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Iris - A Parahumans RP (OOC)

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The Cyberiad Council
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Postby The Cyberiad Council » Thu Mar 14, 2019 11:38 am

I recommend making an app so we can see how it relates to the trigger event and how the power works.

Remember vague powers will not be accepted, so you should have ONE power, but think of special limitations or special effects the power has.

For example: maybe they have a magnetic power, but it can attract or repel more things than just magnetic metals in a range around them?

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Cappuccina
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Postby Cappuccina » Thu Mar 14, 2019 12:00 pm

The Cyberiad Council wrote:I recommend making an app so we can see how it relates to the trigger event and how the power works.

Remember vague powers will not be accepted, so you should have ONE power, but think of special limitations or special effects the power has.

For example: maybe they have a magnetic power, but it can attract or repel more things than just magnetic metals in a range around them?

Well, I was intending to make her ability very essentialist, the basis of electromagnetic abilities, the control of electrons in specific. So her powers would theorically "affect" everything, it'd simply be a matter of how easily the material in question's electrons can be manipulated. Naturally, metals would be the easiest, while something constructed with like a rubber or plastic would be quite difficult. Of course the size of an object and the distance would matter too, I'm not gonna be moving buildings nor manipulating things from across a country lol.

I'll come up with an app later tonight, to help iron things out a bit more.
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Cappuccina
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Postby Cappuccina » Thu Mar 14, 2019 2:21 pm

Ok, so having studied the OP more in depth, I understand the trigger events apparently influence the form the abilities of a parahuman take.

As a sort of shorthand, I'd say the idea I have for my character would make her more or less an electromagnetic version of the current player character "Tremor" (i.e primarily a shaker class). I think the hard part for me would be thinking of a "shaker" trigger involving electromagnetism lol.
Muslim, Female, Trans, Not white..... oppression points x4!!!!
"Latinx" isn't a real word. :^)
Automobile & Music fan!!! ^_^
Also, an everything 1980s fan!!!
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Utceforp
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Postby Utceforp » Thu Mar 14, 2019 4:32 pm

Cappuccina wrote:Ok, so having studied the OP more in depth, I understand the trigger events apparently influence the form the abilities of a parahuman take.

As a sort of shorthand, I'd say the idea I have for my character would make her more or less an electromagnetic version of the current player character "Tremor" (i.e primarily a shaker class). I think the hard part for me would be thinking of a "shaker" trigger involving electromagnetism lol.

Being struck by lightning? Being trapped in a vehicle next to a downed power line? Getting into a factory accident?

Or if, as you said earlier, you want to emphasize the "magnetic" over the "electro", the trigger event could emphasize metal rather than electricity. Again, a factory accident could work, but another option might be getting trapped under an iron girder during an earthquake.
Last edited by Utceforp on Thu Mar 14, 2019 4:44 pm, edited 1 time in total.
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Cappuccina
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Postby Cappuccina » Thu Mar 14, 2019 4:41 pm

Utceforp wrote:
Cappuccina wrote:Ok, so having studied the OP more in depth, I understand the trigger events apparently influence the form the abilities of a parahuman take.

As a sort of shorthand, I'd say the idea I have for my character would make her more or less an electromagnetic version of the current player character "Tremor" (i.e primarily a shaker class). I think the hard part for me would be thinking of a "shaker" trigger involving electromagnetism lol.

Being struck by lightning? Being trapped in a vehicle next to a downed power line? Getting into a factory accident?

Actually, yeah....the one I had in mind did involve a Powerline lol. I might go with that one.
Muslim, Female, Trans, Not white..... oppression points x4!!!!
"Latinx" isn't a real word. :^)
Automobile & Music fan!!! ^_^
Also, an everything 1980s fan!!!
Left/Right: -5.25
SocLib/Auth: 2.46

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The Krogan
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Postby The Krogan » Thu Mar 14, 2019 5:36 pm

RP looks like cool beans, i'll try and throw an app up this weekend.
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Utceforp
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Postby Utceforp » Thu Mar 14, 2019 11:53 pm

Utceforp wrote:WIP App

Character App

Name: Antonio Oliveira de Silva (Usually just goes by "Tony Oliveira")
Alias: Sepia
Age: 27
Alignment: Villain
Gender: Male
About 6'8 feet tall, very thin, with olive-coloured skin, black hair, and dark brown eyes. He shaves his head to prevent his hair from interfering with his powers. Most of the time, the majority of his "clothing" is actually skin with the colour and texture of clothing, folded over itself strategically to appear to be separate from his body. This is because actual clothing would interfere with his powers to a significant degree, and because it saves Tony money. (He has a habit of "wearing" expensive-looking "suits".) He has a few actual outfits, for situations where he anticipates he will have to remove his clothes in front of another person.

In combat, Tony eschews clothing entirely. He typically gives himself mottled yellow-brown "armour" by increasing the density of his skin significantly. He also covers his genitalia, buttocks, mouth, and nose in armour plating, and covers his eyes with a thin transparent barrier. For intimidation and disguise purposes, he turns his irises and sclerae a dark red colour. This is merely preference, of course, and he can also adopt other looks depending on his wants and needs.




BACKGROUND


Nationality: American
Hometown: Marlowe, California (a moderately-sized town on the Pacific coast, a little south of San Francisco.)

Personality: Surprisingly cheerful and outgoing outside of battle, but almost entirely silent when in battle. Tony prefers to fight like an ambush predator - lunging out of hiding and performing a few rapid attacks, then disengaging and starting the process over. He's slow to anger but treats violence a first resort when he is angry. His berserk button is children being taken advantage of by people in a position of power. He's jokingly self-aware of the various evil things he does and has done, but unaware of the fact that humorously self-deprecating about how "awful" he is doesn't absolve him of guilt for his actions. Just in general, he's not good at self-reflection.

Trigger Event: Antonio's father was emotionally manipulative and verbally abusive to him from a young age. Antonio's parents were immigrants who often struggled financially, which Antonio's father used to justify his abuse by claiming he wanted his son to "do better". Extreme pressure to succeed in school and "be a man" eventually morphed into disappointment, which in turn morphed into outright contempt for his son. Antonio escaped his father by spending hours at the beach, just watching the waves and the sky. Even today, imagining himself on the beach acts as a sort of "happy place" for Tony.

At age 18, Antonio got a job bagging groceries at a local supermarket, seeking another way to avoid his father and ultimately a way of achieving financial independence. He didn't tell his parents about the job, as he worried his father would try to take a cut of his salary, but instead told them he was "hanging out with his friends". He also started calling himself "Tony Oliveira" to his friends and coworkers, to distance himself from his father further. A few months into his job, Tony's father discovered he had been lying, and tailed him to his place of work. Once the store opened, Tony's father entered and confronted him, following him around and yelling about how he was a "coward" and a "thief", calling him pathetic and generally insulting him. Tony initially tried to ignore him but slowly got angrier and angrier until finally he threw a punch, breaking his father's nose and causing his trigger event.

Tony was arrested and was given a choice between joining the Wards or serving four months in jail for assault and battery. He politely declined the Protectorate's offer, as he had no interest in becoming part of the parahuman world and planned to simply ignore his power after getting out of jail.

The extreme expectations put on Tony by his father is the source of the Changer aspect of his power, while the fact that the humiliating fight occurred in front of many people is the source of the Stranger aspect of his power. Tony's desire to escape his father's influence using his job is why his power has Mover applications, while the violent nature of the punch he threw is why his power has Brute and Striker applications.

Power: Changer/Stranger 5 (Striker 3, Brute 2, Mover 2)

Tony has the ability to freely alter the shape, size, density, flexibility, texture, and colour of his entire body. He is restricted by the law of conservation of mass when doing so. Despite the fact that he can literally "shift" his "shape", Tony is not a true shapeshifter - He cannot gain the properties of non-biological materials aside from their colour and texture, (e.g. he can disguise himself as something made of iron, but he won't become magnetic.) he can't create anything more complex than a blade, he does not have a rapid healing ability, etc.

Tony's vital organs are a limiter on his powers. If he significantly alters the shape of his lungs, he has to hold his breath until he returns them to their normal state. If he significantly alters the shape of his brain, he'll suffer unpleasant headaches for a while afterwards. If he significantly alters the shape of his heart, he'll suffer a severe heart attack that will probably kill him and definitely incapacitate him.

While Tony's power is primarily a Changer power, it also has a Stranger aspect, due to his ability to change colour and texture. In dark or visually "busy" environments, Tony can easily disguise himself as part of the scenery - he might integrate himself into the rafters, or become a pillar, or take on the shape of a cardboard box. Additionally, while replicating the appearance of another living person is beyond him, Tony can alter his skin colour, facial features, build, etc. in order to avoid being recognized.

In terms of Striker applications, Tony can manifest blades and claws as melee weapons in a fight. In addition, he can shift the mass of his body parts while they're in motion, giving them more momentum and allowing him to hit harder. He can also alter the texture of his skin to be similar to sharkskin or sandpaper, causing worse wounds with his strikes than he would otherwise.

The primary Brute application of Tony's power is increasing the density of his skin and outer muscles to form "armour" resembling an exoskeleton. Bullets damage this armour but generally can't penetrate it. Additionally, by strategically increasing the size and density of his muscles, and using his power to distribute weight efficiently, Tony can simulate a degree of "super strength". For reference, Tony is strong enough to support his own weight and the weight of another adult human with little difficulty, but struggles to lift a car. While, like mentioned previously, Tony doesn't have healing abilities, he can use his powers to form armoured "bandages" and "casts" out of folds of skin, minimizing the long-term consequences of any wounds he receives.

Finally, Tony's power improves his ability to move in a variety of ways. By changing the texture of skin to form structures analogous to a Gecko's spatulae or a spider's scopulae, Tony can cling to vertical and horizontal surfaces. By stretching his limbs, Tony can reach across gaps and climb structures a normal human would not be able to. By narrowing his body, Tony can fit through any space wider than a human heart. By forming a thin membrane between his arms and his legs, Tony can glide like a someone in a wingsuit.

Weaknesses: While Tony's mind is almost as flexible as his body, he is not very self-critical - IE, he has a lot of ideas, but a lot of them aren't especially good ideas. This applies to the tactics he uses in combat, long-term decision making, and morality.

Prior to gaining his powers, Tony was somewhat nearsighted, requiring glasses to compensate. After gaining his powers, Tony eventually figured out how to permanently "stretch" his eyes slightly, curing his myopia. However, if he is knocked unconscious, falls asleep, or his powers are temporarily disabled by a Trump, his eyes will return to their "default" state just like the rest of him, and he'll need a few minutes without distractions to fine-tune the length of his eyes again.

Equipment and weapons: Tony owns a handgun for use in emergencies. Due to both the inconvenience of carrying a gun while using his powers, and the general taboo against firearms in the parahuman community, Tony generally keeps the gun in his apartment rather than taking it into the field. He also keeps a first aid kit in his house.

ADDITIONAL INFORMATION


Skills: Experienced burglar and generally good at moving quietly. Experienced but untrained fighter. Fluent in Portuguese.
Connections: Tony is a former member of "The Menagerie", a Sacramento-based gang whose core membership consisted of Mr. Wolf, (The leader, a Tinker specializing in sonic technology.) Mr. Pig (A Brute with enhanced strength and durability whose power increased and decreased due to several variables.) Mr. Fish, (Tony, operating under a different alias.) and Mr. Bird. (A young Striker with the power to cause objects to explode into deadly shards.) Tony met the future Mr. Pig during his time in jail, who was in turn friends with the future Mr. Wolf. Tony initially wanted nothing to do with the gang. However, after he was released from prison, his father made it clear Tony was no longer welcome in his house, and his criminal record prevented him from finding a job, so he agreed to become a founding member of the Menagerie simply for a place to stay.

During the nine years that Tony was a member of the Menagerie, he learned most of his skills of criminal relevance, refined the way he used his powers, and generally became more ruthless. Tony became the group's stealth expert, and specialized as both a burglar and an enforcer, using his abilities to silently infiltrate people's residences and either attack them or rob them blind. About six years into Tony's career, Mr. Bird was recruited into the gang by Mr. Wolf.

This lead to a fracture between Mr. Wolf and Tony, as Tony believed Wolf had been harming and exploiting Bird in a variety ways. This culminated in a fight between the two, which lead to Wolf exiling Tony from the gang. A few days later, Tony snuck into Mr. Wolf's house, and smothered him in his sleep. Without Mr. Wolf, the Menagerie fractured and fell apart. However, since most of the gang supported Tony's side in his dispute with Wolf, there is little ill will between him and the other former gang members. Despite this, Tony felt the need to flee Sacramento, as he was worried his murder of Mr. Wolf might warrant a more extreme response from the PRT, and he was worried his former allies would end up caught in the crossfire. Tony ended up in Portland and got his new alias of "Sepia" out of a library book about marine biology.

Mr. Pig and Mr. Bird (Now going by "Razorback" and "Fragment") are still active in California, as are many other nonpowered former members of the Menagerie.

Goals: Join a new gang, make money, generally be successful
Theme Song: https://www.youtube.com/watch?v=z8R_7Opru6U

App is finished.
Signatures are so 2014.

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Okayanos
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Postby Okayanos » Thu Mar 14, 2019 11:58 pm

Looks good to me.

Just keep his restrictions in mind, and Tony should be able to make a name for himself.

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Arkeyana
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WIP

Postby Arkeyana » Fri Mar 15, 2019 6:57 am

Character App

Name: Alberta Rogers
Alias: Junkyard
Age: 25
Alignment: Hero
Gender: Female
Alberta is 6'5, with blonde hair and pale skin, with a muscular body thanks to how her power works.

Varies depending on what level the power is at




BACKGROUND


Nationality: American
Hometown: Huntsville, AL

Personality: Alberta is a rather friendly person, in a fight she becomes sort-of self sacrificing, activating her power and hurling in front of allies to shield them.
Trigger Event: WIP

Power:(WIP) Shaker/Brute, Alberta possesses a form of metallokinesis that draws machinery and metal towards her in a 30m radius, although this gets larger as the power increases in the following levels:
Level 1: Forms a partial or complete suit of armor around her.
Weaknesses:

Equipment and weapons: (List, if applicable. If a Tinker, use this section to write about what you currently have built.)

ADDITIONAL INFORMATION


Skills: (Additional languages, Mechanical skills, etc. Be realistic.)
Connections:
Goals: (Can be as simple or complex as you like.)
Theme Song:

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Vulnier
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Postby Vulnier » Fri Mar 15, 2019 9:19 am

Not quiet familiar with the world of Worm, but I'm still gonna give this a tag. Also, are there any Parahumans in the serial that use smoke as a power?
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Ceannairceach
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Postby Ceannairceach » Fri Mar 15, 2019 9:20 am

Vulnier wrote:Not quiet familiar with the world of Worm, but I'm still gonna give this a tag. Also, are there any Parahumans in the serial that use smoke as a power?

One of the early supporting characters uses a black smoke power that dulls most senses when you're within it. This becomes expanded upon later in the series. Another early villain called Fog has a more simple form of it.
Last edited by Ceannairceach on Fri Mar 15, 2019 9:21 am, edited 1 time in total.

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Utceforp
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Postby Utceforp » Fri Mar 15, 2019 10:29 am

Because I don't like wasting a character concept, here's the rough idea I had for a Brookland St. Gang member. Feel free to use him as an NPC member of the gang:

Nadir Jamshidi AKA "Zenith"

Image


Trigger event: He was a shut-in and suffers from depression and severe social anxiety, slowly cutting ties from everyone in his life until he was completely alone. This eventually drove him to try to commit suicide. He planned to drive into the wilderness in the middle of winter, strip naked, and die of exposure, hoping to rely on the "paradoxical warmness" phenomenon to ensure his death was pleasant. He did so, but on the brink of severe frostbite he suddenly realized he didn't want to die, so he dragged himself back to his car and sought medical attention.

Power: Breaker/Master 8, Brute -1 (A bit misleading - Zenith has the potential to be a huge threat, but only in the same way a lit match has the potential to become a wildfire - He'd need a lot of fuel and zero interference over several hours to get to that point. The vast majority of the time, he would be closer to a 4 or 5 in terms of threat.)

Zenith has the power to transform himself into a human-shaped mass of golden flame. By consuming flammable material in this form, Zenith both spreads (ordinary, non-golden) fire, and slowly increases the size of his body. Every so often (The frequency increases exponentially the larger Zenith's flame-body gets, in a normal fight he usually produces two or three.) a ball of golden flame will eject itself out of Zenith's body at high speeds in a random direction, creating a small explosion it when it hits something. Out of the explosion, a quadrupedal creature about the size of a lion made of the same golden flame as Zenith will appear. These "sun dogs" are not under Zenith's control, but are aggressively protective of him. Zenith's sun dogs cannot grow any larger, and they cannot produce sun dogs of their own, but they can still spread ordinary fire. Both Zenith and his dogs can interact with ordinary fire as if it were a liquid.

Aside from what has already been mentioned, Zenith's Breaker form behaves like an ordinary flame in all other respects. This means Zenith cannot move or touch ordinary matter, but ordinary matter can block his movements. (This is why he has a negative Brute rating.) Conversely, however, most physical attacks simply pass through Zenith harmlessly, as they would through any other flame. Zenith can be fought in all the ways an ordinary flame can be fought - smothering him, denying him access to flammable materials, etc. Reducing the size of Zenith's flames causes him pain. If Zenith's Breaker form becomes smaller than his human form, Zenith is forced to return to human form, is severely dazed, and becomes unable to return to his Breaker form for a few hours. This means the best time to attack Zenith is immediately after he transforms. Zenith's sun dogs can be extinguished completely, permanently killing them.

If Zenith returns to human form, willingly or otherwise, his sun dogs decay into ordinary flame. Zenith has no special immunity to or power over fire when in his human form, meaning he is at risk of burning to death in a fire he started.

After his suicide attempt and a couple disastrous attempts at being an independent hero, Zenith sought companionship and a sense of purpose. This made him extremely easy to recruit into the Brookland St. Gang.
Signatures are so 2014.

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Talchyon
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Postby Talchyon » Fri Mar 15, 2019 10:35 am

(post deleted)
Last edited by Talchyon on Fri Mar 15, 2019 11:39 am, edited 1 time in total.
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The Cyberiad Council
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Postby The Cyberiad Council » Fri Mar 15, 2019 10:51 am

Seems like it would be wildly OP given characters like Superman, or even God if he used the Bible.

I'm sure you would nerf it, but the point stands.

Additionally, 'summoning' is magic and does not exist. A more friendly version is they can 'create' minions inspired by fictional that serve as a necessary creative catalyst. Therefore the minions wouldn't have powers, unless the character can imagine how biology could accomplish the ability.
Last edited by The Cyberiad Council on Fri Mar 15, 2019 10:52 am, edited 1 time in total.

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Talchyon
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Postby Talchyon » Fri Mar 15, 2019 10:57 am

The Cyberiad Council wrote:Seems like it would be wildly OP given characters like Superman, or even God if he used the Bible.

I'm sure you would nerf it, but the point stands.

Additionally, 'summoning' is magic and does not exist. A more friendly version is they can 'create' minions inspired by fictional that serve as a necessary creative catalyst. Therefore the minions wouldn't have powers, unless the character can imagine how biology could accomplish the ability.



Alright. I agree with the too-much-OP, by the way. Hadn't considered the Bible as "literature" but I see what you're saying.

Making unpowered minions, while having no real other powers himself, makes for a very weak character. I will try another concept.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Okayanos
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Postby Okayanos » Fri Mar 15, 2019 11:00 am

Talchyon wrote:Carter Jordan


Gonna have to give a hard no on this power. It has far too much potential to be completely and utterly broken- imagine, for example, if he reads a Lovecraft story and summons up an Outer God or something ridiculous like that. Either rework his power or find a new one, otherwise this character won't be accepted.

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The Cyberiad Council
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Postby The Cyberiad Council » Fri Mar 15, 2019 11:00 am

Talchyon wrote:
The Cyberiad Council wrote:Seems like it would be wildly OP given characters like Superman, or even God if he used the Bible.

I'm sure you would nerf it, but the point stands.

Additionally, 'summoning' is magic and does not exist. A more friendly version is they can 'create' minions inspired by fictional that serve as a necessary creative catalyst. Therefore the minions wouldn't have powers, unless the character can imagine how biology could accomplish the ability.



Alright. I agree with the too-much-OP, by the way. Hadn't considered the Bible as "literature" but I see what you're saying.

Making unpowered minions, while having no real other powers himself, makes for a very weak character. I will try another concept.


It has been said here before, Worm powers are often times not overly powerful. It's creative ways of using them that make them dangerous.

Take Vitri, my character, she just makes mirrors appear in the air around her.

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Talchyon
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Postby Talchyon » Fri Mar 15, 2019 11:07 am

The Cyberiad Council wrote:
Talchyon wrote:

Alright. I agree with the too-much-OP, by the way. Hadn't considered the Bible as "literature" but I see what you're saying.

Making unpowered minions, while having no real other powers himself, makes for a very weak character. I will try another concept.


It has been said here before, Worm powers are often times not overly powerful. It's creative ways of using them that make them dangerous.

Take Vitri, my character, she just makes mirrors appear in the air around her.


Yeah, I hear you. I generally do not try to get OP powers and run with them. Really, I don't. I find a random power on the superpower wiki and it looks interesting, and then I leap before I look. I will come up with another concept.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


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Talchyon
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Postby Talchyon » Fri Mar 15, 2019 11:39 am

Second attempt at an app. Again, heavily WIP and again, OP, if you would comment as to the acceptability of this power. Thanks.

Character App

Name: Danielle Calavan
Alias: Crimson
Age: 15
Alignment: Hero
Gender: Female
https://image.shutterstock.com/image-photo/portrait-15-year-old-teenage-260nw-611804960.jpg

(place appearance description or image link here for suits or transformation abilities)




BACKGROUND


Nationality: American
Hometown: Cincinnatti, OH

Personality: Idealistic. Kind of homesick. A little naive.

Trigger Event: Danielle Calavan was always fascinated with capes. As a young girl, she was amazed at the members of the Protectorate, but also scared of the dangerous capes they fought. She both admired and feared capes. And sometimes those she feared were members of the Protectorate...

Growing up in Cincinnatti wasn't too bad. Her dad was blue collar all the way. He worked as a tree stump remover, which meant every day was a workout. His team varied but often included both seasoned workers and high school recruits. Danielle's mom was a factory worker, at the Kawasaki jet ski plant outside of Cincinnatti. Danielle loved her mom but took after her dad more.

One day, Danielle was walking home from school, and her life changed. Police and fire trucks were blocking off traffic. A gang war between two criminal cape groups had broken out into an all-out assault downtown. Danielle and the others were being kept back at a supposedly safe distance. But the fight moved their way. Fast. Three fliers were trying to destroy each other with everything in their arsenal. Razor wind attacks and blunt objects hurtling at high speeds pelted the combatants - and some headed the way of the fearful crowd.

About this time, Danielle's childhood fears of dangerous capes blared out in her mind. The crowd had turned into a chaotic rabble, pushing and shoving each other to get to safety. Though the police and firemen were calling out for everyone to remain calm, the congested crowd grew more frenzied. Danielle herself was pushed down and trampled, stepped on, her body gashed and bleeding in several places.

The fight between the three flying combatants progressed, and in a blaze of glory, one was going to take out his opponents on his own way to death. Channeling energy, he exploded in a concussive force that sent blunt objects hurtling. And not just to his opponents, but to everyone in the area. Danielle, having struggled to get up, fearful, saw the exploding man and felt the force. The screams and shrieks of the crowd were deafening her ears. Looking into the sky, she saw rocks, bottles, concrete pieces, and assorted business supplies speeding to them.

But Danielle could only whimper. She had lost enough blood to begin to lose her awareness. But she had to do something, something to calm everyone down. Something to block those incoming blunt missiles. As she was drifting out, her mind tried to grasp any idea that could help in that moment. A veritable roulette wheel of images filled her mind, and she could latch onto none of them. Finally, the multitude of mental images settled on one. Why, she had no idea. That mental image was a spider. And then she passed out.

When she came to, she was astonished to see her surroundings. Hardened webs made of her own blood had appeared, almost cocooning her inside, but keeping her safe and everyone else safe from the attacks. Somehow, they had been spared. How, she had no clue. She had reacted in self defense in her semi-conscious state. Bloody webs, once hardened, now dripping, had sprang up as a defensive barrier. There was no counting how many webs had appeared, and were now disgustingly disintegrating. The people were amazed, and too stunned to be thankful. Danielle was just glad to be alive. Grossed out at her new found power, Danielle slipped out of the newly pacified mob of people, past the dumbfounded officers, and found her way back home.

Shortly after, her parents made a private phone call, and soon, Danielle was on the way to Portland and became a member of the Portland Wards...

Power:
Blood web - Danielle can create webs, bindings, and potential barriers out of blood. These "bloodwebs" have an adhesion that can attach to walls, floors, objects and people.

The strength of the "bloodwebs" are comparably strong (e.g., someone with Spider-man strength would struggle to get out) but the stronger of parahumans or robots could break through. To cut through one would also require a similar strength or ability, but is possible.

"Bloodwebs" can only be made by an existing amount of shed blood. Without a bleeding wound of some kind, or a supply of previously shed blood, Danielle is powerless. Once such a bleeding wound or injury occurs, though, or if Danielle has a supply of blood she can access from a vial or bag, Danielle can amplify the blood into bindings and barriers. With even as little as a drop of blood from a nosebleed or a small cut, Danielle can fill a 40 x 40 room with webbing.

"Bloodwebs" are made quickly, the blood elongating and hardening in an instant.

"Bloodwebs" can also be used as hardened blasts that would deal a blunt force, but that isn't Danielle's forte. Likewise, she thinks that she could make these "bloodwebs" tightly around a person to cut off circulation or maybe even break bones, but she hasn't had to try that just yet.

Weaknesses: Danielle cannot create blood, or use blood inside a person's body. She can only use shed blood.

Danielle cannot use animal blood, either. Only the blood of people works - parahuman or not.

Danielle is doing what she can to learn how to use her power offensively, but so far is more in the learning phases and does not have a mastery over it.

Equipment and weapons: Smart phone. Standard Ward-issued body armor. Nothing special otherwise.

ADDITIONAL INFORMATION


Skills: Danielle has learned to drive. She is comfortable using computers, smart phones, and the internet.
Connections: Wards
Goals: Figure out what her purpose is. Having a power like hers is sinister and evil, but she wants to use it for good. She is still a little scared of monstrous capes and still very much infatuated with heroics. She wants to be liked by other people, and is often depressed when people are sickened by her ability. One day, she wants to get married. Get reunited with her parents.
Theme Song:https://www.youtube.com/watch?v=fG1UsLuhhok&list=RDSMnqg2LxKyI&index=14
Last edited by Talchyon on Mon Mar 18, 2019 10:11 am, edited 4 times in total.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Fri Mar 15, 2019 11:52 am

Finish the app and I'll give any critique that's necessary.

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Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Fri Mar 15, 2019 12:07 pm

Okayanos wrote:Finish the app and I'll give any critique that's necessary.


Ok. (I just didn't want to take a whole lot of time making an app that was going to get rejected, is all).
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Ceannairceach
Postmaster of the Fleet
 
Posts: 26637
Founded: Sep 05, 2009
Ex-Nation

Postby Ceannairceach » Fri Mar 15, 2019 12:34 pm

One thing to consider is that the Protectorate, the organized nationwide team of superheroes, is very focused on PR and how it can be used to protect parahumans and their activities. While they will take anyone they can get, even those with terrifying powers, effort will be made to protect the Cape and others from very violent powers, and generally safety and PR will win out over the usefulness of the power.

This isn't to say your power can't work in universe, it just means you need to consider how people would look at you and your power. If people see you and think "villain," or "dangerous," then that's a bad look for the PRT.

@}-;-'---

"But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most..." -Mark Twain

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Democratic Socialists

Postby Arkeyana » Fri Mar 15, 2019 1:05 pm

Arkeyana wrote:
Character App

Name: Alberta Rogers
Alias: Clockwork
Age: 25
Alignment: Hero
Gender: Female
Alberta is 6'5, with blonde hair and pale skin, with a muscular body thanks to how her power works.

Varies depending on what level the power is at




BACKGROUND


Nationality: American
Hometown: Huntsville, AL

Personality: Alberta is a rather friendly person, in a fight she becomes sort-of self sacrificing, activating her power and hurling in front of allies to shield them.
Trigger Event: WIP

Power: Shaker/Brute, Alberta's power consists of "transmuting" machinery into clockwork and drawing it towards her to create a surrounding body, typically of a bestial stature with a massive maw flanked by six spotlight-like apparatuses. As more machinery is assimilated, it grows in size and becomes more elaborate, eventually able to send blasts of fire through the maw.
Weaknesses: As the machine around Alberta grows, it becomes harder for her to control. That is, it becomes more and more difficult to deactivate and fall apart, and it instead keeps moving forward of it's own accord. Considering it's mindlessness and sluggishness regarding this, in all likelihood it's like winding up something and trying to stop it before it's fully wound down.

Equipment and weapons: (List, if applicable. If a Tinker, use this section to write about what you currently have built.)

ADDITIONAL INFORMATION


Skills: (Additional languages, Mechanical skills, etc. Be realistic.)
Connections:
Goals: (Can be as simple or complex as you like.)
Theme Song:

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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Fri Mar 15, 2019 1:08 pm

Ceannairceach wrote:One thing to consider is that the Protectorate, the organized nationwide team of superheroes, is very focused on PR and how it can be used to protect parahumans and their activities. While they will take anyone they can get, even those with terrifying powers, effort will be made to protect the Cape and others from very violent powers, and generally safety and PR will win out over the usefulness of the power.

This isn't to say your power can't work in universe, it just means you need to consider how people would look at you and your power. If people see you and think "villain," or "dangerous," then that's a bad look for the PRT.

Perhaps changing her hero name, or carrying vials of blood with her so she doesn't have to rely on wounds?

Alternatively, if she stubbornly refuses to make herself more broadly-likeable, and chafes against PRT authority, that could be an interesting dynamic.
Signatures are so 2014.

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Ceannairceach
Postmaster of the Fleet
 
Posts: 26637
Founded: Sep 05, 2009
Ex-Nation

Postby Ceannairceach » Fri Mar 15, 2019 1:34 pm

Utceforp wrote:
Ceannairceach wrote:One thing to consider is that the Protectorate, the organized nationwide team of superheroes, is very focused on PR and how it can be used to protect parahumans and their activities. While they will take anyone they can get, even those with terrifying powers, effort will be made to protect the Cape and others from very violent powers, and generally safety and PR will win out over the usefulness of the power.

This isn't to say your power can't work in universe, it just means you need to consider how people would look at you and your power. If people see you and think "villain," or "dangerous," then that's a bad look for the PRT.

Perhaps changing her hero name, or carrying vials of blood with her so she doesn't have to rely on wounds?

Alternatively, if she stubbornly refuses to make herself more broadly-likeable, and chafes against PRT authority, that could be an interesting dynamic.

Vials of blood or blood bags would probably be mandatory for a Ward, since the PRT has a Youth Guard that acts to protect children from being abused, and I'm fairly sure self harm for power use would fall under that. An older hero not in the Wards program can get away with a lot more in terms of image and power use. As far as names go, yeah, choosing something that doesn't directly say "blood" is probably a good idea. Synonyms and double entendres help a lot with that. That said, it wouldn't even be the edgiest name someone has had, and there are ways to get around the censor.

@}-;-'---

"But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most..." -Mark Twain

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