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by Swith Witherward » Sun Oct 27, 2019 8:29 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Swith Witherward » Wed Oct 30, 2019 1:01 pm
Rodez wrote:(Image)
(Image)
CHARACTER APPLICATION
(Image)
PLAYER NAME/NICKNAME: Rodez
CHARACTER NAME: Javier "Oruga" Eliseo Luque Salazar
CHARACTER SPECIES: Vampire (Metahuman?)
LINK TO CHARACTER IMAGE OR DESCRIBE: Somehow Javier still thinks of himself as a conquistador, though some people would laugh to see him. Standing at 5'7," about average height for a 16th-century European male, he does not even make up this deficiency in musculature. He is not frail or thin, but his frame is decidedly unremarkable, his tone no more distinct than a 21st-century hit-the-gym-once-a-week male. At least he has a strong jawline and a playful, impish smile. Sanguine and chocolate eyes peer out bemusedly at whatever subject Javier happens to be observing, but they turn flinty when angry - especially when the Spaniard is struck with a bout of Tourette's, with which he has been struggling for centuries. His face is creased all over from the equal weight of grief and joy he has experienced over the years. Javier wears his dark hair long and loose, almost to shoulder length. His nose is uncannily hawk-like, and a little crooked from having been broken more times than it has healed. Finally, his fashion is right out of a mid-2000s action thriller: RayBans, leather jacket over wifebeater top: dust-covered jeans and dirty, once-white New Balances.
(Image)
CHARACTER CONCEPT: A vampiric Spaniard afflicted by an Aztec curse, which he is still in the process of figuring out. He's a frighteningly good pilot and a terrifyingly unpredictable social x-factor: his Tourette's makes sure of that.
CHARACTER PERSONALITY: Though on first impression some may imagine that Javier is duplicitous and conniving, the honest truth is that he is only a little duplicitous and conniving, and really holds genuine good will towards most people, albeit under a layer or three of ironic nihilism and impishness. Under normal circumstances he would be something of a social butterfly, but Tourette's throws a wrench into his otherwise impressive and well-developed social graces. One never knows if he is going to successfully charm someone or cuss them out for being a Calvinist dog. Although he possesses the disease in moderate form, certain relief from it can only be found in the world of dreams, where, Javier has found, he can be the very best version of himself.
CHARACTER GOALS: -Javier desires more than anything else to forge a new life and a new identity for himself with the Agency. Now that he's been plucked out of his former life and time, he really just wants to start over - maybe on Slate, his vampirism won't define who he is.
-Living a little more freely. Being a blood-sucking bastard for the last five hundred years can really take its toll on one's psyche. Javier has often suppressed and subordinated his instincts and desires to whatever occupation he holds at the moment. Hopefully, in his new position, he can be free to act more like himself, with all of the horrific consequences that may imply.
-He's also a bit of a momma's boy, and wants to find his mother. Fidelia Salazar was a witch of some renown in 16th-century Asturias (NW Spain), and somehow Javier can still feel her life force, somewhere out there among the cosmos. He will occasionally receive broken and fragmented dream communiques from her.
CHARACTER WEAKNESS/VULNERABILITY: -Vampirism. Javier has all of the typical advantages and disadvantages associated with being a vampire. This means he has a dislike of intense sunlight, and enormous vulnerability to silver weapons and holy water.
-Dream death. Being a vampire basically precludes the possibility of conventional death, but his power as a dreamstrider comes with one hefty drawback: Javier can really be killed, finally and completely, when moving through the dreams of others.
CHARACTER BACKSTORY:
[RECORD OF JAVIER LUQUE'S APPLICATION TO THE AGENCY... TRANSCRIPT START]
[REDACTED]: Alright then, Javier, let's get started.
[JL]: You are aware of my condition?
[REDACTED][MULTIPLE VOICES][SHUFFLING PAPERS] - What? Oh, erm, yes, yes I have it right here. Tourette's, doctor's note. That's alright then, Javier. Can you tell us a little about yourself, where you came from?
[JL]: I was born in the village of Carracedo, Spain, not far from Santiago de Compostela, you know, the big Catholic pilgrimage site. It was 1489 or 1490, I can't remember which. Father was a soldier, born a commoner but had made something of himself. He pretty much made sure from day one that I was going to be a soldier too. A hard man, maybe too hard to love anyone.
[REDACTED]: I understand your mother has a special place in your heart.
[JL]: Of course she does, you fucking Calvinist dog! Sorry, there I go again. You see?
[REDACTED, LAUGHING NERVOUSLY]: Well, that's alright then. Please go on. Please.
[JL]: Yes, my mother was a wonderful woman. She was a witch you know - she was very good at hiding it. 16th-century Spain is not the sort of place you want to flaunt that. I've wondered if her gift has something to do with my gift. Can't help but feel that way, though I may never know for sure.
[REDACTED]: Yes, erm, what do you refer to it as? 'Dreamstriding?' Could you shed some light on how this came to be?
[JL]: Like I said, my father ensured that I was raised to be a soldier. As a young man, Spain's wars in the Iberian peninsula were winding down, so the best hope of making one's name and fortune was overseas. Accordingly, I signed on to join Hernan Cortes' expedition to Mexico. The campaign was being planned and coordinated from Cuba, so we were gathered there first. We landed on the Gulf Coast in April 1519, founded what is now Veracruz, and proceeded inland. I will never forget that.
[REDACTED]: So you - you personally knew Hernan Cortes?
[JL]: Yes. We were friends, after a fashion. He called me La Oruga - means, 'The Caterpillar.'
[REDACTED][MULTIPLE VOICES, MURMURING]: Why did he call you that?
[JL]: The hell if I know. Go ask his corpse. This was well over five hundred years ago.
[JL, CONT'd]: So we took Tenochtitlan, which you now know as Mexico City. We were bloodthirsty conquerors, totally triumphant. The best days of our lives. Not long after the conquest I was charged with exploring an abandoned temple. Cortes thought there was gold inside. I went in with a small party of men and soon got lost amidst the twisting and turning passageways. I . . . touched something. A totem of some sort. And I . . I changed.
[REDACTED]: This is where the Dreamstride first affected you?
[JL]: No, that was somewhat later. And it took decades for me to master it. What found me in that moment underneath the temple was something much darker. It inhabited me, and I . . . I killed the men I was with. My own brothers-in-arms.
[REDACTED]: You must be referring to your vampirism.
[JL]: Yes.
[REDACTED]: You'll be happy to know that you're not the first of your kind to work for the Agency, and that we have a safe and sustainable way to keep you supplied with blood.
[JL]: You son of a Turkish whore. You devilish catamite. Thank you. I appreciate the thought.
[REDACTED] . . .
[JL]: Look, it's just something you're going to have to get used too. I have a feeling you've handled worse.
[REDACTED][SOUND OF SCRIBBLING NOTES]: That's certainly true. So that's how you came to be, then. What have you been up to in the intervening centuries? And as a brief aside, there are several dimensions where the Spanish conquest of Mexico never occurred. I've even heard of one where the Aztecs accomplish the reverse, in Europe.
[JL][PERHAPS TRYING TO JOKE]: Means no Taco Bell then, huh? Ahaha. Well anyways, I kept a lower profile after my affliction with vampirism. I've participated in many of the formative events of Mexican history, including the War of Independence, the war against the Americans, against the French, the Revolution of 1911 . . . I've been around. Most of the time I made my living as a soldier of fortune, bodyguard, or criminal goon, but I've held some less unsavory positions as well. Did you know that I ran a Taqueria in Nuevo Leon from the 40s all the way to 1972? That was fun. I also moonlighted for a time as one of Castro's guerrillas. Not that I'm much of a Communist - it was just that I got bored with the domestic life.
[REDACTED]: And how was it that you got, well, here?
[JL]: Starting in the 1980s, the smuggling of marijuana, cocaine, and later heroin, across the border into the United States became big business. I decided that I wanted a slice of that. I became involved with the Sinaloa cartel and worked my way up the corporate ladder, if you know what I mean. Absolutely no different from climbing the chain in a white-collar office, except in this case you are having your rivals killed. Well, I climbed pretty high after awhile. Too high. In 2007, somebody ratted me out the federales, who came calling on my place in the Sierra Nevada. I went out in a hail of bullets, which is really the only proper way to go. Now I'm here.
[REDACTED]: I see; that's quite fascinating. Thank you, Mr. Luque. You may return to your room. We'll see about processing your application as promptly as possible. If you need anything, just ask.
[JL]: Thank you. Fuck your mother. Thank you for the opportunity. Heretical fucking pig. I'm very excited.
[TRANSCRIPT END]
(Image)
ONE BEST SKILL: -Dreamstriding. This is Javier's magical power, derived from his long-ago Aztec curse. Dreamstriding implies the ability to enter and exit the dreams of sleeping individuals at will, whether for communication purposes or to reconnoiter something in particular about that person, whether it be their hopes, fears, motivations, or immediate plans. The military and intelligence applications of this power are obvious. Javier's dreamstriding usually functions with a short operational range, but once he establishes a strong connection with someone, he can communicate through dreams over longer distances, potentially many hundreds of miles. The length spent in dream-world and the distance involved will certainly take its toll on Javier, however. For one, it will cause his Tourette's to flare up, sometimes drastically. For another, real, final death is always a possibility in Dreamworld, from which there is no coming back. Even the vampiric Spaniard has no defense against this.
TWO GOOD SKILLS: -Piloting. From the early 20th-century onward, Javier's great and unquenchable passion became flying. He has been in the cockpit of every flying machine imaginable, from 1920s biplanes to jetliners and jet fighters to various kinds of helicopters. He wouldn't be very familiar with spaceflight though, given his life and times his relatively recent recruitment.
-Combat arms. Javier was originally a soldier by trade. Although the centuries have seen him hold myriad different occupations, he has always made it his business to keep up to date on the armaments of the day. As a result, he is familiar with a wide range of modern firearms, though he's always preferred a good carbine and his trusty Colt .45. And anachronistic as it may be, he still has his old Italian rapier, and is pretty good with it, too.
THREE FAIR SKILLS: -Tracking. Javier has always dabbled with hunting, and through sheer practice has developed something of a keen eye for small game, big game - and people.
-Dancing. Yeah, he's pretty good. He's had a couple of centuries to practice the tango, after all. Caught up on modern dance and music up to about 2008. Big Wham! guy. Bring him to an event.
-Sociability. This one is actually kind of hit or miss. Under normal circumstances, Javier is pretty good at making friends and talking to people. However, his success depends on the intensity of his Tourette's at the given moment. Taking him to a party is truly rolling the die.
FOUR AVERAGE SKILLS: -Cooking
-Hand-to-hand combat
-Swimming
-Very basic medical skills
MISC INFORMATION: -Javier is a vampire, and will of course need to consume blood from time to time in order to remain healthy.
(Image)
IMPORTANT POSSESSIONS, FIREARMS, ETC:
Misc.
-Regular outfit: Leather jacket, wifebeater, regular jeans and Ray-Bans.
-party outfit: one of several bright Hawaiian shirts tucked into khakis, with or without denim jacket.
-half-empty bottle of Cenote Reposado tequila
-Several books, including Meditations by Marcus Aurelius (which he has tellingly never opened) and One Hundred Years of Solitude by Gabriel Garcia Marquez, which has been read so much it is now falling apart.
-Three full blood packs
-some coffee
-several packs of Camel cigarettes
Weaponry
-AKM assault rifle and ammo
-Colt .45 'Magdalena' with silver inlay + ammo. Pilfered from a cartel rival.
-16th-century Italian rapier in pristine condition.
SLATE APP. DO NOT REMOVE THIS LINE!
Sylvanstreak wrote:(Image)
(Image)
CHARACTER APPLICATION
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PLAYER NAME/NICKNAME Sylvanstreak
CHARACTER NAME The Barber
CHARACTER SPECIES Cyberdyne Systems, Series 1027
LINK TO CHARACTER IMAGE OR DESCRIBE In its default form, the Barber resembles a stocky, round faced Korean male, of late middle age, with close cropped hair and a salt and pepper goatee.
(Image)
CHARACTER CONCEPT An aide, colleague, cone of silence, and sidekick to Summerveil, a private detective.
CHARACTER PERSONALITY Given its partner's tendencies and proclivities, despite its nature by construction, it's oriented itself more toward being a turntable for Summerveil the (.)45 to play on.Not to say that she's a dilettante...more like an eccentric.
CHARACTER GOALS Render all assistance possible to the Agency, including finally opening that barbershop without prospective customers running away screaming and putting it at the Agency’s disposal as a discreet meeting point. In the meantime, discover the fate of its coworker and partner, Summerveil, in the two-being PI firm she runs. Find out how to create blended scents that won't drastically offend humanoid and other sapient olfactory sensibilities.
CHARACTER WEAKNESS/VULNERABILITY Extreme vulnerability to very high or low temperatures, energy based weaponry, and explosives, as well as very high volume and/or velocity ballistic weaponry.
CHARACTER BACKSTORY
REDACTED. Tell me about yourself.
THE BARBER. I am a Cyberdyne Systems Series 1027 robotic entity.
REDACTED. What’re your origins? How did you come by the name The Barber?
THE BARBER. I was first activated on the 31st of August, 2036, and intended to be temporally displaced to the 31st of August, 1947. The temporal displacement equipment malfunctioned, resulting in an incomplete jump to an uncertain time and place. On arrival, I was deactivated and later reactivated by Summerveil. As I was later told, and in the same conversation she decided to call me a barber because she thought I needed one for this ugly goatee.
(CONVERSATION ABOUT SUMMERVEIL OMITTED.)
THE BARBER. Correct.
REDACTED. How did you come to partner with her? What other capabilities do you have?
THE BARBER. Due to the incomplete jump, my initial mission no longer applied as its objectives could not be accomplished. Summerveil reprogrammed me to assist in her work, acting as a semi-autonomous utility tool. And also a hairstylist.
THE BARBER’S ARMS MORPH AND EXTEND SOUNDLESSLY INTO POLISHED BLADES, ONE WITH SERRATED EDGES. THEY VIBRATE FOR A FEW SECONDS BEFORE DEFORMING BACK INTO ARMS AND HANDS.
REDACTED. (COUGHING. SOME NOISES OF PAPERS SHUFFLING.)...And so you followed her here?
THE BARBER. (COCKS HEAD SLIGHTLY.) My mission is to serve as an assistant and tool for private investigators, first among them Summerveil, and in the event of her disappearance or incapacitation, other PIs.
(Image)
ONE BEST SKILL Robotic physiology (the Barber is composed of mimetic polyalloy nanoparticles capable of extensive self healing, reshaping, and reformation, and movement through confined spaces).
TWO GOOD SKILLS Calculations and data storage (via onboard programming and detailed accumulated files). Being a cone of silence/white noise generator (via vibrations of nanoparticles to cancel out sound waves and also detailed accumulated files).
THREE FAIR SKILLS Imitation and impersonation (although limited by knowledge of impersonated subject’s life and times). Report editing (via accumulated files on how to eliminate unnecessary information). Providing haircuts (via accumulated files).
FOUR AVERAGE SKILLS Separating parts of itself for different functions (typically only used for tracking someone, and limited by situation. If combat is expected, hard-coded directives do not allow the Barber to do so, to make it easier to keep track of separated trackers vs pieces blown away by battle damage). Strength above that of a human, although limited by the Barber’s size. Hand-to-hand combat, mainly focused on the use of edged weapons formed from its own body rather than any formal martial arts styles or systems. General firearms use, but limited to “point business end at targets and pull/hold down trigger until targets are down”; no skill at maintenance or specialization in use of any particular class of projectile weaponry.
MISC INFORMATION Despite lacking a sense of smell, the Barber prioritizes seeking out and acquiring all manner of pleasant scents, when not having an Agency assignment. Fresh bread, perfumes, colognes, new rainfall, and so on.
(Image)
IMPORTANT POSSESSIONS, FIREARMS, ETC A large cardboard box in which to shut down and/or restart.
SLATE APP. DO NOT REMOVE THIS LINE!
First time filling an application of this type. I think I got everything, please let me know if I missed a spot.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Sylvanstreak » Wed Oct 30, 2019 10:30 pm
by Swith Witherward » Thu Oct 31, 2019 5:16 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Rodez » Thu Oct 31, 2019 9:48 pm
Swith Witherward wrote:ӇƛƤƤƳ Ѽ ĦÂĿĿØЩЄЄИ
We're back from the school carnival... ho shit, it is WINDY here. And now the demonettes are going to gorge on bad horror movies and popcorn.
I have ten of them under my roof tonight. I won't have much time to be online. Sorry, PLeeps.
by Cerillium » Fri Nov 01, 2019 6:59 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Swith Witherward » Sun Nov 03, 2019 7:20 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Rodez » Sun Nov 03, 2019 7:42 pm
Swith Witherward wrote:And he managed to delay the launch by getting us all up at the crack of dawn to do "autumn stuff" as a family.
Alright, peeps, let's get those apps finished so we can get this rollout rolling.
by Swith Witherward » Sun Nov 03, 2019 9:22 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Highfort » Mon Nov 04, 2019 12:27 am
by Monfrox » Mon Nov 04, 2019 5:59 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
by Swith Witherward » Tue Nov 05, 2019 6:19 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Talchyon » Tue Nov 05, 2019 9:34 pm
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Giovenith » Wed Nov 06, 2019 12:21 am
by Giovenith » Wed Nov 06, 2019 11:34 am
Swith Witherward wrote:Agy's writing. That usually means we need to stop delaying!
by Talchyon » Wed Nov 06, 2019 11:53 am
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Swith Witherward » Wed Nov 06, 2019 12:52 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Talchyon » Wed Nov 06, 2019 1:02 pm
Swith Witherward wrote:Gio and Talc, looks good. I'll add them shortly.
Talc, my only concern is "Area Knowledge". It's a new setting for everyone, so it's likely that the only info people would have is the system the planet is in, the name of the planet, whoever serves as governor, etc. It's purposefully vague.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Swith Witherward » Wed Nov 06, 2019 1:13 pm
Talchyon wrote:Swith Witherward wrote:Gio and Talc, looks good. I'll add them shortly.
Talc, my only concern is "Area Knowledge". It's a new setting for everyone, so it's likely that the only info people would have is the system the planet is in, the name of the planet, whoever serves as governor, etc. It's purposefully vague.
I'll change it to something else then.
Any idea what the 2nd most common language there would be?
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Talchyon » Wed Nov 06, 2019 1:20 pm
Swith Witherward wrote:Talchyon wrote:
I'll change it to something else then.
Any idea what the 2nd most common language there would be?
English is primary. Everything else is like walking through NYC. Different dialects, different languages entirely. Add in "aliens", and you've got a trove of languages spoken.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Talchyon » Wed Nov 06, 2019 5:26 pm
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Swith Witherward » Thu Nov 07, 2019 9:09 pm
Talchyon wrote:App #2(Image)
(Image)
CHARACTER APPLICATION
(Image)
PLAYER NAME/NICKNAME: Talchyon ("Talc")
CHARACTER NAME: Seamus. No last name. Just, Seamus.
CHARACTER SPECIES: Leprechaun
LINK TO CHARACTER IMAGE OR DESCRIBE: Seamus in his dreams, since most of his gold was left behind. Seamus also is the height of a Little Person, and not the size of a flower or plant. He comes up to most people at their waist.
(Image)
CHARACTER CONCEPT: A smart-aleck leprechaun with no gold to give, and more than a few tricks up his sleeve. Hates structure.
CHARACTER PERSONALITY: Smart-aleck, trickster, presses the occasional envelope and crosses the occasional line.
CHARACTER GOALS: Find a way back home. Have fun in the meantime (sometimes in the form of practical jokes).
CHARACTER WEAKNESS/VULNERABILITY:
Stranger in a Strange Land - This is not Seamus' home dimension, and there are lots of things that he doesn't know. Things like banks, restaurants, guns, spaceships, table manners...
Hyper - Seamus is very fidgety and can't sit still for any lengthy amount of time. Force him to sit and quietly spy on someone, and he'll bounce off the walls in less than ten minutes at full volume due to all the pent-up energy. Likewise, Seamus doesn't do well with a tightly structured day. He is a lot more random, and it bothers him a lot to have to follow routines.
Broke - With only one gold coin to his name (and one he won't be trading), Seamus has no money. And if he did have money, he would be very poor at managing it.
Greed - Seamus would love getting money, though. The kind that is shiny, and not just electronic credits which he doesn't understand. To get such money, Seamus might do impulsive things...
CHARACTER BACKSTORY: Seamus is a leprechaun from a different dimension where mythical creatures abound. While he doesn't remember much of his early years, Seamus does remember learning and growing in the tricks of the trade of being a leprechaun. Tricks such as teleportation, wish granting, rapid fighting and using luck.
To the uninitiated, a leprechaun's luck seems to be a constant, sporadic happenstance of good fortune. But in reality, what is known as luck is an energy that has to be harnessed. Leprechauns are by nature more in tune to this energy, and have an innate ability they can learn to develop into greater prowess, that harnesses this energy and turns it into a good event that happens. Seamus learned these skills as the generations before him had also done.
Seamus found his way to Slate in an unusual way. Despite his tricks and awareness, Seamus was captured by a human in his dimensional home and was expected to grant three wishes. However, Seamus being the trickster he was, pulled several pranks on the human and couldn't contain his laughter at the many times the man fell for them. Like when the man sat down at a spot where the chair had accidentally been pulled back. Or ate the spicy peppers by mistake. For the 12th time! And each time that Seamus roared at the humor of it, the man grew angry. Until he wished that Seamus would go and never come back!
The wish took him to the Gesellschaft agency. Seamus was both startled at the new place, and frustrated that he wasn't able to find a way back. Unfortunately for him, being in this dimension had diminished several of his previously innate abilities. Seamus is now unable to generate gold, which is a problem because all his gold was left behind in his home dimension. Seamus was also unable to camouflage himself. He is unable to grant wishes. The good thing is, Seamus still has his rapid fisticuffs that tends to both startle and bring some modest harm to those he might ever scrap with. Along with his high energy level, an outstanding agility and an ability to leap well beyond what a being his short size would normally allow, Seamus also still can teleport (however, because of the dimensional lack of mana, it's not far - only ten feet at a time. He also cannot displace people or things, scatter their atoms, or other such OP nonsense). He can still harness the energy called "luck", though at a much diminished level than in his home dimension. While he cannot do this for any lengthy amount of time, and can only do this sporadically, he can use that energy for a few minutes a few times each day. And hey. Every little thing helps in this lower-mana dimension.
Because he was bored and he didn't exactly understand what it meant to join the Agency, Seamus signed up to come to Slate and has since been greatly disappointed.
(Image)
ONE BEST SKILL: - Teleportation - Seamus can instantly teleport from one place to another... within ten feet of his current position. He cannot teleport into people or things, and if he were to teleport accidentally into a place where someone or something else occupied, he would end up simply beside the other person (or thing). However, with Seamus' abilities, he can and often does make multiple quick teleportation jumps (which makes him quite pesky in hand to hand combat).
TWO GOOD SKILLS:
- Rapid-fire fisticuffs! With this kind of attack, Seamus can deliver hundreds if not thousands of punches a minute. Granted, while he doesn't have great strength, it is an attack that can take opponents by surprise and may eventually wear them down.
-Enhanced agility and leaping. Seamus can be hit by attacks... but almost never by melee ones. Missiles, bullets and ray guns are a different matter. Likewise, Seamus can leap three times his height, which you might not expect from someone Little Person sized.
THREE FAIR SKILLS:
- Luck Energy Harnessing. Due to being in this dimension where mana is much lower, Seamus can only harness the energy that gets mistaken for "luck" only sometimes. When he is able to, it lasts for roughly 5 minutes. During this time, attacks that would hit often miss. Those that do hit tend to glance off. Outside of combat, anything good that would happen to a random member of the party will happen to Seamus. Things will work out better, or will surprisingly work out when failure was sure to happen without. However, this skill cannot happen much, and usually only once or twice a day.
- Awareness. Seamus is in tune with his surroundings and has a quick mind at processing what he observes.
- Lie detection. While not perfect at it, Seamus can sometimes tell when someone is fibbing.
FOUR AVERAGE SKILLS:
- Climbing. This leprechaun is a scrappy little climber. Rock surfaces, trees, buildings, he is decent at finding a way up.
- Shillelagh usage. Seamus has some proficiency in fighting with a traditional shillelagh, cudgel, or short walking staff.
- Hiding. While he can't camouflage himself here like he could back in his home dimension, Seamus does know something about hiding himself to blend in with his surroundings.
- Shoemaking. Kind of a lost art among his own kind, Seamus did learn how to be a cobbler in the old ways. Not that he ever wants to have to resort to making shoes...
MISC INFORMATION: (More to come in IC)
(Image)
IMPORTANT POSSESSIONS, FIREARMS, ETC:
Seamus has one gold coin on a leather band he keeps under his shirt. This is his "lucky" gold coin, though it has nothing to do with his Luck Energy Harnessing ability.
One shillelagh, leprechaun sized.
Other than that, just the clothes on his back and the derby on his head.
SLATE APP. DO NOT REMOVE THIS LINE!
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Talchyon » Thu Nov 07, 2019 10:01 pm
Swith Witherward wrote:
For this one, I'd recommend using either teleportation or rapid fire attack. Having both make him a bit OP. Or, take the rapid fire down to a supernatural level that doesn't play out as an anime obliteration (non-defensible attack)
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Swith Witherward » Thu Nov 07, 2019 11:15 pm
Talchyon wrote:Swith Witherward wrote:
For this one, I'd recommend using either teleportation or rapid fire attack. Having both make him a bit OP. Or, take the rapid fire down to a supernatural level that doesn't play out as an anime obliteration (non-defensible attack)
Sigh. I was hoping it would go through, especially since Seamus was more of a weakling and any rapid hits he might give would be less than what an average teenager could.
But it's changed. Teleporting it is. (If you change your mind in the future on the rapid fisticuffs, I'll gladly take that back with limits).
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