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The World Capitalist Confederation
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Ex-Nation

Postby The World Capitalist Confederation » Tue Aug 13, 2019 6:40 pm

Shadowwell wrote:
The World Capitalist Confederation wrote:The weird thing about soft SF is people overdusing lasers. Why not just wear a thin layer of glass to deflect the lasers or put reflective coatings on your ships.

Also large ships are very tactically stupid, since even marine ships got scaled down since we figured out it's bad idea. It has lots of guns, sure , and more volume for less material, but it's a much larger target.


A, focused light can sometimes melt glass and burn through mirrored surfaces.
B. despite their general power requirement Lasers have among the greatest viable accurate range depending. Besides, lasers/energy weapons are widely thought of as being the typical sci fi weapons. Kinetic weaponry might be more realistic, but Sci Fi is fiction, fiction rooted in science but fiction nonetheless.

Large ships might be tactically stupid as you say, but their might be more behind their creation than just tactical viability. Size of the ship would/could also be dependent on the power generation and weapons in use. Also depends upon the race/species using them, for example, the Weseh male can range in size between 8-10 feet in height, so they would not be able to fit on the size of ships your Armonians would use. One species/race i typically use are Insectoids/Arthropoids who make use of biological technology and literally grow their ships.

Many people might adhere less to realism for the roleplay and storytelling possibilities.

My opinion is most things we imagine or think of could perhaps work. Just we as we currently are cannot conceive how they would though.

A. Reinforce the glass with steel which absorbs the physical shock of the light.
B. *Whips out a machine gun with 50,000rpm* The thing with kinetic weapons is that only armour can stop them, and that reduces your speed, so...
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Anowa
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Scandinavian Liberal Paradise

Postby Anowa » Tue Aug 13, 2019 7:10 pm

The World Capitalist Confederation wrote:
Utceforp wrote:For soft Sci-Fi I like using railguns that fire plasma as my go-to "pew pew" weapon.

I usually use tactical nuclear weapons to give the biggest middle finger ever to those who have massive ships for no good reason.

Launching a nuke over a few million miles isn't exactly efficient.

Also, light doesn't have mass, so physical shock isn't exactly as thing. Thermal shock is however, and can still melt those steel beams.
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The World Capitalist Confederation
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Postby The World Capitalist Confederation » Tue Aug 13, 2019 7:14 pm

Anowa wrote:
The World Capitalist Confederation wrote:I usually use tactical nuclear weapons to give the biggest middle finger ever to those who have massive ships for no good reason.

Launching a nuke over a few million miles isn't exactly efficient.

Also, light doesn't have mass, so physical shock isn't exactly as thing. Thermal shock is however, and can still melt those steel beams.

Then make it something that doesn't melt. Also, soft sci-fi acts like light has mass, so I just wanted to account for that. The nukes, however, are mounted on the ships themselves and then launched as ammunition.
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Anowa
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Postby Anowa » Tue Aug 13, 2019 7:14 pm

The World Capitalist Confederation wrote:
Anowa wrote:Launching a nuke over a few million miles isn't exactly efficient.

Also, light doesn't have mass, so physical shock isn't exactly as thing. Thermal shock is however, and can still melt those steel beams.

Then make it something that doesn't melt. Also, soft sci-fi acts like light has mass, so I just wanted to account for that. The nukes, however, are mounted on the ships themselves and then launched as ammunition.

Yeah, launching a nuke over a few million miles is still inefficient.
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Shadowwell
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Postby Shadowwell » Tue Aug 13, 2019 8:38 pm

The World Capitalist Confederation wrote:
Shadowwell wrote:
A, focused light can sometimes melt glass and burn through mirrored surfaces.
B. despite their general power requirement Lasers have among the greatest viable accurate range depending. Besides, lasers/energy weapons are widely thought of as being the typical sci fi weapons. Kinetic weaponry might be more realistic, but Sci Fi is fiction, fiction rooted in science but fiction nonetheless.

Large ships might be tactically stupid as you say, but their might be more behind their creation than just tactical viability. Size of the ship would/could also be dependent on the power generation and weapons in use. Also depends upon the race/species using them, for example, the Weseh male can range in size between 8-10 feet in height, so they would not be able to fit on the size of ships your Armonians would use. One species/race i typically use are Insectoids/Arthropoids who make use of biological technology and literally grow their ships.

Many people might adhere less to realism for the roleplay and storytelling possibilities.

My opinion is most things we imagine or think of could perhaps work. Just we as we currently are cannot conceive how they would though.

A. Reinforce the glass with steel which absorbs the physical shock of the light.
B. *Whips out a machine gun with 50,000rpm* The thing with kinetic weapons is that only armour can stop them, and that reduces your speed, so...


I would not say only armor would stop a kinetic projectile. Presuming said projectile is moving as fast as it would have to move to do significant damage, sloped armor rather than thick plates of the stuff could be effective, as could hardlight shielding, in theory. Other options would be using lasers, other kinetic weapons as point defense against projectiles, or even using clouds of drones as a screen of defensive plates. Said drones could even act akin to reactive armor.

The bit about the Drones was from an article, but still, if only armor could stop kinetic projectiles elastic armor would not be in development irl, though you might have just meant in sci fi space combat.
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Europa Undivided
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Postby Europa Undivided » Tue Aug 13, 2019 10:45 pm

NS Name: Europa Undivided
Nation Name: Volkoi-Teresoni League
Power Scale: Tier 2
Technology Tier: Tier 2
Major Species:
Image

The Volkoi are a diminutive reptilian humanoid species, possessing high physical prowess, which is further augmented by their ritualized cybernetics, which makes the eldest Volkoi more machine than flesh. Naturally, they live to 150, but highly mechanized Volkoi are known to live to 350.

Image

Teresoni are tall avians, possessing the power of flight and a few having powerful psychic capabilities. They are far fewer in number, but they live long and well at 500 years per individual.

Population: 210 billion
Capital: Volkos
Number of Systems: 141 (40 Colonial Systems, 10 Inner Core Systems, 90 Frontier Systems, and One Ecumenopolis)
History and Culture: The Volkoi and Teresoni races originated as reptilians on the high gravity planet of Volkos; a world surrounded by a great asteroid ring, the remnants of its shattered second moon. The ancestors looked up to the stars, and wondered what secrets they would behold. They would continue on the path of evolution as a civilization, until the third of three world wars divided the world of Volkos (it was not known as Volkos back then, but was merely known as “Azhat”, which means “Home”, and its people the Azhati) into two great alliances: The western Volkoi League and the Teresoni Unity in the east. Both the League and Unity boasted great industrial power and great technological prowess to the point that both of them have already sent dozens of generational sleeper ships into nearby systems centuries before from the three orbital towers, ensuring that should the incoming war destroy the homeworld, the species would live on in far-flung worlds.

Then, it happened. A Lord of the League was assassinated, and in the war that followed, great waves of hovertanks supported by infantry and aircraft would crash into each other in cataclysmic battles that would see whole nations burn and millions die. After three decades, great tracts of the planet were nought but barren wastelands, littered with destroyed tanks, mass graves of the fallen, and shattered cities.

It was at this time when the world was dying when the colonists from before returned to Volkos in faster-than-light vessels, who have unraveled the secrets of the ancient alien warp drives buried in the colony world of Kilmion IV. Great was their excitement to introduce their findings to their great benefactors, and greater still was their disappointment and shock upon finding that their beloved nations have fallen to the sword of their own brethren, the blood of the slain crying out for the bloodshed to end. At this time, the Teresoni colonists have returned as well in FTL vessels as a result of the shared technology between them and the Kilmion IV colonists, and the Unity would not recognise them, as they have changed from short and stocky humanoids into tall and proud beings; centuries of genetic modification on the low gravity planet of Myonsun have transformed them to an entire subspecies. Both returnee parties refused to partake in the war of their mother alliances, much to the chagrin of their brethren. Furthermore, the leaders of the returning colonists declared that “We will end this madness with bloodstained hands if we wish to.”

In VY 8900, this declaration would come true. Colonial forces, arriving in great numbers, swatted aside the smaller and less sophisticated forces of the homeworld, whose conflicts have stunted its development. In a tearful act, the Kalmion IV fleet glassed the capitol of the League, and the Myonsun did the same to the Unity capitol. The great war would end that day as the leaderships of both alliances were decapitated in a single stroke.

With the war finished, the colonials took control of the homeworld, and renamed it to Volkos in memory of their fallen people. After three centuries, Volkos has fully recovered from the war, and has become a fruitful ecumenopolis; the pulsating heart of a rising democratic power.

The Azhati would then call themselves the Volkoi, and those changed ones from Myonsun would name themselves after their homeland, dubbing themselves the Teresoni.
Military Size: 200 million
Military Description:
The Volkoi and the Teresoni supplement each other in combat in a combined arms approach. Volkoi soldiers are known for their resilience in combat, which in tandem with the mobility of the Teresoni, make them a force to be reckoned with. However, due to their less than average birth-rate, the League makes use of massive machine armies, which it uses as meatshields in a meat(steel?)grinder of attrition while the Teresoni advance in the flanks of their mechanical forces. The standard tactic of the League in a ground battle is the Pasherkron (Metal War), in which the robots and Volkoi Warriors of the League with armored and air support advance in the center in an implacable tide of steel, whilst mobile Teresoni strike forces advance in the flanks. The doctrine of the Pasherkron is to thrust a spear into the heart of enemy armies, whilst Teresoni troops and mobile armored units cause havoc in the flank, disorienting the enemy and ensuring that the heavily armored forces in the center smash into the enemy formation.

The warships of the League are focused on quantity for the most part, with a few exceptions. They are usually armed with turret mounted railguns and energy cannons, which, while not being as powerful as spinal mounted MAC Cannons, give them a quick rate of fire. The turrets themselves are multidirectional, being mounted on rails that allow the gun turrets to strike in any direction (think the Arcadia from Space Pirate Harlock). However, they are usually smaller, at around 220 meters for corvettes and adding a hundred meters every higher class. . They, however, have implacable amounts of firepower for their size, and while they are weak in terms of defense, them being literally bristling with guns allow most of the League Navy to offensively punch above their class.

There are three notable exceptions, however. They are the Eternity Class Battleship (5.1 km), the Heritage Battlecruiser(3 km), and the Imperator Class Star-carrier (5.1 km). All three are multikilometer behemoths that are escorted by their smaller brethren. They are a rare sight, however, as the League deemed it a waste of resources to make a few powerful capital ships, and instead opted to swamp its enemies with larger numbers of smaller vessels with firepower to boot.

#OS_APP
Last edited by Europa Undivided on Tue Aug 13, 2019 11:02 pm, edited 2 times in total.
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Shadowwell
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Postby Shadowwell » Tue Aug 13, 2019 10:57 pm

Out of curiousity EU, how big are those 3 ships exactly?
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Europa Undivided
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Postby Europa Undivided » Tue Aug 13, 2019 11:01 pm

Shadowwell wrote:Out of curiousity EU, how big are those 3 ships exactly?

Oh yeah. The Eternity and the Imperator are both 5.1 km, while the Heritage is 3.

*adds the size*
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Shadowwell
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Postby Shadowwell » Tue Aug 13, 2019 11:22 pm

Europa Undivided wrote:
Shadowwell wrote:Out of curiousity EU, how big are those 3 ships exactly?

Oh yeah. The Eternity and the Imperator are both 5.1 km, while the Heritage is 3.

*adds the size*

Presumably many of the small craft act as screens for the larger ships/targets?
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Europa Undivided
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Postby Europa Undivided » Wed Aug 14, 2019 12:15 am

Shadowwell wrote:
Europa Undivided wrote:Oh yeah. The Eternity and the Imperator are both 5.1 km, while the Heritage is 3.

*adds the size*

Presumably many of the small craft act as screens for the larger ships/targets?

For each larger ship? Probably several dozen of varying classes would accompany them.
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Olthenia
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Postby Olthenia » Wed Aug 14, 2019 3:03 am

Utceforp wrote:
Olthenia wrote:
We could form a support group. Abusive Precursors Anonymous.

Maybe the Rainmakers and Overseers were at war, and that was why they both needed "flesh-tithes"?


That could well be.

I'd love to find evidence of my lost ancestors somewhere - be it as old tales of "alien warriors", archeological evidence of their passing, or even "lost" colonies.

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Gudmund
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Liberal Democratic Socialists

Postby Gudmund » Wed Aug 14, 2019 3:25 am

I'm gonna keep a list to keep track of things, I'd like to add extra lore afterwards for past nation interaction idk. Trying out something different for once.





NS Name: Gudmund
Nation Name: The Quatarian Geniocracy
Power Scale: 3rd Rate Power
Technology Tier: Tier 3
Major Species:
Quatarians are humanoid reptilians in appearance, averaging heights of around 120cm (3'11"), identifiable by their small nubby tails and horns, digitigrade legs, and the colourful scales covering various weak points. While not physically imposing, they are very agile, quick breeders, and possess shocking ingenuity along with eagle-like vision. Quartarians mature very late in life, living as long as 120 years, yet only maturing in their 30s. Additionally, their reptilian attributes allow for deep-space travel, due to being able to manipulate their brumation periods. The Quatarian ancestors' tribe-like societies have rapidly evolved to better suit the modern era.
References: Image1 Image2 Image3

Population: 140 Billion
Capital: Fulmar (homeworld)
Number of Systems: 51
History and Culture:
In the early years of Quatarkind, they merely squabbled amongst themselves, their various tribes waging war for the most petty of reasons. It wasn't until, out of nowhere, a large flying ship descended from the sky bombarding them with fire and lighting; many believed it to be the end times, choosing to flee rather than fight. In mere weeks almost none of them remained, the scant survivors forming a suicidal plan out of spite, leading the destructor into a deep canyon they crushed it under a wave of boulders and mud. Centuries later, the still planet-bound Quartarians repopulated and built vast civilisations, eventually unearthing the alien craft, a single nation rose to unite the planet under one banner with their overwhelming tech. Since then, the Quatarians have spread amongst the stars, quickly conquering neighbouring space at a staggering rate, the owners of the unearthed spacecraft nowhere to be found. Decades later, they would uncover the craft's origins to be from a now extinct race called the Draug'n.

Today, their species shares many boons and modern luxuries, the smartest and wisest of the populace democratically elected to rule over them. Quatarian culture is very close-knit, their past tribe-like tendencies still apparent, especially so in how they act and treat foreign species. Their small size and diet has resulted in a rather casual lifestyle, with decadent homes and cities, they are in an overabundance of resources; very rarely does one of their kind starve. Quatarians respect and praise the elderly, actively seeking to assist their smarter brethren, knowing full well its best for them to take charge, with the more humble ones keeping them in check. Due to maturing in their 30s many can be seen as childish, immature, or innocent to others despite likely being quite old. Their way of life can be summarised as just pushing all their worries onto the kind smart ones and hoping for the best, all for the greater good and betterment of the nation.

The few intergalactic species they've met are often warily interacted with, more than half of the populace fearing the repercussions of angering them, further pushing the matter onto their leaders. While they'll readily speak with anyone and try to prevent being pushed around, the chances of actually immigrating or even coming close to one of their major planets is extremely low. Those well-known or friendly to the Quatarians are usually an exception, the general public treating such with respect and curiosity, due to it being a rare occurrence.

Military Size: 230 Million
Military Description:
To make up for their weak physique, and to prevent themselves from being annihilated like their ancestors, they've bolstered their tech in preparation to iron out their weaknesses. Quatarians great eyesight has prompted an early shift towards ranged combat and automation, beginning way back in their history. To protect themselves from dangerous fauna, wildlife, and enemies across the many worlds they control, Quatarians frequently use mechanised suits for almost every purpose. With essentially every soldier donning some kind of advanced exoskeleton or mech. The most common type being a simplistic motorised suit of armour, paired with various weapons ideal for their size. Land vehicles feature autonomous insectoid machines that act alongside infantry, and various other vehicles. Air forces mimic birds of prey and alien fauna using autonomous drones, often used in swarm tactics. Space combat is done with a mixture of Quatarian controlled spacecraft (no longer than 1.2km long), with heavy shields, armour, and railguns, hidden behind swarms of disposable drones.
References: Vehicles Infantry Mech Ships Ships2


#OS_APP
Last edited by Gudmund on Sat Aug 24, 2019 7:44 pm, edited 19 times in total.
Civilisation:
Tier 8, Level 3, Type 7
An 8.625 civilization - according to this index
▬▬▬▬▬▬▬▬▬▬▬
Leader: Albani Gudmund
Setting: FT (2060+), the ruling nation of a non-human, low population, galactic Empire spanning just beyond its solar system. Primarily using advanced, mass-produced droids to handle most menial tasks and to fill the ranks of its military alongside living soldiers.

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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 4:07 am

Gudmund wrote:-snip-


Just imagining your guys meeting the Weseh, near 4 foot humanoid reptilians meeting a species/race of beings at least twice their height and many times larger.

The Conclave would respect your peoples boundaries but still be amicable.




Actually, would anyone be open to the Weseh having had distant contact with your peoples or atleast had observed them in the past in some capacity?
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Gudmund
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Postby Gudmund » Wed Aug 14, 2019 5:15 am

Shadowwell wrote:-snip-

From your history I can see the Draug'n being the ship that tried exterminating the Quatarian's ancient ancestors. Maybe you'll notice our ships look similarly designed, or something.
Civilisation:
Tier 8, Level 3, Type 7
An 8.625 civilization - according to this index
▬▬▬▬▬▬▬▬▬▬▬
Leader: Albani Gudmund
Setting: FT (2060+), the ruling nation of a non-human, low population, galactic Empire spanning just beyond its solar system. Primarily using advanced, mass-produced droids to handle most menial tasks and to fill the ranks of its military alongside living soldiers.

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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 5:27 am

Gudmund wrote:
Shadowwell wrote:-snip-

From your history, I can see the Draug'n being the ship that tried exterminating the Quatarian's ancient ancestors. Maybe you'll notice our ships look similarly designed, or something.

Had similar thoughts as well.

Draugn were more the type to cull periodically, to harvest for sustained crops, so to speak. The Chyss Dominion, on the other hand, would try exterminating.

That being said the loss of their ship could have led the Draug'n to believe there may have been a powerful foe there so they left it alone or the like. After all not like primitives could take down a warship, :p

The Conclave would definitely recognize Draug'n designs or those similar to them. First contact would be/wouldve been a cautious affair, not wanting to risk anythingt in case your guys had ended up like the Chyss, twisted by the actions of the Draug'n.
Last edited by Shadowwell on Wed Aug 14, 2019 5:32 am, edited 1 time in total.
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Gudmund
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Liberal Democratic Socialists

Postby Gudmund » Wed Aug 14, 2019 5:42 am

Shadowwell wrote:Had similar thoughts as well.

Draugn were more the type to cull periodically, to harvest for sustained crops, so to speak. The Chyss Dominion, on the other hand, would try exterminating.

That being said the loss of their ship could have led the Draug'n to believe there may have been a powerful foe there so they left it alone or the like. After all not like primitives could take down a warship, :p

The Conclave would definitely recognize Draug'n designs or those similar to them. First contact would be/wouldve been a cautious affair, not wanting to risk anythingt in case your guys had ended up like the Chyss, twisted by the actions of the Draug'n.

First contact would be pretty funny tho, all this tension in the air after discovering what looks to be remnants of an age old enemy, but when the comm links connect it displays some childish chibi version of the Draug'n who look all scared.

Should I add a tidbit about the old ship being Draug'n, put the Weseh Conclave in somewhere?
Last edited by Gudmund on Wed Aug 14, 2019 5:43 am, edited 1 time in total.
Civilisation:
Tier 8, Level 3, Type 7
An 8.625 civilization - according to this index
▬▬▬▬▬▬▬▬▬▬▬
Leader: Albani Gudmund
Setting: FT (2060+), the ruling nation of a non-human, low population, galactic Empire spanning just beyond its solar system. Primarily using advanced, mass-produced droids to handle most menial tasks and to fill the ranks of its military alongside living soldiers.

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Aug 14, 2019 5:46 am

Gudmund wrote:
Shadowwell wrote:Had similar thoughts as well.

Draugn were more the type to cull periodically, to harvest for sustained crops, so to speak. The Chyss Dominion, on the other hand, would try exterminating.

That being said the loss of their ship could have led the Draug'n to believe there may have been a powerful foe there so they left it alone or the like. After all not like primitives could take down a warship, :p

The Conclave would definitely recognize Draug'n designs or those similar to them. First contact would be/wouldve been a cautious affair, not wanting to risk anythingt in case your guys had ended up like the Chyss, twisted by the actions of the Draug'n.

First contact would be pretty funny tho, all this tension in the air after discovering what looks to be remnants of an age old enemy, but when the comm links connect it displays some childish chibi version of the Draug'n who look all scared.

Should I add a tidbit about the old ship being Draug'n, put the Weseh Conclave in somewhere?


Just something like: "They would later learn the ship belonged to a now-dead/extinct race called the Draug'n"

We could either have official first contact icly or have already done that, and do a collab post as a flashback to the first contact bit
Last edited by Shadowwell on Wed Aug 14, 2019 5:55 am, edited 1 time in total.
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Gudmund
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Liberal Democratic Socialists

Postby Gudmund » Wed Aug 14, 2019 5:55 am

I added it, now to sleep and see if I get accepted tomorrow.

edit: depends on what's going on IC and how much time has passed, I'd prefer a flashback collab
Last edited by Gudmund on Wed Aug 14, 2019 5:59 am, edited 2 times in total.
Civilisation:
Tier 8, Level 3, Type 7
An 8.625 civilization - according to this index
▬▬▬▬▬▬▬▬▬▬▬
Leader: Albani Gudmund
Setting: FT (2060+), the ruling nation of a non-human, low population, galactic Empire spanning just beyond its solar system. Primarily using advanced, mass-produced droids to handle most menial tasks and to fill the ranks of its military alongside living soldiers.

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Shadowwell
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Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Aug 14, 2019 6:09 am

Gudmund wrote:I added it, now to sleep and see if I get accepted tomorrow.

edit: depends on what's going on IC and how much time has passed, I'd prefer a flashback collab


Yeah the collab flashback was my preference as well.
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The World Capitalist Confederation
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Ex-Nation

Postby The World Capitalist Confederation » Wed Aug 14, 2019 3:38 pm

Anowa wrote:
The World Capitalist Confederation wrote:Then make it something that doesn't melt. Also, soft sci-fi acts like light has mass, so I just wanted to account for that. The nukes, however, are mounted on the ships themselves and then launched as ammunition.

Yeah, launching a nuke over a few million miles is still inefficient.

No, I mean on the ships. I don't think that the ships will be that far in battle, because there would basically be zero chance of hitting,.particularly with any enemy like the Armonians.
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Ex-Nation

Postby Shadowwell » Wed Aug 14, 2019 3:53 pm

The World Capitalist Confederation wrote:
Anowa wrote:Yeah, launching a nuke over a few million miles is still inefficient.

No, I mean on the ships. I don't think that the ships will be that far in battle, because there would basically be zero chance of hitting,.particularly with any enemy like the Armonians.

Nukes for ship to ship combat then?

Those might not be viable, let alone efficient as Anowa has stated.
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Ex-Nation

Postby The World Capitalist Confederation » Wed Aug 14, 2019 3:54 pm

Shadowwell wrote:
The World Capitalist Confederation wrote:No, I mean on the ships. I don't think that the ships will be that far in battle, because there would basically be zero chance of hitting,.particularly with any enemy like the Armonians.

Nukes for ship to ship combat then?

Those might not be viable, let alone efficient as Anowa has stated.

For clusters of ships/big ones. We'd just use kinetic weapons for the small ones.
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Ex-Nation

Postby The World Capitalist Confederation » Wed Aug 14, 2019 3:58 pm

Shadowwell wrote:
The World Capitalist Confederation wrote:No, I mean on the ships. I don't think that the ships will be that far in battle, because there would basically be zero chance of hitting,.particularly with any enemy like the Armonians.

Nukes for ship to ship combat then?

Those might not be viable, let alone efficient as Anowa has stated.

Also, believe it or not, based on the numbers, kinetic weapons are more energetic than energy weapons powered by antimatter. Even antimatter is worse than kinetic weapons at doling out force.
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Postby Anowa » Wed Aug 14, 2019 4:04 pm

The World Capitalist Confederation wrote:
Shadowwell wrote:Nukes for ship to ship combat then?

Those might not be viable, let alone efficient as Anowa has stated.

Also, believe it or not, based on the numbers, kinetic weapons are more energetic than energy weapons powered by antimatter. Even antimatter is worse than kinetic weapons at doling out force.

Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.
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Postby The World Capitalist Confederation » Wed Aug 14, 2019 4:16 pm

Anowa wrote:
The World Capitalist Confederation wrote:Also, believe it or not, based on the numbers, kinetic weapons are more energetic than energy weapons powered by antimatter. Even antimatter is worse than kinetic weapons at doling out force.

Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.

We are the small ship. It's physically impossible for some organisms to even board our ships, since they wouldn't fit in. I don't think even a human would fit in. The capital ships are only about 3 humans long. The smaller ones are shorter than a human in length.

It would kill it, provided you had enough holes. We're not talking 1 bullet, we're talking thousands. Armonian ships would effectively act as machine guns in swarms of thousands.

The nukes, well...They would rip apart the ship, leaving the crew and most of the modules in a radioactive fireball. We're not talking Fat Man, we're talking B23.
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