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Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Mon Jun 10, 2019 8:13 am

Guys I am thinking about making an app for a realm that basically is a technocratic society controlled by the University (IE with the University Chancellor being the de facto ruler of the realm). What do you think of that idea?
Last edited by Democratic Peoples republic of Kelvinsi on Mon Jun 10, 2019 8:13 am, edited 1 time in total.

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

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Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Mon Jun 10, 2019 8:26 am

Democratic Peoples republic of Kelvinsi wrote:Guys I am thinking about making an app for a realm that basically is a technocratic society controlled by the University (IE with the University Chancellor being the de facto ruler of the realm). What do you think of that idea?


We seem to be at a technology level that is around 1100-1200 ad, with the exceptions of caravels and zeppelins. Would that allow for a technocratic State?

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Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Mon Jun 10, 2019 8:28 am

Cainesland wrote:
Democratic Peoples republic of Kelvinsi wrote:Guys I am thinking about making an app for a realm that basically is a technocratic society controlled by the University (IE with the University Chancellor being the de facto ruler of the realm). What do you think of that idea?


We seem to be at a technology level that is around 1100-1200 ad, with the exceptions of caravels and zeppelins. Would that allow for a technocratic State?


Universities are deemed to exist in this world, and it would not be out of the realm of possibility for the University's power to grow so much that they are capable of launching a coup. Of course, they would not have many friends.

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

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Rastrian
Spokesperson
 
Posts: 191
Founded: May 15, 2019
Ex-Nation

Postby Rastrian » Mon Jun 10, 2019 5:25 pm

Cainesland wrote:
Democratic Peoples republic of Kelvinsi wrote:Guys I am thinking about making an app for a realm that basically is a technocratic society controlled by the University (IE with the University Chancellor being the de facto ruler of the realm). What do you think of that idea?


We seem to be at a technology level that is around 1100-1200 ad, with the exceptions of caravels and zeppelins. Would that allow for a technocratic State?

Please note this, as Vanq has said it many times.

THERE ARE NO ZEPPELINS.

There were, but there are not now.

Democratic Peoples republic of Kelvinsi wrote:
Cainesland wrote:
We seem to be at a technology level that is around 1100-1200 ad, with the exceptions of caravels and zeppelins. Would that allow for a technocratic State?


Universities are deemed to exist in this world, and it would not be out of the realm of possibility for the University's power to grow so much that they are capable of launching a coup. Of course, they would not have many friends.

That's certainly not outside the realm of possibility, though I'll defer to Vanq's judgment on this one.
Last edited by Rastrian on Mon Jun 10, 2019 5:48 pm, edited 1 time in total.
I'm an ATHEIST COMMUNIST from AUSTRALIA with CELTIC HERITAGE, ASPERGERS and a keen interest in FLAGS.
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Anti: Capitalism, theism's stranglehold on society, dictatorship, enforced respect (SJWs, anti-blasphemy laws etc.), creationism.
I will respect you. If your ideas are stupid, I won't respect those, and don't ask me to.
Fairly poor socialist country, recently revolted against a monarchistic state and with an economy rising slowly.
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Will eat Brussels Sprouts, but only raw ones. I cannot abide cooked ones.

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Nea Byzantia
Negotiator
 
Posts: 5185
Founded: Jun 03, 2016
Ex-Nation

Postby Nea Byzantia » Mon Jun 10, 2019 7:31 pm

Nea Byzantia wrote:


Essential Details

Name of Realm: Empire of Kymisthyra


Rulers: Emperor Pelagios IX Dorkas


Culture: Koinon


Religion: Koinan Asignism


History: WIP


Assets

Resources: Wheat, Cattle, Olive Oil, Gold, Iron, Marble, Stone


Strongholds: Patrodoras (Imperial Capital, reminiscent of Constantinople and Rome)
(Image)


Towns: WIP


Military

Military Commanders:


Military Strength: 50,000 troops

-


Special Troop: (Image)
Kataphraktoi

(Image)
Legionarios

(Image)
Porphyrian Guard


Diplomatic Relations

Allies: (You can leave blank and fill in later)


Rivals: (You can leave blank and fill in later)



Other Information

Location: southern portion of Ferra, south of Pheonixia, but north of Koinon


Can Kymisthyra be the Koionic homeland, with the Islands being colonies that perhaps rebelled against the Empire to establish a cosmopolitan, commercial "paradise"...Kymisthyra would essentially be a Roman-Byzantine type civilization; and the tyrannical godfather of the Koionian Civilization. Kymisthyra would be a very ancient and storied civilization; but one that is in serious decline and has lost a lot of power and prestige, but has survived in its ancient heartland. Perhaps it is also linked to Pheonixia?

If Pheonixia is gone, can I annex Pheonixia to my prospective territories, and continue to work on this app? I mostly need to work on history.
Last edited by Nea Byzantia on Mon Jun 10, 2019 7:32 pm, edited 1 time in total.

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Tue Jun 11, 2019 6:09 am

Image



Essential Details

Name: Josack ‘the Swift’ Whiteford.


Appearance: As per request.


Age: Twenty.


Gender: Male.


Sexuality: Heterosexual.


Build: Slender, fit (6’3).


Legacy

Allegiance: Duke Aarron Whiteford.


Profession: Lordling.


Background: Josack is the eldest child, and only son of the infamous Aarron Whiteford. Unlike most Storm’s Men, he proved to be incredibly effective with the bow, rather than the sword - some say he could hit an apple from three hundred meters with a short bow. From a young age he picked the talent up and he worked at it through the entirety of his life - winning countless contests and with them, great wealth. He was also quite the showman with a spear, fancily twirling it around while sparring, often confusing his foes and knocking them off balance. But he was also infamous for cheating; specifically in card games with real-financial stakes, his knack for all things subtle and intrigue-based bringing him many enemies, but also a great number of friends, as he used his natural abilities to aid those he favoured and to gain their undying loyalty.

The man although outwardly friendly and welcoming to those he met, was a vicious and vile individual when behind closed doors, known to abuse prostitutes and rumoured to play sick games with his colleagues where they’d force prisoners to flee through the woods before hunting them down. His privileged noble upbringing fueling his decadent and depraved personality, to the point where even the scorn and abuse received from his father wasn’t enough to knock it out of him. If anything, it only served to further reinforce his sinister and subtle nature, driving him further into intrigue. Though he didn’t hate his father, quite the contrary - he adored him, felt inspired by him. He wants nothing less than to prove to his father that he’s more than just a decadent wrech, and that he can bring further glory to his house. And he’s willing to do anything to prove it.



Beliefs

Religion: Asignism.


Motivation: Personal gain and greed.


Personal

Likes: Coin, power and decadence.


Dislikes: The Clarifonts, humility and being talked down to.


Hobby: Hunting, usually with his hounds, tormenting his rivals and indulging himself on the finer things.

Image



Essential Details

Name: Barick Redwood.


Appearance: As per request.


Age: Forty-Two.


Gender: Male.


Sexuality: Heterosexual.


Build: Muscular, built (6’2).


Legacy

Allegiance: Duchess Aegwyn Redwood.


Profession: Commander of the Redwood.


Background: Barick was the younger brother of the current Duchess of the Redwood’s father. While his brother governed the Redwood, Barick went out to form his own reputation - forming a Mercenary company and serving in countless conflicts around the globe; proving his value as a battle-commander and warrior. The Redwood company making a small fortune for itself and building a huge reputation as valiant and honourable warriors, well, as honourable as mercenaries can be. However, upon the death of his brother - he finally chose to return home, his young niece in need of a guiding figure to help her ease into her reign. And him home-sick and tired of marching across the globe, fighting other people’s wars.

Ever since, he’s remained in the Redwood and taken up the title of Commander, not just for the Redwood’s armies, but for the Armies of all Aratas as King Edmon declared him martial. Since the acquisition of his title, he’s worked hard in drilling the forces of their nation, in streamlining the military bureaucracy and cutting back on wastage. Building Aratas into a powerful military machine, cutting out the cronyism and systematic issues that plagued it for hundreds of years.



Beliefs

Religion: Asignism.


Motivation: The protection of his family, and the preservation of his nation.


Personal

Likes: Spending time with his family, reading & riding.


Dislikes: Intrigue, politics & unnecessary cruelty.


Hobby: Reading, hunting & hiking.

Image



Essential Details

Name: Taelyn Redwood.


Appearance: As per request.


Age: Eighteen.


Gender: Female.


Sexuality: Heterosexual.


Build: Slender (5’9).


Legacy

Allegiance: Duchess Aegwyn Redwood.


Profession: Lady of the Redwood.


Background: Taelyn is the younger sister of the current reigning Duchess, Aegwyn Redwood. Her education resolved almost entirely around the management of a household, as she was expected to be a lady-in-waiting for the house and to be used to secure political alliances in the future. However, she - through sheer force of will, managed to secure a few archery lessons and very basic combat-training. Largely due to the fact that she, like Sybelle Whiteford - was sent to the Capital to be tutored by the previous monarch - both because her father hoped to secure her marriage to Edmon or Elliot, and because it was the best way of improving relations with the crown and guaranteeing them that revolt was unlikely.

During her time at the Capital, she, Edmon and Sybelle all formed extremely strong friendships and it’s even rumoured that she and the now King Edmon had a brief romantic involvement. Which ended as a result of the political implications; should it have ever come to be public knowledge. Whether or not this is true, remains to be seen - but what it’s clear that there’s some strong feelings between the two, that much is abundantly clear when they’re together, as they tend to bounce off one another and can barely bring themselves to part at public functions. Alas, the King has a duty to fulfill - and thus far, they’ve been unable to come together in a more formal manner.



Beliefs

Religion: Asignism.


Motivation: To explore the world and meet new people.


Personal

Likes: Edmon Clarifont, Sybelle Whiteford, flowers & horses.


Dislikes: Josack Whiteford, unnecessary cruelty, warmongering & treachery.


Hobby: Riding, hunting & singing.
Last edited by The Vekta-Helghast Empire on Tue Jun 11, 2019 1:56 pm, edited 1 time in total.

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Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Tue Jun 11, 2019 10:21 am

[img]INSERT%20RULING%20HOUSE%20BANNER[/img]



Essential Details

Name of Realm: The Kelesian Republic


Rulers: Consul Renis Ar Cambin: Elected Concul by the Senate four years ago Renis is now at the end of his first term and seeking reelection. His term has been considered a good one, with the Republic's economy flourishing and many public works being built across it territory. However, many of the younger senators decry Renis for not expanding the land's of the Republic like other Consuls have. Should Renis be reelected he will undoubtedly follow his path of peace and diplomacy.

Pro-Consul Cornilo Ar Tardian" Cornilo is the polar opposite of the Consul. An ambitious man with a desire for conquest he wishes to expand not for the good of the Republic but for the good of his own pocket and to boost his own gravitas amognst the other Senators.

Senator Agar Ar Vorni: A man many would say is to young to be a member of the ruling body of the Republic, Agar is none the less on of the most popular senators in the Republic. Known for his generosity to the poor and his support of laws the directly benefit the people he is seen as a dangerous populist by the more established Senatorial families. He is currently the leader of the Expansionist faction withing the Senate and is seeking the office of Consul.

Senator Vornik Ar Tolk: An old and wisend Senator from a respectable family with a long history of honorable to the Republic. Vornik is a moderate, and while he sees the stagnation of the Republics expansion north as a dishonor he does see the benefits of long term peace for the Republic. As such he has become the leader of the Moderate Faction within the Republic.

Chief Magi Celstor Lar Cathis: The oldest member of the Magi, and thus the chief religious leader in the Republic. Celstor is supposed to be above the material politics of the Republic.

Culture:
The Kelesian's belive first and for most the near divinity of there Republic. To most Kelesian's the Republic was a gift from the gods, something holy and needing to be protected. Every citizen is expected to do duty for the Republic, whether it is as simple as paying taxes or volunteering to pick up rubbish in the streets of the cities to joining working on the public works projects to serving in the Republics army and navy. This sense of duty has lead to a well oiled and well connected nation.

However, even though all citizen are expected to serve, not all are seen as fit to actually rule the Republic. Steaming back to the very inseption of the nation the Kelesians have had a class system. Ones class is signified by there middle name.

Ar: The highest class in the nation, the Ar are the only class that can become senators and Consuls. Lower classes can be moved up to the Ar class only by the vote of the Senate.

Lar: The second highest class in the republic. The Lar class is often seen as being members of the Magi, bureaucrats and high ranking military officers. Lar's can become Ar's only after a Ar family has been disgraced and voted out of that class by the senate and a new Lar family is voted in there place.

Tar: The middle class. Merchants, craftsmen and farmers and other freemen the Tar are the base for on which the Republic stands. They are by far the larges of the classes, there sons build the roads, farm the fields and water the earth with there blood.

Kar: The lowest class of freemen Kar are often the landless poor. Unskilled laborers or unemployed, the Kar are seen as being worthless by the higher classes and only good to serve as fodder in the armies or to go and fill in labor deficits. The status as a Kar changes the moment a Kar can buy land, enters the apprenticeship of a Tar or joins the army.




Religion:
The Kelesian Pantheon, called the Holy Three by the Kelesians is a religion with three main gods. Tarnken Thar, the king of all things and creator of the universe, Malrin Kassor, the lord of death, the weaver of fate and lord of the underworld and Selina Adera the the lord of war and strategy. There are also a whole slew of minor gods a goddesses. These take aspects of nature such as Fire and Water, earth and fertility. All told the religion of the Kelesia is over saw by the Magi, a group of religious leaders who do sacrifices to the gods and divine there will. The oldest member of the magi is the defacto leader of the Magi.
History:
The earliest writings of the Kelesian's tell of an epic journey from the mountians to the east of the current homeland. Here twelve tribes of men dwelt, each speaking the same language but living independently of each other. However this changed when the First Magi received a message from Tarnken Thar, telling him to unite the Kelesi and to move west. Gathering up the men of his tribe he went and conquered the other tribes and became the first king. Taking there women and children and all the goods they could carry upon there backs and animals they took the treacherous journey east. When the left the mountains they found a land of plenty, of green fields and running rivers. At the mouth of one of these rivers, the First King built his city, Gordasa. Thus starts the Kelesian calendar, year zero being the founding date of the city of Gordasa (Around 1345 BCE). Thus would start the First Age of Kings.

The First Age of Kings (1345-111 BCE): The first age of kings is the longest period of Kelesi history. During this time the descendants of the First King rule. This is not on long uninterrupted dynasty, but rather several houses all tracing there linage back to the first king as one house dies off and another takes over. From 1345 to 1045 the First Dynasty rules, they keep to the area immediately around the capital of the the Kelesi, they form sever alliances with the surrounding tribal people's and define there boarders around there own city. The Dynasty ends when Gelrin Ar Malian dies and his cousin, Arsil Ar Marlian assumes the throne and begins the second dynasty. The Second Dynasty rules from 1045 to 589. In the year 960 the tribes that had once been in an alliance withe the Kelesi began to grow worried of the growing power of the Kelesian kings. Thus started the War of Ash. From 960-954 several tribes invaded and where pushed out of the Kelesi home land and than each in there turn was invaded and subjugated. By the end of the war the Kelesi Kingdom had nearly doubled in size. The Second Dynasty, like the First ends when the last male member of the Marlian family dies.

The Third and final dynasty would rise from the bastard son of the last Marlian. Gadar Ar Vasth became it first king, the Vasth family ruling from 589-111. An agressive dynasty the kingdom would continue to expand in a series of wars against the surrounding tribes and kingdoms. However, this nearly unchecked southerly advance would be stopped in 290 when the boarders of the Kelesi kingdom and the The Kingdom of Gyrcant Bay came crashing into each other. The would start the first of the boarder wars and the building of more forts. In 170 another boarder war would occur, and like the first no actually changes would be made in territory. The Third Dynasty of the First Age of Kings would end in 111. However, there would be no new dynasty and so would start the Interregnum.

The Interregnum(111-120CE): With no more kings a series of military dicatotrs would hold the nation together for over a two hundred years. The Interregnum



Assets

Resources:
Timber
Amber
Iron
Copper
Tin
Coal
Grain
Cattle
Granite

Strongholds: (If it is a castle, the castle will have its own ruling house which you'll have to detail including locations)


Towns:The Republic as it currently stands


Military

Military Commanders:
Grand General Adar Lar Kalith: Elected by the Senate to be the General of all of the Republics armies, Adar is a hard man who is totally dedicated to the preservation of the republic.
General Terret Lar Vornith: Commander of the Northern Army
General Koldor Lar Maff: Commander of the Southern Army
General Ador Lar Kalith: Commander of the Eastern Army
General Mobin Lar Vordin: Commander of the Western Army
General Gedor Lar Asdor: Commander of the Gordasa Guard
Military Strength:


Special Troop: (Realm's best military unit, can be a bodyguard unit or spy unit)


Diplomatic Relations

Allies: (You can leave blank and fill in later)


Rivals: (You can leave blank and fill in later)



Other Information

Location: The Republic, north of the Kindgom of Gyrcant Bay and west of the Ironstone.

Still pretty wip, i will try and get the history done tonight.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

The poster licks five public door handles a day to compare there taste.

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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Jun 11, 2019 11:20 pm

Cainesland wrote:
Essential Details

Name of Organization:
The League of Merchants

Leader: The league council


Description:
The League of Merchants is a mercantile organization founded 45 years ago to protect the economic and social interests of the merchants of the ferran coast. Those who became members had to have a commercial education, come from a ferran coastal country, and follow the law.

The League started as isolated guilds within coastal cities, but as it became evident that they could benefit from increased co-operation with each other, guilds began to join together in groups of 2-3. These groups were able to share resources, information, and risk in trade ventures. Risk was able to be shared through allowing the purchase of shares in a journey by other members of the group, meaning people could contribute to paying a percentage of he cost of the voyage in exchange for a percentage of the proceeds from the journey. With increased profits these groups became more influential in their respective Spheres.

These groups eventually began to try and reach out to other groups to grow. Groups of 2-3 cities became clusters of 6-8 cities. When these clusters joined up they did so by signing a shared document declaring membership in the organization, including rules of conduct and what members responsibilities, costs, and penalties to rule breaking could be. The League of Merchants began to pool resources including their ships, personnel, information band contacts among other things and began sponsoring trade missions up and down the coast. Some of the important cities in the route became Jarnfloi, Karlsholm, Argonvost, Woodsberg, Lamias, Mayos, Tyrunis, Kar Neza, Pharnae, and Horusia. As there activities increased trade in regions they were able to grow in influence and gain privileges in their port cities, among them being able to trade without incurring a tariff or tax for importing or exporting goods. They have continued operating in this way for the last 45 years.

Assets:

The League of Merchants is based on the west coast of Ferra from the north west to the south west of the islands. They have offices in each major port, and stake in the activities of the ports. They have a fleet of 120 well armed vessels to ward off pirates and sea serpents.

Relations:
The League of merchants has good relations with the banks.

Currently in the process of writing an app for Hatun Karindeti, Chief of the Jekar. I have a backstory in mind for her as something of a self-made women, leveraging the wealth of Dejak Nesh and using other "nontraditional" methods to elevate the status of her previously somewhat looked-down-upon family. She presumably would have some sort of relationship with the League. Thoughts?
Signatures are so 2014.

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu Jun 13, 2019 10:28 am

IC's been pretty quiet. I'm posting soon.

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Greater Liverpool
Ambassador
 
Posts: 1701
Founded: Apr 13, 2013
Democratic Socialists

Postby Greater Liverpool » Thu Jun 13, 2019 5:13 pm

Greater Liverpool wrote:



Essential Details

Name of Realm: The Empire of Auroria (Sometimes referred to as the Empire of the Anatolikói)


Rulers:

Imperador Anatolius Santiago Valter Istalos, Ruler of the Anatolikós and guardian of the Will of Teló. Anatolius is a young but still strong Imperador he is the third person to rule the empire of his house but he rules with a strong first against those that would seek to depose him and his house from ruling over the land of Auroria. The Imperador has proven himself to be quite capable at leading and administering an empire of such scale having been raised to fill such a role from a young age reading and learning about previous emperors.


Imperatriz Serafina Lígia Paula Gouveia, wife of the current Imperador and descendent of the Great Gouveia. Serafina is said to be the most beautiful woman in all of Auroria and one of the smartest she was perhaps the only woman fitting for such a high position of marrying an Imperador


Culture:

The culture of the empire of Auroria is complex with the actual name of the people being Anatolikós the demonym being Anatolikói. The people are bound together by one thing they are decedents of a man called Anato a supposed giant a person gathered people that had been exiled from their homeland and settled in a far off land. As such it quite custom for Anatolikói to offer assistance in troubling times for fellow Anatolikói and also as such their language is quite unique. It is not known how it came into existence all that is known is that it is spoke by the people of the Empire. The only language spoke is Anatolikói which is most comparable to Portuguese.

For society, the Anatolikói are quite accepting of one another as they see themselves all connect through blood and shared traditions, as such social stigma is less prevalent in society it is not uncommon to see people of different classes marrying each, socialising and doing meeting up although they do not like to stretch across all classes and you won't see a member of the high houses of the empire consorting with the lower classes. To this regard Anatolikói culture is quite progressive as people of the land are protected by the articles of Michél II the second Imperador who specifically created what would be a constitution for the country outline the powers and responsibilities of the Imperador, the lords and ladies of the land and even down to the mayors of the cities. It grants very little rights for the lower class people the only right them have is to a fair trail from their own peers and not to be imprisoned without just cause.


Religion: Telóism

The main religion of the Empire of the Anatolikós is Telóism. Telóism can be traced far back into the time of the first Anatolikói people with their religion of Valkas which was a polytheistic religion compromised of many Gods. Teló the main god and the so called God King of the 5 heavens is the main deity of Telóism however there are lesser gods and goddess in the religion which are also worshipped. The main story of Telóism involves Teló going to war with a god called Knesos which destroys the old home of the gods Valkas. Teló then creates 5 Heavens with 1 Heaven that supposedly travels throughout the mortal plane bringing it into pure bliss. Telóism teaches a dualistic view of the universe where there is a constant battle between Good and Evil as although Teló is most powerful he is not all powerful and Knesos works towards defeating Teló. 4 books compromise the main teaching of Telóism, this is known as the Evangelizar and it details to everything from how to live a good honest life to the will of Teló which is used in running of the Empire and a detailed description as to how the 5 heavens work and how to reach them. In General Telóism looks at the world similarly to Gnosticism with a belief in achieving Compreensão or understanding it believes that the world must follow Teló's way in order for Aarde to become one with Teló and to ascend to the 5 Heavens and become the 6th. Telóism also speaks about the rest of universe how it came about and that there are supposedly 7 other Aarde that exist.

The religion is organised with the head of Telóism being the Grande Vidente who is appointed by 21 Vidente know as Conselho dos Céus or Council of the Heavens. This is leading governing body of Telóism and deals with the administration of the religion as well as minor doctrine reform and changes. Although this hierarchy is not referred to as a church nor a priesthood instead the hierarchy is called the Maneira with the priests being called Guias who lead services. Telóism also had prophets, people who are believed to have been given words and prophecies by Teló or other gods.

History:

Ante Tempes (???-2000 BCE)

No one knows exactly when the great migration of Anato exactly started all that is known is that it is believed have begun around 3000 BCE. It is believed Anato lead his people from the lands of south Hygard towards the North around The Lago da vida. Not much is know after that point except during a brief 100 year period when there was an empire that existed in South Auroria known as the Golden Empire which was ruled by 15 emperors each elected by the people of the Empire. It is said during this time that the Anatolikói language first came into written form and a standardised version was created for all subjects to speak however this would not fully come to pass as the empire would mysteriously disappear without much trace. After this it is believed that the region fell into warring tribes and kingdoms fighting for control, but this period was known for its heroic acts by legendary warriors which became the first written literature of the Anatolikói people and the first written record of time. This age would continue to around 2000 BCE when the god Teló ascended to Valkas and begun the First Age

The First age (2000 BCE-1220 BCE)

After Teló had returned to Arde and gave the Anatolikói people the first part of what would become the Evangelizar the region of Auroria would experience a time of peace for a little bit as the kingdom and tribes began to convert to Telóism and as such a sort of confederation of Anatolikói Telóist kingdoms took shape as they attempted to extend their religion. The most important of these kingdoms was the Kingdom of Estrela Solitária which was the first kingdom to convert to Telóism and was also where Teló had ascended on top of Mount Estrela Solitária. This kingdom would become the centre of this Confederation and the seat of power of the council of the Heavens in 1889 BCE. The First age broken down looks like this

(2000 BCE-1880 BCE) This was when some of the Anatolikói kingdoms of Auroria would convert to Telóism. This period saw a golden age for a lot of the lesser kingdom as peace came to pass with the Confederation of the Teló bringing in this golden age. This was where great works of literature, art and monuments were built.

(1880 BCE-1496 BCE) This 380 year period would be characterised by the great expansion of Telóism as missions to the rest of the Anatolikói kingdoms that still worshipped the old gods of Valkas. The Kingdom of Estrela Solitária continued to grow in influence as being both the capital of the Confederation and also of the Telóist religion itself and soon it became the richest and most powerful kingdom in the confederation. It was during this time that the North Eastern Peninsula of Bahia would be conquered by the Confederation and its people brought into the Telóist faith while there was minor expansion south.

(1496 BCE- 1220 BCE) The Green Banner war would take place between 1496 BCE and would not end until 1220 BCE with the collapse of the Confederation of Teló by the hands of Teló himself when he came back to Aarde. The Green Banner war started when Grande Vidente Natalio V declared a holy war against the Southern Anatolikói kingdoms but most importantly the lands to the West. As Telóism had a strong base in South Auroria the Old God kingdoms quickly fell to the Confederation and were incorporated into the Confederation. However the war in the west would not go so easily while they were successful in capturing a few towns, the city states of the west allied together to fight back. This war would continue on until Teló decided enough was enough, the people had forgotten his message and had fallen to darkness and evil. He would leave the 5 Heavens and return to Aarde and bring about an end to the war and the Confederation which he believed had fallen from grace, he gave the next part of the Evangelizar which gave in more detail the means and way of the perfect life and to achieving Compreensão. As such this ended the First Age and the Second Age would begin.

The Second Age(1220 BCE-565 BCE)

The Second Age was known for the fighting that took place after the end of the Confederation of Teló. After the Green Banner war and the destruction that had followed it there would be a minor respite throughout the lands of the Anatolikói. However the 5 kingdoms that would follow the Confederation would be actively trying to gain the upper hand against one another.

(1220 BCE) - The Collapse of the Confederation of Teló and 5 Kingdoms will rise from the ashes (Estrela Solitária, Bahia, Camparado, Interio Pasbalo, Yantería). These five kingdoms would control much of present Auroria and minor wars between the kingdoms would continue.

(989 BCE) - The Kingdoms of Estrela Solitária and Bahia would fall under one crown and under it a golden age would flourish. Known as the dual kingdom this kingdom would fund missionary work to the rest of Urantos o with Telóist missionaries reaching even the Grycant bay.

(856 BCE) - The Telóist heresy of Santinian Telóism would be started by a mystic priest by the name of Santinó. This heresy would gain more traction as many believed that Teló was working through him and also the promise that the 5th heaven is coming to Aarde in the next 100 years and under a new nation would arise to dominate the world and bring the 5 Heavens down to earth.

(829 BCE) - The start of the war for Heaven would begin between the main branch of Telóism and the Santinian heresy. When this war began the 5 Kingdoms of Auroria would ally each other in what was called the 2nd Confederation of Teló however this was only for the destruction of the Santinian hersey. The war would leave much destruction in its wake with many thousands of Anatolikói dying in the war.

(802 BCE) - The end of the war for Heaven. The war would end with a mass suicide of Santinian followers inside the city of Campos amarelos after it had come under siege by the Confederation. The war had taken such a toll that the ruling family of Interio Pasbalo had died in the constant fighting and the lands had fallen under the Kingdom of Estrela Solitária and Bahia making the United Kingdom of Northern Auroria. After the war for Heaven lands of Auroria fell once again into peace and recovery.

(585 BCE) - Teló comes down once more from the 5 Heavens but this time he comes down once more as a human he lives his days walking among the people. As Teló walked around the lands of Auroria he grew to appreciate them more and more as he understood what it meant to be mortal. He settled down in a town called Rio de Gois inside the United Kingdom of Northern Auroria. this was know as the great understanding when Teló finally perfected the mortal way to the 5 heavens.

(565 BCE) - Teló would reveal himself to the Anatolikói people again after spending 20 years down on Aarde. He would give his method for humans to achieve Compreensão and he would give his Maneira to the 21 Vidente go the council of the Heavens. The final thing he would do was called the Will of Teló which he granted to King Aragãorn of the United Kingdom of North Auroria. The Will of Teló would be the right to rule from Teló himself and would be foundation of the Empire of Auroria. As the third appearance of Teló so ended the Second Age and the beginning of the Third Age.

The Third age (565 BCE-129 CE)

The Third Age was characterised as a time of social revolution. As the old times of Kingdoms fighting would come to end and the establishment of the one Empire of Auroria would bring in a new age for the whole land. The age was known for the great war that occur known as the War for the Empire which saw the Northern Aurorian Kingdom go to war with the South Aurorian Kingdom of who rightfully would hold the will of Teló. However during this time great inventors and philosophers would arise with great works of literature being penned.

(564 BCE) - The Southern Aurorian Kingdom would be established under fear and threat of the United Kingdom of Northern Auoria. One of the first things they do is to declare the last appearance of Teló to be the work Knesos. After doing so, the South Aurorian kingdom declared that Teló had presented himself in front of the court of the South Aurorian Kingdom and presented their king with the will of Teló, declaring the South Aurorian Kingdom to be the sole successor to Teló on Aarde.

(563 BCE) - King Aragãorn would not peruse a war against the South fearing more bloodshed for his people. He would instead decide that the will of Teló would allow only one kingdom to survive and as he had been granted it by the mighty Teló he knew that the South would fall eventually. Aragãorn would begin a begin on building massive projects throughout the North Aurorian Kingdom as well as move the capital from Estrela Solitária to the Town of Rio de Gois which was renamed to Céstriãllas.

(560 BCE) - King Aragãorn would reform the Northern Kingdom into a more centralised using the Will of Teló as he right to do so. In general he would reform much of society ridding it of the centuries old clan system and replacing it with a new feudal system with a strong focus on better overall management of the kingdom. These reforms would be some of the first of long line that would accumulate with the foundation of the Empire of Auroria.

(503 BCE) - The great water way of Thellyssía would be completed allowing for irrigation into the Mato Istalan desert which would over 100 year period become grassland allowing for the house do Istalos to become rich and powerful with the land becoming ripe for farming.

(499 BCE) - King Aragãorn would die at the age 91. He would be the longest ruler any Aurorian Kingdom has ever had, this would further the claim that he was guardian of the Will of Teló. He would appoint his successor Michel his third son as the new King of Northern Auroria.

(467 BCE) - The Southern Aurorian Kingdom attempts to invade the eastern part of Hygard but to no success resulting in humiliation for the Southern Aurorian Kingdoms. The South would never attempt an expansion into other lands and instead focus itself solely on trying to conquer the North.

(467 BCE - 24 CE) - Between 467 BCE and 24 CE the South and the North would engage in smaller skirmishers each testing each other metal. The North would continue to develop itself both economically and social as Michel II would go on to write his articles for the Northern Kingdom while South would spend its time building its military and industrial capacity trying to get an edge on the North which had become a lot richer and populated.

(24 CE) - The War for the Empire would begin after a prophet of the word of Teló proclaimed that by the end of the century there would only be one Kingdom of Auroria left and that one kingdom will declare themselves the Empire of the Anatolikói and of Auroria. South deciding that this was the moment to finally end the Northern Auroria kingdom would go to war and so started the War for the Empire.

(24 CE - 101 CE) The War for the Empire would continue as the war dealt massive amounts of destruction and devastation to much of both the North and South Kingdoms.

(89 CE) - The Great Gouveia would become the greatest warrior in modern Auroria as he destroyed many Southern Armies in his wake. He would be give the lands of the Deturatte peninsula and his house would rapidly grow in both influence and power.

(101 CE) - The last stronghold of the Southern Kingdom of Auroria would fall to the North and the King of Southern Auroria would submit himself to the Northern Kingdom before being executed for heresy against Teló. In fact many of the ruling families in the south would be executed for heresy as followed the wrong line of the Will of Teló. By the end of the year the Empire of Auroria was declared in Céstriãllas and for the first time in history since the Golden Empire, The whole of Anatolikói people and the land of Auroria would be ruled as one single united nation under one throne. Ernesto III would become the first Imperador of the Empire taking the name of Aragãorn as his new name upon ascension.

(129 CE) - The final appearance of Teló would happen just outside the capital city of Céstriãllas. This would be his shortest visit only lasting a few hours. He would reinforce that the current Aragãorn as well as King Aragãorn as the rightfully guardians of his Will. He would also give the final book that as a whole would become Evangelizar, this part details the last things of the 5 Heavens including a complete catalogue of all the gods as well as the lesser powers in the 5 Heavens. It would decree that the religion of Telóism needed to be spread in order to bring about a complete unity between the 5 Heavens and Aarde so that Aarde would become the 6th Heaven. So the Third age came to an end and the fourth would begin.

The Fourth Age/Imperial Age (129 BCE-Present)

The Fourth Age is known in history for the grand peace it is in. There has not been a single major war with within all of Auroria since the age begun and with the new stability the golden age of literature would continue as the combined wealth of a united Auroria would allow for even great works of art, science and the completion of Great Works.

(130 CE) - The Order of the Lone Star is created. Its goal is to spread Telóism across Aarde and with back from the council of the Heavens the order grows quickly. Many Telóists begin to join not only for carrying out the Heavens will but also to go and see the great world of Aarde.

(178 CE) - The Empire of Auroria would go through the great Imperial reform which would increase the power of new cities that had arouse in North. Cities like Teraea, Rios do Cyutio and Vila Vermelha becoming powerful cities due to trade with Céstriãllas growing too into a strong city of the new empire. New Merchant families would rise to control these cities.

(200 CE) - The Empire would expand slightly southwards into the Knesos desert but would not be able to go much further due to shortage of supplies. Still the city of Evyária would be established being the only city in the desert it would become a border city between the Empire and the rest of Hygard.

(500 CE) - Imperador Davi the calm would fun exploration mission around the sea of Hygard eventually coming into contact with what would be The Confederation of the Free City-States and establishing relations with them. As well as the other nations on Hygard. This tradition of exploring the world would continue right up to the present day with explores still being sent out.

(678 CE) - The University of Céstriãllas would be founded by the Imperador and funded from his own personal pocket.

(911 CE) - Casa de Aragãorn the imperial family would go extinct after Imperado Bruninho III the pure died living a completely celibate life. As such he named Thenious of Casa de Istalos the new guardian of the Will of Teló after his death.


Assets

Resources:

- Iron
- Agricultural produce (Wheat, Beans, fruits, Olives, Corn)
- Sugar
- Tobacco
- Coffee
- Spices
- Cocoa
- Livestock (Cattle, Horses, sheep, Pigs)
- Copper
- Lumber/Timber
- Coal
- Flax



Strongholds:

Céstriãllas
Castelo Vermelho
Castelo Azul
Castelo Cacau
Castelo de Istalos
Castelo de Gouveia
Castelo no Céu
Vila Vermelha

Towns:

Capital: Céstriãllas
Teraea
Estrela Solitária
Rios do Cyutio
Evyária
Vila Vermelha
Cidade do sul
Agurillia
Noítche
Batchurra


Military

Military Commanders:

Imperador Anatolius
Kallistos Salazar
Baldomero Gouveia
Jimeno Esparza


Military Strength:

The Guardians of the Heavens - 400 men
The Companions of Aragãorn - 800 men

Exército Imperial - 5000 professional soldiers

Casa de Istalos - 2350 Knights/Men at Arms, 10,000 levied men
Casa de Gouveia - 2000 Knights/Men at Arms, 15,000 levied men
Casa de Bermúdez - 1750 Knights/Men at Arms, 15,000 levied men
Casa de Ubiña - 1000 Knights/Men at Arms, 7,000 levied men
Casa de Zavala - 500 Knights/Men at Arms, 30,000 levied men
Casa de Leontios - 750 Knights/Men at Arms, 7,000 levied men



Special Troop: The Guardians of the Heavens. The guardians of heaven are the elite of the elite of Auroria. Loyal to Teló and his will they are the toughest and strongest soldiers the empire has. Duelling also as Guias they may also perform religious services. Founded during the 1st Confederation of Teló the Guardians of The Heavens have always been a force to be feared, their stories of fighting in the Green Banner War and the War for Heaven have earned them such fear. Guardians of The Heavens live a very strict regime of training, praying and meditating.

Companions of Aragãorn. The Companions of Aragãorn can trace themselves back to the Cavalrymen that followed Aragãorn. These men are some of the best Cavalrymen in the whole of Aarde. The Companions of Aragãorn can trace themselves back to the horsemen of Casa de Aragãorn which where original the defenders of the Will of Teló. Used extensively as a shock cavalry unit they march alongside the Imperador when ever he is in battle.

Exército Imperial. The Exército Imperial or just Imperial Army is a small standing army that is used to protect the Empire and Imperial family in times of crisis. They are professional soldiers who spend their days training for anytime they are needed. They are not as elite as the Guardians of heaven nor the Companions of Aragãorn but against levied, unskilled peasant they are the deadly. Mainly used as an outside forces of the Imperador they have been used many times to put down rebellions and keep civil order and while they have no great battles under there banner they still have great honour in all of Auroria as anyone can join get a decent pay and top of line equipment for free.


Diplomatic Relations

Allies: TBD


Rivals: TBD



Other Information

Location:





Essential Details

Name of House: Istalos


Leader: Imperador Anatolius Santiago Valter Istalos


Family Members:

César Teodoro Celso Isatlos (67, uncle to the Imperador)
Isidora Timothea Iria Isatlos (64, auntie to the Imperador)
Nataniel Epiktetos Oier Isatlos (35, brother to the Imperador)
Salvador Cândido Ciro Isatlos (31, brother to the Imperador)
Theophania Yenifer Celestina Isatlos (24, sister to the Imperador)
Dionisia Kallistrate Encarnación Isatlos (29, cousin to the Imperador)
Amor Demokritos Isocrates Isatlos (21, Cousin to the Imperador)


History: The house of Istalos (Casa de Istalos) is an old and proud house and can trace its foundation in the Kingdom of Bahia during the second age and even further as Clan de Istalonin. Originally a small house owning a small towns and villages it would take its place as one of the leading houses of the Empire when Amilldaro Istalos gave up all his current lands for the vast stretch of land Mato Istalan desert which was named after the house itself. A stupid move at first glance but Amilldaro knew what would happen when The great water way of Thellyssía was completed the new valuable land that would come under his direct control. As the desert turned from barren to fertile Casa de Istalos would be there to take all the benefits and become one of the strongest houses with food coming from the new Mato Istalan Grasslands. By around 300 CE Casa be Istalos would provide around 30% of the total food in Auroria and would be the third richest house in the Northern Auroria Kingdom.

Casa de Istalos would enjoy been the bread basket of Auroria until 911 CE when Imperado Bruninho the pure, the last of Casa de Aragãorn would die without an heir. Since the will of Teló is passed on by appointment of the Imperador it could pass to another house. Bruninho the pure would give it Achilles Istalos a promising member of the Casa de Istalos. Since then there have been 3 Imperadors from Casa de Istalos first Achilles then Davi and now the current Imperador Anatolius. While Anatolius is not the oldest member of the house he is the leader by Will of Teló.



Assets

Home: Céstriãllas


Military Strength: 2350 Knights/Men at Arms, 10,000 levied men



Relations

Allies: Casa de Gouveia


Rivals:





Essential Details

Name of Organization: The Order of the Lone Star


Leader: Grand-master Artemius


Description: The Order of the Lone Star was created for the sole purpose of spreading the religion of Telóism to whoever would hear, the order's only mission is to gather more faithful to the religion. With missions around Aarde they work as both preaches and also a helping hand to those in need of assistance for the grace of the 5 Heavens is willing to be given to all who seek it. Since its foundation it has been backed by both the Imperador and the the council of the 5 Heavens and to this day still backed by the same institutes


Assets: Many mission houses to which it can spread its message. Funding from the Empire and the council of the 5 Heavens.


Relations: Very good relations with the Empire of Auroria.


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An orthodox convert who doesn't support Russia

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Rastrian
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Postby Rastrian » Fri Jun 14, 2019 6:10 am

New Char table for ya Vanq!

CharactersGenderProfessionStatus
Aaron WhitefordMaleDukeALIVE
Aegwyn RedwoodFemaleDuchessALIVE
Alyssia EsicFemalePrincessALIVE
Ander TerricusMaleGrand MasterALIVE
Anna TerricusFemaleCommanderALIVE
Azhi KharosenMaleHigh KingALIVE
Barick RedwoodMaleCommanderALIVE
Castian VerunMaleAssassinALIVE
Charles CreedMaleKingALIVE
Damien LanceletMaleSquireALIVE
DrakinaFemale DragonGod-EmpressALIVE
Desas Tedoth KyllMaleKnightALIVE
Edmon ClarifontMaleKingALIVE
Elliot ClarifontMalePrinceALIVE
Elwe VelonthMalePrinceALIVE
Fatima al-HamidFemaleLadyALIVE
Ghenas Yukoth LethMaleClanlordALIVE
Gustav MittosonMaleKnightALIVE
Hamadas Yulekoth NaeshMaleClanlordALIVE
Hatun KarindetiFemaleChiefALIVE
Ibrahim al-RashidMalePrinceALIVE
Inaros MelodusMalePirateALIVE
Jafar al-RashidMaleKingALIVE
Josack WhitefordMaleLordlingALIVE
Kasta the ShamanMaleShamanALIVE
Kazusa AragakiFemaleMercenaryALIVE
Leofwine BrammMaleLordALIVE
Lyaera ClarifontFemaleCrown PrincessALIVE
Matthias HorvathMaleCommanderALIVE
Olamas Sharikoth KheynMaleClanlordALIVE
Oswinn BrammMaleHigh PriestALIVE
Paxter LanceletMaleKingALIVE
Scott EsicMaleCrown PrinceALIVE
Serina Devastin-YorkFemaleBodyguardALIVE
Simurg SimurgdetiFemaleChiefALIVE
Sofia al-RashidFemalePrincessALIVE
Solthyme, the UndyingFemale DragonPrisonerALIVE
Sybelle WhitefordFemaleDameALIVE
Taelyn RedwoodFemaleLadyALIVE
TalarasMaleHigh GravekeeperALIVE
Taga Yulekoti NaeshFemaleConsortALIVE
Tedas Namiroth KyllMaleKingDEAD
Teryn Ernaut GriffonguardMaleKingALIVE
Tenoch KetbogeMaleGreat KhanALIVE
Theras Bestanoth HaisMaleClanlordALIVE
Toyohi TonboMaleMercenaryALIVE
Vacardas Olamoth KheynMaleSwordsmanALIVE
Wilking Coarek-DominaMaleLord ChancellorALIVE
Varii VelonthMaleKingALIVE
Vastorith, the DespoilerMale DragonLordALIVE
Yuan AikoFemalePirateALIVE
Zavenas Farshoth BalvMaleClanlordALIVE


viewtopic.php?f=31&t=464930&start=275#p35782345
Last edited by Rastrian on Fri Jun 14, 2019 6:10 am, edited 1 time in total.
I'm an ATHEIST COMMUNIST from AUSTRALIA with CELTIC HERITAGE, ASPERGERS and a keen interest in FLAGS.
Pro: Communism, secularism, democracy, communalism, unions, mutual respect of people as humans, science.
Anti: Capitalism, theism's stranglehold on society, dictatorship, enforced respect (SJWs, anti-blasphemy laws etc.), creationism.
I will respect you. If your ideas are stupid, I won't respect those, and don't ask me to.
Fairly poor socialist country, recently revolted against a monarchistic state and with an economy rising slowly.
I am a fan of classical, experimental and indie music.
Will eat Brussels Sprouts, but only raw ones. I cannot abide cooked ones.

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Mon Jun 17, 2019 8:50 am

V A N Q U A R I A wrote:Sorry also got an assessment tmr :( feel free to flame me on disc


Reeeeee.

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Greater Liverpool
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Democratic Socialists

Postby Greater Liverpool » Tue Jul 02, 2019 10:21 am

V A N Q U A R I A wrote:This be on hiatus sorry. Same goes for my discord status. And my NS status. Wont deat tho. maybe.


I really do want this to come back.
An orthodox convert who doesn't support Russia

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Inoffensive Centrist Democracy

Postby Ithalian Empire » Tue Jul 02, 2019 11:08 am

V A N Q U A R I A wrote:This be on hiatus sorry. Same goes for my discord status. And my NS status. Wont deat tho. maybe.

Big oof there.
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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Tue Jul 02, 2019 1:32 pm

V A N Q U A R I A wrote:This be on hiatus sorry. Same goes for my discord status. And my NS status. Wont deat tho. maybe.


*Reeees internally*

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Sinyal
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Postby Sinyal » Sat Jul 06, 2019 5:46 am

why'd that one guy die?

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Thu Jul 11, 2019 3:10 pm

Post soonTM

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Ithalian Empire
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Postby Ithalian Empire » Fri Jul 12, 2019 10:26 am

V A N Q U A R I A wrote:Ugh we only have 40+ people now. Does this mean I have to create events for open world lol

Yes.

And I should actually finish my app...
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Wanasnaswa
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Democratic Socialists

Postby Wanasnaswa » Fri Jul 12, 2019 10:57 am

Tag
The Confederated States of Wanasnaswa and Chipìwo


By the grace of the bond between states, forwards we shall march on; torwards light!

Centrism, thats it. cya.

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Ithalian Empire
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Postby Ithalian Empire » Fri Jul 12, 2019 9:55 pm

V A N Q U A R I A wrote:Ive never GMed a open world rp this big b4 any advice from lurkers and members wuld be much appreciated


We need things to either tie us all together, or to tie different regions together. Something to spur players to doing stuff together and shit.
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PRAISE THE FOUNDERS

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Ithalian Empire
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Inoffensive Centrist Democracy

Postby Ithalian Empire » Sat Jul 13, 2019 7:23 pm

V A N Q U A R I A wrote:
Ithalian Empire wrote:
We need things to either tie us all together, or to tie different regions together. Something to spur players to doing stuff together and shit.


Ahhhhhh!


I know, big brained stuff here.
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Ithalian Empire
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Inoffensive Centrist Democracy

Postby Ithalian Empire » Sat Jul 13, 2019 9:26 pm

V A N Q U A R I A wrote:
Ithalian Empire wrote:
I know, big brained stuff here.


Nah I needed that. I realize I never intended on doing that at least not on a global scale


You don't even need to make it global, just something so that people have things to do other than wait around for there neighbors to do something.
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Ithalian Empire
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Inoffensive Centrist Democracy

Postby Ithalian Empire » Sat Jul 13, 2019 9:32 pm

V A N Q U A R I A wrote:
Ithalian Empire wrote:
You don't even need to make it global, just something so that people have things to do other than wait around for there neighbors to do something.


Ah, like spontaneous GM written events?


Something like that. Have a fucking volcano blow up somewhere or some shit.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

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Ithalian Empire
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Inoffensive Centrist Democracy

Postby Ithalian Empire » Sat Jul 13, 2019 9:40 pm

V A N Q U A R I A wrote:
Ithalian Empire wrote:
Something like that. Have a fucking volcano blow up somewhere or some shit.


I'm pretty sure if I hurt other player's precious creations the mods will DOS me :(


You are the damned OP, the god of this world. I am sure have a mountain go mad isn't against any rules.
Eat ,Drink, and be mary, for tomorrow we die.
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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Tue Jul 30, 2019 1:52 pm

V A N Q U A R I A wrote:Alright, time to revive this shit.


Why the fuck you lyin'? Why you always lyin'? Oh. My. God. Stop fuckin' lyin'.

All memes aside, RIP homie.

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