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Torrocca
Postmaster of the Fleet
 
Posts: 27792
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Fri Jun 28, 2019 4:23 pm

Vrijstaat Limburg wrote:
Torrocca wrote:
Hmm... yeah, I'm not too sure, in this case then. Maybe a letter could be found in one of his articles of clothing? Deus-exing that in after the fact would be a bit silly, though.

Actually, what would you say Meikarn's father was like in relation to Caslyvaire? I'm curious since you left the details of his death vague, so maybe he could've died during a raid into my lands and since this minor/semi-minor character of mine was knighted by then, he could've been a witness or directly involved in such an event. If that's the case, maybe him making mention of him would stop this execution.


Meikarn's father was known as 'The Craeffe', which means 'the craven' and is a stonelord, which means that lives in the south of the country. Stonelords are better builders than the martially inclinded woodlords that your knight was dealing with initially.

He also wasn't part of the brotherhood, so it's highly unlikely that he himself ever fought in the north :/


Hecc.

What about the killing of Meikarn's brother, then? I'd assume soldiers of Caslyvaire were directly involved in that due to the fact that it involved a lot of raids to hunt him down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They call me Torra, but you can call me... anytime (☞⌐■_■)☞
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTICE 1: Anything depicted IC on this nation does NOT reflect my IRL views or values, and is not endorsed by me.
NOTICE 2: Most RP and every OOC post by me prior to 2023 are no longer endorsed nor tolerated by me. I've since put on my adult pants!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Vrijstaat Limburg
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Posts: 1168
Founded: Jan 07, 2018
Iron Fist Consumerists

Postby Vrijstaat Limburg » Fri Jun 28, 2019 4:56 pm

Torrocca wrote:
Vrijstaat Limburg wrote:
Meikarn's father was known as 'The Craeffe', which means 'the craven' and is a stonelord, which means that lives in the south of the country. Stonelords are better builders than the martially inclinded woodlords that your knight was dealing with initially.

He also wasn't part of the brotherhood, so it's highly unlikely that he himself ever fought in the north :/


Hecc.

What about the killing of Meikarn's brother, then? I'd assume soldiers of Caslyvaire were directly involved in that due to the fact that it involved a lot of raids to hunt him down.


Meikarn has contempt for his brother for abandoning his people :/

Names might not be a good idea, since we've established that the languages have different names too
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Torrocca
Postmaster of the Fleet
 
Posts: 27792
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Fri Jun 28, 2019 4:57 pm

Vrijstaat Limburg wrote:
Torrocca wrote:
Hecc.

What about the killing of Meikarn's brother, then? I'd assume soldiers of Caslyvaire were directly involved in that due to the fact that it involved a lot of raids to hunt him down.


Meikarn has contempt for his brother for abandoning his people :/

Names might not be a good idea, since we've established that the languages have different names too


True. There has to be some way for him to get Meikarn to chillax for a moment on the execution. :V
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They call me Torra, but you can call me... anytime (☞⌐■_■)☞
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTICE 1: Anything depicted IC on this nation does NOT reflect my IRL views or values, and is not endorsed by me.
NOTICE 2: Most RP and every OOC post by me prior to 2023 are no longer endorsed nor tolerated by me. I've since put on my adult pants!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Vrijstaat Limburg
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Founded: Jan 07, 2018
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Postby Vrijstaat Limburg » Fri Jun 28, 2019 5:08 pm

Torrocca wrote:
Vrijstaat Limburg wrote:
Meikarn has contempt for his brother for abandoning his people :/

Names might not be a good idea, since we've established that the languages have different names too


True. There has to be some way for him to get Meikarn to chillax for a moment on the execution. :V


I do hope so, for your knight guy's sake. Maybe having additional cavalrymen ride in to 'save the day' would be to corny? idk. What's wrong with killing him again? You did send a single horseman into a camp of ferocious foreign warrior people that your character sees as 'barbarians' ._.
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Torrocca
Postmaster of the Fleet
 
Posts: 27792
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Fri Jun 28, 2019 5:10 pm

Vrijstaat Limburg wrote:
Torrocca wrote:
True. There has to be some way for him to get Meikarn to chillax for a moment on the execution. :V


I do hope so, for your knight guy's sake. Maybe having additional cavalrymen ride in to 'save the day' would be to corny? idk. What's wrong with killing him again? You did send a single horseman into a camp of ferocious foreign warrior people that your character sees as 'barbarians' ._.


True, but he was there under the banner of peace. I doubt the entire camp would be so foolish as to treat a single rider arriving in their lands as someone immediately worth killing, at least not without trying to find somebody who can translate what he has to say or something. Besides that, it's not like they couldn't interrogate him either instead of just immediately killing him. :P
Last edited by Torrocca on Fri Jun 28, 2019 5:11 pm, edited 1 time in total.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They call me Torra, but you can call me... anytime (☞⌐■_■)☞
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTICE 1: Anything depicted IC on this nation does NOT reflect my IRL views or values, and is not endorsed by me.
NOTICE 2: Most RP and every OOC post by me prior to 2023 are no longer endorsed nor tolerated by me. I've since put on my adult pants!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Vrijstaat Limburg
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Founded: Jan 07, 2018
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Postby Vrijstaat Limburg » Fri Jun 28, 2019 5:45 pm

Torrocca wrote:
Vrijstaat Limburg wrote:
I do hope so, for your knight guy's sake. Maybe having additional cavalrymen ride in to 'save the day' would be to corny? idk. What's wrong with killing him again? You did send a single horseman into a camp of ferocious foreign warrior people that your character sees as 'barbarians' ._.


True, but he was there under the banner of peace. I doubt the entire camp would be so foolish as to treat a single rider arriving in their lands as someone immediately worth killing, at least not without trying to find somebody who can translate what he has to say or something. Besides that, it's not like they couldn't interrogate him either instead of just immediately killing him. :P


A flag of your country is not a banner of peace, especially not to a bunch of people that have a very different deception of flags and banners as your own people. It's not about him entering Ordenslann, it's about him literally riding into their camp and seeing military secrets, such as number counts and general equipment, and, worst of all: he's seen as a thief because he's wearing steel armour under the banner of the lord of lumber, which would insinuate that he stole the steel armour from the god of steel.

He's a soldier of a country the 'barbarians' are at war with, he's a spy, he's a 'thief', and he's got riches that the tribesmen would want to have. I honestly do not see a reason why these war-loving people wouldn't just kill him and take his stuff.
Economic Left/Right: 8.25
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AmericanValues results

My personal voting record:
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Torrocca
Postmaster of the Fleet
 
Posts: 27792
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Fri Jun 28, 2019 6:40 pm

Vrijstaat Limburg wrote:
Torrocca wrote:
True, but he was there under the banner of peace. I doubt the entire camp would be so foolish as to treat a single rider arriving in their lands as someone immediately worth killing, at least not without trying to find somebody who can translate what he has to say or something. Besides that, it's not like they couldn't interrogate him either instead of just immediately killing him. :P


A flag of your country is not a banner of peace, especially not to a bunch of people that have a very different deception of flags and banners as your own people. It's not about him entering Ordenslann, it's about him literally riding into their camp and seeing military secrets, such as number counts and general equipment, and, worst of all: he's seen as a thief because he's wearing steel armour under the banner of the lord of lumber, which would insinuate that he stole the steel armour from the god of steel.

He's a soldier of a country the 'barbarians' are at war with, he's a spy, he's a 'thief', and he's got riches that the tribesmen would want to have. I honestly do not see a reason why these war-loving people wouldn't just kill him and take his stuff.


Well, there are quite a few reasons I could think of for why he could be kept alive, beyond simply convincing Meikarn with some good words. Ransom, since, as a knighted man of a landed lower house within Caslyvaire, he'd be worth quite a lot. Information, which they could interrogate out of him especially on account of the fact that Meikarn and the other nobles of the Ordenslann seem to believe Caslyvaire is making ready for war. A hostage, in case somebody of equal importance is captured down the road from the oncoming war. A slave, since, according to the lore you established around Ordenslann, people are kidnapped from Caslyvaire for slave labor. Spywork, which they could readily try and bribe him into doing on their behalf, which could especially work in their favor if they interrogate him first and learn about his life. Hell, they could use the incident to even undermine and humiliate Caslyvaire's nobility and leadership in such a turbulent period by making them look weak on account of the fact that a knight was able to be captured by people perceived to be "barbarians", which would be a huge help in particular for your planned invasion of my land. That's just off the top of my head!

Really, there's a lot of reasons - practical and otherwise - to keep him alive and, besides that, I'd love to use him for further character interactions in Ordenslann. It'd make for a more interesting story than a quick one-off where a knight just gets axed, though that could create its own deal of conflict down the road. :P
Last edited by Torrocca on Fri Jun 28, 2019 6:41 pm, edited 1 time in total.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They call me Torra, but you can call me... anytime (☞⌐■_■)☞
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTICE 1: Anything depicted IC on this nation does NOT reflect my IRL views or values, and is not endorsed by me.
NOTICE 2: Most RP and every OOC post by me prior to 2023 are no longer endorsed nor tolerated by me. I've since put on my adult pants!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Vrijstaat Limburg
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Founded: Jan 07, 2018
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Postby Vrijstaat Limburg » Fri Jun 28, 2019 7:12 pm

Torrocca wrote:
Vrijstaat Limburg wrote:
A flag of your country is not a banner of peace, especially not to a bunch of people that have a very different deception of flags and banners as your own people. It's not about him entering Ordenslann, it's about him literally riding into their camp and seeing military secrets, such as number counts and general equipment, and, worst of all: he's seen as a thief because he's wearing steel armour under the banner of the lord of lumber, which would insinuate that he stole the steel armour from the god of steel.

He's a soldier of a country the 'barbarians' are at war with, he's a spy, he's a 'thief', and he's got riches that the tribesmen would want to have. I honestly do not see a reason why these war-loving people wouldn't just kill him and take his stuff.


Well, there are quite a few reasons I could think of for why he could be kept alive, beyond simply convincing Meikarn with some good words. Ransom, since, as a knighted man of a landed lower house within Caslyvaire, he'd be worth quite a lot. Information, which they could interrogate out of him especially on account of the fact that Meikarn and the other nobles of the Ordenslann seem to believe Caslyvaire is making ready for war. A hostage, in case somebody of equal importance is captured down the road from the oncoming war. A slave, since, according to the lore you established around Ordenslann, people are kidnapped from Caslyvaire for slave labor. Spywork, which they could readily try and bribe him into doing on their behalf, which could especially work in their favor if they interrogate him first and learn about his life. Hell, they could use the incident to even undermine and humiliate Caslyvaire's nobility and leadership in such a turbulent period by making them look weak on account of the fact that a knight was able to be captured by people perceived to be "barbarians", which would be a huge help in particular for your planned invasion of my land. That's just off the top of my head!

Really, there's a lot of reasons - practical and otherwise - to keep him alive and, besides that, I'd love to use him for further character interactions in Ordenslann. It'd make for a more interesting story than a quick one-off where a knight just gets axed, though that could create its own deal of conflict down the road. :P



You're absolutely right. Having a prized and politically important nobleman as well as a good field commander and fighter in my custody would help my people out. I could interrogate him, trade him for riches or hostages, I could use him to understand more about Caslyvaire, and if that doesn't happen, I could make him a slave to show to the world that I can do with Caslyvairan nobility whatever I want, to show that I can undermine one of the emperor's bannermen. It seems like the best option to pick from a pragmatic standpoint. Why shed blood if there's so much to do with him?

The answer is: RP.

To the people of Ordenslann, this is a man on a horse in a steel suit. He's carrying a foreign banner, speaking a foreign tongue that nobody in the camp's vicinity can understand, and he's entering the camp with a wooden stick. The colours on his banner and his massive wooden stick make him look like a follower of the god of lumber, a god whose lands had been conquered a few generations ago. The guy's shouting inaudible things at the camp's commander, and lets himself be pissed upon, as well as look weak.

Nothing about him signals a sign that he's somehow worthy of mercy. Would he have been a farmer on some frontier pasture? The brothers might have taken him to work as a slave. He didn't choose his religion and culture, and his cowardice might have been accepted, but this man is a thief in the eyes of the tribe. He is a man that stole from the god of steel, and Meikarn would be a fool if he didn't serve him justice. The people are extremely religious, and tolerating a worshipper of the god of lumber would be a bad omen for the upcoming invasion.

If there is any reason that you want to keep this knight alive OOC, I won't kill him. I don't wait to make it so that you lose characters that you spent time in if you're not ready to have them be killed, but there is not a single reason in RP why this man should live. You guys might be playing to win, but all of this is purely worldbuilding for me.

That being said, if your next turn was to send an army down south and kill my leader, kill all my people, destroy my country and take my crown, that's fine by me. As long as deaths and lives suit a purpose for the story, I'm more than happy to save or kill off characters.
Economic Left/Right: 8.25
Social Libertarian/Authoritarian: 5.74

AmericanValues results

My personal voting record:
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The neo glactic empire
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Founded: Aug 11, 2018
Ex-Nation

Ahem

Postby The neo glactic empire » Fri Jun 28, 2019 7:24 pm

Ive lost interst in this rp and no longer wish to take part in
pro:capitalism, democracy, gun rights ,low taxes ,life, legal immigration ,western values.
neutral:trans.
anti:communism, socialism, political islam, illegal immigration, Nazism, racism, fascism.
_[' ]_
(-_Q)
If you support capitalism, put this in your signature.
capitalism is the way to go lads.
THIS NATION DOES NOT REPRESENT MY IRL VIEWS!!!!!!!

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Jun 29, 2019 3:48 am

Labstoska! Grand Malevor!

The results of the current conflict between House Roswald and House Eadwald are as follows:

1x Spear Retinue and 2x Militia Band of House Eadwald have crossed the Green River and assaulted Highcastle, ancient seat of House Roswald. In House Roswald's defense stands 1x Archer Retinue, led by their lord and patron, Rhyman Roswald.

In the initial phase of the engagement, House Roswald's loyal bowmen lay down a withering hail of arrow fire. Soundly led as they are by a renowned Military Planner, an entire band of Anglthorn militiamen are soon scattered and in full retreat.
(Archer Retinue (Strength 2) + Military Planner (+2) = Strength 4.)
(Militia (Morale 2 - 4) = Moral -2. 1x Militia is forced to retreat!)

In the following phase, however - House Eadwald's remaining militiamen as well as the liveried spearmen of their own lord's household guard bear down upon their foes. There, upon a humble hill by the banks of the Green River, a bloody melee soon commences as shouts of "Roswald! House Roswald!" are met by the skirls and trills of House Eadwald's battle-horns. The ranks clash, and the ground is soon sodden with the blood of the fallen.
(Spear Retinue (Strength 2) and Militia Band (Strength 2) = Strength 4.)
(Archer Retinue (Morale 3 - 4 = -1. 1x Archer Retinue is forced to retreat!)

Alas, although the serried ranks of House Roswald's bowmen give a good account of themselves, the force and fury of House Eadwald's assault is simply too much to bear. They are forced to retreat, leaving their fallen behind. House Eadwald thus stands victorious, with the lands of House Roswald open to their pillaging.

So it goes.

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Torrocca
Postmaster of the Fleet
 
Posts: 27792
Founded: Dec 01, 2011
Democratic Socialists

Postby Torrocca » Sat Jun 29, 2019 5:01 am

Vrijstaat Limburg wrote:
Torrocca wrote:
Well, there are quite a few reasons I could think of for why he could be kept alive, beyond simply convincing Meikarn with some good words. Ransom, since, as a knighted man of a landed lower house within Caslyvaire, he'd be worth quite a lot. Information, which they could interrogate out of him especially on account of the fact that Meikarn and the other nobles of the Ordenslann seem to believe Caslyvaire is making ready for war. A hostage, in case somebody of equal importance is captured down the road from the oncoming war. A slave, since, according to the lore you established around Ordenslann, people are kidnapped from Caslyvaire for slave labor. Spywork, which they could readily try and bribe him into doing on their behalf, which could especially work in their favor if they interrogate him first and learn about his life. Hell, they could use the incident to even undermine and humiliate Caslyvaire's nobility and leadership in such a turbulent period by making them look weak on account of the fact that a knight was able to be captured by people perceived to be "barbarians", which would be a huge help in particular for your planned invasion of my land. That's just off the top of my head!

Really, there's a lot of reasons - practical and otherwise - to keep him alive and, besides that, I'd love to use him for further character interactions in Ordenslann. It'd make for a more interesting story than a quick one-off where a knight just gets axed, though that could create its own deal of conflict down the road. :P



You're absolutely right. Having a prized and politically important nobleman as well as a good field commander and fighter in my custody would help my people out. I could interrogate him, trade him for riches or hostages, I could use him to understand more about Caslyvaire, and if that doesn't happen, I could make him a slave to show to the world that I can do with Caslyvairan nobility whatever I want, to show that I can undermine one of the emperor's bannermen. It seems like the best option to pick from a pragmatic standpoint. Why shed blood if there's so much to do with him?

The answer is: RP.

To the people of Ordenslann, this is a man on a horse in a steel suit. He's carrying a foreign banner, speaking a foreign tongue that nobody in the camp's vicinity can understand, and he's entering the camp with a wooden stick. The colours on his banner and his massive wooden stick make him look like a follower of the god of lumber, a god whose lands had been conquered a few generations ago. The guy's shouting inaudible things at the camp's commander, and lets himself be pissed upon, as well as look weak.

Nothing about him signals a sign that he's somehow worthy of mercy. Would he have been a farmer on some frontier pasture? The brothers might have taken him to work as a slave. He didn't choose his religion and culture, and his cowardice might have been accepted, but this man is a thief in the eyes of the tribe. He is a man that stole from the god of steel, and Meikarn would be a fool if he didn't serve him justice. The people are extremely religious, and tolerating a worshipper of the god of lumber would be a bad omen for the upcoming invasion.

If there is any reason that you want to keep this knight alive OOC, I won't kill him. I don't wait to make it so that you lose characters that you spent time in if you're not ready to have them be killed, but there is not a single reason in RP why this man should live. You guys might be playing to win, but all of this is purely worldbuilding for me.

That being said, if your next turn was to send an army down south and kill my leader, kill all my people, destroy my country and take my crown, that's fine by me. As long as deaths and lives suit a purpose for the story, I'm more than happy to save or kill off characters.


I totally get all that, but at the same time, my suggestions for keeping him alive also play into RP, and perhaps at a much greater level than merely killing the man and being done with it. Yeah, you could kill him and spur my countess into going to war, but where's the fun in having a slaughter when there's so many more possibilities tied to political intrigue and the like with having him alive? I understand your people have cultural and religious reasons for wanting him dead, but at the same time, there should be people within who can see the importance of him as a prisoner and convince Meikarn about the benefits of keeping him as such, considering they saw him arrive as a literal knight in shining armor. Perhaps one of his brothers could mistake the man for higher nobility, considering his overly-arrogant attitude, his complete suit of armor, and whatnot?

I personally feel like it'd be a lot better for the long-term RP to spare him, although I ultimately don't mind too much if he dies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
They call me Torra, but you can call me... anytime (☞⌐■_■)☞
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTICE 1: Anything depicted IC on this nation does NOT reflect my IRL views or values, and is not endorsed by me.
NOTICE 2: Most RP and every OOC post by me prior to 2023 are no longer endorsed nor tolerated by me. I've since put on my adult pants!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 5:18 am

Thousand apologies. Spent all of yesterday on the road.
Time to get things sorted out.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 5:21 am

Labstoska wrote:
Finland SSR wrote:My body awaits more people in the Southern Independence League.

My body awaits battle results


G-Tech Corporation wrote:My body awaits Expedition results.


All right, let me start with these.

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Sat Jun 29, 2019 6:04 am

Harkback Union wrote:
Labstoska wrote:My body awaits battle results


G-Tech Corporation wrote:My body awaits Expedition results.


All right, let me start with these.

Battle already got sorted out, you're in luck.
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Harkback Union
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Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 6:14 am

Finland SSR wrote:
Harkback Union wrote:


All right, let me start with these.

Battle already got sorted out, you're in luck.


Most excellent, also very disappointing.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 6:19 am

Olthenia wrote:Labstoska! Grand Malevor!

The results of the current conflict between House Roswald and House Eadwald are as follows:

1x Spear Retinue and 2x Militia Band of House Eadwald have crossed the Green River and assaulted Highcastle, ancient seat of House Roswald. In House Roswald's defense stands 1x Archer Retinue, led by their lord and patron, Rhyman Roswald.

In the initial phase of the engagement, House Roswald's loyal bowmen lay down a withering hail of arrow fire. Soundly led as they are by a renowned Military Planner, an entire band of Anglthorn militiamen are soon scattered and in full retreat.
(Archer Retinue (Strength 2) + Military Planner (+2) = Strength 4.)
(Militia (Morale 2 - 4) = Moral -2. 1x Militia is forced to retreat!)

In the following phase, however - House Eadwald's remaining militiamen as well as the liveried spearmen of their own lord's household guard bear down upon their foes. There, upon a humble hill by the banks of the Green River, a bloody melee soon commences as shouts of "Roswald! House Roswald!" are met by the skirls and trills of House Eadwald's battle-horns. The ranks clash, and the ground is soon sodden with the blood of the fallen.
(Spear Retinue (Strength 2) and Militia Band (Strength 2) = Strength 4.)
(Archer Retinue (Morale 3 - 4 = -1. 1x Archer Retinue is forced to retreat!)

Alas, although the serried ranks of House Roswald's bowmen give a good account of themselves, the force and fury of House Eadwald's assault is simply too much to bear. They are forced to retreat, leaving their fallen behind. House Eadwald thus stands victorious, with the lands of House Roswald open to their pillaging.

So it goes.


I should add that losing all of one's land does not mean the end of the game. It is still possible to take yearly actions and join wars with loyal troops, or to become a vassal to another lord to help manage his or her land or forces.

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Harkback Union
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Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 6:51 am

Olthenia wrote:
Torrocca wrote:
IC needs a small update, as one of my turn actions involved colonizing XLV :P


Image

Hello there, neighbor!


Any changes since this map by Olt?

Besides the last battle and new players/dropouts?

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The GAmeTopians
Powerbroker
 
Posts: 9815
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Sat Jun 29, 2019 6:57 am

Harkback Union wrote:
Olthenia wrote:
Image

Hello there, neighbor!


Any changes since this map by Olt?

Besides the last battle and new players/dropouts?

He made a newer one on a later page that included me, I know that much.
Empire of Donner land wrote:EHEG don't stop for no one.
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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 6:59 am

Pac Kindom wrote:Name:John Bython
Appearance:John is a small power full looking man, sandy wild looking hair with pale skin and dark blue eyes, he has a short wild beard
Age: 20
House: House Bython

Family: John Bython (20): Leader of the House
Emma Bython (21): Wife of the House
John Bython (1): Son of the House
Jade Bython (2): Daughter of the House

Royal: No
Colors: Blue and Gold
Faith: The Cross
Trait: Architect
Biography: John Bython may not be the most perfect example of chivalry in the kingdom, he an adept leader and administrator and as he is a man capable of both showing great kindness to some, and at the same time great cruelty to others. WIP:
Province:Bython – is a remote land, made up of mountains and lush wild forests, fertile land, The Bython are proud independent people who love to live int the forests of their home land.


Image

Choose a start Bython, preferably in the south or the west, as those are the ones most likely to be open.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 7:01 am

Image

Many thanks Olt.

So, changes since this map then.
Last edited by Harkback Union on Sat Jun 29, 2019 7:03 am, edited 3 times in total.

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Finland SSR
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Psychotic Dictatorship

Postby Finland SSR » Sat Jun 29, 2019 8:58 am

My body is ready for roads which don't knock out all your teeth when you drive through them.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Harkback Union
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Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 9:12 am

-

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Harkback Union
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Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 9:12 am

Just trying to turn page...

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Harkback Union
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Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Jun 29, 2019 9:13 am

*** IMPORTANT ***

*** From year 5 and on, architect trait only reduces labor costs, and only for buildings that cost 2 labor or more! ***

When I designed the traits, buildings were more expensive. Now they are dirt cheap and architect lets you build some for free... It had to be nerfed.

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Vrijstaat Limburg
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Iron Fist Consumerists

Postby Vrijstaat Limburg » Sat Jun 29, 2019 9:34 am

Torrocca wrote:
Vrijstaat Limburg wrote:

You're absolutely right. Having a prized and politically important nobleman as well as a good field commander and fighter in my custody would help my people out. I could interrogate him, trade him for riches or hostages, I could use him to understand more about Caslyvaire, and if that doesn't happen, I could make him a slave to show to the world that I can do with Caslyvairan nobility whatever I want, to show that I can undermine one of the emperor's bannermen. It seems like the best option to pick from a pragmatic standpoint. Why shed blood if there's so much to do with him?

The answer is: RP.

To the people of Ordenslann, this is a man on a horse in a steel suit. He's carrying a foreign banner, speaking a foreign tongue that nobody in the camp's vicinity can understand, and he's entering the camp with a wooden stick. The colours on his banner and his massive wooden stick make him look like a follower of the god of lumber, a god whose lands had been conquered a few generations ago. The guy's shouting inaudible things at the camp's commander, and lets himself be pissed upon, as well as look weak.

Nothing about him signals a sign that he's somehow worthy of mercy. Would he have been a farmer on some frontier pasture? The brothers might have taken him to work as a slave. He didn't choose his religion and culture, and his cowardice might have been accepted, but this man is a thief in the eyes of the tribe. He is a man that stole from the god of steel, and Meikarn would be a fool if he didn't serve him justice. The people are extremely religious, and tolerating a worshipper of the god of lumber would be a bad omen for the upcoming invasion.

If there is any reason that you want to keep this knight alive OOC, I won't kill him. I don't wait to make it so that you lose characters that you spent time in if you're not ready to have them be killed, but there is not a single reason in RP why this man should live. You guys might be playing to win, but all of this is purely worldbuilding for me.

That being said, if your next turn was to send an army down south and kill my leader, kill all my people, destroy my country and take my crown, that's fine by me. As long as deaths and lives suit a purpose for the story, I'm more than happy to save or kill off characters.


I totally get all that, but at the same time, my suggestions for keeping him alive also play into RP, and perhaps at a much greater level than merely killing the man and being done with it. Yeah, you could kill him and spur my countess into going to war, but where's the fun in having a slaughter when there's so many more possibilities tied to political intrigue and the like with having him alive? I understand your people have cultural and religious reasons for wanting him dead, but at the same time, there should be people within who can see the importance of him as a prisoner and convince Meikarn about the benefits of keeping him as such, considering they saw him arrive as a literal knight in shining armor. Perhaps one of his brothers could mistake the man for higher nobility, considering his overly-arrogant attitude, his complete suit of armor, and whatnot?

I personally feel like it'd be a lot better for the long-term RP to spare him, although I ultimately don't mind too much if he dies.


I don't know where you got the impression that the military men saw him as a knight in shining armour. Nobody is used to somebody clad in steel just strolling along on a big horse. I reckon that there might be people who would want to keep him around, if they knew how to speak his language, and if they didn't follow that weird religion, but I'm pretty sure that everyone in the camp sees him as a thief for stealing property from the god of steel, and again, Meikarn would be a fool to grant him mercy.

Also: Nobility is very different south of the frontier. You've got Hoptlincks with their own lands and territories, but they don't really have a feudal society. The hoptlinck often works the lands together with the peasants, and is just their chosen representative to deal with the order and their taxes/levy requests. They don't have the social standing and prestige of medieval nobility, and aren't treated as demi-gods by the people around them.
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