The New World Order - OOC
Posted: Wed Apr 03, 2019 2:00 pm
Welcome! To the New World Order out of character forum, where you may post an application in order to enter the rp, this world was created when Japan bio-engineered a plague and launched it at the west coast of the United States and began to spread like wild fire. Wiping out most of humanity and destroying civilization!
Every In real life day, is one season. Currently the year is 1956 and the season is Spring.
Map - https://i.imgur.com/HvqHQRU.png
IC - viewtopic.php?f=31&t=462426
Discord - https://discord.gg/43jPdqK
[b]Rules
1 - Be nice and respectful to others!
2 - No Godmodding
3 - No Metagamming
4 - No expanding unrealistically, snaking, random colonies on the other side of the world, ect
5 - Respect and listen to all admins.
6 - Obey all mechanics and rules of the roleplay
7 - Do enjoy yourself : D
AI Nations
This rp has AI Nations, they're mainly meant to fill up the world a bit and bring some life to it, but also make things interesting between them and players. AI Nations will often not expand much, and players are free to interact with them.
- Commune of France
- Ukrainian Iron Guard
- Guangxi
- Kingdom of Brandenburg
- Kingdom of Majaphet
Heirs of a Nation
This roleplay has a mechanic where you may be able to pick the heir of a nation, being the heir of a nation allows you to gain a small buff in defense when fighting in land your predecessor owned before Germany went to war with Poland in 1939. It also allows you to be the nationality and ethnicity of that country. Colonies don't count.
Rebellions
This roleplay also has a system known as "rebellions" where if you take a province that didn't belong to your predecessor nation and is a different ethnicity than you, that province will have a +5% chance of rebelling and will increase for every province that is like this one. Rebellion chance may also increase depending on your ideology or how the ethnicity in your borders is treated. Rebellion chances can be decreased if you appease or..... Remove them, this can be done by creating a post that is at least 100 words long, going over how you're appeasing or removing them. It'll take 1 irl week for the effect to take place.
Ideologies
IDEOLOGIES ARE WORK IN PROGRESS
Name - Description - Buffs
Capitalism - "Business is business, and business can only be ran by the people to be profitable." (Stronger economy)
Communism [Trotskyism] - "The Red Revolution must spread forth across the world! At any cost necessary!" (+15 in boosting ideology in other nations)
Communism [Stalinist] - "We must defend the Red Revolution! Enemies to what we have built are on all sides!" (+1 in defensive combat)
Fascism - "Our people, united by the state shall fight to defend our lands and spread our country." (Higher Manpower and stronger unity)
Monarchism - "We keep to the old ways, for we have stood unyielding for a thousand years...and you?" (Increased culture and discipline)
Anarchism - "The people must be free from the shackles of the government!" (Increased battelfield scavenging and Black Market activity)
Syndicalism - "The true way to achieving glory for the working class is that of unions, thus our society must be constructed around them." (Increased taxation and production)
Populism - "The people must be supported first, before anything else!" (Increased Morale and Industrial production)
Mercantile Federation - "Trade is the only true way to run society, is it not?" (stronger navies, and more money through trade)
Theocracy - "The only fit ruler for society is the divines above!" (Stronger unity and +15 in boosting religion in other nations)
Economic Statism - "Education and our people must be prioritized under complete government control, as to run a perfect society.” (Increased scientific advancement)
Special Ideologies
-
-
-
Expansion
You can expand two times a day.
Application Format
You are allowed to claim only 4 provinces for your founding post, But... You can expand the same day you found your nation, but all expansions must go onto the IC
NS Name -
IRP Name -
Map Color -
Heir of -
Ideology -
Flag -
Claim -
History -
Every In real life day, is one season. Currently the year is 1956 and the season is Spring.
Map - https://i.imgur.com/HvqHQRU.png
IC - viewtopic.php?f=31&t=462426
Discord - https://discord.gg/43jPdqK
[b]Rules
1 - Be nice and respectful to others!
2 - No Godmodding
3 - No Metagamming
4 - No expanding unrealistically, snaking, random colonies on the other side of the world, ect
5 - Respect and listen to all admins.
6 - Obey all mechanics and rules of the roleplay
7 - Do enjoy yourself : D
AI Nations
This rp has AI Nations, they're mainly meant to fill up the world a bit and bring some life to it, but also make things interesting between them and players. AI Nations will often not expand much, and players are free to interact with them.
- Commune of France
- Ukrainian Iron Guard
- Guangxi
- Kingdom of Brandenburg
- Kingdom of Majaphet
Heirs of a Nation
This roleplay has a mechanic where you may be able to pick the heir of a nation, being the heir of a nation allows you to gain a small buff in defense when fighting in land your predecessor owned before Germany went to war with Poland in 1939. It also allows you to be the nationality and ethnicity of that country. Colonies don't count.
Rebellions
This roleplay also has a system known as "rebellions" where if you take a province that didn't belong to your predecessor nation and is a different ethnicity than you, that province will have a +5% chance of rebelling and will increase for every province that is like this one. Rebellion chance may also increase depending on your ideology or how the ethnicity in your borders is treated. Rebellion chances can be decreased if you appease or..... Remove them, this can be done by creating a post that is at least 100 words long, going over how you're appeasing or removing them. It'll take 1 irl week for the effect to take place.
Ideologies
IDEOLOGIES ARE WORK IN PROGRESS
Name - Description - Buffs
Capitalism - "Business is business, and business can only be ran by the people to be profitable." (Stronger economy)
Communism [Trotskyism] - "The Red Revolution must spread forth across the world! At any cost necessary!" (+15 in boosting ideology in other nations)
Communism [Stalinist] - "We must defend the Red Revolution! Enemies to what we have built are on all sides!" (+1 in defensive combat)
Fascism - "Our people, united by the state shall fight to defend our lands and spread our country." (Higher Manpower and stronger unity)
Monarchism - "We keep to the old ways, for we have stood unyielding for a thousand years...and you?" (Increased culture and discipline)
Anarchism - "The people must be free from the shackles of the government!" (Increased battelfield scavenging and Black Market activity)
Syndicalism - "The true way to achieving glory for the working class is that of unions, thus our society must be constructed around them." (Increased taxation and production)
Populism - "The people must be supported first, before anything else!" (Increased Morale and Industrial production)
Mercantile Federation - "Trade is the only true way to run society, is it not?" (stronger navies, and more money through trade)
Theocracy - "The only fit ruler for society is the divines above!" (Stronger unity and +15 in boosting religion in other nations)
Economic Statism - "Education and our people must be prioritized under complete government control, as to run a perfect society.” (Increased scientific advancement)
Special Ideologies
-
-
-
Expansion
You can expand two times a day.
Application Format
You are allowed to claim only 4 provinces for your founding post, But... You can expand the same day you found your nation, but all expansions must go onto the IC
NS Name -
IRP Name -
Map Color -
Heir of -
Ideology -
Flag -
Claim -
History -