*laughs as I raid your capitalist trade routes to fund my, more superior, capitalist trade routes*
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by Lisbane » Fri May 31, 2019 8:18 am
by The Umperia Isles » Fri May 31, 2019 2:15 pm
Knights
68 Knights From House Dungar
37 Knights From House McGray
25 Knights From House Eriks
Un-Knighted Army - Led by General Dominus Dungar
Archers - Led By General Davids
200 Men From House Dungar
150 Men From House Eriks
120 Men From House McGray
Storm Guard Infrantry - Led by Commander Eriks
400 Men From the Storm Guard
Infantry
800 From House McGray
1,200 From House Dungar
600 From House Eriks
37 Knights
800 Infantry
120 Archers
by The Umperia Isles » Fri May 31, 2019 7:32 pm
by The Umperia Isles » Sat Jun 01, 2019 11:57 am
by Sraelyn » Sun Jun 02, 2019 12:21 am
Sraelyn wrote:(Image)
Essential Details
◆Name of Creature: Aderyn
◆Appearance: (Image)
◆Description: Aderyn are large, bird-like creatures native to the mountainous Southern regions of Oros that can reach 2,5 meters in height, 3,5 meters in length and are capable or carrying a person on their back both while flying and on the ground due to their powerful legs and large wingspan. They can live up to 80 years, generally lay three eggs at the start of summer each year, and hunt by swooping down or pouncing on their prey with their deadly talons and strong beaks. Aderyn are known for their terrifying screeches, speed and power, yet are rather susceptible to blunt attacks due to their fragile bones.(Image)
Essential Details
◆Name of Realm:The Wyrnetyr Dominion
◆Rulers: High Prince Urien Rhaenuhr
The High Prince is technically elected by and from the Princes of the Great Kin to rule over the Dominion as a whole until it’s death, however the title has been firmly held by the Princes of the Great Kin Rhaenuhr for over 140 years. The High Prince has the authority to place taxes, declare war, request soldiers and levies from the Kin, and enforce the law to an extent, but the Princes are overall quite autonomous in the way they rule their territories.
◆Culture: Wyrnetyr is a semi-feudalistic, highly militaristic society that inhabits the valleys and forests of South-eastern Oros. Due to being surrounded by high the high peaks of the Gwynbrig mountain range and a sea that freezes over most winters, Wyrne have kept themselves fairly isolated from the rest of the World, having limited trade with Koinon and Nekhur over summer. Thus, they have been left somewhat weary of strangers and a fairly homogenous people, most of them having pale skin and dark eyes and hair.
Society in the Dominion is separated into three strata, slaves, free men, and members of a Kin. Slaves are generally prisoners of war, taken from the continuous skirmishes and campaigns against the tribes on the eastern Gwynbrig Mountains. Free men belong to no Kin, and most of them work the land in service of one, while a minority works in the cities or owns a plot of land of their own. Kin are the basic form of organization in the Dominion, there are 64 Kin plus the 7 Grand Kin in Wyrnetyr, with every Prince having a few Kin within their domains. A person can belong to a Kin by birth or in a honorary manner after performing a ritual Communion, gaining the rights of any other Kin member.
Wyrne are rather practical in nature, a trait that is seen in their architecture and clothing being mostly functional, the only exception to this would be the renowned pieces of elaborate silverwork, used both for religious purposes and as a way to show belonging to a specific Kin.
Other details include, having a diet heavily centered around meat, the great value as a status symbol given to Aderyns birds by the Kin, their nearly fanatical adherence to Bloodpacts and their obsession with ritually executing their enemies by bleeding them out alive and ritually drinking their blood.
◆Religion: “The holy scriptures of Gwaed and it’s secrets as told by the Ceisiwr of the Cysguduw”, also simply known as “The scriptures of Gwaed”, is the core text of the religion followed in Wyrnetyr, the Cult of Gwaed. The scriptures were written by The True Prince Rhys, in accordance to the wisdom given to him by the Ceisiwr or 'seekers'. According to the texts, Cysguduw the first being, created the universe, the Ceisiwr to keep him company, and gave mankind their blood essence or Gwaed to make them different from the beasts. For eons Cysguduw watched over his creations and saw them grow until one day he mysteriously vanished, the Ceisiwr took it upon themselves to find him, yet the world suffered with no one to look after it.
The True Prince Rhys wandered into a cave complex following the voices that spoke to him, he had to enter on his own and for three days he remained there without food or water, as he received the wisdom from the Ceisiwr through visions. They chose him as their messenger and told him about Cysguduw, how the world was created, about Gwaed, and the secret on how to tame Aderyns and defeat his enemies. They also told him that they had found their creator, in a seemingly eternal slumber, and that it was possible to awaken him by returning Gwaed back to him through a ritual.
Once Rhys exited the cave he taught his followers the rituals of Gwaed and the history of world, he tamed the Aderyns, conquered Wyrnetyr, and made Communion with his followers which became he Kin and Grand Kin.
Some of the most important beliefs are the following:
The sins against the blood, such as incest or killing a fellow Kin member are considered specially heinous.
Gwaed can be returned to the Cysguduw by a ritual process of bleeding a person and burning their blood. During this ritual one can also enhance their own Gwaed by drinking some of the blood, acquiring part of their essence and traits.
Communion is a ritual in which blood from the head of a Kin will pour their blood into the open wound of another person. With the Heard of the Kin coursing through them they will now be considered part of the Kin for the remainder of their life.
Bloodpact is a sacred and binding way to perform contracts and oaths. In it, both will cut into their hand and mix their blood with the others, then proceed to sign and seal the contract, and lastly drink half of he remaining blood each. This act signifies the commitment to it, as their Gwaed is both in the contract and in the other person. Breaking a blood pact is one of the worst offences, and most Wyrnerians will go to great lengths to recover their Gwaed.
The Red Carvers are the main religious organization of the Cult of Gwaed, and act as preacher, advisors, record keepers, and defenders of the faith.
◆History:
The Conquest (696-729)
Following the defeat of the Arcean Empire at the battle of Onis, a charismatic young Arcean noble who managed to escape alive starts hearing voices that whisper to him. The voices warn him of the inevitable demise of the Empire to the Koinon, and urge him to travel south in search of a new land. Gathering a few hundred loyal men and a couple of ships, he set sail in search of this place, successfully evading the enemy fleets and traversing Nekhur territory.
After a long journey through the increasingly cold waters, and nearly out of supplies, they came unto a large river and suitable landing place among the steep cliffs. There, the Prince announced to his men that they had arrived at the land promised where they would grow and prosper.
Soon thereafter they made contact with on of the tribes inhabiting the area, which was promptly subdued. With his small yet superior forces, the Prince occupied the tribe's settlement, forcing the remaining members to accept his rule in exchange of their lives, erecting fortifications with what they salvaged from the ships, and would later become Kairgwyn.
During the following years, the Prince would contact the rest of the native groups, which would be known as the Arall tribes, and demand they surrender to him. If they refused, they would be forcefully conquered, their men enslaved, and their women taken. Yet if they accepted, they would be allowed to remain mostly free, be granted riches, and their tribal enemies would be crushed.
The Prince scored victory after victory against those that dared oppose him, his domain growing and his army swelling each year. The remaining multitude of tribes that had yet to be on the warpath of the Prince, decided to put and end to their continuous fighting, and formed an unholy alliance against the invaders from the sea. This new coalition managed to beat him in the field, and started to retake the land they had lost.
Now as the loosing side, and many of the conquered tribes on the brink of rebellion, the realm they had build was suddenly on the verge of total collapse. Yet, as their fall looked ever closer, the Prince started hearing the voices once again, and was led into a cave complex where he remained on his own for three days. Upon his return he spoke of the visions he received, he imparted to his followers the wisdom he was given by the Ceisiwr. He taught them the secret to taming the mighty Aderyn that roamed the land and about Gwaed, he made Communion with his closer followers, and named himself Rhys Mawrdyn, casting aside his old one.
With this new weapon, they readied a last stand at Kairgwyn, mustering all of their forces, and after a gruesome battle managed to rout their enemies with a charge of their beastly mounts.
Victorious yet greatly weakened, they turned their attention inwards, securing their territory and rule, and developing their settlements. Prince Rhys declared he declared that the Ceisiwr had given him a new language for them to use, called Wyrnerian, and named their new land Wyrnetyr, where they, the Wyrne, would prosper and grow if they abandon the Arcean past.
The Wyrnetyr Princedom (730-819)
The descendants of Rhys continue consolidating the realm and expanding across the shores, valleys and rivers, this period is marked by the process of transitioning their subjects from a tribal society. To better do this, the families that originally came with The Prince and performed the Communion are given their own territory to rule and aristocratic privileges in exchange of developing the land that they are given, thus beginning the Kin system. Although skirmishes against the Arall coalition continue, there is no open war and it slowly disintegrates, while isolated tribes are given the option to submit and become free subjects or resist and be enslaved. Overall, the realm develops rapidly as new settlements are created, the new language grows in popularity, and the Red Carvers are created to record and store firstly Bloodpacts made, and then knowledge in general.
The Age of Princes (820-843)
In 820, the last male descendant of Prince Rhys Mawrdyn, Aeron, dies childless from a seizure. The Kin find themselves unable to agree on a successor, and eventually the Princedom fractures into a myriad of small warring territories vying for power and claiming to be the rightful Prince. The realm enters a long period of infighting, famine, and overall decline, while the Arall tribes, although no longer united, push the Wyrne back to their core lands. From this period emerged 7 Princes, who managed to subdue most of the others and carved the realm amongst them, they would become the Grand Kin to contrast themselves from the lower Kin.
The Wyrnetyr Dominion (844-959)
Prince Gawain Marthen manages to gather the Princes, and through alliances, persuasion, and threat of force, convinces them to be elected as High Prince, unifying the realm into the Dominion and stopping the brunt of the fighting ravaging Wyrnetyr. In exchange for their loyalty and forces to push back the Arall incursions, they are given virtually free reign to rule their lands as they please.
Rhaenuhr Consolidation (960-1066)
Arwel Rhaenuhr the Great is elected as High Prince, and throughout his rule and those of his descendants, begins a process of slow centralization of power into the position of High Prince. Gradually reducing the autonomy of the Princes and greatly pressuring them to stop their occasionally petty fighting, while augmenting his own power, and focusing it on the development of the somewhat backwards realm.
Wyrnetyr Ascendant (1067-Present)
The consolidation of power has been a great success, Grand Kin Rhaenuhr has transformed the position of High Prince into a de facto hereditary title, as the Dominion entered a golden age of rapid growth and renewed prosperity. In 1099, the current High Prince Urien launches the Westen Campaign, an intermittent war on the remaining, and much weakened, Arall tribes. The objective of which is to push them further Westward each year, while settling the land conquered, taking slaves, and ending their threat once and for all.
Assets
◆Resources:
Salt
Iron
Silver
Timber
Sheep
Goats
Fish
Whales
Wheat
Barley
◆Strongholds:
Kairgwyn – Grand Kin Rhaenuhr
Rhayader – Grand Kin Rhaenuhr
Caermarthen – Grand Kin Marthen
Llantrisant – Grand Kin Cymaron
Caernyth – Grand Kin Nyth
Dolforwyn – Grand Kin Erwyruhn
Caerleonth– Grand Kin Leonth
Morgraig – Grand Kin Dyserth
◆Towns:
Talgarth
Nargarth
Penrhyn
Military
◆Military Commanders:
High Prince Urien Rhaenuhr
Leonis Rhaenuhr
Aelor Rhaenuhr
Prince Eurig Marthen
Prince Andras Cymaron
Prince Delwin Nyth
Prince Gethin Erwyruhn
Prince Yorath Dyserth
Prince Meirion Leonth
◆Military Strength:
Approximately 24000 under normal circumstances, of which 16000 come from the Kin and their levies, and are made up of:
8000 Light Infantry
4000 Heavy Infantry
4000 Archers
2000 Javelin Throwers
4000 Light Cavalry
2000 Reidiwr
◆Special Troop: Reidiwr
Reidiwr are the elite soldiers from the Kin that fight atop their Aderyn both on land and from the sky. They are armed with a spear, a shield, a sword, and a couple of javelins, and are mainly deployed for skirmishes or to deal a finishing blow and create a rout.
Diplomatic Relations
◆Allies: (You can leave blank and fill in later)
◆Rivals: The tribes inhabiting the Gwynbrig Mountains
Other Information
◆Location: (Image)
Castles in red, Towns in blue(Image)
Essential Details
◆Name of Organization: The Red Carvers
◆Leader: Siors Hier
◆Description: The Red Carvers started as an organization meant to spread the knowledge of Gwaed as well as to keep track of Bloodpacts, which would be carved into stone tablets. However, with the passing years have also taken scholarly aspects, gathering and preserving knowledge, advising Princes and Kin on Religious and academic subjects, and even apprehending and passing judgement to those who attempt against Gwaed.
◆Assets: Gardgarreg, a large fortified estate which serves as a carved library, with history, knowledge, and the most important Bloodpacts to have happened carved into the massive stone pillars.
1000 Red Keepers, a force of warriors/scholars/priests, that operate and guard Gardgarreg as well as smaller estates across the Dominion, and hunt down those who have greatly sinned against the Gwaed.
◆Relations: Loyal to the Dominion and nominally to the High Prince(Image)
Essential Details
◆Name of House: Grand Kin Rhaenuhr
◆Leader: High Prince Urien Rhaenuhr
◆Family Members:
Nerys Marthen (wife)
Leolin Rhaenuhr (son)
Aeron Rhaenuhr (son)
Vaughn Rhaenuhr (son)
Eirian Rhaenuhr (daughter)
Eifion Rhaenuhr (brother)
◆History: The recorded history of Grand Kin Rhaenuhr begins with the Prince Rhys's conquest, as some of the original followers that left the Arcean Empire with him. For their service they were granted their own territory to rule in the fertile valleys to the North West, and where they’ve built castle Rhayadar during the Princedom.
During the Age of Princes, Grand Kin Rhaenuhr managed to assert their dominance over the nearby Kin, and remain influential. Although not the most powerful militarily during this era, their fertile lands, shrewd management, and rulership over the growing city of Nargarth, gave them the economic power to keep their enemies at bay.
They were one of the main proponents for the reunification of Wyrnetyr under Gawain Marthen, and held great sway in the election of the High Princes thereafter, remaining mostly as key players and rarely in the spotlight. It was with Prince Arwel the Great that things would become to change, he managed to get himself elected as High Prince at a young age, and began the process of centralization that would bring Grand Kin Rhaenuhr to he forefront of power. Before him, the High Prince had little power outside of the territory that he directly ruled over, and any sort of central administration has almost non-existent. During his reign he would continuously wrestle power away from the Princes through concessions and political maneuvering, something that his successors would follow upon.
Presently, Grand Kin Rhaenuhr has secured their position as High Princes due to their good governance and influence. The current head, Urien, is ruling during an unprecedented golden age of progress and expansion, while having three strong sons to carry on his legacy. Hopefully, they will be able to resolve their brotherly rivalry before it escalates any further.
Assets
◆Home:
Kairgwyn (Capital of Wyrnetyr)
Rhayadar Castle (Ancestral Home)
◆Military Strength:
Standing Army 500
Levies 5500
Relations
◆Allies:[/b Grand Kin Nyth (Historical Allies), Grand Kin Marthen (Marriage), Grand Kin Cymaron (Marriage).
◆[b]Rivals: The Arall tribes.(Image)
Essential Details
◆Name: Aelor Rhaenuhr
◆Appearance: (Image)
◆Age: 22
◆Gender: Male
◆Sexuality: Heterosexual
◆Build: 5’10” Athletic Build
Legacy
◆Allegiance: High Prince Urien Rhaenuhr
◆Profession: Noble, Reidiwr, Commander
◆Background: Aelor Rhaenuhr is the second son of High Prince Urien Rhaenuhr and his second wife Nerys Marthen. He was raised with his siblings at Rhayadar castle, the Ancestral home of Great Kin Rhaenuhr, and is where he would start developing what would be a long lasting rivarly with his older half-brother. Leonis is the heir to the Kin and the position of High Prince, and born to his father’s first wife, Ceinwen Cymaron, and is known to be a charming, kind and brave young man, as well as an accomplished warrior and statesman.
What appeared like a blessing in the form of a perfect son and heir to their father, felt like a curse to Aelor, who grew under the ever-present shadow of Leonis, always being bested by him, even for the their father’s affection. This somewhat soured the relation between Aelor and his father as he felt he simply could not compete, instead taking refuge with his mother with whom he became close and they were rather similar, both in appearance and personality.
During the following years he would start vigorously training in order to become a warrior and reidiwr, whom he greatly idolized, as well as developing great interest in the Cult of Gwaed. Once he turned 16, he started accompanying his uncle, Prince Eurig Marthen, who become a sort of mentor for him, personally taught him how to command units in the field, and how to master riding Aderyn.
Currently he is once again campaigning in the West, next to his Uncle and his close friend Prince Delwin Nyth
Beliefs
◆Religion: Cult of Gwaed and the True Prince
◆Motivation: To see the Dominion prosper and grow, defeating his older brother Lionis, and enhancing his Gwaed.
Personal
◆Likes: Mead, flying, honest people and good food.
◆Dislikes: Cowards, sinners, his brother Leonis, hot weather.
◆Hobby: Mounting his Aderyn, singing, sparring and reading.
by The Umperia Isles » Sun Jun 02, 2019 12:19 pm
V A N Q U A R I A wrote:I read ur IC post from the rp Vim Tales of something. It may be a good post for that rp but it wont look good for Dynasties. Any comment abt that?
by Great Confederacy of Commonwealth States » Mon Jun 03, 2019 7:48 am
by The Vekta-Helghast Empire » Mon Jun 03, 2019 9:47 am
by The Vekta-Helghast Empire » Mon Jun 03, 2019 11:11 am
Labstoska wrote:What's this RP's stance on magic?
by Union Princes » Mon Jun 03, 2019 5:51 pm
by Union Princes » Mon Jun 03, 2019 6:38 pm
by Union Princes » Mon Jun 03, 2019 6:44 pm
by Union Princes » Mon Jun 03, 2019 6:51 pm
by Union Princes » Mon Jun 03, 2019 6:58 pm
by Turmenista » Tue Jun 04, 2019 4:05 pm
V A N Q U A R I A wrote:I shall update the OOC today with the multitude of chars and new factions we've got
And something spicy on the side too
by Great Confederacy of Commonwealth States » Wed Jun 05, 2019 1:46 am
by The Great Swedish Empire » Wed Jun 05, 2019 4:26 am
by The Vekta-Helghast Empire » Wed Jun 05, 2019 4:39 am
Vlach wrote:Looks very interesting and maybe a slight bit intimidating.
Could there be a possibility that I can join on as like someone's bodyguard or loyal traveling companion? Might be fun.
by The Vekta-Helghast Empire » Wed Jun 05, 2019 5:57 am
by Greater Liverpool » Wed Jun 05, 2019 9:30 am
by Sarderistan » Wed Jun 05, 2019 9:55 am
Greater Liverpool wrote:Can you make your own religions or is that a no?
by Greater Liverpool » Wed Jun 05, 2019 11:47 am
- Iron
- Agricultural produce (Wheat, Beans, fruits, Olives, Corn)
- Sugar
- Tobacco
- Coffee
- Spices
- Cocoa
- Livestock (Cattle, Horses, sheep, Pigs)
- Copper
- Lumber/Timber
- Coal
- Flax
The Guardians of the Heavens - 400 men
The Companions of Aragãorn - 800 men
Exército Imperial - 5000 professional soldiers
Casa de Istalos - 2350 Knights/Men at Arms, 10,000 levied men
Casa de Gouveia - 2000 Knights/Men at Arms, 15,000 levied men
Casa de Bermúdez - 1750 Knights/Men at Arms, 15,000 levied men
Casa de Ubiña - 1000 Knights/Men at Arms, 7,000 levied men
Casa de Zavala - 500 Knights/Men at Arms, 30,000 levied men
Casa de Leontios - 750 Knights/Men at Arms, 7,000 levied men
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