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A Strange World: The Strength of Empires [OOC | Closed]

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Mon Sep 23, 2019 4:40 pm

But at least the Cartel and all its shenanigans have forced me to build a army and maybe the knuckleheads will attack someone else since I'm not completely defenseless anymore.

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Kelmet
Powerbroker
 
Posts: 8603
Founded: Dec 07, 2012
Civil Rights Lovefest

Postby Kelmet » Mon Sep 23, 2019 5:00 pm

May the holy light bless all of you and help you in all of your tasks.
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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Sep 23, 2019 6:16 pm

Aidannadia wrote:
The GAmeTopians wrote:In that same vein, the Forgers (if they even know what you're saying) don't have much interest in bowing to someone else's army. If you actually brought anything other than military force to the table, perhaps they might have some interest, but.

It is unfortunate that military force had to be brought to engage in diplomacy, but it was the most reasonable explanation for how someone important could get to Forger's Isle. Plus Baron De Soto isnt diplomatically inclined so his phrasing was therefore more forceful. I understand how it could be taken the wrong way for sure. I allowed for that in the way I posted.

Novas Arcanum wrote:I think he's trying to imply that you don't have a choice in the matter.

Theres always a choice.

Novas Arcanum wrote:Wells he's definitely stirring the pot

That is the idea.

We probably sound like ancient observers to you. Who have gone into complacency. XD
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Sep 23, 2019 6:18 pm

Ralnis wrote:
Holy Tedalonia wrote:considering the lack of threats, I doubt they'd be willing to cooperate with the only nearby raider nation, and basically piss off the genocidal santa workshoppers.

Oh, and the Midnight Empire has refused Serrith to meet with again. Hungary, you might want to sell that information to the horde. Its highly valuable to know that the leader of the empire wont show his face to his vassals.

This would be something to know and it would be something that Serrith's leadership may start to get the ideas of quiet rebellion or get this new horde as a buffer against the Emperor himself. Speaking of which, Hungry what do offer me as tribute? And I will get a response up when G sends me my region's resources.

Thats certainly the possibility, but sneaking rumors of the emperors death can also be effective. Chaos has the potential of fallung suit, even if it is false.

If he is so reluctant to show himself this rumor would hurt his prestige.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Aidannadia
Senator
 
Posts: 4914
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Mon Sep 23, 2019 7:50 pm

Wait do you not need a military district to raise troops?
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Sep 23, 2019 8:20 pm

Aidannadia wrote:Wait do you not need a military district to raise troops?

They can raise troops yeah, shit tier, but not the less units.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Sep 23, 2019 8:33 pm

Aidannadia wrote:Wait do you not need a military district to raise troops?

You need both a military district and barracks to raise troops. I need to redo my actions as a result - I should still have troops, but I need to rework my actions to also have a barracks.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Sep 23, 2019 8:33 pm

Holy Tedalonia wrote:
Aidannadia wrote:Wait do you not need a military district to raise troops?

They can raise troops yeah, shit tier, but not the less units.

No, Ted, you need a military district and barracks to raise any troops at all.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Sep 23, 2019 9:06 pm

The GAmeTopians wrote:
Holy Tedalonia wrote:They can raise troops yeah, shit tier, but not the less units.

No, Ted, you need a military district and barracks to raise any troops at all.

*cracks knuckles*
"250 Soldiers may be trained for 6 Food and 4 Wealth - they do not cost Population, but their cost in Food is high. All Soldiers take three Years to raise, two if a Military District in the Settlement they are being raised in is full of Quarters of any type. "

In no way does this mention barracks or the need for them I understand the confusion given the lack of wording regarding how much you can train and whatnot. As for the barracks description itself:

"Barracks: 5 Labor, 15 Wealth, 5 Industry. Allows the training of Soldiers, up to 500 a year."

Yeah it sounds like its required but I believe its mainly talking about how many you can train at once. I.E. 500 instead of 250.

I believe this because in practice, multiple nations have been able to train their armys. The biggest example would be those elves, who recently fought off the cartel. No military district is mentioned between the posts regarding elves, and the updates seemingly allow it as a existing militia. Not to mention my own military force. Ill back down if facts prove otherwise.
Last edited by Holy Tedalonia on Mon Sep 23, 2019 9:07 pm, edited 1 time in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Sep 23, 2019 9:11 pm

G-Tech Corporation wrote:
Olthenia wrote:
Are you sure that's entirely true, Ted? As far I know, the Barracks Quarter, built in Military Districts, are absolutely necessary for training Soldiers. Squadrons, meanwhile, refers to naval vessels.


Barracks are the method to train Soldiers, indeed. Military Districts support soldiers, but do not themselves allow for raising a military force.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Sep 23, 2019 9:21 pm

The GAmeTopians wrote:
G-Tech Corporation wrote:

Barracks are the method to train Soldiers, indeed. Military Districts support soldiers, but do not themselves allow for raising a military force.

Myth Allanor: Population: 7- 1 Elven Scholar,1 Elven Artisan,4 Elven Peasant ,1 Human Peasant| Military: 0 - Tribal Warriors | Public Order: 10| Resources: Whitesilver, Breadfruit, Sheep, Apples, Maize, Wheat| Bonus Food: 5| Danger: 0 | 0 Wealth

Governement:+2 Wealth
1 Elven Scholar----> +1 Wealth|+2 SCI|+1 Public Order. Shipbuilding (2/15 SCI)

Industrial:+2 Wealth,+1 Industry
Artisans Quarter:1 Elven Artisan crafts goods at Artisans Quarter---->+2 Industry,+3 Wealth

Agricultural: +1 Food
Irrigated Farm:+2
Irrigated Farm: +2 Food
Agricultural Production: (5 from Farm) +(3 Harvest Bonus)+(3 from Domestic Crops)+(2 from Domesticated Sheep)+(2 from Domesticated Ant-hounds)+(1 from Wild Breadfruit)= 16 Food

Housing District: All peasants get to work raising Housing District (5/10 Labor|5/10 Wealth )

Harbor District Work is being done on Harbor District (3/40 Wealth|0/20 Labor|3/10 Industry)

250 Soldiers training (0/4 Wealth| 0/6 Food| 1/3 Years)

Public Order:+2 from Social Contract/Government-2 from lack of Housing=0 Net Change.

Net Results: Population: 7 1 Elven Scholar,1 Elven Artisan,4 Elven Peasant,1 Human Peasant| Military: 0 - Tribal Warriors | Public Order:10| Resources: Whitesilver, Breadfruit, Sheep, Apples, Maize, Wheat| Bonus Food: 3|Stored Food:9| Danger: 0 | 0 Wealth

Novus trains one soldier and started a second one on the following turns.from the very start of the game. And while it can be passed off as user error. This cannot:

The Arameri Dominion
The raiders hit just after midnight, flames and devastation along the coastline the first signs of their arrival. The alarm bells ring, and the soldiers rush to their posts - small skirmishes along the coastline flare with arcane light and the battle-cries of men and elves as vicious raiders brawl with the stalwart sons of Myth Ellanor. By dawn it is over, the sails of the raiders withdrawing into the southern skies. Some of their dead still bob in the waves, and most of their raiding has been prevented, but still the harbor burns and some herds and treasures are missing from storage near the coast...

If its true that soldiers can only come via barracks then Novus should have never had been allowed to make the soldiers, or it to be acknowledged.
Last edited by Holy Tedalonia on Mon Sep 23, 2019 9:38 pm, edited 1 time in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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The National Dominion of Hungary
Minister
 
Posts: 2360
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Mon Sep 23, 2019 9:37 pm

Ralnis wrote:
Holy Tedalonia wrote:considering the lack of threats, I doubt they'd be willing to cooperate with the only nearby raider nation, and basically piss off the genocidal santa workshoppers.

Oh, and the Midnight Empire has refused Serrith to meet with again. Hungary, you might want to sell that information to the horde. Its highly valuable to know that the leader of the empire wont show his face to his vassals.

This would be something to know and it would be something that Serrith's leadership may start to get the ideas of quiet rebellion or get this new horde as a buffer against the Emperor himself. Speaking of which, Hungry what do offer me as tribute? And I will get a response up when G sends me my region's resources.


Currently, I sent 5 Food as an offering, and my agricultural output can comfortably feed the whole horde so you can save all your food income for growth/migration. Could give you the above mentioned inside info on the Empire and a Tech or two too if you'd like. Could give a smaller lump sum of Wealth later as well.
Last edited by The National Dominion of Hungary on Mon Sep 23, 2019 9:41 pm, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Sep 23, 2019 9:48 pm

Holy Tedalonia wrote:
The GAmeTopians wrote:

Myth Allanor: Population: 7- 1 Elven Scholar,1 Elven Artisan,4 Elven Peasant ,1 Human Peasant| Military: 0 - Tribal Warriors | Public Order: 10| Resources: Whitesilver, Breadfruit, Sheep, Apples, Maize, Wheat| Bonus Food: 5| Danger: 0 | 0 Wealth

Governement:+2 Wealth
1 Elven Scholar----> +1 Wealth|+2 SCI|+1 Public Order. Shipbuilding (2/15 SCI)

Industrial:+2 Wealth,+1 Industry
Artisans Quarter:1 Elven Artisan crafts goods at Artisans Quarter---->+2 Industry,+3 Wealth

Agricultural: +1 Food
Irrigated Farm:+2
Irrigated Farm: +2 Food
Agricultural Production: (5 from Farm) +(3 Harvest Bonus)+(3 from Domestic Crops)+(2 from Domesticated Sheep)+(2 from Domesticated Ant-hounds)+(1 from Wild Breadfruit)= 16 Food

Housing District: All peasants get to work raising Housing District (5/10 Labor|5/10 Wealth )

Harbor District Work is being done on Harbor District (3/40 Wealth|0/20 Labor|3/10 Industry)

250 Soldiers training (0/4 Wealth| 0/6 Food| 1/3 Years)

Public Order:+2 from Social Contract/Government-2 from lack of Housing=0 Net Change.

Net Results: Population: 7 1 Elven Scholar,1 Elven Artisan,4 Elven Peasant,1 Human Peasant| Military: 0 - Tribal Warriors | Public Order:10| Resources: Whitesilver, Breadfruit, Sheep, Apples, Maize, Wheat| Bonus Food: 3|Stored Food:9| Danger: 0 | 0 Wealth

Novus trains one soldier and started a second one on the following turns.from the very start of the game. And while it can be passed off as user error. This cannot:

The Arameri Dominion
The raiders hit just after midnight, flames and devastation along the coastline the first signs of their arrival. The alarm bells ring, and the soldiers rush to their posts - small skirmishes along the coastline flare with arcane light and the battle-cries of men and elves as vicious raiders brawl with the stalwart sons of Myth Ellanor. By dawn it is over, the sails of the raiders withdrawing into the southern skies. Some of their dead still bob in the waves, and most of their raiding has been prevented, but still the harbor burns and some herds and treasures are missing from storage near the coast...

If its true that soldiers can only come via barracks then Novus should have never had been allowed to make the soldiers, or it to be acknowledged.

This will require clarification from G, then.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

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Olthenia
Senator
 
Posts: 4229
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Tue Sep 24, 2019 5:07 am

Oh, G-Tech? Another question, if I may~

Do Soldiers become useful on the same turn they finish training? For instance, if I began training some on turn 4, would I then be able to command them on turn 6 - since that's the third, and final, turn of their training - or would I need to wait until turn 7?

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Sep 24, 2019 5:12 am

The National Dominion of Hungary wrote:
Ralnis wrote:This would be something to know and it would be something that Serrith's leadership may start to get the ideas of quiet rebellion or get this new horde as a buffer against the Emperor himself. Speaking of which, Hungry what do offer me as tribute? And I will get a response up when G sends me my region's resources.


Currently, I sent 5 Food as an offering, and my agricultural output can comfortably feed the whole horde so you can save all your food income for growth/migration. Could give you the above mentioned inside info on the Empire and a Tech or two too if you'd like. Could give a smaller lump sum of Wealth later as well.

See I don't entirely need food to feed me. I need wealth and slaves to keep the horde growing. My herd actually can sustain and even with the food of the region and whatever I harvest in. But I will take slaves and food if you don't have so much wealth to spare. Tech isn't that entirely useful to me unless is choice ones like bronzeworking or enchanted smithing. For obvious reasons.

I just work on a post and see what can be arranged between us.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The National Dominion of Hungary
Minister
 
Posts: 2360
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Tue Sep 24, 2019 6:22 am

Ralnis wrote:See I don't entirely need food to feed me. I need wealth and slaves to keep the horde growing. My herd actually can sustain and even with the food of the region and whatever I harvest in. But I will take slaves and food if you don't have so much wealth to spare. Tech isn't that entirely useful to me unless is choice ones like bronzeworking or enchanted smithing. For obvious reasons.

I just work on a post and see what can be arranged between us.


Not that keen on giving slaves, will rather give more Wealth instead and more food will help you grow the horde as well through natural pop growth. Can give the Chariotry tech, and will be able to give Bronzeworking when finished.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Sep 24, 2019 6:47 am

@G-Tech how long will it take Soldiers to learn Sunfire and Method of Channeling?

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Sep 24, 2019 7:02 am

Novas Arcanum wrote:@G-Tech how long will it take Soldiers to learn Sunfire and Method of Channeling?


Ah, yes. I should have Sunstrength put together for you today.

Olthenia wrote:Oh, G-Tech? Another question, if I may~

Do Soldiers become useful on the same turn they finish training? For instance, if I began training some on turn 4, would I then be able to command them on turn 6 - since that's the third, and final, turn of their training - or would I need to wait until turn 7?


I'm afraid not. As with most everything in this RP, benefits are only reaped the year after completion of an action - a District's income only comes the turn after it is finished, a wall is only ready the turn after it is completed, and soldiers are only useful for war once they have spent the full three years training.

@ Everyone: Military training appears to have been simultaneously confusing and too inaccessible for many. As such, I have taken time to rebalance and clarify the mechanics. Of note is that now any civilization may raise soldiers slowly at their Capitol, without a Military District or Barracks, but a Barracks is necessary for raising large armies at once, or raising armies outside of the Capitol.

Also, tech-trading has been added with pertinent mechanics.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Sep 24, 2019 7:06 am

@G-Tech how much would you like to tech trade to shipbuilding?

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Sep 24, 2019 7:08 am

Novas Arcanum wrote:@G-Tech how much would you like to tech trade to shipbuilding?


Hmm. Good question. I'd trade for some tech in exchange, likely. What would you be interested in sharing in a quid pro quo?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Sep 24, 2019 7:10 am

G-Tech Corporation wrote:
Novas Arcanum wrote:@G-Tech how much would you like to tech trade to shipbuilding?


Hmm. Good question. I'd trade for some tech in exchange, likely. What would you be interested in sharing in a quid pro quo?


You eclipse me in research unless you want anthound or sheep comphrension?

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Sep 24, 2019 7:12 am

The National Dominion of Hungary wrote:
Ralnis wrote:See I don't entirely need food to feed me. I need wealth and slaves to keep the horde growing. My herd actually can sustain and even with the food of the region and whatever I harvest in. But I will take slaves and food if you don't have so much wealth to spare. Tech isn't that entirely useful to me unless is choice ones like bronzeworking or enchanted smithing. For obvious reasons.

I just work on a post and see what can be arranged between us.


Not that keen on giving slaves, will rather give more Wealth instead and more food will help you grow the horde as well through natural pop growth. Can give the Chariotry tech, and will be able to give Bronzeworking when finished.

Hmm, how much more wealth and food would you throw at me in exchange for not taking your people? Also, how far is Gergan from your kingdom?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Sep 24, 2019 7:16 am

Novas Arcanum wrote:
G-Tech Corporation wrote:
Hmm. Good question. I'd trade for some tech in exchange, likely. What would you be interested in sharing in a quid pro quo?


You eclipse me in research unless you want anthound or sheep comphrension?


Actually, having some Sheep to shear and whatnot wouldn't be a bad idea. How about, say, Shipbuilding for Sheep Comprehension and being permitted to export some of your fluffy companions?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Novas Arcanum
Negotiator
 
Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Sep 24, 2019 7:21 am

G-Tech Corporation wrote:
Novas Arcanum wrote:
You eclipse me in research unless you want anthound or sheep comphrension?


Actually, having some Sheep to shear and whatnot wouldn't be a bad idea. How about, say, Shipbuilding for Sheep Comprehension and being permitted to export some of your fluffy companions?


Deal!

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G-Tech Corporation
Khan of Spam
 
Posts: 62444
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Sep 24, 2019 7:22 am

Novas Arcanum wrote:
G-Tech Corporation wrote:
Actually, having some Sheep to shear and whatnot wouldn't be a bad idea. How about, say, Shipbuilding for Sheep Comprehension and being permitted to export some of your fluffy companions?


Deal!


Sure thing, that works for me.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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