NATION

PASSWORD

Beyond the Veil: A GATE Inspired RP (OOC/Open)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Mon Jun 24, 2019 1:34 pm

Ormata wrote:Hmm...

They have a supply ship. Request permission to apply as the CO of said supply ship (USNS gooooo) and also a list what ships are in the formation?


The supply ship is not American, it is the Australian supply ship HMAS Success. Feel free to go for it.

I had a list of ships in the making but in an effort to leave the formation open if characters want to develop them, I won't really name them. Beyond the 3 established ships of the Amphibious Ready Group (USS Essex, USS Anchorage and USS Rushmore), there's about 4-5 other warships excluding the Success, including one SSN. The rest are destroyers, cruisers or frigates.


Orostan wrote:Would it be possible for me to join as a Chinese warship or as an island faction started by a displaced Red Army unit that has defeated invasions from the Empire?

Orostan wrote:
Nations United for Conquest wrote:
Obligatory not a Co-OP notice.

From what I've been able to tell, it was a US based formation training with her allies when the Warp-Storm hit. Since it was US allies, it is likely it was some sort of RIMPAC type ordeal and from what I've been able to find China was dis-invited because of their military activities in the SCS, so the plausibility imo is kind of low. Additionally, the RP is mainly focused around the 1st CRP so playing as a ship in the Essex group wouldn't give you a good chance to interact with the story or the other players.

Granted, that's just my two cents so shrug

If there’s one storm that sends these ships to another world, logically there must also be more storms which bring over other ships.

Send me a more developed idea over TG and I'll consider it. Be aware that I have the fact that you mentioned in consideration and it will be a plot point.

On the other hand, we are really in need of more members for the CRP. Obligatory reminder goes out for everyone applying for positions in the fleet and otherwise, don't be surprised if your characters end up sitting about and doing little. The bulk of the RP will focus around the CRP, so I'd advise considering a member there as well.

Once we get about 2- 4 more 'grunts' in the recon platoon I'll start work on an IC thread.
Last edited by Legatia on Mon Jun 24, 2019 1:37 pm, edited 2 times in total.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Jun 24, 2019 1:42 pm

Legatia wrote:
Ormata wrote:Hmm...

They have a supply ship. Request permission to apply as the CO of said supply ship (USNS gooooo) and also a list what ships are in the formation?


The supply ship is not American, it is the Australian supply ship HMAS Success. Feel free to go for it.

I had a list of ships in the making but in an effort to leave the formation open if characters want to develop them, I won't really name them. Beyond the 3 established ships of the Amphibious Ready Group (USS Essex, USS Anchorage and USS Rushmore), there's about 4-5 other warships excluding the Success, including one SSN. The rest are destroyers, cruisers or frigates.


Orostan wrote:Would it be possible for me to join as a Chinese warship or as an island faction started by a displaced Red Army unit that has defeated invasions from the Empire?

Orostan wrote:If there’s one storm that sends these ships to another world, logically there must also be more storms which bring over other ships.

Send me a more developed idea over TG and I'll consider it. Be aware that I have the fact that you mentioned in consideration and it will be a plot point.

On the other hand, we are really in need of more members for the CRP. Obligatory reminder goes out for everyone applying for positions in the fleet and otherwise, don't be surprised if your characters end up sitting about and doing little. The bulk of the RP will focus around the CRP, so I'd advise considering a member there as well.

Once we get about 2- 4 more 'grunts' in the recon platoon I'll start work on an IC thread.


Aussies? Oh fuck yeah! This'll be fun. Prepare to not understand a word said over comms. Royal Australian Navy makes things a lil bit harder to envision, hmm...yeah might just go with a Greenside Corpsman or something of that sort.

This stated, I can 100% state that I would not be comfortable whatsoever with a Chinese vessel in the formation due to reasons stated prior and near-collisions more recently.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Mon Jun 24, 2019 4:24 pm

Legatia wrote:On the other hand, we are really in need of more members for the CRP. Obligatory reminder goes out for everyone applying for positions in the fleet and otherwise, don't be surprised if your characters end up sitting about and doing little. The bulk of the RP will focus around the CRP, so I'd advise considering a member there as well.

Once we get about 2- 4 more 'grunts' in the recon platoon I'll start work on an IC thread.

Out of curiosity, can our characters with fleet positions sometimes accompany the CRP? (Eg, maybe my character could tag along on missions to some villages to help treat patients there and spread some goodwill, while evaluating the risk of pathogenic transmission to and from our troops, or a researcher character could accompany the team from time to time to evaluate the local wildlife, etc)

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Mon Jun 24, 2019 4:35 pm

Brusia wrote:
Legatia wrote:On the other hand, we are really in need of more members for the CRP. Obligatory reminder goes out for everyone applying for positions in the fleet and otherwise, don't be surprised if your characters end up sitting about and doing little. The bulk of the RP will focus around the CRP, so I'd advise considering a member there as well.

Once we get about 2- 4 more 'grunts' in the recon platoon I'll start work on an IC thread.

Out of curiosity, can our characters with fleet positions sometimes accompany the CRP? (Eg, maybe my character could tag along on missions to some villages to help treat patients there and spread some goodwill, while evaluating the risk of pathogenic transmission to and from our troops, or a researcher character could accompany the team from time to time to evaluate the local wildlife, etc)


I wouldn't say that's out of the realm of possibility, however unless they're specifically listed with the CRP they won't likely get regular action.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Jun 24, 2019 10:14 pm

Strike Group Essex: Personnel File
Required Information


Name|Rank|Role: Bremen Kiles | N/A | Warden
Age|Height|Weight: 58 | 6’4” | 280 lbs
Allegiance|Character Class: Empire of Corleans, Free Union of Cael | Warden
Magic Sensitivity: Maxi
D.O.B|Birthplace|Nationality 2/03/61 | Shkurdi, Corleans | Corlean, Cael
Sex|Sexuality: Male | Bisexual
Physical Description:
    Standing at a rather tall height, Kiles’s stature can be considered rather odd given his chosen profession. Years of living poorly at home have finally caught up to him with a more gregarious form than can be considered graceful with a plump belly. His tanned skin holds a good half dozen scars at least, most of them faded from time and minor healing spells. Despite this, the man is muscled by more recent years of the road, the sort of stature one might expect not from caring of form but of function. He has good stamina, adequate upper body strength, but just don’t ask the man to sprint.

    Kiles’s face is dominated by his nose and beard, one of which holds some stature and aloofness and the other clearly does not. His nose is like a heavy piece of melted wax, his beard a shaggy brown curtain reaching down to mid-chest. The man’s hair is kept, though also just the same in length reaching down to his shoulder blades.
Biography:
    Born in the small town of Shkurdi to a family of minor landed nobility, the man was raised in the rough shorn styles of the region. They kept their lands, though, as well as riding rather often in order to aid one friend or another and even on occasion go off to fight bandits on the road. It was not often for the family to be called to war simply due to their size. This status would all change, however, when something amazing was discovered. When it was found that Bremen could use magic, well the family shipped him right off to the College for school there. It was a novelty to have a magus in the family, a new novelty, and they didn’t want to waste it.

    He did well at the school, though unfortunately an abundance of free time caught him in it’s web. Kiles was found on one occasion to have bedded a traveling group of priestesses in an inn and, while that was hushed-up neatly by a speedy donation to their group, what could not be hushed-up was an affair with one rather neat princeling in the area. His family found out about it and, in their hatred for the ‘ruining of their fruit’ before the princeling’s marriage decided to put their scorn against Bremen.

    As a result of this, he was declared to have earned a landed title in Cael, a provincial area of the Empire to the far, far, far west that had no financial value. Kiles was also declared Warden in the area, a sort of mixture between a sheriff, judge, jury, and diplomat to others who had the ability to smooth-out most issues and stomp-out others. Namely, the ‘others’ would be the elves in the area, though the man took significant effort in order to not stomp them out too often. The last thing they needed was a revolt by bloody elves. Even with the punishment and the issues, he’s done quite well for himself and is still proud of that.

    However, with the arrival of Strike Group Essex, Kiles has been called back in order to aid in the dealing of this new and strange enemy.
Personality:
    Kiles is a diplomat in one of the simplest senses of the word. He observes all that is about him, attempts to reveal as little as is all possible, and attempts to find peaceful solutions to nonpeaceful situations. As such, he is quiet, reserved, and most importantly methodical about his ways. Plans are what a magus is good at, after all, and even if he might be a failed magus that still doesn’t mean he must be an idiot about things. Life is a struggle to be categorized, weighed, measured, and overall planned-out in how one takes-on the challenges ahead. Despite his frontier nature the man continues to be both celibate and a nondrinker, twin oddities even among the most conservative of nobility, due to an inherent and deep-rooting feeling that one must be most definitely in control at all times. To call Kiles a different man than his youth would be an understatement. His time on the frontier has, however, hardened the man to things that would’ve made his stomach turn in those same earlier years and made him far more prone to harsh, strict acts. If there must be a sacrifice, there must be a sacrifice.
Non-Required Information

Past Occupations, Positions, Roles, Ranks and Achievements:
  • Son of Gregan and Brittanie Kiles
  • Student at Saint Trinnin’s College for Magical Arts
  • Dishonorable Graduate of Saint Trinnin’s College for Magical Arts
  • Appointed Warden of Free Union of Cael
  • Appointed Lord of Verjay, Cael
Equipment:
  • Primary Weapon: Casting Chain
      A four foot length of fine silver chain, this is inscribed with runes along each and every link in order to allow a caster to better throw-out magic. More comfortable than a wand, easily stored compared to a staff, it’s sometimes seen as a fad by the order magical crowd due to the flashy, whirling nature of it’s casting.
  • Additional Munitions: Arming Sword, Flanged Mace
      The simple tools of the trade, the arming sword is as one expects with good quality steel and several nicks from it’s first acquisition. The flanged mace is also as one would normally expect with maker’s markings scratched away. Kiles prefers to take both with him due to the ease of cutting an unarmored man and the annoying tendency of armor by the knights. You always need to have something to kill a man in plate.
  • Uniform Equipment: Enchanted Traveling Robes
      Inscribed on wooden paneling along the inside of the robes, these are able to withstand greater cold and heat than usual as well as offering the additional benefit of a semi-permanent magical shield about the wearer. Fueled by the innate tendencies of the wearer’s magical aura, this shield draws power as required from whatever blows it’s received, though it often draws just a little more than needed to be sure.
  • Misc. & Other Stuff:
      Jori
        A rather large cat, much in the vein as a Maine Coon, Jori’s around four feet long and hefty. Grey, wild fur with some white contrasting lines give the man’s cat a hell of a look especially once one starts to consider that the cat seems to have been with Kiles for as long as the man was around Cael, something like forty plus years ago. Rumor has it the cat’s an elvish witch the man grew fond of, though really that’s rumor by some of the most drunk, oblivious bastards this side of the capital.
      Signet Ring
        Inset with a small ruby, Kiles’s signet ring takes-in the environmental energy around him, things like trees, plants, flowers, and other non-sentient life, and stores it for use as a kinetic blast or shield. This kinetic blast takes the form of pure energy and as such can be considered a shock wave by most. The shield is a non permeable object, semi-opaque, which forms at 270 degrees about his person and height. This shield is capable of stopping all physical means and manners of assault for as long as the ring holds it’s charge. The signet ring is activated by the rubbing of a finger over the ruby and a small bit of power being pushed into it. It should be noted that he doesn’t discharge the ring often; it’s a last resort method.
      Notebook w/quill, ink, charcoal pencil
      Chalk
      Assorted Dried Meat Rations
      Water Gourd & Sling
      Small Knife
Moral Alignment: Lawful Neutral
Likes: To Be Revealed
Dislikes: To Be Revealed
RP Sample:

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Jun 25, 2019 8:27 am

Strike Group Essex: Personnel File
Required Information


Name|Rank|Role:
Ginger Hawkins | Sergeant | Squad leader, USMC Force Recon 1st CRP

Age|Height|Weight:
23|6'1"|157 lbs

Allegiance|Character Class:
USMC/Strike Group | Tomboy operator operating operationally

Magic Sensitivity:
Null

D.O.B|Birthplace|Nationality
January 6, 1996|Black River, Missouri|American

Sex|Sexuality:
Female|Pansexual, of the anything-that-moves variety

Appearance Image & Description:
Image


Biography: Ginger was born in the utter boonies of the Ozarks in Missouri, but did not stay there long as her parents son moved to Springfield for the better work and education opportunities the city provided. Her childhood was relatively normal for someone of her generation, though she had few friends in person and spent a slightly unusual amount of time online - this, despite excelling in sports, going from one to another before eventually settling on baseball and kung fu in high school. She was only barely old enough to remember 9/11 clearly, but she does recall deciding at that time that the military might be a good career choice.

Training in South Carolina for the United States Marines was an interesting experience, especially with her being one of the first women to apply for and succeed at getting an infantry MOS. She did well, though it took a while for her to become prime Marine material - she was flirtatious, a little too disrespectful of superiors (and officers), and didn't always get along with her fellow female recruits. They got the disrespect out of her, but not so much the rest of her personality. Still, she served two tours in Afghanistan and one in Iraq, the latter as a member of Force Recon. Even she isn't sure quite how or why she was selected for the role, but she passed the requirement tests with flying colors, so she's fairly sure she'll stick around as a Force Recon for a while. Maybe try her hand at being an officer, as she was taking online courses from the University of Missouri.

She was even in the middle of watching a lecture on general economics when, well, when it happened. Her general affability, combat skill, and swiftness at picking up languages led to her being selected as a member of the 1st CRP. In

Personality: (The lifeblood of a character. But since I have faith that one is best created IC'ly, this is optional.)

Non-Required Information


Past Occupations, Positions, Roles, Ranks and Achievements:
  • Graduate w/ Associate of Arts, Ozarks Technical Community College
  • Enrolled in Business and Hospitality schools, University of Missouri
  • Graduated upper 15% of class, MCRD Parris Island
  • Part of Operation Freedom's Sentinel [Afghanistan, 2014-2016]
  • Part of Continued Operations in the Middle East, Iraq [2016-]
  • Awarded Purple Heart [2015, 2018]
  • Awarded Marine Corps Commendation Medal [2015]
  • Awarded Bronze Star [2018]

Equipment:
  • Primary Weapon: M27 IAR (HK416) with ACOG and AN/PAS-13G LWTS sights and foregrip
  • Secondary Weapon: M1014 shotgun, M9A1 Beretta pistol with laser sight
  • Additional Munitions: 3x Mk18 smoke grenades, colored, 3x M67 frags, KA-BAR combat knife
  • Uniform Equipment: Standard BDU
  • Misc. & Other Stuff: Flashlight, plastic bottle of hot sauce, Samsung Galaxy 10 with solar charger, bag of Pretzel M&Ms, copy of American Gods that she hasn't read yet, Leatherman multitool, Captain America comic with several insect stains

Moral Alignment: Chaotic Good

Likes: Food, cooking, dirty (Japanese) comics, comics you can read in front of normal people, video games, fruity beer, men, women, the military, rough roads, hiking

Dislikes: Cold weather, military rations, overconfident chefs, bad food, rude people, nosy people, junkies, ocean storms, science

RP Sample: PFFFFFTHAHAHAHAHAHAHAHAHAHAHAHA
Last edited by Rupudska on Thu Jun 27, 2019 2:20 pm, edited 3 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Tue Jun 25, 2019 12:59 pm

Ormata wrote:snip


Accepted! I've added you to the roster, welcome aboard. Very well written.

Rupudska wrote: -snip


Let me know once you finish that app. Due to our numbers I might hold off on having her being a squad leader, but in the event we need to expand to a second squad you'll have first go on it.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Jun 25, 2019 1:15 pm

Thank you! He'll definitely be acting in the form of a diplomat.

So, uh...thing is I'm unsure of how precisely magic operates in the GATE universe and as such am going to be operating off of a modified Dresden Files system of casting times, components, and raw energy in the determination of spell power and effect. Would that work or...?

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Tue Jun 25, 2019 1:25 pm

Ormata wrote:Thank you! He'll definitely be acting in the form of a diplomat.

So, uh...thing is I'm unsure of how precisely magic operates in the GATE universe and as such am going to be operating off of a modified Dresden Files system of casting times, components, and raw energy in the determination of spell power and effect. Would that work or...?


I'm not too sure how the Dresden Files does it, but honestly as long as it's not ridiculously OP magic feel free to do as you please.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Jun 25, 2019 2:28 pm

Legatia wrote:
Ormata wrote:Thank you! He'll definitely be acting in the form of a diplomat.

So, uh...thing is I'm unsure of how precisely magic operates in the GATE universe and as such am going to be operating off of a modified Dresden Files system of casting times, components, and raw energy in the determination of spell power and effect. Would that work or...?


I'm not too sure how the Dresden Files does it, but honestly as long as it's not ridiculously OP magic feel free to do as you please.


The power of a spell depends on the raw material used (The amount of energy and it's inherent properties on the target), the skill used to use those raw materials, the focus used in order to coalesce that power into a useable form, and the time taken in order to allow those raw materials to take form. One can throw a fireball at will from the palm, but it takes skill to not burn yourself and more power than simply casting from a staff. The big shit requires a lot of power, meaning either a source from a natural place (Spiritual leylines, places like Stonehedge, etc), from a powerful source (The human soul, aka sacrifice the bastard and eat it. Nasty penalties if you fuck it up), or a ritual over time.

First idea I have is a daily ritual in order to stir up the weather, just to get the wheels there turning. Second idea is...we have any deserters, thieves, shit no-one wants? A penal battalion would work. Sacrifice them in order to release a big-ass spell into things.

End goal? If negotiations go south, tropical storm winds of 160 mph or more sustained over a few days with an extremely high current moving the opposite direction in order to capsize ships, delay plans, and sink things.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Tue Jun 25, 2019 7:55 pm

Ormata wrote:-Snip-


There was one magic system that I use for a lot of Fantasy RPs, namely Fire Emblem RPs. However, there is a different one I think kind of fits better here, granted a lot of it is how you can use magic, rather what you can make with magic. "Magic" is essentially divided into two sets with one based on the manifestation of forces and the other based around internal or innate abilities.

The first group is then further divided into Casters and Enchanters.
  • Essentially it is the manipulation of forces, that are largely elemental when it comes to Casters, but it isn't always true. One might be able to summon explosions for instance. They are limited by a fatigue system which is based off personal skill and inherent ability at magic. The smaller window between incantations of a spell, the size of the spell/AOE, and the power of the spell all effect how fast one becomes fatigued, which can lead to exhaustion, collapse, or even death if used too much. While a person has the potential to learn a myriad of spells, it is more often than not that one studies a particular "family" spell or a series of spells [IE mainly generating a type of fire in a specific way]. This type of magical ability is hereditary, but it is also possible to be born with it, as is Enchantment Magic.
  • Enchanters are definitely more of the support magic style and those that have more freedom. Enchantments are essentially their own separate language that allows for the enchanter to apply and change the properties of anything they apply it too. They can do things such as strengthen or reinforce materials, weaken them, heal certain things or give properties to weapons or other items to make them more useful. It's largely up to the creativity of the enchanter to detail what they can do. Skill Enchanters can, though defensive in nature, be even more dangerous than a Caster who can only generate an external force. Enchantments are limited by the power of the enchantment, the duration and the area of effect. While they don't cause fatigue in the same way as casting, they can still feel damage that certain enchantments take, they can only create so many enchantments of a given strength without feeling fatigue as well
  • As for the final type, there is the ability users. Unlike the Casters and Enchanters, it isn't a type of ability that is hereditary and is simply at random that one can be born with a given ability. As for what they are, it can be a mix bag that isn't always clearly separate from Casters as there is often overlap with elemental abilities. However, Casters are based around the generation of external energies, Ability Users would focus more around manipulating existing forces or co-existing with these forces. For instance, a Caster could create light, while an Ability User could manipulate existing light. Though there are other things such as manipulating smoke or other gases, or even winds. Casting is often in a single direction, while abilities can be multi-vectored in nature. Additionally, those born with an ability do not show any aptitude towards magic and vice-versa

Which is probably how I'd based the ability of any additional Native characters I happen to write...
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Jun 25, 2019 10:17 pm

Nations United for Conquest wrote:
Ormata wrote:-Snip-


There was one magic system that I use for a lot of Fantasy RPs, namely Fire Emblem RPs. However, there is a different one I think kind of fits better here, granted a lot of it is how you can use magic, rather what you can make with magic. "Magic" is essentially divided into two sets with one based on the manifestation of forces and the other based around internal or innate abilities.

The first group is then further divided into Casters and Enchanters.
  • Essentially it is the manipulation of forces, that are largely elemental when it comes to Casters, but it isn't always true. One might be able to summon explosions for instance. They are limited by a fatigue system which is based off personal skill and inherent ability at magic. The smaller window between incantations of a spell, the size of the spell/AOE, and the power of the spell all effect how fast one becomes fatigued, which can lead to exhaustion, collapse, or even death if used too much. While a person has the potential to learn a myriad of spells, it is more often than not that one studies a particular "family" spell or a series of spells [IE mainly generating a type of fire in a specific way]. This type of magical ability is hereditary, but it is also possible to be born with it, as is Enchantment Magic.
  • Enchanters are definitely more of the support magic style and those that have more freedom. Enchantments are essentially their own separate language that allows for the enchanter to apply and change the properties of anything they apply it too. They can do things such as strengthen or reinforce materials, weaken them, heal certain things or give properties to weapons or other items to make them more useful. It's largely up to the creativity of the enchanter to detail what they can do. Skill Enchanters can, though defensive in nature, be even more dangerous than a Caster who can only generate an external force. Enchantments are limited by the power of the enchantment, the duration and the area of effect. While they don't cause fatigue in the same way as casting, they can still feel damage that certain enchantments take, they can only create so many enchantments of a given strength without feeling fatigue as well
  • As for the final type, there is the ability users. Unlike the Casters and Enchanters, it isn't a type of ability that is hereditary and is simply at random that one can be born with a given ability. As for what they are, it can be a mix bag that isn't always clearly separate from Casters as there is often overlap with elemental abilities. However, Casters are based around the generation of external energies, Ability Users would focus more around manipulating existing forces or co-existing with these forces. For instance, a Caster could create light, while an Ability User could manipulate existing light. Though there are other things such as manipulating smoke or other gases, or even winds. Casting is often in a single direction, while abilities can be multi-vectored in nature. Additionally, those born with an ability do not show any aptitude towards magic and vice-versa

Which is probably how I'd based the ability of any additional Native characters I happen to write...


Well by this system the Warden is all three.

Will be making a kiddie next. Well. Somewhat kiddie.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Jun 25, 2019 10:53 pm

Strike Group Essex: Personnel File
Required Information


Name|Rank|Role: Sienne | N/A | Servant To Warden Kiles
Age|Height|Weight: 14 | 4’1” | 90 lbs
Allegiance|Character Class: Empire of Corleans | Servant
Magic Sensitivity: Micro
D.O.B|Birthplace|Nationality 9/01/05 | Regansbruuk, Joru Province, Empire of Corleans | Joru Demihuman (Elvish/Pixie)
Sex|Sexuality: Female | REDACTED
Physical Description:
    Standing short at just over four feet tall and extremely thin, Sienne shows some of the textbook traits of a Joru in her appearance. Pale skin is intertwined with a series of natural tattoos, swirls and dips of turqoise that is said by some to be the mark of devils, by others to be the mark of sorcery in a bloodline; of course, the former are drunk and the latter should know that such a mark exists long after the hereditary magic has faded away. Her hair is aurburn, kept moderately long to the small of her back, and is often left wild. Two peaks of pointed ears jut out from her hair, around nine inches long as a slender as blades. Due to both minor starvation in earlier years and a pretendency for individuals to bloom late, Sienne still holds many girlish qualities and has not, as a brothel-owner said, “Come into her own”. As such, she might pass for a boy if the interrogator was half blind.
Biography:
    Born into a family of ‘servants’, the polite term for the slaves of the upper class, Sienne was to be just like her parents. Amazingly enough, she quite nearly was. Her family was owned by a landowner in the area whose main source of currency was the harvest. Tobacco, hemp, and things of that nature was what he dealt in and of course in the normal fashion of the area the man used slaves. Her family, however, was not in that role of backbreaking labor due to their master’s tastes. He enjoyed those about him to be free of the bruises, cuts, and general treatment that comes from the labor needed and so dedicated several families to his own treatment and his family’s treatment. Sienne’s family was one of these.

    In growing up, despite the relatively safe conditions and the permenant rule that physical damage should never be done, Sienne was found to be punished in other ways. Starvation for a little period of time, for instance, was something done to punish the spilling of water. Seperation from others was another time-tested method. Nevertheless, traumatic harm to the girl was never as bad as such things that she had heard before from the others. The owner was distant, enjoying his little tastes and happinesses with some small demand, always liking things as they were. The wife was a different story, a tornado said to enjoy torturing servants, even the youngest ones, if they made the smallest mistake. Physical, mental, magical torturing techniques were such in her room that some said the woman took lessons from practiced Corlean nobility.

    The children were better, in their own ways. The son, some five years her elder, considered the girl to be an unworthy sexual conquest and something impure, something to not touch in that manner, and as such did not trouble himself with attempting the assault. He merely asked for aid in mounting the horse whenever a hunt was on, always with a quiet threat following if Sienne ever dared tell another of his inability to do so. The daughter, Sienne’s equal in age, was simply forever enraptured in her own games and joys, forever in her games wherein she was a warrior princess searching for the inept and prostrate prince and Sienne was always the native, savage to the daughter out of stupidity or helpless as a, well...child. Demeaning, true, but not at all a true threat.

    Sienne would gain some little glimmer of hope, in time, when her owner had been given some aid by the Warden Kiles. The man brought peace to a conflict between the outskirts of the estate, it’s resident populations, and the landowner and as such was deserving of some payment. The owner had grown old in his time, needed even less servants than before, and knew of his wife’s tendencies, afraid was he that she would damage whatever the man had once tried so hard to stay as perfect as a stained glass window, so he offered-up Sienne to the Warden as just that, a ward. She could help him with whatever the man needed to be helped with, whatever it was else that the Warden did.

    Since that point, Sienne has taken on a rather different role. She’s been trained, to some degree, in the use of her own innate racial magic by the failed mage, trained too in some uses of the small blade. It’s rather strange, in most ways, though whenever asked why he would reply to keep herself safe, whenever asked if he was afraid he would reply no, since she’s so small. In many ways, Kiles has acted as a sort of surrgate father. In other ways, he still treats her as a servant. Fething things is the usual task, that and helping to make camp while on the road. Sienne still misses her parents, her family, though she hasn’t still the courage to ask the man about them. In some ways, maybe she doesn’t want to know.
Personality:
    Quiet, meek, and most important of all unused to the various ideas that surround being what is practically free, Sienne looks and much, says little, and most definitely is used to being told what to do. She’s been treated as a machine for most of her life and as such still has to resist that innate, deep-seated urge to do whatever someone asks her to do. Due to this, however, Sienne is meticulous about her tasking and always makes best effort to do things right.
Non-Required Information

Past Occupations, Positions, Roles, Ranks and Achievements:
  • Servant to Siden Rillee & Family
Equipment:
  • Primary Weapon: Sling & Rune Rock Pouch
      Just a rock with a rune carved into the side, the stone is about two inches in diameter and roughly shorn. When thrown and in hitting a target, however, it enlarges to a boulder of approximately four feet in diameter, with the mass proportionally increasing, and carrying all the force that comes with a four foot wide rock at that same speed smacking into a person. Sienne owns six of these rune rocks and an associated sling in order to better deliver them.
  • Additional Munitions: Dirk
      Measuring at just 11 inches in length, the dirk is primarily a thrusting weapon though is an adequate cutter with the slender steel blade. Inscribed on the blade is a powerful enchantment which amplifies the power of a cut through siphoning natural energies about it. She might leave it dipped in a fast-flowing stream, for instance, in order to charge the blade.
  • Uniform Equipment: Enchanted Traveling Robes
      Inscribed on wooden paneling along the inside of the robes, these are able to withstand greater cold and heat than usual as well as offering the additional benefit of a semi-permanent magical shield about the wearer. Fueled by the innate tendencies of the wearer’s magical aura, this shield draws power as required from whatever blows it’s received, though it often draws just a little more than needed to be sure.
  • Misc. & Other Stuff:
      Chalk
      Assorted Dried Meat Rations
      Water Gourd & Sling
      Small Knife
Moral Alignment: Lawful Good
Likes: To Be Revealed
Dislikes: To Be Revealed
RP Sample:

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Wed Jun 26, 2019 8:23 am

Ormata wrote:snip

Accepted, added to roster.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Jun 26, 2019 2:31 pm

Huzzah! Here's to hoping a bit of character-building happens between Sienne and the Marines (More specifically the Greenside Corpsman. Some similarities there).

Have Task Force Essex / Marines come across any mages?

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Wed Jun 26, 2019 2:41 pm

Ormata wrote:Huzzah! Here's to hoping a bit of character-building happens between Sienne and the Marines (More specifically the Greenside Corpsman. Some similarities there).

Have Task Force Essex / Marines come across any mages?


Not likely. The village doctors likely know basic healing magic, but beyond that no dedicated mages would exist in the first towns.

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Jun 26, 2019 3:41 pm

Legatia wrote:
Ormata wrote:Huzzah! Here's to hoping a bit of character-building happens between Sienne and the Marines (More specifically the Greenside Corpsman. Some similarities there).

Have Task Force Essex / Marines come across any mages?


Not likely. The village doctors likely know basic healing magic, but beyond that no dedicated mages would exist in the first towns.


So I do have the element of surprise. Bueno.

Can I get a short summary on the lord they captured, the size and financial state/importance of his fief btw?

Also your formatting in the Roster is messed up for the CRP peoples.
Last edited by Ormata on Wed Jun 26, 2019 3:46 pm, edited 2 times in total.

User avatar
Legatia
Minister
 
Posts: 2894
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Wed Jun 26, 2019 3:50 pm

Ormata wrote:
Legatia wrote:
Not likely. The village doctors likely know basic healing magic, but beyond that no dedicated mages would exist in the first towns.


So I do have the element of surprise. Bueno.

Can I get a short summary on the lord they captured, the size and financial state/importance of his fief btw?

Also your formatting in the Roster is messed up for the CRP peoples.


Formatting for CRP is intentional. Platoon Command is displaced from the rest of the CRP.


As for the lord, he wasn't anyone major at all. He controlled 2-3 small villages, mostly hamlets of ~100 people, with Trisondil the only village of significance with around 200-500 people. Probably controlled an area the size of roughly 20-30 square kilometers, roughly. Would not be an understatement to call him a lordling.

User avatar
Mediama
Diplomat
 
Posts: 768
Founded: Jun 20, 2017
Left-Leaning College State

Postby Mediama » Wed Jun 26, 2019 5:15 pm

Ormata wrote:Huzzah! Here's to hoping a bit of character-building happens between Sienne and the Marines (More specifically the Greenside Corpsman. Some similarities there).

Have Task Force Essex / Marines come across any mages?


Awww, now I’m blushing. Likewise to you, and maybe some more develop in other areas as well.
Basically, Canada with Naboo style royalty and more British. My supposed foil and puppet nation is Consertoria


MBC News: Landmark decision establishes national holiday for elections|Seagull shows no fear as it crashes into power generator, causing massive blackouts|Talks in the process for upcoming state visit by Liegallan delegates|Mediaman Pacific Fleet conducts exercises with the United States|Parliament debates over intervention in Hintuwan over communist terrorism|Local Mediaman arrested after attempting to buy clothes from a soup store|Negotiations reached between Illistrantian municipal government and local LGBT Center restricting Pride parades to people 18 and over|Prime Minister Herman Marshal highlights need to 'counter communism around every corner'

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Jun 26, 2019 6:06 pm

Legatia wrote:Formatting for CRP is intentional. Platoon Command is displaced from the rest of the CRP.

As for the lord, he wasn't anyone major at all. He controlled 2-3 small villages, mostly hamlets of ~100 people, with Trisondil the only village of significance with around 200-500 people. Probably controlled an area the size of roughly 20-30 square kilometers, roughly. Would not be an understatement to call him a lordling.


Cool cool. So basically he was replaced by something better and Kiles should do the "Join Us" speech, lol...honestly that'd be a great outcome if the command structure was more asshole. As it is...eh, must diagnose further.

By the way, should definitely be noted that overall structurally, especially as far as maintenance goes, the Essex is probably not the best, same with the HMAS-Success and other Pacific-based vessels. The forward deployed nature means that a lot of stuff that should be majorly repaired is given patchwork treatment, dockyard schedules are pushed back, restoration is just not done in some areas, etc etc. I'll point to the USS-Germantown which, after being put into a temporary drydock period, was pierside being repaired for three years...it's only just gotten underway, huzzah for those poor bastards btw. USS-Essex isn't much better due to her age and, far as I've read, HMAS-Success was supposed to be decommissioned this year so prob also not the best.

Engineering Casualty, Engineering Casualty...jeez I do hope that'll happen. The amount of stuff that breaks is just amazing.

Mediama wrote:Awww, now I’m blushing. Likewise to you, and maybe some more develop in other areas as well.


Hey, should definitely be neat. Short little girl who has problems expressing herself in the most basic form and the maltreated Corpsman? Fuck it why not. I will state though that there are some significant reasons why I put 'REDACTED' where I did, though. Important stuff there...jeez your lady is taller than mine. What'll first reaction be, I wonder...
Last edited by Ormata on Wed Jun 26, 2019 6:07 pm, edited 1 time in total.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jun 26, 2019 6:36 pm

Ormata wrote:-Snip-


So long as no one dies from shock after taking an arrow to the ass, I'll be a happy 1stSgt. At least as happy as a 1stSgt can appear to be
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Jun 26, 2019 7:03 pm

Nations United for Conquest wrote:
Ormata wrote:-Snip-


So long as no one dies from shock after taking an arrow to the ass, I'll be a happy 1stSgt. At least as happy as a 1stSgt can appear to be


I mean, sure probably, but stuff like the 60-ton crane breaking and dropping a Humvee onto the flight deck of an LSD is something I think would concern your 1stSgt. Had that happen once. Flight deck was actually pretty fine from it, amazingly enough, but the crane broke like a bastard. Had to use the 45-ton for the rest of that. Oh, and the Main Space casualties...shit like the engine catching fire, flooding, driveshafts fucking up due to excess vibration, etc would probably concern your 1stSgt. That and CHT leaks.

Oh and yes, if anyone has questions on US Navy methods, policy, etc (that isn't classified) I'm happy to help. Currently USN sailor here so...yeah. Not gonna make a guy on the USN/CRP side of things though because that just feels weird, but yeah happy to help if there're any questions.
Last edited by Ormata on Wed Jun 26, 2019 7:07 pm, edited 1 time in total.

User avatar
Amarian Union
Bureaucrat
 
Posts: 43
Founded: Jun 24, 2019
Ex-Nation

Postby Amarian Union » Wed Jun 26, 2019 7:13 pm

Oh, cool! I was gonna be in the Navy! Father was in the Navy for two decades so it’s awesome to see someone in the Navy in this RP (someone who’s actually in the Navy).

User avatar
Ormata
Senator
 
Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Wed Jun 26, 2019 7:15 pm

Amarian Union wrote:Oh, cool! I was gonna be in the Navy! Father was in the Navy for two decades so it’s awesome to see someone in the Navy in this RP (someone who’s actually in the Navy).


Thanks lol. Should be fun for me to see what people's opinions are on the thing from the outside.

User avatar
Amarian Union
Bureaucrat
 
Posts: 43
Founded: Jun 24, 2019
Ex-Nation

Postby Amarian Union » Wed Jun 26, 2019 7:18 pm

Wish I wasn’t separated; would’ve been in the Navy by now but new guidances prohibited me so I got sent to Seps for a month then went home. Have lots of respect for the boys and girls of the Navy. Hooyah.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Estebere, Lazarian

Advertisement

Remove ads