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by G-Tech Corporation » Tue Jul 09, 2019 6:01 pm
Saxony-Brandenburg wrote:Ralnis wrote:Yeah, my people have been trying to develop smoking for meat preservation and midwifing so I don't have Xcotl 2: Infertility Boogaloo. Also are those rock-rabbits actual rabbits made of rock and can we start developing arcane technology from the start?
I assumed they were like rabbits but with a rock-hard sort of she'll over them. But it was G's own invention so I'll differ to him. As for arcane tech... It's questionable. You might try - but it will take a long time and many different techs to get to anything substantive
by Ralnis » Tue Jul 09, 2019 9:04 pm
by The GAmeTopians » Wed Jul 10, 2019 5:35 am
Ralnis wrote:So did only two tribes learned anything last turn?
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Nuxipal » Wed Jul 10, 2019 6:06 am
Theyra wrote:I have been meaning to ask, how does magic work in the rp?
by Ralnis » Wed Jul 10, 2019 6:12 am
by Saxony-Brandenburg » Wed Jul 10, 2019 6:16 am
by Ralnis » Wed Jul 10, 2019 6:19 am
Saxony-Brandenburg wrote:Ralnis wrote:And here I thought we were going to have the normal version of the research like last time. So much for hoping.
It should be noted: that multiple scholars increase the likely hood of that thing being reaserched - AND completing steps in the process towards that tech may boost it. for instance- meeting another tribe may boost your writing tech, or exploring multiple tiles will boost your looks into basic astronomy.
by The GAmeTopians » Wed Jul 10, 2019 6:40 am
Ralnis wrote:Saxony-Brandenburg wrote:
It should be noted: that multiple scholars increase the likely hood of that thing being reaserched - AND completing steps in the process towards that tech may boost it. for instance- meeting another tribe may boost your writing tech, or exploring multiple tiles will boost your looks into basic astronomy.
Oh no I know how this works, just didn't know that I will be having Xcotl 2:RNG boogaloo in top of Infertile boogaloo.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Ralnis » Wed Jul 10, 2019 6:55 am
by Saxony-Brandenburg » Wed Jul 10, 2019 7:43 am
by Nuxipal » Wed Jul 10, 2019 8:40 am
Saxony-Brandenburg wrote:Added technologies into the IC thread: look for it beneath the tribes summary! (brought to you by Nux's skill in google docs)
by The GAmeTopians » Wed Jul 10, 2019 8:51 am
Saxony-Brandenburg wrote:Added technologies into the IC thread: look for it beneath the tribes summary! (brought to you by Nux's skill in google docs)
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Saxony-Brandenburg » Wed Jul 10, 2019 9:27 am
by Saxony-Brandenburg » Wed Jul 10, 2019 11:19 am
by G-Tech Corporation » Wed Jul 10, 2019 11:26 am
Saxony-Brandenburg wrote:JESUS 11/13 players in less than 24 hours... well - I guess I'll start getting the tinder for the updateMachinecampfire. Just be aware the expected time has shifted for 1 post / 48 hours. Will update OP soon.
by Saxony-Brandenburg » Wed Jul 10, 2019 11:29 am
G-Tech Corporation wrote:Saxony-Brandenburg wrote:JESUS 11/13 players in less than 24 hours... well - I guess I'll start getting the tinder for the updateMachinecampfire. Just be aware the expected time has shifted for 1 post / 48 hours. Will update OP soon.
I thought you would get a bit overwhelmed
by Saxony-Brandenburg » Wed Jul 10, 2019 11:35 am
Elerian wrote:Does my tribe's hut house the entire tribe, or only some of them?
by G-Tech Corporation » Wed Jul 10, 2019 11:36 am
by Saxony-Brandenburg » Wed Jul 10, 2019 11:44 am
G-Tech Corporation wrote:Saxony-Brandenburg wrote:
Also... ooooh boy. These were some bad roles for the year's weather. almost everyone either rolled 1/8 or 8/8. lol
Just to clarify - are Cedars actually a useful resource, since the generic resources include trees? I figured I could use one of the cedars for housing, but apparently that doesn't count.
by Saxony-Brandenburg » Wed Jul 10, 2019 11:45 am
Elerian wrote:Saxony-Brandenburg wrote:
Well let's see... its a very poor quality hut: so probably not. And even those who do: it will not be very quality protection. Consider adding onto it!
Gotcha. Do I have to specify that my tribes people are trying for children, or will children be born on their own?
by G-Tech Corporation » Wed Jul 10, 2019 11:47 am
Saxony-Brandenburg wrote:G-Tech Corporation wrote:
Just to clarify - are Cedars actually a useful resource, since the generic resources include trees? I figured I could use one of the cedars for housing, but apparently that doesn't count.
Ah- so cedars will count in 2 ways, methinks. Onesies, next era, or perhaps after, you will want specific trees whenever deforestation // need for higher quality lumber arises. Secondly, you can use one for housing, you will simply need to assign a worker to making a home from them, as I think you did this turn no?
by Saxony-Brandenburg » Wed Jul 10, 2019 11:53 am
G-Tech Corporation wrote:Saxony-Brandenburg wrote:
Ah- so cedars will count in 2 ways, methinks. Onesies, next era, or perhaps after, you will want specific trees whenever deforestation // need for higher quality lumber arises. Secondly, you can use one for housing, you will simply need to assign a worker to making a home from them, as I think you did this turn no?
Ah yes - even so. Last turn, though, I was thinking the Sea-Blessed could use an older partially hollow tree as an impromptu dwelling with no labor investment, as many creatures do. Right now they're just reinforcing the dwelling using the timbers collected, since the timbers weren't available initially.
Edit: Just to clarify, ancient cedars can grow to as much as 80 feet wide, thus why I thought it would make a good dwelling. Much larger, and tougher, than most any dwelling my Neolithic villagers would be capable of creating at this point. With a fire tended in front of the entrance to the partially-hollow still-living tree to keep away predators, it strikes me as a great dwelling.
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