General Information
Nation Name: Nah'ni Imperium
Government: The Nah'ni are led by the High Queen, with each Hive/Hiveworld/Hive-ship being ruled by a single Queen.
Power Rating: Three/Two
Tech Rating Three/Two
Population: 200 billion
Systems: 60-70
Races The Nah'ni, anthropoid/insectoids which typically roam on more than two legs but some are humanoid/bipedal, info for them is below in a spoiler.
History The Nah'ni have not always been as they are now, once they were quite different, akin to animals on their home planet. They were intelligent but not fully sapient at the time, but their uniqueness drew the attention of the species which dominated the planet, the . They saw potential in the Nah'ni, not potential for great things, well no great things aside from being great workers.
Stats and Military
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Military: 6
Industry: 7
Economy: 7
Agriculture: 6
Military Size 2 Billion?
Navy WIP
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Frigate: 150
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Destroyers: 175
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Cruisers: 60
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Battle Cruiser: 30
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Battleship: 20
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Carriers: 35
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Dreadnought: 2, there are 6 total but only 2 are for combat purposes, the High Queens court is for diplomatic purposes, most of the remaining 3 are for industiral and colonizing purposes.
Described below, may find images later
Nah'ni Ships are typically covered in thick chitnous armor with some Ships capable of projecting an energy barrier temporarily that drains the ships energy reserves. They are Grown and are living spaient beings but do not attain full sapience until Bonded with their Captain. While the crews of Nah'ni ships are often switched out, to prevent the ship from going insane with loss, the Captain more often than not is on the ship for the remained of both of their lives. The Captain gains certain traits from this Bond while the Ship itself gains a developing sapience. The only notable exception to this is the High Queen's Court, the largest Nah'ni Titan that has lived for millenia. Every time a High Queen comes into Prominence they must attempt to Bond with the Ship, if they fail they are seen as not sorthy enough to guide and govern the Nah'ni.
Most Nah'ni ships and their Captains have a developing Psionic Potential that can be used to great affect. Through the Bond and their own Psionic Gifts Nah'ni Ship Captains can guide how their ships grow and even control their Dronacles in combat to some extent. The most devastating application of this is harnessing the energy produced by the ship to send in a sort of beam towards their foes. Typically only the smallest applications of this method are seen in Nah'ni Ships, typically as a form of Point Defense. Regardless of Ship Class Nah'ni ships vary in appearance and make up, often in relation to their Hive or even how long ago the were Born.
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Frigate: Nah'ni frigates range in size but for the most parts are long range escort craft, most often seen accompanying the Nah'ni Hive Fleets and their transports. Some frigates serve a more 'civilian' role being mining ships or serving as transports or homes to groups of Crafters in transit or the like.
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Destroyers: Destroyers are akin to Frigates but are much faster and have a compliment of
strike craft to aid in harassing enemies.
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Cruisers: Cruisers are among the most heavily armed of any Nah'ni ship Class carrying not only the usual Dronacles but are also capable of launching stream of a sort of plasma at their foes.
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Battle Cruiser:
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Battleship:
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Carriers:
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Dreadnought:
High Queens Court(may need to be edited)
[spoiler=General Nahni Info]
Life span of the Castes
(The numbers are the max recorded age range, on average, and do not include the formative years)
Nobility: Most of the Nobility Caste have the same life spans of Workers, with exceptions. The High Queen can live for up to 1500 years or, Dowagers are similar, while normal Queens only live to be around 700-850 years on average.
Vizier: 1200 years
Crafter: 475 – 650 years
Soldier: 125-150 years
Worker: 165 – 210 years
Caste Division:
The Hierarchy of the Nah’ni is not too dissimilar from that of mundane insects. Though there are obvious differences. This just lists the general overview of the Nah’ni Caste system, and more variants of each Caste member might exist, this just lists just the major ones, additionally, aside from the specific functions of the different Castes, nearly every Nah’ni has certain abilities and characteristics, for example, all Nah’ni have an inherent weakness to both fire and parasite, and all molt atleast once or twice in their lifetimes. A general rule of thumb is the more intelligent a Caste, the more
humanoid they are, this is especially true for the Viziers and Nobility.
The highest Caste, is the
Nobility Caste, this includes the Queen, once one becomes a/the Queen, they will change, be promoted in a sense. The Nobility Caste can include members of the Queens family as well as their Consort, though that is not always the case. In the Rare cases that the previous Queen survives after they take a role not dissimilar to that of the Vizier Caste, though the term Dowager is used for them. Members of the Nobility Caste, most commonly Queens can be rather long lived; the First Queen herself lived for several centuries.
Those born into the Nobility Caste, are generally smarter, and pick things up easier than most other Nah’ni young. Depedning upon whether both of their parents were of the Nobility Caste, or of others as well, certain young can be more predisposed towards certain actions or acquisition of certain knowledge. The Nobility Caste, as well as the Vizier Caste, are the only Nah’ni that have any sort of Psionic potential.
The next highest Caste, is the
Vizier Caste, they are among the most intelligent Nah’ni. They generally have a humanoid appearance, looking more man than insect, though their appearance depends upon the environment they were grown in. Aside from the enhanced intelligence, they also possess extremely advanced senses and pheromones. While they cannot generally read minds in the truest sense, they can infer what others are feeling due to the chemicals and such released as well as any minute twitches or the like. They are used by the Queens as advisors, as well as diplomats to other races.
During periods of War, they are also used as commanders and tacticians, to make use of their inherent traits. During particularly desperate periods in Nah’ni history Viziers have also been grown as assassins, to silence the enemies of the Hive is needed. To this end, most Viziers are stronger and faster than normal Worker, but they lack the durability of the larger soldiers. They are the only other Caste that can live as long as the Queen. Viziers also act as the historians of the Hive, recording information from Dowagers and the past to be used by the next generation of the Hive. In the rare instances that a member is born into the Vizier Caste, rather than simply of it, the offspring is always male.
Below them are the members of
Crafter Caste, they are not just craftsman in the traditional meaning of the word, as many are responsible for creating things. They are also responsible for the changes that happen to each subsequent generation of Nah’ni. Those who improve the Soldiers and the other beings used in war are called the Warcrafters. Those that are responsible for the general changes are called the