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Deus Ex Ludum (Supernatural/Reality Show/Comedy)

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Ceystile
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Inoffensive Centrist Democracy

Deus Ex Ludum (Supernatural/Reality Show/Comedy)

Postby Ceystile » Tue Sep 17, 2019 11:22 pm

Image


The gods rule over us. They have for many millennia in fact, as long as anybody could remember. Shaping the land, cultivating it, even creating the first humans in order to give this beautiful but lifeless planet some intelligent lifeforms who would worship them. Some think them benevolent and loving parental-figures watching over their children, some think them mostly absent but popping in once in a while to help out the earth, and even more with unfortunate lives see them as immortal, all-powerful dicks playing a giant D&Desque game and using mankind as their pieces. Whatever you think of them or even if you believe in them or not, they're there. But strangely enough, their influence has seemed to dwindle over time as humans learned skills and began to modernize, becoming less dependent upon them. The gods were annoyed by this, but fascinated at what the minds of their creations could do and were actually very enthralled by their developing technology and growing civilizations.

The year is 2019, and the world seems to have reached that level of near-world peace that has eluded their ancestors. While this has had a greatly positive effect on the planet, the gods aren't too happy with it...mainly because they're bored again. And you know what happens when you get bored and concerned gods. Shit starts to hit the fan, and badly.
Fearing that the humans have developed as far as they could possibly go, and not wishing to start a war for fear it would destroy their creations, the gods came together to come up with a seemingly mundane plan to relieve their boredom and perhaps influence the world in a more direct way, play a board game. In this board game however, the board is the planet Earth...and the pieces are people. You are one of those people, created specifically by the gods and infused with a tiny shard of their essence, born to be placed on the game board to see what happens. Of course being infused with a piece of godly essence, you are not a normal human. Normal humans would be boring, so in the words of Taki, god of mischief: "let's give 'em magic, it'll be fun!" Are you a man-beast, infused with the essence of the wild goddess Artia and living with a wild side that comes out every full moon? Perhaps you're warlock, shaped by the twin gods of secrets and magic with a vast array of dark and eldritch spells at your disposal. Maybe you're one of the fae, children of the capricious god of mischief with pointed ears and a penchant for magical pranks. Or even an undead, raised by the Goddess of Death as a way of throwing her own lot into the game. Whether you need to feed on blood and avoid the sun, a zombified corpse maintaining remarkably human intelligence, or a disembodied spirit just floating around, you have her to thank for your existence...or re-existence as it were. Whatever you are, you're here. You're here and you've been thrown into the longest-running fantasy dice role-play game this world has ever seen, god style.

Regardless of your purpose as characters to be moved along, the gods aren't stupid. They know you have free will, and that was their plan. It wouldn't be as much fun to have a mindless puppet of a "character" on the board now would it? They also know how utterly vicious normal humans can be to the things that they don't know and can't comprehend, so they've decided that it's better for you all to band together instead of living apart, otherwise the game could be over before it even began.
Your story begins in the House of Night, a beautiful eleven-bedroom mansion with modern as well as magical conveniences located in the heart of Miami. Why Miami? Because a lot of batshit-crazy things happen in Florida, making this the perfect stage to set the game in. Regardless of where you were born, your plans for your life or even your mentality, you were all suddenly strongly compelled to move to this specific location no matter how hard you tried to fight against it, one of the very few times that the gods will directly influence you (or else you'll figure out that this is a game and may try to fight them). So you're in a probably new location with a lot of new people you don't even know that well, with only the feeling that you can't particularly leave. You will try to go about your life without attracting too much attention from the mundanes, maybe even figure out what the strange yet distant influence you felt watching over you all your life is. Perhaps human attention is what you want, you embrace your powers to the point where you feel superior and wish to rule over everyone. Find love? See the world? Become "normal"? Become more powerful? The choice is mostly up to you. You and your roommates may not know much about the other, all you do know is that you're all different and that you all feel this strange influence seeming to push you along occasionally. Like your life isn't entirely your own. Your ultimate goal is to figure out what that strange influence is, and perhaps even break free of it. The gods won't let that happen (at least not without a hell of a fight), but they will revel in seeing you try.
Let the games begin.



You have your free will and are mainly free to do as you please, but from time to time the your particular god will roll their dice...that's when you get suddenly strange and very strong compulsions to do a certain thing. This can be fought against, but you'll mostly lose out. You'll remember doing it, but it'll be cloudy and vague.

Respect each other, respect the OP, and keep all OOC conversations in the OOC please.
I believe in letting players get creative, but I will put restrictions on powers: No insta-kill magic, at least not at first. You'd have to learn that VERY FAR in the game and using such a spell may kill you, which will piss off your god. No summoning super-powerful creatures in the beginning either.
No spells that can level a city block in the beginning, people. Leveling a couple of houses or maybe a street though? That's fine.
No killing off PCs without permission of the player.
When you do die, there's a 50/50 chance that your god may just bring you back (they all struck a deal with Death Goddess). Whether as yourself or as a zombie/ghost though? That remains up to them. You'll remain dead a week before you're brought back, though.
I'll allow a couple of immortals, but you'll need a good explanation why you're a thousand plus.
Have fun. That's an order.
I will let the players play most of the gods as I want them to have unique personalities as well as RP opportunities, but keep in mind that they'll be having MUCH less screen time than their mortal "avatar." Gods can pop in from time to time in disguise, speak to one another over the celestial game board, influence or even be that whisper in their "character's" ear...but they cannot reveal themselves directly to them. That would spoil the game.
Wizard is a gender-neutral term for all spellcasters, while warlock tends to describe the ones that specialize in dark magic
Lycanthropes aren't only werewolves. They're the most common, but you can also be a were-tiger, wereshark, werebear...and you may have some tiny physical attributes of the animal you shift to...such as patches of scales, extra body-hair, stripes, fangs and claws, cravings for raw meat, a need to keep the skin moist, odd-eyes, etc.


Name:
Gender:
Age:
Domain:
Powers:
Appearance:
Personality:
Bio:
Goals:


Name:
Gender:
Age:
Powers:
Weaknesses:
Species:
Equipment:
Bio:
Goals:
God (the god who created you/the essence you're infused with):
Last edited by Ceystile on Tue Sep 17, 2019 11:51 pm, edited 3 times in total.

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Tomia
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Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Wed Sep 18, 2019 6:31 pm

looks good!

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Flarbinia
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Iron Fist Consumerists

Postby Flarbinia » Thu Sep 19, 2019 8:50 pm

Tomia wrote:looks good!

Same here.

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Ceystile
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Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Thu Sep 19, 2019 9:55 pm

Hey Flarb, what’s good?!

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Flarbinia
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Founded: Apr 29, 2012
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Postby Flarbinia » Sat Sep 21, 2019 9:32 am

Ceystile wrote:Hey Flarb, what’s good?!

I'm doing well.

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The Verdantderm Lands
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Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Sat Sep 21, 2019 2:22 pm

DEITY APP:
Name: Medicine Mother
Gender: Female
Age: 3,000 or so years old.
Domain: Medicinal Plants
Powers: Create and grow (even at an accelerated speed) plants with medicinal properties and impart knowledge of the preparation of medicines from plants.
Appearance: A mottled brown and green skinned crone.
Personality: Depending on circumstances, nurturing or unsparingly cold.
Bio: Medicine Mother grew from the Earth and from a tear shed by the Great Spirit when death became a part of the world.
Goals: To help humans remain healthy into their old age, so that they may become wise spirits when they die.

CHARACTER APP
Name: Lulu Halpadalgi
Gender: Female
Age: 22
Powers: Aura Perception, Diagnose Diseases, First Aid, Gardening, Herbology, Knife Fighting, Singing.
Weaknesses: Low Alcohol Tolerance, Napoleon Complex, Small Stature (five foot tall)
Species: Human, Medicine-Woman/Witch
Equipment: Black Bag, Bowie Knife, First Aid Kit, Medicine Bag (spiritual), Mortar and Pestle, Zippo Lighter.
Bio: Lulu Halpadalgi was a small child, descended from an extinct american indian tribe of Florida (which was absorbed by the Seminole tribe). By the time she reached her physical maturity, she was only five feet tall. The constant taunting of her childhood peers about her size spurred her to overcome the limitations of her size.
Her tribal elders saw her intelligence and fighting spirit and she was invited to learn 'the old ways'. This was a very prestigious offer and she accepted. That is not to say that she didn't receive a modern education. She also did well in school and has a bachelorette of science in behavioral psychology.
She plans to become a practicing psychologist and counselor, along with becoming a great medicine woman.
Goals: To be a great Medicine Woman, Find True Love and raise good children.
God (the god who created you/the essence you're infused with): Medicine Mother.
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

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Ceystile
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Posts: 840
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Sun Sep 22, 2019 1:25 pm

The Verdantderm Lands wrote:DEITY APP:
Name: Medicine Mother
Gender: Female
Age: 3,000 or so years old.
Domain: Medicinal Plants
Powers: Create and grow (even at an accelerated speed) plants with medicinal properties and impart knowledge of the preparation of medicines from plants.
Appearance: A mottled brown and green skinned crone.
Personality: Depending on circumstances, nurturing or unsparingly cold.
Bio: Medicine Mother grew from the Earth and from a tear shed by the Great Spirit when death became a part of the world.
Goals: To help humans remain healthy into their old age, so that they may become wise spirits when they die.

CHARACTER APP
Name: Lulu Halpadalgi
Gender: Female
Age: 22
Powers: Aura Perception, Diagnose Diseases, First Aid, Gardening, Herbology, Knife Fighting, Singing.
Weaknesses: Low Alcohol Tolerance, Napoleon Complex, Small Stature (five foot tall)
Species: Human, Medicine-Woman/Witch
Equipment: Black Bag, Bowie Knife, First Aid Kit, Medicine Bag (spiritual), Mortar and Pestle, Zippo Lighter.
Bio: Lulu Halpadalgi was a small child, descended from an extinct american indian tribe of Florida (which was absorbed by the Seminole tribe). By the time she reached her physical maturity, she was only five feet tall. The constant taunting of her childhood peers about her size spurred her to overcome the limitations of her size.
Her tribal elders saw her intelligence and fighting spirit and she was invited to learn 'the old ways'. This was a very prestigious offer and she accepted. That is not to say that she didn't receive a modern education. She also did well in school and has a bachelorette of science in behavioral psychology.
She plans to become a practicing psychologist and counselor, along with becoming a great medicine woman.
Goals: To be a great Medicine Woman, Find True Love and raise good children.
God (the god who created you/the essence you're infused with): Medicine Mother.

Accepted :)


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