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The Fallen and the False (OOC/Signup)

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Charmera
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The Fallen and the False (OOC/Signup)

Postby Charmera » Sun Mar 17, 2019 3:02 pm

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“A fall from grace becomes all the more painful when it is from a great height.”
Dragon Philosopher Zhar-Khe


IC

Allarin is a world of gods and deities. The gods rule our world, with nations devoted to patron deities, churches spread in the name of their faiths and wars waged in their holy name. These are no passive deities either, many of them walking the earth in the form of their avatars. Even those who do not deign to step upon mortal soil command races of servitors, create natural disasters to punish mortals or choose champions among the mortals for their own sport and plots. Allarin is the chosen world of many a powerful and significant god.

You are, unfortunately, not one of those gods.

Gods are as hard to kill as they are mighty, however many gods do fall in power and influence. Every worshiper who converts, any who are killed in mass accidents or any who simply stop the regular rituals of worship diminish a gods power. Many major gods have been reduced to minor ones, their powers fading or being locked away with the loss in faith.

And then there are the Fallen. The ones who have really hit rock bottom.

There are three principal ways a god can fall: If they lose too many worshipers, if their godly form is killed or if an aspect they embody changes. Once this happens, they are forfeit their domain, their servitor races are freed and they are stripped of their immortality.

A fallen god is by no means helpless. They have considerable skills and magical abilities that make them extremely tough to kill not to mention they cannot be claimed by the passage of time. But for a god, to lose so much of their strength and divine essence is to be reduced from a mountain to a mouse. Even if they have not become an ant, they have still lost a traumatic amount.

The path to regaining godhood is extraordinarily difficult, but not impossible. Once a god has ten thousand worshipers again, they regain their lost godhood. However, this is fraught with danger in a world full of religion. Most individuals already worship a god, and said gods do not take kindly to other gods poaching their followers. Even “nice” gods are fulling willing to send their strongest minion to destroy a Fallen who attempts to steal their rightful worshipers.

Some Fallen Gods simply serve other gods, hoping to become demigods, confidants or even to usurp the god they are helping. Some keep their nature hidden and lead normal lives. Some exploit the advantages of their dwindled powers and get positions of high power in mortal society. Some wander aimlessly, becoming sellswords, sellspells, warriors or hirelings. Some scheme and plot to regain their lost power through worship.

Several Fallen Gods, however, had the idea to create a network of support groups for the fallen gods. An organization known as “The Guild for Recovering Deities” or simply "The Guild" makes it their mission to have records of who is a Fallen God and to help them in their new life being mortal. The guild works to provide a place to meet other Fallen, it creates mutual aid groups where everyone can help each other cope with being mortal, it provides classes on mortal life and provides economic opportunities in the form of jobs or missions for Fallen Gods.




The Guild for Recovering Deities

The guild is a massive network of groups who all report to a central council and who all have a shared meeting place and safe haven in the extradimensional space known as "The Guildhouse" which offers a Tavern, meeting halls, and other amenities when necessary. Accessing the Guildhouse is a question of knowing the right runic inscription and the right code phrase, which would open a door into the Guildhouse from almost any location.

The organization of the Guild is based around Group Leaders, who are responsible for ensuring the safety and mental well being of the members they recruit which form a "group". Of course, given that the beings they have to take care of used to be gods, this duty can sometimes be like herding cats.

The Guild offers Guild Quests, which can be anything from saving a town from a monster to helping someone move a piano. The guild then takes a 10% cut of the profits.

Members of the Guild are allowed to reap the benefits of membership as long as they follow the three rules:
  • Do not discuss the guild with non-guild-members
  • Meet once every two weeks or more with your Group Leader and the rest of your group.
  • Do at least one quest for the guild from the job board each year.

The Ten Great Divinities

Generally, ten extremely powerful gods and their pantheons have ruled Allarin. Though new gods unseat old gods, and some old gods resurge to unseat newer ones, the number of dominant gods remains the same and the current list of Ten has been consistent for the last 1000 years. These gods are not just incredibly powerful in their own right, but they often have large numbers of loyal minor gods who serve them, demigods who call them master and entire empires which worship them. Though there are great deities independent from the Ten, they are an increasing rarity and often have to make deals for their survival.

Atarpha, Goddess of the Sun, Love, and War: Ruler of the Pantheon of Light, Atarpha and her family are a Godly force that is neither ancient nor recent. The Imperium Solarum was founded and conquers in her name, wishing to unite all the lands who the light's rays touch. Atarpha typically takes the form of a giant woman in either robes or battle armor. Atarpha isn't necessarily a benevolent or malevolent deity, rather she is known for her pride and arrogance. A radiant personality who can easily switch to a burning rage, Atarpha is a dangerous deity to annoy. Her Pantheon members are typically focused upon sources or light and social constructs, such as Epiros, God of Candles and Feasts.

Cayedrun, God of the Harvest, Hunt and Beasts: Ruler of the Pantheon of Green, Cayedrun is an ancient deity who has been a powerful force for a long time. His nation, the Confederation of Tribes, believe that a balance must be struck between nature and civilization. Cayedrun takes the form of a giant stag or a large green hunter. Cayedrun is a paternal figure, seeing nature and civilization as both his children and wishing to protect them from each other. A quiet and taciturn personality, who prefers to act, but is capable of great emotional and affection. Cayadrun is a territorial deity, but rarely pretentious. The Pantheon of Green is diverse, but often focuses on the duality of nature and civilization, for example, Eayana, Goddess of Rabits and Archery.

Ragnartha, Goddess of Metal, Crafting and Building: Ruler of the Pantheon of Rock, Ragnartha is an older deity, but only recently has she worked her way to the leader of a Pantheon. Her Empire, The Lords of Steel, are an alliance of Kings and Lords who worship Ragnartha. Ragnartha takes the form of a giant female blacksmith, Ragnartha is a workhorse by nature and an excessive micro-manager of her pantheon. She does not feel comfortable without a project or goal, and rarely is at rest not doing something of importance. A cool-headed and often distant god, though she can be more excitable when talking about her topics of interest, the newest being that newfangled "engineering". The Pantheon of rock focuses on materials and items, like Thurgar, God of Lead and Explosives.

Iskavog Frostfather, God of Frost, Hardship and Night: Ruler of the Pantheon of the Dark, Frostfather is an ancient deity who some say predated light itself. The Empire of the Frostfather is the great Kingdom of Dwarsvarog, an old and stable nation in the North. The Frostfather takes the form of an icy giant, or a massive bear. Frostfather is a hard god, yet not without generosity. The Frostfather is a great beliver that all things must be earned with the blood price, but those that earn his favour gain boons from their hardiness. The Pantheon of the Dark often embodies the primal fears of the time before or our failings, and exist to test mortals for worthy champions of the Frostfather, for example, Radosava the Crowlady of Lies.

Ka-phera, Goddess of Death, Order and Cats: Ruler of the Patheon of Gold, Ka-phera is an ancient deity, everpresent in the Ten Divines, but as of now being threatened more and more by younger death gods. Her Empire is the Pheronic Kingdoms, a desert Kingdom that pledges themselves to the eternal servitude of duty. Ka-Phera is one of the few gods who appears in a normal size, being a skeletal figure or a woman in a black cloak. One would assume that a god of Death would be malicious, but Ka-Phera is better described as "overworked". Ka-Phera is obsessively orderly, hating surprises, unexpected complications or anything out of the norm, which makes sense as one of her duties is the sorting of souls into their various afterlives. The Pantheon of Gold combines the worldly and the spiritual in terms of aspects, for example Nebet, God of Combat and Glory.

Qian-Sun, God of Thought, Writing and Enlightenment: Ruler of the Pantheon of Ink, Qian Sun is a relatively new deity on the world stage, once a god of freedom and luck, but has since become more thoughtful and responsible. Four Kingdoms call him patron, and are currently at war to decide who will have the title to themselves. Qian-Sun appears as a giant robed bald man, though typically with a third eye on his forehead, wings or some other addition to his body. Qian-Sun is a god of ideas and scholars, and so believes that learning and debate are where progress comes forth. He is often a friendly individual, and is annoyingly hard to annoy. The pantheon of Ink typically deals with thought or law, like Yu-Nuan, Goddess of Logic and Beurocracy.

Kanhama, Goddess of Water, Commerce, and Storms: Ruler of the Pantheon of Tides, Kanhama is a very recent deity and is one of the three youngest of the the Ten Great Divinities. The City states on the Silvery Coast call her patron, as do numerous other island nations and seaborne empires. Kanhama apears as a giant mermaid, often armed with a spear. Kanhama is pragmatic to a fault, rarely becoming emotional or invested into anything. She reviews her relationship between herself and her mortals as contractual and commercial. The Pantheon of the Tides typically deals with bodies of water, Like Yahaskran, Lord of Rivers and God of Gambling.

Pyrus-Dan, Prince of Deceit, Illusion and Smoke: Ruler of the Pantheon of Whispers, Pyrus is is the youngest of the Ten Great Divinities, and has a long standing rivalry with the second youngest Azzeala. Pyrus rules the Free Cities of Yauma and has several cults in the civilizations of other deities, much to their constant annoyance. Pyrus appears often as a giant handsome winged man. Pyrus is charming, yet a compulsive liar, which has not been aided by his ascension to the highest level of divinity. He is a trickster too, often enjoying playing pranks or mortals and gods alike. The Pantheon of Whispers often identify themselves with colour, yet keep their aspects hidden from others, like the Lady of Red.

Azzaela, Princess of Desire, Art and Blood: Ruler of the Pantheon of Song, Azzaela is an odd deity who seemed to have appeared two thousand years ago without warning. Some whisper that she is a demon or mortal who ascended to godhood somehow. Azzeala is very much a cult based deity, though she does have an empire in the Kingdom of Azzaelar. Azzeala takes the form of a giant angelic being, but will often change her form. Azzeala is an extremely mercurial deity, known for cruelty and self-indulgence, which she indulges in her worshipers. Azzeala has the least amount of rules, requiring only some tribute of blood every month. The Pantheon of Song deals with artforms and human desires or sins, such as Razzumanas, God of Theater and Vanity.

Dayeathagon, Lord of the Deep, Prophecy and Dreams: Ruler of the Pantheon of the Veins, Dayeathagon is an unbelievably ancient being who has claimed rulership of the dark depths of the earth, sea and of our minds. Dayeathagon takes the form of a great octopus, with nineteen malformed Shark heads which recite prophecies endlessly and ten thousand eyes. Dayethagon has gone quite insane, and when meeting with the other ten divinities will send proxies in his stead, who have to interpret his growing insanity. The Pantheon of the Veins take form of sea creatures, like Yehahthagora, Queen of Jellyfish and Poison.

The Free Races

Free races are races who are not servitors to any one deity. As a result, they are free to worship who they choose or to not worship at all. Fallen Gods take the form of one of the free races when they are cast down.

  • Humans: No one remembers who created humans, but they are perhaps the more ubiquitous race if not the most numerous.
  • Elves: Elves were created by the God of Stars Meltheior, before he was slain by his brother Elethril and the elven race was both freed and divided.
  • Dwarves: Dwarves were created by the God Balkehon, but Balkehon was destroyed in an ancient war and so the Dwarves were free too.
  • Orcs: The Orcs claim their god freed them and went into exile as a mortal after a great tragedy. No one has ever refuted them, partly out of a lack of evidence, but also because most are fearful of pissing off an Orc.
  • Dragons: The Dragons killed their god, and are perhaps the most individually powerful beings on the planet aside from gods. They are much more interested in philosophy and learning rather than worship.

Fallen God APP

Please delete the words in parenthesis

Code: Select all
[b]Name[/b]:
[b]Age[/b]: (An exceptionally young Fallen God would be 50, an exceptionally old Fallen God would be 10,000 years old)
[b]Appearance[/b]: (Image is preferred, but descriptions are okay.)
[b]Gender[/b]:
[b]Race[/b]: (Now that your god has fallen, they may either taken the form of one of their Sevitor races, or a free race)
[b]Ex-Servitor Races[/b]: (These are the servitor races your god created before they fell. They’d be a free race now, free to choose who they serve. Give a name and a description for them.)
[b]Bio[/b]: (Describe your gods life before falling, then describe how they’ve fallen and what they’ve been doing since. I expect at least two paragraphs.)
[b]Aspects[/b]: (The things you were a god of while you were still a god. No more than two.)
[b]Powers[/b]: (Your god still has some powers after falling. Detail them in this section.)
[box][list][*][b]Fallen God Physiology:[/b] Fallen gods are ageless, in additon, they are faster, stronger and tougher than most mortal races.
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
(You Fallen god should have no more than four powers including Semi-Imortality)[/list][/box]
[b]Weakness[/b]: (Your Fallen God should have two weaknesses.)
[box][list]
[*][b][Insert Weakness Name Here]:[/b] (Insert description of Weakness here)
[*][b][Insert Weakness Name Here]:[/b] (Insert description of Weakness here)[/list][/box]
[b]Artefact[/b]: (You ex-deity has managed to keep one magic item.)
Last edited by Charmera on Sat Mar 30, 2019 7:51 pm, edited 3 times in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Charmera
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Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Sun Mar 17, 2019 3:10 pm

Accepted APPs List
Lusserina, Bloody Lucy, The one who had been Goddess of Bestial Transformation and Shapeshifting
Skarda, Heavenly Thunderer, A god who has fallen, and no longer claims dominion over War and Thunder
Alluran, The Cloaked God, Yet to regain the title of God of Death and Decay
Vyron, King of the Eternal Firebirds, Once he was a God of Phoenixes and fire
Azaku, The Noontime King, A once divine deity of Oppressive heat and Drought
Ulm, Lord of the D'Shar, He had been God of Bureaucracy and Organization
Valerian, Warden of Tradition, Fallen Deity of Tradition and Duty
Eneashradha, Queen of the Once Sea, Goddess of the Primordial Seas, or not
Peredur, The Leper God, False God of Sickness
Morrick, The Machine King, A God once of Invention and Construction, now fallen
Althea, The Peasant Goddess, Before she was Goddess Beer and Agriculture
Celia/Ascencion, The Writer, Not Goddess of Writing or Humility anymore
Nohlash, The Gardener of Lore, No longer God of Mind and Magic
Aknas, Peacemaker, He who had been God of Sand and Spirits
Irelia, Guide of the Dead, Previously Goddess of Souls and Rebirth
The Breaker, Lord of The Stair, Ex God of Strife and Redemption
Balerion, The Burning Typhoon Once God of Sleep and Violent Wind.
Last edited by Charmera on Wed Apr 03, 2019 9:53 pm, edited 2 times in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Khasinkonia
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Inoffensive Centrist Democracy

Postby Khasinkonia » Sun Mar 17, 2019 3:23 pm

I was thinking of making a fallen god who’d reigned over the Primordial Seas and the life within them, but before I consider anything, roughly how old is Allarin?

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Charmera
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Ex-Nation

Postby Charmera » Sun Mar 17, 2019 3:30 pm

Khasinkonia wrote:I was thinking of making a fallen god who’d reigned over the Primordial Seas and the life within them, but before I consider anything, roughly how old is Allarin?

The first known mortal intelligent life (The Dragons) came about 1 million years ago, but the world itself is much older.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Frachen
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Ex-Nation

Postby Frachen » Sun Mar 17, 2019 3:32 pm

Im going to apply, give me a bit
░░░░░░███████ ]▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...

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Danceria
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Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Sun Mar 17, 2019 3:34 pm

Hmst.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Frachen
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Ex-Nation

Postby Frachen » Sun Mar 17, 2019 4:04 pm

Name:Vyron
Age:51
Appearance:Image
Gender:Male
Race:Human
Ex-Servitor Races:Phoenixes. They are majestic birds that are immortal. They burn up when they are 100, and start life over.
Bio:He created the phoenixes at the age of 21. They were his loyal servants, brining him anything he asked for. They would not listen to any other god, much to the anger of the Ten great divinities. He upset Iskavog Frostfather by having one of his phoenixes steal a valuable item that he owned. The ten great divinities cast him down afterwards.
To the surprise of the ten great divinities, he chose not to be a Phoenix, the race he claimed to be one of the finest, but a human. He had a tough time adjusting to the frail frame of humanity and avoids society at all costs, choosing instead to live in a forest. He befriended some of his former servants, the phoenixes. He now resides deep in the forest with his strongest phoenix, Nova.
Aspects:Phoenixes and fire
Powers:
  • Fallen God Physiology: Fallen gods are ageless, in additon, they are faster
  • Immortal calling:He can call upon any Phoenix within a 1 mile radius that he has made a bond with.
  • Fire immunity:He is immune to burning and all fire related injuries
  • Fire of the fallen:He can shoot flames from his hands and can create fire at any time.
    (You Fallen god should have no more than four powers including Semi-Imortality)

Weakness:
  • Water:His powers do not affect anything under water and he has a hard time swimming
  • Lack of air:If he can't breathe, he can't use fire

Artifact:Spear of fire
Last edited by Frachen on Sun Mar 17, 2019 4:11 pm, edited 1 time in total.
░░░░░░███████ ]▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...

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Vanquaria
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Founded: May 09, 2014
Ex-Nation

Postby Vanquaria » Sun Mar 17, 2019 5:26 pm

Based god coming soon
Vanq commands a quiet respect that carries its own authority. He is the Hitler of NS.


"I took away Vanq's YB for deliberatly ignoring me"
"I know Vanq is a very good writer and this is how he treats someone of lesser skill?"
"I would love to have a writer of your caliber along for the ride"
"neo and vanq do a dbz fusion to form 1 big shitposter then get erased from NS by kyrusia"
"Which is the level of memeing I expect from Vanq"
"brigadier general comes on, pulls a vanq and calls us all autistic"

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Sun Mar 17, 2019 6:15 pm

Tagging for consideration because a goddess of magic would be fun.

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Charmera
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Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Sun Mar 17, 2019 6:28 pm

Frachen wrote:Name:Vyron
Age:51
Appearance:(Image)
Gender:Male
Race:Human
Ex-Servitor Races:Phoenixes. They are majestic birds that are immortal. They burn up when they are 100, and start life over.
Bio:He created the phoenixes at the age of 21. They were his loyal servants, brining him anything he asked for. They would not listen to any other god, much to the anger of the Ten great divinities. He upset Iskavog Frostfather by having one of his phoenixes steal a valuable item that he owned. The ten great divinities cast him down afterwards.
To the surprise of the ten great divinities, he chose not to be a Phoenix, the race he claimed to be one of the finest, but a human. He had a tough time adjusting to the frail frame of humanity and avoids society at all costs, choosing instead to live in a forest. He befriended some of his former servants, the phoenixes. He now resides deep in the forest with his strongest phoenix, Nova.
Aspects:Phoenixes and fire
Powers:
  • Fallen God Physiology: Fallen gods are ageless, in additon, they are faster
  • Immortal calling:He can call upon any Phoenix within a 1 mile radius that he has made a bond with.
  • Fire immunity:He is immune to burning and all fire related injuries
  • Fire of the fallen:He can shoot flames from his hands and can create fire at any time.
    (You Fallen god should have no more than four powers including Semi-Imortality)

Weakness:
  • Water:His powers do not affect anything under water and he has a hard time swimming
  • Lack of air:If he can't breathe, he can't use fire

Artifact:Spear of fire

Some things:
1. I'd like if you could make the bio more details, as well as going over the APP in general and fixing the grammar and spelling a little.
2. Being able to command and summon members of his servitor race after falling bothers me for several reasons. A gods servitor race aren't supposed to just keep being the servants after they fall, it just isn't really in the spirit of the whole "fallen gods" thing to have your old servants at your beck and call. Plus I think it might be too powerful to be able to call multiple phoenixes.
Having a Pheonix buddy or familiar would be okay though.
3. I'd like you to make the weaknesses a little more intense. Not being able to cast at things underwater and not being able to do stuff when he can't breath is too little.
4. I'd like for you to specify what the artifact actually does.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Deutschess Kaiserreich
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Ex-Nation

Postby Deutschess Kaiserreich » Sun Mar 17, 2019 7:22 pm

Going to go full scp church of the broken god on this shit.
The Deutsches Kaiserreich
The Kaiserriech is an alternative history timeline where Germany won the First Weltkreig. Currently, the Kaiserriech is a Federal Monarchy. Our current leader is Victoria Louise Adelheid Mathilde Charlotte the Second. For more information.
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Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).

Proud Monarch of the ♔♚IMPERION COALITION♚♔
Retconning lots of lore so expect some non-sensical parts in my factbooks.

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Castelia
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Benevolent Dictatorship

Postby Castelia » Sun Mar 17, 2019 8:21 pm

Name: Allathor

Age: 2,500 years old (starting from his ascension)

Appearance:
Image


Gender: Male

Race: Dragonoid (Ex-Servitor race)

Ex-Servitor Races: Dragonoids: These creatures, though very few and far in between, are among the most powerful humanoid races to exist in the land. To be exact, they can be called dragon-human hybrids, but nowhere near as powerful as actual dragons. They physically appear as human, but they possess characteristics such as inhuman speeds and reflexes, an affinity for fire and explosive magic, resistance to most other forms of magic (except anti-dragon magic), exceptional toughness, super-strength, and tough-as-iron skin. They also possess an affinity for languages, being able to learn and master the tongues of other species. They are also able to transform temporarily into a dragon form, but their dragon forms are usually weaker than actual dragons. They also inherit the weaknesses of dragons, such as being weak to anti-dragon magic and artifacts, and being drawn to large amounts of gold. Dragonoids are also solitary creatures, preferring to live and travel alone, and as such they could easily be overwhelmed by numbers of enemies.

Bio: Formerly the Lord of Dragons and Master of Hellfire Magic, Allathor was among the most powerful gods who performed service to the Ten Great Divinities. In particular, he served Cayedrun in his capacity as Lord of Dragons, while he also served Atapha in times of war. He had served the other divinities in some other form, too. In order to understand how Allathor came into the service of the Ten Great Divinities, one must also learn the life history of Allathor, which is heavily ingrained into one of the world's greatest stories: The Great Dragon Uprising.

During the time of the most ancient gods, when most of the world was still barren and empty, there once lived the God of Dragons, whose name was now forgotten to time. His Servitor race was the dragons, which he created but for one purpose: destruction. This Dragon God was most cruel and evil, using his creations as his minions to wantonly kill and destroy other mortal races, including their fellow dragons, all for his twisted amusement. Allathor was among these dragons, but back then, he didn't possess this name. He was merely one of thousands of dragons forced to do their master's bidding, something that he came to resent the Dragon God for.

Allathor built up this resentment within his heart, something that almost all dragons shared, for they despised being forced to kill and destroy for no reason at all than to satisfy their master's sadistic tendencies. Despite this, they could not rebel against their master, as they were a Servitor race. They simply did not possess the willpower at all to openly rebel against the Dragon God. But this would all change when one day, Allathor disobeyed his master. He had been ordered to burn down a village full of innocents, and somehow he managed to summon enough willpower to force himself not to obey. The Dragon God was furious, and condemned Allathor to a fate worse than death. Taken in front of his peers to be made an example of, Allathor was about to be cursed by his master when the unthinkable happened: the dragon race came to his rescue.

That was the start of the Great Dragon Uprising. Unbeknownst to most of the dragons including Allathor, Cayedrun had taken pity on the dragons, and secretly granted them freedom from their master's hold. Now independent from their master, the dragons allowed their resentment to take over their souls, and they began engaging their master in an epic battle. However, despite their massive strength, even the combined might of all dragons could not overcome the power of the Dragon God. Thousands of dragons were slain in the opening stages of the battle, while they barely made a scratch on the Dragon God. It was during this point that Allathor made a deal with the Ten Great Divinities. In exchange for his eternal servitude, Allathor asked for their blessings in battle. The Divinities granted his wish, blessing the dragons with great strength and power. Thus, the dragons slowly but surely overpowered their master, and the Uprising finally ended when Allathor dealt the death blow to the Dragon God. The Dragon God was slain, and the dragons found themselves finally free of their master's tyranny.

Tired of death and destruction, the dragons retired peacefully to the earth, making peace with the races they had terrorized before. Due to their long lives and intellect, the dragons found themselves attracted to the idea of becoming learned beings. They began to accumulate knowledge in the form of scrolls and stories, and thus dragons were able to cultivate the image of wisdom and intellect that they now have today.

Allathor, meanwhile, honored his deal with the gods. Taking on the title of 'Lord of Dragons", to distance himself from his former master, Allathor ascended into godhood, taking his current name which meant "noble serpent of power" in a language now extinct. He was greatly loyal to his new masters, and for 2490 years, Allathor gladly served under them. He was also content with the current state of dragons, which during that time had their reputations changed from heralds of destruction to wise beings of intellect. Dragons were no longer feared, but greatly respected. He himself had also indulged in this hunt for wisdom, having mastered various forms of magic by learning them, and he even created a few variants of magic. Among these was hellfire, a powerful variant of fire that burned hotter and brighter. He eventually earned the title "Master of Hellfire" for his creation of this new form of fire magic, which he gladly shared with the other fire deities.

Wishing to help his fellow dragons gain more knowledge, and to help them guard their vast collections of knowledge while away, Allathor created the Dragonoids, his Servitor race that were hybrids of humans and dragons. They were weaker than the dragons they were supposed to serve, but they were far more powerful than most other mortal races, something that the Ten Great Divinities did not appreciate. They deemed the dragonoids a threat to their own creations, despite Allathor's repeated insistence that they were only meant to serve and not to fight. He was ordered to exterminate the dragonoids, something that Allathor did not want as he had grown to love his new creations. Instead, he began plotting to take his place among the Ten Great Divinities, so that he could gain the power he needed to keep his beloved creations safe. With a heavy heart, he began his rebellion one day while the Ten Great Divinities were off in their respective realms. He attempted to assassinate Pyrus, who was nearly defeated by Allathor until Pyrus was saved by the arrival of the other Ten Great Divinities who came to his aid. Declaring that he only wanted to protect his Dragonoids and that he would rather die than destroy them himself, Allathor engaged all ten of them in battle, but was predictably defeated and his godly form killed.

Having accepted his fate, Allathor mourned his creations, apologizing that he was unable to protect them. He implored the Ten to spare his creations, and promised that he will accept his death if they would at least listen to his plea. To his surprise, Cayedrun and Atarpha, the two gods he served the most, convinced the others to accept Allathor's wish, despite Pyrus' anger at what Allathor had done. In honor of his loyal service to them and in recognition that he was only acting in the interest of his people, Allathor was granted two mercies: one, the Dragonoids would be allowed to live, granting them a place on the mortal plane and honoring their status as a Free Race, and two, he would be cast down as a Fallen God instead of being allowed to die.

Humbled at this show of mercy by the Ten, he declared that he will do his best to earn their trust again, and if he managed to return to godhood, he would pledge his services to them once again. At this, Allathor was cast down into the world as a Fallen God, his motivations set into stone. He took the form of his beloved ex-Servitors, the Dragonoids, having deemed himself to have disgraced the dragon race.

That was 10 years ago. Ever since then, Allathor has done his best, performing missions for the guild in various capacities in the hopes of earning the Ten's trust again, and with it, his godhood.

Aspects: Former Lord of Dragons and Master of Hellfire Magic

Powers:

  • Fallen God Physiology: Fallen gods are ageless, in addition, they are faster, stronger and tougher than most mortal races.
  • Dragonoid Strengths: Due to taking on the Dragonoid race when he fell from grace, Allathor inherited the strengths of the species. This includes inhuman speeds and reflexes, an affinity for fire and explosive magic, resistance to most other forms of magic (except anti-dragon magic) exceptional toughness, super-strength, and tough-as-iron skin. This augments his already powerful capabilities as a Fallen God, making him tougher than a normal Fallen God. While his strength and speed remains the same as that of any Fallen God, he's still significantly faster and stronger than a normal Dragonoid.
  • Mastery of Combat: Due to Allathor's former service as a war god under Atapha, he was granted the ability to master almost all forms of combat, including the use of weapons, tactics, strategies, and close combat. This makes him a great army commander in times of war, and at the same time making him a nearly unbeatable combatant outside of using magic.
  • Mastery of Magic: Allathor was able to preserve the magic he knew when he fell from grace, and thus he is still able to use them here. In addition to fire and explosive magic granted to him by his Dragonoid abilities, he also has mastery over the elements of earth, wind, and healing. He knows no other magic, though.
    (You Fallen god should have no more than four powers including Semi-Immortality)


Weakness: (Your Fallen God should have two weaknesses.)
  • Magic from the Ten Great Divinities: Due to his betrayal of the Ten Great Divinities, he was cursed with weakness to magic used by them and their followers. This weakness is somewhat less effective when used by their followers, but he is nearly powerless against magic used by actual avatars of the Ten themselves.
  • Dragonoid Weaknesses: Due to taking on the Dragonoid race when he fell from grace, Allathor inherited its strengths, but also its weaknesses. As such, he is unable to master any other magic besides those he already knows, and those of the Dragonoid race. This includes even the most basic magic of other elements. His transformed dragon form is also weaker than his former pure Dragon form. Aside from being greedy, he's also solitary, preferring to live alone, far from the other fallen gods.

Artefact: Allathor's Enchanted Sword - this sword was formerly used by Allathor when he was still a god. This is considered his trump card, and one of few weapons able to wound even ascended gods. The sword's power is absorbing the mana and life essence of those who are stabbed with it, allowing Allathor to use the mana and magic stored in the sword itself to augment his already considerable combat abilities. This includes the use of magic he normally cannot use, though he can only use the magic that had been absorbed. Despite its power, it is unable to actually kill any of the gods, forcing Allathor to rely on other methods to be able to kill them. It is, however, still very much deadly against Demigods and Mortal Champions.

The sword itself can only be used by Allathor, and cannot be granted to anyone else for their use, making it impossible to steal. It can be temporarily sealed, however.

However, like all artifacts, it has a weakness: it drains Allathor's lifespan. If he had been a god, he would have no problem using it as he was immortal. But alas, he is a fallen God, and his lifespan is now limited. A minute of using the sword in minimal power is equivalent to losing a day of lifespan, while using it in its most powerful form can drain years from his lifespan in seconds. This prevents him from using the sword excessively.
Last edited by Castelia on Sat Mar 23, 2019 9:21 am, edited 8 times in total.
"They say I'm insane, but take a look at the world and tell me the pleasures of sanity."
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Charmera
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Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Sun Mar 17, 2019 8:57 pm

Castelia wrote:I'd like to join, please. Application WIP.

Name: Allathor

Age: 2,500 years old

Appearance:

Gender: Male

Race: Dragonoid (Ex-Servitor race)

Ex-Servitor Races: Dragonoids: These creatures, though very few and far in between, are among the most powerful humanoid races to exist in the land. To be exact, they can be called dragon-human hybrids, but nowhere near as powerful as actual dragons. They physically appear as human, but they possess characteristics such as inhuman speeds and reflexes, an affinity for fire and explosive magic, resistance to most other forms of magic (except anti-dragon magic) exceptional toughness, super-strength, and tough-as-iron skin. They also possess an affinity for languages, being able to learn and master the tongues of other species. They are also able to transform temporarily into a dragon form, but their dragon forms are usually weaker than actual dragons. They also inherit the weaknesses of dragons, such as being weak to anti-dragon magic and artifacts, and being drawn to large amounts of gold. Dragonoids are also solitary creatures, preferring to live and travel alone, and as such they could easily be overwhelmed by numbers of enemies.

Bio: Formerly the Lord of Dragons and Master of Hellfire Magic, Allathor was among the most powerful gods who performed service to the Ten Great Divinities. In particular, he served Cayedrun in his capacity as Lord of Dragons, while he also served Atapha in times of war. He had served the other divinities in some other form, too. However, he had powerful ambitions. He had wanted a place among the Ten Great Divinities, and he planned to take his place by force. During his time in service to the Divinities, he observed and stole their magic, so that he could have an advantage when the time came for him to strike. However, when the time came, he greatly underestimated the bonds between the Ten Great Divinities. He was defeated in battle and his godly form killed. However, in recognition of his loyal service, his essence was not totally destroyed. He was merely stripped of most of his power, and cast down into the world as a Fallen God.

He had been greatly humbled by this show of mercy to him by the Ten, and he resolved to earn their trust and his place back. This he planned to achieve by performing various services as part of the Guild. However, he still has some trouble letting go of his former glorious past, and this has mostly alienated him from his peers. He's working on changing that, however.

Aspects: Former Lord of Dragons and Master of Hellfire Magic

Powers:

  • Fallen God Physiology: Fallen gods are ageless, in addition, they are faster.
  • Dragonoid Strengths: Due to taking on the Dragonoid race when he fell from grace, Allathor inherited the strengths of the species. This includes inhuman speeds and reflexes, an affinity for fire and explosive magic, resistance to most other forms of magic (except anti-dragon magic) exceptional toughness, super-strength, and tough-as-iron skin.
  • Massive Mana Pool: Allathor has a massive mana pool, bigger than even some of the ascended minor gods. This allows him to use more powerful magic successively without worrying about having to charge up mana first.
  • Mastery of Magic: Allathor was able to preserve the magic he knew when he fell from grace, and thus he is still able to use them here. In addition to fire and explosive magic, he also has mastery over the elements of darkness, earth, wind, healing, and metal. He knows no other magic, though.
    (You Fallen god should have no more than four powers including Semi-Immortality)


Weakness: (Your Fallen God should have two weaknesses.)
  • Hubris: Allathor is excessively proud, despite, or perhaps due to, being a Fallen God. He is prone to underestimating what he calls "lesser races", and will almost always hold back most of his strength in battle against them. The only time he'd probably use his full power is in battle against other Gods, Fallen or not. This makes him reckless in battle, which a cunning enemy can use against him. This only applies to battle, though, as Allathor had become humble during his time as a Fallen God.
  • Dragonoid Weaknesses: Due to taking on the Dragonoid race when he fell from grace, Allathor inherited its strengths, but also its weaknesses. As such, he is unable to master any other magic besides those he already knows, and those of the Dragonoid race. This includes even the most basic magic of other elements. His transformed dragon form is also weaker than his former pure Dragon form. Aside from being greedy, he's also solitary, preferring to live alone, far from the other fallen gods.

Artefact: Allathor's Enchanted Sword - this sword was formerly used by Allathor when he was still a god. This is considered his trump card, and one of few weapons able to kill even ascended gods. The sword's power is absorbing the mana and life essence of those who are stabbed with it, allowing Allathor to use the mana and magic stored in the sword itself to augment his already considerable combat abilities. This includes the use of magic he normally cannot use, though he can only use the magic that had been absorbed.

The sword itself can only be used by Allathor, and cannot be granted to anyone else for their use, making it impossible to steal. It can be temporarily sealed, however.

However, like all artifacts, it has a weakness: it drains Allathor's lifespan. If he had been a god, he would have no problem using it as he was immortal. But alas, he is a fallen God, and his lifespan is now limited. A minute of using the sword in minimal power is equivalent to losing a day of lifespan while using it in its most powerful form can drain years from his lifespan in seconds. This prevents him from using the sword excessively.

Hey! Looks like a good app. Just got a few small things.
The power level is considerably higher than what Fallen gods should really have access to. They shouldn't rival even minor gods in any capacity. Mortal Champions and Demigods are the sort of thing a Fallen God can beat alone, but even Minor gods are beings which can move mountains.

I'd like for you to replace the massive mana pool power with something else. In addition, If you could tone down the power on the Enchanted Sword. I'd like if you could tone down the mastery of magic to maybe three or four varieties of magic. And finally, it'd be good if you could change the Hubris weakness as it doesn't seem substantive enough.

One other thing, which is for everyone, I realized I made a mistake on the Fallen God Physiology Power in the APP. I've amended it, and if you could amend it on your apps going forward, that would be appreciated.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Tomia
Post Marshal
 
Posts: 15710
Founded: Apr 13, 2013
New York Times Democracy

Postby Tomia » Sun Mar 17, 2019 8:59 pm

Tag!

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Castelia
Diplomat
 
Posts: 936
Founded: Sep 04, 2015
Benevolent Dictatorship

Postby Castelia » Sun Mar 17, 2019 9:43 pm

Charmera wrote:Hey! Looks like a good app. Just got a few small things.
The power level is considerably higher than what Fallen gods should really have access to. They shouldn't rival even minor gods in any capacity. Mortal Champions and Demigods are the sort of thing a Fallen God can beat alone, but even Minor gods are beings which can move mountains.

I'd like for you to replace the massive mana pool power with something else. In addition, If you could tone down the power on the Enchanted Sword. I'd like if you could tone down the mastery of magic to maybe three or four varieties of magic. And finally, it'd be good if you could change the Hubris weakness as it doesn't seem substantive enough.

One other thing, which is for everyone, I realized I made a mistake on the Fallen God Physiology Power in the APP. I've amended it, and if you could amend it on your apps going forward, that would be appreciated.


Hey, there! Thank you for those kind words. Yeah, here are the amendments I made to Allathor:

1. Added the new details from the Fallen God Physiology Power. However, due to augmentation from his Dragonoid species, this makes him tougher, faster, and stronger than most Fallen Gods, but not enough to overcome even a minor god.

2. Replaced the massive mana pool with Mastery of Combat.

3. I removed some of the elements he is able to use in the Mastery of Magic, specifically darkness and metal.

4. Replaced the Hubris weakness with Magic from the Ten. It makes much more sense since it stems from his earlier betrayal, showing that the Ten doesn't quite trust him yet despite his efforts to win their trust back.

5. Made the Sword of Allathor weaker by removing its ability to kill gods, only being able to wound them. No matter how powerful the Sword is now, it can't actually deal a death blow to even a minor god. However, it's still deadly against Demigods and Mortal Champions.
"They say I'm insane, but take a look at the world and tell me the pleasures of sanity."
My IRL politics are simple: anti-Chinese Communist Party. If a view is anti-CCP, no matter how bad it is, that's my view.

Welcome to the Casteliaverse! | Factbook Repository
A 10.125 civilization, according to this index, and a Class 1 Civilization according to this index.
I DO NOT USE NS STATS. This nation does not represent my IRL views.
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The Frozen Forest
Ambassador
 
Posts: 1958
Founded: Sep 12, 2016
Ex-Nation

Postby The Frozen Forest » Sun Mar 17, 2019 10:56 pm

Name: Lusserina "Bloody Lucy" (Prefers "Lucy")
Image

Age: 209 Years
Appearance: Spoilered and floated right --->
Gender: Female
Race: Elf
Ex-Servitor Races: Zylven | Yeskian | Sylvar (Descriptions under APP)
Bio: Lusserina is the daughter of Iskavog Frostfather, though she knows no mother. How she came about is speculation, though it is commonly assumed that she was created by Iskavog intentionally, possibly as a potential heir or a means by which he could deal with threats to himself without personally risking his own life. It is supposed also that she had a twin sister at one point and further speculation assumes that either Iskavog or Lusserina murdered the newborn goddess for being the weaker of the two siblings. Her name is lost to history.

Lusserina's earliest memories were bloody and harsh. She toiled under her father, enduring his tests and tribulations and growing more powerful as a result. Her first followers were carefully sapped off from her fathers, though he only allowed her the minimum to keep her powers. When she turned forty, she created the Yeskian race in order to bolster her followers. The first Yeskians were either humans or elves who agreed to begin life again as a Yeskian, for whatever reason desiring the strength or adaptability of the race. This brought about Lusserina's aspects as the Goddess of Beastial Transformation and Shapeshifting. Her new race prospered and she raised the first generations personally when not training under her father.

She became semi-independent of him around the age of seventy. In celebration she created the Zylven, furthering the number of followers she had. They would be followed not much later by the Sylvar-her favorite "children." For another fifteen years she protected her father from petty threats and built up her own power, making connections to other gods and learning about them. It was through these connections that she met the Prince of Deceit, Illusion and Smoke, Pyrus-Dan. She was charmed by him and eventually became pregnant with his child, though whether he actually cared for her is a matter of some debate. The pregnancy was hidden from her father almost until she was to give birth.

Her father found out and Lusserina was given a choice. She could either bear her child and be struck down by her father, or kill the child herself and live on as she had. The decision tortured her until the day she brought a young god into the world. For three days she pondered what to do regarding the child, and then she made her choice. With immense grief in her heart, she ended his life and paid a price of blood to her father-securing her independence.

Lusserina was never the same after she killed her child. She unleashed her children unto the mortals and watched as they slaughtered villages and towns, besieging minor cities and threatened small nations. She was nicknamed "Bloody Lucy" by her enemies for her lack of mercy, she adopted the title proudly. Her father at the time protected her from the wrath of the other gods, but he too was conflicted as to what to do with Lusserina. Her small army grew and its attacks became more frequent, something had to be done about her. Her father confronted her and she accused him of forcing her to murder her own child. Iskavog killed her and she fell from godhood down to being one of the fallen.

Since her fall from grace, "Lucy" has been eking out an existence with the Guild. She is distraught over her newfound weakness, but also feels a burning desire to return to godhood.
Aspects: Beastial Transformation (permanent) | Shapeshifting (temporary)
Powers: (Your god still has some powers after falling. Detail them in this section.)
  • Fallen God Physiology: Fallen gods are ageless, in additon, they are faster
  • Immunity to Frost: Lucy is unaffected by frost magic and colder temperatures. She is incapable of suffering from frostbite or other cold-weather induced conditions. Her magic is also stronger in cold weather.
  • Blood Price: Lucy is capable of shapeshifting into other sentient races after drinking the blood of an individual from the targeted race. The effects are cosmetic and last for a maximum of a day for each vial of blood she drinks. She does not gain the powers, affinities or abilities of her targeted race, but can fly if the targeted race has wings. Blood Price would also allow another individual to transform into an Elf by drinking her blood, at twice the quantity it would take for Lucy to transform.
  • Beastial Harmony: Her ex-servitor races are able to recognize who she is immediately, for better or for worse.

Weakness:
  • Weakness to Flames: Burns and hot temperatures are more severe for Lucy, she will be uncomfortable in warm environments and unable to stand climates such as deserts in the daytime. She is more likely to suffer from heat related conditions like heatstroke, and fire magic will inflict more severe burns on her.
  • Refusal to kill ex-Servitors: Lucy remembers the feeling of killing her child and refuses to repeat her mistake. She will not kill her "children," her ex-Servitors. Even if they risk killing her or harming others, she will always try to find some other way to end conflicts or problems with them, she will do everything in her power to protect them from harm.

Artefact: The Staff of Frost (The Staff of Bloody Lucy) | The Staff of Frost can be wielded by Lucy and other Fallen Gods and is a source of incredible frost magic. It amplifies her own magical abilities tenfold and with it, though she is not as powerful as even a minor god, she is still more capable than most humans or elves. Its side-effect or ability, depending on how you look at it, is that the staff is capable of curing madness in mortal individuals. (Some mortals believed that it could also reverse aging, but this is entirely incorrect and false)

Race Name: Zylven
Image

Temperament Somewhat territorial and prefer to be around their own kind. They tend to enjoy the seeking of knowledge and feel at home in forests and high places such as mountain peaks. Predisposed to feeling claustrophobic in caves and underground, but can tolerate buildings with windows. Tend to avoid fights with strangers, apart from when their young are threatened. (Typically)
Genders Male and Female (2) | Sexless at hatching, but develop into a male or a female as they become a adolescent)
Lifespan 160-200 Years (Baby: Hatching-6 months) (Child: 7 months-17 years) (Adolescent: 18 years-58 years) (Adult: 59-160 years) (Elder: 160-200 years) (Adolescents have the highest mortality rate)
Procreation Sexual, usually resulting in 6-12 eggs a clutch. Typically hatch after a month and a half
Strengths Affinity for magic grows with age. Elder Zylvens are commonly very powerful with elemental magics. Eyes can see in near total darkness, can fly. Resistant to cold temperatures.
Weaknesses Newly hatched Zylvens and child Zylvens have no affinity for magic whatsoever, additionally hatchlings cannot fly and children can only glide haphazardly. Adolescents are only capable of frustratingly weak or simple magic. Particularly affected by burns and hot temperatures.

Race Name: Yeskian
Image

Temperament The Yeskian are easygoing and hardy, able to survive in harsh conditions with relative comfort. They prefer jungles and forested areas, but can be just as comfortable in cities and towns. They have a strange attraction towards alcohol and other substances and are more easily addicted to them when compared to humans or elves.
Genders Male and Female (2)
Lifespan 48-54 years (Baby: birth-2 months) (Child: 3 months-3.2 years) (Adolescent: 3.3 years-14 years) (Adult: 15-47 years) (Elder: 48-54 years)
Procreation Sexual, usually has three young per birth but may have as many as five or as few as one. Mothers stop caring for children at 3-6 months, so theoretically a Yeskian couple could breed four times a year to produce a total of nine young. Practically however, couples undergo two one or two births a year to maintain the health of the breeding female.
Strengths Resilient to both magic and physical damage, high birthrates, high sociability and cooperation between Yeskians, physically strong and quick once they become an adolescent.
Weaknesses No affinity for magic, weakness to alcohol and other drugs, prone to tribalism and following a strong leader, has difficulties with discipline.


Race Name: Sylvar
Image

Temperament Varies (like Elves or Humans)
Genders Genderless
Lifespan 370-400 years (Baby: hatching-1 year) (Child: 1.1-20 years) (Adolescent: 21 years-97 years) (Adult: 98-290 years) (Elder: 291-400 years) (There have never been nor are there any living elder Sylvar)
Procreation Parthogenesis, biannually resulting in a single young.
Strengths Powerful affinity for magic from hatching, additionally they are resistant to mild-moderate fire magic. Unnaturally strong and have a keen intelligence.
Weaknesses Low birthrate, notably not very fast, typically don't make a full recovery from injuries-easily scar and hold onto injuries.
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Zarkenis Ultima
Post Czar
 
Posts: 43664
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun Mar 17, 2019 11:43 pm

Seeing as I've been unknowingly drafted for the co-stewardship of this here RP, I guess I'll have to put up something one of these days :P

A few questions to know more about the setting, though (and I'd advise incorporating this information in the OP somehow):

  • You mentioned there are other great gods besides the Ten Divinities, but are there other pantheons? Or are there only the pantheons of the Ten Divinities?
  • What's the general tech level in Allarin? What are some examples of the most/least advanced stuff used?
  • Is Allarin locked in technological stasis as is common in fantasy settings?
  • Is re-attaining godhood necessarily the ultimate goal of a Fallen God, or do some opt to live among mortals without worrying about worshippers?
  • Is a Fallen God's power related to the number of worshippers they have, like a regular God's?
  • Is every Fallen God a member of the Guild? Do player characters have to be members of the Guild?
  • Does the Guild have a leader or founder or anything of the sort? What's it's structure like?
  • How long has the Guild been around?
  • You've mentioned stuff like minions and demigods, what's the deal with those? And what happens to them if their God falls?

EDIT: Added some more.
Last edited by Zarkenis Ultima on Mon Mar 18, 2019 2:31 am, edited 2 times in total.
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Ceystile
Diplomat
 
Posts: 840
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Mon Mar 18, 2019 12:40 am

WIP

Name:Azhar-Zel, once known by worshippers as the Lady of Whispers
Age:40
Appearance: She appears as a handsome, buxom dark-skinned woman with long purple hair and red eyes...often dressed in hooded robes of varying colors.
Gender:Female
Race:Human
Ex-Servitor Races: Snakes
Bio: Azhar-Zel was one of the gods of magic that once held dominion over this land, although she preferred to generally spend her company among humans or in her own palace unlocking Magic’s secrets instead of spending a lot of time with the other gods (save her brother,
Pyrus-Dan). The gods, not wanting humans to gain too much power and having delusions of becoming gods themselves put very strict limits on what type of magic humans could use...but sometimes that didn’t sit with Zel very well for she could see the power and potential in the mortal races. Also, she believed that magic was a neutral force that possessed no true good and evil, and that it was all up to the intention of the wielded that made magic evil or not. She started developing a new brand of magic, dark magic. A type of magic that could be learned by anyone with the will, you didn’t have to be born with anything special. Knowing most of the other gods wouldn’t approve, she kept things under wraps for the most part but then the Frostfather caught her teaching these forbidden secrets to humans (who were henceforth called warlocks, meaning “oathbreaker” but became a catch-all term for any mage who primarily used dark magic. For this offense, she was cast down by the Frostfather and not even her brother could help her.
Aspects: Warlocks, Secrets, Dark Magic and the Arcane
Powers:
  • :
  • :
  • Sorcery:
  • :

Weakness:
  • :
  • :

Artifact:Tome of Nox Arcanum (a spellbook of dark magic)[/quote]

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Elysian Kentarchy
Senator
 
Posts: 4710
Founded: Nov 19, 2014
Ex-Nation

Postby Elysian Kentarchy » Mon Mar 18, 2019 1:32 am

Seems interesting Charm. I will see what I can crank out.

Zarkenis Ultima wrote:
  • You mentioned there are other great gods besides the Ten Divinities, but are there other pantheons? Or are there only the pantheons of the Ten Divinities?
  • What's the general tech level in Allarin? What are some examples of the most/least advanced stuff used?
  • Is re-attaining godhood necessarily the ultimate goal of a Fallen God, or do some opt to live among mortals without worrying about worshippers?
  • Is a Fallen God's power related to the number of worshippers they have, like a regular God's?
  • Is every Fallen God a member of the Guild? Do player characters have to be members of the Guild?
  • Does the Guild have a leader or founder or anything of the sort? What's it's structure like?
  • You've mentioned stuff like minions and demigods, what's the deal with those? And what happens to them if their God falls?


I have to echo most of Zark's questions.


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Philosophy and Religion Major

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Finland SSR
Post Marshal
 
Posts: 15312
Founded: May 17, 2014
Psychotic Dictatorship

Postby Finland SSR » Mon Mar 18, 2019 2:01 am

You know, "Guild for Recovering Deities" sounds like an offshoot of Alcoholics Anonymous.

Name: Skarda, once known as the Heavenly Thunderer
Age: Precisely 11 567 years old.
Appearance:
Image

Image

Gender: M
Race: Human
Ex-Servitor Races:
Golems
Image
Also referred to as Colossi, Golems are solitary, gigantic creatures, composed of rocks, metal and other pieces which you would not associate with living beings at any first glance, and roam the distant northern wastes. They can hibernate as parts of the landscape for decades or even centuries and only wake up when they need to consume more inorganic matter to keep themselves alive. Golems have some semblance of sapience, but do not form societies, have a concise language or even interact with their fellow Golems often - and they are also unable to produce offspring, which means that Golem numbers are slowly dwindling with each one of their fellows perishing or being killed.

Bio: There are Fallen Gods which are barely older than the average mortal, and then there are those whom even the gods themselves would see as elderly. Skarda falls to the second category. Though this fallen thunder god does not speak much about his past before his fall from grace, a brief description of how he came into being is recorded in the manuscripts of the Kingdom of Dwarsvarog, detailing the long lost mythology of the Litu people. According to Dwarsvarog scholars, Skarda, and the rest of the Litu pantheon, were said to have been born from a primordial and long lost deity called Jarilo, and after some infighting and blood feuds, this thunder god came to rise as the leader of his brothers and sisters.

Indeed, Skarda was once the leader of the pantheon of the Litu people, an ancient civilization which lived in the northern lands of Allarin, worshipped for his connection to war and thunder, for which he was dubbed the "Heavenly Thunderer". For the briefest time, Skarda and his pantheon were even considered to be a member of the Ten Great Divinities - however, his fall from grace soon followed. The nearby Kingdom of Dwarsvarog, worshipping Iskavog Frostfather, was rapidly building up its power while the Litu Empire was becoming vestigial and ephemeral - and, one day, war between the two nations broke out. Fearing that the people which have worshipped him for millennia will lose faith in him, Skarda and his pantheon did all they could to bless their people in the struggle - however, the Frostfather's strength proved to be greater than all he could muster. The Litu Empire was destroyed, its lands divided between the neighbouring states and their inhabitants either slaughtered or forced to convert to the Frostfather's faith in the centuries which followed. Though Skarda remained fully divine for a few more centuries, as the last holdouts of his faith either surrendered or were destroyed by the Dwarsvarog by force, and many of his brothers and sisters killed or demoted from divine status, the Heavenly Thunderer was forced to step down from his position at last.

That was six thousand years ago. What has Skarda not done during the time since his fall from grace until today? He has been a seer, briefly a demigod for Ragnartha's pantheon, a general and commander for many nations scattered across Alluvin, always seeking a sense of purpose and searching for a way how to take revenge for what happened to the people of Litu. For a few years, he even worked his way up to seizing the throne of Dwasvarog by pretending to be a rebellious general, only to be forced from his throne once the Frostfather caught wind of his former rival's actions. This lack of direction and an unfulfilled wish of revenge is what eventually got Skarda embroiled with the Guild for Recovering Deities.

However, so much time has passed since the last time he had been a god that returning to that status is not even Skarda's calling anymore, unlike many other members of his guild. Though he would never vocalize it, the Heavenly Thunderer's hope is to direct the Guild to help him take revenge against the Frostfather for the loss of his people, and otherwise just spend the rest of his days doing something more fulfilling than nothing.
Aspects: War and thunder.
Powers:
  • Fallen War God Physiology: As a Fallen God, Skarda is already ageless and faster, stronger and tougher than the individuals of most mortal races - and this raw strength is enhanced by him having once wielded the aspect of war. As such, Skarda has greater raw physical strength than most of his Fallen God peers.
  • Flight: One of Skarda's innate abilities, which does not hail from his weapon and instead stems from his former status as a thunder god, is the ability to fly without the need of wings or technology and at incredible speeds.

Weakness:
  • Lack of Magical Ability: Skarda wields impressive physical strength even for a Fallen God, but he is a god of war and thunder, not of the arcane. He is unable to cast spells and his magic resistance is sorely lacking.
  • Connection to Svaja: Most of Skarda's abilities come from his hammer, Svaja (listed below), if this connection is severed, then many of his powers will end up lost.

Artefact:
Svaja
Image
Any proud thunder god wields a massive weapon to signify his status as the thunderer, and in Skarda's case, this weapon is Svaja, a five foot long heavy hammer he wields with one hand and uses to crush the opposition. It serves as the source of his abilities in his Fallen God state much like it had when he was still truly divine.
  • Enhanced Strength: Wielding Svaja further enhances Skarda's already impressive physical strength.
  • Lightning Summoning: Swinging and slamming Svaja allows its wielder to summon lightning as an overhead ranged attack. As a mandatory secondary power, the hammer also makes its wielder immune to electricity so they don't end up zapping and killing themselves.
  • Massive Weight: Svaja is extremely heavy, clocking in at over ten metric tons, and this weight serves a dual purpose. For one, it means that only divine beings and exceptional mortals are able to wield the hammer, and for second, the massive weight behind Svaja's strikes makes them even more powerful than they normally would be.
Last edited by Finland SSR on Mon Mar 18, 2019 10:41 am, edited 3 times in total.
I have a severe case of addiction to writing. At least 3k words every day is my fix.

Read my RWBY fanfiction!

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Solisian Union
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Posts: 691
Founded: Apr 22, 2018
Democratic Socialists

Celia The Writer (Edited)

Postby Solisian Union » Mon Mar 18, 2019 4:16 am

Name: Celia (Blinded) / Ascencion (Little noble one)
Age: 715 years old
Appearance: In human form, the fallen goddess manifested herself as a blind woman. She has blonde hair that reaches down to her shoulders. She often puts her hair in a ponytail that goes over her right shoulder. Her eyes, though useless, are colored like the sweet green of apples. She is slender with some muscle on her arms and legs. She has hands, fingers, and wrists that seem thin. She is however surprisingly nimble with an instrument of writing and she enjoys such activities. She also has fair skin, is healthy and has good teeth. Her breasts are modest and her hips are not too wide. She often wears a simple sleeveless shirt and a short skirt while she dons cheap sandals and wears a homemade scarf over her hair.
Gender: Female
Race: Eazi
Ex-Servitor Races: The Eazi are like humans. They share green eyes, carry hair that goes down to their shoulders and often given fair skin or dark skin. They also possessed magical powers that they used by writing. They would write on stone or on paper or on the surface of the earth or on the leaves of plants or on the skin of animals. By writing, they were able to use a variety of spells ranging from simple ones that allowed wounds to heal up to advanced ones that hid villages and towns from passing villains. They were driven to near extinction by worshippers of Atarpha as the goddess was irritated and most of all, feeling threatened by the divine sovereign of the Eazi. Today, only 598 Eazi live freely among the humans, away from the worshippers of Atarpha.
Bio: She had two names. As a Goddess, the Eazi called her Ascencion. Often, as their divine sovereign, she manifested herself as a young woman. To them, she was their only god, their only security. For what did she do for them? She guided them, protected them, taught them and watched them as they lived and died. She was like their mother.

And while a powerful being that shared the unlimited home of the gods, she was a friend of Qian-Sun, often seeking him at times for advice or simply to listen to him speak what wisdom he was happy to share. She avoided Atarpha, considering her to be a dangerous god to be around and also because she hated pride and arrogance. Often, she warned the Eazi not to boast and not to imitate the members of other races who tend to puff up their chests and fill their hearts with love of themselves.

Soon, the way she behaved and the way she taught her worshippers was noticed by Atarpha. Annoyed at her for her avoidance, her teachings and the way the Eazi lived and did their thing, the goddess presented an ultimatum to Ascencion. The young goddess, against the advice of other gods, stood up to her and told the older, stronger goddess that she was wrong to be so proud and arrogant of herself.

So Atarpha pinned down Ascencion, paralyzed her and forced her to watch as Atarpha encouraged her worshippers to destroy the Eazi. A war was declared. The war lasted for only ten months and less than a thousand Eazi were left alive. The Eazi either were afraid to worship Ascencion again or they were discouraged to do so thanks to her inaction or thanks to the destruction of the rest of the Eazi.

As one last punishment, the Goddess of the Sun, Love and War blinded the young goddess and hurled her down to the earth.

That was fourty years ago. Ascencion, ashamed and bitter and defeated, rejected her own name and called herself Celia. Even as a mortal, she was still blind. She was fortunate enough to be discovered by the local members of The Guild for Recovering Deities.

Now the years have passed.

Celia is still blind. She is no longer as bitter as before and has accepted her fate. She lives in a humble town of Eazi, humans and elves. She is one of the most famous writers in that town and the kingdom of that town. But often, she simply just accepts the praise they give her and acts on constructive criticism that her fans and haters give her. She is mostly known to her readers as "Leonor" because she often writes letters to the readers who are ill or injured, healing them by the magic of her writing.

For the Guild, she works as a ghostwriter. She doesn't want to be too famous and often is too modest to advertise her creations or to market her novels. She also doesn't want to be credited by authors and often refrains from speaking about her achievements and her part in writing, often giving up the spotlight to others.
Aspects: Celia, the Goddess of Humility and the Goddess of Writing
Powers:
  • Fallen God Physiology: Fallen gods are ageless, in addition, they are faster, stronger and tougher than most mortal races.
  • Magical Writing: As the fallen Goddess of Writing, her abilities were limited to the following:

    1. She could only summon one object at a time and she also has to invest a page per object.
    2. That object has to be something that she could see or remember.
    3. That object has to be something that is concrete and that isn't too powerful.
    4. Any attempt to go beyond the limits will lead to nothing.
    5. She could also cause something to happen but only if she devotes a page to the event and also if the event is something that is reasonable.

    For example: She can only summon an apple and she has to describe what kind of apple it is, how fresh it is, from what tree it is, how it tastes, etc.

    She could also cause only very simple events to happen. For example, she could only cause, if she is thinking about causing plants to grow faster, they will grow faster but it depends on how fast she wants them to grow.

    Again, any attempt to go beyond the limits of her magical writing will simply cause nothing to happen or to appear.
    *]Messaging: As the Goddess of Writing, she can also, by her will, write something on paper and cause it to appear on another piece of paper no matter the distance. Anything she writes on any medium can appear on another medium if she chooses for it to appear on that medium.
  • Narration: Narrating what she writes down or what anyone writes down is one way of causing an event to happen or an object to appear. However, like magical writing, she is limited by the rules above.

    In addition, however, her powers, both for narrating and writing, do not allow her to summon living things. She cannot also summon objects or events that are too powerful or too unreasonable.
    (You Fallen god should have no more than four powers including Semi-Imortality)

Weakness: (Your Fallen God should have two weaknesses.)
  • I Don't Have Anything To Write On: Nobody can write on nothing. Therefore, it is a law that even Celia must obey: You must write on something that exists with something that can pass as a writing instrument. For example, Celia must use a pen to write down what she wants to happen on a piece of paper or she must use a stick to write on the ground.
  • Silence and Paralysis: If you paralyze her, she is unable to write. If you silence her, she is unable to narrate. If you do both, she is powerless.
  • Blind: Without the help of her magical spectacles, she cannot read or see anything. Even with her magical spectacles, all she can see is black and white. She cannot see colors.

Artefact: Angela's Pen - Angela is the name of a messenger of a god. For Celia, Angela's Pen was a gift to her from an older god who retired. From the day she got it to the day she lives on the face of the mortal world, this pen is her greatest instrument. It never runs out of ink, it is full of magical power and it is usable only by her or by those she gives permission to use.

Additional Information: Despite her obvious blindness, Celia can still read and write. She can easily read thanks to either the use of magical spectacles for the blind or thanks to her writing so heavily on the paper she possesses that she could feel the letters she wrote down. Other times, she uses her own unique system of Braille which she calls Touchwrite.




Angela's Pen

Image
Last edited by Solisian Union on Tue Mar 19, 2019 6:44 pm, edited 5 times in total.
^_^

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Frachen
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Posts: 833
Founded: Jan 29, 2019
Ex-Nation

Postby Frachen » Mon Mar 18, 2019 4:25 am

Charmera wrote:
Frachen wrote:Name:Vyron
Age:51
Appearance:(Image)
Gender:Male
Race:Human
Ex-Servitor Races:Phoenixes. They are majestic birds that are immortal. They burn up when they are 100, and start life over.
Bio:He created the phoenixes at the age of 21. They were his loyal servants, brining him anything he asked for. They would not listen to any other god, much to the anger of the Ten great divinities. He upset Iskavog Frostfather by having one of his phoenixes steal a valuable item that he owned. The ten great divinities cast him down afterwards.
To the surprise of the ten great divinities, he chose not to be a Phoenix, the race he claimed to be one of the finest, but a human. He had a tough time adjusting to the frail frame of humanity and avoids society at all costs, choosing instead to live in a forest. He befriended some of his former servants, the phoenixes. He now resides deep in the forest with his strongest phoenix, Nova.
Aspects:Phoenixes and fire
Powers:
  • Fallen God Physiology: Fallen gods are ageless, in additon, they are faster
  • Immortal calling:He can call upon any Phoenix within a 1 mile radius that he has made a bond with.
  • Fire immunity:He is immune to burning and all fire related injuries
  • Fire of the fallen:He can shoot flames from his hands and can create fire at any time.
    (You Fallen god should have no more than four powers including Semi-Imortality)

Weakness:
  • Water:His powers do not affect anything under water and he has a hard time swimming
  • Lack of air:If he can't breathe, he can't use fire

Artifact:Spear of fire

Some things:
1. I'd like if you could make the bio more details, as well as going over the APP in general and fixing the grammar and spelling a little.
2. Being able to command and summon members of his servitor race after falling bothers me for several reasons. A gods servitor race aren't supposed to just keep being the servants after they fall, it just isn't really in the spirit of the whole "fallen gods" thing to have your old servants at your beck and call. Plus I think it might be too powerful to be able to call multiple phoenixes.
Having a Pheonix buddy or familiar would be okay though.
3. I'd like you to make the weaknesses a little more intense. Not being able to cast at things underwater and not being able to do stuff when he can't breath is too little.
4. I'd like for you to specify what the artifact actually does.

K, ill fix it up, thanks for the feedback.
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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Mon Mar 18, 2019 5:21 am

Now this is getting a tag.
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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Frachen
Diplomat
 
Posts: 833
Founded: Jan 29, 2019
Ex-Nation

Postby Frachen » Mon Mar 18, 2019 5:26 am

*Updated*

Name:Vyron
Age:51
Appearance:Image
Gender:Male
Race:Human
Ex-Servitor Races:Phoenixes. They are majestic birds that are immortal. They burn up when they are 100, and start life over.
Bio:He created the phoenixes at the age of 21. They were his loyal servants, brining him anything he asked for; however, they would not listen to any other god, much to the anger of the Ten great divinities. He angered Iskavog Frostfather by having one of his phoenixes steal a valuable item that he owned. The ten great divinities cast him down afterwards.
To the surprise of the ten great divinities, he chose not to be a Phoenix, the race he claimed to be one of the finest, but a human. He had a tough time adjusting to the frail frame of humanity and avoids society at all costs, choosing instead to live in a forest. He befriended some of his former servants, the phoenixes. He now resides deep in the forest with a phoenix, Nova. As well as avoiding society, he is also haphephobic, being afraid of being touched by all races with the exception of phoenixes.
Aspects:Phoenixes and fire
Powers:
  • Fallen God Physiology: Fallen gods are ageless, in additon, they are faster
  • Immortal calling:He can call upon Nova at anytime.
  • Fire immunity:He is immune to burning and all fire related injuries
  • Fire of the fallen:He can shoot flames from his hands and can create fire at any time.
    (You Fallen god should have no more than four powers including Semi-Imortality)

Weakness:
  • Waterborne demise:His powers do not affect anything under water, he has a hard time swimming, and if he is under water too long he could die. If he is doused with water it also substantially restricts his powers
  • Nightfall's curse:At night his powers are halved and he can be killed much easier.

Artifact:Spear of fire. A mythical spear that wields the power of fire, it increases the strength of his fire, and the distajce he can shoot fire at. It also allows him to surround himself in a dome of flames, protecting him from any projectiles, except for water.
Last edited by Frachen on Mon Mar 18, 2019 5:27 am, edited 1 time in total.
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I███████████████████].
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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24509
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Mon Mar 18, 2019 7:13 am

Hey Charm, taggin along and looking around.

Everyone is stronger than a normal Fallen God WTF

Was thinking about a god of weapon smithing or some derivative of that. How would that work with Ragnartha, Goddess of Metal?

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