PLAYER NAME/NICKNAME: Lykos, Aksarben, NA, Squirrel, it all works!
CHARACTER NAME: PRO-NS-34 “Jormungand”
CHARACTER SPECIES: Uplifted Night Stalker
LINK TO CHARACTER IMAGE OR DESCRIBE: Jormungand in his preferred outfitAnthropomorphic night stalker, rattlesnake-coyote hybrid. Jormungand is 6'10 and surprisingly stocky, despite the lithe way he moves. His diet's given him a bit of a belly, but he's not out of shape.
The scales and rattlesnake-like parts primarily are along their tail, head and neck, and up their spine, Their limbs and body is more like a coyotes, along with a pair of coyote ears and scruffy fur along their neck, chin, and spine. The tongue is largely snakelike, but wider. Mouth has coyote-like teeth, but large retractable venomous fangs for the top teeth, and the ability to unhinge the jaw. Hands have claws rather than nails, and digitigrade legs lead to canine paws.
Their coloration is almost monochrome, in blacks, greys, and blues for both fur and scales. Their eyes have slit pupils like snakes, with the iris being blue-green.
Their clothing style can be summarized as "Cowboy greaser". They wear a brown cowboy hat and vest often, along with jean or sturdy shorts. They also are often wearing fingerless gloves and prefer looser clothing if possible to not get in the way of their limberness.
CHARACTER CONCEPT: A mutant humanoid from a version of the fallout universe who can best be described as a doofy cowboy greaser, expert mechanic, and all around nice guy.
CHARACTER PERSONALITY: - Sweet and kind to a fault
- A bit of a drinker and drug user, rarely to excess
- Gregarious, casual
- Helpful
- Curious
- Observant but doofy
- Loves to explore
- Good natured
- Often naturally tunes out other things when fully invested in one task
- A rather lonely person, beyond the exuberant surface.
CHARACTER GOALS:- Help Slate expand and grow, its his new home after all.
- Explore the multiverse, there's just too much out there to NOT see some of it!
- Build a fast-as-hell and durable car from scratch. Just something he's always wanted to do!
- Find a new family. He's part coyote, its in his blood to desire family.
CHARACTER WEAKNESS/VULNERABILITY:Loneliness and Inadequacy
Jormungand has, ever since he left the Big MT, been lonely. He left his family and pack behind and has yet to really settle anywhere. While he's exuberant and friendly in the day to day, he feels his nature as a created hybrid and uplifted animal will forever separate him from truly connecting with humans and other. While the time he spent among the plains tribe was the closest he ever felt and least he'd ever been judged back home, he still felt like an outsider.
On top of this, Jor has a desire to be useful and helpful practically built into his cognition. A lifetime of feeling inadequate and like he was born a failure has made him more than a little self-destructive and denigrating. He'll constantly put himself in danger or take on extra work to show his utility to whatever group he's currently linked up with. He wants to pull his weight, basically, and feels people won't accept him truly if he's not pouring his everything into every single thing he does. This has lead to more than a few injuries.
CHARACTER BACKSTORY:[APPLICANT INTERVIEW TRANSCRIPT]
Jormungand: Okay, so, y'all want me to talk about my life and how I ended up here? I'm surprised y'all don't already know this stuff.
[REDACTED]: We've always found it useful to get an individuals own take on their life.
J: And since I only just woke up...?
[REDACTED]: It's our first chance to discuss this with you, yes. We weren't expecting you to arrive already injured.
J: I'd been in bad straights since a run in with some scouts a few days before, who didn't take too kindly to my lil ol' mutant self.
[REDACTED]: Indeed. Begin when you're ready.
J: So, guessin' I should start with my birth, or should it be later? I never know when tellin' these sortsa tales. Birth's good, yeah.
[BACKGROUND CHATTER, APPLICANT CLEARING THROAT.
J: I was less born, more made, but the principle's the same. I was created to be an experiment, and almost from birth I was deemed a failure. I won't get into why, but suffice to say, I can't exactly continue my bloodline which was failure enough in creating a life-form.
[REDACTED]: [Unintelligible]
J: Oh, I wasn't terminated because they figured it'd still be useful in the experiment. Didn't want to explain the serial number gap to my siblings, I suppose. We were created to help serve as companions for humanity's struggle through survival and prospering in the wasteland. To be better adapted than our human cousins, but not meant to replace them. 'Least that's what the Doctors said. Someone they knew long before my life convinced them humanity needed help, I guess.
[REDACTED]: Where was this?
J: A base called the Big Empty, how I remember it called. Full of disembodied brains, experimental life, arcing electricity, and constantly breakin' machines. I ended up being trained to help with the last. Never had the head for science, but machines just clicked with me. Well, that and exploring all the odd things that the Doctors kept forgetting about.
[REMOVED FOR BREVITY. SUMMARY: A DISCUSSION OF YOUTH IN SAID BIG EMPTY]
J: I'd rather not talk about him anymore, sorry. Sensitive subject. Anyway, I got stir crazy at the Big Empty. I heard how previous experiments had escaped before, and I snuck out. Turns out being what I am, I'm naturally good at hidin'. I wandered through the mountains, and ended up in a desert. While some of the hallucinations from dehydration and starvation were fun, I think I'll skip forward.
[REDACTED]: Very well. What was next?
J: Well, I met the Nightstalkers.
[REDACTED]: ...You're a night stalker, you met one of your own kind outside?
J: No, no, no. My fault, I was too unclear! I met the Nightstalker tribe. In the wake of this group called the Legion falling apart, apparently one splinter in the plainslands had gone back to their old ways of living and renamed themselves off a new critter in their lands: the night stalker.
[REDACTED]: . . . Okay, so you're going to have to explain that again.
J: Oh, I didn't mention that my siblings weren't the first night stalkers? I usually lead with that. The first ones were animals, plain and simple. Same idea, hybridized coyotes and rattlesnakes. Eventually, one of the Doctors wondered if they could give intelligence the same way they built the critters.
[REDACTED]: Remind me to never visit them, they sound unhinged from what you've said.
J: There is a reason I have never looked back, even if I miss my siblings.
[UNCOMFORTABLE SILENCE, OTHER THAN THE SOUNDS OF THE OFFICE BEYOND]
J: Anywayyy. The Nightstalkers. They showed me this whole look I currently wear, and I just loved it. They, surprisingly, thought nothin' of my being a mutant. In fact, they almost tried to start a cult around me at first!
[REDACTED]: How flattering.
J: Yeah, a bit, but it made me uncomfortable too. I made sure that never happened. I ain't anything but me, and that's a genetic anomaly of an experiment who happens to be competent with a wrench. I was about fifteen when I got there. I only left last year. They made me who I am, became a second family.
[REDACTED]: And why'd you leave?
J: I got stir crazy again. I wanted to see more of the wastes. Keep goin' east, see what was out there to find.
[REDACTED]: Your face and rattle tells me that isn't everything.
J: I don' like to talk about it, but I can't go back anymore. There ain't anything left for me there. That's it.
[REDACTED]: I see. We'll drop it. What about the year before we picked you up?
J: The next year's a lot of exploration, surviving in the rough, an' fighting. I got into a big scrape, caught in a tribal war of some kind, and a few days later I find myself here. Don' remember much else. That's basically it. Can I go get somethin' to eat now, and get out of this bed?
ONE BEST SKILL: - Expert Mechanic
Myriad experience in the wastes of his home has taught Jor the mechanical workings of a lot of different types of technology, and how to pull things apart. This means he's useful being put onto most work involving machines, mechanical parts, engines, or similar. The only thing he's never really gotten the hang of back home was robotics. The numbers just make his head spin when he tries to program behavior!
Related, he's experienced with most kinds of tools used for the construction, repair, and deconstruction of metal creations and machines. He's specialized in repair, rather than constructing new pieces from spare parts.
TWO GOOD SKILLS:- Nightstalker Biology
Jormungand was created with the natural reflexes and senses of the animals they were made from. However, none of these talents are supernatural or preternatural, and limited by his biology. For instance, Jormungand is protanopic colorblind, though this was not intentional on the part of his creators, but a defect.
Jormungand has a sharp nose able to tell distinct scents easily(A trait shared by both coyotes and rattlesnakes) and has very good vision. He also possesses the heat pits of some snake species, allowing him to see body heat and thermal sources out to about 50 feet. Using his tongue, he can smell like a snake as well. He hears like a human or coyote, with exterior ears. He also has good night vision, but his eyes are better adapted for day or twilight.
His bite is poisonous, bearing similarities to a Movajve rattlesnake's venom. This venom is an anti-coagulant and paralytic through disrupting the nervous system, potentially leading to organ failure through this same disruption. His bite also very damaging, given his mouth has the most dangerous traits of both coyotes and rattlesnakes. The poisonous fangs are retractable. Similarly, his nails are like animal claws rather than human fingernails. He also retained the ability to unhinge His jaw and swallow things much larger than other bipeds could, though prefer to eat more like a human or coyote. He also has a rattle on his tail, which helps show his mood.
He also shares and has trained his natural limberness and reflexes of a snake. His reactions can be split-second, and this makes him a damn good snap-shot with guns and quick to draw weapons. He's naturally adept at lunging bites. He can bend like a contortionist and safely ingest things much larger than other creatures his size, though it may cause indigestion and discomfort.
- Mechanic: Automobile and Engine specialty
Jormungand loves automobiles and working on them. While he's often not familiar with the exact name of a part, his skill at repairing and even constructing them is excellent. One of his dreams is building a vehicle of his own from scratch. He's especially good at diagnosing issues with engines and fixing them. He's got pride in his skill in this area.
However, the ones he knows best are the eclectic types from his homeworld, which used fusion as the power source, which means he can get confused with other kinds of engines.
THREE FAIR SKILLS:- Handguns, Revolvers
Paired with his reflexes, Jormungand's had plenty of hands-on experience defending himself using revolvers and pistols, his weapons of choice beyond wrenches and bats. He has little issue with the reload motions, being highly practiced and naturally fast. However, being who he is, he'll always be the last to pull a weapon on someone. He has little form for his gunmanship, given he learned through using and in an environment that prioritized survival over fancy gun-work.
- Cars: Driving
Simply put: Jormungand knows how to drive automobiles. A surprisingly rare skill in some areas, but one that can translate between different kinds of vehicles if they're similar enough in design.
- Ropes, knotwork
His history living with tribals and surviving on his own means he's learned quite a few skills with ropes and knots. Things like lassos and hogtying aren't out of his purview, and you never know when rope will be useful.
FOUR AVERAGE SKILLS:- Scavenging
Years of wandering and picking through ruins has lead him to develop a sense of what may or may not be valuable, and the know-how of how to safely scavenge or where to look for certain types of things. Such as a junkyard for plastics or metals or a town for medicine and food.
- Survivalist Cooking
His cooking would never hack it in a proper restaurant, but Jormungand knows how to fry eggs, cook stews, and what generally is safe to eat out when you're roughing it. He's most familiar with things from his wasteland home, however, which can lead to some interesting ideas of what's safe to eat. Regardless he knows how to cook.
- Hand-to-hand fighting
Much like his gunmanship, his fighting is scrappy, reliant on natural talents, and rough around the edges. He often uses a heavy, blunt weapon such as his wrench, but just as often uses his teeth, fangs, and claws. His fighting style is more reliant on quickness than strength, as well.
- Quick Learner
Jormungand is quite simply someone eager to learn and with a natural knack towards heuristics. He can pick up skills, information, and technique quickly and with minimal instruction. This is just a natural proclivity to picking up new information quickly.
MISC INFORMATION:- He has an odd propensity for getting into weird situations without even trying to.
- Jormungand is literate, and surprisingly well read, even if not appearing so.
- Jormungand prefers meats to veggies, but loves sweet things like fruit.
IMPORTANT POSSESSIONS, FIREARMS, ETC:- His personal, well-used toolset held in a portable toolbox
- Toolbelt with added holster
- A few sets and permutations of his favorite outfit, which is best described as greaser meets cowboy.
- An extra-large wrench, for extra-large problems, always on his belt.
- Worn, but well-maintained revolver.
- Pictures of both his old homes, held in a photo wallet
- Well-worn and slightly burned cast-iron frying pan and pot, wooden spatula, wooden spoon and see-through lid.
- Tinderbox
- Survivalist knife
- A coil of rope
SLATE APP. DO NOT REMOVE THIS LINE!