Posted: Fri Jun 28, 2019 10:42 am
Version 2
Name: Lord Calthanius Swyrfe, Vice-Mage of the Magi Consortium
Age: 26
Gender: Male
Race: Human
Appearance:
Mage?: Yes
Bio:
Fighting Style: Archer-Mage
Abilities:
Limitations:
Equipment:
Optional Questionnaire
Personal Quest: To attain the prized magical items at Haden Hill as of now
Favorite Factions: Dascus, the Mage Consortium (although he liked the Consortium to the point of taking their knowledge)
Least Favorite Factions: All of Elf-kind (enemies of Magic)
Favorite Memory: The time when he murdered all those who destroyed any chance of normal life.
Goals: He saw peace and justice in a twisted way, compared to what others usually thought. But he was ultimately committed to help people, and to bring Dascus as the sole ruler of all humans and mages in Eboris. O
Greatest Fear: Loss of his magic, and reminders of his past.
Religion: Calt was a logical and skeptic person - he does not believe in a divine presence, despite being a mage himself. Oficially, however, he was a follower of Magika, give his profession.
(Disclaimer: same as before, a rip-off of Doctor Strange, but in a way not similar to Doctor Strange)
Name: Lord Calthanius Swyrfe, Vice-Mage of the Magi Consortium
Age: 26
Gender: Male
Race: Human
Appearance:
Mage?: Yes
Bio:
Fighting Style: Archer-Mage
Abilities:
- [Magical Spells]:
▪︎Crimson Bands: This spell creates a series of crimson large ropes that is illogically very light for its caster. It binds a person or several objects to the caster's whim.
▪︎Arrows of the Ancient: The Swiftwind is capable of performing this spell, being an enchanted bow. Casts seven magical arrows for every normal arrow shot by the bow. Basically functions to hit multiple targets at great precision and time. The number of arrows are doubled for every time the magicka energy was increased.
▪︎Storm-Eye: As with the Blade hex, the caster summons a vortex of energy first, then casted the spell. The surrounding air will be sucked into this vortex, and released to a direction, spewing forth a guise of wind.
▪︎Arcane Phantom: Commonly called the Teleportation Spell. Transports your soul and its vessel (your body) to a range. A standard range of hundred metres is the usual range for a highly-learned magician, but proficient and powerf ones can travel distant ranges.
▪︎Icon of Illusions: A mage possessing the Rune of Mind can cast this spell easily. Creates an illusion of minimal nine beings similar to the caster, though if the caster was a proficent mage, the illusion could be increased up to sixty-four. It is possible to cast the spell without the Rune, but it exerts a considerable amount of magic energy.
▪︎Burning Shield: Practically any mage could cast this spell. Summons a magical shield of yellow-gold sparkling color, hence the name.- [Physical Abilities]:
▪︎Expert Marksman: Years of archery training made him an expert on bows and arrows.
▪︎Master Assassin: There is no more much explanation for a man who successfully assassinated his own family and superiors in the Consortium. Adept at knife-fighting and poisoning, Calt is a figure to beware of in the darks.
Limitations:
- Magical Limitations:
▪︎Limited Magicka: Casting spells, dangerous amounts or not, requires a high amount of energy and concentration. The regular human body needs rest before continuing to practice magic, to fill again the magical energy.
▪︎Arcane Dangers: Summonings, teleportations, and even simple binding spells can create backlash that could threaten the caster's life.- Physical Limitations:
▪︎Rangeds Only: Calt preferred his fights from a distance, or with magic. While he was not outright incapable of fighting melee (unless, it's an assassination attempt where the target has no chance of blocking) he avoided open battles as he was by no means a great warrior or knight.
▪︎Physically Weak: He was never known for his strength and physical prowess.
▪︎Armourless: Not accustomed and peferring to use magical shields than a physical one, Calt rarely, if ever, put into a full body armour and protector like the common knights did.
▪︎Despicable: Calt is a man consumed by desire of revenge, and to attain his goals - he value his views for peace and order than most, and would go great lengths to maintain it. Sometimes, these characteristics led to a rash tendency, and foolishness. He paid no allegiance but himself, and hold no alliance besides himself.
Equipment:
- Magical Equipments:
▪︎Rune of Mind: A dark sapphire imbued with runes within its surface. He wears the item like a necklace. The wearer is capable of performing the Icon of Illusions spell easily, clearing magical illusions, and summoning spirits.- Physical Equipments:
▪︎Swiftwind: A sentinel bow gilded with red gold. The bow had been enchanted to provide a swift kill for its targets.
▪︎Arsenal of Blades: Mostly simple knifes used to stab and slit, but he owned swords and greatswords as well, although rarely used.
▪︎Gallery of Poisons: One of the largest, well-supplied, and complete stack of poisonous substances, ranging from the castor plant to basilsk venom. Most of them have not an antidote yet.
▪︎Wealth: Extracting money from his House and obtaining the Consortium's gold, sometimes through corruption, Calt is never short of coin.
Optional Questionnaire
Personal Quest: To attain the prized magical items at Haden Hill as of now
Favorite Factions: Dascus, the Mage Consortium (although he liked the Consortium to the point of taking their knowledge)
Least Favorite Factions: All of Elf-kind (enemies of Magic)
Favorite Memory: The time when he murdered all those who destroyed any chance of normal life.
Goals: He saw peace and justice in a twisted way, compared to what others usually thought. But he was ultimately committed to help people, and to bring Dascus as the sole ruler of all humans and mages in Eboris. O
Greatest Fear: Loss of his magic, and reminders of his past.
Religion: Calt was a logical and skeptic person - he does not believe in a divine presence, despite being a mage himself. Oficially, however, he was a follower of Magika, give his profession.
(Disclaimer: same as before, a rip-off of Doctor Strange, but in a way not similar to Doctor Strange)