“A fall from grace becomes all the more painful when it is from a great height.”
Dragon Philosopher Zhar-Khe
IC
Allarin is a world of gods and deities. The gods rule our world, with nations devoted to patron deities, churches spread in the name of their faiths and wars waged in their holy name. These are no passive deities either, many of them walking the earth in the form of their avatars. Even those who do not deign to step upon mortal soil command races of servitors, create natural disasters to punish mortals or choose champions among the mortals for their own sport and plots. Allarin is the chosen world of many a powerful and significant god.
You are, unfortunately, not one of those gods.
Gods are as hard to kill as they are mighty, however many gods do fall in power and influence. Every worshiper who converts, any who are killed in mass accidents or any who simply stop the regular rituals of worship diminish a gods power. Many major gods have been reduced to minor ones, their powers fading or being locked away with the loss in faith.
And then there are the Fallen. The ones who have really hit rock bottom.
There are three principal ways a god can fall: If they lose too many worshipers, if their godly form is killed or if an aspect they embody changes. Once this happens, they are forfeit their domain, their servitor races are freed and they are stripped of their immortality.
A fallen god is by no means helpless. They have considerable skills and magical abilities that make them extremely tough to kill not to mention they cannot be claimed by the passage of time. But for a god, to lose so much of their strength and divine essence is to be reduced from a mountain to a mouse. Even if they have not become an ant, they have still lost a traumatic amount.
The path to regaining godhood is extraordinarily difficult, but not impossible. Once a god has ten thousand worshipers again, they regain their lost godhood. However, this is fraught with danger in a world full of religion. Most individuals already worship a god, and said gods do not take kindly to other gods poaching their followers. Even “nice” gods are fulling willing to send their strongest minion to destroy a Fallen who attempts to steal their rightful worshipers.
Some Fallen Gods simply serve other gods, hoping to become demigods, confidants or even to usurp the god they are helping. Some keep their nature hidden and lead normal lives. Some exploit the advantages of their dwindled powers and get positions of high power in mortal society. Some wander aimlessly, becoming sellswords, sellspells, warriors or hirelings. Some scheme and plot to regain their lost power through worship.
Several Fallen Gods, however, had the idea to create a network of support groups for the fallen gods. An organization known as “The Guild for Recovering Deities” or simply "The Guild" makes it their mission to have records of who is a Fallen God and to help them in their new life being mortal. The guild works to provide a place to meet other Fallen, it creates mutual aid groups where everyone can help each other cope with being mortal, it provides classes on mortal life and provides economic opportunities in the form of jobs or missions for Fallen Gods.
The Guild for Recovering Deities
The guild is a massive network of groups who all report to a central council and who all have a shared meeting place and safe haven in the extradimensional space known as "The Guildhouse" which offers a Tavern, meeting halls, and other amenities when necessary. Accessing the Guildhouse is a question of knowing the right runic inscription and the right code phrase, which would open a door into the Guildhouse from almost any location.
The organization of the Guild is based around Group Leaders, who are responsible for ensuring the safety and mental well being of the members they recruit which form a "group". Of course, given that the beings they have to take care of used to be gods, this duty can sometimes be like herding cats.
The Guild offers Guild Quests, which can be anything from saving a town from a monster to helping someone move a piano. The guild then takes a 10% cut of the profits.
Members of the Guild are allowed to reap the benefits of membership as long as they follow the three rules:
- Do not discuss the guild with non-guild-members
- Meet once every two weeks or more with your Group Leader and the rest of your group.
- Do at least one quest for the guild from the job board each year.
The Ten Great Divinities
Generally, ten extremely powerful gods and their pantheons have ruled Allarin. Though new gods unseat old gods, and some old gods resurge to unseat newer ones, the number of dominant gods remains the same and the current list of Ten has been consistent for the last 1000 years. These gods are not just incredibly powerful in their own right, but they often have large numbers of loyal minor gods who serve them, demigods who call them master and entire empires which worship them. Though there are great deities independent from the Ten, they are an increasing rarity and often have to make deals for their survival.
Atarpha, Goddess of the Sun, Love, and War: Ruler of the Pantheon of Light, Atarpha and her family are a Godly force that is neither ancient nor recent. The Imperium Solarum was founded and conquers in her name, wishing to unite all the lands who the light's rays touch. Atarpha typically takes the form of a giant woman in either robes or battle armor. Atarpha isn't necessarily a benevolent or malevolent deity, rather she is known for her pride and arrogance. A radiant personality who can easily switch to a burning rage, Atarpha is a dangerous deity to annoy. Her Pantheon members are typically focused upon sources or light and social constructs, such as Epiros, God of Candles and Feasts.
Cayedrun, God of the Harvest, Hunt and Beasts: Ruler of the Pantheon of Green, Cayedrun is an ancient deity who has been a powerful force for a long time. His nation, the Confederation of Tribes, believe that a balance must be struck between nature and civilization. Cayedrun takes the form of a giant stag or a large green hunter. Cayedrun is a paternal figure, seeing nature and civilization as both his children and wishing to protect them from each other. A quiet and taciturn personality, who prefers to act, but is capable of great emotional and affection. Cayadrun is a territorial deity, but rarely pretentious. The Pantheon of Green is diverse, but often focuses on the duality of nature and civilization, for example, Eayana, Goddess of Rabits and Archery.
Ragnartha, Goddess of Metal, Crafting and Building: Ruler of the Pantheon of Rock, Ragnartha is an older deity, but only recently has she worked her way to the leader of a Pantheon. Her Empire, The Lords of Steel, are an alliance of Kings and Lords who worship Ragnartha. Ragnartha takes the form of a giant female blacksmith, Ragnartha is a workhorse by nature and an excessive micro-manager of her pantheon. She does not feel comfortable without a project or goal, and rarely is at rest not doing something of importance. A cool-headed and often distant god, though she can be more excitable when talking about her topics of interest, the newest being that newfangled "engineering". The Pantheon of rock focuses on materials and items, like Thurgar, God of Lead and Explosives.
Iskavog Frostfather, God of Frost, Hardship and Night: Ruler of the Pantheon of the Dark, Frostfather is an ancient deity who some say predated light itself. The Empire of the Frostfather is the great Kingdom of Dwarsvarog, an old and stable nation in the North. The Frostfather takes the form of an icy giant, or a massive bear. Frostfather is a hard god, yet not without generosity. The Frostfather is a great beliver that all things must be earned with the blood price, but those that earn his favour gain boons from their hardiness. The Pantheon of the Dark often embodies the primal fears of the time before or our failings, and exist to test mortals for worthy champions of the Frostfather, for example, Radosava the Crowlady of Lies.
Ka-phera, Goddess of Death, Order and Cats: Ruler of the Patheon of Gold, Ka-phera is an ancient deity, everpresent in the Ten Divines, but as of now being threatened more and more by younger death gods. Her Empire is the Pheronic Kingdoms, a desert Kingdom that pledges themselves to the eternal servitude of duty. Ka-Phera is one of the few gods who appears in a normal size, being a skeletal figure or a woman in a black cloak. One would assume that a god of Death would be malicious, but Ka-Phera is better described as "overworked". Ka-Phera is obsessively orderly, hating surprises, unexpected complications or anything out of the norm, which makes sense as one of her duties is the sorting of souls into their various afterlives. The Pantheon of Gold combines the worldly and the spiritual in terms of aspects, for example Nebet, God of Combat and Glory.
Qian-Sun, God of Thought, Writing and Enlightenment: Ruler of the Pantheon of Ink, Qian Sun is a relatively new deity on the world stage, once a god of freedom and luck, but has since become more thoughtful and responsible. Four Kingdoms call him patron, and are currently at war to decide who will have the title to themselves. Qian-Sun appears as a giant robed bald man, though typically with a third eye on his forehead, wings or some other addition to his body. Qian-Sun is a god of ideas and scholars, and so believes that learning and debate are where progress comes forth. He is often a friendly individual, and is annoyingly hard to annoy. The pantheon of Ink typically deals with thought or law, like Yu-Nuan, Goddess of Logic and Beurocracy.
Kanhama, Goddess of Water, Commerce, and Storms: Ruler of the Pantheon of Tides, Kanhama is a very recent deity and is one of the three youngest of the the Ten Great Divinities. The City states on the Silvery Coast call her patron, as do numerous other island nations and seaborne empires. Kanhama apears as a giant mermaid, often armed with a spear. Kanhama is pragmatic to a fault, rarely becoming emotional or invested into anything. She reviews her relationship between herself and her mortals as contractual and commercial. The Pantheon of the Tides typically deals with bodies of water, Like Yahaskran, Lord of Rivers and God of Gambling.
Pyrus-Dan, Prince of Deceit, Illusion and Smoke: Ruler of the Pantheon of Whispers, Pyrus is is the youngest of the Ten Great Divinities, and has a long standing rivalry with the second youngest Azzeala. Pyrus rules the Free Cities of Yauma and has several cults in the civilizations of other deities, much to their constant annoyance. Pyrus appears often as a giant handsome winged man. Pyrus is charming, yet a compulsive liar, which has not been aided by his ascension to the highest level of divinity. He is a trickster too, often enjoying playing pranks or mortals and gods alike. The Pantheon of Whispers often identify themselves with colour, yet keep their aspects hidden from others, like the Lady of Red.
Azzaela, Princess of Desire, Art and Blood: Ruler of the Pantheon of Song, Azzaela is an odd deity who seemed to have appeared two thousand years ago without warning. Some whisper that she is a demon or mortal who ascended to godhood somehow. Azzeala is very much a cult based deity, though she does have an empire in the Kingdom of Azzaelar. Azzeala takes the form of a giant angelic being, but will often change her form. Azzeala is an extremely mercurial deity, known for cruelty and self-indulgence, which she indulges in her worshipers. Azzeala has the least amount of rules, requiring only some tribute of blood every month. The Pantheon of Song deals with artforms and human desires or sins, such as Razzumanas, God of Theater and Vanity.
Dayeathagon, Lord of the Deep, Prophecy and Dreams: Ruler of the Pantheon of the Veins, Dayeathagon is an unbelievably ancient being who has claimed rulership of the dark depths of the earth, sea and of our minds. Dayeathagon takes the form of a great octopus, with nineteen malformed Shark heads which recite prophecies endlessly and ten thousand eyes. Dayethagon has gone quite insane, and when meeting with the other ten divinities will send proxies in his stead, who have to interpret his growing insanity. The Pantheon of the Veins take form of sea creatures, like Yehahthagora, Queen of Jellyfish and Poison.
The Free Races
Free races are races who are not servitors to any one deity. As a result, they are free to worship who they choose or to not worship at all. Fallen Gods take the form of one of the free races when they are cast down.
- Humans: No one remembers who created humans, but they are perhaps the more ubiquitous race if not the most numerous.
- Elves: Elves were created by the God of Stars Meltheior, before he was slain by his brother Elethril and the elven race was both freed and divided.
- Dwarves: Dwarves were created by the God Balkehon, but Balkehon was destroyed in an ancient war and so the Dwarves were free too.
- Orcs: The Orcs claim their god freed them and went into exile as a mortal after a great tragedy. No one has ever refuted them, partly out of a lack of evidence, but also because most are fearful of pissing off an Orc.
- Dragons: The Dragons killed their god, and are perhaps the most individually powerful beings on the planet aside from gods. They are much more interested in philosophy and learning rather than worship.
Fallen God APP
Please delete the words in parenthesis
- Code: Select all
[b]Name[/b]:
[b]Age[/b]: (An exceptionally young Fallen God would be 50, an exceptionally old Fallen God would be 10,000 years old)
[b]Appearance[/b]: (Image is preferred, but descriptions are okay.)
[b]Gender[/b]:
[b]Race[/b]: (Now that your god has fallen, they may either taken the form of one of their Sevitor races, or a free race)
[b]Ex-Servitor Races[/b]: (These are the servitor races your god created before they fell. They’d be a free race now, free to choose who they serve. Give a name and a description for them.)
[b]Bio[/b]: (Describe your gods life before falling, then describe how they’ve fallen and what they’ve been doing since. I expect at least two paragraphs.)
[b]Aspects[/b]: (The things you were a god of while you were still a god. No more than two.)
[b]Powers[/b]: (Your god still has some powers after falling. Detail them in this section.)
[box][list][*][b]Fallen God Physiology:[/b] Fallen gods are ageless, in additon, they are faster, stronger and tougher than most mortal races.
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
(You Fallen god should have no more than four powers including Semi-Imortality)[/list][/box]
[b]Weakness[/b]: (Your Fallen God should have two weaknesses.)
[box][list]
[*][b][Insert Weakness Name Here]:[/b] (Insert description of Weakness here)
[*][b][Insert Weakness Name Here]:[/b] (Insert description of Weakness here)[/list][/box]
[b]Artefact[/b]: (You ex-deity has managed to keep one magic item.)