Revlona wrote:NationStates Name: Revlona
Basic Info:
Given Name: Samuel
Surname/House: Emberton
House Symbol/Sigil: A blood red blade that is lit aflame
Age: 29
Height: 6’2
Weight: 200 Pounds
Body Build: Athletic
Eye Color: Green
Image:
Description: Dueling scar runs across his left cheek.
Sexuality: Straight
Exalted: Yes
Occupation: Lord of the Ember
Allegiance: The Realm
Biography: House Emberton is a noble house of the realm on the western coast of the isle. The current ruler, Lord Samuel Emberton has ruled for 7 years since the death of his father Tyver Emberton. Samuel lived an average childhood for a dragon blooded son of the nobility, never wanting anything. The only real difference between Samuels upbringing and that if another dragon blooded heir to a lordship is that Samuel was taught to hate.
House Emberton once was a greater house, though still not a “Great” house. It’s lands were double of what they currently were. What started with a perceived insult to the greater houses ended with the Upstart house Brightwater in control of the more than half of the families lands. The Brightwaters will of course claim that the land is rightfully theirs, however history and the Embers know the truth.
The only problem was that the Embertons were in a state of decline at the time and could not contest the theft if their land. So they waited and watched, the House Emberton had always been blessed with a healthy line of Dragon bloods and that was a fact that made them superior to their Brightwater neighbors, a fact they rubbed into the Brightwaters faces at every chance.
With the ascension of Lord Samuel 7 years past, the tides have shifted. The Brightwaters are lead by a young and inexperienced fool who can’t stand alone. The Ember had already grown before his reign, seizing several townships, villages, and even a castle that had been lost to them. Now with a war on in the North, and not wanting to be outdone by the young Brightwater fool, Lord Emberton has lead his own force of troops under House Vais banner to
Combat the bull. Yeah
Starting Equipment: Well crafted plate armor. Family Longsword called The Emberblade.
Intimacy Metrics
(Total of 50 points, may only put a maximum of five in each stat at start, can fluctuate throughout RP as events transpire and basically help visualize the personality of your character. Maximum of ten in each stat metric.)
Honor Rating: 5
Relationship Status: Married with 2 children
Intelligence: 4
Wit: 3
Academic Knowledge: 4
Sense of Humor: 4
Sociability: 4
Law: 3
Perception: 3
Compassion: 3
Temperance: 3
Valor: 5
Convictions:
Reclaim what is lost: House Brightwater rose up through the theft of a portion of our lands, we have long turned the other cheek as we were not strong enough to contest them. We are now, what was taken shall be reclaimed.
Hatred for the Brightwaters: The Brightwaters are thieves, cowards, and lesser men. These three things are taught to every child of the Ember. The old enemy shall be cast down finally.
Exalted Metrics (if applicable)
Primary Focus: Earth
Secondary Focuses:
Anima: (when you display your power it may manifest around you as a visible aura. Sometimes taking the shape of an animal, being, or totem
Mastery: Adept
Essence: 50
Motes: 5
Skills
(Total of 50 points and may start with a maximum of six in each category as initial limit. Categories are stat based unless stated.)
Language: 4
Able to Read: Yes
Reading Comprehension: 6
Archery: 4
Ranged: 2
Riding: 6
Short Arm Melee: 6
Long Arm Melee: 4
Polearms: 4
Crafting
Basic Repair: (Fixing simple things like cartwheels and your starting equipment)
Advanced Repair: (Advanced machinery)
Magitech: (Able to fix magical machinery)
Artifice: (Creating things)
Metallurgy: (How well you fashion metal)
Engineering: (Catch all of construction and building knowledges. A 1 is like putting a tent and 100 is building Dimensional Gateways)
Magic (For Non-Exalted whom may learn Sorcery though it is considered Low Magic and weaker but able to be mastered by anyone)
Elemental: (list element and stat)
Energy: (Raw pure power)
Animate: (How well you animate machinery)
Necromancy: (How well you animate the dead)
Animalism: (Control of animals)
Shapeshifting: (Temporarily changing your form)
Illusion:
Summoning:
Accepted