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Skaldia
Minister
 
Posts: 2916
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Tue Feb 18, 2020 2:16 pm

Dyelli Beybi wrote:
Skaldia wrote:
I imagined, if we were looking at a map of the galaxy, they'd be at the extreme west edge of the galaxy in some remote corner somewhere. If that won't fly, I'll have them in the Neutral Zone, yeah.


I'd suggest the NZ, that other area is a 'here be dragons' unexplored region of space, which might be what you are going for but which would require a bit more explanation of how your char got to where you are.


Neutral Zone it is
||“The lesson of history is that no one learns.”
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”

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Arengin Union
Powerbroker
 
Posts: 8502
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Mar 19, 2020 7:49 pm

Attention to All

We are finally moving on from the Zerataca brig. Just a second tip to get your characters in order if you wish, we will be ascending soon. Stay tuned and ready.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Arengin Union
Powerbroker
 
Posts: 8502
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Mar 26, 2020 6:37 pm

Attention to all once more

We are official back in the Undeniable. Most of us are, feel free to post for that accordingly within the ship. Thank you.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Nachfolgia
Negotiator
 
Posts: 6942
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Thu Apr 02, 2020 11:48 am

I'm going to finally get around making a species and character app.

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Arengin Union
Powerbroker
 
Posts: 8502
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Thu Apr 02, 2020 12:19 pm

Nachfolgia wrote:I'm going to finally get around making a species and character app.

That's great, just word of advise that they will be introduced in the Sequel given that we're about to finish this particular Season.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Nachfolgia
Negotiator
 
Posts: 6942
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Thu Apr 02, 2020 3:20 pm

Arengin Union wrote:
Nachfolgia wrote:I'm going to finally get around making a species and character app.

That's great, just word of advise that they will be introduced in the Sequel given that we're about to finish this particular Season.



That's fine. There's a special way that my character will end up on the undeniable anyway.

Military Factbook
The best damn alliance to ever grace NS
Strike witches


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Dyelli Beybi
Negotiator
 
Posts: 5770
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Fri Apr 03, 2020 11:12 am

It's not like the downtime between Voyages and the launch of the Burning OOC will be very long anyway, so no rush! I'm kinda hoping to have it up by the end of the weekend

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Nachfolgia
Negotiator
 
Posts: 6942
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Sat Apr 04, 2020 8:14 am

Species Description
    Name: The Lustriean, known as Kil'Ankri( Night-Folk)
    Singular: One Lustriean ( A Kil'Ankri)
    Plural: Some Lustrieans ( Some Kil'dryei/Night-Kin)
    Adjective: A Lustriean Tribe ( A Kil'dryei/Night-Kin)

    Appearance:

    WIP


    Biology: A human-like species characterized by bioluminescent nodes, thick chitin plates protecting their vital organs, and extremely prized pheromone glands. Skin colors range from dark purples to dark bluish blacks, the epidermis itself being leather like everywhere, except the belly and groin areas, which become as soft as human skin. They have digitigrade legs with four clawed toes at the end and a dew claw further up the foot. Average height for a Lustriean is about 6 feet tall. The bioluminescent nodes vary between Lustrieans, but congregate around the face, chitin plates, and extremities. Most Lustrieans weave and braid their hair into intricate designs with bits of bone woven into it. Due to the eternal twilight of Lustriea, Lustrieans can see extremely well in low light and complete darkness areas, but with an extreme sensitivity to normal and bright light. They typically live twice as long as the average human, up to 160 years old and mature at around 14 years.

    Lustrieans, due to their primal origins are tightly connected, both spiritually and metaphysically, to the planet as a whole. It is believed that each and every organism on Lustriea are small parts of a bigger organism to achieve harmony and balance. Due to this, Lustrieans view any violent animalistic act, such as hunting and being hunted, are part of a balance and held sacred. Being hunters themsleves, Lustrieans are a vital part of their ecosystem's food chain, though not always at the top. They are very well in-tuned with their animalistic nature, listening to primal instincts and urges. Emotions are felt more to a Lustriean, felling anger and happiness much more intensely. Many arguments between Lustrieans usually ends in violence. Love and mating are seen not only as emotional and physical act, but as a means of furthering the species. The act of mating is seen and a ritual and beautiful act, connecting the two to their ancestors and their posterity at a singular juction. A female attracts a suitable male using strong pheromones produced by glands located behind the ears.

    Lustrieans group up into tribe like families where every member is related to each other in some way. These tribes, know as Kil'drei ( Night-Kin), are led jointly by the Et'n'ik a chieftain like position held by their strongest and best hunter, and a Ki'ni'ant, a shaman like position held by a female with a deep understanding and connection to the planet. These two leaders symbolize the tribe's physical and metaphysical connection to the world around them, both needed for strong tribe. Each member of the Kil'drei is expected to carry his or her own weight to ensure the survival of the tribe as a whole. Cowards and weaklings are seen as pariahs and have no place in tribe. If any Lustriean shows weakness, they are cast out into the wilderness with only their spear, most likely to die a horrible death.

    Interactions between tribes are an intricate part of social interactions among the Lustrieans. Many tribes that are close to one another geographically often trade with one another, offering tribe specific items and meat to each other. Many times two tribes would assimilate into one mega tribe by offering up two strong members to mate. This would ensure that the tribes have stronger members in later generation and thus their survival. Warring tribes is a common occurrence in daily life. One tribe asserting their strength over another weaker tribe is considered part of the balance of the world, just like the relationship between predator and prey. War also ensures that only the strong continue to exist and further the advancement of the species as a whole.

    Death is commonplace in the world and is seen as just a part of life. When a Lustriean dies, the tribe gets together in a ritualistic feast. The body is cut up into pieces and distributed to every member of the tribe for consumption. Their essence is taken in by the tribes that knew them, passing on his strength to better the tribe. It is viewed as the last duty of every Lustriean to provide nourishment to the tribe in death. The Lustriean's bones are then broken into small chunks and given to their closest relatives where they will decorate and weave them into their hair to provide them protection. Their genitalia is given to the youngest relative, either male or female, depending on the gender of the deceased, that has not produced children for them to consume. This is to give them fertility and the hopes of producing strong offspring. The skull of the deceased is then placed in a sacred spot near the tribe to serve as guardians against predators.






Background:
    Homeworld: Lustriea ( A dense jungle world cast in a perpetual twilight due to the concentration of Nitrogen in the atmosphere.)
    History:

    The Lustrieans, Kil'Ankri in their native tongue, are the only somewhat evolved sentient species on Lustriea, a lush, low light planet on the fringes of the neutral zone. It is believed that the Lustrieans are evolved from more primitive species known as the Ukysol (Shadow Hunter), a larger, predatory species that is revered by the Lustrieans as the apex predator. Both species have similar protective chitin plating and digitigrade leg structure. It is uncertain when the Lustrieans evolved, but it is highly speculated that they are not a fully evolved species as a sort of in-between link between the Ukysol and a future evolved species. The Lustriean's fuzzy origins is one of the many mysteries and scientific phenomena Lustriea hides in its eternal darkness.

    Official scientific exploration of the twilight planet as been fruitless in the millennia since it was discovered. For an unknown reason, most flora and fauna on the planet are either hostile or poisonous to both outsiders and natives. Many expeditions to the world have resulted in many deaths to many sentient alien species, prompting various empires and federations to bar setting foot on the planet. This has not, however, deterred poachers and criminals to hunt and kidnap exotic species, especially the Lustrieans for their exceptionally strong pheromone glands. Varies crews have developed ways to abduct species without even leaving the safety of the sky, usually in the form of tracker beams.

    Due to the hostility of the planet as a whole and the bans on travelling there, The Lustrieans have become rather isolated from the rest of the universe. With no advanced technology and space craft, most Lustrieans never step foot off the planet. Lustriea is all they know and all they will ever know. Periodically, they will notice small ships coming and goes from the planet, but they are told of the dangers of the " Sky Demons" and that they should stay clear at all costs. The consistent paranoia of the mysteries beings from the skies and led to a severe lack of education and civilized thought among the Lustrieans. Every single one of them have never seen so much as a gun or even how to use one.

    For millennia, Lustriea has been little more than an unknown, hostile world frequented by poachers and scientists from afar.




Character Description
    Name: Ra'rannirr Sol'Ukysol
    Species: Lustriean
    Gender: Female
    Age: 45
    Appearance: Ra'rannir's appearance is typical of Lustrieans as far as skeletal and muscular structure. Slender frame built for running and long legs, she stands at an impressive 6' 7'', considerably tall for a Lustriean. A tail extends behind her for another 5 feet. She has the same digitigrade legs and claws on each toe, four in total. Her skin is a lavender color and her chitin plates are lighter blue. Chitin plates protect her chest, groin, and temples. Bioluminescent nodes highlight her cheeks, upper arms, legs, and chitin plates. Her hair is twisted into dreadlocks and adorned with several chunks of bone and twigs. A large predator's skull sits atop her head, the teeth casting shadows on her upper face and eyes. Four large scars run across the thigh of her left leg, evidence of a hunt long ago.

    WIP



Strengths and Weaknesses
    Skills: Ra'rannirr is an extremely skilled hunter and tracker, one of the best in her tribe. Her long legs and physical endurance has gain her fame among the Lustrieans as prolific pursuit hunter, being able to chase down her prey over great distances.
    Weaknesses: Like many Lustrieans, Ra'rannirr knows nothing of civilized society and technology, making her stand out as primitive, uncouth person even a bit dumb and naive.


Background:
    Role on Ship: Former prisoner
    Crimes Committed: Being a dumb savage.
    Personality: Ra'rannirr is a naturally curious individual, far more than any known Lustriean. She always wanting to investigate and study things unknown to her, as much as a "savage" mentally could. Her awkward handling of objects and constant questioning often makes others view her as naive and childlike, despite being a full grown Lustriean female. She's an extremely determined and driven individual, having a single minded devotion to goals.

    Backstory:

    Ra'rannir was born to the Yei'zunir tribe on the twelfth crimson moon in the Greater Foothills region, a rocky hill area in the western hemisphere of the planet. Upon birth, she already stood out among the tribe. She was born pale, her skin a lighter purple hue compared to her kin. As such the Ki'ni'ant named her Ra'rannir, the Pale One. Aside from her pale complexion, Ra'rannir was expected to be like any other Lustriean. She learned her place in the grand scheme of the world and how to hunt.

    Like all of her kin, she was taught to provide for the betterment of the tribe, though there were conflictions. It wasn't long before it was known that she didn't think like those in her tribe. Her mind wandered and she became exceptionally curious, which was seen as a bad thing among her kin. The chieftain called her a detriment to the tribe's survival and time and time again berated her for not thinking and acting like them. Others in her tribe followed the actions of the Chieftain and ridiculed her as well . The Ki'ni'ant, however, was far more kind. She reassured Ra'rannir that she was as nature made her and that this made her perfect in the eyes of the world. Wanting to contribute to the survival of the tribe and be accepted, but also feeling that she is who she is, has led to what the Lustrieans call " Ar Su'rinen Vei", the conflict between you physical and metaphysical.

    Despite being labeled as a "freak", Ra'rannir still wanted to contribute to the tribe. She worked hard to hone her skills as a hunter and tracker, her height and long legs added to her advantage. She excelled time and time again in hunting parties by her relentless pursuit of prey, even going as far as tens of kilometers to secure food for the tribe. Many of the tribe started to recognize her prowess as a hunter, even vouching for her to the chieftain. When she came of age, like all young Lustrieans, Ra'rannir was to be tested as a the tribe's next prime hunter and become accepted as one of them. She and a couple of young hunters were tasked with a weeks long hunt for a Ukysol, the apex predator of the planet.

    It took the group several weeks before they finally tracked down one of these dangerous creatures, but that would prove to not be the hardest task. The Lustrieans, Ra'rannir included, did not realize that the Ukysol turned the tables on them and was hunting them. Late at night or what qualifies as night on the planet, the Ukysol attacked their camp. Its swiftness and stealth dispatched some of the young Lustrieans almost immediately. Those that survived the initial attack took up their weapons to fight the beast, but a few still died. Ra'rannir, thinking quick, got the beasts attention and lured it away from the camp. Making sure that the Ukysol was following her, she led it to a tight crevice where it would have to attack her straight on. She readied her spear and waiting for it to lunge at her. As it lunged for her and falling backwards, tripped up by roots, Ra'rannir thrusted with her spear. Her aim was true and the tip plunged deep down the Ukysol's throat, killing it, but not before digging its claws deep into Ra'rannir's leg.

    After dispatching the beast, the surviving members of the group butchered the beast for food and adored Ra'rannir in its bones as the woman who killed it. They returned to tribe where a ritual was held and Ra'rannir was reborn into the tribe as a Prime Hunter of the tribe.She was also given the title name " Sol'Ukysol", the Hunter of Shadow Hunter. Over the next few decades, Ra'rannir served as the tribe's best hunter, leading many successful hunting parties. Despite being accepted and adored by the tribe, her nature reared its ugly head from time to time as she kept thinking about the strange ships that have been appearing from the sky since she was born.

    Her curiosity became too great for her to ignore and one day decide to get closer to one of the strange ships that was hovering nearby. When she got close enough, standing out in the open for the ship to see her, Ra'rannir began to lift up off the ground. Flailing wildly, she was lifted up into the ship where its occupants jumped her. She tried her best to fight them off, but she was stunned with a electric weapon and thrown into a small cage. For the next several days, Ra'rannir was poked, prodded, and beaten by these unknown people as the ship rocketed through space. Not knowing where she was, Ra'rannir could feel her connection with her home world fade as she got further from the planet.



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Strike witches


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Wiland Noria
Secretary
 
Posts: 38
Founded: Mar 26, 2020
Democratic Socialists

Postby Wiland Noria » Tue Jun 09, 2020 4:38 pm

Character Description
    Name: Jael
    Species: Kanara (Tropical Subspecies)(I'll make a species application thing right after I finish this)
    Gender: Female
    Age: 26 years old
    Appearance:
    (Feel free to describe with text or put pictures in here. If you are using a picture, personally, I find it easier to picture a character who is shown in photo/realistic drawing though I'm not going to get funny about anything else. Unless it is your personal stick-man art. I might draw the line at that.)
    Dusty pink and tan fur, tropical blue eyes, Sormy green scales on tail, tail is edged with a fin, wears a pearl bracelet
    /list]


    Strengths and Weaknesses Strengths: Very loyal to those she trusts Weaknesses: Can accidentally start fights
      Skills: (Is there anything you are significantly better at than most other people?) Running on unstable terrain, swimming, fishing
      Weaknesses: (Is there anything your character is really rubbish at? Not essential you put anything in, but can be fun) Climbing, fighting


    Background:
      Role on Ship: Prisoner
      Crimes Committed: She always claims she was in the wrong place at the wrong time, but she was on a ship that tried to destroy a planet (But it was really just self defense, some of the aliens on that planet had been raiding her's so...) The others that had been on her ship had been killed, and she was the only survivor.
      Personality: She tries to be cheerful and optimistic, and she does her best to avoid fighting. She can get a panic attack in an emergency, and she hopes to someday get back to her planet
      Backstory:(How did you come to be here?) It sort of explains it on the 'Crimes Committed' thing, but the reason she was one the ship in the first place is because she had been forced to go on the mission

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Wiland Noria
Secretary
 
Posts: 38
Founded: Mar 26, 2020
Democratic Socialists

Postby Wiland Noria » Tue Jun 09, 2020 4:57 pm

Species Description
    Name: Kanara
    Singular: (what do you call one of your species on their own) Kanara
    Plural: (what do you call a whole lot of your species) Kanari
    Adjective: Kanarian
    Appearance: (If you are using a picture, please include a bit of info on how much variation in appearances there is among the species)
    (Feel free to use a picture here)
    They look like cats that walk on their hind legs, and they have different 'subspecies' depending on where they live.
    Arctic Kanari have thick, long fur that is typically, white, silver, or pale gray-blue. Their tails are long and fluffy so they can wrap it around themselves. Their paws are big and their claws are sharp so they can navigate snow and ice easily.
    Forest Kanari have short fur that is normally brown, black, or red, and they have better night vision than other Kanari. They have bobtails so that they won't get caught in brambles easily.
    Tropical Kanari have short, glossy fur that is tan, orange, or dusty pink. Their tails have scales and a fin, like a fish.
    Biology: (what is special about your species that you can't tell by looking at them? Night vision? Super-strength?)
    Arctic Kanari are very protective of their territory and each other, and they can withstand temperatures below zero for an hour and a half
    Forest Kanari have better night vision than other Kanari, and they are naturally stealthier.
    Tropical Kanari love to wear and make jewlry, and they are trained at a young age to swim. They can hold their breath for 30 minutes as a child, and anything from 45 minutes to 2 hours as an adult. They can also dive deep into the ocean to fish.



Background:
    Homeworld: Janre (Pronounced JAHN-ray)
    History: They once lived in separate packs depending on where they lived, and some still do, but they now have a city called Lendru where each of the three subspecies can live together. Many young Kanari who live in the old packs hope to live in the city, and choose to move there when they become adults. They are enemies with a species called Hounfroy, which I'll make a species app for soon, probably. Also, It's okay with me if other people want to make other Kanari.

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Kylantha
Minister
 
Posts: 2255
Founded: Jan 22, 2015
Iron Fist Consumerists

Postby Kylantha » Tue Jun 09, 2020 4:59 pm

Vro

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Theyra
Negotiator
 
Posts: 5412
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Jun 09, 2020 5:00 pm

This rp is over, and if you want to join, try here for the rp's sequel https://forum.nationstates.net/viewtopic.php?f=31&t=483071

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Wiland Noria
Secretary
 
Posts: 38
Founded: Mar 26, 2020
Democratic Socialists

Postby Wiland Noria » Tue Jun 09, 2020 5:11 pm

Theyra wrote:This rp is over, and if you want to join, try here for the rp's sequel https://forum.nationstates.net/viewtopic.php?f=31&t=483071
Okay, would I be able to use this character and species on that RP?

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Theyra
Negotiator
 
Posts: 5412
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Jun 09, 2020 5:13 pm

Wiland Noria wrote:
Theyra wrote:This rp is over, and if you want to join, try here for the rp's sequel https://forum.nationstates.net/viewtopic.php?f=31&t=483071
Okay, would I be able to use this character and species on that RP?


You will have to change some stuff but, generally, you can.

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