The continent of Kirimaar has had a long, turbulent and near-constant history of war and conquest. Rival kingdoms and empires constantly pit their might against one another and warred over dominance, resources and sometimes even failed marriages. It was either conquer or be conquered in those days, so everybody was trying to hold on to their independence and the independence of their lands as well as being forever branded in the annals of history as a great powerful domain, that people would worship their might. Of course, all war and conquest is just as bloody and taxing as it is glorious and the people grew tired of fighting as any people would after so long. They yearned for peace, but how could anybody put so many years of war and bitter history behind them, if it was possible at all?
Fortunately, life would soon make that decision for them. Zorl Karlkovi, the ruthless son of one of the stronger tribal chiefs to the west rose to power after his father's death...a young man with brash dreams of glory like most were. However, he had the planning, the drive and slowly the numbers to make that dream a reality. He cut a bloody swath through Kirimaar, gaining followers and land as he went along and it seemed like he'd conquer the whole continent. Some whispered he'd made a deal with a dark power for his success, nobody knows how he was seemingly unstoppable but he was. Cunning, he built better siege weapons and learned how to use the divide among the realms to his advantage.
He arrived on the kingdoms' doorsteps, and most of them were tired and jaded from war and were trying their best to enjoy the shaky peace. Barely any of the neighbors trusted each other, but if they fell then there'd be no chance for them. The kingdoms' leaders decided to join forces, combining the strongest forces of their militaries...which was easier said than done but they managed to do it. They were defeated alone, but when allied together they became strong enough to push back and eventually defeat Zorl the Conqueror. What helped save them the most however was an elite team of the best warriors and thinkers assembled by the leaders' summit from all across the continent, a team known as The Elite. In a twenty year bloody and ruthless war, Zorl and his army were brought to heel by The Elite and those that they helped lead to victory. Those of the enemy army who surrendered were spared and banished back to their own own lands if they agreed to help repair the damage they caused. Those who didn't were tried, convicted and executed along with their leader.
Thus the first summit was born, and disbanded after deciding that they were better off allies than enemies. The continent finally enjoyed forty long years of true peace and tranquility, and children grew up not knowing the horrors of war. Trade flourished and it seemed that all was falling into place as it should. Unfortunately, this period of peace and prosperity is under a new threat...a new leader rose to become the tribal Queen of Zomaida, Zorl's old kingdom. This young woman was the daughter of Zorl, raised in obscurity and now prepared to rise up to continue the "good works" of her father by uniting all under one crown, by force if necessary. In her mind, this would ensure lasting peace but the other leaders know better. They know that nothing good could come of such a thing, and worrying reports to the south suggest that this will be Zorl all over again, but worse. Old alliances are being reforged, current alliances are being strengthened and tested, and now Kiriimar has to decide how they will deal with this new threat. It seems like another summit will have to be called and a new team of Elite assembled.
You will play as an eventual member of the Second Elite, either a kingdom leader, a military member, somebody with a special skill or just a civilian that's tired of war or fiercely patriotic. Each one of you will be swept up in the whirlwind that is the new threat of Zorl's daughter whether you wish it or not, and you have to decide whether you can work together with old enemies or tentative friends to defend this hard-won peace. Or do you wish to help this new rising warlord ignite this war once again either for hatred, glory or some other such thing. But just remember...united we stand, or divided we fall.