held a Grand Council to elect a new king. The council elected Edward I Stormer to sit on the Salt Throne. Edward and his sons, Richard I and Edward II, have given the kingdom the peace that it craves and even managed to bring back a lot of the ancient prosperity that Rudiria was famous for. Now, Edward II's son, Edward III, has ascended to the throne and must contend with the end of an era of violence and the beginning of an age of uncertainty.
Current leader: King Edward III Stormer
Government Type (monarchy, republic, etc): Rudiria is a feudal monarchy. All the land in the kingdom legally belongs to the King, who is the final arbiter of justice and his word is law. However, in practice, each island is ruled by a Magnate, who looks after the domestic affairs of the island. The Magnates lease plots of land to farmers and shepherds and in return collect rent from them, usually in kind. They must then pay a portion of that rent to the King. They must also provide a certain number of ships and soldiers whenever the King calls his banners. But the Magnates are responsible for maintaining law and order on their own islands. The only thing the King can do on his own is levying import duties on traders, which makes up a majority of the Crown's revenue.
Religion: Very few people on the islands worship the Harmony. Most Rudirians follow the Faith of the Seas, a local religion that worships Senur, the God of the Sea, and Selma, the Goddess of the Sky. The Faith teaches that storms take place when the gods mate with each other. The Stormers trace their descent from one such legendary storm that ravaged the islands millennia ago.
Senur is believed to be short-tempered, vengeful and warlike, while Selma is calm, loving and cheerful. Temples dedicated to Senur are built on the shore, with one side open towards the sea. On the other hand, Selma's temples are built on hilltops and are roofless so that Selma may clearly see her devotees. Only men are allowed to become priests of Senur whereas only women may become priestesses of Selma.
Though all Rudirians worship both gods, Senur is more important to sailors, who offer sacrifices to the sea before embarking on a voyage. On the other hand, Selma is more widely worshipped by farmers, who pray to her for good rains. Selma also has festivals dedicated to her at the end of each season, but Senur has only one festival- the Day of Atonement which falls on the winter solstice.
Population: 987,000
Imports: Foodgrains, fruits & vegetables, spices, slaves, precious metals
Exports: Wool, timber, slaves, silk, spices
Stance on magic: Waterbending and Airbending are the most popular forms of magic in Rudiria due to the local religion. Priests of Senur practise Waterbending while priestesses of Selma practise Airbending. Both types of mages are employed at the royal court and the courts of the Magnates.
Geography: Rudiria is an archipelago of 42 major islands and over a thousand smaller ones located to the west of Marseille. It has a hundred dormant volcanoes abd even a couple of active ones. That's why the nation is subject to frequent earthquakes and tsunamis. The islands are highly mountainous, forcing 70% of the population to be concentrated on the coastal plains of the three largest islands. The capital city of Stormton (pop. 25,000) is located at the mouth of the short Zelarra River on the largest island of Stormalia. The country has a temperate climate with warm summers and cold, rainy winters. There is also a 'storm season' in late autumn that is considered the holiest time of the year by the Rudirians.
Culture (status of women, traditions/customs, marriage, etc): Rudirian society is divided into 3 classes: the nobility, the merchants and the peasants. The nobility includes the royal family and the various Magnates who all claim descent from some storm or the other. Below them are the merchants. They form the backbone of the Rudirian economy and are known to sail far and wide in search of gold, spices and especially slaves. The peasants form the majority of the population. This class includes people of all professions- farmers, shepherds, artisans, and particularly sailors.
Rudirians are also infamous as being prodiguous slavers. Slaves of all races, nationalities and sexes are brought to the kingdom's teeming flesh markets. However, the Faith forbids Rudirians from enslaving each other. Different slaves are 'used' for different purposes. The more beautiful slaves, especially elves, are sold as sex slaves; while the strong and muscular ones are forced to work in agriculture and construction. Meanwhile, the worst criminals are sent to work in mines that run deep into the islands' many volcanoes. Being sent to the mines is therefore considered worse than a death sentence.
Rudirian culture enforces strict gender roles. Men are supposed to be like Senur- assertive, strong, stoic and desicive. On the other hand, women are meant to resemble Selma- caring, beautiful, peaceful and motherly. These qualities are reflected in the occupations and clothing styles considered socially acceptable for either gender, with women being relegated to housework and both genders forced to dress modestly in public.

Monarch app
Name: Edward III Stormer
Age (between 12 and 18): 17
Gender: Male
Race/Species: Human
Personality: Charming, ambiverted, friendly, helpful but also rather indecisive- a trait that may hurt his reign.
Sexual/Romantic preference (optional): Heterosexual
Appearance: Edward is about 6 feet tall and is rather muscular. He has curly brown hair that falls to his shoulders and covers his blue eyes. According to Rudirian mythology, his eye color symbolizes his waterbending ability.
Bio: Edward was born as the eldest son and heir of King Edward II Stormer and Queen Carol Blackburn. He has two younger brothers and one younger sister. As a child, he was trained in math, economics, language, history and religion by the best tutors his father could find. He was also taught the intricacies of warcraft and siegecraft, especially naval warfare. At age 13, Edward, or Ed, as he is fondly called by his siblings, embarked on a long journey of exploration across the world, as is customary for Rudirian royals. After returning from his voyage a couple of years later, he began to accompany his father at court and advised him on the royal council. Then, a month ago, Edward II died of a heart attack, and Ed was coronated as the sole, undisputed ruler of Rudiria.
Goals: Gaining the trust of his vassals, finding a good suitor, keeping his realm peaceful and prosperous.
Likes: Sailing, singing sea shanties, drinking rum, fishing, travelling to new places
Dislikes: Staying in one place, militarism, staying sober
Theme Song: Drunken Sailor (Irish sea shanty)
Powers/Abilities: Waterbending
Last edited by Vestlig on Wed Dec 04, 2019 10:16 am, edited 1 time in total.

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Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Dec 04, 2019 1:06 am

My apologies for disappearing for a bit. I will be sure to have my Kingdom application done today. Monarch application will be added to.

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Wed Dec 04, 2019 1:16 am

Zjaum wrote:I have increased population from 10,000 to 625,000, which is roughly Switzerland's population at around 1450. I would also like to make Keyrit a territory within either Termain or Marseille, if either player would accept the order as a wishy-washy noble.

Sure, you are very welcome to establish Keyrit within Marseille.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Dec 04, 2019 2:43 am

Hedinbrog and Queen Dei are now finished. Also, can we get a roster?
Last edited by Ormata on Wed Dec 04, 2019 3:55 am, edited 1 time in total.

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed Dec 04, 2019 2:58 pm

The realm app is finished, going to work on the character app tomorrow.
Last edited by The National Dominion of Hungary on Wed Dec 04, 2019 2:59 pm, edited 2 times in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Sraelyn
Spokesperson
 
Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Postby Sraelyn » Wed Dec 04, 2019 9:00 pm

Can I bring over a modified version of an app from a long dead RP? And can my character be someone who's not the ruler at the moment, but will become one shortly?
Last edited by Sraelyn on Wed Dec 04, 2019 9:02 pm, edited 1 time in total.
That God's name is Abraxas

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Wed Dec 04, 2019 9:13 pm

Friendly reminder that the IC is up now
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Dec 05, 2019 10:38 am

There we go, apps are finished. Acceptable, Nuridia?

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Dec 05, 2019 1:05 pm

You and Ormata have some great apps so far, give me a second to read through y'alls backstories tho lol
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Thu Dec 05, 2019 1:48 pm

Nuridia wrote:You and Ormata have some great apps so far, give me a second to read through y'alls backstories tho lol

I'm not jealous...

But is there any improvement or embellishment that you'd like to see in my application, to add to the world?
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Thu Dec 05, 2019 3:07 pm

Nuridia wrote:You and Ormata have some great apps so far, give me a second to read through y'alls backstories tho lol


I'm just glad I didn't try to make a language. Oh lordy I'd be scared. By the way, any conflicts between my app and the Marseille app have been smoothed out and ok'ed by Quendi. Giants are...only mildly scary, I swear, especially when one of those boys gets a longbow his size.

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Union Princes
Senator
 
Posts: 3987
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Dec 05, 2019 3:52 pm

Tag, I'm interested in this fantasy kingdom concept.

I'm thinking of doing a vampire kingdom that's more decentralized than the HRE. A kingdom in constant civil war but isn't attack out of fear of uniting against a foreign enemy
There is no such thing as peace, only truce between wars

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Thu Dec 05, 2019 4:18 pm

Ormata wrote:
MONARCH APPLICATION

Name: Queen Dei, The Small, Of Hedinbrog
Age: 16
Gender: Female
Race/Species: Giant
    Native to the kingdom of Hedinbrog, giants are a humanoid species similar to humanity besides a few factors. The average height of a giant is approximately 14 feet, nearly three times that of a human, with similar male-female variances. The average weight of a giant is six times that of a human, the majority of which is made up of thicker bones, muscles, and a hearty cardiovascular system. Some organs are not scaled proportionally, with the liver being 1.5 times larger than that expected. Giant eyesight is noted for being on average slightly better than that of a human while their hearing is definitively better than the same.
Personality:
    Quiet, observant, and of the opinion that no action is far better than the incorrect action, Dei views the world as a game of betterments and ailments, of actions taken where a position of superiority should be held either passively or through inaction, through not placing oneself in a position wherein that position might be lost. If overwhelmed, Dei holds a tendency to shut down emotionally and to think through all aspects in a cold, clinical manner.
Sexual/Romantic Preference: Heterosexual
Appearance:
    Standing at 7’4” and still growing, Dei lives up to her name while among friends and towers over foreigners. She’s well built from a time of fishing and working, from periods wherein she might learn such things as construction, mining, metalworking, things which were directed for her to learn by others. Tanned from the long hours outside, Dei’s brown hair is kept short and rather utilitarian.
Biography:
    Born to the ailing King Ingr, Dei’s time in the kingdom of Hedinbrog has been one steeped in the preparations for the future. Her father already knew that his death would come, come soon at any time for he was sickly and poor in the body, and he knew that the coming of the colored ages, whatever they might not mean to the Giant, still held meaning towards Mankind. Dei was directed in the learning of religion, for the ministering of the King Under’s blessings and curses and the beliefs therein, as well as being directed in the arts and manners of combat. From even a young age physical conditioning was something she was told to embrace, to become one with, and in this Dei did fully. She found something of a joy in the arts of movement, of the simple expending of energy, and so with the childish heart she would run and train with the soldier, the warrior.

    As the Princess Dei grew older, as a sounder and calmer mind came to her, the aspects of duty, of doing as one aught for the simple fact that it would be the right thing to do, these were the things instilled in the young woman. In some ways she became obsessed with it, obsessed with leading her people in the correct way, in the way that would ensure victory against the enemy, and in this manner Dei would become convinced of the idea that if one did correctly, they would be rewarded correctly, they would win their goals and the wars they might be fighting. She wanted to lead her people against whatever might come, the most obvious and unspoken threat being humanity. And yet, her father continued to push for more peaceful relations with humanity, even as he might continue to arm his own people, prepare his own people. Eventually, she would begin to listen to her father, to listen to his actions to peace, his preparations to war, his willingness to place danger before himself because the alternative was certain war. As her father’s illnesses hampered him, Dei would slowly take the reins from him, slowly take the duties and responsibilities entrusted to him. Ingr was reluctant at first, but he was no fool.

    Since her father’s death two years prior, Queen Dei has continued to wield her power on the throne in the pursuit of that same peace. Her advisors consider that the direction Hedinbrog is taking is one that’s overall for the better, as through Dei’s actions several new trades have begun to take root within the nation through exchanges as well as new techniques they hadn’t implemented before. They continue to manage the smaller aspects of the nation, though, finding that too much on a single, younger leader to be overwhelming.
Goals: The survival of Hedinbrog throughout the Sunset Era, Continuation of Hedinbrog’s political position
Likes: Archery, Bladework, Military Tactics, Simplistic Clothing
Dislikes: The Red God’s Worship, Slaves, Unreasonable Pacifists, Unreasonable Militants
Theme Song: Studzianki
Powers/Abilities: Skilled in Archery, Bladework, Civil Management


KINGDOM APPLICATION

Name: Hedinbrog
History:
    Legends say that the kingdom of Hedinbrog was first created when Hedin, one of the Deep Serpents who hunted in the endless waters while the Gods quibbled over their domains, struck his tail against the earthen shores like a drum. The mountain ranges that were created by these strikes, jagged and craggy against the sky, Hedin likened to knives pointed against the Gods themselves. The giants who would soon come to inhabit this land were outcasts, travelers from the farthest land on the most distant shore over the endless sea, these giants came to know Hedin as he would come, after an age, to regard them as children under his care. Many worshiped the Deep Serpent, communing with their King Under upon the shore and though the Gods knew of their existence, though some thought it was base heresy and others thought it was merely as the giants were in their shore side ranges, the kingdom was not struck down. They came to regard the giants as merely oddities in the world they watched over and maintained, watched over and influenced. They stood in the west, far to the south of those chilled highlands of future Termainia.

    As the ages passed by, the Harmony and the Colors did not touch Hedinbrog. They stood alone, responding to the outside world only when it chose to intrude upon them. When the first travelers came, they were driven from the peaks and crags by boulders thrown. When the first boats arrived, they too were driven away. Hedin had whispered to those about him that the world at large was not to be trusted, whispered that the Gods themselves were not to be trusted, and whispered such things so quietly that not even the Gods heard him move his mouth in speech. They built, continuing to build a world about them that knew few rivals. Massive mines were constructed in the earth, ground smoothed over for the building of proper stone housing, and they continued to build.

    It would not be until the Deep Serpent died, died some say in combat with Forsen at the peak underneath the ocean where not even Osat dared watch, where the blood of their King Under never reached the surface the corpse never rotting, that a giant would lead the giants. Forsen himself sent a message, for the ocean was crimson for a fortnight. A message from the followers of that War God came to the mines of Hedinbrog and, in their resolve, the giants elected their first King. His name was Lemr, a carver who was enraged at their lord’s murder, at the murder of their savior and protector. The giants marched out from their hold for that first time, marched out to war with slings in their hands, boulders at the ready. They laid waste to nine hill forts before the blood lust had been satisfied and, in that age of crude copper, the armies sent against the horde of Hedinbrog were of no consequence. They marched back to their hold and those humans left, those human leaders left, made little attempt to give chase. They had no interest in fighting an enemy they could not stop even when they had the advantage of terrain and defense. Those serpent banners planted at each of the nine hill forts were only removed a century after, once their magics had worn away with the passing of time.

    As the years passed by and Hedinbrog continued to build and fortify, it would eventually come to a head. After conquering most of the continent, the kingdom of Marseille finally turned it’s eye on those who once despoiled their land and tarnished their name. Their troops made the harshest march throughout the mountain range to reach the waiting giants. The humans found themselves under attack by heavily armed and armored berserkers, giants who charged their lines heedless of the spears and shields before them, by sling-men with boulders, by archers with spears. For nearly a decade the two kingdoms fought at Hedinbrog’s doorstep, siphoning away Marsielle’s fighting men and commanders and draining them. Peace was achieved only when the south began to rise up against their western oppressors, when the north-men began to sharpen their axes, and Marseille’s King signed peace with the giants for war was found elsewhere.

    Finding themselves satisfied, the giant King Vam began to push for a small increase in relations with their outsider neighbors. He was aware that for the survival of the kingdom as an independent powder, as giants governing giants, there had to be some sort of exchange between them and the outside world. They had to strive forth, to see at the very least what new weapons humanity was building, what new technologies they were creating. Vam argued with the humans might be able to have something to offer, that they might have something more than blood and violence. After hostilities died down between the kingdoms on the continent, after the Stra and others had their independence, an emissary was sent by King Vam to Hidenbrog’s neighbors and some agreements were reached. One port was opened up to the foreign powers for trade, the pierside able to be traveled by such people, and guards were stationed in good enough excess there.

    Since then, Hidenebrog has existed in peace with the outside world. Giants continue to be an exceptionally rare sight outside of the kingdom, though metalsmithing techniques from the outside world have greatly enhanced giant smithies. The main city today has an aquifer system, a workable sewer system, and generally alright medicine. As one of the oldest continually running kingdoms on the continent, the serpent banners still fly over Hidenbrog despite what others might wish. As the foreign Sunset Era approaches, the giants have prepared for nearly two decades. They know what that sort of thing might bring, that it will bring rage in the hearts of man, stupidity in the hearts of man, that it will bring invasion and war to their borders. Training of all was instituted, as well as the construction of thousands of weapons to arm the populace. They have prepared, though most of humanity would never know it. Only the merchants have spoken whispers.
Current Leader: Queen Dei, The Small
Government Type: Constitutional Monarchy
    In terms of hierarchy, the monarch and Royal Family stands above all others. Beneath them is the Nobility who are entrusted to manage the lands they control through hereditary lines or who instead manage businesses which hold no land but do hold wealth, such as banks or fishing. Beneath that organization would be the Freemen which generally perform all skilled and manual labor, from doctoral to mining. In order to keep each group in check, the monarch elects Wardens who keep watch on the Nobility, individuals who hold the power to collect evidence, interrogate citizenry, arrest Nobility, and bring them to the monarch for justice. These Wardens are extremely rare, however, and are often elected only on a case-by-case basis. The Nobility are given the power to elect Freemen to the position of Sheriffs, who then keep law and order between themselves.

    As it exists today, the kingdom of Hedinbrog stands only by the agreed social contract of the Freemen and the Nobility of the land. Those who rule, who descend from royal lines, are obliged to move the country towards peace and prosperity at all times and, when necessary, to direct the actions of war when war is the only alternative. They are entrusted to create diplomacy when it is for the betterment of giants. In addition, the Nobility are sworn to the idea that no giant may be a slave, now or ever, under their watch. To this end, as well as others, the Nobility both make the laws of the kingdom and appoint those who are to enforce their will. The Freemen are obliged to work the land and mines, to fish and create the wealth made possible. In addition to this, they are directed to in times of war join the armies, to go forth and fight for their monarch and kingdom. They are seen as obliged to keep the law whenever it might be kept, to act when such laws are broken.
Religion: King Under
    The faith of the King Under is derived from the worship of the Deep Serpent Hiden, for which the nation as a whole was named after. In it’s most basic form, the faith is staunchly anti-slavery and anti-revolutionary, asking that it’s members achieve peace within the households of society so that strength might be built. This may be strength of the mind, strength of the spirit, and so on. Another widely held belief is that the Gods of the Harmony, for which most nations subscribe to, is a cruel slavery. Moderates of the King Under pity such individuals, while others may hold a desire to preach to them. Those who worship the Red God Forsen, however, are seen as evil; it was after all their God who killed Hedin. The entirety of Hiden holds a distrust for such worshipers, even though who do not believe in the King Under at all, and extreme believers may seek out to kill such individuals. This is so rampant that worshipers of Forsen are, in their own kingdoms and nations, cautioned to not trade whatsoever within Hidenbrog.
Population: 359,000
Imports:
    Hedinbrog is a relatively infertile land for crops and holds some of the poorest soil on the continent, barring that of the desert south, and as such imports a large amount of timber and grown goods, such as wheat and vegetables. Flax is also heavily imported due to the demands of the populace. In addition to this, due to that same lack, spices are also imported though to a far less degree due to the cultural tastes. Oil is also a major import due to no reserves within Hedinbrog’s territories as well as a current boom of oil-lighted products, though such a thing is experiencing competition with domestic producers.
Exports:
    Due to the extensive mining efforts, Hedinbrog is notably rich in both raw minerals of inexpensive value, such as tin and copper, as well as having a heavy amount of precious metals such as iron, gold, and to some minor degree silver. The kingdom also exports a good amount of finished goods, such things as domestic metal products and martial weaponry. Fish is also a main export due to the highly developed local industry already plying the deep waters. This ranges from relatively small catches which require nets up to the larger creatures which necessitate harpoons. A whaling industry has recently begun due to the increase of oil using products. Lastly, sea salt exports do exist though for obvious reasons such a thing is neither common nor exactly profitable.
Stance on Magic:
    Magical talents are exceptionally rare among giants, possibly due to the meddling of the Gods, and as such the institute for magic within the kingdom is rather small. All those who are found within Hidenbrog who are vessels of the same are mandated by law to go to that institute, known as the Second Circle, where such magical potential is controlled and harnessed for the greater good. Such magic is tied around mental, animalistic concepts, such things as the idea of the pack, the herd, where they might inspire their comrades to hold the line and keep that line held stouter than any professional mercenary force or in contrast to break the enemy’s morale before the first giant charge. In peacetime these generally serve as teachers or, at times, as trackers in working against bandit operations.
Geography:
    Hidenbrog stands to the southern border of Marseille, surrounded by multiple mountain ranges which cut through its territory substantially. At only approximately 30,800 square kilometers it’s rather small in terms of territory. For the most part this is considered extremely rocky terrain with only some arable land, though the soil quality is extremely poor. Rainfall is high year-round due to precipitation fronts coming in from the ocean and being caught in the mountain ranges. Adding to this are multiple rivers which cut through and across the territory of Hidenbrog, moving down into the ocean. The climate is generally cool with mean temperature of −3°C (27°F) in the coldest month and 22°C (72°F) in the warmest.
Culture:
    Arts:
      Tidenbrog arts revolve primarily around the two most common materials of metal and stone. Metal containers such as cups, bowls, and plates intended for daily use may be ornamented in various manners, whether this is through etchings upon the outer surface indicating some form of tale or event, such as a harvesting day, or the addition of other detailing such as a metal band of a serpent biting at its own tail. Wealthier citizens might have their items decorated with exterior paints or even precious metals. Stone is likewise used, with frescoes being present on house walls and carvings being a common sight on such things as a dedicated floor tiling. Giant pottery is characterized by the use of spirals and maritime animals as artistic motifs. In terms of musical arts giants are notable for a variation of communicating between mountain settlements which can be described as ‘Yodeling’, though such a thing is not practiced outside of communication due to it being seen as a rude action, much like creating a dust cloud in one’s house after a long day of work at the mines. When is more often heard is a form of overtone singing where the singer produces a fundamental pitch and—simultaneously—one or more pitches over that, often accompanied by a stringed instrument or drums.
    Food & Drink:
      Giant diets are extremely maritime due to the geographic location of their homeland. Fish, shrimp, dolphins, and more recently whale are all commonly caught on the coast. These are usually boiled or, in some situations, dried and salted for long term storage. Soups are common. Small game such as fox are usually ignored by giants due to their relative trouble and lack of nutritional value, though some families have taken to domesticating these animals as pets. Fowl are hunted when able, though this is usually as a treat or snack. Those plants able to survive in the rocky climate, such as tubers and mint, are harvested and cooked in a variety of ways. Giant foods are notable for being often using little spices with at ost such things as pepper. For liquids, besides from purified water the most common would be a locally brewed vodka made from tubers. This is noted to be exceptionally strong due to a giant’s size.
    Values:
      The overall values of the Giants places massive emphasis on the idea of self-sufficiency. An individual should be able to support themselves in the environment they stand in, in where they chose to be, and those obligations or sacrifices made should be made from a choice, not a necessity. Towards this end, those who travel find themselves spurned to become capable in warfare and the arts of survival, while others who stay at home often might know the skills of maintaining what they own, cooking, and some measure of hunting. Those who do not know such skills and who find themselves in poor situations as a result of it, those who require help constantly, are as such more or less shunned though some individuals will try to take it upon themselves to teach. The concepts of male-oriented duties, such as hunting and guarding, or female-oriented duties, such as keeping the home and cooking, are not enforced to much of any degree within Giant society. Those who are better suited to some tasks will take them up while other tasks are left for those others to do.

      In terms of Marriage, the wedding of two individuals, Giant society is far more different than others might wish. The concepts of purity, for either males or females, is not abided to and sexual promiscuity between young adults is nearly expected. Marriage between two, a male and female, is viewed as the pragmatic method of ensuring families do not breed with one-another; polygamy is uncommon. Following a marriage, the two would usually live with one another, though this is not seen as obligated. For most it is simply more expedient. Marriage is, as such, neither a religious nor a civil matter.
    Traditions & Rituals:
      It is notable that Giants observe no foreign traditions or rituals but instead take observance of several events in their history. The first, upon the first day in a new moon of the first year in a decade, is known as Bornday, named such as it is believed to be the period when Hedin was born in the deep oceans when no light of the moon might touch him. Celebrated with a massed procession from the ocean’s edge to the peak of the highest mountain, a woven serpent two hundred feet long flies from that mountain for three days time, the time of Hedin’s first teachings. During that time, his talks and teachings are recited by those who wander the streets, all while massive feasts are held outside for those giving heed. In most ways it is considered a time of rebirth, a time to reflect on one’s experiences and trials throughout the last decade and how one might come back into alignment with the teachings of the King Under. There is also the observance of the Vengur, a period of nine days when the armies of Hedinbrog arm themselves and pray en-mass for their dead god at the foot of the mountain ranges. They remember when they marched forth for the first time, when nine fell to them, when nine banners were raised. Other holidays are noted, though for the most part these are not known towards outsiders.
    Knowledge:
      Hedinbrog is known for its exceptional skill in stoneworking, something which has continued since its conception, and the ability to construct such buildings without any form of mortar. The stone bricks simply rest upon one-another, interlocking to create lasting buildings. Mining, both tin finding the ore and in the successful and safe extraction of that ore, is also something they are fully capable in, the ability to find ore veins almost considered arcane by its seemingly unerring, random nature. Air ducts and strong supports are both staples for a Hedinbrog mine. In terms of actually using that ore, Hedinbrog steel can be considered on par with many of those metals used abroad with the use of crucibles being quite common for strong, flexible blades. Fishing is also a realm they hold experiences in, both on the coast and on ocean-going vessels with nets, and the preparation of that food is notable. On the field, Giants typically field soldiers armed and armored uniformly with nearly two inch thick gambuseons reaching their knees, steel sabatons, and are well trained in the use of either a sling or heavy longbow. Both of these out-range most opponents, giving a strong advantage, and are able to penetrate nearly all armors fielded by an enemy, both knightly or serf.

Ormata, you’re accepted.

And Zjaum, your app is great and you don’t need to change a thing.
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Nuridia
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Ex-Nation

Postby Nuridia » Thu Dec 05, 2019 4:18 pm

Union Princes wrote:Tag, I'm interested in this fantasy kingdom concept.

I'm thinking of doing a vampire kingdom that's more decentralized than the HRE. A kingdom in constant civil war but isn't attack out of fear of uniting against a foreign enemy

That idea is very interesting, we haven’t gotten vampires yet.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zjaum
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Ex-Nation

Postby Zjaum » Thu Dec 05, 2019 5:32 pm

Nuridia wrote:
Union Princes wrote:Tag, I'm interested in this fantasy kingdom concept.

I'm thinking of doing a vampire kingdom that's more decentralized than the HRE. A kingdom in constant civil war but isn't attack out of fear of uniting against a foreign enemy

That idea is very interesting, we haven’t gotten vampires yet.

von Carlsteins, here we come!
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Thu Dec 05, 2019 7:23 pm

Name: Ravyrnyra

History: Ravyrnyra is the small dagger at humanity’s side. It is a land of petty vampire lords viciously waging brutal campaigns of slaughter and domination unheard of elsewhere. It was the land of the survival of the fittest as its very worst. No roads were safe, no cave was unoccupied, and every castle and fortress was both a safe haven and an immediate target to any ambitious Vampire lord wishing for conquest. Peace is unheard of in Ravyrnyra since three wars that sprung up for every one that ended. An endless cycle of ambition and treachery. It is no wonder that Ravyrnyra was affectionately called "No Man's Land" by the realms of men as no man could ever hope to cleanse such a bleak landscape.

Although many kings and queens would sleep peacefully knowing that Night Aristocracy are content backstabbing one another, it doesn’t take a genius to know that there is a chance that the Vampire Counts could be unified under a single king and unleash a terrifying reign of conquest. For now, the nations of men and elves are content letting the vampires fight amongst themselves just so long as they stay inside their borders.

How vampires came to be is shrouded in mystery but one accepted exist amongst scholars is that the first vampires were once human mages. These human mages sought the knowledge of elves to discover the secret of immortality or at least a lengthened life span. What these mages have discovered were much more sinister. The temptation of power from the dark arts proved too much for the pure souls of these human mages and corrupted them beyond saving. In return for immortality, the mages developed a longing for human blood, an insatiable thirst for life. Thus began the reign of vampires that rule over the night and fight in the day.
Their terror did not stop there for a new breed of vampire was created out of the sadistic machinations of vampire alchemy: Blood Knights. These vampires warriors were created to serve one purpose for the mage aristocracy: to make war. Stronger than a human, more durable than a human, more fearless than the bravest human knight in history. It is said that a Blood Knight is as good as his sword asa Elf ranger is good with his bow. Utter killing machines that would drown the world in blood if it weren’t for the petty rivalries between the vampire mages that eventually lead to violent infightning; thus distracting them from the greater goal of world domination.

Current leader: None

Government Type: technically speaking, it’s a hereditary absolute monarchy but is currently divided between over a thousand different duchies, counties and baronies fighting one another being ruled by a mage aristocracy.

Religion: The Night Aristocracy are too prideful and arrogant to worship any gods as they firmly believe in their own strength and power. Indeed, some of them took great lengths to uncover the secrets of the “gods” such as necromancy.

The Blood Knights, however, are part of a religious organization called the Cult of Draco. A fake religion created by the Night Aristocracy in order to keep the Blood Knights as loyal and aggressive attack dogs. The Cult of Draco simply discouraged treachery and encouraged fighting as a path to glory, honor, and personal self esteem as it preached that life is suffering and art is a form of expression. War is an art and each Blood Knight is an artist striving to create a masterpiece in battle.
But generally, the vampires are atheist as they do not believe or consider worshiping a deity.
Population: 10,000 Higher Vampires make up the Night Aristocracy; 300,000 Lesser Vampires make up the warrior caste, 500,000 humans make up the serfdom.

Imports: slaves, spices, jewels, marble, Ivory, and silk.

Exports: Gold, Silver, Iron, Cattle, Wine, Wood, and Knowledge of Dark Magic

Stance on magic: Only those of the Night Aristocracy can use it; Blood Knights hate magic as they see it as dishonorable.

Geography: The one tragedy of Ravyrnyra is that it could be a region of untold prosperity. The fertile soil, abundance of rivers, and warm temperature could have allowed for an exuberant wine market to open up. The exotic fruits would’ve become fine drinks that many an emperor would pay a king’s ransom for one bottle in his collection.
The Karpacian Mountains to the east provide a natural defensive border while at the same time contain many of the gold, silver, and iron mines that feed the beast that the Vampire Civil War.
In summary, Ravyrnyra is a land of fertile soil, flat plains, rolling hills, and a large mountain range that stretches across the horizon.

Culture:
The Higher Vampires, AKA the Night Aristocracy, are the ruling caste of vampire society. Prideful, avaricious, and hedonistic in nature, these vampires revel in the most unholiest rituals and practices seen on the face of this world. They see themselves as nothing more than the rulers of the heavens and the earth if they could only remove their rivals in the way. Young human girls, and sometimes young elf maidens, captured by the Higher Vampires to be used as sex slaves would spend the rest of their lives being nothing more than a toy for the vampire lords to satisfy their wanton lust for pleasure. Those are the lucky ones. There are no words to describe what their fates would entail when the young maidens are used as test subjects to indulge the morbid curiosity of mutations and crossbreeding.
Image
Image

While their male husbands were renowned for being unnaturally handsome and good looking, Higher Vampiresses are notorious for their seductive beauty. But underneath all of the gratuitous sex appeal, they are even more sadistic in nature. Awfully petty on being the most beautiful woman in the world, Higher Vampiresses would mutilate anyone that is said to be more beautiful than them in order to make the rival hiduous to look at.

As such, human serfs married in secret in hopes of having their brides taken away from them and tortured in such a way that their natural beauty is beyond repair. Unfortunately, wives of the Blood Knights were such targets of a Higher Vampiress’s ambition. This made the Blood Knights beyond furious as this looked to such cruelty as dishonorable in the vampire social contract forged so long ago. The uproar was ignored and even laughed at as the Higher Vampiresses continue the practice much to the growing anger of the Blood Knights.

However out of all the terrible things brought into this world because of the Higher Vampires, Montesquieu the forbidden library of Ravyrnyra was the one good thing they added to this world. Higher Vampires, in their thirst for ultimate power, became pioneers in astrology, alchemy, and mathematics. Any day not engaged in lustful orgies, bloody battles, and backstabbing intrigue is devoted to unlocking the secrets of the stars and the nature of the world. Weirdly enough, Ravyrnyra had the best surgeons and potion healers in the world thanks to the research of Montesquieu.
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Montesquieu itself has been described as "pompous in its design, flaunting its decor and the wealth of the Vampire Counts". What originally looked like a three story building turned into a tower of twelve floors. Some levels were dedicated to rituals or laboratories while the basement was a fully fledged torture chamber and prison cell. It was a university, cult gathering, graveyard, and a center of vampire culture. Indeed, it was the only place that pride itself free of intrigue and political assassinations. But despite all of this, Higher Vampires viciously sought to wield the power of the darkness for their own nefarious gains.

Lesser Vampires, AKA Blood Knights, are the military might of Ravyrnyra. They are everything the Higher Vampires are not: empathetic, loyal, and trustworthy. You can trust a Lesser Vampire to stab you in the front. The centuries of endless wars bizarrely lead to tradition of “Blood Chivalry” as Lesser Vampires grew tired of pointless bloodshed against one another and want to find purpose in these wars. Similar to human chivalry as it condones poison and other unconventional methods of fighting, what differs is that it portrays wars as nothing more than a business practice. A “Nothing Personal” sort of sense. This lead to Lesser Vampires socializing and even complementing one another in the heat of battle as they try to butcher each other like sworn enemies. Hideous from the scars and injuries from the wars, Lesser Vampires look more like pale orcs than what an actual vampire should. Despite their brute strength, Blood Chivalry indirectly allowed Lesser Vampires spare other Lesser Vampires in hopes of fighting them the next day as a gesture of respect. Nearly every Lesser Vampire has either a missing eye, nose, ear, finger, or tooth. A Lesser Vampire without any injuries had never experienced combat or is skilled in swordsmanship that they've become untouchable in combat.
Image

The Lesser Vampiresses are a subject of pity. Their abuse at the hands of Higher Vampiresses are nearly the same level of the human serfs. It is their husbands that prevents them from going a step further and tormenting them. They weren’t born hideous, Lesser Vampiresses have the misfortune of being born beautiful. Since beauty is subjective, these female vampires find more comfort never leaving their homes in order to avoid the watchful gaze of the Higher Vampiresses. In contrast to the extravagant and alluring clothes of a Higher Vampiress, clothes of a Lesser Vampiress can only be described as modest much to the mockery of the Night Aristocracy. While Higher Vampiress are petty and selfish, Lesser Vampiress have become humble and generous. While their husbands are out fighting wars, they maintain the home to the best of their ability. Not once had a Lesser Vampire pillage a house of another Lesser Vampire and desecrate the wife.

The poor human serfs, whether they be farmers or blacksmiths, are at the complete mercy of the Night Aristocracy. Seen only as cattle meant to be slaughtered, the humans live in perpetual fear of being snatched away and drained of all blood. Only the Lesser Vampires were a little bit better. Whereas Higher Vampires do not care who they kill, Lesser Vampires choose to drink the blood of human criminals. Thieves, murderers, and rapists, they all get the same treatment: become food. If there weren't criminals to feed on, Lesser Vampires would resort to lottery or in some cases, offer payment to anyone willing to sacrifice themselves in return for the money given to the victim's family.

Harsh but necessary, because if the Lesser Vampire becomes depraved of blood for too long (Higher Vampires never have to worry about this since they don't need consent from cattle) they become feral. Once a Lesser Vampire becomes feral, there is no turning back and so the feral Blood Knight would have to be put down like a wild beast much to the shame of his family. There is no cure for the feral sickness because the Higher Vampires just don't care for the lives of their soldiers or in a more accurate term: warrior-slaves.
Last edited by Union Princes on Thu Dec 05, 2019 7:30 pm, edited 1 time in total.
There is no such thing as peace, only truce between wars

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Ormata
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Iron Fist Socialists

Postby Ormata » Thu Dec 05, 2019 10:36 pm

Would any nation be willing to extend wishes to Hidenbrog? Tomia, maybe Termain might wish to be given aid from the Giants...?

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Tomia
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Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Thu Dec 05, 2019 10:44 pm

Ormata wrote:Would any nation be willing to extend wishes to Hidenbrog? Tomia, maybe Termain might wish to be given aid from the Giants...?

I would be open but would probably be helpful if that communication happened in the past, just because my queen isn't too available at the moment.

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Ormata
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Iron Fist Socialists

Postby Ormata » Thu Dec 05, 2019 10:51 pm

Tomia wrote:
Ormata wrote:Would any nation be willing to extend wishes to Hidenbrog? Tomia, maybe Termain might wish to be given aid from the Giants...?

I would be open but would probably be helpful if that communication happened in the past, just because my queen isn't too available at the moment.


At what stage would you like negotiations to be at? What was offered for our military aid?

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Utceforp
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Left-wing Utopia

Postby Utceforp » Thu Dec 05, 2019 11:27 pm

For some reason, instead of writing my app, I've decided to write an in-universe poem about a legendary battle that took place during the journey of the Orcs to Orczanis. Enjoy:

Vengeful Valiant Vorshkan, blood-spattered and boar-headed

Marched his mighty host into the murky eastern sea

The warriors didn't waver as they walked beneath the waters

Their faith was most formidable, and soon they forgot fear

Drowned and deep in darkness, they deemed themselves the Dead Folk

and praised their holy patrons for the promised land to come

But deep among the deep things, were worms that coiled and whispered

The Dead Folk saw the Deep-Worms and were filled by doubt and dread

The Boar-God bellowed blindly, his eyes were filled with fire

"Curse the craven cowardice of those I call my kin!"

The spirit of Sword-Writer, unborn yet still supreme

was summoned by his student to slay the swimming Worms

Sword-Writer spoke to Vorshkan with a voice soft yet sharpened

"Your warriors must win here, I cannot do but council:

The Dead Folk fear these fiends because they know they still can flee.

Tell the trembling traitors that awoken is your anger,

and mark the murky waters with the bright blood from their flesh."

The Dead Folk, having heard this, blew horns and held their shields

For now they had no hope unless they won against the Worms

Vorshkan lead the vanguard and they fought against the foe-host

And soon it was the Deep-Worms who were struck by doubt and dread

Swords were snagged on sinew, and weapons drew red Worm-blood

And path to promised paradise was presently procured

The Dead Folk savoured victory, but Vorshkan's gift was greater

Two lessons of Sword-Writer had been learned by him that hour

The first is that a warrior, with a way to withdraw

Will always balk and waver as their will begins to wane

The second is that a warrior, when death waits for their soul

Will fight and kick and wail until they waste away from wounds
Signatures are so 2014.

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Zjaum
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Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Fri Dec 06, 2019 8:16 am

Utceforp wrote:For some reason, instead of writing my app, I've decided to write an in-universe poem about a legendary battle that took place during the journey of the Orcs to Orczanis. Enjoy:

Vengeful Valiant Vorshkan, blood-spattered and boar-headed

Marched his mighty host into the murky eastern sea

The warriors didn't waver as they walked beneath the waters

Their faith was most formidable, and soon they forgot fear

Drowned and deep in darkness, they deemed themselves the Dead Folk

and praised their holy patrons for the promised land to come

But deep among the deep things, were worms that coiled and whispered

The Dead Folk saw the Deep-Worms and were filled by doubt and dread

The Boar-God bellowed blindly, his eyes were filled with fire

"Curse the craven cowardice of those I call my kin!"

The spirit of Sword-Writer, unborn yet still supreme

was summoned by his student to slay the swimming Worms

Sword-Writer spoke to Vorshkan with a voice soft yet sharpened

"Your warriors must win here, I cannot do but council:

The Dead Folk fear these fiends because they know they still can flee.

Tell the trembling traitors that awoken is your anger,

and mark the murky waters with the bright blood from their flesh."

The Dead Folk, having heard this, blew horns and held their shields

For now they had no hope unless they won against the Worms

Vorshkan lead the vanguard and they fought against the foe-host

And soon it was the Deep-Worms who were struck by doubt and dread

Swords were snagged on sinew, and weapons drew red Worm-blood

And path to promised paradise was presently procured

The Dead Folk savoured victory, but Vorshkan's gift was greater

Two lessons of Sword-Writer had been learned by him that hour

The first is that a warrior, with a way to withdraw

Will always balk and waver as their will begins to wane

The second is that a warrior, when death waits for their soul

Will fight and kick and wail until they waste away from wounds

Lel.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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