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♞ Dynasties ♞ [CLOSED][REBOOTING IC][NATION WAR RP]

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Lisbane
Diplomat
 
Posts: 890
Founded: Feb 23, 2014
Ex-Nation

Postby Lisbane » Fri May 31, 2019 8:18 am

The Empire of Tau wrote:
Lisbane wrote:Furthermore, the Carrack does not yet exist.

*Laughs in capitalist superiority.*

*laughs as I raid your capitalist trade routes to fund my, more superior, capitalist trade routes*
I'm a INTJ-T Personality, I'm a turbulent Architect. I value logic and reason above all else, and despise authority, unless it furthers humanity (Government for example). You can telegram me if you'd like to have a discussion. Generally I like philosophical discussions, but any and all are welcomed.


Sincerely,
Lisbane

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The Umperia Isles
Lobbyist
 
Posts: 19
Founded: Mar 07, 2019
Ex-Nation

Postby The Umperia Isles » Fri May 31, 2019 2:15 pm

Image


Essential Details

Name of Realm:The Dungar Imperium or just The Imperium


Rulers: Keiser Isaac Dungar


Culture: The culture of the Imperium is a strange one. It praises its own army and its soldiers as scholar warriors. These individuals are not only trained to be the greatest army on Hygard. They are, in the words of the state, scholars. soldiers taught to be intellectuals, the officers more so. The nation's people are placed in a social hierarchy in which that there are 3 layers of citizenship, The Imperium regards its people in high value, and try to protect them by enshrining Order and safety over multiple freedoms. this makes them semi-xenophobic, and this spills into their class system. where the lowest tier is view with the most scrutiny, and is made up of mainly foreigners and criminals. The second tier are second-class citizens, majority are individuals that opted to join the Order of Safety, the Imperium's internal peace-keeping force. the top level are first-class citizens, all of which are members of the military unless they are members of the noble class. The Imperium tries to support the Progress created by its scholars, but they also try to maintain a resemblance of status quo as to preserve Order within the nation. the people themselves vary from xenophobic to just apathy toward foreigners and from highly religious to irreligious but nearly all of them are a member of the Agua Viva.


Religion: The Church of Agua Viva


History:
In a year estimated to be 200 CE, Nathan Dungar took helm of a medium sized tribe, instilling a warrior culture in the people and conquered many other smaller tribes nearby. in his old age, he would establish a council of elders that would pick the next leader of the tribe. but due to the cult of personality created by Dungar, this led to his son being chosen to lead. this would last for 2 more generations until the council would chose Arthur Hardee to lead the Dungar Clan as it was called then, in the year 293. this would end what was called the Dungar Autocracy and started the Eldership of Dungar, a period where people went to great lengths to get what they wanted in the court of Dungar.
This began when a member of the Dungar dynasty used money stolen from the clan over generations of Dungar to take out Mr. Hardee. this coup failed and led to the near extermination of House Dungar. About 4 years later, estimated year 327, a insurgency led by a charismatic clansmen rose up against Mr. Hardee. when members of the eldership supported this rebellion, Hardee killed the traitors and dissolved the eldership. This marked the beginning of the Hardee dictatorship. A military general would eventually rise up and overthrow Hardee. this dictatorship would only last until the generals death in 348, that would be when the eldership was reestablish, however the elders feared the return of an autocracy and transformed the eldership into oligarchy which lasted for 20 years. this was a period of great technological progress and it would be continued when a Dungar clam member would be discovered, when they failed to appoint him, majority of the tribes conquered before the eldership period of history rose up and installed him onto the throne. marking the beginning of the Dungar monarchy.

The Dungar monarchy has since lasted for 600 years. there were only two times that the monarchy was controlled by someone else, the first was when Daniel Dungar reestablish the eldership and then committed suicide, this lead to a war between two nobles and this ended when Military General Blake coup the eldership, and eliminated both nobles, this was generally unpopular and lead to the Blake crushing dissent in the nation. his reign lasted for 30 years before a Dungar clan member lead a civil war against Blake and had regained control over the nation. the second time was when a Noble gained significant power and declared himself the Kieser of the Dungar Imperium, leading to civil war. The state of Dungar would be forced to change however when, in 836 C.E, a bastard was born of the Dungar Dynasty only for him to be banished from the kingdom, he would come back under a new name and become a lord under The Keiser's nose. This would be House McGray.



Assets

Resources: Timber, Grain, Fish, Iron.


(All Location shown in map at bottom of App)

Strongholds:
Castle Clifstaph controlled by House Dungar (The Black Dot by the Deep Sea)
Castle Gray controlled by House McGray (The Black Dot by the lake)
Dungar Command a Military Stronghold controlled by the Imperium and thus House Dungar (inside the Blue dot in the tan area)

Towns: (Name and detail locations of towns)
Castle Town of McGray (The Blue Dot by the Lake next to the Black Dot)
Town of Bayson (Red Dot)
Nixtonvilla(Yellow Dot)
TimTim (Purple Dot)
Stormberg (Blue Dot on the Tan Area)

Military

Military Commanders:
General Nix
General Davids
General Dominus Dungar
Commander Eriks , leader of the Storm Guard

Military Strength:
Knights

68 Knights From House Dungar
37 Knights From House McGray
25 Knights From House Eriks


Un-Knighted Army - Led by General Dominus Dungar

Archers - Led By General Davids
200 Men From House Dungar
150 Men From House Eriks
120 Men From House McGray

Storm Guard Infrantry - Led by Commander Eriks
400 Men From the Storm Guard

Infantry
800 From House McGray
1,200 From House Dungar
600 From House Eriks




Special Troop:
The Storm Guard Spec Ops, A Secretive, Elite Military Unit that serves to protect the Kesier, not much is known about them but they are said to have the best weapons and armor, they are based in Stormberg and Individuals can be banished to them. This is mainly because one of the rules for the Unit is that they are members of the Unit for life. The Storm Guard itself is split into an Infantry Division and a Spec ops Division, Spec ops being trained for spying and far more elite. while the Infantry division is meant to act as one of the best military units on the battlefield.

Diplomatic Relations

Allies: TBD


Rivals: TBD



Other Information

Location:
The Northeast Corner of Hygard
heres a map I made, showing my proposed borders
Image





Image



Essential Details

Name of House:House McGray


Leader: Tomas McGray


Family Members:
Eric McGray (Son of Tomas) [33]
Arthur McGray (Twin Brother of Eric, Son of Tomas) [33]
Daniel McGray (Younger Brother of Eric, Son of Evelyn and Markus Dewitt, Banished to the Storm Guard) [31]
Nix McGray (Son of Evelyn and Markus Dewitt, General for the Imperuim) [27]
Susan McGray (Wife of Eric) [32]
Martin McGray (Son of Eric) [10]
Chris McGray (Eldest Son of Eric) [16]
Amalie McGray (Daughter of Eric) [13]
Mary McGray (Daughter of Arthur) [17]
Grant McGray (Son of Arthur) [14]
Trevor McGray (Son of Daniel) [7]
Evelyn McGray (Wife of Tomas) [Deceased]
Tomas McGray [57]

History:
This house began when Nathan II Dungar was banished from the nation, he would choose to stay in the Imperium instead of wandering the wastelands. This would force him travel around the nation, he would find a unconquered tribe that was willing to let him stay, and that is where he pick up the surname Gray, There he learn how to hunt and preserve food. This surname would allow him to travel as freely as he could. Over the next 3 years, he would gather enough money to flee to the Confederation, mainly because The Keiser, who was Nathan's father, had a child which meant that Nathan was a threat to the Throne. it has been two hundred years since, in the Confederation Nathan added Mc to the Gray in his surname, and the fact that he was a bastard to house Dungar has been a family secret since. they gained land through prestige and accomplishment within the army, and have become Dukes serving under the Dungar. though this has only been for practical reasons, as it has been the intention to seize the throne back. it seems that it will so be time for the end of the Dungar monarchy.



Assets

Home: Castle McGray


Military Strength:
37 Knights
800 Infantry
120 Archers



Relations

Allies: TBD


Rivals: TBD



Image


Essential Details

Name: Eric McGray
Appearance:
Image


Age: 33


Gender: Male


Sexuality: Heterosexual


Build: Athletic and Fit


Legacy

Allegiance: Duke Tomas of McGray lands and Keiser Issac Dungar


Profession: Lord of the Castle and Town of McGray


Background: As the Second in line for the throne of House McGray, Eric was treated as a Noble should be, with pride and prestige. however as second in line, that meant his brother, Arthur, would gain the Throne before him. This meant Eric was trained to be a scholar and less of a Lord. Since he learned of his Family's past and connection to house Dungar, a hatred build up inside him. while he was a good scholar, he was as good at finances more than his brother was. This would gain Eric the role of Steward of the House and Lordship of the Castle and Town upon Adulthood.

The hatred of House Dungar was something Eric and his brother, Arthur, shared. Because of this, he and his brother made a pact as teenagers. Arthur would resign as Lord of the House the moment he gains it, and become Steward as the house instead. As Eric succeeds Arthur, Eric would become Lord. Over the course of his childhood, Eric has been rash and been in several fights, this helped him to build a tough exterior, both physically and emotionally. he also has been taught by his father to see the world as it is, a deceitful place full of opportunistic people, as is human nature.




Beliefs

Religion: The Church of Agua Viva


Motivation: To take the only House Dungar loves most, for they ruined stole it from his family first, The Throne of the Imperium


Personal

Likes: His Brothers, His Wife, Astronomy and the Scholars, Subterfuge


Dislikes: House Dungar, His Father, Archery


Hobby: Astronomy
Last edited by The Umperia Isles on Sat Jun 01, 2019 11:56 am, edited 8 times in total.

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The Umperia Isles
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Posts: 19
Founded: Mar 07, 2019
Ex-Nation

Postby The Umperia Isles » Fri May 31, 2019 7:32 pm

may I know why, so I can make it better and get accepted

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The Umperia Isles
Lobbyist
 
Posts: 19
Founded: Mar 07, 2019
Ex-Nation

Postby The Umperia Isles » Sat Jun 01, 2019 11:57 am

I fixed the grammar issues and will work hard to correct them before I post, so I hope you can give me a second chance and accept my applications.

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Sraelyn
Spokesperson
 
Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Postby Sraelyn » Sun Jun 02, 2019 12:21 am

Sraelyn wrote:


Essential Details

Name of Creature: Aderyn


Appearance: (Image)


Description: Aderyn are large, bird-like creatures native to the mountainous Southern regions of Oros that can reach 2,5 meters in height, 3,5 meters in length and are capable or carrying a person on their back both while flying and on the ground due to their powerful legs and large wingspan. They can live up to 80 years, generally lay three eggs at the start of summer each year, and hunt by swooping down or pouncing on their prey with their deadly talons and strong beaks. Aderyn are known for their terrifying screeches, speed and power, yet are rather susceptible to blunt attacks due to their fragile bones.




Essential Details

Name of Realm:The Wyrnetyr Dominion


Rulers: High Prince Urien Rhaenuhr

The High Prince is technically elected by and from the Princes of the Great Kin to rule over the Dominion as a whole until it’s death, however the title has been firmly held by the Princes of the Great Kin Rhaenuhr for over 140 years. The High Prince has the authority to place taxes, declare war, request soldiers and levies from the Kin, and enforce the law to an extent, but the Princes are overall quite autonomous in the way they rule their territories.

Culture: Wyrnetyr is a semi-feudalistic, highly militaristic society that inhabits the valleys and forests of South-eastern Oros. Due to being surrounded by high the high peaks of the Gwynbrig mountain range and a sea that freezes over most winters, Wyrne have kept themselves fairly isolated from the rest of the World, having limited trade with Koinon and Nekhur over summer. Thus, they have been left somewhat weary of strangers and a fairly homogenous people, most of them having pale skin and dark eyes and hair.

Society in the Dominion is separated into three strata, slaves, free men, and members of a Kin. Slaves are generally prisoners of war, taken from the continuous skirmishes and campaigns against the tribes on the eastern Gwynbrig Mountains. Free men belong to no Kin, and most of them work the land in service of one, while a minority works in the cities or owns a plot of land of their own. Kin are the basic form of organization in the Dominion, there are 64 Kin plus the 7 Grand Kin in Wyrnetyr, with every Prince having a few Kin within their domains. A person can belong to a Kin by birth or in a honorary manner after performing a ritual Communion, gaining the rights of any other Kin member.

Wyrne are rather practical in nature, a trait that is seen in their architecture and clothing being mostly functional, the only exception to this would be the renowned pieces of elaborate silverwork, used both for religious purposes and as a way to show belonging to a specific Kin.

Other details include, having a diet heavily centered around meat, the great value as a status symbol given to Aderyns birds by the Kin, their nearly fanatical adherence to Bloodpacts and their obsession with ritually executing their enemies by bleeding them out alive and ritually drinking their blood.

Religion: “The holy scriptures of Gwaed and it’s secrets as told by the Ceisiwr of the Cysguduw”, also simply known as “The scriptures of Gwaed”, is the core text of the religion followed in Wyrnetyr, the Cult of Gwaed. The scriptures were written by The True Prince Rhys, in accordance to the wisdom given to him by the Ceisiwr or 'seekers'. According to the texts, Cysguduw the first being, created the universe, the Ceisiwr to keep him company, and gave mankind their blood essence or Gwaed to make them different from the beasts. For eons Cysguduw watched over his creations and saw them grow until one day he mysteriously vanished, the Ceisiwr took it upon themselves to find him, yet the world suffered with no one to look after it.

The True Prince Rhys wandered into a cave complex following the voices that spoke to him, he had to enter on his own and for three days he remained there without food or water, as he received the wisdom from the Ceisiwr through visions. They chose him as their messenger and told him about Cysguduw, how the world was created, about Gwaed, and the secret on how to tame Aderyns and defeat his enemies. They also told him that they had found their creator, in a seemingly eternal slumber, and that it was possible to awaken him by returning Gwaed back to him through a ritual.

Once Rhys exited the cave he taught his followers the rituals of Gwaed and the history of world, he tamed the Aderyns, conquered Wyrnetyr, and made Communion with his followers which became he Kin and Grand Kin.

Some of the most important beliefs are the following:
The sins against the blood, such as incest or killing a fellow Kin member are considered specially heinous.
Gwaed can be returned to the Cysguduw by a ritual process of bleeding a person and burning their blood. During this ritual one can also enhance their own Gwaed by drinking some of the blood, acquiring part of their essence and traits.
Communion is a ritual in which blood from the head of a Kin will pour their blood into the open wound of another person. With the Heard of the Kin coursing through them they will now be considered part of the Kin for the remainder of their life.
Bloodpact is a sacred and binding way to perform contracts and oaths. In it, both will cut into their hand and mix their blood with the others, then proceed to sign and seal the contract, and lastly drink half of he remaining blood each. This act signifies the commitment to it, as their Gwaed is both in the contract and in the other person. Breaking a blood pact is one of the worst offences, and most Wyrnerians will go to great lengths to recover their Gwaed.

The Red Carvers are the main religious organization of the Cult of Gwaed, and act as preacher, advisors, record keepers, and defenders of the faith.

History:
The Conquest (696-729)
Following the defeat of the Arcean Empire at the battle of Onis, a charismatic young Arcean noble who managed to escape alive starts hearing voices that whisper to him. The voices warn him of the inevitable demise of the Empire to the Koinon, and urge him to travel south in search of a new land. Gathering a few hundred loyal men and a couple of ships, he set sail in search of this place, successfully evading the enemy fleets and traversing Nekhur territory.
After a long journey through the increasingly cold waters, and nearly out of supplies, they came unto a large river and suitable landing place among the steep cliffs. There, the Prince announced to his men that they had arrived at the land promised where they would grow and prosper.
Soon thereafter they made contact with on of the tribes inhabiting the area, which was promptly subdued. With his small yet superior forces, the Prince occupied the tribe's settlement, forcing the remaining members to accept his rule in exchange of their lives, erecting fortifications with what they salvaged from the ships, and would later become Kairgwyn.
During the following years, the Prince would contact the rest of the native groups, which would be known as the Arall tribes, and demand they surrender to him. If they refused, they would be forcefully conquered, their men enslaved, and their women taken. Yet if they accepted, they would be allowed to remain mostly free, be granted riches, and their tribal enemies would be crushed.
The Prince scored victory after victory against those that dared oppose him, his domain growing and his army swelling each year. The remaining multitude of tribes that had yet to be on the warpath of the Prince, decided to put and end to their continuous fighting, and formed an unholy alliance against the invaders from the sea. This new coalition managed to beat him in the field, and started to retake the land they had lost.
Now as the loosing side, and many of the conquered tribes on the brink of rebellion, the realm they had build was suddenly on the verge of total collapse. Yet, as their fall looked ever closer, the Prince started hearing the voices once again, and was led into a cave complex where he remained on his own for three days. Upon his return he spoke of the visions he received, he imparted to his followers the wisdom he was given by the Ceisiwr. He taught them the secret to taming the mighty Aderyn that roamed the land and about Gwaed, he made Communion with his closer followers, and named himself Rhys Mawrdyn, casting aside his old one.
With this new weapon, they readied a last stand at Kairgwyn, mustering all of their forces, and after a gruesome battle managed to rout their enemies with a charge of their beastly mounts.
Victorious yet greatly weakened, they turned their attention inwards, securing their territory and rule, and developing their settlements. Prince Rhys declared he declared that the Ceisiwr had given him a new language for them to use, called Wyrnerian, and named their new land Wyrnetyr, where they, the Wyrne, would prosper and grow if they abandon the Arcean past.

The Wyrnetyr Princedom (730-819)
The descendants of Rhys continue consolidating the realm and expanding across the shores, valleys and rivers, this period is marked by the process of transitioning their subjects from a tribal society. To better do this, the families that originally came with The Prince and performed the Communion are given their own territory to rule and aristocratic privileges in exchange of developing the land that they are given, thus beginning the Kin system. Although skirmishes against the Arall coalition continue, there is no open war and it slowly disintegrates, while isolated tribes are given the option to submit and become free subjects or resist and be enslaved. Overall, the realm develops rapidly as new settlements are created, the new language grows in popularity, and the Red Carvers are created to record and store firstly Bloodpacts made, and then knowledge in general.

The Age of Princes (820-843)
In 820, the last male descendant of Prince Rhys Mawrdyn, Aeron, dies childless from a seizure. The Kin find themselves unable to agree on a successor, and eventually the Princedom fractures into a myriad of small warring territories vying for power and claiming to be the rightful Prince. The realm enters a long period of infighting, famine, and overall decline, while the Arall tribes, although no longer united, push the Wyrne back to their core lands. From this period emerged 7 Princes, who managed to subdue most of the others and carved the realm amongst them, they would become the Grand Kin to contrast themselves from the lower Kin.

The Wyrnetyr Dominion (844-959)
Prince Gawain Marthen manages to gather the Princes, and through alliances, persuasion, and threat of force, convinces them to be elected as High Prince, unifying the realm into the Dominion and stopping the brunt of the fighting ravaging Wyrnetyr. In exchange for their loyalty and forces to push back the Arall incursions, they are given virtually free reign to rule their lands as they please.

Rhaenuhr Consolidation (960-1066)
Arwel Rhaenuhr the Great is elected as High Prince, and throughout his rule and those of his descendants, begins a process of slow centralization of power into the position of High Prince. Gradually reducing the autonomy of the Princes and greatly pressuring them to stop their occasionally petty fighting, while augmenting his own power, and focusing it on the development of the somewhat backwards realm.

Wyrnetyr Ascendant (1067-Present)
The consolidation of power has been a great success, Grand Kin Rhaenuhr has transformed the position of High Prince into a de facto hereditary title, as the Dominion entered a golden age of rapid growth and renewed prosperity. In 1099, the current High Prince Urien launches the Westen Campaign, an intermittent war on the remaining, and much weakened, Arall tribes. The objective of which is to push them further Westward each year, while settling the land conquered, taking slaves, and ending their threat once and for all.



Assets

Resources:
Salt
Iron
Silver
Timber
Sheep
Goats
Fish
Whales
Wheat
Barley


Strongholds:
Kairgwyn – Grand Kin Rhaenuhr
Rhayader – Grand Kin Rhaenuhr
Caermarthen – Grand Kin Marthen
Llantrisant – Grand Kin Cymaron
Caernyth – Grand Kin Nyth
Dolforwyn – Grand Kin Erwyruhn
Caerleonth– Grand Kin Leonth
Morgraig – Grand Kin Dyserth

Towns:
Talgarth
Nargarth
Penrhyn


Military

Military Commanders:
High Prince Urien Rhaenuhr
Leonis Rhaenuhr
Aelor Rhaenuhr
Prince Eurig Marthen
Prince Andras Cymaron
Prince Delwin Nyth
Prince Gethin Erwyruhn
Prince Yorath Dyserth
Prince Meirion Leonth

Military Strength:
Approximately 24000 under normal circumstances, of which 16000 come from the Kin and their levies, and are made up of:
8000 Light Infantry
4000 Heavy Infantry
4000 Archers
2000 Javelin Throwers
4000 Light Cavalry
2000 Reidiwr

Special Troop: Reidiwr
Reidiwr are the elite soldiers from the Kin that fight atop their Aderyn both on land and from the sky. They are armed with a spear, a shield, a sword, and a couple of javelins, and are mainly deployed for skirmishes or to deal a finishing blow and create a rout.


Diplomatic Relations

Allies: (You can leave blank and fill in later)


Rivals: The tribes inhabiting the Gwynbrig Mountains


Other Information

Location: (Image)
Castles in red, Towns in blue




Essential Details

Name of Organization: The Red Carvers


Leader: Siors Hier


Description: The Red Carvers started as an organization meant to spread the knowledge of Gwaed as well as to keep track of Bloodpacts, which would be carved into stone tablets. However, with the passing years have also taken scholarly aspects, gathering and preserving knowledge, advising Princes and Kin on Religious and academic subjects, and even apprehending and passing judgement to those who attempt against Gwaed.


Assets: Gardgarreg, a large fortified estate which serves as a carved library, with history, knowledge, and the most important Bloodpacts to have happened carved into the massive stone pillars.
1000 Red Keepers, a force of warriors/scholars/priests, that operate and guard Gardgarreg as well as smaller estates across the Dominion, and hunt down those who have greatly sinned against the Gwaed.


Relations: Loyal to the Dominion and nominally to the High Prince





Essential Details

Name of House: Grand Kin Rhaenuhr


Leader: High Prince Urien Rhaenuhr


Family Members:
Nerys Marthen (wife)
Leolin Rhaenuhr (son)
Aeron Rhaenuhr (son)
Vaughn Rhaenuhr (son)
Eirian Rhaenuhr (daughter)
Eifion Rhaenuhr (brother)



History: The recorded history of Grand Kin Rhaenuhr begins with the Prince Rhys's conquest, as some of the original followers that left the Arcean Empire with him. For their service they were granted their own territory to rule in the fertile valleys to the North West, and where they’ve built castle Rhayadar during the Princedom.
During the Age of Princes, Grand Kin Rhaenuhr managed to assert their dominance over the nearby Kin, and remain influential. Although not the most powerful militarily during this era, their fertile lands, shrewd management, and rulership over the growing city of Nargarth, gave them the economic power to keep their enemies at bay.
They were one of the main proponents for the reunification of Wyrnetyr under Gawain Marthen, and held great sway in the election of the High Princes thereafter, remaining mostly as key players and rarely in the spotlight. It was with Prince Arwel the Great that things would become to change, he managed to get himself elected as High Prince at a young age, and began the process of centralization that would bring Grand Kin Rhaenuhr to he forefront of power. Before him, the High Prince had little power outside of the territory that he directly ruled over, and any sort of central administration has almost non-existent. During his reign he would continuously wrestle power away from the Princes through concessions and political maneuvering, something that his successors would follow upon.
Presently, Grand Kin Rhaenuhr has secured their position as High Princes due to their good governance and influence. The current head, Urien, is ruling during an unprecedented golden age of progress and expansion, while having three strong sons to carry on his legacy. Hopefully, they will be able to resolve their brotherly rivalry before it escalates any further.




Assets

Home:
Kairgwyn (Capital of Wyrnetyr)
Rhayadar Castle (Ancestral Home)


Military Strength:
Standing Army 500
Levies 5500




Relations

Allies:[/b Grand Kin Nyth (Historical Allies), Grand Kin Marthen (Marriage), Grand Kin Cymaron (Marriage).


[b]Rivals:
The Arall tribes.




Essential Details

Name: Aelor Rhaenuhr


Appearance: (Image)


Age: 22


Gender: Male


Sexuality: Heterosexual


Build: 5’10” Athletic Build


Legacy

Allegiance: High Prince Urien Rhaenuhr


Profession: Noble, Reidiwr, Commander


Background: Aelor Rhaenuhr is the second son of High Prince Urien Rhaenuhr and his second wife Nerys Marthen. He was raised with his siblings at Rhayadar castle, the Ancestral home of Great Kin Rhaenuhr, and is where he would start developing what would be a long lasting rivarly with his older half-brother. Leonis is the heir to the Kin and the position of High Prince, and born to his father’s first wife, Ceinwen Cymaron, and is known to be a charming, kind and brave young man, as well as an accomplished warrior and statesman.
What appeared like a blessing in the form of a perfect son and heir to their father, felt like a curse to Aelor, who grew under the ever-present shadow of Leonis, always being bested by him, even for the their father’s affection. This somewhat soured the relation between Aelor and his father as he felt he simply could not compete, instead taking refuge with his mother with whom he became close and they were rather similar, both in appearance and personality.
During the following years he would start vigorously training in order to become a warrior and reidiwr, whom he greatly idolized, as well as developing great interest in the Cult of Gwaed. Once he turned 16, he started accompanying his uncle, Prince Eurig Marthen, who become a sort of mentor for him, personally taught him how to command units in the field, and how to master riding Aderyn.
Currently he is once again campaigning in the West, next to his Uncle and his close friend Prince Delwin Nyth




Beliefs

Religion: Cult of Gwaed and the True Prince


Motivation: To see the Dominion prosper and grow, defeating his older brother Lionis, and enhancing his Gwaed.


Personal

Likes: Mead, flying, honest people and good food.


Dislikes: Cowards, sinners, his brother Leonis, hot weather.


Hobby: Mounting his Aderyn, singing, sparring and reading.


Finally finished the Nation app and added a House, Organization, and Character app
That God's name is Abraxas

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The Umperia Isles
Lobbyist
 
Posts: 19
Founded: Mar 07, 2019
Ex-Nation

Postby The Umperia Isles » Sun Jun 02, 2019 12:19 pm

V A N Q U A R I A wrote:I read ur IC post from the rp Vim Tales of something. It may be a good post for that rp but it wont look good for Dynasties. Any comment abt that?


Well, I wrote that in less than a day for one, this one being a GOT inspired rp, would require a much more methodical approach. it would have to deal with geopolitical relations and alliances, which would be far more similar towards my post as Israel in 2024, which take me multiple days to write and would be put up to more scrutiny. I point it to you right here 2024, if you scroll down a bit, you will find a post by The surge empire, that's another one of my nations, and that'll be the same amount of scrutiny I'll put to my own post here, I know 2024 is a nation rp but still. if you still think that's not good enough i'll retract my application. good luck on this by the way
Last edited by The Umperia Isles on Sun Jun 02, 2019 12:24 pm, edited 1 time in total.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Mon Jun 03, 2019 7:48 am

You still need people?
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Mon Jun 03, 2019 9:47 am

Great Confederacy of Commonwealth States wrote:You still need people?


The more the merrier!

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Labstoska
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Postby Labstoska » Mon Jun 03, 2019 11:09 am

What's this RP's stance on magic?

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Mon Jun 03, 2019 11:11 am

Labstoska wrote:What's this RP's stance on magic?


Rare to non-existant from what I understand. I think Vanq said it would be strongly tied to religion, but it's very rare.

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Labstoska
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Postby Labstoska » Mon Jun 03, 2019 11:15 am

The Vekta-Helghast Empire wrote:
Labstoska wrote:What's this RP's stance on magic?


Rare to non-existant from what I understand. I think Vanq said it would be strongly tied to religion, but it's very rare.

Thanks, would small covenants scattered throughout mountains be acceptable?

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Union Princes
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Postby Union Princes » Mon Jun 03, 2019 5:51 pm

I take it I'm still banned, Vanq?
There is no such thing as peace, only truce between wars

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Union Princes
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Postby Union Princes » Mon Jun 03, 2019 6:38 pm

Yeah
There is no such thing as peace, only truce between wars

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Union Princes
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Postby Union Princes » Mon Jun 03, 2019 6:44 pm

Cause this is a rp genre I enjoy
There is no such thing as peace, only truce between wars

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Union Princes
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Postby Union Princes » Mon Jun 03, 2019 6:51 pm

The other rps don't interest me as much. Not exactly have the same mechanics and freedom that this offers
There is no such thing as peace, only truce between wars

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Union Princes
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Postby Union Princes » Mon Jun 03, 2019 6:58 pm

Song of Heroes is about adventurers in a adventurer guild, Vanq. You originally labeled Dynasties as GoT inspired. So there's obviously gonna be politics, military strategy, and nation building involved.
There is no such thing as peace, only truce between wars

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Turmenista
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Postby Turmenista » Tue Jun 04, 2019 4:05 pm

V A N Q U A R I A wrote:I shall update the OOC today with the multitude of chars and new factions we've got

And something spicy on the side too 8)


I think I know what this "spice" is, and I don't like it.

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Vlach
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Postby Vlach » Tue Jun 04, 2019 11:59 pm

Looks very interesting and maybe a slight bit intimidating.

Could there be a possibility that I can join on as like someone's bodyguard or loyal traveling companion? Might be fun.

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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Wed Jun 05, 2019 1:46 am

Also, top score for using Dutch for fantasy naming.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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The Great Swedish Empire
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Postby The Great Swedish Empire » Wed Jun 05, 2019 4:26 am

This looks like a great RP to start with.
Stuff. Just stuff.

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Wed Jun 05, 2019 4:39 am

Vlach wrote:Looks very interesting and maybe a slight bit intimidating.

Could there be a possibility that I can join on as like someone's bodyguard or loyal traveling companion? Might be fun.


You should join the discord - lots of people eager to have some friends! And it's far more active than the NS thread.

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The Vekta-Helghast Empire
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Postby The Vekta-Helghast Empire » Wed Jun 05, 2019 5:57 am

Image



Essential Details

Name: Duchess Aegwyn Redwood.


Appearance: As per request.


Age: Twenty-Nine.


Gender: Female.


Sexuality: Heterosexual.


Build: Slender, regular (5’10).


Legacy

Allegiance: King Edmon Clarifont.


Profession: Duchess of the Redwood.


Background: Aegwyn was the second-born child of Duke Elliot Redwood and was never intended to rule as Duchess, as she did in fact have an elder brother by the name of Thomas Redwood. As such, she received the education of a lady, in stewardship and household management, rather than general governance, studying at the court of King Edmon’s father as his wife’s ward. But alas, destiny had other things in mind, as her brother would die of the Pox when she was only fourteen. And her mother would pass shortly after, leaving her and her younger sister the only children of the Duke.

A year later, their father would die of an infection that came as the result of a hunting accident and she would claim the title of Duchess at only fifteen years of age; which was considered a fully-fledged adult in Aratas, but nonetheless she initially ruled under a pseudo-regency with her uncle serving as the Duke for a time, slowly handing her responsibilities as she slowly grasped the art of governance. She has now ruled as Duchess for fourteen years and is now considered one of the wealthiest and most influential women in the entire Kingdom; a title which has earned her incredible admiration given the domination of their society by men.



Beliefs

Religion: Asignism.


Motivation: The furthering of her house, both in influence and wealth and the protection of her people.


Personal

Likes: Dogs, family, fine-wines, flowers & socialising.


Dislikes: Brutish behaviour, Whitefords, squalor & laziness.


Hobby: Sewing, wine-tasting, dancing, socialising & playing instruments.


Image



Essential Details

Name: Duke Aarron ‘the Stormlord’ Whiteford.


Appearance: As per request.


Age: Thirty-Nine.


Gender: Male.


Sexuality: Heterosexual.


Build: Gigantic and built (6’6).


Legacy

Allegiance: “King Edmon Clarifont VII”.


Profession: Duke of the Whitehold.


Background: Aarron was always a beast of a person, from the moment he was born, everyone knew he would be immense, having weighed significantly more than even his father did at birth. As first born son of his father, he was given a heavily martial-oriented education and was drilled almost daily - but he didn’t naturally take to the sword as his forefathers had, and had great difficulty learning. One of his younger brothers and his father used to mock him for his ineptitude and belittled him endlessly. But one day, he’d finally have enough of their harassment. While in the forge, procuring a new sword; his younger brother ambushed him and began beating him to a pulp, the young Lordling in panic, took up the smith’s hammer and batter his younger brother to near-death. This would be the first of Aarron’s immense outbursts.

His father didn’t know whether he should be impressed or furious by his eldest son’s display, and at the young age of fifteen, sent the boy to be tutored by Duke Clarison, hoping that Clarison’s extreme patience and more subtle approach would help his eldest son harness that inner rage, whilst also giving him a bit more of a head for intrigue. Only three years later, Aarron would return to Whitehold, and with him - he brought a mighty battle-axe. Although he lacked the skill with a sword, it’s said he once cut down twelve men single-handedly with his axe. It was because of this he earned the title of the Storm Lord, something that no Whiteford had been known by since their subjugation by the Clarifonts. He was calm and collected most of the time, with a keen sense for courtly intrigue and strategy; that is, until his wrath was brought to bare in battle, at which point - all who’d seen him fight say, it was like a force of nature, a storm of fury being unleashed as he brutalized his foes. During a small uprising by one of his father’s vassals, it’s said that Aarron fought the rebel lord in single combat and beat him to death with his bare-hands. He then had the man’s body formed into a blood eagle and positioned over the battlefield for all his men to see - immediately shattering their resolve and forcing their surrender.

Upon the death of his father and his ascension to Duke, his brother died under suspicious circumstances. The Guard, and Aarron claimed his brother was stabbed to death following a tavern-fight, though wiser men believe the Duke had him murdered for the earlier abuses he’d suffered at his hands in his childhood. However, this was not the Duke’s only sibling - as he had another brother who he had rarely had the fortune of meeting, as the boy was sent at a young age to the Capital to squire for one of the Royal Guard. It wasn’t until his ascension that his brother would return to Whitehold and swear fealty to him as his commander and bodyguard. Aarron would soon have two children of his own, and throughout his reign - quietly built his powerbase, waiting for the day that he could finally make his move, and restore his house as the Storm King’s of Whitehold.



Beliefs

Religion: Asignism.


Motivation: The building of his house’s powerbase and the long-term goal of his family’s independence.


Personal

Likes: Shows of martial prowess, admiration & loyalty.


Dislikes: Weakness, cowardice & treachery.


Hobby: Sparring, holding great feasts & hunting.


Image



Essential Details

Name: Dame Sybelle Whiteford.


Appearance: As per request.


Age: Nineteen.


Gender: Female.


Sexuality: Heterosexual.


Build: Slender, fit (5’11).


Legacy

Allegiance: King Edmon Whiteford VII.


Profession: Dame of the Royal Guard.


Background: Sybelle was the second born child of Duke Aarron Whiteford and his only daughter. Unlike the traditions of many of the other cultures in Aratas, this still made her eligible for a martial education - though to a much lesser extent of her male counterparts. Despite this, she quickly grew to become one of the most talented swords-folk in the realm, winning her first melee at Whitehold at only fourteen years old, earning her a position as a Squire for Sir Edwyn, who’d later become a member of the Royal Guard. This would lead her to move to the capital, where she’d meet the future King, Edmon for the first time. And the two were utterly infatuated with one another, both being highly talented swordsmen despite their young-age.

Unbeknownst to them both, Edmon’s father had initially planned on betrothing the two in order to secure House Whiteford’s loyalty for future generations, but his plans fell-through when Sybelle reached seventeen, when she and Edmon, along with a number of their Knights met some brigands on the field of battle; her courage and performance finally seeing her Knighted as a Royal Dame. Shortly after, she’d be inducted into the Royal Guard, and suddenly her betrothal to the Prince could lead to rumours and complications; thus leading to the King at the time, scraping his plans altogether. Yet both Edmon and Sybelle remained close, and upon Edmon’s ascension to the throne, she was given the role of his personal bodyguard - one of the most prestigious titles in the Royal Guard.



Beliefs

Religion: Asignism.


Motivation: (What drives them to wake up?)


Personal

Likes: Loyalty, swordsmanship, a fine wine, honour and virtue.


Dislikes: Treachery, deceit, her sibling & Whitehold.


Hobby: Sparring, hunting & archery.

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Greater Liverpool
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Postby Greater Liverpool » Wed Jun 05, 2019 9:30 am

Can you make your own religions or is that a no?
An orthodox convert who doesn't support Russia

Slava Ukraini

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Sarderistan
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Postby Sarderistan » Wed Jun 05, 2019 9:55 am

Greater Liverpool wrote:Can you make your own religions or is that a no?

I believe you can, just put it out on the religions column in the nation app

_[' ]_
(-_Q)

If you support capitalism, put this in your signature.
"God promises to make something good out of the storms that bring devastation to your life."
- Romans 2:18

A proud Conservative. I like Trump even though I'm not American.

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Greater Liverpool
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WIP (doing map now)

Postby Greater Liverpool » Wed Jun 05, 2019 11:47 am

Image



Essential Details

Name of Realm: The Empire of Auroria (Sometimes referred to as the Empire of the Anatolikói)


Rulers:

Imperador Anatolius Santiago Valter Istalos, Ruler of the Anatolikós and guardian of the Will of Teló. Anatolius is a young but still strong Imperador he is the third person to rule the empire of his house but he rules with a strong first against those that would seek to depose him and his house from ruling over the land of Auroria. The Imperador has proven himself to be quite capable at leading and administering an empire of such scale having been raised to fill such a role from a young age reading and learning about previous emperors.


Imperatriz Serafina Lígia Paula Gouveia, wife of the current Imperador and descendent of the Great Gouveia. Serafina is said to be the most beautiful woman in all of Auroria and one of the smartest she was perhaps the only woman fitting for such a high position of marrying an Imperador


Culture:

The culture of the empire of Auroria is complex with the actual name of the people being Anatolikós the demonym being Anatolikói. The people are bound together by one thing they are decedents of a man called Anato a supposed giant a person gathered people that had been exiled from their homeland and settled in a far off land. As such it quite custom for Anatolikói to offer assistance in troubling times for fellow Anatolikói and also as such their language is quite unique. It is not known how it came into existence all that is known is that it is spoke by the people of the Empire. The only language spoke is Anatolikói which is most comparable to Portuguese.

For society, the Anatolikói are quite accepting of one another as they see themselves all connect through blood and shared traditions, as such social stigma is less prevalent in society it is not uncommon to see people of different classes marrying each, socialising and doing meeting up although they do not like to stretch across all classes and you won't see a member of the high houses of the empire consorting with the lower classes. To this regard Anatolikói culture is quite progressive as people of the land are protected by the articles of Michél II the second Imperador who specifically created what would be a constitution for the country outline the powers and responsibilities of the Imperador, the lords and ladies of the land and even down to the mayors of the cities. It grants very little rights for the lower class people the only right them have is to a fair trail from their own peers and not to be imprisoned without just cause.


Religion: Telóism

The main religion of the Empire of the Anatolikós is Telóism. Telóism can be traced far back into the time of the first Anatolikói people with their religion of Valkas which was a polytheistic religion compromised of many Gods. Teló the main god and the so called God King of the 5 heavens is the main deity of Telóism however there are lesser gods and goddess in the religion which are also worshipped. The main story of Telóism involves Teló going to war with a god called Knesos which destroys the old home of the gods Valkas. Teló then creates 5 Heavens with 1 Heaven that supposedly travels throughout the mortal plane bringing it into pure bliss. Telóism teaches a dualistic view of the universe where there is a constant battle between Good and Evil as although Teló is most powerful he is not all powerful and Knesos works towards defeating Teló. 4 books compromise the main teaching of Telóism, this is known as the Evangelizar and it details to everything from how to live a good honest life to the will of Teló which is used in running of the Empire and a detailed description as to how the 5 heavens work and how to reach them. In General Telóism looks at the world similarly to Gnosticism with a belief in achieving Compreensão or understanding it believes that the world must follow Teló's way in order for Aarde to become one with Teló and to ascend to the 5 Heavens and become the 6th. Telóism also speaks about the rest of universe how it came about and that there are supposedly 7 other Aarde that exist.

The religion is organised with the head of Telóism being the Grande Vidente who is appointed by 21 Vidente know as Conselho dos Céus or Council of the Heavens. This is leading governing body of Telóism and deals with the administration of the religion as well as minor doctrine reform and changes. Although this hierarchy is not referred to as a church nor a priesthood instead the hierarchy is called the Maneira with the priests being called Guias who lead services. Telóism also had prophets, people who are believed to have been given words and prophecies by Teló or other gods.

History:

Ante Tempes (???-2000 BCE)

No one knows exactly when the great migration of Anato exactly started all that is known is that it is believed have begun around 3000 BCE. It is believed Anato lead his people from the lands of south Hygard towards the North around The Lago da vida. Not much is know after that point except during a brief 100 year period when there was an empire that existed in South Auroria known as the Golden Empire which was ruled by 15 emperors each elected by the people of the Empire. It is said during this time that the Anatolikói language first came into written form and a standardised version was created for all subjects to speak however this would not fully come to pass as the empire would mysteriously disappear without much trace. After this it is believed that the region fell into warring tribes and kingdoms fighting for control, but this period was known for its heroic acts by legendary warriors which became the first written literature of the Anatolikói people and the first written record of time. This age would continue to around 2000 BCE when the god Teló ascended to Valkas and begun the First Age

The First age (2000 BCE-1220 BCE)

After Teló had returned to Arde and gave the Anatolikói people the first part of what would become the Evangelizar the region of Auroria would experience a time of peace for a little bit as the kingdom and tribes began to convert to Telóism and as such a sort of confederation of Anatolikói Telóist kingdoms took shape as they attempted to extend their religion. The most important of these kingdoms was the Kingdom of Estrela Solitária which was the first kingdom to convert to Telóism and was also where Teló had ascended on top of Mount Estrela Solitária. This kingdom would become the centre of this Confederation and the seat of power of the council of the Heavens in 1889 BCE. The First age broken down looks like this

(2000 BCE-1880 BCE) This was when some of the Anatolikói kingdoms of Auroria would convert to Telóism. This period saw a golden age for a lot of the lesser kingdom as peace came to pass with the Confederation of the Teló bringing in this golden age. This was where great works of literature, art and monuments were built.

(1880 BCE-1496 BCE) This 380 year period would be characterised by the great expansion of Telóism as missions to the rest of the Anatolikói kingdoms that still worshipped the old gods of Valkas. The Kingdom of Estrela Solitária continued to grow in influence as being both the capital of the Confederation and also of the Telóist religion itself and soon it became the richest and most powerful kingdom in the confederation. It was during this time that the North Eastern Peninsula of Bahia would be conquered by the Confederation and its people brought into the Telóist faith while there was minor expansion south.

(1496 BCE- 1220 BCE) The Green Banner war would take place between 1496 BCE and would not end until 1220 BCE with the collapse of the Confederation of Teló by the hands of Teló himself when he came back to Aarde. The Green Banner war started when Grande Vidente Natalio V declared a holy war against the Southern Anatolikói kingdoms but most importantly the lands to the West. As Telóism had a strong base in South Auroria the Old God kingdoms quickly fell to the Confederation and were incorporated into the Confederation. However the war in the west would not go so easily while they were successful in capturing a few towns, the city states of the west allied together to fight back. This war would continue on until Teló decided enough was enough, the people had forgotten his message and had fallen to darkness and evil. He would leave the 5 Heavens and return to Aarde and bring about an end to the war and the Confederation which he believed had fallen from grace, he gave the next part of the Evangelizar which gave in more detail the means and way of the perfect life and to achieving Compreensão. As such this ended the First Age and the Second Age would begin.

The Second Age(1220 BCE-565 BCE)

The Second Age was known for the fighting that took place after the end of the Confederation of Teló. After the Green Banner war and the destruction that had followed it there would be a minor respite throughout the lands of the Anatolikói. However the 5 kingdoms that would follow the Confederation would be actively trying to gain the upper hand against one another.

(1220 BCE) - The Collapse of the Confederation of Teló and 5 Kingdoms will rise from the ashes (Estrela Solitária, Bahia, Camparado, Interio Pasbalo, Yantería). These five kingdoms would control much of present Auroria and minor wars between the kingdoms would continue.

(989 BCE) - The Kingdoms of Estrela Solitária and Bahia would fall under one crown and under it a golden age would flourish. Known as the dual kingdom this kingdom would fund missionary work to the rest of Urantos o with Telóist missionaries reaching even the Grycant bay.

(856 BCE) - The Telóist heresy of Santinian Telóism would be started by a mystic priest by the name of Santinó. This heresy would gain more traction as many believed that Teló was working through him and also the promise that the 5th heaven is coming to Aarde in the next 100 years and under a new nation would arise to dominate the world and bring the 5 Heavens down to earth.

(829 BCE) - The start of the war for Heaven would begin between the main branch of Telóism and the Santinian heresy. When this war began the 5 Kingdoms of Auroria would ally each other in what was called the 2nd Confederation of Teló however this was only for the destruction of the Santinian hersey. The war would leave much destruction in its wake with many thousands of Anatolikói dying in the war.

(802 BCE) - The end of the war for Heaven. The war would end with a mass suicide of Santinian followers inside the city of Campos amarelos after it had come under siege by the Confederation. The war had taken such a toll that the ruling family of Interio Pasbalo had died in the constant fighting and the lands had fallen under the Kingdom of Estrela Solitária and Bahia making the United Kingdom of Northern Auroria. After the war for Heaven lands of Auroria fell once again into peace and recovery.

(585 BCE) - Teló comes down once more from the 5 Heavens but this time he comes down once more as a human he lives his days walking among the people. As Teló walked around the lands of Auroria he grew to appreciate them more and more as he understood what it meant to be mortal. He settled down in a town called Rio de Gois inside the United Kingdom of Northern Auroria. this was know as the great understanding when Teló finally perfected the mortal way to the 5 heavens.

(565 BCE) - Teló would reveal himself to the Anatolikói people again after spending 20 years down on Aarde. He would give his method for humans to achieve Compreensão and he would give his Maneira to the 21 Vidente go the council of the Heavens. The final thing he would do was called the Will of Teló which he granted to King Aragãorn of the United Kingdom of North Auroria. The Will of Teló would be the right to rule from Teló himself and would be foundation of the Empire of Auroria. As the third appearance of Teló so ended the Second Age and the beginning of the Third Age.

The Third age (565 BCE-129 CE)

The Third Age was characterised as a time of social revolution. As the old times of Kingdoms fighting would come to end and the establishment of the one Empire of Auroria would bring in a new age for the whole land. The age was known for the great war that occur known as the War for the Empire which saw the Northern Aurorian Kingdom go to war with the South Aurorian Kingdom of who rightfully would hold the will of Teló. However during this time great inventors and philosophers would arise with great works of literature being penned.

(564 BCE) - The Southern Aurorian Kingdom would be established under fear and threat of the United Kingdom of Northern Auoria. One of the first things they do is to declare the last appearance of Teló to be the work Knesos. After doing so, the South Aurorian kingdom declared that Teló had presented himself in front of the court of the South Aurorian Kingdom and presented their king with the will of Teló, declaring the South Aurorian Kingdom to be the sole successor to Teló on Aarde.

(563 BCE) - King Aragãorn would not peruse a war against the South fearing more bloodshed for his people. He would instead decide that the will of Teló would allow only one kingdom to survive and as he had been granted it by the mighty Teló he knew that the South would fall eventually. Aragãorn would begin a begin on building massive projects throughout the North Aurorian Kingdom as well as move the capital from Estrela Solitária to the Town of Rio de Gois which was renamed to Céstriãllas.

(560 BCE) - King Aragãorn would reform the Northern Kingdom into a more centralised using the Will of Teló as he right to do so. In general he would reform much of society ridding it of the centuries old clan system and replacing it with a new feudal system with a strong focus on better overall management of the kingdom. These reforms would be some of the first of long line that would accumulate with the foundation of the Empire of Auroria.

(503 BCE) - The great water way of Thellyssía would be completed allowing for irrigation into the Mato Istalan desert which would over 100 year period become grassland allowing for the house do Istalos to become rich and powerful with the land becoming ripe for farming.

(499 BCE) - King Aragãorn would die at the age 91. He would be the longest ruler any Aurorian Kingdom has ever had, this would further the claim that he was guardian of the Will of Teló. He would appoint his successor Michel his third son as the new King of Northern Auroria.

(467 BCE) - The Southern Aurorian Kingdom attempts to invade the eastern part of Hygard but to no success resulting in humiliation for the Southern Aurorian Kingdoms. The South would never attempt an expansion into other lands and instead focus itself solely on trying to conquer the North.

(467 BCE - 24 CE) - Between 467 BCE and 24 CE the South and the North would engage in smaller skirmishers each testing each other metal. The North would continue to develop itself both economically and social as Michel II would go on to write his articles for the Northern Kingdom while South would spend its time building its military and industrial capacity trying to get an edge on the North which had become a lot richer and populated.

(24 CE) - The War for the Empire would begin after a prophet of the word of Teló proclaimed that by the end of the century there would only be one Kingdom of Auroria left and that one kingdom will declare themselves the Empire of the Anatolikói and of Auroria. South deciding that this was the moment to finally end the Northern Auroria kingdom would go to war and so started the War for the Empire.

(24 CE - 101 CE) The War for the Empire would continue as the war dealt massive amounts of destruction and devastation to much of both the North and South Kingdoms.

(89 CE) - The Great Gouveia would become the greatest warrior in modern Auroria as he destroyed many Southern Armies in his wake. He would be give the lands of the Deturatte peninsula and his house would rapidly grow in both influence and power.

(101 CE) - The last stronghold of the Southern Kingdom of Auroria would fall to the North and the King of Southern Auroria would submit himself to the Northern Kingdom before being executed for heresy against Teló. In fact many of the ruling families in the south would be executed for heresy as followed the wrong line of the Will of Teló. By the end of the year the Empire of Auroria was declared in Céstriãllas and for the first time in history since the Golden Empire, The whole of Anatolikói people and the land of Auroria would be ruled as one single united nation under one throne. Ernesto III would become the first Imperador of the Empire taking the name of Aragãorn as his new name upon ascension.

(129 CE) - The final appearance of Teló would happen just outside the capital city of Céstriãllas. This would be his shortest visit only lasting a few hours. He would reinforce that the current Aragãorn as well as King Aragãorn as the rightfully guardians of his Will. He would also give the final book that as a whole would become Evangelizar, this part details the last things of the 5 Heavens including a complete catalogue of all the gods as well as the lesser powers in the 5 Heavens. It would decree that the religion of Telóism needed to be spread in order to bring about a complete unity between the 5 Heavens and Aarde so that Aarde would become the 6th Heaven. So the Third age came to an end and the fourth would begin.

The Fourth Age/Imperial Age (129 BCE-Present)

The Fourth Age is known in history for the grand peace it is in. There has not been a single major war with within all of Auroria since the age begun and with the new stability the golden age of literature would continue as the combined wealth of a united Auroria would allow for even great works of art, science and the completion of Great Works.

(130 CE) - The Order of the Lone Star is created. Its goal is to spread Telóism across Aarde and with back from the council of the Heavens the order grows quickly. Many Telóists begin to join not only for carrying out the Heavens will but also to go and see the great world of Aarde.

(178 CE) - The Empire of Auroria would go through the great Imperial reform which would increase the power of new cities that had arouse in North. Cities like Teraea, Rios do Cyutio and Vila Vermelha becoming powerful cities due to trade with Céstriãllas growing too into a strong city of the new empire. New Merchant families would rise to control these cities.

(200 CE) - The Empire would expand slightly southwards into the Knesos desert but would not be able to go much further due to shortage of supplies. Still the city of Evyária would be established being the only city in the desert it would become a border city between the Empire and the rest of Hygard.

(500 CE) - Imperador Davi the calm would fun exploration mission around the sea of Hygard eventually coming into contact with what would be The Confederation of the Free City-States and establishing relations with them. As well as the other nations on Hygard. This tradition of exploring the world would continue right up to the present day with explores still being sent out.

(678 CE) - The University of Céstriãllas would be founded by the Imperador and funded from his own personal pocket.

(911 CE) - Casa de Aragãorn the imperial family would go extinct after Imperado Bruninho III the pure died living a completely celibate life. As such he named Thenious of Casa de Istalos the new guardian of the Will of Teló after his death.


Assets

Resources:

- Iron
- Agricultural produce (Wheat, Beans, fruits, Olives, Corn)
- Sugar
- Tobacco
- Coffee
- Spices
- Cocoa
- Livestock (Cattle, Horses, sheep, Pigs)
- Copper
- Lumber/Timber
- Coal
- Flax



Strongholds:

Céstriãllas
Castelo Vermelho
Castelo Azul
Castelo Cacau
Castelo de Istalos
Castelo de Gouveia
Castelo no Céu
Vila Vermelha

Towns:

Capital: Céstriãllas
Teraea
Estrela Solitária
Rios do Cyutio
Evyária
Vila Vermelha
Cidade do sul
Agurillia
Noítche
Batchurra


Military

Military Commanders:

Imperador Anatolius
Kallistos Salazar
Baldomero Gouveia
Jimeno Esparza


Military Strength:

The Guardians of the Heavens - 400 men
The Companions of Aragãorn - 800 men

Exército Imperial - 5000 professional soldiers

Casa de Istalos - 2350 Knights/Men at Arms, 10,000 levied men
Casa de Gouveia - 2000 Knights/Men at Arms, 15,000 levied men
Casa de Bermúdez - 1750 Knights/Men at Arms, 15,000 levied men
Casa de Ubiña - 1000 Knights/Men at Arms, 7,000 levied men
Casa de Zavala - 500 Knights/Men at Arms, 30,000 levied men
Casa de Leontios - 750 Knights/Men at Arms, 7,000 levied men



Special Troop: The Guardians of the Heavens. The guardians of heaven are the elite of the elite of Auroria. Loyal to Teló and his will they are the toughest and strongest soldiers the empire has. Duelling also as Guias they may also perform religious services. Founded during the 1st Confederation of Teló the Guardians of The Heavens have always been a force to be feared, their stories of fighting in the Green Banner War and the War for Heaven have earned them such fear. Guardians of The Heavens live a very strict regime of training, praying and meditating.

Companions of Aragãorn. The Companions of Aragãorn can trace themselves back to the Cavalrymen that followed Aragãorn. These men are some of the best Cavalrymen in the whole of Aarde. The Companions of Aragãorn can trace themselves back to the horsemen of Casa de Aragãorn which where original the defenders of the Will of Teló. Used extensively as a shock cavalry unit they march alongside the Imperador when ever he is in battle.

Exército Imperial. The Exército Imperial or just Imperial Army is a small standing army that is used to protect the Empire and Imperial family in times of crisis. They are professional soldiers who spend their days training for anytime they are needed. They are not as elite as the Guardians of heaven nor the Companions of Aragãorn but against levied, unskilled peasant they are the deadly. Mainly used as an outside forces of the Imperador they have been used many times to put down rebellions and keep civil order and while they have no great battles under there banner they still have great honour in all of Auroria as anyone can join get a decent pay and top of line equipment for free.


Diplomatic Relations

Allies: TBD


Rivals: TBD



Other Information

Location:
Image
Last edited by Greater Liverpool on Sun Jun 09, 2019 1:10 pm, edited 16 times in total.
An orthodox convert who doesn't support Russia

Slava Ukraini

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