IC Thread
https://forum.nationstates.net/viewtopic.php?f=31&t=467888
Archives
https://forum.nationstates.net/viewtopic.php?f=31&t=468814
The sun rises on a new world- a world not like that you may know. Shattered by a catastrophic impact not long after the extinction of the dinosaurs, Earth is not as it should be. This impact, a star falling to earth, changed not only the shape of the world, but also her content; this star bore strange light and strange crystals, warping and altering the planet where humanity slowly arose.
You are one of the first tribes to form an actual civilization, a kindred of sorts that has banded together for survival. Men, not far removed from their primitive origins, but with the potential for so much more. Simple, unadulterated, and a story with as many branching outcomes as may be imagined.
Hello! Welcome to a revival of G-tech's A strange world: RP! I will be your OP, Saxony-Brandenburg! I do hope you enjoy. Please, let me know if you have any questions, comments, or concerns!
Soo super-chill casual RP. Some basic things you might want to know about how I'm going to be running the RP.
All tribes begin with five citizens, and I am accepting a maximum of ten tribes. You may (most likely will) acquire more citizens as the RP progresses, because who can get much done with so few people?
You should expect to make an IC post once every 24 hours IRL, and only one. A nice simple straightforward expectation, no strings attached. These posts correspond to the passage of a year's time, in-character.
All tribes will begin with four "resources", uncommon materials that will be tracked as vaguely important in the "region" where they live. You will be allowed to choose two of these resources, but the rest I will generate. These don't include generic materials like flint, stone, mud, trees, and so on, but keep your assumption of what is generic reasonable- copper, for instance, is a resource, not something you can just assume your tribe has.
Tribe members, or citizens, should be assigned roles upon starting the IC; Warrior, Scholar, Worker, or Scout. These roles are important, and may not be changed, but the acquisition of new citizens will help you balance out your decisions if you think you have chosen poorly.
Warriors: Self-explanatory. They're relatively trained in combat, and excel at hunting or defending a tribe. Also, yknow, taking stuff from other tribes, if you are so inclined.
Scholars: May make new discoveries or devise new uses for resources once every year. TG me your Scholar proposals when you come up with them; some may take more than a single year or a single Scholar's work to develop.
Worker: These lads gather almost all resources and construct any tools/buildings your Scholars come up with. They're pretty useful for ensuring your ivory-tower intellectuals don't starve.
Scouts: Necessary to find out more about the world beyond your tiny slice of paradise (or not paradise). Also vaguely skilled in combat, though nothing like Warriors.
Current Tribes
The Aederfolk - The Empire of Elerian
- Coastal Plains | Copper, Tarpan
The Eliphas Clan - The most Serene Republic of Ostnea
- Temperate Woodland | Wild Goats, Malachite
The Silver River Tribe - The Federal Monarchy of Nuxipal
- River Valley | Wild Grasses, Silver
The Men of Aten - The Royal Empire of The GAmeTopians
- Bay Area | Copper, Onager
The Pentakuk - Saxony-Brandenburg
- Boreal Forest | Medical Herbs, Beaver
De Wah Del-Aton - Ralnis
- Forested Valley | Tin, Wild Boars
The Korthuun - Olithea
- Lonely Mountain | Pine, Shadowcats
Al-Kahabar - Sinyal
- Temperate Forest | Iron, Coal
Ciaráin - Theyra
- Mountainous forests | Mushrooms, Silver
Ulm - The Empire of Tau
-Flat Plains | Edible Tubers, Edible Grasses
The Sea-Blessed - G-Tech Corporation
-Temperate River Delta | Copper, Medocal Herbs
Current Wanderers
Apophis - The Grim Reaper
- Male Scholar | 16, Wise Person
Location: Lake shore | Fish, Strawberries, otters, Foxes
We are currently full on tribes - if you would like to join in - contact me about being a wanderer!