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✧ Star State ✧ [SciFi][OOC][Open World RP]

For all of your non-NationStates related roleplaying needs!
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VanQ the RPer
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✧ Star State ✧ [SciFi][OOC][Open World RP]

Postby VanQ the RPer » Sat May 11, 2019 1:33 am

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Welcome to Star State, a roleplay combining hard and soft FT elements to form a believable rendition of Humanity in the year, 3100.

This will be a character-driven roleplay with your character taking center-stage as they alongside others traverse the Orion Arm of the Milky Way Galaxy, representing the Confederation of Earth however fractured the scenes behind the entity governing greater Humanity may be.

Your character will be at the forefront of Humanity, in the thick of the action whether it be in the battlefields or in the political halls of the Confederation. And they have their work cut out for them.

Chaos reigns supreme on Earth, degeneracy and corruption have taken root in the highest orders of government. The colonial states have become distant from the Confederation and each other, as if they were foreign cultures with little to no similarity with the ways of Earth. Cyberterrorism and space piracy in the age of commercialized space travel have wreaked havoc across the stars.

This will be a Open World roleplay, players can choose their character's path through the stars and though collab with other players is recommended for more spicy adventures, you will have the freedom to do whatever the fuck you want. Scroll down for more info on storylines.

But beware, for in the dark vastness of the void, something lurks...
1 noogie from perma NS ban x)
Reformed, positive writing feedback only
I still flame inters on LoL ffs Rito

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VanQ the RPer
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Postby VanQ the RPer » Sat May 11, 2019 1:33 am


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The Confederation was formed in the year 2250 after FTL travel was made possible by the creation of the first Alcubierre drive, now known as the 'warp drive', which was able to utilize invisible pathways in space, now known as 'hyperspace lanes', to travel between star systems using a special mineral called Dilithium which is found within asteroids.

Composed of the world's most powerful nations, the Confederation replaced the UN via military force in a short but brutal war often termed as World War 3, with overwhelming superiority displayed by the superpowers, and enacted its agenda over the world.

By then, Luna, and Mars were already home to human colonies of significant size. When news of the war reached the colonies, the colonial governments condemned the legitimacy of the Confederation as the new representative of Earth and actively revolted. This led to Man's first war in space with advanced space cruisers and tens of thousands of special forces soldiers deployed by the Confederation to subjugate the colonies. Just like the war on Earth, the conventional war in the colonies was swift and merciless but terror cells opposing the Confederation would result from the conflicts and they have haunted Earth ever since.

In the year 3100, the Confederation is a bureaucratic machine, ruled by a large council of powerful men and women on Earth, including the descendants of the founding leaders of the Confederation, and whose laws reach through the stars to touch the colony worlds. Through advanced military technology and the will of the government, Humanity has extended beyond the Sol system. Nearby systems with habitable planets like Proxima Centauri have been colonized by Humans and the environments molded to their needs and desires.

However, vicious internal politics occur within the great halls of government. The respective nationstates that had founded the Confederation are long gone, replaced instead by a series of powerful families that each have their own agendas to pursue with the threat of being overtaken by another family always being on the horizon. Another worry for the Confederation is the development of the Colonial governments. Originally intended to be mere puppets, extensions of the Confederation's greater will, the Colonial governments have become representatives of unique cultures that have developed in their colonies.

It seems that the only way for the Confederation to maintain the status quo would be to utilize what had gotten them the status quo in the first place. Military might.

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Earth: Earth. The birthplace of Humanity. And a shadow of its former self. Colonists have never felt more disconnected from Earth than ever and not just because of the great distance. The planet has become an ecumenopolis, a metropolis spanning the whole planet. Dark clouds are permanent decor above its skies, a consequence of centuries of uncontrolled pollution by humans. The planet-city is highly segregated with the destitute living in much of the planet and the wealth enjoying life in zones guarded by the Confederation's military. Remnants of history are rare and get fewer in number as the days wear on, either hoarded by the aristocratic class of Earth or sold off in the black market to who-knows-where. The only real value Earth has as a planet is its status as the capital of Humanity. Other than that, the planet is a dried-up husk of what it once was.


Escapism: Virtual reality has become almost inseparable from the real thing. Machines that neurally link you into the virtual universe allow the player to experience a fantasy of their own choosing, changeable at a whim. Megacorporations have made bank on virtual reality machines by constructing large structures and hosting "virtual reality service" where they cater to the player's sustenance and provide toiletry and bedding. On Earth alone, billions spend entire days in the virtual world, becoming slaves to a fake reality.


Transhumanism: Technology has become so advanced that the impossible becomes possible. Designer babies, perfect beauty, cures for every non-genetic ailment known to Man, the ability to make yourself taller or shorter, change the color of your pupils, etc. There is not much that science cannot do for you. Human is no longer the correct term. Transhuman is the norm. The more extreme parts of the population have even gone as far as implanting animalistic features onto their bodies, becoming humanoid creatures otherwise referred to as 'Furries' or 'Scalies', much to the disgust of mainstream Humanity.


Aristocracy: Capitalism at the galactic level has led to the formation of a very powerful caste of individuals that view themselves as above other humans. Elitism runs rampant in the Confederation and there is none more obvious an example than the Sol system. Earth has become a haven for the corrupt, nepotism guides the privileged to positions of power, Europa only opens its doors to those that can afford, Mars is a corporatist society fueled by a desire for profit. The Elite dominate the political and corporate landscape of the Confederation.


Commercialisation of Space: Space travel has never been more accessible to humans. Monopolized by a select few, rival megacorporations, private spacecraft utilize routes patrolled by Confederate Navy vessels to traverse through the void to their destinations. However, costs are expensive, FTL travel would be a luxury for the regular citizen. STL travel, on the other hand, is cheaper and the most popular form of civilian space travel with the sight of thousands of STL spacecraft sailing through space, propelled by solar wind, a common sight. Besides space flights, there are also sanctioned space races for the entertainment of the masses. Pilots use craft modeled on military star fighters and engage in high-intensity races in often dangerous environments such as asteroid belts. The prizes are high because the risks are high.


AI: AI exists in all manner of daily life from combat drones to computer search systems. Androids have even been created in the image of Man to serve them. Yet, the ancient fear of AI takeover is still ingrained within Humanity and the creation and management of AI is controlled by thick red tape. Humanoid androids are often bound within a specific range of actions and speech and most androids perform only menial tasks for their human masters for example cooking and serving food to virtual reality addicts. The most advanced androids are monitored by their makers and emergency measures exist in the form of a safety switch that can terminate the android if they are found to be directly threatening or have directly threatened a human.


Hover Craft: Repulsion technology has innovated the motor vehicle landscape. Hovercraft are more energy efficient than their wheeled predecessors, utilizing several energy systems from solar power to battery charge to classic oil for power. Rough terrain is traversed easily and at greater speeds due to mini rocket engines within a hover car. This has revolutionized the human war machine with hover tanks outclassing Mechs in most conceivable combat scenarios.


Credits: Human currency has been standardized to the 'Credit'. Inflation accounts for the whole Confederation and this has led to colony planets experiencing the effects of financial disaster in planets lightyears away from them. This has only aggravated the colonies and there have been united efforts from colonies for an overhaul of the current economic system of the Confederation.


Space Pirates: Piracy is a major problem in the Confederation. Space pirates can come from a range of different backgrounds but the one theme they all have in common is that they utilize spacecraft for illegal activities. The megacorporations have been the victims of space piracy more times than they can count and this has led to fierce lobbying for Confederation task force fleets to patrol the sectors as well as the rise of space PMCs with their own spacecraft to protect trade routes within Confederation space. Pirate strongholds lay in the edges of Confederation patrolled space. Intelligence also believes they play host to insurgent armies hidden from Confederate fleets. The constant targeting of mining vessels is a grim indicator of the presence of the enemy in uncharted space.


Mini-Magnetosphere Bubble: Spacecraft travelling at STL speeds would create a mini-magnetosphere to utilize solar winds to accelerate them through the void. STl spacecraft are the most common form of civilian spacecraft, resembling a mixture of futuristic technology and Renaissance aesthetics because of the appearance of the magnetic sails that can be steered by the pilot.


Alcubierre Drive: Also known as a "warp bubble" or simply "warp drive", is a technology that allows any object with a warp engine to go at speeds faster than light. By combining matter and antimatter fused with the asteroid mineral, Dilithium, the Alcubierre drive can create a subspace bubble. Instead of exceeding the speed of light within a local reference frame, a FTL-capable spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel. Objects cannot accelerate to the speed of light within normal spacetime so instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination faster than light would in normal space.


Extraterrestrial Life: Humanity had discovered the presence of bacteria long ago in the Sol system but had never encountered any extraterrestrial organisms of a larger size until the discovery of Terra in the Trappist system. Dinosaur-like reptilians dominate the aquatic biomes of the ocean-world and there is an entire branch of research dedicated to them. Religious extremism often denounces any signs of extraterrestrial life as fictional, proposing instead that the Confederate government had obtained DNA of the dinosaurs and had utilized cloning technology to remake them. Regardless, the question of whether there is sentient extraterrestrial life has been answered. And now, the prospect of sapient extraterrestrial life looms over Mankind.



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There are several thousand star systems within the Orion Arm of the Milky Way Galaxy and only a few hundred of them have been graced by the presence of Humanity so far. But Man has already made a home in the stars.

Preceding the warp drive was the creation of terraforming technology. Applicable only to planets that fit a certain criterion, the technology can transform a planet into one suitable for human habitation although the time it takes for a planet to be terraformed is dependent on the makeup of the subject planet.

All colony planets have undergone the terraforming process and have become exoplanets that humans can comfortably live in.


Luna: Earth's moon is the home of the Confederation Navy in the Sol system. A plethora of military installations house battle-cruisers and there are academies for cadets of the Confederation military. Hundreds of millions of humans live in Luna and the moon one of the more popular destinations for colonists due to its close proximity to Earth. This has resulted in Luna's culture being pretty much completely identical to Earth culture.


Mars: Mars is the most populous of the colony planets due to its early popularity with Earth in ages long gone. Home to over a billion humans, the planet is a hub for intergalactic travel and its landscape is dominated by metropolises. Mars is the headquarters of megacorporations that have assets in space and the influence of the companies can be seen in the extreme capitalist society of Mars.


Europa: The icy moon of Jupiter, Europa was not suitable for complete terraforming but was instead paraterraformed, a process that involves the creation of a massive artificial biome within a domed structure that humans can live in. The moon is filled with Confederation Navy R/D facilities that study the gas giant the moon orbits. Europa hosts a strong community of members from the Confederation's academia and the moon's name has become a byword for intellectuals with students from Europa having a reputation for excellence. Because of this, Europa enjoys a sizable population of Confederation citizens of the high-middle to upper-class and as a result, Europan culture can be compared to Dymean culture.


Gaia: Formerly known as Proxima Centauri B, Gaia is located in the Centauri system and was the first exoplanet to have been colonised by Humanity in 2260. A super-Earth, the people of Gaia have developed a conservative culture unlike that of Earth. The people of Gaia are known to have more of an interest in exploring and charting their massive planet than indulging in the virtual worlds that many from the Sol system enjoy. Gaians have introduced fauna native to Earth into their planet's ecosystem and their people possess their own small-arms thanks to self-protection laws by the Gaian Colonial government. This has not escaped the notice of the Confederation and there is a significant Confederate military presence in and above the planet. Tensions are high between Gaians and the Confederate military. Gaians view it as the military occupation of their home and there are alarming reports of the native populace militarizing themselves in preparation for perceived oppression of their rights by the Confederation.


Dymea: One of 2 colonised planets located in the Gliese system, Dymea is a corporatized planet popular with executives from the megacorporations seeking vacation beyond the Sol system. It is the least populated colony planet due to its elitist culture with around a few million citizens at any instance in time living on the planet. Dymea has been the target of terrorist attacks before and the Confederation Navy presence in the Gliese system is concentrated solely on the defense of Dymea.


Charbel: Also located in the Gliese system, Charbel is the cultural opposite of Dymea. Charbel is a mining planet and much of its population are involved with the mining of precious resources from the planet. However, the automation of industry means human miners are paid little. The hierarchical system of the megacorporations they work for often look down on the workers at the bottom of the ladder and it is highly improbable that one not from a privileged family can climb the corporate ladder. As a result, Charbel is known for its high crime rates and poverty. There are no Confederation military units on the planet even though Charbel's colonial law enforcement contends with vicious street gangs and mobs on a daily basis. This has led to political dissatisfaction with the Confederation and the Colonial government of Charbel has been pushing for Earth to use the heavy Confederation force on Dymea to help stomp out the crime gangs in Charbel but their pleas have been repeatedly pushed aside under the argument that the military should not be used against mere criminals at the colonial level.


Barnard Prime: The first people that landed on Barnard Prime were religious folk and political dissidents. Barnard Prime can be described as the opposite of Earth culture. The presence of megacorporations on the planet is not as evident as it is on the other colony planets and the metropolis of Barnard Prime is known for its replica structures of religious buildings from ancient Earth. There have been Confederation counter-terrorism operations on Barnard Prime at the planetary scale to root out extremists and terrorists although there has been speculation as to whether their operations have been legally legitimate and whether some of the so-called terrorists are simply political dissidents meaning no harm to the general public. It is known to the Confederation military that there is a strong insurgent movement in Barnard Prime because of their past actions and there are military efforts in place to monitor and "regulate" the information Barnard Prime citizens receive in regards to news about the greater Confederation.


The Omega Sphere: Located in the Sirius system is Mankind's first Bernal Sphere. A true megastructure in space, it is a space habitat designed to house up to 30,000 humans. Its inhabitants are mainly composed of research and engineering personnel for the Confederation, studying spacial anomalies within the Sirius and Eridanus systems. It also serves as a base for special operations units in the sector with a military intelligence station connected to the Sphere.


Alpha Eridanus: Part of the Eridanus system, this planet is home to a sizable ethnic Asian and Eurasian population. It is a paraterraformed planet and its inhabitants live in an enclosed ecumenopolis. Managed by a socialist Colonial government, it is an important part of Confederation industry with millions of acres dedicated to factories that pump out war material. Because of its industrial importance, Alpha Eridanus has been targeted by terror cells within the Confederation before and a counter-terrorism task force has been deployed to the system for security. This has not dissuaded insurgents however and urban combat operations by the Confederate military have not only cost lives to both sides but inflicted collateral damage, often fatal, on the colonial population. Whole sections of the ecumenopolis of Alpha Eridanus have been cordoned off by the Confederate military and designated as warzones.


Terra: Formerly recognized as Trappist-1e, this planet was the closest to Earth on the Earth Similarity Index and thus, did not require the terraforming process. It was also the first planet where extraterrestrial life was found. Animals that could be categorized as aquatic and reptilian roamed the ocean world, bearing a vague resemblance to the dinosaurs of old, and entirely new ecosystems composed of colorful alien flora dominate the landscape. The public reaction was loud and mixed. Religious extremist terror attacks reached a new high during the discovery of extraterrestrial life and entire insurgent armies were raised. Despite the controversy, a significant portion of Mankind enthusiastically hopped on board colony ships bound for Terra and within mere years, had established a bustling metropolis. Because of its uniqueness as a natural sister planet of Earth, Terra is level with Mars in terms of population with each having over a billion human inhabitants. Terra is the only planet in the Confederation where combat Mechs operate because of the threat the natural fauna poses to the populace. There is a strong hunting culture in the ocean world and Terrans are known for their natural physical prowess.


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Neutral Particle Beam: Refers to a category of mounted weaponry that utilize uncharged particle beams to fire powerful energy blasts against a target. It is commonly seen in space warfare to bypass EM shields and as a point-defense weapon effective against kinetic weaponry such as ballistic missiles.


Autocannon: Refers to a category of mounted weaponry that utilize high explosive incendiary rounds to destroy a target. It is commonplace amongst human warships particularly star fighters.


Combat Lasers: Refers to a category of mounted weaponry that utilize chemical lasers capable of being transmitted in rapid blasts over distance to damage a target.


Plasma Railguns: A directed energy weapon that fires plasma at incredible velocities into a target to inflict devastating damage.


AI-Guided Missiles: Ballistic missiles, often with nuclear payloads, that have an inbuilt AI guidance system for a truly 'smart bomb'. These missiles always whiz accurately toward the correct target and won't be fooled by evasive measures or counter-measure flares.


EM Shields: Big warships can produce an electromagnetic field at the front of the craft via generators in the ship's hulls. The EM shield is an effective barrier against missiles. The setback to EM shields is that a warship cannot fire missiles at a target in front of it nor activate plasma shields unless it deactivates the EM shields. EM shields can also be overloaded by overwhelming missile barrages and be forced into cooldown as a result.


Plasma Shields: Big warships can produce deflector shields in front of them composed of plasma via generators in the ship's hulls. They are called deflector shields because they are capable of deflecting barrages of laser fire. The setback to plasma shields is that a warship cannot fire lasers at a target in front of it nor activate plasma shields unless it deactivates the plasma shields. Plasma shields can also be overloaded by overwhelming laser fire and be forced into cooldown as a result.


Small Arms: Much of Humanity still relies upon the good ol' bullet for personal defense. Guns are more powerful than ever with advanced piston operating systems and high-caliber weapon systems to deliver a variety of bullets, each designed for a specific purpose such as armor penetration or exploding inside flesh. However, they are pretty much ineffective against powerful military-grade personnel defense systems such as exosuits.


Exosuits: A term that describes a range of exoskeletons that can be worn with body armor or on the naked body to enhance the physical capabilities of its operator. Exosuits have become specialized just as guns have with certain suits designed for specific tasks. There are even civilian use exosuits for construction work. Combat exosuits are highly advanced with inbuilt communications systems and chemical adaptors that can optimize the human body for combat. They are highly resistant to firearms with only armor penetration rounds being capable of punching through exosuit armor. Exosuits are commonly powered by fuel cells though they can also be powered by batteries.


Personal Deflector Shields: Similar to the plasma shields commonly seen on warships, personal deflector shields make use of magnetic shields that induce currents in bullets fired toward the user and transform the kinetic energy into heat energy, essentially rendering the bullet a harmless piece of metal that bounces off the deflector shield while the user experiences sharp heat as a result. Deflector shields are common in advanced combat exosuits with the only downside being they can be overwhelmed by small-arms fire and forced into overload which will then put the shield in cooldown. Personal deflector shields are used by many humans and have been proven to save lives.


Photon Blades: Bladed weaponry composed of photonic molecules. They appear as the typical melee weapons though they can be identified by the bright colors of their blades and the extravagant hilts. Intricate ring resonators that make up the hilt hold the photonic molecules in place within the blade. Photon blades can bypass personal deflector shields, unlike bullets, because of their special molecular composition, passing through the magnetic shield to allow the user access to their target. These weapons are highly prized within Human society and are often wielded by elite warriors or people of high status.


Hovercrafts: Military hovercraft are powerful ground vehicles that can move at high speeds and maneveur through rough terrain with ease. Hovertanks are one of the most fearsome weapons on the battlefield.


Cruisers: The pillar of any human fleet, the cruiser is a versatile warship that can be modified for different purposes from power projection to ship interdiction. They are massive things, comparable in size to a skyscraper, and don a plethora of weapons systems to protect themselves or engage an enemy force.


Star Fighters: The size of a fighter jet, the star fighter is a spacecraft designed specifically for target interdiction. Star fighter pilots are often neurally linked to their craft's AI guidance system for optimal combat performance. In space warfare, star fighters attack in a formation and are used to bypass enemy shields to deliver payloads for devastating attacks on vital parts of an enemy ship.


Battleships: The largest conventional warships are the battleships. Armed with a multitude of mounted weapons systems, their purpose is to engage an enemy force or target in direct, sustained engagements.


Combat Bots: Unmanned combat vehicles have become so advanced that they are capable of distinguishing between friend and foe via integrated networks and conduct engagements using military tactics without aid from an operator. The most advanced combat drones can receive human speech as input, process that input and output it as a verbal response. Only the heavy regulation of AI systems prevents the creation of AI-controlled spacecraft for military use.


Killer Satellites: Satellites militarized with hooks and electronic warfare utilities. They can attack other satellites or hack into them for intelligence gathering purposes. The deadliest killer satellites are armed with magazines of tungsten rods for orbital bombardment capabilities.


Dreadnoughts: The largest warship ever constructed by Mankind, a dreadnought is the size of a small continent and comes with a multitude of advanced weapons systems, shield systems that can be deployed on its front, side and back, and thousands of star fighters. Only 1 dreadnought is known to exist and the ship is called, 'Dreadnought Khan', the flagship of Battlefleet 1 which is assigned the protection of the Sol system.



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The Founding Families: A series of incredibly wealthy families that represent one of the superpowers that founded the Confederation centuries ago. They seek to maintain the status quo at all costs, using the Confederate military as an extension of their will.

  • The Johnsons: Descendants of a family whose patriarch was the President of a superpower called the USA, this family has fostered close connections with a megacorporation called Ea-Xor Inc., a relationship from which they profit greatly from. Their policies always protect and encourage capitalism in the Confederation and they hold land rights to great portions of Dymea. Members of the family indulge themselves in the virtual realm so often that they basically live within the virtual realm with sustenance fed into their bodies through straws.

  • The Mernovs: Their claim to power lies in their descendant who was head of a great winter state in the northern realms of old Earth. Most of their family are inbred and they almost obsessively seek further advancements in biomedical technology to alleviate a series of genetic illnesses as a result of their degeneracy. Egomaniacs within the family constantly order the construction of great statues made in their image and they believe themselves superior to the other families.

  • The Zhaos: Originating from an ancient superpower in a region called Asia, the Zhao family no longer resemble the humans they once were. Instead, members of their family undergo extreme surgical procedures to implant animalistic features on their bodies and adopt animalistic habits in their manners of speech. So removed they are from mainstream humanity that the androids that serve them have downloaded guides for pet maintenance just to take care of them.

  • The Kingstons: 'Kingston' is not this family's true surname for the family is made up of multiple branches, each one originating from a particular country in a realm of old Earth that was once a mix of powerful nations. Unlike the other families, the Kingstons relatively restrained in their indulgements of human pleasures. Instead, the heads of this bunch of families are fixated on the discovery of sapient extraterrestrial life in the galaxy and devote massive financial resources to funding scientific efforts in the exploration of the void. They believe extraterrestrial technology holds the key to eternal life.


The Confederate Navy: The most powerful military arm of the Confederation, the Navy is composed of 5 battlefleets each consisting of hundreds of warships. It is led by a council of admirals that are represented by a Fleet Admiral. The Navy also hosts its own subbranches:

  • Confederate Navy Intelligence: The military intelligence arm of the Confederate Navy, its primary purpose is to provide actionable intelligence to the Navy to assist officers in planning strategical and tactical maneuvers

  • Confederate Navy Special Operations: Colloquially known as the 'Space Knights', the special forces of the Navy consists of teams of elite operators whose role is to conduct small-unit military operations such as ship-to-ship boarding actions or perform counter-terrorism operations. The Space Knights are famous amongst the citizens of the Confederation for their well-publicized exploits, particularly in hostage rescue situations and are often featured in Confederate military propaganda, albeit in full exosuit armor to protect their identities though former Space Knights that have left the service tend to become celebrities.


Confederate Army: The Confederate Army is the primary arm of the military for ground operations. It fields tens of thousands of armored battalions and millions upon millions of troopers. Like the Navy, it also has its own special forces arm:


  • Confederate Army Force Reconnaissance: The elite units of the Army are the Force Recon commandos. Their job is to insert deep into enemy territory and perform reconnaissance and target acquisition missions. They tend to avoid direct-action engagements for more subtle means of warfare but when the time is right, they can conduct raids into enemy strongholds and are highly effective in sabotage missions.


Colonial Defense Force of Gaia: The colony of Gaia has established its own, official defense force despite heavy backlash from the government on Earth. The Gaian Fighters, as they are known, are a moderately large, land-based military force with their own arsenal of hovertanks and hoverjets. They also have their own elite units:


  • Gaian Operational Gendarmerie: The G-OGs are supposed to be elite SWAT units of Gaia's law enforcement but they have recently been refurbished into a highly militarized special forces division of the colony's Defense Force. Their main role is counter-terrorism but they also provide protection for Gaia's government officials.


The Insurrection: An umbrella term for all the rebel terror cells within Confederate space. The Insurrection has been engaged in war with the Confederation for centuries and innumerable lives have been lost because of the conflict. There are notable rebel armies amongst the Insurrection that are considered more dangerous than others:


  • Remnants of Battlefleet 4: The defeated forces of the traitorous Battlefleet 4 from the 1st Extrasolar War hide within the darkness beyond the frontier of charted space. Made up of former Confederate Navy officers and pilots, they are an extremely dangerous threat to the Confederation even in their weakened state because of their possession of advanced military weapons, warships, and elite special forces personnel.

  • The Undefeated: The oldest terror cell within the Confederation, this group was founded immediately after the end of World War 3 by the combined remnants of the armies defeated by the superpower states. For centuries this terrorist group has plotted and attacked key Confederate assets and terrorized the upper class of the star state. Their fighters number in the hundreds of thousands, are highly motivated, and are highly trained, utilizing ancient special operations skills and tactics to conduct their operations.

  • G-OG 1: The survivors of the attack on the Gaian Governor's home, G-OG 1 is the smallest terror cell amongst those in this list with only a dozen or so members. Though small in number, the members of G-0G 1 are operators of advanced combat exosuits and are fueled by a desire for vengeance against the Confederation. All terror attacks by this group have ended with Confederate military personnel dead and none of the terrorists apprehended. It is believed they are specifically targeting the higher-ups of the Confederate Navy.


The Cortek Group: A megacorporation in the business of virtual reality and STL/FTL commercial space flights, Cortek Industries is dominated by an extremely aggressive board of directors that repeatedly launch corporate wars against rival megacorporations in attempts to fully monopolize the Confederation for themselves.


  • Cortek Private Security: The megacorporation's PMC arm, the thousands of mercenaries on its paylist are drawn from the underworlds of Charbel and Earth, vicious criminals armed with state-of-art weaponry and deployed against rival megacorporations.


Ea-Xor Inc.: Another megacorporation that specializes in the biotech and cybernetics industry, they have a known history of close relationships with members of the Johnson family, and through their connections with that family, have protected their industry from the placement of red tapes.


  • Lorenka Protection: Founded by a Force Recon veteran, Lorenka Protection recruits exclusively from the Confederate Army. Its contractors are reputed for their cold professionalism and effectiveness in engagements against other PMCs.



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2250 AD: World War 3 begins and ends with the victory of the superpowers. The Confederation is then founded that same year. They subsequently launch the 1st Space War against the colonies of Luna and Mars and secure an overwhelming victory.


2251: The Confederate Navy is established and receives the complete military might of the superpowers to become the most powerful entity in the history of Mankind.


2252: Advanced AI drones begin the terraforming process for Europa while many more automated ships are deployed to distant planets using FTL technology to begin the terraforming process for candidate planets.


2255: The founding leaders of the Confederation convene with the heads of their respective nation's intelligence agencies in an ancient city called Washington. Together, they found the Confederation Security and Intelligence Organization and grant the organization exemption from the laws of the state as long as its actions are for the greater good of Humanity.


2260 AD: The first colony ships leave the Sol system bound for the Centauri system


2377 AD: Construction begins on the Bernal Sphere in the Sirius system


2444 AD: The last sanctuary of native flora on Earth is destroyed to pave way for urbanisation. All remaining species of fauna and flora are placed in a massive artificial biome that simulates what Earth was like before it became a ecumenopolis.


2500 AD: Extraterrestrial life is discovered on Terra. Confederate counter-terrorism operations target the rise of religious extremism in the wake of the discovery.


2501: The Europan Academy is attacked by terrorists and many esteemed members of academia are held hostage. Terrorists demand the release of key Undefeated terror cell leaders. Team of Space Knights deployed onto the scene to conduct a hostage rescue mission. The mission is successful and Confederate Navy Special Ops receives much acclaim from the general populace.

2578 AD: Virtual reality addiction reaches all-time high. Players are content with spending their whole lives in the virtual world, preferring fantasy over reality.


2620 AD: The CSIO establishes a SRG team specializing in cybercrime and cyberterrorism in the virtual realm.


2641 AD: The Omega Sphere is completed. It is Humanity's first megastructure in the stars and receives much publicity.


2793 AD: An AI android kills its master and in the ensuing investigation, claims it did not want to die. The incident causes much fear amongst the greater populace and even the Ruling Families are forced to act, placing harsher regulations on the capabilities of android models and fining the megacorporation responsible for the "killer model" trillions of credits, almost bankrupting it.


2822: Space Knights execute captured Undefeated leaders. The whole event is televised publicly to the people of the Confederation under orders of the Council of Earth. It backfires on them however as instead of invoking fear as they intended it to, it inspires many in the star state to view the deaths of the terrorists as the deaths of martyrs.


2823: A planet-wide insurgency erupts in Alpha Eridanus by a domestic rebel organization calling for the colony's secession from the Confederation. The Confederate Army deploys units to crush the rebellion.


2870 AD: Battlefleet 4 denounces the Confederation and aligns with a massive army of the Undefeated to lay siege to the Centauri system, beginning the 1st Extrasolar War. Battlefleet 2 deploys into the system but is defeated by the traitor fleet in organized battle. Rebel troops successfully occupy Gaia.


2871: The Dreadnought Khan along with Battlefleet 1 engages Battlefleet 4 in the Battle of Sol. Both side's ORBATs number in the hundreds and the battle is fierce. But the presence of the Dreadnought helps the Confederate Navy turn the tide against the traitors, destroying 90% of Battlefleet 4 before the remnants emergency warp out of the system.


2996: Decades after the Battle of Sol, a Confederate Army spokesman declares all insurgent forces in Gaia have been purged. That is however, a false statement as Force Recon commandos continue to actively combat insurgent elements rooted deep within the lush jungles of Gaia.


3000: The dawn of the new millennium begins. Many celebrate on the streets and many more celebrate in the virtual world.


3003 AD: The latest Governor of Gaia calls for overhaul of the current system of rule from Earth and proposes a new system of democracy. His voice reaches many and he quickly becomes a very popular man amongst Mankind.


3005: Under the Governor's orders, Gaia establishes a Colonial Defense Force despite protests from Earth. A Confederate Navy battlefleet is deployed into the Centuari system in response to the militarization of the colony.


3007: A SRG team organizes a false flag attack to lure away the majority of the G-0G teams in Gaia. A team of Space Knights capitalizes on the chaos to launch an assault on the Governor of Gaia's home, assassinating him and killing the majority of G-0G Team 1 at the cost of several casualties. A subsequent cover-up protects the Confederation although the escape of surviving members of the G-OG team would eventually lead to the formation of a new and deadly terror cell within the star state.


3009:CSIO gives actionable intelligence about the whereabouts of key terrorist figures to the Confederate Army. Force Recon commandos raid the locations and eliminate the targets.


3010: Corporate war breaks out between Cortek and rival megacorporations.


3052: A SOG team assassinates fundamentalist leaders in Barnard Prime.


3054: A SRG team adopts the guise of a research organization and releases statistics showing how many people have died in the past decade because of virtual reality addiction. The rate of users in the virtual realms drops significantly.


3055: Navy Intelligence guides Battlefleet 5 into pirate stronghold. The pirates are annihilated in the process.


3060: The market crashes as a result of the megacorporation's war. Billions are forced onto the streets by the banks.


3061: A SOG team assassinates the leading directors of Cortek. Their stocks plummet and the corporate war ends abruptly.


3070: The remnants of G-OG 1 attacks a Confederate Navy supply vessel. Entire caches of weapons and exosuits are stolen.


3075: Reports of insurgents donning exosuit armor in Alpha Eridanus reaches Navy Intelligence. The deployment of a battlefleet to the sector is authorized by the Fleet Admiral.


3082: Earth moves to pass legislation that would see the Gaian people be disarmed of their weapons. There is fierce opposition by the Gaian Colonial government and both capital planet and colony planet engage in heated debates through the virtual realm.


3090: Enormous aquatic reptilians are found to be dwelling at the deepest depths of the Terran oceans. The construction of gigantic Mechs to combat these creatures begins.


3096: The gang wars of Charbel have reached breaking point. The mobs are so powerful that they control almost the entire colony.


3099: G-OG 1 has been confirmed by CSIO intelligence to have aligned with the Undefeated. But Navy Intelligence has prevented the deployment of a SOG team to intercept the terrorist group, insisting that the Confederation has an opportunity to find out the location of the remnants of Battlefleet 4 if they continue to follow the leads they have on G-OG 1.


3100: Dozens of mining vessels at the edge of charted space go radio silent. Given that it is a sector with no previously recorded history of piracy, the CSIO scrambles a team to investigate.

1 noogie from perma NS ban x)
Reformed, positive writing feedback only
I still flame inters on LoL ffs Rito

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VanQ the RPer
Lobbyist
 
Posts: 11
Founded: May 11, 2019
Ex-Nation

Postby VanQ the RPer » Sat May 11, 2019 1:34 am



Image


Biological: Refers to powers that are of the flesh, originating from one of the many branches of biotechnology or gene-splicing. People with biological powers may either be born with those powers or gained them sometime during their lives. Biological powers are the most varied because every human is different from another. Unless you're a clone. If you're not, then good for you! Your powers are unique even amongst the countless billions of humans in the Orion arm.


Technological: Refers to powers that are of a materialistic nature. Cybernetic enhancements, exosuits, implants, they all greatly improve one or more aspects of the human body. Technological powers may susceptible to EW attacks but they are without a doubt the most powerful abilities out there. An exosuit makes anyone a superman. Optical implants can give you falcon vision over the enemy. Even a prosthetic trigger finger will give you that edge you'll need in a Mexican shootout!


Psionic: Refers to powers that are related to the mind. They can be derived from advanced biotechnology or technological implants. Psionic users utilize the subtle arts of metahuman capabilities. Maybe they can manipulate the bioelectricity within their bodies or maybe they can sense the most minute change in an EM wave frequency. These are the things that the enemy won't see until it's too late.





Image


Confederate Security and Intelligence Organization: Founded by the leaders of the Old World, the CSIO is not restrained by the law of the Confederation, their every action watched by rival organizations such as Navy Intelligence but done without thought of consequences. This is because the CSIO defends Humanity from its worst enemy. Itself.

All agents receive training in every facet of intelligence fieldcraft and general warfare. They learn how to resist interrogation, pilot a star fighter, seduce a furry, adopt a new accent at the click of a finger, etc.

  • Special Research Group: A SRG team is composed of elite specialists, selected because of their skill in a particular field of work and trained to the highest level to become an agent for the CSIO. SRG teams are way more notorious than the SOG teams because of how they work. They can orchestrate false flag attacks, have the authority to take classified research material at a whim from the highest levels of academia in Europa and SRG agents have even walked the grand halls of Earth alongside politicans and admirals. However, a SRG team is never exactly the same as another because of their nature as specialists. That's what makes them so dangerous.

  • Special Operations Group: Selected from elite fighting units from the galaxy, the SOG do the dirty work, at least most of the time. Assassinations, hostage rescues, ship-to-ship boarding actions, they are trained and ready to do so at a moment's notice. SOG operators are the shadow of the Confederate special ops community. When the Space Knights gallantly face off against pirate lords in the edges of the frontier, SOG operators spend months cooped up in a smelly apartment waiting for an opportunity to move in on a target location. When Force Recon commandos stalk the jungles of Gaia for their insurgent prey, SOG operators dress up as religious pilgrims and play pretend for days until they are alone with their quarry. Not that they haven't done those things too. But there is none more suited to do the dirty work than them.


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[color=#FF0080]◆[/color][b]Full Name:[/b]


[color=#FF0080]◆[/color][b]Place of Origin:[/b]


[color=#FF0080]◆[/color][b]Age:[/b](Humans may live longer but they ain't elves. Use standard aging.)


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[b]Height/Weight:[/b]
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[color=#FF0080]◆[/color][b]Role:[/b](SOG or SRG)


[color=#FF0080]◆[/color][b]Skills:[/b](Keep it specific)


[color=#FF0080]◆[/color][b]Abilities:[/b](You can have a mix of biological, technological or psionic.)


[color=#FF0080]◆[/color][b]Weaknesses:[/b](Being human does not count.)
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[color=#FF0080]◆[/color][b]Background:[/b]


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[color=#FF0080]◆[/color][b]Motivation:[/b](What makes them get up in the morning?)
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[size=110][b][u]OOC[/u][/b][/size]


[color=#FF0080]◆[/color][b]RP Example:[/b](Say no if you think you don't need to give me one. If you have never RPed with me before then you probably have to unless you're just that good lol)


[color=#FF0080]◆[/color][b]Post Frequency:[/b]




Misc. Characters: Politicians, soldiers, Mech pilots, create whoever you want!


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[size=110][b][u]Essential Details[/u][/b][/size]


[color=#FF0080]◆[/color][b]Full Name:[/b]


[color=#FF0080]◆[/color][b]Place of Origin:[/b]


[color=#FF0080]◆[/color][b]Age:[/b](Humans may live longer but they ain't elves. Use standard aging.)


[color=#FF0080]◆[/color][b]Gender:[/b]


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[b]Height/Weight:[/b]
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[color=#FF0080]◆[/color][b]Occupation:[/b]


[color=#FF0080]◆[/color][b]Skills:[/b](Keep it specific)


[color=#FF0080]◆[/color][b]Abilities:[/b](You can have a mix of biological, technological or psionic.)


[color=#FF0080]◆[/color][b]Weaknesses:[/b](Being human does not count.)
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[color=#FF0080]◆[/color][b]Personality:[/b]


[color=#FF0080]◆[/color][b]Background:[/b]


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[color=#FF0080]◆[/color][b]Motivation:[/b](What makes them get up in the morning?)
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[size=110][b][u]OOC[/u][/b][/size]


[color=#FF0080]◆[/color][b]RP Example:[/b](Say no if you think you don't need to give me one. If you have never RPed with me before then you probably have to unless you're just that good lol)


[color=#FF0080]◆[/color][b]Post Frequency:[/b]




1 noogie from perma NS ban x)
Reformed, positive writing feedback only
I still flame inters on LoL ffs Rito

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VanQ the RPer
Lobbyist
 
Posts: 11
Founded: May 11, 2019
Ex-Nation

Postby VanQ the RPer » Sat May 11, 2019 1:34 am


Image


CSIO Storyline: A team of CSIO agents have been deployed to the far reaches of charted human space to investigate the mysterious radio silence from a series of mining vessels from a megacorporation invested in the region. The team is under the leadership of Aylan Treyo, an exile from the Luna Naval Academy with a reputation for hotheadedness and based behavior. The launch point is in the planet of Terra with a state-of-the-art navy vessel, first of its kind, set to take the team into the unknown.

CharactersGenderOriginStatus
Aylan TreyoMEarthALIVE
DZ214-119-03MDymeaALIVE
Jade CordovaFTerraALIVE
Kent AllenMTerraALIVE
Mediboy Model C 7779MMarsALIVE
Mila DessureaultFGaiaALIVE
1 noogie from perma NS ban x)
Reformed, positive writing feedback only
I still flame inters on LoL ffs Rito

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VanQ the RPer
Lobbyist
 
Posts: 11
Founded: May 11, 2019
Ex-Nation

Postby VanQ the RPer » Sat May 11, 2019 1:34 am

-PLACEHOLDER-

Thread is now open!
1 noogie from perma NS ban x)
Reformed, positive writing feedback only
I still flame inters on LoL ffs Rito

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The Empire of Tau
Minister
 
Posts: 3401
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sat May 11, 2019 6:33 am

Oh hey, you're not dead.

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sat May 11, 2019 7:19 am

Sup boy.

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Solistair
Political Columnist
 
Posts: 3
Founded: May 11, 2019
Ex-Nation

Postby Solistair » Sat May 11, 2019 4:10 pm

Can't log into VanQ the RPer acc for some reason

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Sat May 11, 2019 7:16 pm

Glad to see this isn't dead.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Sat May 11, 2019 8:23 pm

Solistair wrote:Can't log into VanQ the RPer acc for some reason

Because you were forumbanned, but the mods didn't ban your new nation instantly. Still, posting past ban costs you your nation. Too bad - it was almost over.

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The Empire of Tau
Minister
 
Posts: 3401
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sat May 11, 2019 8:29 pm

Now, that's a twist.
Last edited by The Empire of Tau on Sat May 11, 2019 8:29 pm, edited 1 time in total.

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Sudbrazil
Chargé d'Affaires
 
Posts: 442
Founded: Jan 14, 2018
Ex-Nation

Postby Sudbrazil » Sat May 11, 2019 8:32 pm

Image



Essential Details


Full Name: Arthur Douglas “Old Man” Charrington


Place of Origin: Gaia


Age: 38


Gender: Male


Appearance:
CHARRINGTON, A. D. - Security footage taken 20:31 ██/██/3099, ██████ ████████Image

Height/Weight: 1,776 m (5 ft 8 in); 70,7 kg (150 lbs)


Capabilities

    Role: SOG automatic rifleman & investigator


    Skills:

      Abilities:
        Calcium Consumer - Due to Gaia's larger mass, and by extension its stronger gravity, Charrington's bones and muscles are much stronger than average.
        Excellent Eyes - Hunting in the Gaian forests, searching crime scenes and smart contact lenses have provided Charrington with rather good vision, even in low light conditions.
        Cultural Connoisseur - From the virtual halls of Earth to Gaian estates and crime scenes at Charbel, Arthur has been in many places and is familiar with many cultures. He can rather easily adapt and infiltrate his surroundings, fitting in with the general culture.

      Weaknesses:
        Augment Aversion - Arthur swears by his own flesh. While he does tolerate a few modifications to improve quality of life, he sees transhuman theory as a mistake and modifications like those the Zhao pursue as aberrations. This greatly hampers his interaction with heavily modded individuals and prevents him from benefiting from augmentations.
        Pipe problems - He is an avid smoker of tobacco, and suffers from an addiction as well as damaged lungs.


      Character


      Personality:
      Gaian Institute of Medical Research ~ Psychological evaluation report
      Carried out upon request of SOG recruiter █████ ██████ by Dr. ██████ █████


      Charrington is quite a curious subject. Very much a product of his times clashing with his upbringing.

      In terms of social conduct, Charrington can easily adapt himself to his situation, and engages rather well with other individuals. The man tends to avoid what he seems as unnecessary conflict and takes a diplomatic approach, being very successful at adapting his vocabulary or concealing opinions which may be harmful to others (this proved to be irritating during psych eval tests). However, when engaged in a heated discussion, Charrington is practically locked in 'til the end and can be slightly bolder (as witnessed during test #04, c.f. transcript annexes).

      In general Charrington is very well-mannered and drilled in politeness and etiquette, which doesn't stop him from bearing a host of rigid, ruthless & rather retrograde opinions which he generally keeps to himself. Thus, he can be quite arrogant and disdainful at times. Nevertheless, this should not harm his performance in the field, and even provide an advantage as they tend to favour the respect of authorities along with easy social infiltration & flexibility.

      There are no signs of psychological instability. On the contrary, he has quite a robust mind and should be able to handle the rigours of the field. I see no great reason to bar him from service.

      P.S. : I would avoid implanting him with overly invasive augmentations. He has proven disdain for such practices.


      Background:
      SOG recruitment department ~ History file
      CHARRINGTON, A. D.

      Arthur Douglas Charrington was born to ██████ Charrington, a lawyer, and ████████ Douglas, his wife, both members of the humblest branches of the original Gaian colonist families. He benefited from a good education through his early life, where he gained interests in machinery, history & exact sciences, along with instruction in fieldcraft and hunting through his family. He attended a local university at the age of 18, where he studied engineering for 5 years. Following this, he was recruited by the ██████ mining corporation, and quickly transferred to the Glisseian system.
      Records show that he at first experienced troubles adjusting to the local atmosphere of violence and crime, but nevertheless served with distinction in an administrative department. Charrington’s career was cut short after five years by an incident involving that culminated with a riot, the death of four of his subordinates, and severe damage to company equipment. While he manages to get away relatively unscathed, he resigned afterwards, unwilling to take responsibility for any further collateral damage resulting from the conflicts between his men and his superiors.
      Returning home, he sought out a job in the police section of the Gaian Operational Gendarmerie, where he cared for logistics and equipment for six years. It was during this period of his life that he met and married █████████ ██████, and had three sons: ████, ███████ & █████████.
      Shortly after the birth of █████████, Arthur decided that his job in the armoury didn't pay enough. He asked to be transferred to a higher-paying post, and got his wish. While kicking down doors early in the morning to deliver warrants and assaulting suspicious compounds, he distinguished himself from his colleagues, and was contacted by the SOG in 3098, which offered him a place in their ranks. The pay was even higher, so he promptly accepted.



      Character Alignment: Neutral Good


      Motivation: The official story is that he needs to feed his family as well as a few of their nice habits. As a matter of fact, Charrington has seen a lot of dirt out there. A position in the SOG allows him to uncover more of it, clean some up and avoid some meddling from the powers that be.


      OOC


      RP Example:
      Paul Müller Altendorf
      Amiens sector ~ 10:54, 5th of April 1918



      “Muß i denn, muß i denn
      Zum Städtele hinaus, Städtele hinaus
      Und du mein Schatz bleibst hier!
      Wenn i komm’, wenn i komm’
      Wenn i wiederum komm’, wiederum komm’
      Kehr’ ich ein mei Schatz bei dir!”

      Tʜᴜs sᴀɴɢ all the men of the company. Indeed, they hoped to go back to their loved ones: their families, their cities, their wifes. And Paul, Paul wanted to go back to Berlin — that queen among cities — to his workshop, to a rose-lipped girl with golden hair he had met during his short stay at the capital, and above all to his comfortable chair. They had been marching for days now, in their quest to strike down Amiens. Taking that railroad hub would cut the French and British armies in half like Moses had split the Red Sea and would provide the soldiers with a place to rest along with an ample supply of food and comforts. Bread, butter, milk, eggs, even tobacco and chocolate were said to await in the town's bountiful holds after the Kaiser’s finest would break through.
      Whether these rumours had just been spread by the officers to keep the troops marching remained to be seen. What concerned Altendorf for now was reaching the front. Quartermaster General Lundendorff was taking his time to strike at the town only a few kilometers away, yet Altendorf and his fellow shock troopers still trusted him: was he not the victor whose prowess at the Liège was sung? Had he not led them to triumph at Tannenberg? Surely he could deal with rear-echelon rabble in disarray!

      But it was not rear echelon rabble who intercepted his company.

      It was widely known that in an effort to preserve their momentum, the spearheads had bypassed the many schwertpunkt in the Entente’s defensive lines, and the broken formations still in retreat were barely keeping pace. Nevertheless, Paul had never come to think that they would run into one of these retreating formations. A whole company. They too were surprised, but they had been defending, and had lugged their mortars and field guns with them. The shock troopers were travelling light, and brought only their packs and grenades. As to not slow them down, their heaviest weapons were the Nullachtfünfzehn.
      They had to close the gap. They had to sweep in and break them before their gunners could load and fire. Thinking quickly, Paul loaded his Luger, put on its stock and urged his captain into action. The young Junker by the name of Peter blew his whistle.

      Half a league, half a league, half a league onward. All in the Valley of Death, charged the half-hundred. ‘Forward, Sturm-Kompanie! Charge for the guns!’ he heard his Hauptmann say. And into the breach they thundered. Cannon to the right, left and front of them, turned and was loaded. Soon, the first grenades flew, and in the melee he shot dead a young man, and another, and another. ‘Twas such a shame, for Paul admired the Briton! Why should he take them away, right in the flower of their youth? But his comrades came first. He asked the Lord for forgiveness.
      The British soon broke and ran, leaving their heavy equipment behind. But Paul was not found among the dead nor living.
      Revised extract from Legacy of the Portal Heroes.

      Post Frequency One to three posts per week. If the pace speeds up, so will I.

      User avatar
      SKT T1 Vanq
      Political Columnist
       
      Posts: 3
      Founded: May 11, 2019
      Ex-Nation

      Postby SKT T1 Vanq » Sat May 11, 2019 11:14 pm

      Quality app I love it, ACCEPTED

      I will make a new thread since I believe I have lost OP ship due to DEAT but I am gonna wait a bit to make sure this acc wont get banned by the Fris.

      EDIT: Okay, Kyrusia confirmed I am unbanned fuck yeah, I'll be making this thread more aesthetic btw and adding onto the new Open World concept for the 3rd edition of this thread. If you are an interested lurker, check out the Discord server.
      Last edited by SKT T1 Vanq on Sat May 11, 2019 11:20 pm, edited 1 time in total.

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      The Twelve Isles
      Minister
       
      Posts: 2309
      Founded: May 15, 2016
      Ex-Nation

      Postby The Twelve Isles » Sun May 12, 2019 10:06 am

      Image



      Essential Details


      Full Name: Sasha Anastasia Allencroft (Goes by Anastasia)


      Place of Origin: Europa


      Age: 30


      Gender: Female


      Appearance:
      Image



      Height/Weight: 5ft 8, 137 lbs


      Capabilities


      Role: SOG Marksman and Investigator


      Skills: Upper Crust: Anastasia comes from a well respected family of shipbuilders, and has many ties within the upper crust of society as a result, as well as a strong understanding of the customs and lifestyle of the people who make up humanities elite.
      Well Read: Anastasia was recruited from the academic elite of Europa, and was one of the top students of her university. She is well read, and has a great understanding of a wide range of subjects, most notably historical and sociological subjects, with art and literature being a particular area of knowledge as well.
      Traveler: During her time in university, Anastasia traveled a lot and has seen much of the Confederacy as a result. She is as a result, as well as with her training, more familiar with a wide range of cultures and societies than most, even within CSIO standards.


      Abilities: Telekinesis: Anastasia has a series of implants in her brain allowing for increased psionic abilities, allowing her telekinesis. Though she cant lift a tank or destroy a building, she is more than capable of throwing a human using this ability.
      AI Companion: Though not fully intelligent, Anastasia carries in her mind a functional AI that can assist her by running diagnostics and computations, data-basing, searching the net, as well as other functions such as marking targets of interest or showing the quickest paths to locations and objectives.
      Marksman: Anastasia is a Designated Marksman, and uses a DMR when not on investigative duties. She is also certified to use man portable railguns.


      Weaknesses:Uncertain Loyalties: She works for CSIO, and is considered very good at her job. However, she is well traveled and generally sympathetic, and increasingly her sympathies seem not to lie with the Confederacy. Or at the very least, she has become more vocal about not entirely disagreeing with why certain colonies may want to be independent.
      Hot Headed: Anastasia, though not bad at what she does, tends to act first and ask questions later, damn the consequences.


      Character


      Personality:
      Site 13 Training Facility ~ Psychological evaluation report
      Carried out upon request of SOG recruiter ███████ ███████ by Dr. ██████ ██████

      Sasha Anastasia Allencroft is, at first glance, a very charming and even flirtatious individual. She is quite pleasant, and has a presence in any room she walks into, but one quickly finds that she lets no one know anything about her besides what she wants them to know or what they think they want to know. She is private, possibly to a fault, and though Im certain she is very fun at parties I had trouble even getting her to tell me the name of her mother, let alone anything substantial about what makes her actually tick.

      However, though she is cautious and sly concerning herself, she is quite polite and seems to have a deep understanding of all manner of etiquette and social expectations. She tends to be more amiable as opposed to prone to conflict, but her evaluations from her trainers tells a different story, indicating that she may think to highly of her own abilities and rush headlong into a fight once one breaks out. However, she wont start a fight, only end them.

      However, despite all of these posititive traits, one trait is possibly alarming for continuing with her training. She has become very well traveled, and holds a more understanding and even accepting attitude towards rebellious factions. While she does not ever say anything directly in support of their ideals or actions, she has expressed dislike of certain groups loyal to the Confederacy, most notably the Founding Families, and a grudging but real respect for rebel groups, most notably the remnants of Battlefleet 4.

      There are no signs that she is psychologically unstable, and in fact appears to be the exact opposite. She appears very confidant in who she is, even if private and evasive, and approaches the world with a comfort in her own skin that most find rubs off on them.



      Background:
      SOG Recruitment Department ~ History File
      ALLENCROFT, S.A.

      Ms Allencroft was recruited from █████████ ██████████, on Europa when she was 26. She was the third born child of the Allencroft Family, the owners and operators of Allencroft Shipbuilding. Due to being the third child, it was unlikely she would be the one to take ownership of the company and the families holdings, and though she very well could have become a board member and been influential, she instead chose to simply not take part in the families business. She attended the prestigious ████ ██ ██████ ███ █████ for high school, and rather than go to college like most she instead joined the Confederate Navy. She was considered a good soldier, and became a marine rather than sailor. She was assigned to the ███ ██████ after completion of her sailor and marine training.

      She served with distinction for her enlistment, earning many commendations for her actions, and served two tours in anti piracy actions. After leaving the Navy, she spent the next two years wandering and working odd jobs, from an assistant to a major corporate executive at ████████ ████████, under study to ███████ ████████, farm hand on Terra, to cook on a merchant ship. She did a little bit of everything, and though much of it was made possible due to her connections from her family, she showed a true interest in integrating into the different jobs and places she visited, becoming quite popular in all of the places she was. When she was 24, at the continued behest of her family, she chose to attend a university on her home planet of Europa.

      Anastasia was recruited from this university at the behest of her former commanders in the Navy and a small team sent to decide if she was a good candidate. It was felt that her being well traveled, a former soldier and a member of both the upper class and academia would make her a solid asset to CSIO. After meeting with a recruiter who was sent to offer her a position, she was issued a handler and allowed to finish her degree, before being brought to Site 13 Training Facility when she was 28. There, she went through the rigorous training required to join SOG and CSIO, where she graduated near the top of her class. For the next two years, she has been sent on multiple missions, both in a more investigative sense and in infiltration and anti terror deployments.



      Character Alignment: Neutral Good


      Motivation: A desire to make a name for herself from underneath the shadow of her family, and do what she can to make the Confederacy a better place for all, not just those at the top or just those at the bottom.


      OOC


      RP Example: viewtopic.php?p=35337458#p35337458


      Post Frequency: Probably once or twice a week, but if the RP speeds up I can speed up with it.
      Last edited by The Twelve Isles on Sun May 12, 2019 10:07 am, edited 1 time in total.
      Proud member of the Federation Of Isles.

      The Lamplighter will return in times of Blight.
      When you are lost in darkness, search for the light.

      "The crown and whales will always provide."

      Emperor Tyrus Willun The Conqueror.


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