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Things that go bump in the Night.(OOC)(OPEN)

For all of your non-NationStates related roleplaying needs!
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Bolslania
Minister
 
Posts: 2882
Founded: Mar 07, 2018
Inoffensive Centrist Democracy

Things that go bump in the Night.(OOC)(OPEN)

Postby Bolslania » Mon Nov 25, 2019 7:09 pm

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Welcome to Brokstein rookie. This 'er is the art of the frontier! Hochburg's a dangerous place mate, and the beasties in the woods in't ta only fing yous need to worry 'bout either, the people can be jus' as dangerous. So rookie, ready your bow, keep your eyes open, an' stay alive.
-Sergeant Walter McGreen, Hunter.




Welcome Hunter, to Hochsburg, a world of fantasy and horror. Set in the rough equivalent of Earth in the late 1600s - early 1700s and without gunpowder, Hochsburg is full of fantastical beasts. The catch? They all want to eat you. You are the Hunters, an elite group of monster-hunters who are the only thing standing in between people and the things that haunt the darkness. Werewolves, Vampires, and the dreaded Wyrms are some of the beasts that you will be forced to take on in this dark world where life like a Kobold, is brutal and short. This RP will take place around the city of Broksteinburg, a trade city in the Grimwald Forest, chock full of things that go bump in the night. Be afraid of the dark, for you know what's in it.

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Application
Code: Select all
Name:
Age:
Gender:
Physical description:
Image(Optional):
Skills:
Equipment/Assets(Weapons, armor, any animal companions):
Bio(Min 1 paragraph):




RULES:
1. Though shalt not useth improper grammar, unless thy character speaketh, theneth it shalleth be allowed
2. My word is the divine will of the Lord aboveth, thou shalt obey my decrees
3. Thou shalt not utter any hateful language upon this forum
4. Thou shalt be inactive only up to, and not over, the time of 2 weeks
5. Any co-ops I accept shall be treated as extensions of my will
6. Be thou realistic and do not godmod
7. Thou hast three - no more, no fewer - strikes, when thou reacheth the third, thou shalt be evicted from this forum, to never return.
8. Remember thou, that this is just a game, enjoyeth it, and haveth thou fun.
Last edited by Bolslania on Tue Nov 26, 2019 1:36 pm, edited 1 time in total.

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Stalins backhair
Bureaucrat
 
Posts: 44
Founded: Jan 22, 2019
Ex-Nation

Postby Stalins backhair » Tue Nov 26, 2019 1:56 pm

Name: Micheal Crete
Age: 20
Gender:M
Physical description: 6'0'', muscular, blond hair, blue eyes.
Image(Optional):Image
Skills: tracking, outdoor survival, bow marksmanship, hand-to-hand combat.
Equipment/Assets(Weapons, armor, any animal companions): Recurve bow, quiver of 20 arrows, saber, studded leather armor, outdoor survival gear.
Bio(Min 1 paragraph): Micheal Crete was born in Kurtinstein to Karl and Julianna Crete. He was never educated, due to the fact that his father was just a blacksmith, but he did learn how to make simple weapons and repair things. He had a talent for hunting, and he would often hunt for food to feed his family. At age 19, he left home and joined the Hunters because of their promise of adventure and good pay.
Yeah, as you can tell by the name, I don't take this game very seriously.

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Bolslania
Minister
 
Posts: 2882
Founded: Mar 07, 2018
Inoffensive Centrist Democracy

Postby Bolslania » Tue Nov 26, 2019 2:00 pm

Stalins backhair wrote:Name: Micheal Crete
Age: 20
Gender:M
Physical description: 6'0'', muscular, blond hair, blue eyes.
Image(Optional):(Image)
Skills: tracking, outdoor survival, bow marksmanship, hand-to-hand combat.
Equipment/Assets(Weapons, armor, any animal companions): Recurve bow, quiver of 20 arrows, saber, studded leather armor, outdoor survival gear.
Bio(Min 1 paragraph): Micheal Crete was born in Kurtinstein to Karl and Julianna Crete. He was never educated, due to the fact that his father was just a blacksmith, but he did learn how to make simple weapons and repair things. He had a talent for hunting, and he would often hunt for food to feed his family. At age 19, he left home and joined the Hunters because of their promise of adventure and good pay.


Hey there, long time no see. Approved


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